Legendary weapons are a set of high-end weapons that have unique appearances. They have the same stats as ascended weapons, but stat combo and sigils are not locked and can be freely changed when out of combat.
Legendary weapons are crafted in the Mystic Forge using a precursor weapon and the Gift of the Legendary Weapon associated with the desired end result, plus two other Gifts of Fortune and Mastery shared by other weapons of the same generation. Weapons of the first generation, released at the launch of Guild Wars 2, use Gift of Fortune and Gift of Mastery in their recipes, and second generation weapons, released during updates following Heart of Thorns, use Mystic Tribute and Gift of Maguuma Mastery, or Gift of Desert Mastery.
The following table lists all legendary weapons along with the components needed to craft them. Weapons that use Mystic Tribute as a fortune gift require the Heart of Thorns or Path of Fire expansion.
Guild Wars 2 Crafting Complete Guide by Jerich
Over the past three beta weekends, I leveled each crafting discipline (All except huntsman over 100). I also spent a ton of time mapping zones and researching any source I could find. Here are some pointers to help you hit the ground running when the game releases.
Table of Contents
Part 1: A Crafting Overview
Part 2: Choosing a Crafting Discipline
Part 3: Crafting Explained (with Tips for Leveling) (Basic) (Intermediate) (Advanced)
Part 4: Gathering Explained (More than Just Nodes!) (Basic) (Intermediate) (Advanced)(for Gaiscioch Members)
Part 5: Crafting Maps (Vendors, Farming Locations, and Gathering Routes)
Part 6: Tips for Selling on the Trading Post
Part 7: General Tips / Tricks
Part 8: Discipline Specific Tips / Recipes (Armorsmith) (Leatherworker) (Tailor)(Weaponsmith) (Huntsman) (Artificer)(Jewler)(Chef)
Part 9: Useful Links
Part 10: Thanks and Recognition
Part 11: How to Leave Feedback for this Guide
Part 1: A Guildwars 2 Crafting Overview
Three Things Everyone Should Know About GW2 Crafting
#1: Everyone should Gather
Gathering in Guild Wars 2 is a HUGE source of experience and loot. Even if you are not going to craft in GW 2, the first thing you should do when you start leveling is to buy some gathering tools and at least harvest the nodes on your questing path. I will discuss gathering more in part four.
#2: You Don’t Want to Level Crafting by Grinding on Default Recipes
The fastest and most efficient way to level crafting disciplines is to use the discovery process. If you choose not to use this feature, you will need about two to three times the materials. (Note: Artificer, Chef and Jeweler sometimes break this rule.)
#3: You Should not Try to Learn all the Recipes
The Guild Wars 2 system is designed so that you will only learn about 1/4 to 1/3 of the total crafting recipes while leveling. If you try to learn them all, you need three to four times the ingredients (which could be better spent leveling an entirely different discipline).
Why you should craft in Guild Wars 2
While you could play Guild Wars 2 without crafting, there are several reasons to consider picking up a couple disciplines even if you weren’t planning on it:
What are the Guild Wars 2 Crafting Disciplines?
*In addition to specialty bags, armor crafting professions can all make normal and invisible bags. Jeweler Accessories consist of rings, earrings and necklaces.
What are the steps of the Guild Wars 2 Crafting Process?
Guild Wars 2 does not employ any crafting mini-games like Everquest 2 or Vanguard Saga of Heroes. This is what the general crafting process looks like:
Step 1: Gathering your Raw Materials (using one or more of these methods)
Step 2: Combine your Raw Materials into Intermediary Ingredients
Step 3: Combine your Intermediary Ingredients to form a finished product
Here is a more detailed chart for you visual people that shows how the complete cycle works…
How is Guild Wars 2 Crafting Different than Other MMOs?
While there are similarities to existing MMOs, Guild Wars 2 definitely has some distinctives.
Won’t a Global Trading Post Ruin the Crafting Market?
While this has worried many people, Arenanet has designed their crafting system to work with a global marketplace. Here is how:
I believe that these factors will enable a smart and motivated crafter to turn a profit even when faced with the competition from a global marketplace. I will go into detail on how later.
Part 2: Choosing Your Crafting Disciplines
You can choose two active crafting disciplines per character. While you can actually have more, doing so incurs a cost (40 silver at max level) each time you want to swap back to an inactive discipline. There are a variety of reasons to choose a particular set of crafting disciplines on your character. Here are some things you should think about before choosing.
Is it Useful to Your Profession?
Here is a chart of which discipline I think is most usefull to each profession:
For those that want a little more information, here is a more detailed list of why I picked the choices above. I sorted them so the discipine I personally feel most useful to each profession is on top:
Which disciplines work well together materials wise?
Which disciplines are synergistic with regards to materials? I researched this by making a spreadsheet of all the materials used in Tier one Crafting by profession and then graphed the outcome. Here is the result:
As you can see, the limiting component for the six equipment making professions is Fine Crafting Materials (like a Vial of Weak Blood or a Tiny Totem). These are materials that primarily drop from monsters, they cannot be harvested. If you attempt to do more than one of these professions, you will need to either grind or buy extra Fine Crafting Materials from the Auction House. In fact, the trend has been for Arenanet to increase the ammount of fine crafting components needed. At the time I am writing this guide, the percentage of fine crafting components needed has actually increased.
Armorsmith and Tailoring use the most cloth, which I find the hardest ingredient to collect in large amount. All the Weapon skills use varying amounts of wood and ore.
What conclusions can we make from this chart?
What type of player are you?
Certain types of playing styles yield themselves to gathering different kinds of materials.
The Event / Heart Farmer
This kind of player goes from heart to heart but doesn’t make a huge effort to explore the nooks and crannies of an area. While not going out of their way for gathering, they will salvage drops and gather nodes that are in their path. Basically they just ride the event wave of the zone. This playstyle will yield equal amounts of ore, cloth, wood and fine crafting materials but low gems. The following disciplines match this playstyle:
This kind of player likes to explore the nook and crannies of a particular zone. They will go into caves, scrape the edges and swim down to the bottom of lakes just for the fun of it. This playstyle gets slightly more of everything than the previous, but gets a LOT more gems and ore. Because of this, they are the perfect candidates for the following disciplines:
This kind of player completes every zone in order, getting every heart, exploring every zone, and basically just likes to have 100% completion on every area in the game. They will get a lot of every material and their ore ratio will depend on how far off the beaten track they go. If they just go from point to point, their material ratio will be more like the Heart Farmer. If they go off the beaten track it will be more like the Explorer. Needless to say, though, these guys will be swimming in materials and may even have enough to feed four or more disciplines on alts (unless they try to discover every recipe… that way leads to madness).
An Example of Two different playing Styles
I did two heart runs during the beta. One was a leisurely 11 hour 15 minute full clear of Queensdale. The other was a four hour rush through hearts in Wayfarer foothills where I just mapped many nodes instead of mining them. Here are the crafting materials I got for both of them:
Do you want to sell your goods on the Market?
Some people craft for profit as well as fun. This style of player is most likely interested in producing items that the largest amount of people need. I tried to project this by using guildwars2census.com and taking note of the class percentage data. I then processed the various goods disciplines make by class and created a chart that says what percentage of the market each discipline makes gear for (Note: I assumed people would only buy about 4-6 weapons including underwater but would buy a full set of gear). Here is the chart:
As you probably expected, Jeweler comes out way ahead since it makes goods that every class can use. Weaponsmith makes weapons that almost every class can use so it is second.
* While Artificer falls dead last, remember that both it and Chef make consumable buffs. If these become the standard for dungeon and WvWvW raids, both of these professions may turn out to be lucrative.
One thing to to keep in mind while looking at this chart, however, is that it only takes into account potential demand for items. The price of items will also be dependent on supply and this will be hard to predict before the game goes live. Recently, John Smith (The Economist of GW 2) posted a blog about the beta economies here. It seems that jeweler was the most popular profession by a lot. If this trend continues, weaponcrafting professions may be the most lucrative in terms of supply and demand.
Also be aware that artificer, jewelcrafting and cooking seem to be the easiest professions to level right now (because they are not as dependent on fine crafting materials). Be aware that this will affect supply. I will talk more about how to sell your goods on the Auction House for profit in part 6 of this guide.
Do you want Legendary Weapons?
If you desire to eventually get legendary weapons for your characters, you may be interested to know that each legendary weapon requires two components that can only be made by max rank 400 crafters. We don’t know whether these can be traded for or not, but you may want to make them yourself anyway. Each weapon requires two different crafting disciplines and while this is a pre-launch list that may be subject to change… Here are some possible combinations (according to the reddit post http://www.reddit.com/r/Guildwars2/comments/xnbom/what_we_currently_know_about_crafting_legendary/ ):
Update: We now know how to make each legendary weapon! Be warned that they take over two million karma and many many resources to make. Read this guide for more information: http://www.guildwars2guru.com/news/780-the-recipe-for-crafting-your-legendary-including-screenshots/:
Maxing Every Discipline – Alts or Not?
While you can only have two active disciplines, you can swap between them without losing recipes. The cost per swap is 10 copper per crafting level (or 40 silver at max level). This allows you to have all disciplines at maximum on one character if you are willing to pay the costs. Here are the pros and cons to each:
Recommendation for using alts
Using One Character
Part 3: Crafting Explained (with tips for leveling)
Crafting Basics A: Learning a Discipline
Typically the first thing you should do with a new character after doing one or so hearts quest is buy some gathering tools. I will talk more about this later. The next thing I would do if this is your first time playing Guild Wars 2 is to explore your home city. In particular, look for the bank, the Asuran Portal to Lion’s Arch, and the crafting area… Here is what they look like:
Once you have decided on your two disciplines, it is time to talk to the master crafter and learn them. Don’t worry too much about choosing wrongly. It is free to drop one of your existing disciplines and pick up a new one later. It is also fairly inexpensive to pick up a discipline you dropped. (10 copper per skill point).
Personally, if this is your first time playing, I would go to Lion’s Arch at this time through the glowing Asura gate in your home town. I would do this for two main reasons…
I used to do all my crafting in Divinities Reach, but honestly, Lion’s Arch is so much better than any other area that you want to make this your crafting home.
Now that you are a crafter, you should go out and farm some nodes, kill some monsters, and do heart quests / events until you hit level 5 (the first level where you can make items you can wear). You won’t have a ton of bag space yet, but you can right click on crafting components and send them directly to your bank. Once you hit level 5, you probably have enough components stored up to begin crafting…
Crafting Basics B: The Crafting Station
You will want to run up to your crafting station and interact with it. A big user interface will then pop up with a variety of tabs you can pick from. There are four in all…
The first place to begin is to go to your collections tab… If you have been gathering components and sending them to your bank, this is where they show up. In order to start crafting, you actually have to transfer all relevant materials to your inventory.
Note that now might also be a good time to either craft yourself eight slot bags if you have the components, buy them off the auction house or at least buy four of the leather bags you can buy from almost any vendor.
Now that you have moved your materials to your inventory, you can switch to the recipe tab and start crafting. The first thing you will need to do is refine your basic materials. You should always do these in batch as soon as you are able to make a new tier because you want to get as many levels as possible through refinement.
After I have done this, it is time to make some intermediary components.
If this is your first time playing, you probably won’t have enough materials to make a ton of items. You probably do have enough to make some. Hopefully you have some weak blood by now. If you do you can make some level five weapons or armor. You might also want to make yourself some bags and runes if your profession allows it.
Crafting Basics C: The Discovery Process
You may be tempted at this point to grind your levels on basic things like bags and simple armor. You should not do this. Guild Wars 2 crafting is discovery based and you level at least twice as fast using the discovery system. My next step is usually to make enough components to begin the discovery process. In the case of leveling Armorsmith, that means I will need to make some insignias.
Once you have enough made components, you can switch over to the discovery tab and begin the discovery process.
The first thing you will see when you do this is a bunch of materials on the left. These are all the materials that are the ingredients of at least one new recipe you can discover. You can select any of them by either double clicking them or dragging them to the right. (Note: Charlatan pointed out that components can sometimes appear in red for cooking if you have found all the level appropriate recipes for that component.)
Now that you have selected at least one component, you can clearly see how many undiscovered recipes there are that use it (note that not all of these will currently be creatable at your skill level). You can also see the required skill level for the currently selected item. The nicest thing about the discovery pane, is that the items that don’t combine with the selected material will gray out (which makes finding new recipes fairly easy).
Next I just keep adding components…
Notice that all the other components are now grayed out and I have the option to craft this new recipe.
When you click the button, the UI tells you what you have crafted, adds it to your recipe list and gives you the option to make more. If particular, note the large amount of bonus experience we get for discovery. In this case it is 100% but it can go as high as 150% if we get a critical success. This is the main reason you generally want to level crafting through discovery. You can level with half the materials you would use just by grinding. Next I will talk about how to efficiently level crafting.
Intermediate Crafting Part A: The Guild Wars 2 Tiered Crafting System
Crafting in Guild Wars 2 uses six tiered system. During the beta weekend events we have been able to get to tier three. Here is a chart that shows the tiers as of Beta Weekend 3 (I have added the tiers after tier three by searching for recipes).
As you can see, there is a repeating pattern of 75 skill point for each level except for tier five (which has 100 skill points) and tier six (which has one skill point). Every discipline except cooking (which follows a real world recipe system) follows this pattern:
Now let’s more closely example a tier in detail.
Intermediate Crafting B: How Each Tier is Structured
If you want to level as effieciently as possible, you need to understand the strucutre behind each crafting Tier. Every discipline except cooking uses a repeating pattern. Let’s look more closely at T1 Armorsmith…
As you can see, the tier can be split into three sub-tiers of skill, each being comprised of 25 skill points:
Intermediate Crafting C: Tips for Efficient Leveling
Here are some general tips that apply the above information to level as efficiently as possible….
Tip #1: Make your refinements and components as soon as they become available.
Refinements and components only give experience for twenty five levels. You will want to front-load them as much as possible because doing so will extract the maximum experience before they go gray. I always start by doing batch refinement of everything I have collected so far and then make enough components for my discovery process. Read section D for an example of how to do this in practice.
Tip #2: Discovery is almost always better than grinding.
The reason why is that discovery yields 100% more bonus experience than grinding on a known recipe. The only reason I would grind is if you are making something that you will use (bags, gear, multiple runes, etc) or if you find an especially easy recipe (cooking and artificer have a lot of these low hanging fruit). Also note that jeweler has less recipes than the other professions. You will most likely have to make duplicates from 25-50. After this, you will have enough recipes to level with discovery. (Thank you wildclaw and Lasmrah for bringing this up)
Tip #3: You should make items appropriate to your sub-tier when possible
You may be tempted to keep leveling a Sub-Tier 1 level item once you hit level 25 because they will still yield experience. Resist the urge. Why? You will level much faster and more efficiently using the Sub-Tier 2 armor that just opened up. This will mean you will have more available fine crafting components for Sub-Tier 3. Since this is the hardest Sub-Tier to get through, you will need to save as many components as possible.
Tip #4: Be adaptable in your level strategy.
Have you been finding a ton of a specific component? Go ahead and discover one of each type of item that component can make. Are you finding an even amount of components? Cherry pick the recipes that use the least amount of materials and make one type of each of those. You should be constantly evaluating what you have available and use the appropriate materials. The main thing to watch out for is the second set of 25 points. Don’t violate Tip #3 if you can help it.
Tip #5: Don’t be afraid to use the trading post.
You can get a lot of discovery points making things like runes and sigils if you buy the rare components on the trading post. Always be searching for cheap fine crafting materials and rare components. Sell you excess materials and buy these cheaply. You will level a lot faster if you do.
Tip #6: Become best friends with web crafting databases
While most of the general recipes are predictable, you will often miss easy experience like runes and bag discoveries. You should bookmark sites like http://wiki.guildwars2.com/ and http://www.gw2db.com/ and get used to using them. I use Guildwars 2 wiki to get a general understanding of what is available to craft and gw2db for its sorting potential. In particular gw2db.com can sort according to crafting discipline and skill level. This lets you see at a glance what you can craft.
Tip #7: Don’t kill yourself with efficiency, expecially if you are making equipment for yourself as you go
You don’t need to worry about being as efficient as possible. As long as you are not completely inefficient you should be able to level quickly and easily. Just making gear you are going to use will almost take you through a tier. The bellow example illustrates this point.
Intermediate Crafting D: An Example of Leveling from 0 to 75 Armorsmith
Let’s say I am making a new warrior and I want to create my own gear and bags while leveling. I don’t have access to the resources of another character so I won’t be able to do things like frontload the first 20 points of each tier with refinements and components. Here is what I can expect assuming I am really unlucky and don’t get any critical successes (You will actually level slightly faster than this example).
Character Level 1-5 (Armorsmith Skill Level 0)…
During these early levels, I will mine ore, farm jute and some blood. Once I get to level 5 it is time to make some armor and runes to wear!
Character Level 6-10 (Armorsmith Skill Level 20)…
I continue to mine ore, farm jute, etc. I am also going to try to get twelve bone chips so I can make myself some vital armor. Once I have the materials, I will make myself two eight slot boxes and some level 10 armor.
Character Level 11-15 (Armorsmith Skill Level 31)…
Continue to farm ingredients and level. I am going for a defensive character with my warrior so I decide I want toughness this time and make sure I either farm fifteen tiny scales or get them from the auction house. I also need four crystal and molten slivers to make runes for my level fifteen armor. I am also going to want three tiny scales and three glittering dust to make my last two 8-slot bags.
Character Level 16-20 (Armorsmith Level 51)…
I am continuing to level and farm Tier 1 materials. Note that I will start finding tier two materials somewhere in this level range. In keeping with my defensive theme, I’m going to make some masterwork resilient armor and keep the same rune combination as last time (with one rune of Svanir thrown in the mix).
Note that at this point, I am probably only one four discoveries away from Skill Level 75 and Tier 2 (depending on how lucky I have been with my discoveries). That should be pretty easy at this point.
(I tested this progression on the 8-21 Stress test and aside from the comments I have already made it worked as expected. I ended at 73 skill after bonuses and was able to get to 75 by crafting a couple extra masterwork discoveries)
I don’t typically plan out my leveling path in this much detail, but I wanted to show you how easy it is to get from one tier to the other even if you are not 100% efficient. You can practically do it just making items that you are going to personally use. While it is possible to level a bit more efficiently that my warrior did in this example, you can still level crafting while you level up your character and keep yourself geared at the same time.
Advanced Crafting A: How crafting experience Is Calculated
The Math Behind Crafting Experience
People at Guild Wars 2 Wiki have already figured out how the experience formula for crafting works. I am going to get a little mathy here… so if you don’t like math, feel free to skip to the conclusions summary after the next chart.
The raw equations (taken from wiki.guildwars2.com):
The important thing to note here is that the xp gain equation takes the requirement for the next level into consideration. This means the leveling curve is flat and the percentage of experience you get towards your next level is only dependent on the item type you are making and how much you exceed that items minimum level requirement.
By using these principals and the equations, we can build the following experience gain chart which should be viable for the entire crafting process:
Observations (Non-mathy folks start reading again here)
Advanced Crafting B: Tips for the Completionist who is Overleveled
One problem serious crafters may face is being overleveled. If you are serious about cooking and leveling multiple professions at once you are probably going to go for completion of each zone. This means that you may hit level 25 before you start getting many tier two ingredients. It would be a sad thing indeed to not be able to create your own gear! Here is how to get around this problem…
Tip #1: Offer to Make Gear for your Guildies/Friends!
Most likely, you are leveling slightly slower than the powerhouses of your guild that are not going for multi-zone completion. Offer to convert their raw materials into gear for them. You get levels and they get gear. Everyone wins!
Tip #2: Use the Mystic Forge!
Even if you don’t have any friends, you should at least make friends with Zommoros. He is always willing to help you out… for a price.:) You can actually covert one tier of ingredients to the next using the Mystic Forge. I will go into this more in the next section. If you are doing multiple full clears of zones, you are most likely swimming in Tier 1 components and skill points. You can use those extra ingredients to start you on your Tier 2 journey so you don’t miss out on the fun of self-crafted gear.
Tip #3: Use the Trading Post!
Sell some of your excess ingredients and buy tier two ones. While this is usually more expensive than the Mystic Forge, you should be able to get some great deals if you look for them. Some components make gear that not a lot of people want and these tend to go for cheap.
Part 4: Gathering Explained (More than Just Nodes)
You need to gather raw materials in order to start crafting. Fortunately Guild Wars 2 gives you a large variety of methods to do this…
Gathering Basics Part A: Sending your Materials to Your Bank
The most important thing you should know about gathering in Guild Wars 2 is how to manage your inventory. Typically crafters always have a ridiculously hard time managing their bulging packs in MMOs. Guild Wars 2 helps in this regard by giving you the option to send your materials directly to your bank while on the field.
You have two options…
There are two small issue, however, with this feature right now:
Gathering Basics Part B: Harvesting Nodes
If you have played Guild Wars 2 for any length of time at all, you have seen harvesting nodes both in the field and on your mini-map. They look like this:
How Node Harvesting is Different than other MMOs
If you have played other MMOs, you are familiar with having to share harvesting nodes or being annoyed when a group member runs off to harvest. GW 2 is not like that. Everyone in your party can see the node and every one can harvest it. The node refresh timer is personal. You also get a TON of experience for harvesting (about three monster kills worth) and nodes can drop rare items like gems and dyes. This means a couple things.
You would be surprised to know that more than fifty percent of the people I have talked to have never harvested one of them. The primary reason, I believe is that they can’t find the gathering tools…
The first thing I do after making a new character is do one or two hearts. As soon as I do this, I have enough money for a set of basic gathering tools. While there are multiple kinds of gathering tools, you only need a set of the copper ones to harvest newbie zones.
Gathering Tools Explained
Here are some locations of vendors who sell them:
Seeing nodes (the control key):
Often you will be running toward a node on the mini-map and it will be hard to see. This is especially the case with cooking nodes that tend to be hidden among a bunch of foliage. Luckily the Guild Wars 2 control scheme will show all of the nodes, interactable items and enemies when you hold down the control button. Warning: If you remap your controls, make sure to remap this key… It is super useful
Sometimes you will come across a dense cluster of one type for cooking like the picture below:
Supposedly each zone has one, these are the only places to get the specific cooking ingredients, and they are on a 23 hour timer. Basically they are timed to give you the incentive to log in and farm them each day without feeling like you have to camp them.
Gathering Basics Part C: Using a Salvaging Kit
While you can gather ore, wood and plants from harvesting nodes, the primary method of collecting leather and cloth is to use salvaging kits.
There are two main types of drops that can be salvaged: scraps of cloth etc that are specifically designed to be salvaged and equipment that can be salvaged (but you might also want to use it or sell it). Typically I salvage everything because there is an achievement for it and I love to get as many materials as possible, but a good case could be made for selling equipment to get money. I will leave the balance up to you.
Types of Salvage Kits
Where can I buy them?
Gathering Basics Part D: Vendors
You will often need to buy crafting components from vendors before you can complete your finished goods. These range from someone standing next to the crafting station to a specific heart vendor you need to unlock.
Types of Vendors:
Intermediate Gathering Part A: Monster Farms
NOTE: If you haven’t turned on autoloot in the options tab… do this now. You will hate life if you try to farm one of these without that.
Scattered throughout each map, there are locations that tend to drop a high percentage of crafting components (either fine crafting materials or cloth or leather). Humanoid creatures are typically the best because they drop gear, cloth and leather fragments and bags filled with crafting components. The best places are usually tucked away in hidden locations which have a fast enough respawn to keep even a group occupied. One such example is Beggar’s Burrow in Queensdale.
You reach it by means of a hidden door covered by shrubbery. Inside is a bandit farm where the monsters spawn faster than you can kill them and drop a ton of bags. In just 45 minutes this farmed during this last stress test I was able to come away with 55 jute cloth, 15 leather squares and 30 fine crafting components. This is typically much faster than just questing as normal will yield. When grouped, those numbers can rise to over 100 jute an hour. If you need leather, on the other hand, there are a variety of Centaur Farms in Queensdale that drop at a fairly fast rate. I recommend being on the lookout for areas like this in your travels.
Note: The anti-farming code in the game will make it so you stop getting drops from monsters after about an hour. If you find this happening, it is time to move to a new area.
Intermediate Gathering Part B: Gathering Routes
Node positions in Guild Wars 2 tend to change slightly every time the server resets. I get into some theory crafting based on my observations in the advanced section. That being said, every zone has spots where nodes tend to be clustered more often. If you pay attention to zone layout, you can typically find a path that will consistently yield good result. For instance… SuperHeroGeorge and I (a fellow Guild member) have ran the below path over five times:
Sometimes the nodes are not always in the same spots, but each time I have run this route, I end with over 100 copper, 75 wood and 9-11 gems. That is not bad for something that can be run by a speed specced warrior in less than thirty minutes.
Unfortunately, as of the last stress test I was running into node respawn times of over an hour. While some nodes respawned quicker than this, any closed loop you want to run multiple times will have to span an entire zone to be profitable. I recommend finding a couple favorite paths, running them then doing something else for a while before running them again. Another solution would be to farm humanoids for a hour (to get the bags with gathering tools), then use those to run your route. Rinse… repeat.
Intermediate Gathering Part C: Buying on the Trading Post
The global trading post is one of the best places to gather crafting goods. Typically you will have more than enough of one type of item and too little of another (especially fine crafting components). The best way to fix this is by using the Black Lion Trading Post. If you have never used it before, I would make it a goal to sell and buy at least one item within an hour of starting Guild Wars 2. You can access it by clicking on the Lion Icon on the top of the UI:
As soon as you do this, you will most likely see them Gem Store highlighted. You actually want the third tab down that looks like a set of scales. This is where you can search for an item or pick a common one.
Once you select an item you will see something like this:
This is where you want to start playing the market… You could either buy the item from the lowest priced seller immediately or you can set a buy order. That allows you to name your price and hope someone will eventually sell it to you.
Typically if you set a reasonable price that is near the top of the buy orders, someone will eventually come along and sell you the item (unless it is rising in price). You should always get in the habit of using buy orders to get materials you need for cheaper. Plan ahead!
As a side note… you can buy or sell from anywhere, but you have to go to a trading merchant to pick up your wares. This is another reason I love to craft in Lion’s Arch.
Part Six of this guide will outline more tips and tricks to using the Trading Post. In the mean-time SuperHeroGeorge is writing a great general purpose guide on the trading post. You can read it here.
Intermediate Gathering Part D: Map Completion
Each time you completely finish an explorable map (unlock all the hearts, vistas, waypoints and point of interests), you will get a variety of rewards which will include crafting components appropriate to the Zone’s level.
I was able to complete Queensdale and Kessex Hills during Beta Weekend 3. Each time, I got 40 of a specific component (copper ore and thin leather respectively). While completionists will probably get a lot of materials just exploring the map… this reward is a good bonus.
Advance Gathering Part A: The Mystic Forge
One of the reasons I love Lion’s Arch is that there is a Black Lion Headquarters right by the crafting stations where I can pick up my Trading Post sales and purchases. The other reason is that it is the home of the Mystic Forge which has unique opportunities for crafting.
Search for it located near the main traders plaza and it will be fairly obvious… it is a big glowing forge with a column of light above it. If you run around it you will see a vendor named Miyani.
She sells items which are designed to be used in forge recipes for skill points. She also sells recipes that you need in order to make Epic Weapons. While many of these items are useful for crafting, outlining the intricate workings of the Mystic Forge could fit inside an entirely new guide. I am just going to focus on a couple recipes that will be immediately useful to the burgeoning crafter.
The cheapest item is the Philospher’s Stone. You can get 10 of these for one skill point. While skill points may be in limited quantities as you level, you will keep getting them after level 80 each time you get enough experience to level. These will add up and you will use them like currency (you actually need a 200 skill point bloodstone shard to make an Epic Weapon)!
As soon as you open up the Mystic Forge you should be immediately comfortable. It uses almost exactly the same interface as the discovery tab.
I put some copper ore into the forge and follow that up with a Philospher’s stone. I then throw in some iron ore and some shimmering dust and hit combine….
My 250 copper has been transformed into 153 Iron Ore (which my character found much more useful). In fact, the research on Guild Wars 2 Wiki seems to indicate that any T1 material + T2 Dust + T2 material + Philospher’s stones will yield the appropriate T2 item. The recipe also works for T2-T3! While the forge research is still ongoing, this simple recipe is definitely something to keep in mind.
Note: The iron didn’t get used in the process. The reason I needed it in the recipe was to tell the Forge to transmute the coppoer into iron. If I had used silver instead, I am pretty sure the end result would have been silver. You can also do this with wood, cloth, fine crafting components etc (even dust!)
Since I plan on completing every zone, chances are I will have more skill points and low end ingredients than I need. The forge will let me keep myself in level appropriate gear.
Using the forge to get recipes
On the first week of launch I was able to get my monthly achievements which yielded me enough Mystic coins to test out the cooking recipe. I bought 6 x Elonian Wine for about three gold, spent some skill points to get some arcane crystals, and used a strawberry cookie and 17 Mystic coins…
And was able to make this…
Basically the recipe for each of these is….
The recipe cost scales with skill rank
Advanced Gathering Part B: Node Respawn Time Conjectures
I haven’t seen anyone who completely explains how crafting nodes respawn as of the time I am writing this. I have made some observations of the last few beta weekend and stress tests, however…
These observations lead me to the following theory:
Please let me know in this thread if you can disprove part of this theory or have some more light to shed on this.
Part 5: Crafting Maps (Vendors, Farms and Gathering Routes) Work in Progress
Important Note for Using these Maps
You may have jumped straight here… Be aware that node positions change every time the server resets (I am pretty sure that they are drawn from a pool of 2-3 times the total spawned nodes). That means that your nodes may be different since these maps only represent my (or in the case of wayfarer my and SuperHeroGeorges) playthroughs. That being said, there will still be prime routes due to hotspots remaining consistant (nodes are based on probability after all). If I can get people to help me with the raw data in release, I could make maps that incorporate several server resets and are more accurate. Thanks! Jerich.
Part 6: Tips for Selling on the Trading House
This is not a trading post guide. That would require entirely new guide and would be quite speculative at the moment. Note that this section is somewhat rushed because I want to get it out before launch. I will come back to it later once the market patterns start to solidify. Here are some initial observations.
Three Things Everyone Should Know about the Trading Post
#1 It is Not an Auction House
You don’t put up items to bid on. You put up Buy Orders and Sell Orders. The Guild Wars 2 Trading System functions more like a commodity market that most current MMO games people play.
#2 There is a Significant Listing Fee
Guild Wars 2 Wiki states that the Listing Fee is 5% of listing price. This 5% will be charged whether the item sells or not and even if you take the item off the market. If your item sells, you will be charged an additional 10% fee. I don’t think we know the impact of this right now, but it will make mass buying and selling much riskier and discourage posting inflated prices in the hope of getting lucky.
#3 The Trading Post is Packed with Useful Features
You can look at buying and selling stats when trading as well as see what is buying / selling several levels deep. It is definitely worth spending some time with the interface and playing with all the options.
Trading Post Basics: Buying / Selling
Make a goal of at least buying and selling one item your first few hours of playing GW 2. Once you are through this initial hurdle, you will start being more comfortable with the Trading Post.
The Material Trade
Materials will be hot commodities in the beginning of the game as people use them to level. Early components will continue to retain value as the game progresses due to being able to upgrade them in the Mystic Forge. Selling materials will almost certainly be the easiest way to make money in the trading post with the least amount of effort and risk. While we don’t know which will be worth the most yet (that will be determined by demand), there are several observations we can make.
Selling your Crafted Items A – Go Rare or Go Home
Note: Everything here is a Prediction. Real prices will eventually be based on supply and demand that is caused by many factors including, but not limited to frequency of drops, ease of getting rare / exotic gear without using crafting, difficulty of content, etc. These factors will drastically alter the market and cannot be fully predicted at this time.
While you will probably be able to sell most items early in the game as you progress, only certain types of items will generate consistent demand. Here are some of the things I think will sell…
Buying Materials and Selling Crafted Items – Risk versus Reward
Be aware that a five percent listing fee is a siginificant hurdle to buying components and selling gear. You need to be in a market with a large enough margin to warrant the risk of your item not selling. If you are serious, here is a technique you can employ to sell on the market.
Taking Advantage of Events
That is all I am going to write on this subject for now. I will write more once we know more about how the economy is actually working.
Part 7: General Tips / Tricks
This section is designed to highlight a few tips and tricks that will be useful for crafting. Let me know if you have any other ones that you think are worth putting here!
Have any other tips you think would be useful for people? Feel free to contribute them and I will update them. Check the botton of this guide for information on how to contribute.
Part 8: Discipline Specific Tips / Tricks / Recipes
Note: This guide is not meant to take the place of specific discipline guides. I do, however want to give you enough information to get you started so you don’t miss entire categories of recipes. It is meant to be used in tandem with another resource like Guild Wars 2 Wiki, gwdb, or Guildhead. Here are some general tips / general recipes for each discipline.
Types of Recipes
Types of Recipes
Types of Recipes
Types of Recipes
Types of Recipes
Types of Recipes
Types of Recipes
Upgrade Components (Double as Masterwork / Rare Activators)
I don’t really want this guide to become a guide for individual disciplines and cooking does not have the same types of repeating patterns that the other disciplines have. I think cooking really warrants its own guide with directions on where to get each item. I will make one later if no one on our forum
Your helpful companion for everything Guild Wars 2 related. Precursors. Click any of the items below to open the crafting tree & shopping list .. Legendaries.
Currently doing Astralaria IV myself. Astralaria 1, 2, & 3 can be 'shotgunned' pretty easily, Astralaria IV requires things be done in order. In 1, 2, & 3, I 'd go run whatever fractals I needed to, go chase down a champ, do this, do that in whatever order I felt like. In 4 (where I'm at) I've got to create the 'tools' as the first part of the collection BEFORE I go run the fractals and BEFORE I go run the Dragon Stand meta (you have to use the tools in those events). So keep that in mind - the 4th collection is going to require more discipline and doing things in sequence than the others.
Also, if you can make at least one HoT meta a day, do so. If you can get an VB canopy boss in followed by an AB run, do so. Those Almalgamated gemstones are probably the biggest chunk of gold that I'm going to have to spend on making this thing. Basically, if I had all the AG's I needed for this thing, it'd knock the cost down to between 1/3 and 1/2.
Good luck. And feel free to message me in-game if you have questions or need help.
Precursor weapons are level 80 FExoticweapons or GAscendedweapons used to craft HLegendaryweapons at the Mystic Forge. Exotic precursor weapons are not bound, and can be obtained by the same methods that any named equipment can be found, although at a much lower drop rate. They can also be crafted.
Exotic precursor weapons can be obtained from almost any item source. This includes loot, chests, containers, reward chests, etc. that can be characterized by the possibility of receiving a weapon. The possibility of receiving a precursor weapon is not dependent on level or area, as players have reported receiving precursors on low-level characters in low-level areas as well as high-level characters in high-level areas. To note, only high level players (62 - 80) can receive unnamed exotic quality weapons and may be more likely to receive precursor weapons from loot as loot often scales with level.
A precursor can also drop from any chest or container that drops weapons. Chests include jumping puzzle chests, dungeon chests, boss chests, and so on. Bonus Chests from world boss events have a greater chance to drop exotic or precursor weapons than other sources, being introduced in the 26 February 2013 update.
The Mystic Forge is a primary source for exotic precursor weapons, due to the recipe that allows players to mix 4 pieces of same-rarity equipment for a chance at rarer and better equipment. Players have a chance to receive a precursor weapon when combining four rare or exotic weapons with an average level of 75 or higher. Using four weapons of the same weapon type guarantees receiving a weapon with that weapon type. For example, players can combine one level 60 rare weapon and three level 80 weapons. Player research into the chance of receiving a precursor when combining four exotic weapons of the same type estimates the probability at 0.79% with 2901 trials.
Precursor weapons can also be crafted. The Heart of Thorns expansion added a collection-based precursor scavenger hunt for existing and for future legendaries that had yet to be added to the game. These collections are unlocked by spending mastery points. Heart of Thorns legendary precursor weapons are account bound (and thus cannot be traded nor received as a drop), but precursors for the original legendary weapons can be sold to other players. Regardless of generation, each precursor can only be crafted once per account. Due to the difficulty in creating scavenger hunts, all precursors following Chuka and Champawat were thematically linked to Living World Season 3 maps and constructed with map-related currencies.
The crafting of each precursor requires completion of three separate Collections, and crafting three tiers of weapons. The first tier of each precursor's collection can be found in the Legendary Weapons section of the Collections menu found in the Achievements tab of the Hero panel, though they remain locked until unlocked by purchasing the corresponding collection unlock from Grandmaster Craftsman Hobbs. You must have first achieved Revered Antiquarian, the first rank in the Legendary CraftingMastery track for base game precursors or Scholar Of Secrets for Heart of Thorns precursors.
Eager to get your hands on the latest legendary weapon in GW2? Let us guide you through the process to craft it.
Break it down
To begin with, let's talk about legendaries. These are weapons that are extra special because of their looks, not because of their stats. Legendary weapons have the same stats as exotic counterparts, which means you don't ever have to get one to be competetive. They're purely a vanity accomplishment.
Right now, there is one legendary weapon for each weapon type with the exception of greatswords and spears, which have multiple skins. Legendary weapons are super shiny: Aside from being an extremely prestigious skin, most legendaries have their own particle effects and trails and can change aspects of the appearance of a character. For example, the Juggernaut hammer covers players with liquid metal when its drawn and splashes quicksilver when swung.
The actual recipe for creating a legendary weapon is deceptively simple. Each legendary is crafted in the Mystic Forge using four items. Four is not a large number, so legendaries can't be all that hard to acquire, right?
Every legendary requires a Gift of Fortune and a Gift of Mastery. In addition, you'll need to include a third Gift, which is specific to your desired weapon, and a specific exotic weapon. These weapons are becoming increasingly well-known as "precursors," and that's precisely what they are.
Gift of Fortune
Gifts of Fortune area all about proving that you're a rich enough bastard to deserve the ability to flaunt a legendary. Crafted in the Mystic Forge, Gifts of Fortune require 77 mystic clovers, 250 globs of ectoplasm, and a Gift of Magic and a Gift of Might.
Between the two of them, the Gifts of Magic and Might require an entire set of tier 6 (crafting level 400) fine crafting materials. That means 250 each of ancient bones, vicious claws, vicious fangs, and armored scales for the Gift of Might and 250 each of vials of powerful blood, powerful venom sacs, elaborate totems, and piles of crystalline dust. Pitch those sets into the Forge and you'll get your respective Gifts.
Globs of ectoplasm are fairly straightforward: You have a chance to receive ectoplasm when salvaging rare and exotic items above a certain level requirement (which is 68 or above, at the time of this writing). Rare weapons will yield as few as zero and as many as three globs, while exotics will yield as few as zero and as many as five globs. I hope you like gambling because the stakes just get higher from here on out.
Mystic clovers are, unsurprisingly, also children of the Mystic Forge. There are two separate recipes, for 1 and 10 clovers, respectively. However, those recipes don't guarantee a clover. There's about a 2/3 chance they'll produce as few as two and as many as five tier 6 crafting materials instead. The single recipe requires one obsidian shard, one mystic coin, one glob of ectoplasm, and six philosopher's stones. The 10 clover recipe requires 10 apiece of obsidian shards, mystic coins, globs of ectoplasm, and crystals.
The three GW2 weapons crafting disciplines are: Legendary weapons can only be crafted, or bought on the Trading Post. Crafting a.
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