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Conan exiles how to craft glass orb

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Conan exiles how to craft glass orb
May 02, 2019 Books 1 comment

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Upgrade to the water skin
So iv been playing solo for a good amount of time and iv found it rather frustrating that there are upgrades to pretty much everything except the water skin. Im still using the same one I picked up when I first started and honestly its fine but it would be nice to see some higher tiers.

Maybe a flask or canteen. Perhaps we could refill skins from water filled orbs?

I know I could carry more than one but Id rather not and I think it would be nice to see something like this. I mean, im carrying a legendary sword and shield, built a base, captured and broken thralls, yet Im stuck with the basic water skin I started with. It would be nice to be able to upgrade it.

Glass Flask
A flask for storing liquids
Max Stack20

Description[edit | edit source]

Glass is a fragile substance most often used by nobles and rich merchants for mirrors and windows. Alchemists also prize it for its ability to store volatile concoctions and their ability to observe reactions within the glass as they experiment. Experienced alchemists have hundreds of such flasks, filled with exotic materials from across the world. Less experienced alchemists are probably dead because they stored their concoctions in a less adequate container.

Notes[edit | edit source]

Glass Flasks often need to be filled with water. This can be done in bulk by taking them to a local water source (river/lake - wells dry up too quickly) and using from the hotbar while in the water.

They can also be filled en masse via an Alchemist thrall in the Firebowl Cauldron.

Source[edit | edit source]

1 Item is not consumed!

Uses[edit | edit source]

Ingredients Outcome Craft time Experience
1  Glass Flask
10  Ice

Blogs Conan Exiles Crafting Guide: Understanding Knowledge Points, Materials, Rick Spear (the late David Warbeck), a globe-trotting adventurer and cat burglar, It's the treachery in the arsenictainted glass of wine. age of conan tips and.

In Conan Exiles the god avatars have been the ultimate force of destruction, capable of reducing a city to rubble within just a few seconds. When seeing one on the horizon there was usually only one thing you could do: run away.

With this update all of that is about to change. God avatars are made vulnerable and can be destroyed in the blink of an eye. In addition to this we’re also adding explosive glass orbs, crenelated walls and siege cauldrons, elevators, and a drawbridge that we think players will like.

Defend yourself against a god

The first major change that are happening to the god avatar is the reduction of their offensive power. Before they could simply walk, fly or slither their way over any building and tear it all down in a few seconds. We have significantly toned down the amount of damage they will do by simply existing, and if you want to use an avatar to destroy someone’s buildings you will need to use their special attacks to do so.

Secondly we’re making avatars more vulnerable. Projectiles like the explosive glass orbs (more on those later), arrows and crossbow bolts, and siege boulders will now damage an avatar. Whenever an avatar takes damage a certain amount of its remaining summoning time will be removed. In practice this means that the more damage you do to an avatar the quicker it will disappear, so load up the trebuchets and bring those giants down!

Finally, we’re adding defensive domes that can defend your cities and valuables. These domes project out from your city’s altar under certain conditions:

  1. It needs to be an altar of the highest tier
  2. It needs an arch priest manning it
  3. You need 500 manifestations of Zeal

Once all of this is in place you can activate two protective domes that will remain for approximately 36 hours. The outer, larger dome, is a barrier that will do damage against enemy avatars once they cross its threshold.  The inner, smaller dome, shields whatever it surrounds from all kinds of projectile attacks, but players will still be able to walk through the. If an avatar touches this dome it will disappear immediately.

Glass orbs of destruction for all

Players familiar with the Conan stories might nod their head knowingly at the special glass orbs we’re introducing in this update. These grenade like objects can produce a variety of different effects and can be an effective weapon if need be. It’s a small first step on the road to the full sorcery system and we think you’ll like what you can do with them.

You’ll be able to craft four types of throwable orbs containing either grease, fire, gas or water. Your first step is capturing an alchemist thrall, which you can find among the larger camps and cities in the Exiled Lands. Breaking these thralls and putting them to work in your Firebowl Cauldron will give you access to the recipes you need.

Water orbs are the easiest to make, requiring a water filled glass flask (flasks can be made in furnaces with a mold), and some ichor. The water orbs will be the basis for all the other orbs.  Water orbs will extinguish fires left behind by a fire orb.

Fire orbs, as the name implies, explode on impact, creating a fire that will burn for a while. To make a fire orb you need to hunt down exploding imps, also located in the southern part of the desert. They’re rare and a bit tricky to take down, as they tend to explode when they come near humans. If you manage to slay one you need to harvest their explosive gland in order to craft a fire orb.

Grease orbs are made with tar, which is a byproduct of tanning hide into leather. These orbs will leave an area covered in grease when they break, making it difficult to walk over. The grease can also be ignited with the fire orbs, creating a great wall of fire.

Gas orbs require a new item, Puffer Mushrooms. These can be found in the south of the desert, but are very rare. Gas orbs work much like the gas traps, covering a certain area with poison that will damage people who walk through it. Throw a fire orb into the gas and it will cause additional explosions in the area.

Remain king of your castle

We’re also expanding the ways you can defend yourself against attackers in this update to Conan Exiles. The crenelated walls acts as a defense against eventual climbers, a system that will be implemented in about 2-3 weeks. Attaching the new siege cauldrons to the crenelated walls will let you pour boiling oil over anyone trying to scale your castle walls.

Wrapping up

With this update we will also be implementing a ping limiter into the game. It will be turned off by default for private servers, but can easily be turned on in the server settings. For official servers they will be switched on when this update goes live. The ping limiter will obviously see tweaks and changes throughout the Early Access period.

Finally some of the PvP Blitz servers are getting updated with PvP raid timers, only allowing players to raid each other between 5pm (17.00) to 11.59pm (23.59) on weekdays, and 10am (10.00) to 11.59pm (23.59) on weekends. These servers used to have avatars switched off, but with the new avatar defense features now being implemented we wanted to re-purpose them to be servers with limited times for player versus player combat.

The following servers will be named thusly:

Official server #116 – Limited PvP Time
Official server #117 – Limited PvP Time
Official server #167 – Limited PvP Time
Official server #168 – Limited PvP Time
Official server #169 – Limited PvP Time
Official server #273 – Limited PvP Time

We hope you enjoy the changes we’ve made and the features we’ve implemented in Conan Exiles with this update. As always, please get in touch if you have constructive feedback and criticism. We want to make Conan Exiles the best survival game it can be, and we can only do that thanks to you, the players.

You cross awaits, exiles

PC Hotfix (15.04.2019) - Treasures of Turan DLC and UI fix

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Named T4 Thralls | Weapons | Armor | Tools | Thrall Recipes

Conan Exiles Achievements, List, Chapters, Descriptions, Names

Total Listed: 100
ChapterIKickYour hands ache. Sore knuckles, bloody palms and the ragged holes torn in your flesh by iron nails. As weapons, they are less than formidable. But you have a backup. The simple kick. You know you can use it to keep your enemies on the backfoot and give you the distance you need to escape. Press KICK to perform a kick. Use it to keep enemies at a distance when you have nothing equipped in the off hand. You snap off a few air kicks, feeling satisfied with the feeling as your leg hammers through the air, the weight of your body behind it.Beware the mighty kick!
ChapterIClimbThis is a dangerous place. You can sense it, like a stag senses the stalking hunter on the wind. You are in no state to fight large or dangerous creatures - even a well-fed human would be a match for you in your current state.You decide that climbing away from danger might be your best course. You flex your fingers and look around for something that might be climbable. Almost any vertical surface in the Exiled Lands can be climbed. Walk up to a surface and hold Jump to attach. Press Crouch to release. You finish climbing and smile grimly to yourself. No matter what comes your way, you can at least try to climb away from it.
ChapterIDodgeYou're still concerned about the diminished capacity of your body to avoid threats and damage. While on the cross, your muscles spasmed uncontrollably due to the strained positions in which they were held. Now, freed from those constraints, you feel stiff and sore.Your concern is that if something knocks you down, you will stay down. You need to practice your tumbling - rolling and returning to your feet quickly. Press DODGE to perform a roll. You can use this keep distance from enemies, or get in closer. If you are wearing heavy armor, you cannot roll.Your momentum carries you back to your feet and you smile, despite the pain. That felt good and you know it will be very useful.
ChapterIUse a bed or bedrollPain has made your mind foggy. Days spent in horrible conditions have left your mind dazed - pulled inwards to protect itself. You need to sleep. To make sense of events. To allow your mind to reorder itself around the future. You just need to find a safe location where you can collapse. Craft a bedroll and place it in the world. This will make the bedroll your respawn point. Your mind feels refreshed and restored, despite the aching in your muscles. The insights that your dreams provide and the primal vitality that sleep restores will all be important in the days and weeks ahead.
ChapterIFind signs of intelligent lifeLoneliness is not something you are accustomed to. For days, as you hung from the cross, you were a prisoner inside your own mind. And then your liberator came and freed you from the cross, before abandoning you once again within the wasteland. You're alone again. But perhaps amongst this sea of windswept dunes, there are others. Keep a close eye on the world around you in order to find lore objects and notes left by other travelers. It doesn't matter that whoever left that note is long gone. It is enough to know that others have passed this way in the past and, gods willing, will again in the future. You are an exile, but you are not alone.
ChapterISlay!Life returns slowly to your aching muscles. Every step is a misery of aches and pains. But you are here. You are alive. And as that thought arrives in your mind, a slow burning anger fills you. You were taken from your home and left to die on a cross in a place you have never seen before. Taken from everything you knew, and left on a cross for the vultures. You are gripped by the sudden, inexplicable urge to kill something. Equip a weapon or use your fists to damage enemies Blood drips. Your fists ache. But for now, the fire of your anger has dimmed. Your future looms before you and it is blood, death and the endless cycle of survival. Probably a good idea to get a weapon.
ChapterICraft a toolYou study the callouses on your hand and conclude that if you are going to pull up plants and gather stones, you'd best be effective about it. Besides, you aren't sure what manner of creatures you are sharing this place with. There is always something reassuring about the heft of a tool in your hands. Tools can be used to harvest objects in the world for resources. Craft you first tool from the stones and branches lying around You smile grimly and bounce your tool against the palm of your hand. There is something beautiful about the act of creation. There is something even more beautiful about using your creation to smash something.
ChapterIEatAs the pain of crucifixion recedes, a new pain sets in. Hunger. Not the pain of going without a meal or two, but the deep gnawing ache of your body slowly devouring itself. You have not eaten for days, and now you need to find something to eat. Anything. Unless you have the means to cook, you can get sustenance from insects, eggs and grubs. Food will regenerate your health. You barely remember whatever it was that you ate. It doesn't matter. What matters is that the pain in your stomach has receded. For now. Hunger is truly the best sauce.
ChapterIClothe yourselfThe heat of the desert sun is merciless and it beats down upon your head with vicious savagery. Without even the most basic clothing you need to clothe yourself before heatstroke, insanity and death set in. Basic clothing can be crafted from fibrous plants. Harvest some plants and then weave some basic clothing Coarse clothing offers very little protection against fang or claw, but it does provide a measure of relief against the burning sun. You wove yourself some rudimentary clothing from the strands of fibrous plants and ensured your ongoing survival just a little longer.
ChapterIDrink Weakened by your wounds and in desperate need of time to heal, you find yourself confronted by even more basic needs. The water shared by your mysterious rescuer has long since been absorbed by your parched body. Your tongue rasps dryly against the inside of your mouth. You must find water. You have no other choice. Gain water by interacting with water sources in the world or items such as waterskins and canteens. Despite your wounds and the abuse that your body had received while on the cross, you managed to find and drink some water. The battle for survival in the Exiled Lands will be a long one, but in this skirmish, you are the victor.
ChapterIIBlock an attackIt's obvious to you that the people you are encountering are not well trained in combat. Whatever your past experience, you can see the obvious flaws in their methods, the way that they swing too hard and too often. With a shield, you think you could probably stun them long enough to get in some devastating blows of your own. Equip a shield and use it to stagger an enemy in combat by blocking their attacks. Shields are useful, but they lose durability quickly and can be destroyed mid battle. The bone-shaking blow was easily deflected back at the attacker, causing them to stagger and lose complete control. You made note of the opening, and the technique for future battles. As long as you can keep your shield in one piece.
ChapterIIUse a TorchYou see that darkness comes quickly in the Exiled Lands, and with it comes danger. You'll need fire to drive off beasts and keep the darkness at bay while you explore. Craft or find a torch and equip it. Torches can be held in the off hand, freeing the main hand for tools and weapons.You know how to keep the darkness at bay, whenever it comes. If you have enough fuel to keep your torch burning, you'll always have at least one ally in the darkness.
ChapterIICreate a homeWandering and scavenging is good enough when you are clinging to survival by your fingernails, but you realize that you need to start building something slightly more permanent. To keep out the hazards of the Exiled Lands, to store and protect the things that you have created, and as a place from which to stage your explorations. Place out foundations and walls to create a base. You can place building pieces by equipping them to the hotbar then selecting them. Of course, you might need to craft them first. You've started to build something that provides shelter, protection from attacks and a place to keep your equipment. Now it just needs to be finished.
ChapterIIScout an Exile CampThere are other people here, you are certain of it. Other exiles, left to rot in the desert. What is the common thread binding you all together? Why were you all brought here and left to die? What is the meaning of this bracelet that encircles your arm like a shackle? Perhaps finding other exiles might help you to make sense of it. You can find other people near water sources or easily defended locations You can only feel pity. Driven to the edge of desperation, the men and women you encountered were little more than animals themselves. They threw themselves at you and you were forced to take action. Is everything in the Exiled Lands hostile?
ChapterIIStore goodsYou can't keep carrying everything around with you. You only have so many hands and the tools and stones and branches and leaves quickly add up. You need something to store your more valuable items in. Whether you make it or steal it from somebody else is irrelevant. Place items in a storage container to keep them safe. Open the radial menu to lock and unlock the box for other people You're a little nervous about not carrying everything around with you, but you feel lighter, more agile and more ready to face the challenges of the desert with just a few things on your person. Besides that wooden box should keep your gear safe from would-be thieves. Unless they have access to metal or sorcery.
ChapterIIGet a dedicated weaponYour first encounters are behind you and you've gotten through them with a blend of grit and a raw natural strength. But the Exiled Lands are clearly a hostile place and you're going to need to be more effective in combat in the future. You think it is time to get yourself a real weapon. Weapons can be crafted or looted from fallen enemies. Just remember to keep them in good repair. Nothing worse than a weapon that breaks mid-battle. You give your new weapon a few swings and it moves through the air with a satisfying whoosh. You almost feel sorry for the next fool who tries to kill you. Almost.
ChapterIIFind shelterYou find yourself worrying about the weather. While on the cross, you saw the great sandstorms sweeping across the north, a moving wall of sand that scoured all in its path. You are certain that there are many ways to shelter yourself from it. You simply need to find one of them that covers you fully. Shelter can be created through building or found in various locations in the world. BA58D98EC01", "You now know at least one place that will be safe for you to be during a sandstorm. You might be trading the danger of the scouring sandstorm for the depths of a monster-filled cave or the dubious safety of hiding underwater, but nowhere in the Exiled Lands is a truly safe place.\r
ChapterIIEat a filling mealA life spent eating insects, eggs and grubs is a life lived on the very edges of desperation. You understand that such sparse foods are useful in dire times, but they are not what is needed to feed a strong, vital body. The thought of rich juicy meat makes you begin to salivate. You'd better cook it first though. The creatures around here are probably crawling with parasites. Cooking food requires a campfire and the raw ingredients. Eating raw meat is a bad idea! You smack your lips with relish. It has been so long since you have had to fight for your food, you'd forgotten what it was like. Never mind the taste of woodsmoke or the charred, overcooked meat. A good meal, hard earned, is a satisfaction all of its own.
ChapterIIPerform a Heavy Finisher with a weaponYou've been experimenting with your weapon. How it feels in your hands during each swing; how the rhythm of combat reveals itself in the interplay of balance and counterbalance.There is a light rhythm which inflicts small amounts of damage on the enemy, while keeping them off-balance. And then there is the heavy, brutal rhythm which batters at the enemy, inflicting grievous wounds and bringing the fight to an end quickly.Your eyes widen as you understand that the rhythm is the same and you can switch between them at will, building your own unique style. You need to test this, ending a series of rhythmic blows with a brutal heavy finisher. Combine light attacks and heavy attacks in a combo that finishes with a heavy finisher. The last swing whips through the air with a satisfying whoosh. You're certain that the key to skillful combat is to chain together your attacks in a way that sets your foe up for that single, definitive blow.Woe be to your enemies.
ChapterIISpend Knowledge PointsThe fog of pain has begun to clear and you begin to focus on your circumstances. You reject the idea that your situation is hopeless and instead cast your mind back over everything you have learned in your life about surviving in a dangerous place.You half-remember fragments of learning, tidbits dropped here and there throughout your life. If you just try, you are certain that you can put together practical applications for some of these things. Press O to open the Feat screen. There you can see new types of knowledge which you can unlock. Learn a feat to gain access to crafting recipes which can then be accessed in your inventory, or in the workstation that is required to craft the objectIt all starts to come back - pieces of knowledge fitting together in your mind to form a complete picture of how to make things.There's a certain pleasure to knowing things and knowing that no matter how injured your body, your mind will retain this information.
ChapterIIIObtain an iron barYour wood and stone tools are no longer sufficient. Not for harvesting the stone and wood that you need to create things. Not for cutting down your enemies who seem to be ever-increasing in power. You want to make the next step, out of the stone age and into the iron age. And the first thing you'll need is some pure iron. You can make iron by smelting iron ore in a furnace or take if from someone who has already done the work for you You have an iron bar and taken your first tottering step on the path that leads out of the age of stone. Now you just need a few hundred more.
ChapterIIIUse a pick to gather bark from treesYou need to figure out how to create leather. You're not sure exactly the process but you remember that bark is needed. Stripping bark off one of these trees should be a easy, provided you have the right tools. You can use different tools on the same harvestable for different results. Use a pick to harvest wood and bark from trees, a hatchet to harvest wood and branches You've figured it out and managed to gather some bark. Now you'll just have to experiment to see which other tools you can use for varying purposes.
ChapterIIIGet a HeadYou want a trophy of your adventures. Something that says I was here. I slaughtered this thing. For example, a head. Some creatures can be harvested for their heads, which can be stuffed and mounted on walls You have taken a head. It is oozing and smells badly and you're not sure if you can remember how to stuff and preserve it. But you have it. You're so lonely.
ChapterIIIShoot an enemyBashing heads and lopping off arms is a brutal but necessary part of the life in the Exiled Lands. You are starting to suspect, however, that it might be better to try and kill your enemies from a distance. And at least hunting antelope will be so much easier. You decide that you should find a ranged weapon and try it out. Craft or find a bow and arrows. To equip arrows to a bow, drag them over the bow in your inventory or hotbar. You took a moment to become used to the flight of the arrow but once it was under control, you shot your first enemy. Though the bow might not be useful against very fast creatures, you can see that it will give you a decided advantage when attacking from ambush.
ChapterIIIUse a skinning knife to skin an animalSlaughtering animals is a part of surviving, but up until now you have been avoiding another, messier part of the process. Skinning animals is a disagreeable task at any time, but you need hides in order to craft armor. And from what you have seen of the Exiled Lands, you're going to need armor. By using a skinning knife you can harvest hides exclusively from animals You sniff the air, then shrug. One of the better things about being exiled is that there aren't a lot of people around to smell you after you've skinned something. You wipe your knife and put it carefully away. You're going to be doing a lot more of this.
ChapterIIIThrow an OrbYou've seen them before dangling on the belts of alchemists, small glass orbs filled with some bizarre concoction. Whatever is inside them, when exposed to air it reacts and causes some interesting effects. Fire, slippery grease, poison gas - all of these would be of use when confronting your enemies. You think it is time to find out for yourself. Equip an orb and press LMB to throw it so that it rolls for a distance. Use RMB to shake the orb and mix the contents, ensuring that it will react immediately upon impact. With the shattering of glass and the accompanying reaction, you've found a new weapon. Good for removing walls, choking enemies, and making everybody fall down.
ChapterIIIEquip a piece of light armorThe coarse clothing that you put together from plants fiber has served you well, but you decide that it is time to find something more...protective. You wonder if you can make or find something. Armor can be crafted using an armorer's bench. It can also be dropped by human enemies that you kill. You like the feel of this new armor against your skin. You feel confident and protected. You're ready to take on anything.
ChapterIIIFind somebody to talk toDespite that fact that every single person you've met so far has been hostile, you're certain that somebody out here might want to talk to you. You just need to find them. Occasionally you will meet friendly NPCs in the world. They provide valuable information about the world, as well as teaching new skills and abilities You finally found somebody who was willing to talk to you. It's good to know that not everybody wants to kill you when they see you. Just most of them.
ChapterIIIVenerate the godsThe gods are watching. You realize that whatever your feelings about the gods, in this place you need to avoid offending them. You should find or create an altar and see what the gods have to offer you. Use an altar just like any other crafting machine. If you are a worshipper of that particular god, the recipes available to you will show on the right You used an altar and saw immediately that there were things that you could create only with divine inspiration. Perhaps something to make use of in the future.
ChapterIIIScout a Darfari campYou can hear drums throbbing in the night and you recognize the sound. The Cannibals of Darfar. Does this mean that you are in Darfar? You do not know. But you can find out. Are the Darfari wearing bracelets as you are? Are they also trapped in this land? You need to scout one of their camps and find out. The Darfari are cannibals and will almost always be hostile when encountered. They eat human flesh in their worship of the demon-god Yog The Darfari were also wearing the bracelets which means they are probably also captured and trapped here. You wonder who has such power, that they could capture entire bands of Darfari and imprison them. Though the cannibal slaves are common enough in the cities of Shem, you suspect that these Darfari have never known the lash.
ChapterIVDye an itemYou understand the principal of changing the color of clothing. As a survival mechanism, it can be useful to help you blend into your surroundings, to attract certain animals and drive away others. Some people uses dyes for fashion too, but that would be a frivolous waste of dye out here. Craft or steal a dye and then use it to dye an item in your inventory. Dyes can be crafted using the firebowl cauldron, but you will first need to create a flask to hold them. Glass can be crafted from crystal. You look at the colors of your new item. The dye seems to have taken and the clothing seems as robust as ever. You also look good.
ChapterIVEarn a perkYou can feel that you have grown more powerful over the past days of hardship - expanding your capabilities in ways that you could not have imagined before.As you change, you feel that you are adapting in ways that are unique, ways that could be very useful to your continued survival. Open your Attributes screen. Spend points in a single attribute to earn a perk. The more you focus on a single attribute, the higher the point cost, but the more powerful the perks. You're certain that what you have figured out will help you to survive for longer. Perhaps even give you the edge in a crucial situation.It feels good.
ChapterIVCatch a fishHunting food requires energy and commitment. Catching fish, you realize is a much simpler pastime. Especially if you simply place out a trap and come back and check it some time later. You decide that maybe fishing is just what you need. If you have a fish trap, you can use it to catch fish. Just place it in some water and wait. Your first fish lies dead at your feet. The lifeless eyes stare up at you accusingly but it was you or it. Perhaps not, but regrets are for the weak.
ChapterIVPut an Enemy in the Wheel of PainThus far, you've been killing the enemies that you come across. But they would be more useful alive - as allies. The problem is that nobody you've met out here seems very interested in making an alliance. Making thralls of your enemies is a way to turn their strength to your advantage. And the Wheel of Pain is designed to do exactly that. You just need to capture an enemy first. Capture enemies by knocking them unconscious with a truncheon and then binding their legs with fiber and dragging them back to the Wheel of Pain. If you have a bound npc, using the Wheel of Pain will attach them to it. You've captured your first thrall and put them on the Wheel of Pain. Over time, you realize, that you could create an army of willing servants. But all people are born with different skills and you will need to find the right thralls in order to quickly increase your production.
ChapterIVPlant seedsYou remember hearing once that agriculture is the key to civilization. The benefits of civilization are less interesting to you than they once were, but the benefits of agriculture cannot be denied. This shouldn't be too hard. Nature does it all the time. Seeds can be placed in a planter, and over time they will grow into plants that can be harvested. Using compost and fertilizer will speed the process.Tamping down the earth over your first planted seed, you feel a sense of satisfaction. It might not be as glorious as slaying enemies in battle, but there is a certain pleasure in growing something of your own.
ChapterIVSleep in a bedThe appeal of sleeping on a bed of leaves or fur has long since disappeared. You realize with a jolt that you probably have the resources and knowledge to build yourself a proper bed, one that you don't destroy by using. Or you can just borrow someone else's bed. If they'll let you. Beds are much more powerful than bedrolls and do not despawn once they have been used. Craft a bed in order to have a permanent (until someone destroys it) respawn location. You crafted a bed to give yourself a permanent place to sleep. Not to mention the added benefit of being off the ground, where the snakes and spiders can crawl in.
ChapterIVMine all the iron in a nodeIron is becoming the most important resource that you require for creating tools and weapons. In order to get enough, you need to harvest iron deposits directly, and not rely upon the iron that you occasionally find in other stones. Iron deposits in the world have a metallic grey. They are mostly found north of the river. Harvest them directly to receive large amounts of iron. You found and harvested an iron deposit in the world and you are certain that you can identify more of them in the future. It is time to move beyond stone and start working with iron.
ChapterIVObtain a potionYou have heard tales of miraculous potions that can heal the sick, strengthen the weak and restore the constitution of the weary. You decide that experimenting with the different herbs and plants that can be found in the Exiled Lands is worth the risk of accidentally poisoning yourself. When the land itself is tainted by sorcery, the plants must have some miraculous properties. Use a firebowl cauldron to combine ingredients into a potion, or steal one from your enemies. You gulp down the potion and let the effects spread slowly throughout your body. For all you know, it might all be in your mind. It's just nice not to be drinking water for once.
ChapterIVCraft an iron toolNow that you have access to iron, you realize that you can improve your tools. Harder tools means having to repair them less, which in turn provides you with more time to gather resources. Time to enter the iron age. You can craft an iron tool at a blacksmith's bench. You have successfully crafted a iron tool. You admire the heft and feel of it in your hands. Trees and rocks beware - you are coming for them.
ChapterIVShow your religious zealThe gods tend to be passive until invoked, and the strength of the invocation depends on the zeal of the one performing the ritual. You realize that no matter your feelings toward the gods, in the Exiled Lands they are capable of providing real, tangible benefits. All you need to do is offer them proof of your zeal. Crafting items on the altar of the gods will create physical representations of zeal. Zeal is used to upgrade altars to higher tiers. Your rudimentary acts of zealotry were enough to create physical manifestations of the favor of the gods on the altar. With enough favor, who knows what is possible?
ChapterIXBuff yourself with WarpaintYou've mastered the art of painting yourself with decorative paints that stain your skin. But you want to learn the higher art, the one that tribes use to drive themselves into a frenzy. The patterns that give strength, agility, vitality and more to their wearers. Perhaps the effect is all in the mind. You're not concerned. As long as it works. Warpaint buffs can be learned on the feats page, or found in the world. Craft or find one, then apply it to yourself. You can feel the paint tingling upon your skin. And you feel the effect in your blood, roaring through your veins.It works. That is all that matters
ChapterIXDefeat Hrugnir of the FrostThe leader of the Frost Giants that inhabit the northern slopes of the frozen north is known simply as Hrugnir of the Frost.Perhaps he is the reason that the Frost Giants cling to this area, perhaps he is as trapped as you are. Either way, you're going north to confront him and his band of Frost Giants. Find and kill Hrugnir of the FrostYou found and defeated Hrugnir of the Frost. And while you found no sign of a bracelet on his corpse, you are still certain that the Frost Giants are tied to this place in the same way as the other Exiles.You're just not certain why.
ChapterIXSummon WitchfireThe person you were would have been intimidated by the mention of witchfire. Before the Exiled Lands, the mere hint of sorcery was to be feared and spoken of in whispers. Now, you realize that the right combination of alchemical effects can be combined to produce the flickering, ghostly lights that other people refer to as witchfire.You want to create some, just to spite the shadow of who you used to be. Witchfire recipes can be learned on the feat page.Your witchfire burns blue against the night, a flickering flame that gives off little smoke and casts a harsh light on the landscape.Looking down, you can see that your shadow is gone.
ChapterIXVisit the Mounds of the DeadOnce, a battle was fought in the lands north of the Unnamed City - between the Giant-kings and the humans who had once been their allies.It is unclear to you who the victor was. But the battlefield itself still exists and is apparently haunted. Finding the burial grounds of the dead might provide some clue as to who won the titanic battle, and in turn, might lead you closer to solving the mystery of your exile. The Mounds of the Dead lie on the western side of the northern highlands. You've walked the ancient battlefield of the Exiled Lands. You've seen the grave mounds rising in the mist. You've seen the lost souls of the warriors who fell, wandering the graves with a nameless, timeless hunger. You've seen the Mounds of the Dead. But what has it taught you?
ChapterIXDefeat the Barrow KingWhere the dead lie sleeping, there is a secret and a whisper. You have heard the name as you walked among the fallen, The Barrow King.Apparently one of the leaders who fell in the titanic battle that took place here in the north, the Barrow King still haunts these lands. But where?You just need to find the place where his army laid him to rest. Perhaps the Cimmerians in the area can help? The Barrow King is buried somewhere close to the Mounds of the Dead. Find his barrow, open it, and defeat him to learn more of his role in the war. The Barrow King, also known as the Priestking, member of the Giant-king triumvirate, lies dead at your feet. You are not sure whether all that you find in his tomb is unvarnished truth, or whether it is indeed tainted by his alien perspective, but it give you more knowledge of events in the Exiled Lands than you had before.You feel as though the mystery is starting to unravel.
ChapterIXPour Boiling Oil from a Siege CauldronThe more you accumulate, the more important it has become to defend what you have. Thick walls can be climbed, after all, and even the sturdiest ceiling in the world cannot stand up to repeated blows.You've seen some of the nasty tricks that fortresses use to defend themselves against climbing foes and indeed, those foolish enough to hang around at the base of their walls. Time to heat the oil. Place a Siege Cauldron, and use it to pour oil down the length of your wall.You survey the slick patch of oil left on the wall proudly. This will hinder anyone silly enough to climb the walls.You look forward to them trying.
ChapterIXEquip a Nordheimer Armor SetAs you penetrate further into the northern areas of the Exiled Lands, you find that the armor and clothing of the desert is inadequate to protect you against both the damage and temperatures of the frozen region.The locals, however, seem to have developed armor that keeps them warm even in the coldest of areas. You might just need to borrow some. Loot a Nordheimer enemy for their armor, or craft it yourself from the recipes learned on the feats page. The new armor pleases you and simply for the warmth that it imparts. It also looks really good.
ChapterIXObtain a Black Ice WeaponOn the frozen slopes, you've heard of giants roaming with frost glittering from their icy weapons. You've heard of a secret method of working the hardest ice into weapons and you'd like to try out such a weapon.But, rumor holds that the secret of Black Ice is jealously guarded by the Frost Giants at their temple in the north. You grit your teeth and prepare to go north, into Frost Giant territory. Learn to craft Black Ice weapons from the Frost Giants, or find one and equip it.You heft your new weapon, proud of the combination of balance and power throbbing through the haft. You must admit, however, that you dislike the slow burning cold that seeps into your skin from the weapon itself.
ChapterIXDiscover all the Giant-king obelisksFrom your very first moment in the Exiled Lands, the voice of the Giant-kings has reached out to you across the eons. The giant lorestones that dot the Exiled Lands speak directly to your mind, carrying messages for slaves that served the Giant-kings so very long ago.As you've explored the world, they have taught you about their places, their culture and what they once did to their slaves who wore the bracelet. You know that you need to seek out all of the Giant-king lorestones in order to understand more about this alien culture. Listen to all of the Giant-king lorestones to find out their historyThe lorestones of the Giant-kings contained echoes of their culture and their attitude. You're not certain you will ever understand how such ancient creatures thought, and the reasoning behind their actions.\ \ But you understand that their history is the key to your freedom.
ChapterIXMaintain normal temperature in the most Extreme ColdThere are places of extreme cold in the Exiled Lands - so cold that you will literally die if you spend any time there.But you are not to be conquered by this place. You plan to stroll through the coldest areas without even the smallest shiver.You simply need to prepare a bit first. Visit the coldest area of the Exiled Lands while maintaining a normal body temperature. You will need to combine food effects, special clothing and armor to achieve this.You shake the frost from your clothing and look at your icy skin. You didn't feel any discomfort at all.You've conquered another aspect of this place.
ChapterVUpgrade a building pieceSimple buildings are a good first step, but you understand that your first walls are lucky to keep out a strong wind. A determined, well-armed enemy could easily break through your walls, take your things and destroy everything you have worked for. Time to upgrade. You can upgrade your buildings to the next tier by crafting stronger pieces and placing them on top of the old pieces. 9949BE81B6C", "You've upgraded a building piece to make it stronger, sturdier and more resistant to attack. Now you simply need to do the rest of the building.\r
ChapterVDecorate yourself with warpaintYou're curious about the warpaints that you have seen some of your enemies wearing in the Exiled Lands. They are intimidating, but they also serve to identify members of various tribes and groups. You know that some tribes use paints to prepare themselves for war, but for now, you'd just like to see how it feels to paint on yourself, without help. Decorative warpaint patterns can be learned in the feat tree or found at various locations around the world. Using the pattern will apply it to your body.In the beginning, the paint feels odd against your skin, but you know that over time you will become used to it. Oddly satisfied with your freshly patterned skin, you move onwards with a bounce in your stride.
ChapterVFire a trebuchetYour enemies in the Exiled Lands are well protected and well-armed. Sometimes, swords and spears are not going to be enough. The pinnacle of modern siege weaponry, the trebuchet is designed to address that imbalance. Too cumbersome to hit single targets, but powerful enough to bring down the walls of enemy forts, it is a vehicle of destruction. You really want to fire one. Trebuchets can be crafted via the feat tree. Make sure the trebuchet is loaded, the counter-weight is set and then pull the lever! The payload arcs through the sky and lands with a satisfying thump. You're certain that simple walls won't be able to stand up to the pounding of such a machine.War is coming and you are prepared.
ChapterVClimb the Tower of BatsIt stands in the desert, a ruined structure of impressive stature. A whispered rumor names it the Tower of the Bat, a relic of the ancient past.You are curious about the bracelet still clinging to your wrist and preventing you from leaving the Exiled Lands. Perhaps the tower can offer some answers...perhaps not. Either way, you\'re going to climb it. The Tower of the Bat is a mysterious structure on the river bank, just east of the Unnamed City. Climb it to discover what mysteries await at its apex. You heave a heavy sigh as you pull yourself over the edge of the Tower of Bats.Time to find out if this place anything of value to you at all.
ChapterVObtain the head of a boss creatureSome of the creatures that you've encountered are larger and fiercer than others, unique in a land of large and fierce creatures. You want to take a trophy from one of them, proof of what you have seen. If you ever make it out of here. Kill one of the unusually large creatures that do the Exiled Lands and take its head You have the head and proof of both your prowess and the unnaturally large creatures that haunt the Exiled Lands. Something to remind you to be alert at all times.
ChapterVRide an elevatorYou find yourself impressed with the ingenuity of survivors in the Exiled Lands. With the application of counterweights, pulleys, and strong ropes, platforms that move around and provide safe access in and out of mountainous places not only exist, but seem to work with little accident. You want to try one of these contraptions. Craft an elevator, or find one in the world that you can use. Interact with the control lever while standing on the platform to activate it.You shake your head as you step off the elevator. Necessity really is the mother of all invention.
ChapterVCombine orb effects6906A668833", "After experimenting with alchemical orbs, you understand their basic applications. But the compounds within can be combined to cause a variety of secondary effects. You'd like to see what happens when you combine two orb effects. Experiment with different orbs and combine their effects to produce new effects.You're not sure how it works, but it works. And now you know a new trick to use against your enemy.
ChapterVScout a Black Hand campYou've encountered different inhabitants of the Exiled Lands thus far - desperate exiles and Darfari cannibals. But rumor has it that there is a group of pirates who hunt the desert, plundering the sands for their own enrichment. You\'re not really sure if you believe in these so-called Black Hand pirates, but you'll need to find one of their camps to know for sure. The Black Hand can be found north of the river in the desert. Their camps are easily identified by their seafaring aesthetic.You shake your head. The rumors were true, a group of pirates stuck in the desert. Interestingly, also wearing the bracelets, marking them as prisoners in the Exiled Lands.You wonder what the Black Hand of Set would think if they knew that a bunch of pirates had stolen their name and were running around the desert.
ChapterVCraft an exceptional or flawless itemYou've recently come to the realization that you will never be as accomplished a craftsman as one who as worked at a trade their entire life. The things that you hammer out at the blacksmith bench are decent enough and very good by the standards of the Exiled Lands, but you can tell that they lack the finesse of proper craftsmanship. You'd miss the feeling of a quality item in your hands and you'd like to have that back. You just need to find somebody with the right skills and...acquire them. Exceptional and flawless weapons are crafted by artisan thralls. Capture an artisan, break them on the wheel of pain, then attach them to a crafting station to use their abilities Ah there it is. That undeniable quality of craftsmanship that separates the novice from the master. You marvel at the little details that you would never have thought to include and, most importantly, the extra power that imparts. You're looking forward to testing this out.
ChapterVDestroy the Abyssal RemnantYou've heard rumors of something in the darkest depths of the Dregs. Something that lives beneath the city and devours all that dare to face it. The rumors set you afire with curiosity. What could that creature be guarding? Where did it come from? Why is it there? You decide that you want to test yourself. You have survived the Exiled Lands, thus far, but you have not ventured into the darkness. You wish to try. The Dregs dungeon can be found on the western end of the river in the south. You have overcome the Abyssal Remnant and won through The Dregs. Your confidence in yourself grows along with your ability.
ChapterVILure an enemy into a trapDirect confrontation is not the only way to deal with an enemy. Sometimes, you realize, it pays to be smarter.You\'ve often considered traps with spring-loaded mechanisms that could be used to trigger death on those who dare to trespass in your home. Time to put those thoughts into action. Traps can be crafted or found on enemies in the Exiled Lands. Place a trap and lure an enemy on to the trap so see what effect it has. There is absolute delight in watching a plan execute itself perfectly. In this case, the trap worked flawlessly, triggered by the weight of the attacker it fired off with devastating effect.
ChapterVIMake an enemy bleedNot all of your enemies deserve a fast death. In a land full of murders, thieves and rapists, you are certain that a fast death is a mercy that not all of them should recieve.Some of your weapons are designed to inflict bleeding - gaping wounds that are designed to leave the enemy spilling their precious lifeblood onto the sands. You decide to master this technique, against the chance that you might need to use it in the future. Apply the Bleed debuff to an enemy by using a weapon combo that contains a sunder. Some weapons that include bleed combos are the daggers, the sword, and the pike. You watch with satisfaction as your enemy drips blood onto the sand. Sadistic, yes? But then again, they should never have tried to kill you.You store your knowledge of enemy anatomy for future battles.
ChapterVISunder an enemyIncreasingly, you find yourself fighting opponents wearing layers of protection that your weapons are unable to penetrate. You realize that against such well defended foes, you need to angle your strokes so as to expose the flaws in the enemy protection. You have a few tricks in mind, but you really need to try them out in battle, and with the correct weapons, to see if you can manage. Apply the Sunder debuff to an enemy by using a weapon combo that contains a sunder. Some weapons that include sunder combos are the two-handed hammer, the axe, and the mace. Your deft moves and crushing attacks left your foe exposed and off-balance. From that position it was simple to exploit the weakness.You tuck this technique into your mind for future reference.
ChapterVIModify a piece of armorYour armor creaks and groans when you use it. It isn\'t that the armor isn\'t useful, it just feels like it could be more useful. There are specialized tools that can be used to make your armor slightly better; a small scraping of leather here, a touch of additional oil there.You decide to try and modify your armor with the help of a small kit. Craft or acquire an armor modification and then apply it by placing it over an armor piece in the inventory. Your armor still creaks and groans, but somehow, it all feels slightly better. And you\'ve learned how to modify your armor, which your certain is a useful skill to have.
ChapterVICripple an enemyYou're aware that you've become much more intimidating during the last few weeks of clawing out an existence in the Exiled Lands. You're more formidable than ever - but this has led to a new set of problems. Foremost among them, enemies who run away from you.You need to find a way to pin them down - literally. A well placed arrow or javelin to the legs, or a special cripple combo with a weapon ought to do it. Hit an enemy in the legs with an arrow or throwing weapon in order to cripple them. This will reduce their movement rate significantly.You grin mercilessly as you watch your enemy limping away. There'll be no escape for them this time.
ChapterVIUse an explosiveYou\'ve heard of alchemical powders from Khitai that can be used to cause great explosions and fire in the sky, but it has never gained impetus in the Hyborian kingdoms due to a scarcity of the resources required to create it.Here in the Exiled Lands, however, the ingredients are plentiful. You want to craft an explosive of your own. You want to blow something up. Explosives can be learned and crafted through the feat menu. They can be triggered by interacting with their fuse or simply walking into them.The satisfying boom of the explosion still rings in your ears. The raw power of the powder is enough to smash walls and bring down forts and castles.Oh, the destruction you will leave in your wake.
ChapterVIDrink water from a wellYou're tired of continually having to find a stream or river to refill your waterskin. You're tired of having to search out water before you can go on long trips. And you're concerned about your ability to defend your home if an enemy blocks your access to fresh water. You're confident after so much time spent in the desert that you can see the telltale signs of an underground water source. You decide that you can dig a well for simpler access to water, or at the very least locate one nearby that you can use. Find or craft a well and then use it to quench your thirst or fill your waterskin. Wells will fill up over time, so check back to get more water later.You wipe your mouth with your hand. The water tastes a little brackish, but is drinkable.One of the great threats of the Exiled Lands, thirst, is thus overcome.
ChapterVIModify a weaponSwinging your weapon in battle has made you acutely aware of its flaws, but it has also grown familiar, like an additional limb. You don\'t want to give it up, but the problems it has could eventually be lethal.You know that you can modify your weapon to customize it for your combat preferences with the help of a special set of tools. You\'ll just need to make the tools first. Craft or acquire a weapon modification and then apply it to a weapon by placing it over the weapon in the inventory. Your newly modified weapon still feels familiar, but subtly different. You won\'t be certain until you try it in combat, but you\'re looking forward to.
ChapterVIScout a Dogs of the Desert campYou can hear them on the night of the full moon, howling across the desert. Hyenas, a great roaming pack that devours anything in their path. But you\'ve observed here and there, mingled with the pawprints of the beasts, the distinct footprints of humans.There are rumors of a group known only as the \"Dogs of the Desert\". Perhaps they are the ones who accompany the great pack on its hunt. You decide to scout their camps. Cautiously. The Dogs of the Desert can be found in the northern areas of the desert. Their camps are usually marked by animal hides and the pawprint of the hyena.The Dogs of the Desert were as aggressive as their name implies - attacking you on sight. Still, there was something animalistic about their features. As if they weren\'t truly men at all - they were just wearing the mask.
ChapterVISquish something in a fluid pressAs you establish yourself in the Exiled Lands, you\'ve become aware that you need access to various resources to lubricate the gears of your production chains. You remember seeing merchants using their fluid press to separate the pulp from the useful liquids inside various creatures. It\'s disgusting, but you imagine it will help to provide you with resources. Craft or acquire a fluid press, then fill it with something you\'d like to squish. With a sickly gurgle, the fluid press squeezes pungent liquid into the world. You\'re becoming quite efficient at producing things, even if it is mostly just bad smells.
ChapterVIICreate a map-roomYou'd like to have a better idea of the full scope of the Exiled Lands and all that they contain. You lack the necessary cartographic knowledge to create a map, but you are certain that somewhere the Giant-kings kept knowledge of their kingdom and all that it entailed.If you can find their map, then you might be able to reproduce your own. Learn how to create a map-room from the Archivist in the Unnamed City. Then build one of your own.You've reproduced the map room from the ancient ruins with a precise level of detail. Now you can see an overview of the lands that the Giant-kings once ruled and, if The Archivist was correct, even access their sorcerous system of travel.
ChapterVIISurvive a Purge The creatures and people of the Exiled Lands are extremely territorial. Anybody who dares to build in an area that they have claimed will face swift consequences.You have built your home and it is only a matter of time until the hordes come for you. You\'re ready to fight back, to defend what you have with tooth and nail. When the purge meter is full, you have a chance of being attacked by a purge. Purges will vary based upon your location in the world. Survive a purge to update this journey entry. The battle was bloody and the screaming horde were intense in their desire to see your home destroyed.But you overcame. You won again. That is all that matters.
ChapterVIIDestroy a DragonYou've heard of these creatures through whispered stories around the hearth your entire life. Dragons, magnificent creatures of legend, known for their ferocity and power. And every tale accompanying dragons comes with a promise of hoards of treasure for those bold enough to pit themselves against such creatures.You've seen the dragons. Here, in the Exiled Lands, they walk as living creatures.And you decide that you must slay one, not for gold, but for glory. And so that you can tell people you did it. Dragons can be found roaming the Exiled Lands. Kill one. You stand above the broken body of your foe and feel only exhaustion. That was one of the most difficult fights of your life and you salute the creature who gave it to you.You realize that you are now entitled to call yourself, Dragonslayer.
ChapterVIIVisit SepermeruYour travels in the Exiled Lands thus far have been dogged with enemies of every kind, factions of cannibals, pirates and desperate exiles have hindered your progress at every turn.But you have heard of a city in the far west, a city of Relic Hunters who welcome any to visit them. Could it be true? There is really only one way to find out. Find Sepermeru, City of the Relic HuntersYou found Sepermeru and the rumors were true, the inhabitants did not attack you at first sightYou've found a cure for perhaps one of the greatest threats of the Exiled Lands, loneliness.
ChapterVIIAttune an ObeliskAmong the weathered stones of the Exiled Lands are Obelisks that pulse with a dark energy. Approaching them seems to sap at your will, but your bracelet seems to respond to the dark energy with a pulsing of its own. Touching your bracelet to an obelisk seems to activate it - perhaps you can glean something from the interactions. Find an obelisk in the world and interact with it to attune your bracelet.When you touched your bracelet to the obelisk, the patterns inscribed upon it seem to burn themselves into your mind. Along with something...darker.You hope that whatever has hidden itself in the back of your mind will be useful.
ChapterVIIEquip a Raider Armor PieceThere are cultures feared across the Thurian continent for the ferocity of their raids upon neighboring kingdoms. Shemite and Stygian slavers, raiding each other and their neighbors to the north and south. And from the far east, the mysterious Kambujans who set forth from their jungle kingdom. You know that to establish yourself here, regardless of whether you are a raider or not, you need to borrow some of the fear that comes with their image.At least you get three choices. Raider armors can be learned in the feat tree and crafted at an armorers bench. You like the feel of your new armor. It makes you dangerous. And fearless.Like you'd like to go on a raid.
ChapterVIISurvive a sandstorm outside of shelterThe huge sandstorms that roll across the Exiled Lands are an unnatural phenomenon. Their frequency and ferocity are a testament to whatever terrible force it is that drives them across the landscape.They are more than an annoyance to you, being forced to flee for shelter every time a sandstorm approaches. You've heard tell of certain desert nomads who craft a specific mask that allows them to breath and see while among the stinging sands. Either way, you are tired of cringing behind shelter during sandstorms. Time to face the beast. Find a way to survive in the sandstorm without being in shelter. The sandstorm mask can be crafted from the armor tab in the feats window. You've stood unharmed during the course of the sandstorm. As the fury of the sands whipped around you, you stood tall, protected by your ingenuity.You feel that, finally, you have faced the harshest of what the Exiled Lands can throw at you.
ChapterVIICleanse corruption by watching an entertainerThe things that you've seen have affected your mind. Though you try to convince yourself otherwise, you feel off. Half-glimpsed visions, whispers that seem to come from nowhere. You feel corrupted. You need to distract your mind, focus on something other than survival and the horrors of the Exiled Lands in order to heal yourself. Perhaps dancing? Entertainers can cleanse corruption from your mind and body with their unique talents. Capture an entertainer or find a location where you can watch one in action. You feel refreshed, like you've awoken from a dark dream. The menacing clouds on your consciousness have lifted. You are restored.
ChapterVIIExplore the Unnamed CityThe brooding black city haunts the corners of your vision. Impossible to ignore, it is a testament to the strength of the ancient culture that once ruled these lands. And the mystery of the bracelet that enslaves you probably has roots within the walls of that city. It is inevitable that your journey will bring you to walk along those avenues of haunted, cyclopean stone. Do you dare to tread where none has gone before in thousands of years? Explore the Unnamed City and discover all the major points of interest in the area You have seen the empty boulevards and shattered streets of the ancient city of the Giant-kings. The places where they held their human slaves, performed their sorcerous rituals, and even the archives where they keep the entire knowledge of their race.And the corruption of the ancient city yet lingers on your mind, clinging like a thin layer of grease to your consciousness.
ChapterVIIRecruit a unique thrallYou don't know where they are. You don't know what they want. You don't have any money to pay them, but what you do know is that there are people out there with a particular set of skills. Skills that they have acquired over a very long career. Skills that make them a boon for people like you. You will look for them. You will find them. And you will enslave them. Unique thralls are masters of their particular craft or weapon. They can be found scattered across the Exiled Lands. Recruit one to work for you. Your new ally, known far and wide for their skills, gets quietly to work. You're satisfied to have such a skilled person on your side.Willing or not.
ChapterVIIIBuild or Upgrade your building to the highest tierAs you explore the lands, you find you are dissatisfied with the materials you have used to build your home. You've seen ancient architecture that has stood for ten thousand years, and the robust dwellings of the other captives of the Exiled Lands. In order to protect yourself and your clan, nothing but the highest tier of protection will do. Craft build pieces of the highest tier (black ice, reinforced stonebrick) and upgrade your building You've begun to turn your home into a fortress. Raiders and enemies will need to be very determined indeed if they hope to break down your walls.You almost hope they try.
ChapterVIIIGet extremely drunkThe more you explore and learn about your imprisonment, the clearer it becomes to you that there is no short term solution. For better or worse, you are stuck here among the outcasts and exiles. Well, as a wise drunkard once slobbered into your ear, it could be worse. There might not be alcohol.And you could really use a drink. Learn to brew alcholic beverages in the feat tree, or find someone willing to share. Then drink until you forget about everything. Your head hurts too much for you to think of a benefit to this. You're certain there was one just want some greasy food.
ChapterVIIIHarvest a fallen star for oreIn the north, where the cold highlands give way to the frozen slopes, you can see the stars falling from the sky. You've always heard tales of the strength and power of metal forged from stars and now is your opportunity to get your hands on some of it. You need to find a fallen star and harvest it for star metal. Find a fallen star and harvest it by shattering the outer shell with a demon-fire orb You have a gleaming lump of star-metal ore, ready to be smelted into a weapon or tool. You want to see what it can do.
ChapterVIIIVisit New AsagardThere is a line where the desert gives way abruptly to the scrubby bush and grey-green grasses of the highlands. It is rumored that somewhere up there is a tribe of nordheimer barbarians, eking out an existence in the bitter cold. You think it sounds wonderful, you've spent too long in the heat. Find New Asagard, the village of the Nordheimers, located in the highlands. You've found the walled village known as New Asagard - but the locals were less than happy to see you. Unlike Sepermeru, it seems that strangers are particularly unwelcome in the village of these brutes.
ChapterVIIIDrink the Yellow Lotus PotionThe herbs and concoctions of the Exiled Lands seem to have a potency that you have never seen in your former life. You've heard of potions that bring dying men back to full health, that allow one to breathe underwater for an insane length of time, and that open your eyes to new experiences and new horizons. The blossom of the yellow lotus, used as a narcotic in southern Stygia and the Black Kingdoms, can apparently be prepared in such a way as to add new insights and allow you to see yourself as you might have been if you'd made different choices in life. You're determined to try it out and see what you can glean from the experience.The Yellow Lotus Potion can be used to reset your feat and attribute points. Craft one at a Firebowl Cauldron or find one in the world and devour it.Infinities explode before your eyes. The world spins and turns. You see yourself as a child, an adolescent, an adult. You see every road you never turned down, every path untrodden and with a flick of the wrist, you can change it all.You can become something else entirely.
ChapterVIIIHarvest the Black Lotus BlossomThe blossoms of Black Lotus are dangerous. To breathe in their scent is to bring dreams of darkness and death. The mighty sorcerers of the Black Ring use the smoke of the black lotus to revive their sorcerous powers.For you, the Black Lotus represents a challenge. Like so many of the other things you have achieved in the Exiled Lands, the task of plucking a Black Lotus Blossom appeals to your sense of adventure. You're not even sure what you would use it for.Harvest Black Lotus in the Black Gardens of the ruined city in the swamp. Holding the blossom carefully away from your face, you smile triumphantly. Another challenge overcome and another mystery of this place conquered.
ChapterVIIIDefeat the KinscourgeThere is a tower in the northern reaches of the highlands. At the top of the tower is a light that stays lit eternally.If the rumors are to be believed, it is the home of Tyros the Kinscourge, leader of the Silent Legion. Dark tales speak of his eternal watch and the circumstances that brought it into being. You want to know if the tales are true. And as far as you know, entering the tower and confronting the Kinscourge is the only way to find out. Tyros the Kinscourge can be found at the top of the Black Keep at the heart of the Ruins of Xulla in the northern highlands. You sheathe your weapon and look upon the corpse of the creature that you have just slain. Man, spirit or something else? All you know is that this tragedy, played out over ten thousand years, was ended by decisive action.Your action.
ChapterVIIIDiscover all the Lemurian LorestonesOne of the most unsettling features of the Exiled Lands are the large lorestones scattered across the landscape. Through sorcerous means, the stones speak directly into your mind, though the messages are clearly for people living in the dim reaches of the past. You wonder if that is also why you can understand what would have been ancient and alien languages.There are two distinct voices that speak to you from the lorestones. One of them, the voice of a woman, seems to preach rebellion from the stones themselves.What she has to say provides fascinating insight into the events that took place here. And somewhere in her words, might be the key to your escape.Listen to all of the Lemurian Lorestones to find out their side of the storyThe tale of how the Lemurians came to the Exiled Lands - the sinking of their homeland in the cataclysm, their forced enslavement by the vicious people who captured them as they made landfall - strikes a chord with you.And yet... you don't fully trust the words spoken by the stone. There is another side to this story.
ChapterVIIIEnter the Palace of the Witch QueenRumor has spread across the Exiled Lands, from the depths of the swamps that haunt the eastern reaches of the Exiled Lands. Rumors of the Witch Queen of Lemuria and the opulent palace that she maintains at the heart of the ruins. You're always interested in ancient ruins and, particularly, the treasures contained within. Find and enter the Palace of the Witch Queen in the eastern swamps.The Palace of the Witch Queen was not what you expected, but you have uncovered treasure of a different sort.You think it is going to work out just fine.
ChapterVIIIDiscover what haunts the Sanctuary RuinsIn the north, men speak of ghosts in quiet whispers. Perhaps because they are surrounded by them - the armor-clad undead of the Silent Legion, the flickering Wights that haunt the mounds of the dead or the other, more regular ghosts that you have seen all across the Exiled Lands.The latter are more like memories than ghosts, spectral messages embedded in the universe for thousands of years. Apparently one of these ghosts haunts the Sanctuary Ruins - and has information about the Kinscourge. For those who are willing to listen. The Sanctuary Ruins can be found on the southeastern edge of the Exiled Lands.You found the spirit of Telith in the Sanctuary Ruins, and listened as she sang her lament for her lost lover, Tyros.There is a greater nuance and mystery to the story of the Kinscourge than you had imagined.
ChapterXDefeat the Mummy of the RingSo it comes to this - Thoth Amon, lord of the Black Ring, is the one who imprisoned you in the Exiled Lands. He seeks the artefacts that you have gathered and he is sending his black servant to collect them. Destroy the Servant of the Ring, by any means necessary. When you placed the artefacts in the vessel, the Servant of the Ring was summoned to take them. You must defeat it!You have destroyed the servant of Thoth Amon and recovered the essence of the Serpent Ring of Set from its body. You now have a single final act to perform to remove your bracelet and leave the Exiled Lands forever.
ChapterXSummon the Avatar of a GodYou have tried to find time to make devotions to the gods. You've visited their altars and even made sacrifices to them. But to call upon the power of the gods requires earning a lot of favor and a lot of favor requires a lot of sacrifice.You decide to renew your efforts on behalf of your chosen deity. Or deities. That way lies true power. Craft a True Name token at a tier 3 altar and summon the avatar of your god. Just don't do it in your house. For a brief moment, you soared! You saw through the eyes of a god and smote those who opposed you with the wrath of a deity.Such power coupled with a glimpse of infinity. There is no greater domination!
ChapterXEquip an Epic Armor SetLooking back over the different types of armor that you have used throughout your travels, you can see minute ways in which they can be improved. Some additional padding here, some minor tweaks there and every single armor set could be more valuable than they were before. You just need to take the time to make the alterations. Craft an Epic Armor set and equip it. Epic armors can be found in the armor tab on the feats page.You smile as you clamber about in your new armor. Your alterations have made it far more effective and yet it still retains the visual and cultural flair that it had earlier. You are very pleased with yourself.
ChapterXSurvive the heat of the volcanoThe volcano is the hottest place in the Exiled Lands - so hot that it can burn a person to death just walking on the stones there. You will not allow it to beat you. You will stroll through the Volcano and you will not sweat and you will not quiver.You need to prepare, of course. Visit the hottest area of the Exiled Lands while maintaining a normal body temperature. You will need to combine food effects, special clothing and armor to achieve this.Steam rises from your skin and your armor crinkles in the extreme heat. But you, you felt nothing out of the ordinary.You consider this challenge conquered.
ChapterXDestroy whatever dwells at the heart of the VolcanoSomething festers at the heart of the volcano. You don't know what it is, but you know that it was at least partially responsible for the war that took place in the Exiled Lands ages past. Does it still live? Does it still whisper betrayal to those who trust it? Does it have something to do with your imprisonment? You know there is only one way to find out. Find and destroy the creature that dwells at the heart of the volcano The Degenerate, ancient enemy of mankind, lies dead in the ruins of his city. Such a creature knew nothing but deceit and contempt for other living things. The Giant-kings were fools to trust it, the Lemurians were fools to believe that it revealed itself to them willingly. Now, you wipe the ichor of its passing from your blade and stride forth from the ruins. It will never attempt to rule from the shadows again.
ChapterXFind a Legendary weaponSome weapons carry a story with them. It can be as simple as a blade that become famous because its wielder managed to slay five enemies with it, or something as complex as a weapon specifically crafted by a sorcerer to kill a single person.Over time, such weapons gain a certain mythical quality and it is said that they confer those bonuses to whoever wields them. There has to be weapons like that in the Exiled Lands, considering the rich history that you have been uncovering during your explorations. There are legendary weapons scattered across the Exiled Lands, hidden in locked chests guarded by ferocious creatures. Find yourself one.You hold a legendary weapon in your hands and while it feels good, you have a doubt. Can you be worthy of its legacy?Time will tell.
ChapterXEscape the Exiled LandsYou have gathered the artefacts of the Giant-kings, their enemies and their allies. You have defeated the Servant of the Ring and earned your right to freedom. Now, you need only complete the ritual to free you of the bracelet and escape the Exiled Lands forever.Or, you can choose to stay and dominate. You must make a choice. Use the keystone to remove the bracelet and escape the Exiled Lands. Be aware that this will delete your character and end the game.You walk from the Exiled Lands into the desert. Behind you, the cursewall crumbles. And with every step, the world fades until...So then, you're not quite dead.
ChapterXObtain an Obsidian WeaponObsidian, a dark-glass formed from flows of lava, is abundant in the volcano. You have heard tell of fantastically sharp weapons that can be crafted from the glass, but the secret of their forging is beyond your knowledge. Perhaps somewhere in the Volcano, you can find someone or something to teach you how to craft these fine weapons. Or perhaps you can simply find one of the weapons to steal. Whatever works. Learn to craft Obsidian weapons in the volcano, or find an obsidian weapon and equip it. You have a weapon made of the dark glassy substance known as Obsidian. You have no doubt it will shatter quickly under repeated stress, but until then it is a smooth and welcome weight in your hands.
ChapterXCreate a Master WorkstationYou realize that your have become something of a master in your chosen crafts over your time in the Exiled Lands. You can identify dozens of inefficiencies in the production chain and you have ideas on how to improve them all.These are the small things, you realize, that separate the master from the journeyman or apprentice. You get to work on your master crafting station, certain that your improved design will be faster and more efficient. Learn a master crafting station from the feat page and then craft one to be placed in the world.You stand proudly beside your master workstation. This, as much as your combat prowess, is proof that you have come to dominate the Exiled Lands. You have become so much more than you were.
ChapterXExplore the entire Exiled LandsYou have explored much of the Exiled Lands, but to truly dominate you know that you need to understand the land intimately. Every chokepoint that can turn the tide of battle, every cave where an enemy might be hiding, every location where a rare resource might be found - you must learn them all. Time to get cracking. Explore your map to find every point of interest in the Exiled LandsYou have found every single location of interest within the Exiled Lands. You've been everywhere that there is to go, seen every vista and visited every scene.You are the ultimate explorer., Incendar, Incendar Gaming, Incendar Coding, Incendium, Incendius, Incendara, Incendario, Mincendar © Incendar 2004-2019RSS Feed
ALL SOURCES: CONAN EXILES by MYSELF, unless stated otherwise.
Conan Exiles © 2019 Funcom

Number #1 Conan Exiles information source about Recipes, Weapons, Armors, Experience, Buildings To repair Water Orb you will need (Ichor) x1 (Water-filled Glass Flask) x1 The crafting will take 30 s, and you will gain experience.

Conan Exiles Avatar Update

Conan Exiles Finally Pushes Black Yeti Boss And Purge Tweaks To Ps4

PS4 (18.03.2019): Optimizations, Balancing, Purges, and much much more

Dear exiles!

The day has come! Today we’re bringing a huge amount of fixes and quality of life updates to the PS4 version of Conan Exiles. We’ve done several balancing passes on NPCs and crafting costs, fixes Purges and added new Purge types, and re-balanced crafting costs. Several of the balancing changes will make the game more challenging, and if you’re a level 60 veteran you can now gain additional feat points.

Several Quality of Life Changes should make builders’ lives easier! All you carpenters, woodworkers, engineers and architects out there, let us know what you think.

A huge part of these improvements are direct results of your input and feedback. You are important and we hear and see you 

So thank you so very much for being part of the Conan Exiles community. Please keep your input and feedback coming as we are always interested in hearing your thoughts and appreciate constructive feedback. Together we can improve on all aspects of Conan Exiles.



New content and balancing

  • New NPC camps have been added to the game world, and certain areas are more populated, see details below.
  • Human NPC progression across the factions has been increased in difficulty.
  • Human T4 Loot-pools have been adjusted to provide better rewards
  • Monster/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. Certain monsters are more challenging to fight
  • Many animals and monsters may now spawn as “Elite” versions of themselves
  • NPC equipment has been adjusted
  • Crafting and killing gives more experience points overall. See below for more details:
  • Fragments of Power have been added. These will grant 10 extra feat points per use. You need to be level 60 in order to use a fragment. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many feat points you can add through fragments.
  • Thralls and pets no longer use the hunger system to stay alive. Instead, their life is terminated if no member of the clan to which they belong to, has logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food
  • New Crafting Station: Dismantling Bench. This bench allows you to dismantle specific placeables, building pieces, weapons and armors. Not everything is supposed to be dismantled. We’ll let you experiment!

Building Optimizations

  • We have been working on improving the loading times and general optimizations for buildings. Conan Exiles doesn’t have any limits for how big you can build and we want you to put these changes through their paces. Please note that this is for structural buildings only, and not placeables such as torches, campfires, crafting stations and doors.

Loading in buildings has gone from this:

To this:

Roleplaying Updates

  • Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY/ heading. Please note that you currently cannot change Biography Access option. This will be fixed in the future.
  • After placing the “Note” item, it’s now possible to actually write on them. Picking up the note again will remove any text written on it.
  • New Feat: Boneshaper – this feat allows the crafting of dice. The stack of dice determine how many dice are rolled. Dice come in 4,6,8,10,12 and 20 sided variants
  • You can now see where your fellow clan-members are on the map!

Additions to Purges

  • A number of additional purges have been added in order to increase the variety of them – amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses
  • The Purge is an important aspect of the game’s PvE content. While it’s been working on a technical level, it hasn’t hit the mark from a gameplay perspective and has been confusing a lot of players. We have rewritten several parts of the Purge to improve the core mechanics and make it a more reliable threat.
  • The Purge should now happen more reliably and Purge enemies should no longer be naked. The Purge meter should fill as intended. You should also reliably be able to knock out NPCs and not halt the Purge in its tracks.

New World Content

  • Introducing a new world-boss – the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map.

Unnamed City Revamp

As detailed during our previous Conan Exiles stream 3, we’ve revamped the Unnamed City area to provide more loot and more challenges to players. This includes adding in 8 new named bosses, several minibosses, legendary armor pieces and new legendary weapons.

Bosses in the Unnamed City will also drop Fragments of Power, special items you can exchange somewhere in the Unnamed City. (See under new additions for more information)

The idea is to make the Unnamed City more challenging and enjoyable to play, and to give players a reason to travel to the city for loot and other goodies.

Picking Up Crafting Stations and storage containers

  • It’s now possible to return crafting stations and storage containers to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will be transferred to your inventory


  • Updated the Purge to be more reliable
  • Exploit fixes to prevent Undermeshing. Many more exploit fixes in the notes below.
  • You can now see where your fellow clan-members are on the map!
  • T2 and T3 building pieces now yield XP as intended
  • Increased Stack Sizes for Wood, branches, Stone and Plant Fiber
  • Bearer NPCs will now supply materials when killed
  • Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks.
  • Significant balancing overhaul (see more below)
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death
  • Elevators now bring unconscious NPCs with them
  • The Ymir altar should no longer shift its positioning when upgraded to its final tier
  • Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals
  • Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move
  • Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn
  • The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
  • Fixed an issue where Camels who are following would run up to players and get them stuck
  • Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well
  • Tweaked the Map room so it should now be easier to place
  • The Ritual of Protection (domes) should now disappear when the altar it was summoned from is destroyed
  • Fixed a number of issues relating to building pieces ending up connecting at the wrong locations
  • For Players over lvl 60 it is possible to add more feat points by using newly added Fragments of Power
  • Added a Dismantling Bench to gain back materials from certain items.
  • You can rotate building pieces again without having your character wildly punch the air when you do it.

Currently Known Issues

  • In certain rare cases you might encounter a building that hasn’t rendered in properly and might be invisible. If this happens, reconnecting should resolve the issue
  • When placing building pieces quickly or from weird angles you might not be able to connect new building pieces to a freshly placed building piece. Modifying the building around it (placing down additional building pieces replacing what you most recently put down) should make things work properly again.

We will hotfix these issues in the future





  • Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) – Please report any locations we may have missed
  • The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh
  • NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw
  • Fixed an exploit pertaining to infinite stamina for sprinting
  • Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.
  • Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.
  • Fixed an issue where it was possible to gain unlimited oxygen
  • Fixed an issue where fire created by a combination of orbs would damage players on unintended situations
  • Fixed an issue where it was possible to walk underwater
  • Fixed a duplication exploit



  • Increased performance by reducing streaming distance for gameplay levels.
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death
  • Changed garbage collection settings, which should help with stuttering
  • Misc. crash fixes



  • Fragments of Power can now be consumed and will grant 10 extra feat points. You need to be level 60 in order to do so. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many additional feat points you can add through those fragments.
  • The Black Hand Pirates have learned how to tame Panthers and now use them as pets
  • Additional monsters have been added to the Swamp; specifically – semi-giant snakes can now be found in some of the areas there
  • Snakes have taken to the areas around the Oasis in the desert. #warm-n-cozy
  • Introduced a new world-boss – the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map
  • Small groups of Desert Salamanders have made their way into the areas southwest and southeast of the savannah
  • Relic Hunter Scouts have set up forward scouting positions north of Sepermeru towards the Savannah
  • The White Dragon east of the Volcano has had a litter of White Baby Dragons. #blessed
  • Added a number of Iron Nodes north of Sepermeru
  • New Crafting Station: The long-awaited Improved Carpenter’s bench – this station works in the exact same fashion as the regular Carpenters bench but has an upgraded visual and more inventory space
  • Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY heading
  • After placing the “Note” item, it’s now possible to actually write on them. Picking up the note again will remove any text written on it.
  • New Feat: Boneshaper – this feat allows the crafting of dice. The stack of dice determine how many dice are rolled when you use them. Dice come in 4,6,8,10,12 and 20 sided variants
  • You can now see where your fellow clan-members are on the map!
  • It’s now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory
  • Thralls no longer use the hunger system to keep them alive. Instead, their life is terminated once a member of the clan to which they belong to has not logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food
  • New Crafting station : Dismantling bench. This bench allows you to dismantle placeables, building pieces, weapons and armors
  • Added user interface to let players rate private servers.
  • A tombstone appears now on your death, marking the spot in which you died and making it easier to retrieve your inventory.
  • Added a new set of health-bars to differentiate elite and boss enemies from the rest



  • You can rotate building pieces again without having your character wildly punch the air when you do it.
  • It’s now possible to place walls next to ramps and roofs without having to tear them down first
  • Stair corners can now be attached to foundation corners properly
  • The Ymir altar should no longer shift its positioning when upgraded to its final tier
  • Many building pieces can now be upgraded by using similarly shaped pieces. An example of this is that Walls can now be “side-graded” to Windowed Walls or Door-frames.
  • Wedges can now be properly placed on top of the Aquilonian Gate Frame
  • Snapping ceilings to ramps now works more consistently
  • It’s now possible to build on top of the Right-sloping Inverted Walls
  • Hatch frames will now display a destructible mesh when destroyed
  • Fixed a small cost-discrepancy between the Left and Right Sloping Reinforced Stone Wall
  • Hatch Frames can now correctly be placed on/near Fence Foundations
  • Walls now have a smaller placement check for placeables, meaning it should be easier to erect walls next to placeables
  • Wall Palisades should now be easier to place on flat surfaces
  • Fixed an issue where some gate-frames were not possible to replace with other gate-frames
  • Fixed an issue where upgrading the Set Altar to Tier 3 would shift it forwards.
  • Yamatai fences now prevents climbing, as intended
  • All placeables now have a minimum building score of 1 instead of 0 – this change will increase the decay-timer for smaller bases and thus the time it takes for them to decay. A consequence of this is that having a large amount of placeables might make you eligible to be attacked by a Purge at a faster rate.
  • Almost all placeables can now be tilted/rotated to fit the landscape for easy placement
  • Fixed an issue where certain Fence Foundations would clip through Yamatai Wedge Foundation
  • Building and item information is now displayed underwater when pointed at with Repair Hammer
  • Removed the destructible mesh from the Improved Firebowl cauldron
  • Gateways can no longer be attached to each other without the need of a foundation
  • Fixed an issue where fences, crenelated walls and hatch-frames could not be attached to ramps
  • Stability requirement for Right/Left sloping Inverted walls are now the same as before (20 as opposed to 25)
  • Fixed an issue where wedge foundations could not be placed on top of wedge ceilings of certain materials
  • Weapon racks should no longer self-destruct on server restart
  • Placeables should no longer lose stability upon server restart
  • Placeables should again show owner info



  • Crafting Silk and Stretching Hide (Thick Hide to Hide) crafting time has been reduced to 1 second per craft.
  • Khitan Javelins and Khitan Throwing Axes are no longer present in Blacksmith benches for T3/T4 thralls. These were never intended to be released, as they are not functional
  • Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals
  • Crafting speed bonus progression for thralls has been adjusted. Firstly, Alchemists now progress correctly in crafting bonuses. Also, all purge thralls now craft items much faster than before. The high-end bonus time multiplier is 4x crafting speed
  • Alchemists now have a “Fill flask” recipe available to them when placed in the Firebowl Cauldron. This is a quick 1 second recipe that allows quick filling of crafted waterflasks to help craft items that require filled water flasks (Dyes, etc)
  • Fixed an issue where certain recipes were missing for Werk of the Lost Tribe and Njoror Battleborn armorers
  • Fixed an issue where XP would not be granted when crafting items from the radial menu
  • Crafting T2 and T3 building pieces will now yield XP as intended.
  • The need for molds have been removed from the recipe for Coins and Glass Flasks. The moulds can still be crafted but serve no current function



  • The Demon Spiders special attack now causes corruption as intended
  • Animals can now be crippled when shot in the legs
  • Frost Giants will now cause a cold debuff when their attacks hit
  • Higher-level undeads now cause Corruption damage when their attacks land
  • Green Locusts now spit poison
  • Elephant attacks have had their hitboxes extended to cover the area under their bellies. It is no longer possible to “cheese” these encounters by standing underneath them and simply attacking upwards.
  • Fixed an issue with the Rocknose King hitbox that made hitting it with arrows difficult
  • Gorillas now apply “Sunder” with their attacks
  • Removed the taunt animation from the pet Hyenas, Shalebacks and Rocknoses in order to make them more reliable during combat
  • Added the venom spray attacks to Sand Reaper pets to boost their usefulness in combat
  • Serpentmen Brutes should now deal damage correctly
  • Hits against a character should no longer briefly display the non-combat button layout legend
  • Fixed an issue where Salamander projectiles would not target enemies correctly.



  • The Undead Dragon is now stationary until attacked, instead of roaming the Sinkhole
  • The White Bat Demon on the Tower of Bats should now have less trouble pathing the area
  • Added additional spawn points for Siesse Blacktongue in the volcano
  • Melee thralls should now correctly attack Elephants and Mammoths
  • Fixed an issue where certain Skeletons had no weapons and would not attack
  • It should no longer be possible to stop a Pet or Thrall from following you when swimming across a body of water
  • Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move
  • It should now be possible to swim with captured thralls. Doing so will make them float.
  • Thralls should now be able to use throwing axes correctly
  • Fixed an issue in the spawn table (Shout-outs to Alex02 on the forums) where Rokur and Marn had incorrectly been set up and would not spawn as intended.
  • Fixed an issue where archers did not exit combat properly and their AI got stuck
  • Taskmasters are now more instantly recognizable from the equipment they wear (Hyperborean slaver outfit pieces). Dancers are also now generally wearing either the Stygian or Zamorian dancer outfits
  • Combo rule sets have now been set up for NPCs. Tier 1-2 (and Bearers) are considered novices and do not use optimal combos, while Tier 3-4 NPCs will be more efficient at using attack-combinations, including offhand attacks. What this effectively means is that human melee-oriented NPCs should now attempt to use real combos instead of randomizing their attacks.
  • Removed the threaten animation from Grey Apes, as it would cause them to get stuck
  • Fixed an issue where certain pet rhinos could not attack
  • Pets and thralls should now smoothly follow the player as opposed to “run-stop-run”
  • Thralls that are set to follow players should no longer teleport like crazy when they cannot reach you. They still will attempt to teleport but now there is a reasonable delay between each attempt.
  • Fixed an issue that allowed expanding thrall inventories
  • Fixed an issue where it was not possible to interact with pets that were completely submerged in water
  • Ghamm the Worn has remembered his cultural legacy and can now craft the Zamorian Dancer outfit recipes
  • Increased visual varitety for named thralls slightly
  • Some spiced and salted meats were not correctly assigned to the Specialist Cooking recipes, this is now fixed.
  • Flawless Zingaran Freebooter Armor is now available from the correct thralls
  • Rhino pets should no longer be lured by the Rhino lure
  • Fixed an issue where NPCs would stop using combos or use incomplete combos



  • A number of additional purges have been added in order to increase the variety of them – amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses
  • Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn
  • Fixed an issue where the Sixth wave of Frost Giant purges referenced itself as the next wave to start
  • Knocking out an NPC from a purge will no longer halt the purge – instead, it is treated as if the NPC had been killed.
  • Human NPCs spawned through the purge system should no longer spawn naked
  • Fixed an issue with the purge that would prevent it from spawning for certain building configurations. The purge should now happen more reliably.
  • Fixes issue where slider for purge score required for purge had an unreasonable scale
  • The Purge server setting for “How many times per day” has been replaced with a server setting for delay between Purges
  • After the purge preparation warning has been shown there should now be a UI element counting down on the main screen UI so people that log in don’t miss the warning, and also as a reminder
  • Hovering over the Purge meter in the inventory view now displays a tool-tip that clarifies the function
  • Fixed an issue where the Purge meter would not fill if the player has no buildings, causing confusion



  • The health for the Exploding Imps has been slightly increased
  • The damage for the Reptilian Monstrosities has been lowered, in particular the charge-attack
  • Frost Giants now have more hitpoints
  • It’s no longer possible to apply poison to a weapon if it already has poison applied
  • Skeletal Lizardmen can no longer be staggered when hit, as part of our overall game balancing pass
  • The Giant Spiders special attack now does a lot more damage, as intended
  • DLC Awnings now cost the same as base-game awnings
  • The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
  • The Mounds of the Dead NPCs now drop better loot, with a small chance of high-level ingredients such as Hardened Steel Bars, Layered Silk, etc.
  • The Relic Hunter city of Sepermeru have been in training recently and are now significantly harder, on par with level 60 NPCs. They are still neutral and will not attack, but now, when attacked, they are much tougher
  • Some of the Darfari tribesmen have learned how to use shields, and in general, they dress up in more armor
  • The Nordheimers of New Asagarth have received a strict training regiment of 100 sit-ups, 100 squats and 100 push-ups and as a result now provide more of a challenge
  • Obsidian drops have been removed from New Asagarth NPCs
  • New Asagarth have increased their defenses slightly and have additional guards outside New Asagarth. They have also learned how to tame wolves, and have sent out a few scouting parties to other parts of the map.
  • The Skeletons in the Dregs dungeon are now much harder to defeat
  • The Locust-queen placed in The Passage has had her hitpoints reduced
  • Xalthar’s Refuge now houses more crocodiles
  • Black Ice weapons now cause a debuff on the target that lowers their temperature for a time
  • Undead enemies are now immune to bleeds and poison
  • Exploding Imps now have an additional 50% chance of dropping Volatile glands for each hack on the corpse. In addition, the drop rate for Volatile glands for Salamanders have been increased from 5% to 10% and mature dragons (Green, White, Red) can now drop Volatile glands as well
  • Removed the bark by-product from making planks from the Carpenters bench and moved it into the new Improved Carpenter’s bench as a specific recipe instead
  • Hitpoints for all doors and hatches have been halved
  • It now takes 30 minutes to summon a protective shield from an altar and an hour to craft an avatar token
  • Offline hunger and drink modifier is now 0. No more starving or dying of thirst while offline. However, Heatstroke and Frostbite now increase thirst/hunger rate at a higher rate.
  • Increased the hitpoints for the Rocknose King boss
  • Adjusted hitpoints of Tier 3 and Tier 4 thralls to match the rebalance of NPC damage output and hitpoints
  • NPC Bearers are now more capable of defending themselves (not as well as fighters though) as their stats have been slightly adjusted. They have slightly more hitpoints and do slightly more damage when attacking
  • Obsidian Skinning Knife now harvests more skins (it erroneously had the same harvest-rate as steel skinning knives)
  • Named NPCs now do increased damage, have more hitpoints and yield more XP when killed (balancing change)
  • Yog Cleaver, Mitraen Ankh and Setite Ritual Knife have had their damage and armor pen lowered to reflect other religious tooks of the same rank
  • Epic bows now offer a slight increase in damage as their quality is raised from normal to exceptional to flawless
  • XP curve for crafting has been adjusted and crafting now yields XP properly
  • Lemurian and Reptilian armor now grants a total bonus of +9 between the dual stats of the armors as intended (it gave out too much earlier)
  • Reduced armor for medium armor by about 6% as it was too close to Heavy armor in performance
  • Significantly increased XP from killing monsters and animals
  • Slightly increased bow damage across the board
  • Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks. This was done to increase reward for committing to full combos using the right-hand attack while still retaining the utility of the spears long range poke-ability. We want to make the spear useful and not nerf it completely #babysteps
  • Reduced the weight of heavy armors by 10%
  • Human NPC-progression across the factions has been increased in difficulty-range. The hitpoints, armor and damage output of the NPCs have been adjusted for this. Very small adjustments have been made to the Exiles factions, but Darfari factions and upwards have been scaled up to match the challenge levels intended for them (20, 30, 40, 50, 60+). These changes also affect the base stats of thralls from the factions being captured, giving players an incentive for getting the best fighters/archers/etc.
  • Human T4 Loot-pools have been adjusted to provide better loot-rewards – in particular for higher-level enemies in the Highlands.
  • Monsters/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. In general this has made certain monsters much more interesting and challenging to fight. Most monsters have gotten increased damage, hitpoints and/or special features to their attacks. Some of them are also now immune to knockback since it trivialized combat with them (Ostrich, Were-hyena, Bear, Imp King, Witch Queen, every Undead creature).
  • Many (but not all) Animals and monsters may now spawn as “Elite” versions of themselves. There is a 2% chance that this happens for every spawn point these monsters have. These elite monsters and animals are bigger, tougher, looks different and drops additional loot – with a guaranteed drop rate of Demon-blood, a key ingredient for high-end crafting.
  • Equipment for NPCs have been adjusted, most notably for crafter-NPCs that were previously using very low-level default weapons, such as the Iron Dagger or Iron Mace. Now they’re using more level appropriate weaponry. In addition, crafters and taskmasters are now using specific armor-setups (aprons and worker gloves) to make them easier to distinguish in camps.
  • Various issues with certain (Rare) thralls not spawning has been addressed
  • XP from monsters have been increased significantly, since they are now harder to defeat. XP from killing T4 humans is also greatly increased.
  • Added 15% armor penetration to the Reaver’s Axe, to match it’s actual description
  • Lowered the damage by the Jedias Greatsaber by 3 points
  • 1H Mace: The mace weapon animation set have had their hitboxes extended slightly, and the third attack will now make two hits during the spin instead of just one. The Armor Penetration stat for maces have been increased from 20% to 25% and the hyperarmor window for the final attack has been extended slightly. In addition – the third and fourth light combo attacks now have ShieldSmash.
  • Daggers: Daggers now have 20% armor penetration instead of 15%. In addition – the hitboxes for all the dagger attacks have been extended slightly.
  • The damage, armor penetration and stamina costs for Javelins have all been increased slightly. Javelins now also stack to 10.
  • Two-Handed Hammers now have hyper-armor on selected parts of the animation of the light-attack combos. These hyper-armor windows cover only the attack part of the animation, which more reliably allows attacks to go through uninterrupted. In addition, the first light attack will now penetrate shields (but does not cause Shieldsmash)
  • 1h Swords: The heavy combo first and second attack have had their hyperarmor-windows extended slightly
  • Increased the effect of Flexibility kits on armors
  • The Undead bosses in the Unnamed city now use Star Metal weapons (with the exception of the Wight boss)
  • Fixed an issue where some named NPCs in Sepermeru were weaker than their lowlier brethren. They must’ve skipped leg day at the gym but are now fully trained as well.



  • Compost Heaps now produce Fat Grubs (up to one stack) if there is compost present
  • Brimstone stalagmites will now destruct after two hits instead of after the first one
  • Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well
  • It should now be possible to pick up containers such as Crates, Preservation boxes and Storage boxes
  • Musashi’s Black Blade and The Wyrd are now correctly keyworded as Legendary
  • Added a few iron nodes north of the south-most river so that new players would more easily understand where Iron comes from
  • Cupboards can now be locked
  • Fixed an issue where Javelins on display racks were misaligned
  • The Volcano area has received three merchants that sell consumables that cool you down
  • Vines can now be harvested from Vine palms
  • Gluttonous Gains perk (Vitality 50) now grants a bonus heal at the beginning of eating rather than at the end. This effect can only happen every 30 seconds
  • Witchfire Powder now has the correct keywords
  • Fermentation barrel, Bonfire, Stove, Campfires and Firebowl Cauldrons now have directional arrows to better indicate where thralls will be located when placed
  • Fermentation barrel now accepts Cook and Alchemist thralls
  • Tweaked the Map room so it should now be easier to place
  • Removed Oil from the Insulated Wood recipe
  • Coal nodes no longer give stone and instead gives an increased amount of Coal
  • Fixed a number of visual imperfections for collisions, textures and floating objects in the world
  • Significantly increased the effective range of Lures
  • True Indigo Seeds can now be obtained from True Indigo plants
  • Reinforced Hatch Door (Metal bar variant) now has a short and long description as well as the correct visual.
  • Exceptional and Flawless Lemurian warrior armor now grants additional stats in comparison to the normal version
  • Fixed a misleading level requirement for the Savage Frontier Totemic Feat (only visual impact). Yamatai still remains
  • Firebowl Cauldron no longer requires fuel to operate
  • The Potion of Beastial Memory and the Potion of Natural Learning now have a decay timer of 2 minutes.
  • Eating the Shroom Amanita now has a chance of causing food poisoning as the description suggests
  • Short description of Elixir of Vigor now differs from that of the Elixir of Ingestion
  • Spiced Pork and Spiced Exquisite Meat now grant “Warming Up” buff
  • Stack-sizes for Wood, Branches, Stone, and Plant Fiber have been increased from 100 to 1000
  • Explosive traps now follow the same placement distance rules as Vapor Traps, meaning that they can no longer be placed very close to each other
  • Wall Torches can no longer be placed under water. This only affects Wall Torches that have flames. Torches with glow stones are not affected.
  • Red and Green dragons now also drop Dragonhorn
  • It’s now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory
  • Hardened Steel Javelin, Hardened Steel Dagger and Hardened Steel Bow now have the correct feat-unlock requirements
  • Bearer NPCs will now drop supply materials when killed. These supply materials can in turn be opened and reveal their contents. The higher tier the NPC, the better rewards. Free loot! For free! #freetheloot
  • Fixed a misleading description in the Acolyte of Set feat recipes
  • Unconscious bodies in the desert starting areas should now be invisible if they have nothing in their inventories
  • When placeables with inventories, such as chests and crafting stations are picked up, their inventories will now transfer to you as opposed to being dropped on the ground in a loot-bag.
  • Unconscious NPCs should no longer be dragged underneath the floor of elevators
  • Server Browser list now has a new column showing average active players
  • It should now be possible to quick loot items in Containers while swimming or treading in a water
  • It is now possible to move items from Radial menu to Inventory if sort by Name or Heaviest First filters are toggled on
  • The crafting inventory for players and crafting stations have been reordered. It should now be much easier to find recipes there.
  • The Icon for black ice is now slightly darker to better distinguish it from the regular ice icon
  • God tokens can no longer be stored in the preserving bins or other containers with a less than 1x decay modifier
  • The hunger system should not make thralls die anymore



  • The Pack Mule perk should now work properly without having to restart or relog the client
  • Fixed a number of stuck NPC spawns
  • Fixed an issue which could cause crocodiles to fall through foundations
  • Players can now interact with Razma’s Journal #3
  • Fixed a bug where Tier 1-3 Exiles could be knocked out by a single Truncheon strike
  • The “Discover all the Giant-king Obelisks” Journey Step is now unlocked after interacting with all obelisks correctly. This fix is not retroactive but if you interact with a Giant-king obelisk it will now complete this step if you have found all the obelisks before
  • Light arrows should now produce light correctly on Dedicated servers
  • Elevators now bring unconscious NPCs with them
  • Yoggite Bone Spear-wielding NPCs should no longer stop attacking after a few hits
  • Fixed an issue with collision for the Large Campfire
  • Equipping non-epic Vanir armors no longer triggers the “Equip an Epic Armor set” journey-step
  • Equipping epic armor pieces now unlocks the “Equip an Epic Armor set” journey-step correctly
  • Fixed an issue where a goat’s movement would propel them forwards much faster than intended. Who put those radishes up there?
  • Fixed an issue where Camels who are following would run up to players and get them stuck
  • The “Receptive” perk now grants a x2 bonus to healing instead of x1.25 – the result of the 1.25 modifier was that all healing got truncated down to the lowest integer, meaning that the perk did not have any effect on heals with lower than 2 points
  • The Pictish and Yamatai Pets claimed to be unlocked at the wrong level. This is now fixed (it was a visual miscommunication only, no functionality was hampered by this)
  • It is no longer possible to harvest Eggs and Gossamer using picks or other tools – the exception to this is Sickles, which can be used to gather Gossamer now
  • Fixed a bug causing inventory slots to remain highlighted if they was selected and then de-selected very quickly
  • The Giant Spider boss inside the Weaver’s Hollow no longer spawns when players go near the area but is there all the time instead
  • The Ritual of Protection (“Avatar domes”) should now disappear when the altar it was summoned from is destroyed
  • Fixed an issue where some female NPCs were loading the wrong presets resulting in incorrect visuals
  • Sandstorm damage will now re-apply to the character if you remove your sandstorm mask while in a sandstorm
  • Lemurian weapons are now correctly marked as High Grade instead of Low Grade
  • Starmetal spear, Dragonbone spear and Serpent-man War Spear now requires Long Handles to craft. These used to require the wrong feat
  • Food poisoning debuff no longer has a description saying it is causing “0” damage every tick. You lying meat, you.
  • Fixed a LOD issue that would make the Aquilonian Brazier look misshapen
  • Fixed a number of typos and grammatical errors #spelchekker
  • The Claws of Jhebbal Sag are now correctly displayed in the weapon racks
  • Spiders are no longer attracted by the Scorpion lures
  • Fixed an issue where the Frontier and Aquilonian Sloping Inverted Walls had inconsistent icons
  • Hyperborean armors now both grant the same type of temperature protection
  • Fixed a durability error between the normal and epic versions of Royal Armor Breastplate item
  • Altar of Set no longer glows mysteriously without light-sources
  • Frontier door is now removed correctly when dismantled (visual only)
  • Using a cleaver on a pet’s corpse will now correctly yield meat-items
  • Exceptional Obsidian 1h Sword no longer has 2h sword damage
  • Fixed an issue where the LOD (level of detail) of the Khitan Jar would make it look misshapen
  • Fixed an issue where corruption in one location of the Citadel of the Triumvirate was not visible
  • Shaleback Hatchling Shell, Weathered Skull and Impaled Skulls can now be obtained via the Admin panel
  • Vines to Bread transmute recipe for Derketo can now correctly be crafted in the Pleasure Place of Derketo (Used to be Pleasure Dome of Derketo)
  • Dragonbone weapons are now labeled as “Legendary”
  • The potions granted by the Jhebbal Sag religion did not unlock the “Obtain a potion” Journey step. This is now fixed.
  • Target Lock should now prioritize nearby targets correctly
  • Fixed an issue with the Map Room where you would sometimes sequentially jump to multiple locations, if you’d selected several teleportation points at the same time
  • Fixed a bug where the dagger on the male Zamorian thief armor would stretch in an unnatural way
  • All wheels of pain can now take the same food-items as “fuel”
  • Fixed a bug where the Awakened Staff of the Triumvirate would display the “Talk” widget while it was still being placed
  • Fixed a bug where Numbing Wraps could be used while a weapon was equipped
  • Fixed an issue where some DLC awnings were more expensive to craft than basegame awnings. Frontier, Yamatai and Khitan Awnings still reqires Hardened Bricks to repair
  • Fixed an issue with Yamatai and Aquilonian Awning corners that only allowed them to be placed on the bottom of foundations
  • Noxious gas debuff from Vapor trap no longer stacks over time (damage is not affected by this – the stacking was a visual only effect)
  • Vathis should no longer randomly spawn as a woman
  • Fixed an issue where two chunks of flesh would float around your head after being decapitated
  • Fixed a bug making it impossible to loot certain containers using the quick-loot GUI
  • Placeables can no longer be placed on an elevator cabin. This change is intended to help with undermeshing exploits
  • It should now be possible to place wedges underneath the Aquilonian Gate Frame
  • Fixed an issue with misplaced lower jaws on certain animal-corpses
  • It is no longer possible to use weapon mod-kits on the Claws of Jhebbal Sag. This was never intended, and doing so would reduce the expiration timer to 5 seconds
  • The Set Brazier can now correctly be crafted at the Sepulcher of Set
  • Inverted Thatch Wedge Sloped Roof no longer has improper destructible mesh
  • Glowing Standing Torch should now correctly lower the temperature rather than increase it (from +1 to -1)
  • Decorative Planter (Highland Bush) now uses the correct bush
  • Fixed an issue where it was possible to stack placeables in the same spot.
  • Input from the R1/RB buttons no longer trigger while having a sign input box active
  • Fixed a bug where recipes could disappear from the crafting queue. This predominantly affected the DLC items
  • Fixed a bug causing the split-stack dialog to ignore the typed value when being acknowledged by clicking the “Ok” button rather than hitting enter or using the gamepad
  • Fixed an issue that allowed expanding container inventories
  • Fixed an issue where the Server would allow a player to connect to the server without password if that same player was made an admin on the server
  • It is no longer possible to double-jump while being over-encumbered
  • Fixed an issue where the camera would go – quote: “Absolutely ape” – when you destroyed a building
  • Fixed an issue where baby animals would not disappear from the world when picked up.
  • Fixed an issue where it was possible to inadvertently enter combat stance while placing items in quick succession.
  • The Maelstrom weapon no longer produces light
  • Healing Arrows will now affect monsters and NPCs as intended.
  • Sanctuary of Mitra no longer has misaligned flames
  • Standing torches near the Wardtowers now generate light
  • Removing an animal from an Animal Pen should now interrupt crafting queue if Dung is being crafted
  • First changes made in “Keybindings” tab are now saved correctly
  • Fixed an issue where it was possible to have an active placement brush while the character held a weapon
  • The “Freeze Time” and “Freeze Sky” in the Admin Panel now works as intended in COOP
  • The journey step “Store goods” now correctly triggers when putting items into crates and cupboards as well as storage chests
  • Some epic armors did not trigger the “Equip an epic armor” journey step. This is now fixed.
  • Added some missing foods as fuel to the Wheel of Pain
  • The Large Water well can now be used to fill up water containers correctly
  • Fixed an issue where the placement brush for building pieces would rotate while other players nearby were building
  • The Derketo Dancer outfit is now more pleasing to look at.
  • Fixed an issue where unconscious NPCs could not be bound while they were in certain pools of water
  • Radium torches inventory now only accepts the dyes which affect the light and gem color change
  • The Horizontal Elevator platform should no longer disappear and spawn in the center of the map after the someone walks out of rendering distance. Get out of here, elevator – you’re drunk.
  • It should no longer be possible to lure NPCs into water and immobilize them
  • Repair kits now work as intended again
  • Standing on the Greater Wheel of pain should no longer be desynchronized between the server and client
  • Greater Wheel of Pain thralls should again be visible
  • Thralls and pets no longer start decaying after you create a new clan
  • The Maelstrom weapon now grants bonus vitality as intended
  • Thralls can again be rotated while placed
  • Spears are no longer offset in the triple slot weapon display rack
  • The wheel of pain will now continue with thrall conversions even after a server restart

  • Fixed more gaps, stuckspots and visual imperfections in the world
  • Fixed a number of places in the Midnight Grove dungeon where players could get stuck
  • Fixed an issue with a water volume inside the Dregs dungeon; the volume was not covering the entire room
  • Fixed a number of places in the world where you could get stuck if you fell in
  • Sandstorm should no longer cause damage to players in the Swamp biome



  • Improved responsiveness for the second heavy attack for Hammers – this attack can now be initiated slightly quicker than before.



  • The Short description for Aloe now mention its healing qualities
  • DLC Shields now have the correct keywords
  • Fixed an issue with incorrect descriptions for the Extremely Hot/Cold, Heatstroke and Frostbite effects
  • Opening the map when in Bin-Yakin’s Seal and the Dragonmouth tunnels will now display the player map position at the entrance of the respective tunnels
  • Corrected the name of the “Staff of Epimetreus”… Epemitru… Epmeuri…yeah.
  • The Insulated Wooden Hatch Frame had a double space in the name, causing it to not be filtered correctly when searching for it. This has been fixed
  • The event “Tier 3 Tech” entry now correctly reads “Religious Warfare”
  • The Effects list icon in the inventory next to the paper doll is no longer cut off
  • Fixed an issue where it was not possible to scroll through the list of creatures in the Feed Box/Thrall pot
  • Improved feedback when learning emotes from interactable objects in the world. The UI will no longer show “Unknown Emote” and instead list the emote/s and feat/s learned
  • Fixed an issue where some interactive objects would not display the “Press [button] to interact” message
  • When learning the Mountaineering feat from the Mountaineer, it should no longer claim it is a religion.
  • AdminPanel Can now be closed with the back button on a gamepad
  • Improved the visuals on buffs located on enemy hotbar; It’s now easier to read the amount of stacks for buffs/debuffs an enemy has (e.g. “2x Poison, 3x Sunder, etc)
  • Fixed an inconsistency in the “Days Passed” slider in the Event Log
  • There is now an Event Log entry for when a thrall or pet is stolen or destroyed in a single-player game
  • Building information shown while hovering over a building piece with the Repair hammer should now load better and not show a placeholder white square for a few frames
  • After entering a dungeon, player map markers will now appear at the correct location on the map (the dungeon entrance). This is a work in progress and might not be implemented for all dungeons yet.
  • Fixed a number of text bugs for the Russian language
  • It is no longer possible to open the interaction GUI for objects while other GUIs are open.
  • Controller sensitivity for Powershot can now be set using a client setting
  • The description of “Trick Shot” now also mentions that it affects Throwing Axes
  • Fixed a bug causing names of items in the inventory info panel to sometimes be scaled down more than needed.
  • When a player’s Thrall attacks an NPC, their health bar should now be displayed.
  • Encumbrance value should no longer show “-0” after throwing away bows and arrows from the inventory. This was a visual rounding error and had no effect on gameplay.
  • Fixed an auto-correct error that made certain NPC nameplates read “Ii” and “IiI” instead of “II” and “III”
  • Encumbrance and Movement Penalty should now update properly when the Attributes Menu is open
  • Removed the sort dropdown from the crafting panel since it only had one option populated
  • Changed the wording for upgrading altars to correctly reflect where you upgrade an altar from one tier to the next (no functionality change, only a communication improvement)
  • We no longer show a message when looting items if you were already Encumbered. This should get rid of most of the “Encumbered” message spam. #cucumbered
  • Highlight should now appear correctly upon navigating up/down in the Settings while using controller
  • Fixed an issue where the last character before parentheses was removed when using chat to display emotes
  • Inventories can no longer be accessed while editing sign text
  • Applying Search filter now scrolls the tab to the sought-out item
  • Altars placed in the world no longer read “Noname”. Note that this change is not retroactive, as the nameplate for this is generated on placement of the altar. All new altars should work correctly though.
  • Fixed an issue where a player leaves an empty corpse and the “Looted” tag appears, but a corpse containing loot would display simply “Death”
  • Diet icons in the pet inventory GUI can no longer be dragged
  • Item highlight is no longer moved to the player’s inventory when the user uses “Info” button in the crafting station’s inventory
  • “Heaviest first” option now sorts stackable items properly
  • When a pet that follows you dies, you should now get a message for this and not merely the “■■■ stopped following you” message
  • Fixed an inconsistency in the name of the “Raider Armor” Feat.
  • Fixed an issue where Potion of Bestial Knowledge and Potion of Natural Learning would both claim to reset Attributes and Feats. The functionality here remains exactly the same, but the on-screen message was lying when it claimed it reset both of these.
  • Based on community feedback, the event log is no longer naming players; instead, the term “a player” is used. Example: “Sandstone Fence Foundation was destroyed by a player.”
  • Loot bag no longer needs double pressing of interaction button to open
  • Fixed an issue with Experience points display lag when switching tabs
  • Nudity option should no longer display a blank bar as default
  • Fixed an issue where strings in languages other than English would get cut off in the Admin Panel
  • Fixed an issue where many sliders did not display numbers correctly with certain language options or if the number was large
  • Fixed an issue where status effects of the player were visible in the inventory of other players that were unconscious
  • Uppercase accents cut off in Menus should no longer be cut off in other languages than English
  • Death message for bleeding no longer claims it was poison
  • Character creation now has consistent gender options ordering
  • Fixed an issue where “too many buffs to display” dots would show up for thralls even if they had 0 buffs
  • The temperature bar no longer clips with the temperature indicators border
  • “Disable Subtitles” option now works correctly
  • “You cannot perform this action underwater” text is now properly aligned in Radial Menu
  • “ADD MARKER” pop up is now dismissed after invoking Pause Menu
  • Loot Bag preview no longer misses an icon if the only item left inside occupies any other slot than the first one
  • Fixed an issue where items in radial menu would sometimes display as having Heat Protection II or Cold Protection II
  • Admin’s Panel “Kill all Spawned NPC’s” button can now properly be highlighted after pressing down when the “+++Health” button is selected
  • It is now possible to opt out from seeing clan members on the map through a server setting
  • Unknown Journey steps should no longer be described as “Chapter I”
  • Corruption on stamina meter is now updated correctly while climbing
  • For inventories that have a limit of less than 5 items, the accurate amount of slots are now shown instead of the default 5
  • Radial Menu no longer appears briefly at the end of an Avatar Summoning
  • Items description is now displayed when the User highlights any item within Thrall’s inventory
  • Message of the Day is now displayed with line breaks
  • Player’s level in Clan Roster should now update immediately when leveling up
  • Icons of crafted items are now visible in radial menu if it is evoked during crafting process
  • Fixed a number of visual and functional imperfections in the GUI such as text overlaps, default selections, missing brackets, and other minor details
  • Fixed an issue where the Acheronian Tools were not present in the Survival tab for feats.
  • All pets should now correctly display name plates
  • Recipes are no longer added to inventory when a crafting bench is picked up
  • Recommended Servers are now shown on top of the server browser list
  • The Thrall decay system now has separate server settings than the building decay system



  • Fixed an issue where impact particle debris had the wrong sound
  • Added missing on-hit audio effects to certain creatures
  • Fixed an issue where the Impact SFX of DLC buildings and placeables were the same as a corpse
  • Glowing Sticks should no longer have fire SFX
  • Your character will now start panting while sprinting with an equipped weapon, as intended
  • Crouching footsteps now have audible audio
  • Fixed an issue where one of the Khitan armor sets would produce the wrong sound when moving
  • Fixed an issue where Yamatai building pieces did not have destruction sounds
  • Darfari Wind-Chimes should now make sounds

Trello Report Board

We have a public bug tracking board here11! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here .

conan exiles how to craft glass orb

r/ConanExiles: A subreddit dedicated to the discussion of Conan Exiles, the open -world survival game set in the Conan the Barbarian universe!.

conan exiles how to craft glass orb
Written by Grojin
1 Comment
  • JoJot

    JoJotMay 09, 2019 9:54 AM

    I regret, that I can not participate in discussion now. I do not own the necessary information. But this theme me very much interests.

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