Divinity: Original Sin 2 classes are a bit more flexible than those found in other RPGs, but you still get to choose one to start your game with. The character creation suite is incredibly detailed, with you being able to choose everything from your race, background details about your character, and even which instrument to represent them with. It also offers you a selection of different classes to choose from, although you could make your own if you wanted to.
We’re going to break down exactly what each of the Divinity: Original Sin 2 classes does. That way, you’ll be able to start off knowing exactly which one to choose based on your preferred style of play. Of course, you may love the look of all of them, in which case you’ll have more knowledge, but be no closer to making a decision. Either way, here are the Divinity: Original Sin 2 classes and what they do.
Divinity: Original Sin 2 tips | Divinity: Original Sin 2 skills | Divinity: Original Sin 2 builds
The Battlemage is for those who like to be in amongst the chaos they can cause. The unique mix of close-range abilities form Warfare and the status effects you can cause with Aerotheurge allow you to control the flow of battle. You can knock opponents over with Battering Ram, blind them with Blinding Radiance, or even stun them with a Shocking Touch. It’s an excellent choice for those who like to be at the centre of each battle.
If you prefer to stay in the fight as long as possible, then the Cleric is a good choice for you. They have access to the healing abilities of the Hydrosophist as well as the damage-dealing spells of the Necromancer. The main aim of the Cleric is to get in close and deal damage with weapons, while draining the health of their enemies using the Blood Sucker Skill, healing themselves with Restoration, and even stopping their foes healing with a Decaying Touch.
Fighting using your own hands is for people who can’t summon demons from another dimension; in other words, it’s not for you. The Conjurer utilising the Summoning skill to make sure they’re never in danger of having to get their own hands dirty. They can summon a companion with Conjure Incarnate, summon turrets with Elemental Totem, and can even deal random elemental damage with Dimensional Bolt.
The Enchanter uses both the Hydrosophist and Aerotheurge abilities to play a strong support role. They lay down huge fields of stunning water by using Rain and then unleashing an Electrical Discharge. If that isn’t enough, they can also freeze the water with a Hail Strike. They are masters of environmental combat and can stop foes in their tracks in a variety of ways.
This is a great choice for those who like to keep a high armour stat. It allows you to shrug off all but the most brutal of physical attacks thanks to a mastery of both Warfare and Geomancer abilities. They can increase their armour even more thanks to the Fortify ability, pull a Captain America with the Bouncing Shield skill, and even knock over their opponents with the Battle Stomp skill.
Not quite the evil Inquisitor’s of the Dragon Age games, but also not exactly a shining example of how to be good. The Inquisitor has both Warfare and Necromancy skills that allow them to deal damage to their enemies while draining them of life. It means they can stick around in the fray for a far longer time. They can even drain foes from afar with the Mosquito Swarm skill, dash into battle using Battering Ram, and then drink up blood and heal with the Bloodsucker ability.
Few classes are as straightforward as the Knight, but they are good at what they do. Forgoing any kind of subtlety in favour of pure damage, the Knight uses huge two-handed weapons and a vast knowledge of Warfare to leave their foes decimated in their wake. They start with the skills Battle Stomp, Battering Ram, and Cripply Blow, all of which serve to stop enemies ever getting a chance to retaliate.
A brand-new class for Divinity: Original Sin 2, the Metamorph can change their shape to gain the abilities of other animals. The Polymorph skill set is unique in that every point you put into it grants you an extra stat point to spend. Along with that, it has a mix of both magical and physical abilities. You start with the ability to turn your enemies into chickens with Chicken Claw, the ability to charge with Bull Horns, and even a long-range attack in the form of Tentacle Lash.
The Ranger has access to both Huntsman and Pyrokinetic abilities that grant them a unique style of play. Peace of Mind not only protects against a wealth of afflictions but also allows you to boost your stats and your accuracy. Meanwhile, you can use Ricochet to hit multiple targets, and even infuse your arrows with the elements themselves with Elemental Arrow.
A dual-wielding Rogue is just what you want if you like to take the stealthy approach and love to backstab your enemies for huge damage. They have access to the Scoundrel skill set and start with the ability to warp behind an opponent and stab them with Backlash, throw knives from afar with Throwing Knife, and even get extra action points with Adrenaline.
This class takes what the Rogue does and tweaks it in a new direction. While the Shadowblade is still about backstabs and stealth, they throw in some Polymorph abilities with their Scoundrel skills to keep things a bit more varied. As a result, they can turn enemies into chickens with Chicken Claw, warp behind them with Backlash, and even disappear entirely with Chameleon Cloak.
A strange mix of Huntsman and Geomancer, the Wayfarer is all about staying far away from foes while doling out damage. Geomancy allows them to slow enemies with attacks like Fossil Strike, while they can use the Huntsman ability Pin Down to keep their targets from moving at all. They can even change the damage of their arrows using the Elemental Arrowheads ability.
The Witch is another hybrid class, with access to both Scoundrel and Necromancer abilities. They sap their foes strength with attacks like Mosquito Swarm before putting them to sleep with Chloroform. They can even turn the bodies of their enemies into allies by using Raise Bloated Corpse. It’s an interesting technical class that rewards good strategy with a potent mix of skills.
A pure mage class, the Wizard uses both Pyrokinetic and Geomancer skills to deal damage to across a huge area. They can slow enemies and cause patches of oil to appear with Fossil Strike before igniting them with Searing Daggers. If enemies get to close, then they can use Ignition to deal damage to everything around them, making them powerful at close and long-range.
Want to change things up in your game? Then check out the best Divinity: Original Sin 2 mods to level up your adventure.
Check out the best crafting recipes in Divinity: Original Sin 2.
The game features hundreds of various recipes that allow you to create useful items, however, there are some of them that are useful (and can be prepared by a player) from the beginning of the game. Below, you can find descriptions of 10 crafting recipes that are worth checking out.
Minor Healing Potion + Minor Healing Potion = Medium Healing Potion (+140 Vitality)
You can combine two most basic healing potions and get one that is much better when it comes to healing.
You can switch a "Minor Healing Potion" with "Medium Healing Potion" and get "Healing Potion" that restores 330 Vitality or you can use 2x "Healing Potion" and create "Huge Healing Potion" that restores 870 Vitality.
EmptyGrenade + Nails = Nailbomb Grenade
A simple recipe for a grenade that deals good physical damage and inflicts Bleeding status.
Both ingredients are cheap or can be easily stolen.
Empty Canister + Intestines = Chemical Warfare Grenade
Allows you to create a grenade that destroys magic armor and inflicts Diseased status. This effect lowers character's Constitution attribute (reduces health points by 21%) and lowers their damage by 35%.
Intestines item can be often found in corpses of defeated enemies, you can also buy it from traders. Because of that, the grenade is easy to craft.
Hammer + Nails = 4x Lockpick
A very simple recipe for a Lockpick. Remember, that Hammer doesn't disappear after the process of crafting - this means that one unit of this item allows you to create an infinite amount of Lockpicks (as long as you have Nails).
Any of the shoes + Nails = Winter Boots (invulnerable to a surface with Frozen effect)
Thanks to this recipe you can upgrade any of the shoes by inflicting a status that gives you invulnerability to Frozen effect - a character that runs on a Frozen surface won't trip.
Zaikk'sTalon + any of the Healing Potions = Poison Bottle
Thanks to this combination you can poison any of the Healing Potions - from now on it will poison, instead of heal. This recipe is very useful if you have an Undead in your team because they can only heal by using poisons - they will be able to have their own healing potions.
Zaikk's Talon can sometimes be found in enemy corpses, you can also buy it in a shop with crafting materials. The quality of the potion with poison depends on quality of a Healing Potion used in the process.
Ooze Barrel + any of the weapons = Poison Damage
Allows you to poison a weapon which gives it a few additional poison damage. You should remember that this effect doesn't overwrite other effects - this means that a weapon can deal both fire and poison damage at the same time.
Ooze Barrel can be used unlimited amount of time - you should place a barrel to one of backpacks of your companions so you can use whenever you want.
Poison damage go up with the character's level, starting from the moment of inflicting that effect on a weapon.
Sovereign'sOrb + PixieDust / Starfish = Holy Hand Grenade
A unique grenade that restores health (healing effect). What is more, this is an extremally strong weapon against Undead in characters with Decaying status because this grenade can deal a lot of damage to them.
Sovereign's Orb can be sometimes found in bodies of defeated enemies, you can also buy it from traders that sell crafting materials - the same goes for Pixie Dust. Starfish can be found on beaches and can be bought from traders.
Ooze Barrel + EmptyPotionBottle = PoisonBottle
Allows you to create your own Poison Bottles that are useful for healing Undead characters and getting additional gold - each Small Poison Bottle is worth 20 gold.
Ooze Barrel can be used unlimited amount of time.
Oil Barrel + Arrowhead = Slowdown Arrowhead
Ooze Barrel + Arrowhead = Poisoned Arrowhead
Allows you to create a special Slowdown Arrowhead that can be used for creating a Slowdown Arrow. The second recipe allows you to create a Poisoned Arrowhead that can be used for creating Poisoned Arrow.
You simply have to combine Slowdown / Poisoned Arrowhead with Arrow Shaft and create an arrow that you want.
Both Oil Barrel and Ooze Barrel can be used unlimited amount of time.
This Divinity Original Sin 2 Unique Weapons Guide lists all of the Unique Weapons . Tailors also craft runes and bags that can be used by any profession .
One our most anticipated RPGs of the year is finally heading out of Early Access and into full-blown release. As would be expected from the previous entry in this beloved role playing franchise, there are a whole lot of replayability elements to be found in Divinity: Original Sin 2, including a robust crafting system.
Divinity: Original Sin 2 includes some big changes to the series in terms of races, classes, spells, and stats. While some of the recipes will look familiar to those who played the first game, others have been tweaked considerably throughout Early Access. In this guide, we've broken out each and every recipe and its base ingredients from arrows to grenades to weapons.
Note that many of the recipes included below are interconnected, and a player will be rewarded for trying out new combinations. For instance, you need to be manufacturing certain types of potions if you want to reliably produce elemental arrows.
Although frequently lacking the area affect possibilities of grenades (well, unless you place something flammable on the ground first), many of the elemental and magical arrow effects can be just as useful, with knockdown and charming arrows in particular offering plenty of tactical options.
Note that you actually have to combine the base arrow shaft with the head for each type of arrow to get the final product (such as arrow shaft + slowdown arrowhead for a functional slowdown arrow).
Ooze Barrel (or) Intestines
Fire Resistance Potion
Water Resistance Potion
|Static Cloud Arrowhead||Arrowhead|
Small Air Resistance Potion
|Poison Cloud Arrowhead||Arrowhead|
|Necro Fire Arrowhead||Fire Arrowhead|
|Blessed Water Arrowhead||Water Arrowhead|
These are all pretty basic armor recipes, and not too many have been discovered -- so it seems like a good bet there will be more of these to find through trial and error.
|Handmade Leather||Threaded Needle|
|Handmade Cloth||Needle & Thread|
|Handmade Mage Armor||Needle & Thread|
|Handmade Chain Armor||Needle & Thread|
|Handmade Scale Armor||Anvil|
|Handmade Plate Armor||Anvil|
I can't stop laughing about making tomato sauce with a tomato and a hammer. But hey -- I guess when you don't have an immersion blender or a food processor, that's one way to get the job done. Note that some items, such as the pies, require the mobile kitchen to be properly cookedafter the ingredients are combined.
|Boiling Pot||Cooking Pot|
Mortar & Pestle
|Ingred Dough Pizza||Ingred Dough|
|Ingred Dough Cheese Bread||Ingred Dough |
|Water Bottle||Empty Bottle|
Cup of Milk
Cup of Milk
|Fries Rivellon||Cold Fries|
|Apple Juice||Empty Mug|
|Orange Juice||Empty Cup|
|Mobile Kitchen||Cooking Pot|
You usually want a steady supply of these on hand, both for straight damage and for causing effects on the ground, and they are cheaper to make than to buy.
|Love Grenade||Empty Perfume Bottle|
Pixie Dust (or) Honey
|Tremor Grenade||Empty Cannister|
|Thunderbolt Grenade||Empty Cannister|
|Terror Grenade||Empty Cannister|
|Razzle Dazzle Grenade||Empty Cannister|
Air Resistance Potion
|Chemical Warfare Grenade||Empty Cannister|
|Cluster Grenade||Empty Grenade|
|Nailbomb Grenade||Empty Grenade|
|Frost Grenade||Empty Grenade|
|Armor Piercing Grenade||Empty Grenade|
|Mustard Gas Grenade||Empty Grenade|
|Molotov Grenade||Bottle With Oil|
|Oil Flask||Empty Flask|
Each type of rune can be used to enchant weapons or armor to add various effects. Keep in mind that each type of rune can also be upgraded by combining them together (such as two small thunder runes becoming a medium thunder rune, two medium thunder runes becoming a large thunder rune, and so on).
How to actually enchant is super clear from the inventory. You have to switch to the crafting screen, then tab over to the Enchant section. Not all items are able to be enchanted either, as you need equipment with rune sockets, which don't become available until later in the game.
|Small Flame Rune||Wood|
|Small Thunder Rune||Water|
|Small Frost Rune||Water|
|Small Rock Rune||Rock|
|Small Venom Rune||Bone|
|Small Masterwork Rune||Livewood|
As with the runes, remember that you can get the next grade up of a potion by combining two of the previous types. For a medium healing potion, combine two minor healing potions, and so on.
|Minor Healing Potion||Empty Potion Bottle|
Penny Bun Mushroom
|Healing Elixir||Any Healing Potion Type|
|Small Magic Armor Potion||Empty Potion Bottle|
|Small Physical Armor Potion||Empty Potion Bottle|
|Minor Constitution Potion||Empty Potion Bottle|
|Minor Strength Potion||Empty Potion Bottle|
|Small Fire Resistance Potion||Empty Potion Bottle|
|Small Air Resistance Potion||Empty Potion Bottle|
|Small Earth Resistance Potion||Empty Potion Bottle|
Earth Tongue Mushroom
|Small Poison Resistance Potion||Empty Potion Bottle|
|Small Water Resistance Potion||Empty Potion Bottle|
|Minor Speed Potion||Empty Potion Bottle|
Wizard's Hat Agaric
|Minor Finesse Potion||Empty Potion Bottle|
|Minor Perception Potion||Empty Potion Bottle|
|Minor Intelligence Potion||Empty Potion Bottle|
|Altar Of The Black Rose||Empty Potion Bottle|
|Invisibility Potion||Empty Potion Bottle|
Yep, you can craft your own scrolls to cast spells, just like in the previous game. Here's all the scroll formulas we've found so far, but there's bound to be more added in the near future!
|Searing Daggers||Paper Sheet|
|Infectious Flame||Paper Sheet|
Claw (or) Antler
|Hail Strike||Paper Sheet|
Unknown Fish Type
|Healing Ritual||Paper Sheet|
|Steam Lance||Paper Sheet|
|Fossil Strike||Paper Sheet|
Piece of Rock
|Shocking Touch||Paper Sheet|
|Blinding Radiance||Paper Sheet|
|Chain Lightning||Paper Sheet|
|Dimensional Bolt||Paper Sheet|
|Storm Ethereal||Paper Sheet|
|Chicken Claw||Paper Sheet|
|Tentacle Lash||Paper Sheet|
From lock picks to pixie dust, these are all the random items you need that don't quite fit it any category but are essential throughout the game.
|Needle & Thread||Thread|
Bonedust (or) Moondust
|Voodoo Doll||Wooden Figurine|
Need an extra weapon but nowhere near a merchant? You can make some on your own, with stats tied to the level of the character performing the crafting.
Sharp Piece of Metal
Sharp Piece Of Metal
|Big Tongs Roped Together||Leather Scraps|
|Twig With a String||Wooden Stick|
|Toy Crossbow||Wooden Stick|
|Improvised Staff||Wooden Branch|
|Sharp Stone on a Stick||Wooden Branch|
Those are all the Divinity Original Sin 2 recipes we've discovered so far! Have you found any others, or noticed any changes to the ingredients post-launch from their Early Access counterparts? Let us know in the comments section below!
Need help with the rest of the game? Check out our other guides here:
Divinity: Original Sin 2 is an exceptional RPG, but that doesn’t mean mods can’t make it even better. With its robust editing tools and intuitive Game Master mode, expect to see lots of tweaks, new features and entire campaigns in the future. We’ll be updating this list over time, but we’ve already found plenty of helpful mods. Here are the best Divinity: Original Sin 2 mods so far.
Steam Workshop | Nexus
The pet pal talent is objectively and irrefutably the best ability in the game. Giving you the power to talk to critters, it’s an endless source of jokes, hints and hidden quests. By not picking it, you’d be missing out on many of the adventure’s greatest moments. This mod simply makes it a free ability, so you can use it straight away without being forced to pick between it and one of the many other handy talents. You’ll be able to blather away with Rivellon’s chatty animals to your heart’s content. An update to the mod also makes it affect everyone in your party, not just your character.
Steam Workshop | Nexus
Original Sin 2’s companions are all worth bringing along on your journey, adding elaborate personal quests to your journal that span the game and providing plenty of roleplaying opportunities. Unfortunately, with the maximum party size of four, you’ll have to leave at least two of them behind. The expanded party size mod, not surprisingly, lets you take all of them with you. There are some minor UI and dialogue issues, but nothing game breaking. Combat will be a bit unbalanced, however, so you might want to consider a higher difficulty.
Spirit vision lets you strike up a conversation with ghosts, opening up new ways to solve quests. It’s basically pet pal with spectres. Unlike pet pal, however, it’s an ability you have to cast, and it doesn’t last forever. This makes it easy to forget that there could be several more characters floating about. Infinite spirit vision keeps it on all the time, effectively making it a passive ability. If you’re in an area that’s haunted, there’s no faffing required, and you’ll notice right away. The original mod has vanished from Steam and Nexus, but this newer one comes with an expanded radius so you’ll see ghosts that are further away.
Steam Workshop | Nexus
Several skills in Original Sin 2 are exclusive to specific races and character origins. It’s one of the few restrictions in what is an otherwise very flexible, classless system. The origin and racial skill books mod makes these skills unlockable in the same way as all the others by turning them into skill books. This includes pet summons, so you’ll be able to make a custom character that can control Ifan’s wolf and the Red Prince’s dragonling, but it doesn’t include the abilities granted by Fane’s Shapeshifter’s Mask. The skill books can be found in specific book shelves. The mod is no longer being updated as of December 2017.
Steam Workshop | Nexus
This mod adds a whopping 50 new skills to the game. They can be mixed and matched with other skills or used to create Bard and Artificer characters. The Bard skills call to mind its D&D counterpart, revolving around buffing and debuffing, but the cherry on top is the weaponised lute you can get your hands on. Artificer skills are based around messing with items, like duplicating potions and cursing objects, handy both in and out of combat. Both of these skill sets are great for support characters.
Spears are kind of weird in Original Sin 2. They’re finesse weapons, but unlike daggers and bows, they don’t have any skills specifically associated with them . Unless you download the Tempest skill pack, that is. This mod gives spears piercing damage, bypassing armour, and also introduces ten spear-based skills that run the gamut from simple jabs to summoning an intimidating barrage of spears.
Steam Workshop | Nexus
If you’d rather kick off a campaign without building every single map yourself, the Chronicles of Divinity map collection adds 12 new maps for GMs to throw into their games or tweak to their heart’s content. The collection includes a dingy pirate’s cove, an ancient Elven forest and a prison filled with lava. More maps are being added, including an alternate version of Fort Joy. The maps all come from the in-development Chronicles of Divinity mod, an unofficial expansion to the main game that introduces new classes, quests and the ability to sail around in your very own ship.
Steam Workshop |Nexus
By reducing the AP cost of sneaking in the middle of a fight down to two, the combat sneak mod makes stealth a viable combat tactic. At 4 AP, it's normally too expensive to make it all that useful. You'll still need to watch out for archers who might spot you, of course, and you'll want to take advantage of cover and stay out of the red view radius while you're sneaking up on your targets or getting out of dangerous situations. This mod is particularly useful if you take the Guerilla perk, which increases damage by 40% when attacking from stealth.
Steam Workshop | Nexus
While the GM mode comes with a mountain of assets—everything from incidental props and window dressing to ships and castles— you can never have too many toys to play with when you're building your very own campaign. This toolkit expansion adds hundreds of items, both entirely new and stuff that Larian created but either didn't finish or left out of the final version. It also makes the maps larger and more customisable, letting you remove previously fixed elements like rocks and trees. Particularly handy are the empty maps that allow you to create custom areas for your campaign without the need to make them on the separate editor. The mod is still in development, but its creator has been fixing bugs. They recommend starting a new campaign rather than using it in a pre-existing one.
Steam Workshop | Nexus
Another new class mod, Void Knight introduces a slew of skills that combine martial and magical attacks that debuff any unfortunate enemies that get in their way. There are skills for strength-based warriors, including knockdowns, charges and leaps, but these are joined by magical abilities that summon shadows and transform the caster into a void dragon. It's a broad set of skills, but the void mark system lends the class some cohesion. Certain attacks apply a void mark on enemies, cursing them and reducing their resistances, and when the number of void marks on a target hits four it empowers that skill. You’ll be able to make a Void Knight in character creation, but you can also pick up the skills from a vendor in Fort Joy and, later, on the Lady Vengeance.
Steam Workshop| Nexus
If you’ve found the perfect set of armour but hate the colour, or if you desperately need to craft a sword in the middle of the woods, then the crafting overhaul mod has you covered. Along with more than 1600 new crafting recipes and over 550 new items, it introduces armour dyes, unique craftable gear, fancy elemental weapons and extra conveniences like portable crafting stations and bags. And you’ll also be able to get your hands on the grisly corpse harvester: a weapon that lets you harvest parts from the corpses of your fallen enemies. And why would you need body parts? To craft new items, of course. I suspect Fane’s a big fan of this nasty piece of kit.
This Divinity Original Sin 2 Unique Weapons Guide lists all of the Unique Weapons we've discovered so far, a picture showing the information.
Crafting and Blacksmithing are two helpful but optional Abilities characters can take. Characters can upgrade, repair, or outright create their own items, weapons, armor, spell scrolls, and more. Because money is hard to come by early, this can save you a lot of gold and keep your party well-outfitted for those difficulty early battles.
Once you unlock the Hall of Heroes in the Homestead (generally in Part 2 of the Walkthrough), you'll be able to hire additional heroes to journey with you. Therefore, one possible strategy is to not put points into Crafting or Blacksmithing with either of your Source Hunters. Let your Source Hunters spend all their Ability Points in their weapon, magic, or defenses as applicable. Instead, once you can hire additional heroes, put all of their points into Crafting or Blacksmithing (or both!), and just keep them inactive unless you need them.
The downside is that your characters won't be able to craft or repair in the field, which is an immensely helpful skill. Simple repairs to your gear only require a character to carry a repair hammer, so if one of your normal party members takes Blacksmithing and carries a Repair Hammer at all times, he will be able to repair gear for free even in the middle of a deep dungeon. Just keep an eye on your gear durability!
Creating a piece of gear from scratch requires ore, which can be smelted by dragging metal onto a blacksmith's forge. Forges are not portable, but there are many around; the first one you can find is out in the open behind the abandoned house in Cyseal. Repairing gear, or crafting normal items such as potions, do not need additional items to be crafted.
To craft most items, you only need to drag one ingredient on top of another. For example, to craft a simple Minor Healing Potion, you need a Penny Bun Mushroom and an Empty Potion Bottle. To craft it, simply drag either item onto the other. Assuming your Crafting level is high enough, the item will be created. If your level is not high enough, you will be informed as such. Blacksmithing, including repairing gear, works the same way.
Some recipes require combining two of the same item. For example, to create a Medium Healing Potion, you must combine two Minor Healing Potions. If you have multiple Minor Healing Potions, they are likely stacked on each other. In order to combine them, you'll need to split the stack. To do this, hold SHIFT, then click-drag the Minor Healing Potions into an empty inventory slot. You'll be asked how many you want to put in the new slot. Then, combine the two stacks, and you'll prompted to either combine the stacks or craft something better, assuming your level is high enough.
Around the world, you may find recipe books. Double-clicking a book will spawn a “Recipe Unlocked!” message, and the recipe is copied to your journal. You can then sell the book, and the recipe will be retained. Further readings bring no benefit.
That said, most recipe books are not required to craft. As long as your respective level is high enough, you will succeed in the crafting. Failure is only possible if your level isn't high enough, and even if it's not, your ingredients are not lost.
Note that some incredibly high-level items will need recipe books.
We'll do some of the heavy lifting for you here. On the next few pages are several recipes sorted by crafting level. If we missed any, please add them to the wiki!
Why is there such craft if there no use for it? i could believe if i can craft some kind of blue or purple quality items, but there is only grey, what is.
ArashirrDecember 28, 2018 1:33 AM
It does not approach me.
MazutDecember 23, 2018 11:07 AM
Let's talk on this question.
MikazuruDecember 25, 2018 10:08 PM
The authoritative answer, curiously...
TunrisDecember 29, 2018 12:47 PM
You commit an error. Write to me in PM, we will discuss.