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Archeage how to craft gear from scratch

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Archeage how to craft gear from scratch
October 03, 2018 Books 3 comments

Welcome back to our Round 2 of Erenor Eternal coverage, Adventurers! This week’s topic is everything items! We’ve got some big changes coming to our crafting, and plenty of adjustments to the Regrade system to boot!

First Up: Crafting Changes

Before we can dive into any of the specific Regrade changes or how Erenor item crafting works, there need to be a few ground rules laid down on how the crafting system itself has changed. Many of these improvements have been made with the ArcheAge community’s requests in mind, and the make crafting less reliant on the dreaded force of ArcheAge: RNG. The team’s goal has been to simplify crafting from its current form.

Overall, we can break down these changes into three categories: Tiers of items have been removed, crafted items are now cloaked to reduce RNG, salvaging items no longer provides mana wisps.

Tiers removed, upgrades still available

First, the lower ranked Craftsman, Artisan, and Conqueror tiers have been removed from the game. Overall, this will reduce the amount of tiers of items that exist in the game, giving players a straighter path towards end-game crafted loot.

If you own one of these items and are worried if you can still upgrade them, you can! The Crafting Folio will have special recipes for these times come 3.5, so you’ll be able to move them up into the next available tier without issue. This conversion process does come with a cost depending on what tier you are at, so keep your money in mind.

Crafted items are now cloaked, not sealed

As seen in the Obsidian crafting system, Cloaked Items allow you to choose what upgrade comes out of them. Now, instead of begging RNGesus for that Ocean proc, you can choose what element blesses your weapon or armors upon uncloaking the item. Specific elements are no longer required for higher grades either.

Instead, required elements are replaced by required regrade levels. To upgrade to the next tier, make sure the item is at the appropriate grade noted below and re-cloak your item by making a Transmuter. It will be used in the crafting process to create the next tier.

  • Artificer Rank items require Grand grade or higher
  • Illustrious Rank items require Rare grade or higher
  • Magnificent Rank items require Arcane grade or higher
  • Epherium Rank items require Heroic grade or higher
  • Delphinad Rank items require Unique grade or higher
  • Ayanad Rank items require Celestial grade or higher
  • Erenor Rank items require Divine grade or higher

Once an item is upgraded, its grade will be set to Basic, so keep that in mind before upgrading!

Salvaging no longer provides mana wisps

Wisps are completely retired from the game and can be converted into Archeum Crystals as of Erenor Eternal. Their conversion chart is below:

  • 1x One-Hander Metal Mana Wisp = 15 Sunlight Archeum Crystals
  • 1x Two-Hander Metal Mana Wisp = 15 Sunlight Archeum Crystals
  • 1x Wooden Mana Wisp = 15 Sunlight Archeum Crystals
  • 1x Musical Mana Wisp = 15 Sunlight Archeum Crystals
  • 1x Large Jewelry Mana Wisp = 15 Starlight Archeum Crystals
  • 1x Small Jewelry Mana Wisp = 15 Starlight Archeum Crystals
  • 1x Cloth Mana Wisp = 15 Moonlight Archeum Crystals
  • 1x Leather Mana Wisp = 15 Moonlight Archeum Crystals
  • 1x Plate Mana Wisp = 15 Moonlight Archeum Crystals

For Obsidian Crafting, wisps have also been replaced by corresponding amounts of Archeum.

Salvage Forges have been removed from the game. If you are a Salvage Forge owner, you can either convert your forge to a Thunderstruck Tree, sell it to a Merchant for 15 gold, or keep it to remember the good ‘ol days where wisps were king and you had to RNG your way up a hill, both ways!

Regrade Changes & Difficulty Levels

As noted in our Producer’s Letter, Erenor Eternal introduces a brand new grade of item into the game: Eternal. Eternal sits above Mythic, and it is the highest enchantment an item can receive.

Regrade difficulties have also been added to the game, making some types of items easier to regrade while others are “harder.” Harder is in quotes because almost all grades have a higher success chance than pre-Erenor Eternal rates, even the “hard” path. Only a few grades in the hard path break from this convention.

For those who regrade Ship and Mount Accessories, you’ll be able to use charms during your regrade process.

The Regrade window in-game will also now display the chance you have at succeeding in any given regrade. That’s right – no more bland arrows! So, to celebrate, ArcheAge’s base regrade rates (no resplendents, no charms) as of Update 3.5, Erenor Eternal have been listed below. #WeDidItFam

Easy Regrade Path – Dungeon Items or Quest Items

  • Grand – 100% Success
  • Rare – 100% Success
  • Arcane – 67.5% Success
  • Heroic – 67.5% Success
  • Unique – 47.3% Success
  • Celestial – 40.5% Success; On failure: 50% downgrade chance, 50% destruction chance
  • Divine – 13.5% Success; On failure: 100% destruction
  • Epic – 10.8% Success; On failure: 100% destruction
  • Legendary – 4.1% Success; On failure: 100% destruction
  • Mythic – 2.7% Success; On failure: 100% destruction
  • Eternal – YOU BEAT THE GAME!

Normal Regrade Path – Basic crafted equipment, all equipment not caught by other categories

  • Grand – 100% Success
  • Rare – 100% Success
  • Arcane – 50% Success
  • Heroic – 50% Success
  • Unique – 35% Success
  • Celestial – 30% Success; On failure: 50% downgrade chance, 50% destruction chance
  • Divine – 10% Success; On failure: 100% destruction
  • Epic – 8% Success; On failure: 100% destruction
  • Legendary – 3% Success; On failure: 100% destruction
  • Mythic – 2% Success; On failure: 100% destruction
  • Eternal – YOU BEAT THE GAME!

Hard Regrade Path – Obsidian Items, Raid Boss Items

  • Grand – 100% Success
  • Rare – 50% Success
  • Arcane – 32.5% Success
  • Heroic – 32.5% Success
  • Unique – 22.8% Success
  • Celestial – 19.5% Success; On failure: 50% downgrade chance, 50% destruction chance
  • Divine – 6.5% Success; On failure: 100% destruction
  • Epic – 5.2% Success; On failure: 100% destruction
  • Legendary – 2% Success; On failure: 100% destruction
  • Mythic – 1.3% Success; On failure: 100% destruction
  • Eternal – YOU BEAT THE GAME!

Ship & Mount Accessories

  • Grand – 100% Success
  • Rare – 60% Success
  • Arcane – 60% Success
  • Heroic – 60% Success
  • Unique – 50% Success
  • Celestial – 50% Success; On failure: 100% destruction
  • Divine – 40% Success; On failure: 100% destruction
  • Epic – 35% Success; On failure: 100% destruction
  • Legendary – 17.5% Success; On failure: 100% destruction
  • Mythic – 8.8% Success; On failure: 100% destruction
  • Eternal – YOU BEAT THE GAME!

Crafting Erenor Tier Gear

Last but certainly not least: Erenor crafting! This new pinnacle of ArcheAge gear works a bit differently than the gear that preceded it. Instead of regrading like normal, Erenor gear requires you to sacrifice previously crafted gear in order to move up in enchantment grades. Each piece sacrificed gives a specific amount of experience to your item. Once the experience bar is full, it will level up to the next grade.

Higher grades unlock additional stats for your item, increasing its usefulness and efficiency.

Good news for those of you who keep an eye on the Korean server: Our version of Erenor Eternal is launching with the improved power rank and experience changes from the Erenor gear revision. You won’t have to wait for a later patch to enjoy those improvements!

Upgrading to Erenor

As noted above, you’ll need a cloaked Ayanad item of at least Divine rank as the base of your Erenor item. You’ll also need…

  • 180k Proficiency in your trade
  • A Regal level crafting station
  • Archeum
  • An Ipnysh Blessing – Create these using items gained from Whalesong Harbor or Aegis Island. They can be made in Sunlight, Moonlight, and Starlight versions, and different items require different blessings. Forge them on Aegis Island.
  • Dyes or Archeum Ingots
  • Blazing tier crafting materials
  • Ancestral Level 1 is required to equip the item

Leveling up from basic

Once your Erenor item exists, leveling it up requires you to offer it other items in tribute.

Different items provide different amounts of experience, as noted below. This experience value will be improved by 10% for each grade it is above basic, so it does pay to gain some grades on an item before offering it as tribute.

Once your Erenor item reaches a higher tier, you cannot use any item that’s a lower grade as a tribute. For example, if your Erenor item is Unique, you must offer an item that’s Unique grade or higher as tribute. Basic, Grand, Rare, Arcane, and Heroic won’t work.

Erenor Item Experience Requirements

  • Basic – 2,871 exp to level
  • Grand – 4,291 exp to level
  • Rare – 5957 exp to level
  • Arcane – 7,862 exp to level
  • Heroic – 11,151 exp to level
  • Unique – 14,940 exp to level
  • Celestial – 19,214 exp to level
  • Divine – 25,643 exp to level
  • Epic – 34,816 exp to level
  • Legendary – 45,214 exp to level
  • Mythic – 59,259 exp to level

Crafted Item Tribute Offerings (Basic Grade)

  • Apprentice offers 28 exp
  • Artificer offers 85 exp
  • Illustrious offers 198 exp
  • Magnificent offers 373 exp
  • Epherium offers 833 exp
  • Delphinad offers 1,575 exp
  • Ayanad offers 2,700 exp
  • Erenor offers 4,315 exp

Obsidian Items (Basic Grade)

  • Tier 1 offers 143 exp
  • Tier 2 offers 163 exp
  • Tier 3 offers 370 exp
  • Tier 4 offers 418 exp
  • Tier 5 offers 745 exp
  • Tier 6 offers 928 exp
  • Tier 7 offers 1988 exp

Boss Items (Basic Grade)

  • Riesieg’s Items offer 188 exp
  • Nazar’s Items offer between 58 and 150 exp
  • Harrod’s Items offer 163 exp
  • The Hound of Kyrios’s Items offer 173 exp
  • Morpheus’s Searing Oath offers 173 exp
  • Rangora’s Cold Anguish offers 173 exp
  • Nightmare Blade’s items offer 188 exp
  • Meina’s Items offer 383 exp
  • Glenn’s Items offer 383 exp
  • Jola’s Eternal Grudge offers 383 exp
  • Anthalon’s Items offer 553 exp
  • Vyrava’s Acid Spitfire offers 588 exp
  • Kraken items offer between 1243 and 1800 exp
  • Berserk Red Dragon items offer 1800 exp
  • Enraged Red Dragon items offer 1545 exp
  • Thunderwing Titan and Leviathan items offer 1800 exp

Dungeon Items (Basic Grade)

  • Sharpwind Mines & Palace Cellar items offer 10 exp
  • Burnt Castle Armory & Hadir Farm items offer 30 exp
  • Howling Abyss items offer 33 exp
  • Kroloal Cradle items offer 43 exp
  • Greater Sharpwind, Palace Cellar, and Burnt Castle Armory items offer 63 exp
  • Greater Hadir Farm, Kroloal Cradle, and Howling Abyss items offer between 63 and 73 exp
  • Serpentis items range between 48 and 93 exp
  • Sea of Drowned Love items offer 88 exp
  • Mistsong Summit items offer between 188 and 155 exp
  • Diamond Shores items offer 78 exp

Erenor Item Lunastone Effects

Erenor items can also be equipped with special lunastones that will assign the item an elemental affinity. Wearing multiple items with the same elemental affinity will trigger set bonuses that become progressively better with more of the same element equipped in your Erenor items. These stones are expensive to craft, but worth the cost.

  • Flame’s set offers Focus, Resilience, and Additional Critical Hit Damage
  • Gale’s set offers Focus, Resilience, and Move Speed
  • Earth’s set offers Toughness, Resilience, and Damage Taken Decrease
  • Wave’s set offers Toughness, Resilience, and Skill Damage
  • Life’s set offers Toughness, Resilience, and Critical Rate

Our coverage continues to week 3!

Did you have enough? Of course you didn’t! Make sure to see these systems in action each week on our Friday livestreams (starting at 1:30 PM PDT on http://www.twitch.tv/trionworlds) and keep an eye out for a new spotlight article on the website every Thursday leading up to Erenor Eternal’s launch on June 7!

ArcheAge Hiram Mountain Dungeon New Elemental Gear

ArcheAge is the best MMORPG I’ve ever played on my PC those years, the fantasy world map and rookie friendly gameplay let me feel steps into heaven, but the population isn’t very decent since I’ve asked three times in world channel for a dungeon companion without response. The developer XL Games is an unknown but powerful company and they’ve made many prestigious masterpieces. If that is the first MMORPG you’ve ever played, the experience must be impressive, but if you tried another game, the memory in ArcheAge may not be so harmony.
 

 
 

Trion World stream happens at the same time every week normally but lately since the release of the progression Fresh start servers they have pretty much stopped doing streams and hosting other streamers instead. Six dungeons can be done within one hour, 1.2k gold rewards are easy to get. Either way the standard time has never changed there is also no point in using the glyph launcher for anything stream related that goes for Failbook. When in weekends the 2X Bonus event is on, the profit will be more, but won’t as much as our Cheap ArcheAge Gold store 5mmo.com. Go directly to twitch and ignore the rest. We have pushed for the account bound storage idea for years now. But there must be one thing you don’t know – Best ArcheAge Leveling Guide. I know I have supported it for at least the last 2 on these forums, and have not seen any resistance to it from the player base.
 
If you want to get some cheap gold from online store, we 5mmo.com will be your best choice. It should not be that hard for a chest, or a few warehouse slots to transfer hard earned gear or rare mounts to a new race. Mine is permanently stuck on a Firran that I no longer play on. I think that's been obvious from the beginning. Back in Alpha, the gear that you crafted or picked up from drops was all you got. Anyone can move packs to cinder. I grind pretty quick and can push cinder a crisis level in about 8 minutes. 5 people doing that can push it from 1 all the way to war in under 10 pretty easy. Crafting System in ArcheAge is extensive, allows gamers to enchant extra stats for their weapons or gear. That's way faster than running a freighter from Ahnimar and repeatable as many times as you need through the day. If you have a strong group and can do it in war time you make even more gold, since my numbers didn't include the war bonus.
 


If you want to craft most powerful gears in ArcheAge, you need to read our awesome crafting guide for all ArcheAge gamers. You need to track through our steps to acquire most useful tips for your grinding ways in ArcheAge. This is a good chance for you guys to know more about the game, but you need to predict the next step of Trion Worlds, they will release something new in July. Hope the next release contains bugs fix. Nowadays the game is getting harder and harder to level up, but if you are willing to spend a little money to improve your gaming environment, it will be much more better.

Read More ArcheAge Gold News & Guides on 5Mmo.com

When crafting new armor or weapons from scratch it makes sense to craft tier 2 over and over until you get a rare quality item to use as your.

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probably dumb question, (aka all the people that will scream p2w p2w p2w).

so how do you gear up without swiping the credit, ie. is there dungeons / raids? do you quest? do you pvp? how do you obtain better gear? i've never played archeage so just looking for some ideas on how things work before I start.

Archeage Items Guide. Crafting, Regrading, Tempering and Socketing Lunagems

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Overview[edit | edit source]

Equipment refers to any item that can be placed in an equipment slot.

Item Quality[edit | edit source]

ArcheAge uses the standard color quality system found in most modern MMOs, however it has been greatly expanded compared to the standard.

Notes: Based on data from Archeage Database [1]. All percentages refer to the basic quality.

Armor[edit | edit source]

There are 3 types of armor in the game, usable by any character:

Each armor type grants a different balance of attributes. Plate offers high physical defense, Cloth offers high magical defense, and Leather offers a mix of both.[2]


Each armor piece fits in one of 7 slots:

  • Head
  • Chest
  • Waist
  • Wrist
  • Hands
  • Legs
  • Feet

Bonuses[edit | edit source]

Each armor type offers bonuses for wearing that armor type. The bonus is gained when 4 of your equipment is of one type and is upgraded to a strong buff when all 7 are the same type.

  • Plate 4/7: Increases Defense +3%.
  • Plate 7/7: Increases Defense +3% and max health +5%. Also decreases duration of Stun and Shackle -20%.
  • Leather 4/7: Increases Attack Speed and Evasion +3%. Increases the range of all bow skills +2m.
  • Leather 7/7: Increases Attack Speed* and Evasion +3%, bow skill range +3m, and Melee/Ranged Critical Rates +5%. Also decreases duration of Trip -20%
  • Cloth 4/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.
  • Cloth 7/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage increased by 5%. The duration of the effects of control reduced by 30%.

See Armor for more information and items.

Weapons[edit | edit source]

Read more at Weapons. Any class can equip any type of weapon, but be cautious as all weapon types do not offer stats that will benefit all classes.

Equipped Weapon Type Buffs[edit | edit source]

Equip Two-Handed Weapon
Wielding a two-handed weapon increases Melee/Magic skill damage and heal amount +5%.
Equip Dual Weapons
Increases Attack Speed +10% when equipped with [two] one-handed weapon[s]. Increases damage for Triple Slash, Whirlwind Slash, Rapid Strike, Overwhelm, Wallop, and Shadowsmite +7%.
Equip Shield
Wielding a shield increases Physical Defense and Magic Defense +200, and Max HP and Max MP +350.

One-Handed Weapons[edit | edit source]

  • Dagger: Attack speed: 1.4 - Bonuses available: Strength, agility, intelligence - Damage type: piercing
  • Sword: Attack speed: 1.6 or 2.0 - Bonuses available: Strength, stamina, intelligence - Damage type: slashing
  • Katana: Attack speed: 1.5 - Bonuses available: Strength, agility, spirit - Damage type: slashing
  • Axe: Attack speed: 1.7 - Bonuses available: Strength, agility, stamina - Damage type: slashing
  • Scepter: Attack speed: 1.8 - Bonuses available: intelligence, spirit - Damage type: blunt
  • Shortspear: Attack speed: 2 - Bonuses available: Strength, agility, stamina - Damage type: piercing
  • Club: Attack speed: 1.8 - Bonuses available: intelligence, spirit, strengh - Damage type: blunt

Two-Handed Weapons[edit | edit source]

  • Greatsword: Attack speed: 2.1 - Bonuses available: Strength, stamina, spirit - Damage type: slashing
  • Nodachi: Attack speed: 2 - Bonuses available: Strength, agility - Damage type: slashing
  • Greataxe: Attack speed: 2.2 - Bonuses available: Strength, stamina - Damage type: slashing
  • Greatclub: Attack speed: 2.2 - Bonuses available: Strength, stamina - Damage type: blunt
  • Staff: Attack speed: 2.3 - Bonuses available: intelligence, stamina, spirit - Damage type: blunt
  • Lance: Attack speed: 2.5 - Bonuses available: Strength, agility - Damage type: piercing

Ranged Weapons[edit | edit source]

  • Bow: Attack Speed: 1.0 - Bonuses Available: Strength, Agility, Intelligence - Damage Type: piercing

Shield[edit | edit source]

  • Shield: Bonuses available: Strength, stamina, intelligence, agility. Enables you to block ranged and melee physical attacks.

Damage Types[edit | edit source]

Different weapons can do different types of damage, which do different amounts of damage on different types of armor.

SlashingPiercingBlunt
PlateNormalLowerHigher
LeatherLowerHigherNormal
ClothHigherNormalLower

One-Handed Weapons[edit | edit source]

WeaponDamage TypeDescription
AxeSlashingWhen inflicting damage there is chance to cause bleeding on 14 sec
ClubBluntWhen inflicting damage there is chance to stun enemy on 1.5 sec
DaggerPiercingWhen inflicting damage there is a chance to increases attack speed by 21 % on 7 sec
KatanaSlashingWhen inflicting damage there is a chance that next attack will hit critically
ScepterBluntWhen inflicting magic damage there is chance to heal yourself on certain amount of HP
SpearPiercingWhen inflicting damage there is chance to ignore enemies Physical defense
SwordPiercing / Slashing (depends on craft)When receiving damage there is a chance to parry next attack

Two-Handed Weapons[edit | edit source]

WeaponDamage TypeDescription
GreatswordSlashingWhen receiving damage there is a chance to parry next attack
AxeSlashingWhen inflicting damage there is chance to cause bleeding on 14 sec
BowPiercingWhen inflicting damage there is chance to poison target and to increase your DPS by 15, 15 sec duration (60 sec cooldown)
GreatclubBluntWhen inflicting damage there is chance to stun enemy on 1.5 sec
LongspearPiercingWhen inflicting damage there is chance to ignore enemies Physical defense
NodachiSlashingWhen inflicting damage there is a chance that next attack will hit critically
StaffBluntWhen inflicting magic damage there is chance to heal yourself on certain amount of MP

Off-Hand Weapons[edit | edit source]

WeaponDescription
ShieldShields can be used only with one-handed or right-handed weapons. It blocks ranged and melee Physical damage. Shields give bonus stats to only Intellect, Strength and/or Stamina.

Musical Instruments[edit | edit source]

InstrumentsDescription
DrumsGives 30 min buff which increases Physical and Magic damage(+5%)and reduces incoming damage by 3%. Only single use once you summon it, and only lasts 7 days, after which you'll have to craft a new one.
FluteHeals certain amount of MP, top level flute gives a stat bonus(+52) to Intelligence and/or Stamina.
LuteHeals certain amount of HP, top level lute gives a stat bonus(+52) to Intelligence and/or Spirit.
TambourineGives a bonus to attack and cast speed, top level tambourine gives a stat bonus(+52) to Strength and/or Agility.

Source: [3]

Accessories[edit | edit source]

Plus, there are 3 types of accessories pieces:

  • Ring (with 2 slots);
  • Necklace (with 1 slot);
  • Earings (with 2 slots).

Read more about accessories in its page.

Instruments[edit | edit source]

  • Lute: Bonuses available: intelligence, spirit. Buff: Gives health
  • Flute: Bonuses available: stamina, intelligence. Buff: Gives mana
  • Drum: Bonuses available: Strength, agility. Buff: Gives attack speed buff

Note you can compose music. Read more at composition.

Notes[edit | edit source]

-You can swap weapons during battle, at a cost of 2 seconds global cooldown.
-It is possible to choose which stat you want in your weapon when you craft.
-Usually, a weapon can either have one bonus stat, or a mix (at the cost of smaller bonuses for each stat).
-In terms of damage, I would classify daggers/1h staves/2h staves as low, 1h weapons as medium, and 2h weapons as high.
-Staff and Scepter gives magical attack.
-Bow gives ranged attack.
-Clubs give healing power.
-Lutes gives back HP when used, flutes gives MP, and drums gives a short timed attack speed buff.[3]

See Weapons for more information and items.

Crafting[edit | edit source]

Honor Weapons[edit | edit source]

Moonstones[edit | edit source]

Upgrading Items[edit | edit source]

References[edit | edit source]

Crafted Gear: The main line of gear that evolves from Illustrious through Erenor . There is nothing wrong with using Old Obsidian Gear, if it suits your needs.

Archeage, trade/crafting focus

Lets be honest for a moment here, someone who has never played an mmo or archeage all together isnt going to end up here alone, they'll be playing with someone, that someone can easily tell the person why its this way here, and prevent wall of tears like we are seeing.

You mention having a hard time in Auroria at lvl 52 with ur auroria gears, and NEEDING to get llvl 55... but the fact is you couldnt kill more shit at lvl 55 after planting trees than before, your gearscore stayed the same, level didnt help. Again, irrelevant point.

Someone at lower level shoudnt worry about baits indeed, as I said in the past, thats mainly for alts, you dont need 4-5 hours/day to reach 52 with quests and grinding, thats like 6-8 hours in itself max with all the consumables the server throw at you. Also, the 100% tonics drop from the daily 1-14 day chest, which can all be opened in ur first 15 mins of the game, again, false informations.

So yeh, basically some content is locked behind.. 8 hours MAX of playing, which isnt hard, and need to be done once only

 

archeage how to craft gear from scratch

I think that's been obvious from the beginning. Back in Alpha, the gear that you crafted or picked up from drops was all you got. Anyone can.

archeage how to craft gear from scratch
Written by Bara
3 Comments
  • Fenrit

    FenritOctober 13, 2018 5:46 AM

    In my opinion it is not logical

  • Mirn

    MirnOctober 08, 2018 10:42 AM

    Here those on! First time I hear!

  • Faujin

    FaujinOctober 08, 2018 9:10 AM

    I apologise, but, in my opinion, you are mistaken. I can prove it. Write to me in PM.

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