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Ffxiv how to craft high quality ingots

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Ffxiv how to craft high quality ingots
June 07, 2019 Books 3 comments

SuitIng up forShadowbringers?
ARMorsmith leveling 70 to 80!

If you’ve been here before and need quick navigation:
ARM Leveling Guide – Navigation:[0-15] | [15-35] | [35-50]
[50-60] | [60-64] | [64-70] | [70-80]

Tired of getting beat up and decided to make your own armor, huh? Let this Armorsmith Leveling Guide help you find your way! Hopefully, your journey to 70 won’t leave you with dents!

First page is very long – but you can use our quick scroll to: Basics | Leveling begins!

Before you begin…

Where is the Armorsmiths’ Guild? How to become an Armorsmith?
You can become an Armorsmith by visiting the Armorsmiths’ Guild in Limsa. If you have at least L10 in any combat class – you’re good to start hammerin’!

Ok, so we’re in the middle of updating ALL crafting guides –
We recommend the use of a few guides during your leveling process,
in varied current state of usefulness:

Armorsmith Levequests List: A table featuring all levequests for ARM 01 to 50.

Crafting General Leveling Tips: This guide was made back right after beta. It’s not updated, but it’s missing two key features: Ixaland Challenge Log. (Old but still useful)

Crafting Gear Guide: is still useful, but written a long time ago. It’s messy but contains a great table as to when you can and should update core pieces. (Old guide, kinda messy)

Armorsmith Class Quest Item Reference:

ARM 01: Bronze Ingot
ARM 05: 3x Bronze Hoplons
ARM 10: 12x Bronze Plate
ARM 15: Decorated Bronze Barbut, Bronze Buckler
ARM 20: Iron Hoplon (Materia-Enhanced)
ARM 25: (HQ) Steel Ingot
ARM 30: (HQ) Steel Chainmail
ARM 35: (HQ) Steel Frypan
ARM 40: (HQ) Mythril Cuirass
ARM 45: (All HQ) Mythril-plated Caligae, Reinforced Mythril Elmo, Mythril Sollerets
ARM 50: (HQ) Cobalt Haubergeon (Melded with: Heaven’s Eye III Materia)

Just use the above as a quick reference if completing multiple Armorsmith class quests at once. 50 to 60 is found in that segment of the guide.

How to use this guide?

Each listed tier has some self-explanatory sections such as:

  • Next class quest Item required.
  • Relevant Armorsmith levequest locations.
  • ARM Levequests items discussion (tier specific).

We will be using a few amount of ‘codes’ here to make your life easier, as long as you understand them.

  • [H] : HOMETOWN, which in ARMs case is Limsa.
  • [L] : LOCAL levemete. This changes every tier.
  • [C]: COURIER LEVE. From [H] to [L].
  • [RC] : REVERSE COURIER. From [L] to [H].
  • [R] : REPEATABLE , or a “Triple”.

Basic [H] and [L] leves are the BASELINE for value. [C] and [RC] give more than the basics, but require travel time. [R] gives the most of all, but is a massive time and material sink.

In this guide, I will try to recommend the best levequest for each type.

Useful links to have open: ARM Leves List | DoH Gear Guide

 

Ixal Beast Tribe Daily Quests: Bonus Crafting/DoH EXP !

Putting it here to remind or notify you that such a thing exists, but:

I SUGGEST USING THESE ON CRAFTERS L15+ (use on low level if forced)
Since the early levels are quite easy. (But you can unlock it asap)

Starting Quest: A Bad Bladder
NPC & Location: Scarlet at New Gridania (9, 11)
Prerequisite MSQ:Pursuit of the Past

These dailies are best used to push past “bad tiers”, or simply on your highest level non 50 crafter. I suppose you can also use them on crafting classes which are lagging behind for one reason or the other.

If you’re super fresh and have all low level crafters, and happen to unlock it early – you CAN do them now. While I don’t recommend it, I suppose it’s better than them just disappearing!

Armorsmithing 0 to 5: The beginning!

[H] 1x Bronze Skillet: NPC BUYABLE MATERIALS
[H] 3x Bronze Ingot: NPC BUYABLE MATERIALS
[C] 3x Bronze Plate: Recommended due to large EXP.
[RC] 1x Bronze Alembic: Recommended due to large EXP.
[L] 1x Bronze Hoplon: NPC BUYABLE MATERIALS
[L] 1x Bronze Rivets: NPC BUYABLE MATERIALS

“What is the Courier, Reverse Courier Cycle?”
A courier levequest starts from your Hometown (in ARMs case: Limsa) and ends in the local levemete (in this tiers case Red Rooster Stead). The idea is to get, complete, get, complete in a circle to maximize the EXP of your travel time.

So ARM 01 tier – it’s getting the quest from Limsa to submit 3x Bronze Plate in Red Rooster Stead, then taking the reverse courier quest from Red Rooster Stead and then submitting 1x Bronze Alembic in Limsa. This is one of the best ways to get out of the early tiers.

“How do I get to Red Rooster Stead!?”
It’s a non-aetheryte town outside Limsa. Just click on the Limsa Aetheryte, choose Tempest Gate (Lower La Noscea) then walk towards Red Rooster .

The other way to spend leves in these low tiers is to “spam the best single leve”. In this tiers case, is to buy materials from the ARM supplier and craft>submit Bronze Rivets in Limsa.

ARM is a bit special… You can begin your early levels (and subsequently the beginning of every tier) by crafting as many Bronze Ingot/Rings/Rivets and Plates as soon as they’re available to craft. Even quick synthing 20-99 of each shouldn’t be too expensive. This method is great to preserve your much needed levequests and should be taken advantage of in this early phase (for a tiny trade off in gil). In case you’ll ignore this little section, don’t worry – I’ll be sure to repeat myself in future tiers, hehe.

Like I said, you can do this much easier/lazier if you buy completed Bronze Ingots from Limsa Lower Decks (8,11).

Armorsmith 05 to 10

All levequest items below have 100% NPC Buyable Materials.

[H] 1x Bronze Barbut: Unnotable.
[H] 1x Bronze Haubergeon: Unnotable.
[C] 1x Bronze Sallet: Recommended.
[RC] 1x Bronze Chain Coif: Recommended.
[L] Bronze Scutum: Unnotable.
[L] Bronze Sollerets: Recommended.

Again, reminding you about my comment about Ingots/Rings/Rivets/Plates from previous tier.

Courier  <-> Reverse Courier cycle: Nothing noteworthy here, again, the mats are all obtainable from ARM supplier.

Or the best single:While the cost between the choices on singles is irrelevant, Bronze Sollerets win in the least hassle department.

Armorsmith 10 to 15

All levequest items below have 100% NPC Buyable Materials.

[H] 1x Iron Skillet: Unnotable
[H] 1x Bronze Plate Belt: Unnotable
[C] 1x Bronze Sabatons: Recommended.
[RC] 1x Bronze Gauntlets: Recommended.
[L] 1x Brass Alembic: Unnotable
[L] 1x Amateur’s Skillet: Recommended.

Again, reminding you about my comment about Ingots/Rings/Rivets/Plates from previous tier.

Courier  <-> Reverse Courier cycle: Nothing notable about the items here… Both of them have materials that are available from the ARM Supplier.

Or the best single: Amateur’s Skillet is the easiest to craft and least hassle amongst the bunch here. While it doesn’t really matter which single you choose here, Skillet definitely wins by a few inches.

Summary of this chunk

Courier / Reverse Courier is best in early tiers

Level 1: Bronze Plate [Limsa] / Bronze Alembic [Red Rooster Stead] Level 5: Bronze Sallet [Limsa] / Bronze Chain Coif [Red Rooster Stead] Level 10:  Bronze Sabatons [Limsa] / Bronze Gauntlets [Swiftperch]

Of course, we also can recommend the best singles:

ARM 1 Leve Recommendation: [H][1] – Bronze Skillet
ARM 5 Leve Recommendation: [H][1] – Bronze Barbut
ARM 10 Leve Recommendation: [H][1] – Iron Skillet

ARM Leveling Guide – Navigation:[0-15] | [15-35] | [35-50]
[50-60] | [60-64] | [64-70] | [70-80]

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Okay, I’m also gonna make a last post, since the amount of text is getting tedious and I want to provide a reasonable insight about the game, so I’ll try to answer all questions I see and think might be unanswered yet:

Raw materials (minerals) are needed. Mining is an extremely boring and low profit activity

Mining, Gathering and Fishing in FFXIV is a matter of taste. Some enjoy it a lot, others hate it. It is a low- to medium profit business ranging from somewhere between 50k up to 1.5 million per day of gathering, from my experience.

minerals cost is about 70% of total final product cost

Yeah, depending on the item you are crafting material costs range from 30-200% of the price of the final product, because nobody can monitor all the items on the marketboard, since in FFXIV there are currently 2.651 different crafting materials in the game and all their prices fluctuate a lot.

Newbie crafter buys minerals and crafts basic components (say, some screws, plates and alike simple details).

In FFXIV it is quite the opposite. Newbie crafters mostly cannot even afford even the cheapest stuff, so they gather everything themselves. It is actually the high-end crafters, who are sitting on a ton of gil, who just burn their gil for crafting mats out of laziness, when they need something, since Gil is pretty unimportant in the game.

it takes some half a hour to buy minerals, transfer them to manufacturing plant

In FFXIV you simply go to a market board and simply buy the listing instantly, as if the vendor would be standing right in front of you.

Average crafter comes and does almost the same, just he buys basic components and crafts more complicated parts like circuitry and mechanic blocks. This activity requires more skill training (say, Industry V) and lets him sell him product at 850 mil, having 100 mil of profit per half a hour.

Yes, that’s how most of the crafters do it in FFXIV. I can tell you a tale from my casual days of crafting:
When I didn’t have that much gil (only in the 500k range), I only bought items, where I would spend no more than 50k in total. Nowadays, where I’m sitting on about 1-5 million on average, I occasionally buy stuff in the 50-200k range, but I’m still somewhat stingy, even though I could make several millions over a few weeks, but why would I, since it’s unnecessary?

Finally, professional manufacturer buys it and produces actual guns. It requires crapload of skills (say, Industry V + Science V + Electronics V + Engineering V), but then again he receices 150 mil of profit per the same time.8

In FFXIV it requires both a lot of skill / a great bot like Miqobot and a crapton of RNG luck to get your gear to the point, where it can consistently craft what you want.

Now take into account that average profit of an experienced pilot (mission runner, pirate hunter, anomaly scanner and so forth) usually stays at 100 mil/hour level

The majority of FFXIV players only have about 300k-2million gil on average. There are only so many people who have 10+ million, up to several billion gil, because maybe only 5% of the playerbase does absolute high end crafting and the products of those high-end crafts are mostly just bought in bulk by the same rich players, who want a shortcut at the beginning of each even patch, where the gear level increases and a new raid is released. Those players however are, as I already said, not many and once they bought their stuff, the market drops a lot.

This part is quite logical, actually. Low demand for an item = everyone has as much as they need

You mentioned a key point there: There is basically low demand on every item in this game, because you can get almost everything without ever spending a single gil. With “high demand”, like on the buff pots I mentioned before, I mean that the players, who don’t have crafters leveled themselves, don’t have friends who can craft and go into high-end raiding. Only about 20-30% of the whole FFXIV community actually raids and only about 10-20% of those actually tryhard in raiding, so they need pots. And only about 30% of those have no other means of obtaining buff pots, than the marketboard.
So all in all, we’re talking about only 1-2% of the whole game community actually needs those pots from the marketboard and this is already considered something, that it on high demand.

Of course, there are greedy (/stupid) players who follow [newbie] rule: “I should do the whole chain all by myself, to never buy anything!” They think they maximize their profits this way, lol. In reality, though, they just waste playtime doing things far below their potential level. I mean, for real, why would sane experienced crafter mine for 35 mil/hour if he can craft for 300 mil/hour?? The “minerals did not cost me anything because I’ve mined them myself” argument is but utter bulls**t, because they goddamn had cost measured in RL HOURS!

The thing is, that to work that way in FFXIV you need a huge gil base to begin with. Only maybe 1% of all players has the means to do so. So by this logic the only way you could apply your system to FFXIV would be to get a max level, fully geared, all unlocked high-end crafter, which takes months to do, amass several hundreds of millions of gil in the first place, which would also take a few months at first and then you can start your system.
And if anything happens, that gets you banned, all that work until then is wasted.

I mean, if this game holds an absolute record of 24 hours to complete main plotline, then probably I’ll manage it in some 36 hours with every new account once I learn the game.

This is just the main scenario quest. To summarize, what you need to unlock, to reach that peak crafter/gatherer level, here’s a list:

1. Finish the Main Quest – as you said, 36 hours. That’s reasonable, but it’s mind-wrecking, since Miqo cannot do that and I have no clue, which dirty code-injecting bots can do so
2. Level all the crafters and gatherers to max-level. When you already have 1 character with all of them maxed, you can boost one crafter on the next character up to max level in 2 hours. All the others take several hours, if not days. With Miqobot I’d estimate, it takes about 40-60 hours to purely grind one crafter to max level, if you have written the necessary scenarios. So all in all, it’s about 440-660 hours for each character, where you wanna level everything. 3 weeks, just for the grind on one character.
3. Get a set of high-end gear. Again, if you already have one fully equipped character, it takes about 6-10 hours to gather all the materials to craft a high-end gearset for the crafting/gathering jobs (gear is shared across all crafters and across all gatherers, so you just need 2 sets per character). You can also simply buy the gear for about 4-8 million gil.
4. Meld materia into it. This is the most costy and since it’s purely based on RNG it can (realistically) cost you somewhere between 10-500 million gil. Most players do this via weeklies, where you get 3-9 materia over a period of a few months, so they don’t have to spend gil (you need somewhere between 60-2000 materias for this).
5. Buy all the folklore/mastercraft tomes to unlock the gathering nodes/recipes (bought via an untradable collectable currency). This can take about 2-3 days, if you’re grinding it all via Miqobot, non stop.

Geeeez… that’s 8 retainers x 20 listings x 99 per listing = about 16,000 items to sell daily MAX?

Nope. It is 2 retainers (+ about 1-2$/month per extra retainer up to 8 per user account) x 20 listings x 99 per listing at any time. Once someone buys something from you at the marketboard you can instantly go to your retainer and list a new item.
However the frequency on how fast items sell fluctuates a lot. I have a broad variety of “high-demand” items on sale at my 3 retainers and I play the marketboard a lot (checking my prices, undercutting, etc.) and on some days I sell 4-6 items per hour, while on other days I sell like 0-2 items every 4 or so hours.

So if one aims for at least 16 mil gil daily, (s)he should just dump any item of value less than 1000 gil into trash can / sell to NPC vendor? Now that’s really fun news…

Yes. That’s pretty much how things roll in FFXIV. I’d say, if you wanted to make 16 mil gil daily you’d need to sell items, where the bulk you are selling ranges from somewhere between 50k-300k gil and those have to be really high-demand or extremely rare items. Achieving 16 mil per day on average would be crazy. Even good market board players might only earn like 5 million daily, from my estimation.

GMs are really killing free market in their game. Thanks bunch for info, too!

More like the devs and less the GMs. They implemented a ton of gil sinks and kept the worth of gil at a very low bar, so no one is really reliant on making a lot of it. Even the most expensive things that exist in this game, which are large player housing plots cost “only” somewhere between 30-50 million gil, plus it’s a one-time buy and they are extremely limited (I think only 300-400ish big plots per server).
And before you ask: Reselling those doesn’t work anymore in FFXIV. Until about a year ago you could buy a plot and sell it to other players for a fortune, by giving up your plot, while they were standing there to buy it instantly, once it is freed. Now, when you give up your plot it gets a random, invisible timer ranging from a few minutes up to several days, where it randomly becomes buyable again, so nobody buys houses from other players anymore.

So THE question pops up insta: why does nobody do that?? Is it that hard to smelt? Does it require lots of time? Maybe the rest components are not really that easy to get? I mean, heck, there has to be some logical reason

Yes, yes and yes.
First of all, it is hard to craft them. Here is a video of someone crafting an evergleam ingot in High Quality. Miqobot is a bit faster, but you’re still looking at about 2-3 minutes to craft a single evergleam ingot in HQ.
Secondly, as I mentioned, one of the 3 components of that ingot is Gyr Abanian Carbon Rods. You can only buy them for ridiculous prices on the MB (which almost no one does) or via an untradable currency, that you obtain for doing any max-level instanced content. Grinding that currency is extremely slow, but it’s something everyone does automatically by simply playing the game normally.

Can you sell these ingots at this price in bulk? Say, 100 ingots per day? 200? 300?

No. You need those ingot to craft for entry-level raiding gear (which is an alternative to grinding equal gear from casual content over a few weeks) and for a full set you need about 6-12 of them. No one would buy more than 10 at once. Those ingots sell about 5-20 listings in total per day, per server and most people list single ingots up to 3’ish ingots per listing, so even if everyone bought all of them from you (which is highly unlikely due to undercutting), you’d be making about 300k-1.3m per day on those. More realistic would be 90-180k per day.

So, does it mean you can earn some 1 mil/hour right after content patch comes out, but just some 50k/hour right before the next patch?

As mentioned several times before, you can’t make estimations of per hour profit in FFXIV, as the demand is unbelievably volatile. Daily profit is a better option. If you know what to do, what to sell and you’re fast in providing the necessary items, you can make somewhere between 10-40 million per day the first few days after an even patch launches. When a new expansion releases, you can even make 20-2200 million gil per day via crafted, glowing boss-weapons for the newly released jobs and the materials needed to craft those.
But be aware, that during these days, the undercutting is extreme. Such an item might start out at 30 million gil per item, but within a few hours its price drops to about 6 million per piece and 2 days later it’s at 1 million per item. And this is mainly, because everyone sees those ridiculous prices and everyone crafts the items, trying to get a piece of the cake, while almost no one buys them. Maybe 2-5 of those get sold for those horrendous prices within the first few days.

Look, what’s the point of undercutting by 1 gil?

Simple: If you undercut an item by 1 gil, you move up in the list on the marketboard. Items on the MB are sorted by price per piece. Not by price per bulk. And players always buy the cheapest one.

I’d rather undercut by 30%

And the instant you do that, one of those players, who only undercut by 1 gil undercut you instantly and instead of your item being sold, their item is sold first. And everyone else’s items that undercut you by 1 gil. The only thing that happens, when you undercut by 30% is, that you annoy other players and they still undercut you.

this way I earn 70% * 6 = 420% compared to your 100% * 3 = 300%. Someone undercuts me? Fine: I let him sell his stuff at 70% minus 1 gil, then sell mine at 70%. He sells his loot, but I fail to sell mine?

No. You simply don’t sell your items at all, because several players play the market board like that and you get undercut within a few minutes by 10 different players, who are playing the market board. The problem here is, that there is more supply than demand, for anything.

it’s the only viable option in a world full of inflation

The point you are missing is, that FFXIV is not a world full of inflation, like other MMOs. Quite the opposite: It’s a world with a massive deflation. Items get cheaper every few minutes, because gil is almost meaningless. Maybe there is a connection between Japan’s deflation and FFXIV’s deflation 😛
Back to the topic though: As I said before, the majority of players only has somewhere between 500k-3 million gil, while only a small percentage has somewhere between 3-15 million and only less than 0.1% of the playerbase has a huge amount of gil, since it is rather pointless to have much gil in this game.

Tad worse, but not as bad as in BDO, hehe… You should play EVE some day 🙂 and enjoy BASE tax of 1%, which is reduced with skill down to 0.5%!

I don’t actually care about the tax in FFXIV and I doubt anyone really does.

Now probably one of the most important questions pops up: is there a way to check official info – number of players per world (to choose really populated one)?

No, there is no official info. The most accurate census however is the census made by a Japanese player called LuckyBancho. While ffxivcensus bases its numbers on the completion of a certain recent main scenario quest (which is pretty inaccurate), LuckyBancho bases his quest on 3 factors:
– the character’s levels and experience values have changed since the previous survey, or
– the character’s number of minions or mounts possessed must have changed since the previous survey, or
– the character is newly created since the previous survey

According to his census in January there were about 608,000 active players worldwide, across all servers (there are 66 different servers in the game). Here is a link to a translation of his data. There you will also find things like active player count per server, etc.

Oh, and there is also a related question: how much time have passed since the last addon / left until the next one? Maybe such poor market activity and volatile market has something to do with game world being in dormant state while waiting for the next addon?

A bit simpler to read, than how Carl explained it: FFXIV follows a strict patch schedule:
1. Expansion gets released.
2. 1 month later the first raid tier gets released (equipment level is increased and raiding starts)
3. 3 months later the first odd patch is released (catch-up patch with only new untradable gear so casuals can catch up to hardcore raiders)
4. 3 months later the next even patch is released (equipment level is increased and new craftable gear for raid-entry is released)
5. 3 months later the next odd patch is released (same as above)

And as Carl explained, there are 3 even major patches (X.0, X.2 and X.4), where you can make quite some profit from crafted gear and pots/buff food and 3 odd major patches (X.1, X.3, X.5), which only serve as catch-up period for casual players. The next even patch comes with the new expansion in early July, as others have already mentioned, so if you start now, you might get to an endgame level, to already make some profit, when the xpac launches.

You are right; but still, I understood enough to at least give this game a shot, hehe. I guess now I try it myself and continue learning from my own experiences…

This is actually the best thing you can do. Only this way you can make a realistic evaluation on the game, if it’s worthwile for you.
Also, feel free to share information you gather with us. We also share valuable information here and provide pretty useful community-made tools for efficient botting. Also, if you ever need a specific scenario for something, also feel free to ask nicely for it. Surely one (most likely Lyfox, as he is pretty much our biggest contributor here) might help you out.

This is true for nearly every game; though, my targeted audience is far from an average player 😉 It’s more about rich arrogant pricks who do not want to learn the game, do not want to create something by themselves (let alone to wait) – they just want PayToWin button, hehehe… which I can gladly offer!

Yeah. The only problem is, that FFXIV has no real ways of pay2win. It’s more like a pay2GetASlightShortcut, but winning is only accomplishable through effort.

So basically the only thing I need is to find such areas, corner prices there (i.e. make it low enough so nobody would undercut me) and then farm materials and craft these items until next addon comes, no?

Someone will always undercut you, unless you lower your price so extremely, that you are making only 5% profit, which is not worthwhile.
And no, not until the next expansion, but until the next patch with increased gear tier, which is every 6 months.

If you really want the best way to make gil consistently, in my opinion it would be:
Gather the materials and craft a truckload of infusions (about 1000 of each (strength, intelligence, dexterity, mind – no one uses vitality) and keep about 75% of all your retainers selling those in packs of 3-9. That way you sell them pretty quickly and consistently. Check your retainers every 30-60 minutes and undercut people by 1-100 gil. 20% of your retainers should be selling crafted raiding gear, which is hard to sell, but when it sells, it makes a pretty big profit. 5% of your retainers should be selling rare niche items with low supply and high prices.
If you can keep that variety of high-demand items, raid-entry items and rare items supplied at all times, you’ll be consistently making gil. I’d estimate around 2-15 million gil per day, per character over the course of a full patch cycle. Calculate what kind of profit you’d be making that way.

No congested EU servers 🙁 life is pain… but thanks anyway!

The most active EU servers are most likely Ragnarok and Shiva.

So that’s about 100k gil per day? Not that much… but maybe that’s because of low population of your server, dunno.

Yes. The only profitable way of making gil with shards is, as was mentioned before, by creating armies of accounts with stolen credit cards, fraud, etc. and mass-farming them with about 100 characters simultaneously.
This is only possible, because you can farm shards from level 1 on, without getting anywhere into the game. However, with only a handful of accounts you’re definitely better off getting them all to endgame and making the more complex, but bigger profit.

So right now it is neither best time to farm/sell, nor worst, it seems… while “10-50 mil/day” scenario was probably assuming the best days (i.e. right after new addon was released).

It is one of the rather worse times to make a profit, but the best time for someone with your mindset to get into the game, learn how it works and prepare your characters for the next big profit boom, which is July this year.

Phew… Took me about 2 and a half hours to write this post, gathering all the data, making up my mind about individual topic, etc.
I hope I gave you some more useful insight now and answered most of your questions.
With that said, I wish you good luck and effort to get into the game. Keep us updated about your thoughts and experiences, since you’re the first one to voice that mindset here and it would certainly give us some new insights.

Macros in FFXIV can be used for a variety of purposes, Next lets look at a crafting macro that's saved me alot of time and effort to craft "High Quality Iron Ingots".

Synthesis (colloquially crafting) is a major gameplay feature, mechanic and term in Final Fantasy XIV: A Realm Reborn carried over from the original release. It is tied heavily to the Armory System, being the function of Disciples of the Hand, and can be used to craft weapons, armor and tools, and many other products.

Synthesis is not required for the Main Scenario Quests, and is therefore optional, but can earn the Adventurer a lot of gil and allow them to craft equipment for their own classes. While it is likewise not necessary, leveling up a Disciple of the Land class allows the items for Synthesis to be more easily acquired.

See also: Synthesis

Process Edit

Synthesis is begun from the Crafting Log, and any Disciple of the Hand class can perform synthesis as soon as their appropriate tool is equipped. Other than the tool, Synthesis requires materials and crystals to function.

Classes Edit

The following classes are Disciples of the Hand and can perform Synthesis:

Name Proficiency Cross-class abilities
Alchemist (ALC) Can transform materials into potions, elixirs and various stat buffs; can create wands for Conjurers and books for Arcanists. Tricks of the Trade, Brand of Water, Comfort Zone
Armorer (ARM) Works with metals to produce metal armor; can create plate armor for tanking classes, scale armor for tanking classes and Lancer, frying pans for Culinarians and alembics for Alchemists. Rapid Synthesis, Brand of Ice, Piece by Piece
Blacksmith (BSM) Works with ores and metals; can create knuckles for Pugilists, swords and daggers for Gladiators, two-handed axes and for Marauders. For crafting classes, they can create hatchets and scythes for Botanists, pickaxes and sledgehammers for Miners, knives for Culinarians and Leatherworkers, hammers for Goldsmith, Blacksmiths and Armorers, saws and hammers for carpenters, pliers for Armorers, mortars for alchemists, awls for Leatherworkers and files for Blacksmith. Ingenuity, Brand of Fire, Ingenuity II
Carpenter (CRP) Works with lumber; can create bows for Archers, staves for Conjurers, polearms for Lancers, and Macuahuitls for Gladiators. In addition, they can create wooden shield for casting classes, and fishing poles for Fishers, grinding wheels for Goldsmiths, spinning wheels for Weavers and clogs for crafting classes. Rumination, Brand of Wind, Byregot's Blessing
Culinarian (CUL) Works with items from various crafting classes and reagant items to create food, which can be consumed to gain buffs. Unlike other crafting classes, they do not make gear for other classes, but the buffs the food provide can be helpful in many situations. Hasty Touch, Steady Hand II, Reclaim
Goldsmith (GSM) Works with gems and metal; can create accessories (rings, earrings, bracelets and neclkaces), staves and scepters for Thaumaturges, needles for Weavers and headgear such as circlets and spectacles for casters and crafters. Manipulation, Flawless Steel, Innovation
Leatherworker (LTW) Works with hides, furs and pelts to create leather-based armor and equipment; can create armor for Pugilists, Rogues*(shares most of its armor with Pugilist)Lancers and Archers, in addition to gear for gathering classes. They can also make hand-to-hand weapons for Pugilists, shields for casters, rings and necklaces for gatherers and rings for many other classes. Waste Not, Brand of Earth, Waste Not II
Weaver (WVR) Works with fabric and fiber to create cloth-based equipment; can make gear for crafting, gathering and caster classes, in addition to light armor with strength and dexterity. Careful Synthesis, Brand of Lightning, Careful Synthesis II

Crafting Edit

Crafting is begun by selecting the recipe from the Crafting Log, and then selecting the Synthesize option. Once the Synthesis has begun, the crafter will take actions to finish the final item. Each action depletes an items' Durability stat, but there are several abilities which can restore Durability. They can either increase the Quality or the Progress. Many actions cost CP to use. The Quality at completion will determine the odds of an item becoming High Quality when synthesized. Quality lies on a scale, where the odds of a High Quality synthesis is not increased by much until after half an item's Quality is gained, at which point the chance will rise much more rapidly with Quality increases. The Quality is generally increased when aiming to achieve High Quality, but quality increases will provide a bonus to experience gained upon completion. As a result, those leveling their crafting classes are encouraged to aim to increase Quality as much as possible, even if not aiming for a High Quality synthesis.

Abilities Edit

There are a set of abilities that are shared across all Disciples of the Hand class, however each class has different cross-class abilities which can help in getting items to High Quality. For this reason, it is advisable to level multiple classes, instead of just one. Abilities that are shared across all classes have different icons depending on the class.

The following abilites are shared across all crafting classes:

Name Effect CP
Basic SynthesisHas a 90% chance to succeed but provides 100% of the effect of Craftsmanship 0
Standard SynthesisHas a 90% chance to succeed but provides 150% of the effect of Craftsmanship 15
Basic TouchHas a 70% chance to succeed but provides 100% of the effect of Control 18
Standard TouchHas a 80% chance to succeed but provides 125% of the effect of Control 32
Advanced TouchHas a 90% chance to succeed but provides 150% of the effect of Control 48
Inner QuietIncreases Control for every successful Touch action thereafter 18
Steady HandIncreases the success rate of the next 5 actions by 20% 22
Great StridesDoubles the effectiveness of the next Touch action within the next 3 actions 32
Master's MendRestores 30 durability 92
Master's Mend IIRestores 60 durability 160
ObserveDo nothing for 1 step 14

In addition to these are cross-class abilities. These are abilities unique to each class upon acquiring them through levelling them up, but can be equipped by any class. Each class has three cross-class abilities, learnt at levels 15, 37 and 50. Cross-class abilities are listed above.

Mechanics Edit

CP Edit

Each Adventurer has a set CP, or Crafting Points. The CP will decrease when abilities are used, and once the CP runs too low, certain abilities can no longer be used. For this reason, it is wise to be conservative with CP, particularly when lower levelled. CP replaces MP of Disciples of War and Magic classes, and replaces GP of Discples of the Hand classes.

Attributes Edit

There are only two attributes which help with Synthesis, both of which gear, materia and levels increase like other attributes:

Attribute Effect
CraftsmanshipIncreases the amount of progress that can be gained when using abilities such as Basic Synthesis, and helps finish the item faster.
ControlIncreases the amount of Quality that will be gained when using abilities such as Basic Touch. Ideally, both stats should be raised as high as possible to make the process much faster, as this allows the Adventurer to gain more value for each ability that uses up Durability, in addition to more value out of their CP.

Values Edit

When beginning Synthesis, items have different values which can be raised or decreases:

Value Effect
Durability Indicates how many more abilities an unfinished item can sustain before it breaks. Durability can be increased - or the loss of it reduced - in order to allow more abilities to be used beforehand. 10 Durability is lost with the use of each ability, which can be reduced to 5.
Progress Indicates how far an item has gone before it can be finished. If an item runs out of Durability before the Progress bar is filled, the process will fail; the items can be lost if the process fails, but this is not guaranteed, and using the ability Reclaim can raise the chance of the ingredients not being lost to 90%. When Progress is full, the item is always completed, so it is best to increase Quality as much as possible beforehand.
Quality Indicates the chance of an item being High Quality or how much EXP bonus will be gained from the finished product. This should ideally always be increased as much as possible to increase the EXP earned and increase chance of HQ product. For Collectable Synthesis (see below), this determines the masterpiece's rating.
Condition Is not a bar that can be raised or a numerical value like the others, but can either be "Excellent", "Good", "Normal" or "Poor". It effects the increase in item quality when using the Touch commands. Excellent gives a large bonus to Quality and has a 10% chance of occurring and will only occur after Normal condition; Good gives a moderate bonus and has a 25% chance of occurring and only after a Normal condition; Normal gives no bonus; Poor reduces the increase.

High Quality Edit

Upon beginning the Synthesis process, there will be an initial Quality value assigned to an item, based on whether or not the ingredients used when beginning Synthesis were High Quality or not. By raising the Quality of an item using abilities, the Quality bar will be filled more. In addition to the bar, there is also an HQ and percentage below it. This is the chance for the item to be High Quality when Synthesis is finished. The goal is to raise this bar as high as possible, as this will increase the chance as well as the EXP bonus. It is possible, but in many cases difficult (particularly higher-level recipes), to fill the bar and achieve a 100% chance for an item to be HQ.

Some items cannot be made into high-quality (such as dyes and furniture), and are marked as such in the Crafting Log. The Quality achieved will still affect EXP awarded however.

Quick SynthesisEdit

Many recipes allow quick synthesis, which automatically produces items in a batch based on amount of ingredients available. This process can speed up the creation of components (such as ingots), but each item only has a slight chance to be high-quality (regardless of quality of ingredients), and has a slight chance to fail.

Some, such as Master recipes (marked with a star), do not support Quick Synthesis.

Desynthesis Edit

Item Desynthesis allows any class which has unlocked it to break pre-existing items down to make different ingredients used in Synthesis. Weapons, armor, tools and other items can be Desynthesized to produce the ingredients which originally created them. Each Disciple of the Hand class has its own skill level for Desynthesis, which affects the chances of its success and the amount of materials yielded. Skills for Desynthesis are independent.

Item Desynthesis is unlocked after completing the QuestGone to Pieces in Ul'dah, and requires a level 30 Disciple of the Hand class.

CollectablesEdit

In Heavensward, high-level crafters can create "Collectable" masterpieces for Rowena's House of Splendors, which can be traded for EXP, gil, and Crafters' Scrips. The items requested often changes each real-life day, and each has a minimum rating to be eligible for trading.

The "Collectable Synthesis" ability must be active for items to be created as such. Please note that "Collectables" cannot be equipped, traded, or sold for gil (but can still be desynthesized), and cannot be stacked in inventory. A Collectable masterpiece has a rating, which is determined by the total numerical Quality achieved during synthesis.

Levequest Breakdown

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Goldsmithing is one of the most popular tradecrafts in Final Fantasy XIV: A Realm Reborn because of the large customer base, interesting craftable items, and relying primarily on mining instead of botany and monster drops.

There are three types of tradecraft leves available. They are highlighted below so you can use this list to its utmost, but if you want more information on the types and how they vary as well as leve mete locations, I've worked up a Tradecraft Leves Guide with Levemete Locations.

This guide has had all leve information updated for 2.1! Keep an eye on my FFXIV guide list for updates. Sorry for any inconvenience!

The list here is fairly straightforward, but there are some things that need to be explained:

  1. The base experience gain is listed. You will receive double the base experience for HQ turn-ins. Normal quality turn-in rewards are marked as NQ and high quality turn-in rewards are marked with HQ.
  2. Triple turn-in/charity leves have the triple turn-in rewards in parenthesis with an asterisk next to them.
  3. Repeatables are listed here and can be turned in three times on a single leve. Turning in high quality items is absolutely recommended. You can check out my Repeatable Tradecraft Leves Guide for more information on this process.
  4. Some zones have multiple levemetes. If the one listed isn't at the levemete you are currently at, check with the other one.
  5. 'Constancy', 'Charity', and 'Ingenuity' mark the type of leves these are.
    1. 'Constancy' means both the levemete and turn-in NPC are in the same area. These are marked with (C).
    2. 'Charity' means the leve can be turned in three times (also known as a repeatable leve). These are marked with (T).
    3. 'Ingenuity' means the levemete and the turn-in NPC are in separate areas. These are marked with (I).

Level 1

Needful Rings (C) (Ul'dah, NQ: 1770 XP, HQ: 3540 XP)
   Requires: 1 Copper Wristlets
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Copper Ingot
                  2 Copper Rings

Copper and Rubbers (C) (Ul'dah, NQ: 480 XP, HQ: 960 XP)
   Requires: 1 Copper Ingot
   Recipe: 1 Wind Shard
                  3 Copper Ore

Arms for the Poor (I) (Ul'dah, NQ: 1092 XP, HQ: 2184 XP)
   Requires: 1 Bone Brand
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Marbled Eye
                  1 Bone Chip

Water of Life (I) (Scorpion Crossing, NQ: 1290 XP, HQ: 2580 XP)
   Requires: 5 Copper Rings
   Recipe: 1 Wind Shard
                  1 Copper Ingot

Bad Bromance (C) (Scorpion Crossing, NQ: 1770 XP, HQ: 3540 XP)
   Requires: 1 Bone Staff
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Marbled Eye
                  1 Bone Chip
                  1 Soiled Femur

Hora at Me (C) (Scorpion Crossing, NQ: 584 XP, HQ: 1168 XP)
   Requires: 1 Bone Hora
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Animal Sinew
                  2 Bone Chip

Level 5

Gods of Small Things (C) (Ul'dah, NQ: 2106 XP, HQ: 4212 XP)
   Requires: 1 Copper Earrings
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Copper Ingot
                  1 Ragstone Whetstone

Let's Talk about Hex (I) (Ul'dah, NQ: 3430 XP, HQ: 6890 XP)
   Requires: 1 Bone Necklace
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Copper Rings
                  2 Soiled Femur

I Ram What I Ram (C) (Ul'dah, NQ: 4044 XP, HQ: 8088 XP)
   Requires: 1 Ramhorn Claws
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Animal Sinew
                  2 Ram Horn

A Needle Is a Small Sword (I) (Scorpion Crossing, NQ: 3430 XP, HQ: 6860 XP)
   Requires: 1 Copper Needle
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Copper Ingot
                  1 Ragstone Whetstone

Horn of Plenty (C) (Scorpion Crossing, NQ: 4044 XP, HQ: 8088 XP)
   Requires: 1 Bone Armillae
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  3 Soiled Femur

A Ringing Success (C) (Scorpion Crossing, NQ: 2274 HQ: 4548 XP)
   Requires: 1 Copper Ring
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Copper Ingot
                  1 Ragstone Whetstone

Level 10

All That Glitters (C) (Ul'dah, NQ: 4460 XP, HQ: 8920 XP)
   Requires: 1 Copper Ear Cuffs
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  2 Copper Ingot
                  1 Ragstone whetstone

An Offer We Can't Refuse (I) (Ul'dah, NQ: 7698 XP, HQ: 15396 XP)
   Requires: 1 Decorated Bone Staff
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Bone Staff
                  1 Soiled Femur
                  2 Bat Fang

The Tusk at Hand (C) (Ul'dah, NQ: 7744 XP, HQ: 15488 XP)
   Requires: 1 Fang Earrings
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Cotton Yarn
                  2 Bat Fang

Point of Honor (C) (Horizon, NQ: 8114 XP, HQ: 16228 XP)
   Requires: 1 Amateur's Needle
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Bat Shard

Better Four Eyes than None (I) (Horizon, NQ: 7794 XP, 15588 XP)
   Requires: 1 Brass Spectacles
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Brass Ingot
                  1 Clear Glass Lens

Gorgeous Gorget (C) (Horizon, NQ: 7744 XP, HQ: 15488 XP)
   Requires: 1 Brass Gorget
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  2 Brass Ingot
                  1 Hard Leather

Level 15

Brothers in Arms (C) (Ul'dah, NQ: 8114 XP, HQ: 16228 XP)
   Requires: 1 Brass Wristlets of Crafting
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Brass Ingot
                  2 Brass Rings

Forever 21K (C) (Ul'dah, NQ: 12218 XP, HQ: 24436 XP)
   Requires 1 Brass Ring
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Brass Ingot
                  1 Ragstone Whetstone

Bad to the Bone (I) (Ul'dah, NQ: 13146 XP, HQ: 26292 XP)
   Requires: 1 Brass Circlet (Sunstone)
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  3 Brass Ingot
                  1 Sunstone

Bad Guys Eat Brass (C) (Drybone, NQ: 12218 XP, HQ: 24436 XP)
   Requires: 1 Brass Ring of Crafting
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Brass Ingot
                  1 Ragstone Whetstone

I Am a Rock (I) (Drybone, NQ: 13146 XP, HQ: 26292 XP)
   Requires: 1 Brass Circlet (Danburite)
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  3 Brass Ingot
                  1 Danburite

Sharp Words (C) (Drybone, NQ: 8114 XP, HQ: 16228 XP)
   Requires: 1 Bat Fang Needle
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Ragstone Whetstone
                  1 Bat Fang

Level 20

Perk of Fiction (C) (Ul'dah, NQ: 12746 XP, HQ: 25492)
   Requires: 1 Coral Ring
   Recipe: 1 Fire Shard
                  2 Wind Shard
                  1 Mudstone Whetstone
                  1 White Coral

You Burnt It, You Bought It (I) (Ul'dah, NQ: 20578 XP, HQ: 41156)
   Requires: 1 Wind Brand
   Recipe: 1 Fire Shard
                  2 Wind Shard
                  1 Eye of Wind
                  1 Aldgoat Leather
                  1 Antelope Horn

King for a Day (T) (Ul'dah, NQ: 7331 (21993*) XP, HQ: 14662 (43986*) XP)
   Requires: 3 Decorated Copper Scepters
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Copper Scepeter
                  1 Brass Ingot
                  1 Ragstone Whetstone

One and Only (C) (Quarrymill, NQ: 13250 XP, HQ: 26500 XP)
   Requires: 1 Staghorn Staff
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Marbled Eye
                  2 Antelope Horn

Dog Tags Are for Dogs (T) (Quarrymill, NQ: 7331 (21993*) XP, HQ: 14662 (43986*) XP)
   Requires: 3 Brass Ring
   Recipe: 1 Fire Shard
                  1 Wind Shard
                  1 Brass Ingot
                  1 Ragstone Whetstone

Music to Their Ears (C) (Quarrymill, NQ: 12746 XP, HQ: 25492)
   Requires: 1 Brass Ear Cuffs
   Recipe: 1 Fire Shard
                  2 Wind Shard
                  2 Brass Ingot
                  1 Ragstone Whetstone

Level 25

Love in the Time of Umbra (C) (Ul'dah, NQ: 19770 XP, HQ: 39540 XP)
   Requires: 1 Silver Ring
   Recipe: 2 Fire Shard
                  2 Wind Shard
                  1 Silver Ingot
                  1 Mudstone Whetstone

Thaumaturge is Magic (I) (Ul'dah, NQ: 33100 XP, HQ: 66200 XP)
   Requires: 1 Fluorite Ring
   Recipe: 3 Fire Shard
                  3 Wind Shard
                  1 Silver Ingot
                  1 Fluorite

All Booked Up (T) (Ul'dah, NQ: 11115 (3345*) XP, HQ: 22230 (66690*) XP)
   Requires: 3 Silver Magnifiers
   Recipe: 2 Fire Shard
                  2 Wind Shard
                  1 Silver Spectacles
                  1 Silver Ingot
                  1 Clear Glass Lens

Keep The Change (C) (Quarrymill, NQ: 22066 XP, HQ: 44132 XP)
   Requires: 1 Fluorite Earrings
   Recipe: 2 Fire Shard
                  3 Wind Shard
                  1 Silver Ingot
                  2 Fluorite

Necklet of Champions (C) (Quarrymill, NQ: 19770 XP, HQ: 39540 XP)
   Requires: 1 Horn Necklace
   Recipe: 2 Fire Shard
                  2 Wind Shard
                  1 Dew Thread
                  2 Antelope Horn

Dancing with the Stars (T) (Quarrymill, NQ: 11115 (33345*) XP, HQ: 22230 (66690*) XP)
   Requires: 3 Toothed Staghorn Staff
   Recipe: 2 Fire Shard
                  2 Wind Shard
                  1 Staghorn Staff
                  2 Antelope Horn
                  1 Scalekin Blood

Level 30

A Little Bird Told Me (T) (Ul'dah, NQ: 17670 (53010*) XP, HQ: 35340 (106020*) XP)
   RequireS: 3 Malachite Bracelet
   Recipe: 3 Fire Shard
                  3 Wind Shard
                  1 Silver Ingot
                  2 Malachite

One Man's Trash (C) (Ul'dah, NQ: 30282 XP, HQ: 60564 XP)
   Requires: 1 Horn Ring
   Recipe: 3 Fire Shard
                  3 Wind Shard
                  1 Siltstone Whetstone
                  1 Aldgoat Horn

He Has His Quartz (I) (Ul'dah, NQ: 47824 XP, HQ: 95648 XP)
   Requires: 1 Silver Circlet (Goshenite)
   Recipe: 3 Fire Shard
                  4 Wind Shard
                  3 Silver Ingot
                  1 Goshenite

It's Only Love (C) (Costa del Sol, NQ: 30282 XP, HQ: 60564 XP)
   Requires: 1 Silver Choker
   Recipe: 3 Fire Shard
                  3 Wind Shard
                  2 Silver Ingot
                  1 Aldgoat Leather

Renascence Man (C) (Costa del Sol, NQ: 31098 XP, HQ: 62196 XP)
   Requires: 1 Worm Fang Needle
   Recipe: 3 Fire Shard
                  3 Wind Shard
                  1 Siltstone Whetstone
                  1 Sandworm Fang

Get the Green Stuff (T) (Costa del Sol, NQ: 17670 (53010*) XP, HQ: 35340 (106020*) XP)
   Requires: 3 Malachite Earrings
   Recipe: 3 Fire Shard
                  3 Wind Shard
                  1 Silver Ingot
                  2 Malachite

Level 35

Lode It Up (C) (Ul'dah, NQ: 41034 XP, HQ: 82068 XP)
   Requires: 1 Mythril Ring
   Recipe: 4 Fire Shard
                  4 Wind Shard
                  1 Mythril Ingot
                  1 Siltstone Whetstone

Actually, It's Loyalty (I) (Ul'dah, NQ: 64792 XP, HQ: 129584 XP)
   Requires: 1 Aquamarine Bracelet
   Recipe: 4 Fire Shard
                  4 Wind Shard
                  1 Mythril Ingot
                  2 Aquamarine

Burning the Midnight Oil (T) (Ul'dah, NQ: 23940 (71820*) XP, HQ: 47880 (143640*) XP)
   Requires: 3 Fire Brand
   Recipe: 3 Fire Shard
                  4 Wind Shard
                  1 Silver Ingot
                  1 Eye of Fire
                  1 Aldgoat Horn

Dead Can't Defang (C) (Observatorium, NQ: 41034 XP, HQ: 82068 XP)
   Requires: 1 Wolf Necklace
   Recipe: 4 Fire Shard
                  4 Wind Shard
                  1 Linen Yarn
                  2 Wolf Fang

Wear Your Patriotic Pin (C) (Observatorium, NQ: 42114 XP, HQ: 84228 XP)
   Requires: 1 Peridot Choker
   Recipe: 4 Fire Shard
                  4 Wind Shard
                  2 Mythril Ingot
                  1 Peridot

Faith and Fashion (T) (Observatorium, NQ: 23940 (71820*) XP, HQ: 47880 (143640*) XP)
   Requires: 3 Mythril Earrings
   Recipe: 3 Fire Shard
                  4 Wind Shard
                  1 Mythril Ingot
                  1 Siltstone Whetstone

Level 40

When We Were Blings (C) (Ul'dah, NQ: 54214 XP, HQ: 108428 XP)
   Requires: 1 Mythril Ear Cuffs
   Recipe: 4 Fire Shard
                  5 Wind Shard
                  2 Mythril Ingot
                  1 Basilisk Whetstone

Coral on My Mind (I) (Ul'dah, NQ: 83662 XP, HQ: 167324 XP)
   Requires: 1 Red Coral Ring
   Recipe: 5 Fire Shard
                  5 Wind Shard
                  1 Basilisk Whetstone
                  1 Red Coral

It's My Business to Know Things (T) (Ul'dah, NQ: 32049 (96147*) XP, HQ: 64098 (192294*) XP)
   Requires: 3 Red Coral Armillae
   Recipe: 4 Fire Shard
                  5 Wind Shard
                  3 Red Coral

If You've Got It, Flaunt It (T) (Whitebrim, NQ: 32049 (96147*) XP, HQ: 64098 (192294*) XP)
   Requires: 3 Peridot Earrings
   Recipe: 4 Fire Shard
                  5 Wind Shard
                  1 Mythril Ingot
                  2 Peridot

Nice Ore South (C) (Whitebrim, NQ: 55774 XP, HQ: 111548 XP)
   Requires: 1 Electrum Gorget
   Recipe: 5 Fire Shard
                  5 Wind Shard
                  2 Electrum Ingot
                  1 Peiste Leather

Tough Job Market (C) (Whitebrim, NQ: 54214 XP, HQ: 108428 XP)
   Requires: 1 Horn Staff
   Recipe: 4 Fire Shard
                  5 Wind Shard
                  1 Eye of Fire
                  1 Aldgoat Horn
                  2 Wolf Fang

Level 45

Green and Bear It (I) (Ul'dah, NQ: 106560 XP, HQ: 213120 XP)
   Requires: 1 Tourmaline Choker
   Recipe: 6 Fire Shard
                  6 Wind Shard
                  2 Electrum Ingot
                  1 Tourmaline

The Big Red (T) (Ul'dah, NQ: 39087 (117261*) XP, HQ: 78174 (234522*) XP)
   Requires: 3 Red Coral Necklace
   Recipe: 5 Fire Shard
                  6 Wind Shard
                  1 Woolen Yarn
                  3 Red Coral

Gold Is So Last Year (C) (Ul'dah, NQ: 67146 XP, HQ: 134292 XP)
   Requires: 1 Electrum Circlet (Amber)
   Recipe: 5 Fire Shard
                  6 Wind Shard
                  3 Electrum Ingot
                  1 Amber

Sweet Charity (C) (St. Coinach's Find, NQ: 69104 XP, HQ: 138208 XP)
   Requires: 1 Amber Ring
   Recipe: 5 Fire Shard
                  6 Wind Shard
                  1 Electrum Ingot
                  1 Amber

Sew Not Doing This (C) (St. Coinach's Find, NQ: 69104, HQ: 138208 XP)
   Requires: 1 Electrum Needle
   Recipe: 5 Fire Shard
                  6 Wind Shard
                  1 Electrum Ingot
                  1 Basilisk Whetstone

Light in the Darkness (T) (St. Coinach's Find, NQ: 39087 (117261*) XP, HQ: 78174 (234522*) XP)
   Requires: 3 Amber Choker
   Recipe: 5 Fire Shard
                  6 Wind Shard
                  2 Electrum Ingot
                  1 Amber

(Check out all of FFXIV guides in Ashley's Guide List for more guide things that may or may not be great!)

WATCH THE VIDEO ON THEME: FFXIV stormblood patch 4.35 How to craft new 3star crafting gear HQ as a fresh level 70 crafter

2) Newbie crafter buys minerals and crafts basic components (say, some screws, . Evergleam ingots however are listed at gil per item. Gathering in Final Fantasy XIV is not like gathering in all other MMO's, where .. They are high -end crafted materials – demand for them drop sharply after most.

[FFXIV making Gil] Existing items requiring HQ items for Raids related recipes (patch 4.2 version)

FFXIV Blacksmith Guide

Blacksmithing is one of Disciples of Hand, which is the name for crafting classes in Final Fantasy XIV. It’s especially useful if you’re often playing as a Disciple of War because blacksmithing will help you craft numerous handy weapons. Blacksmiths create fist weapons, daggers, swords, and two-handed axes. Learn more about creating weapons and tools in this FFXIV Blacksmith guide!

 

There’s a lot of horizontal character progression in Final Fantasy XIV. You can even become a master of every profession because there are no limitations in that regard. At the beginning, you have to choose a combat class, but there are also many peaceful occupations to master. Furthermore, the crafting and gathering classes can bring you some serious Gil.

 

The combat classes that can make great use of the blacksmiths' work are pugilist, gladiator, and marauder and to a lesser extent thief and lancer. They can later specialize into a warrior, paladin, monk, dragoon and a ninja. If you’re planning to explore the secrets of any of those classes and jobs, blacksmithing might turn out really useful for you. Samurai katana, dark knight’s greatsword, and machinist’s firearm also are weapons crafted by blacksmiths. They can also craft various knives, hammers, saws, pliers, awls, and files, used by numerous other crafting classes.

 

ffxiv blacksmith leveling guide

In order to become a blacksmith, similarly to every other non-combat class in FFXIV you have to get to level 10 with any combat class first. After you do that, you can go straight to the Blacksmith’s Guild in Limsa Lominsa.

 

The key to leveling any non-combat class in FFXIV are leves, sometimes referred to as levequests. They are repeatable quests that give you really nice rewards for completing them, especially experience-wise. They are limited by allowances. Every 12 hours you get three Leavequests allowances. Don’t worry if there are days, in which you can’t complete any leves, the allowances won’t disappear, they can stack till 100.

 

Levels 1-15

The 1-15 blacksmithing leves are located in Limsa Lominsa and La Noscea. All the materials needed to complete those quests can be bought from the Blacksmith’s Guild NPC. The most efficient to do them is to choose a good route and buy all the necessary items, to do multiple leves at once.

 

For instance, Mending Fences, Axe Me Anything and The Unkindest Cut are all level 1 levequests that are completed in Red Rooster Stead. That means that you can get all the necessary items, in this case being 5 Bronze Rivets, a Bronze War Axe and a Bronze Saw. You can get them all at the same time and complete these quests to get rewards.

 

Another good idea for early levels is checking the Grand Company submissions. They too are really simple and work similar to levequests, the experience rewards are also comparable. When you see a star next to an item in the Grand Company Submission you should prioritize getting it. The star stands for double exp rewards. You don’t even have to craft those items to get the crafting experience. No matter how you got the item in question, just turn it in and you get the rewards.

 

Level 15

At level 15 the leves switch from bronze items to the iron ones. At this point, we recommend on doing the levequests called Riveting Run and Tools of the Trade, since they will grant the biggest experience rewards. To complete them you’re going to have to obtain Iron Rivets and an Iron Doming Hammer.

 

Level 20

After hitting level 20 you unlock new, more lucrative Levequests. We recommend focusing on The Devil’s Workshop and Claw Daddy, because they can be done three times each. For those quests, you’re going to need Brass Viking Swords and Iron Claw Hammers. Ingredients for a single Brass Viking Sword are 1 Fire Shard, 1 Earth Shard, 1 Brass Ingot, 1 Aldgoat Leather and 1 Viking Sword. To create an Iron Claw Hammer you will need 1 Fire Shard, 1 Earth Shard, 1 Jellyfish Humours, 1 Iron Ingot and 1 Elm Lumber.

 

Level 25

At level 25 there are more Levequests that can be repeated three times. That’s Some Fin Grinding will require you to craft Initiate’s Mortars and to complete Cleaving the Glim you will need Iron Round Knives. The ingredients for Initiate’s Mortar are 2 Fire Shards, 2 Earth Shards, 2 Iron Ingots, and 1 Yew Lumber. Creating an Iron Round Knife requires 2 Fire Shards, 2 Earth Shards, 1 Iron Ingot, 1 Yew Lumber, and 1 Mudstone Whetstone.

 

Level 30

We follow the same principle of repeatable leaves after getting level 30. This is the time we’re starting to use steel. This time we recommend doing Don’t Fear the Reaper and Can You Spare a Dollabra. For the first one you have to craft Steel Scythes, for each one of them you will need 4 Fire Shards, 3 Earth Shards. 1 Steel Ingot, 1 Siltstone Whetsone and 1 Oak Lumber. The second one requires Steel Dolabras that consist of 4 Fire Shards, 3 Earth Shards, 1 Steel Ingot, 1 Steel Plate, 1 Undyed Velveteen and 1 Walnut Lumber.

 

Level 35

The Levequests we recommend at this stage are Spice Cadet and Seemed Like the Thing to Get, the rule remains the same, you can o them three times, so they’re the most efficient. First one requires Heavy Steel Mortars, ingredients for one are 4 Fire Shards, 3 Earth Shards, 1 Steel Mortar, and 1 Walnut Lumber. Objective of the second one is crafting Wrapped Steel Culinary Knives. Each of them consists of 4 Fire Shards, 3 Earth Shards, 1 Steel Ingot, 1 Siltstone Whetstone and 1 Oak Lumber.

 

Level 40

Level 40 is a threshold to another material – Mythril. Besides that, everything stays the same. We’re still going for the highest level available triple turn-ins. This time they are File That Under Whatever and Streamlining Operations. You’re going to have to craft Mythril Files from 5 Fire Shards, 4 Earth Shards, 2 Mythril Ingots, and 1 Boar Leather as well as Mythril Claw Hammers, consisting of 5 Fire Shards, 4 Earth Shards, 1 Mythril Ingot, 1 Oak Lumber and 1 Linseed Oil.

 

Level 45

This is when we switch to cobalt. The most lucrative, repeatable quests at this level are: You Stay on That Side and I Maul Right. The first one requires Cobalt Pliers, that can be crafted from 5 Fire Shards, 5 Earth Shards, 1 Cobalt Ingot, 1 Cobalt Rivet and 1 Shark Oil. The objective of the latter are Cobalt Sledgehammers. Ingredients for one are 5 Fire Shards, 5 Earth Shards, 1 Cobalt Ingot, 1 Rosewood Lumber, and 1 Horn Glue.

 

Level 50

At level 50 you unlock the Waiting in the Winglet class quest. Make sure you complete it, to get a really nice weapon – High-Quality Cobalt Winglet melded with Savage Might Materia 3. It’s a really nice option for a Paladin.

 

Level 50 used to be the highest you could get in FFXIV. It changed with the introduction of expansion packs. First Heavensward increased the cap to 60, then Stromblood added 10 more and now it’s 70. At least till the release of Shadowbringers, which will expand it to 80.

 

Increasing the level cap is important because along with it, some new quests and leves were incorporated into the game. The biggest thing to vane in mind with the post level 50 levequests is that now you unlock new ones every other level, instead of every five levels, like it is in 1-50.

 

Leveling crafting post 50 is a little different. You actually have multiple viable options and we will shortly introduce every one of them.

 

Scrips

The first quest you want to do after Waiting in the Winglet is called Inscrutable Tastes. It’s necessary to unlock the Scrips. It’s a token system for gatherers and crafters. You will find it very useful later. This will allow you to turn in collectibles and receive rewards, later including the Scrips. They can be traded for numerous items that are super valuable for different crafters, including the blacksmith. By using the skill Collectable Synthesis you can easily get collectibles and reap the rewards.

 

Levequests

After you’re done with that, it’s time to go back to Levequests, at least for some time. The recommended ones are Bearing the Brunts and Foreign Exchange. They will require you to craft Myhtrite Nuggets that consist of 3 Fire Crystals, 5 Mythrite Sands and 1 Mythril Ore and Mythrite Patas for which you need 3 Fire Crystals, 2 Earth Crystals, 2 Mythrite Nuggets, 2 Cobalt Ingots, and 2 Mythrite Rivets.

 

The recommended levequests at level 52 are Cautionary Cutlery which is repeatable that requires Mythrite Culinary Knives and Freight and Barrel in which you craft Mythrite Stilettos. The culinary knife consists of 4 Fire Crystals, 3 Earth Crystals, 2 Mythrite Ingots, holy Cedar Lumber, and 1 Basilisk Whetstone. To create the stilettos you’re going to need 4 Fire Crystals, 3 Earth Crystals, 3 Mythrite Ingots, 1 Cobalt Ingot, 1 Wyvern Leather and 1 Void Glue.

 

Moogle Daily Quests    

At this point in the game, a little change of strategy might be a good idea. Beast Tribe can offer the easiest way to level up crafting at that point. It is by doing Moogle Daily Quests. Moogles’ quests themselves are really easy and give efficient experience gains. The real problem is unlocking them in the first place.

 

To do it, you have to complete a long chain of side quests. The level requirement for starting it is 54. Go to the Churning Mists, talk to Mogleo and begin the first quest chain. It consists of four missions: A Pebble for Your Thoughts, Spineless Wadjets, Far from Home, A Nutty Initiation.

 

The next chain is given by Mogloo and consists of 6 quests. They’re called Protecting the Pom, Save the Pomguard, An Urgent Message, An Uneasy Feeling, A Moogle’s Intuition and Trouble at Zenith.

 

Later you have to go to The Pillars in Ishgard and talk to the Unflinching Temple Knight. He will get you started with the last quest line. It consists of: Into the Mists, Bitter Is the Night, Cleaning House (56), Finders Keepers, These Things Take Time, An Unwelcome Surprise, A Meter Too Far, Thar Be Dragons and Laying the First Brick.

 

As you can see, that’s a lot of questing to get to the desired Moogle’s dailies, but we believe that it’s actually worth it. At the same time is at least some kind of change from spamming repeatable Levequests, but if you think that doing 19 side quests is too much, we understand. As we said already, there are multiple reasonable options to level crafting post level 50.

 

If you survived all the effort surrounding the unlocking of the Moogle’s Daily Quests, it’s time to get started with them. They all take place in The Churning Mists. To get the first one, you need to talk to Seething Stonemason. Every one after that is given by Master Mogzin. As we already established, those dailies are really simple. They don’t require you to go and kill anything and they don’t burden you with any extra costs.

 

Level 54-60 Levequests

If you choose to remain with Levequests, you probably already have a hang on them. Nothing new about them, keep picking the ones that are cheapest and easiest to do, while also offering good rewards. At level 54 you’re going to star crafting with titanium, so make sure you’re ready for that.

 

At level 56 you will unlock a very important leves, both The Clamor of Hammers and Spirituality Inspector require a Titanium Lump Hammer. You definitely should craft it, but don’t turn it in instantly. It’s one of the best items for BSM of your level, so keep the first one for your own use. At the same, a Titanium Lump Hammer is necessary for the blacksmith’s class quest called Blade that Was Broken, which you also should prioritize over the leves, so keep that in mind.

 

In general the best ways of leveling from level 50 to 60 is a mix of Levequests, Moogle Daily Quest, Scrip turn-ins and Grand Company turn-ins. The exact proportions are a matter of personal preference. It's important to know though that both of the new experience souces are simply better in efficiency than leves.  

 

Level 60-70

The Stormblood expansion increased the level cap to 70 and at the same time introduced some new ways of getting experience, to make reaching that cap more accessible.

 

Namazu Beast Tribe Quests

The situation is basically identical to Moogles quests. They’re really simple and basically free dailies that give worthwhile rewards, especially from the experience standpoint. Again, the problem is getting access to them, because it requires completing some side quests.

 

All the questing happens at The Azim Steppe. The first chain, consisting of four quests, begins with going to Fukudo and accepting Courage the Cowardly Lupin. To begin the second chain you have to go to Ochimi and take Perchance to Hanami, then complete five remaining quests of the chain and go to Kurobana for the final quest, that’ll let you unlock the Namazu Dailies.

 

Rhalgr’s Reach Custom Deliveries

They’re also a part of the scrips system. To unlock them you have to complete the main quest Return of the Bull and then the None Forgotten, None Forsaken side quest. After that you just talk to M’Naago and see what items she needs. This way you can get high experience gains without putting much effort into it. Of course, the custom deliveries are time-gated, but we still recommend you do them since they’re simply so efficient, making the leveling process really fast.

 

There are some other important notes around that point of the game. At level 62 you unlock Careful Synthesis III so make sure you remember about that. At level 63 you get the access to Client is King – the new class quest. It rewards you with Quality Assurance, so do it as soon as possible. After that, level 63 is also the moment when you should upgrade your gear.

 

In general 60-70 is pretty similar to 50-60. You just place Moogle with Namazu dailies, go for the higher level Levequests and turn-in custom deliveries in a different place. FFXIV can get a little bit grindy, especially when you’re powerleveling a class.

 

That’ll do it for the FFXIV blacksmith guide. The whole process is mostly based on Levequests, different kinds of deliveries and after level 50 the Beast Tribe Daily Quests, when you unlock them. If you focus and doing those and remember to upgrade your gear when necessary, you’re good to go.

 

Final Fantasy XIV

Final Fantasy XIV: A Realm Reborn is a MMORPG developed and published by Square Enix. Players fell in love with the game's beatiful world and the ability to horizontally progress and collect plenty of different items. This guide is devoted to blacksmith, who is one of the eight Disciples of Hand. The remaining ones are: alchemist, armorer, carpenter, culinarian, goldmisth, leatherworker and weaver.

 

If you're intersted in other guides, make sure to check our blog and various texts posted on our site. We post content related to many top multiplayer online games, so make sure to visit from time to time!

ffxiv how to craft high quality ingots

WATCH THE VIDEO ON THEME: FINAL FANTASY XIV Crafting Nightsteel Ingot HQ

Commentary. Recipes such as “Shinshiki” were added in patch , but not all materials are used as new materials. So I will consider making an existing item as HQ item this time. I think that it High Steel Ingot Oroshigane.

ffxiv how to craft high quality ingots
Written by Nagar
3 Comments
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  • Kaktilar

    KaktilarJune 15, 2019 3:34 AM

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