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How to fight monster hunter world trap craft

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How to fight monster hunter world trap craft
August 09, 2019 Books 2 comments

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hi i'm new and trying to craft and use traps but am struggling to figure out how?

Mario Maker level - The Great (Swim) Escape - 82D5-0000-008D-F254

For shock traps you need a thunderbug and a trap tool.

For normal traps ivy and trap tool.

UK Female Gamer
Who needs special edition consoles when you have this --> http://tinyurl.com/jxaf4j4 You don't have to buy it, it's optional m'kay.

Thunder bugs can be farmed at the tree.
Ivy grows in the wilds.
Trap tools are sold at the shop near the entrance.

While we're on traps, what does destroying a trap do, exactly?

I assumed it would disassemble it, but I think it literally just destroys it. And if so, why would I ever do that? What's the point?

How dare the Gods work against me! I don't remember giving them permission.

Look at the craftables menu, most of it is already available to you from the start, so it should tell you want you need.

Wow I cant believe that people dont even care about what I think and ignorin me, this is just really sad.-The_Orignal
Uh welcome to the real world?-psprulz2007

you can see all the craft list in your menu,

* I don't speak english!! * Fc: 0018-3472-8988
Star Fox: Danse Danse https://i.chzbgr.com/maxW500/8281067008/hE56769EA/

NicoGrimm posted...
While we're on traps, what does destroying a trap do, exactly?

I assumed it would disassemble it, but I think it literally just destroys it. And if so, why would I ever do that? What's the point?


That's what i would assume it would do but i haven't tried to "dismantle" them.

UK Female Gamer
Who needs special edition consoles when you have this --> http://tinyurl.com/jxaf4j4 You don't have to buy it, it's optional m'kay.

huyi posted...
NicoGrimm posted...
While we're on traps, what does destroying a trap do, exactly?

I assumed it would disassemble it, but I think it literally just destroys it. And if so, why would I ever do that? What's the point?


That's what i would assume it would do but i haven't tried to "dismantle" them.


I tried it once (was trying to cap, but Legiana flew away), but I didn't get the mats back or anything.

How dare the Gods work against me! I don't remember giving them permission.

NicoGrimm posted...
While we're on traps, what does destroying a trap do, exactly?

I assumed it would disassemble it, but I think it literally just destroys it. And if so, why would I ever do that? What's the point?


You can only place 1 trap at a time. So if you place one, and the monster leaves the area, you can't place another until the first one is gone. And I believe traps last 5 minutes if left alone, so waiting isn't a good idea.

Wow I cant believe that people dont even care about what I think and ignorin me, this is just really sad.-The_Orignal
Uh welcome to the real world?-psprulz2007

ThatSageGuy posted...
NicoGrimm posted...
While we're on traps, what does destroying a trap do, exactly?

I assumed it would disassemble it, but I think it literally just destroys it. And if so, why would I ever do that? What's the point?


You can only place 1 trap at a time. So if you place one, and the monster leaves the area, you can't place another until the first one is gone. And I believe traps last 5 minutes if left alone, so waiting isn't a good idea.


OH! I completely forgot about the trap limit. That makes sense, thank you.

How dare the Gods work against me! I don't remember giving them permission.

Monster Hunter: World, you may have gathered, is a game about hunting monsters. A few dozen giant monsters, to be exact, all of which have unique personalities and attack patterns. They're prey well worth hunting, so to help you on your way, we've put together a roundup of where to find these beasts, what to bring to the fight, and some basic tips for fighting them. Obviously, if you want to find these monsters and decipher them for yourself, turn back now to avoid spoilers.

For more tips and tricks check out our beginner's guide and our guide to Monster Hunter: World's weapons.

Great Jagras

Areas: Ancient Forest
Elements: none
Ailments: none
Weak to: fire, thunder, ice 
Weak points: head and belly 
Break points: head, belly, front legs 
Bring: nothing special 

Great Jagras is the first large monster you'll hunt in the new world, and he's really more of a training dummy. His charge and roll attacks have huge tells and he doesn't hit very hard, so as long as you aren't playing with your feet, you'll do fine. You can speed the fight up by hitting his belly when he's engorged. You'll deal heavy damage, and if you hit him hard enough, you'll force him to vomit his meal, leaving him vulnerable to yet more damage.

Kulu-Ya-Ku

Areas: Ancient Forest, Wildspire Waste
Elements: none
Ailments: can insta-stun with some attacks
Weak to: all elements, especially water 
Weak points: head
Break points: head and forelimbs 
Bring: slinger ammo like stones or redpits 

Kulu-Ya-Ku is one of World's goofiest monsters. His habit of digging up boulders to use as shields and projectiles is oddly endearing, but it can also be incredibly annoying since you're attacks will bounce off the boulder while he's holding it. Bring some slinger ammo like stones or redpits to shoot that boulder out of his hands. 

Pukei-Pukei

Areas: Ancient Forest, Wildspire Waste
Elements: none
Ailments: poison
Weak to: thunder, fire, ice
Weak points: head, wings and tail
Break points: head, wings, body and tail 
Bring: antidotes or herbal medicines, slinger ammo like stones or redpits 

Pukei-Pukei is the first poisonous monster you'll fight. He spits globs of poison all over the place, especially when he's enraged. You can avoid these by staying behind him or to his side, which also lets you hit his weak wings and tail. If you're a hammer user or just want to hit the head, be mindful of his charging tongue attack as well. Pukei-Pukei also has an odd habit of foraging for food in the middle of a fight. Save some slinger ammo for these moments. You can shoot him in the face to stun him temporarily. 

Barroth

Areas: Wildspire Waste
Elements: none
Ailments: waterblight 
Weak to: fire, water (when covered in mud), ice 
Weak points: forearms, tail, legs 
Break points: head, forearms, legs, tail 
Bring: nullberries

Barroth is a big hammer-headed behemoth that loves to charge and sling mud everywhere. Focus on stripping his mud armor first, as it will nullify his mud slinging attack and turn it into a huge opening. If you get caught in a mud pile, try to jump out of it before you get run over. Scarf down a nullberry if you get hit with waterblight, otherwise your stamina will be sapped. Small weapons like the sword and shield and dual blades are great for hitting his arms. If you use a larger weapon like the longsword, you'll have an easier time hitting his legs and tail, since you risk bouncing off his head when going for the arms. Barroth is extremely weak to paralysis, and paralyzing him can create a big opening to sever his tail or clean his mud armor. He also roars a lot, so the armor skill Earplugs is nice to have. 

Jyuratodus

Areas: Wildspire Waste
Elements: water
Ailments: waterblight 
Weak to: thunder, water (when covered in mud)
Weak points: head, tail tip 
Break points: head, back, legs, tail tip 
Bring: nullberries, waterproof mantle, immunity mantle

Jyuratodus can be frustrating for two reasons. Firstly, you have to fight him in a watery area which is tough to move in. The waterproof mantle solves that problem temporarily, but the armor skill Aquatic Expert will clear that up entirely and provide a nice evasion bonus. Secondly, Jyuratodus loves to charge randomly, and his charge attack has a short tell but a huge hitbox. If you see him rear back, roll away from him or you'll likely get caught up in it. Luckily he's extremely weak to stun, which makes hammer a great choice here.

Tobi Kadachi

Areas: Ancient Forest
Elements: thunder
Ailments: thunderblight 
Weak to: water, fire, ice 
Weak points: head, tail
Break points: head, legs, body, tail 
Bring: nullberries, thunderproof mantle, immunity mantle 

Tobi Kadachi's tail is a huge threat, but it's also a massive weak spot if you can get after it. Be careful of his thunder attacks. If you get hit with too many, you'll contract thunderblight, which makes you easy to stun. Take a nullberry to cure it. When he does his tail front-flip, he'll stand in place for a moment afterward, which is a good time to lay into him. And when he leaps on trees to prepare for his diving tail attack, you can hit his tail to knock him off and stun him for a good while. 

Anjanath

Areas: Ancient Forest, Wildspire Waste
Elements: fire
Ailments: fireblight 
Weak to: water, thunder, ice 
Weak points: head, tail, spines (when enraged)
Break points: head, legs, tail 
Bring: nothing special

Anjanath is tall, so short weapons like the dual blades will have a hard time hitting his head or tail, which are his best hit zones. If you can't quite reach those, focus on his legs to trip him, then lay into his head and tail. Try to hit his head as much as you can. Once you deal enough damage to his head, he'll recoil and create an opening for more damage. And if you his head hard enough while he's enraged, you can knock him out of his enraged state and stun him for several seconds. If you get hit with fireblight, quickly roll a few times to put the flames out. 

Rathian

Areas: Ancient Forest, Wildspire Waste
Elements: fire
Ailments: poison
Weak to: dragon, thunder 
Weak points: head, wings, tail
Break points: head, wings, back, tail 
Bring: flash pods, flashbugs, antidotes or herbal medicines

Rathian is known as the queen of the land, but she's pretty fond of flying too. Bring plenty of flash pods to knock her out of the sky, as well as flashbugs to craft more pods out in the field. Sever her tail to limit the range of its poisonous swipes, and when she goes up for a tail flip, have a flash pod ready. When she starts her fireball attack, swing around her and hit her from the side. Rathian is very weak to stun, and her attacks present several openings to hit her head, so hammer users should have no problem knocking her into next week.

Tzitzi-Ya-Ku

Areas: Coral Highlands
Elements: none
Ailments: can insta-stun with his flash attack
Weak to: thunder, ice
Weak points: head
Break points: head
Bring: nothing special 

Tzitzi-Ya-Ku behaves similarly to Kulu-Ya-Ku, with the main difference being his flash attack. This has huge range and will stun you if you're caught in it, though you can block it with any shield. You can also disable this attack entirely by breaking his head. This has the added bonus of turning his flash attack into a huge damage window. 

Paolumu

Areas: Coral Highlands
Elements: none
Ailments: none
Weak to: fire, thunder
Weak points: head, neck (when inflated)
Break points: head, legs, tail 
Bring: flash pods 

Paolumu is so cute that it almost hurts to hunt him, but his neck is such a massive weak spot that it's hard to resist hitting it. Whale on him whenever he inflates his neck, and if he takes to the air, bring him down with a flash pod. This little guy is also incredibly weak to blast damage, so by all means blow him up.

Great Girros

Areas: Rotten Vale
Elements: none
Ailments: paralysis
Weak to: water, fire, ice
Weak points: head, front legs, tail 
Break points: head, front legs, tail
Bring: thunderproof mantle, immunity mantle

Great Girros is a pack hunter and will summon hordes of regular girros to nip at your heels throughout the fight. It's worth quickly clearing them out to prevent paralysis build-up, which is also Great Girros' main threat. His fangs and spit attacks deal hefty paralysis damage, and if you get paralyzed in the middle of a group of girros, you're liable to get carted back to camp. Luckily, Great Girros has low health and goes down quick. He's also very weak to sleep, if you're up for some sleep bombing.

Radobaan

Areas: Rotten Vale 
Elements: none
Ailments: none
Weak to: dragon, ice 
Weak points: head, legs 
Break points: head, tail, bone armor (all over) 
Bring: nothing special 

Radobaan's massive body makes him weak to piercing rounds from ranged weapons, and his rolling attacks are easily blocked by most shields. Once you break off some of his bone armor—blast weapons are great for this—you can hit him during his rolling attacks to make him crash, creating a big opening for damage. When he digs to renew his bone armor, use the downtime to sharpen or reload your weapon. 

Legiana

Areas: Coral Highlands
Elements: ice
Ailments: iceblight
Weak to: thunder, fire
Weak points: head, wings, tail
Break points: head, wings, tail
Bring: flash pods, flashbugs, nullberries, glider mantle 

Legiana is handily one of the prettiest monsters in World, but she can also be one of the most annoying. The iceblight from her frosty attacks will sap your stamina, so bring nullberries to cure it. She also loves to fly, so have flash pods ready to ground her. Ranged weapons are a good match for her, too, since damaging her mid-flight can knock her out of the sky and stun her for several seconds. Bring your glider mantle so you can use the shortcut to her nest. Look for it on the lower, sandy level of the Coral Highlands near her nest, just off the cliffside. 

Odogaron

Areas: Coral Highlands, Rotten Vale
Elements: none
Ailments: bleeding
Weak to: ice, thunder
Weak points: head, claws, tail 
Break points: head, claws, legs, tail 
Bring: Astera jerky 

Odogaron is the only monster in the game that causes bleeding, and thank goodness for that, because it's a painful status ailment. You'll take heavy damage over time while bleeding, and the only natural way to cure it is by crouching for several seconds—which Odogaron isn't likely to let you do—so bring some Astera jerky to patch yourself up. Be mindful of his faint attack: sometimes when you 'trip' him, he'll actually counter with a mean bite. He's very weak to paralysis. 

Rathalos

Areas: Ancient Forest
Elements: fire
Ailments: fireblight, poison 
Weak to: dragon, thunder
Weak points: head, wings, tail
Break points: head, wings, tail 
Bring: flash pods, flashbugs, antidotes or herbal medicines

Rathalos flies all the time, so you're going to want to flash him all the time. Go for his legs when he's on the ground as he's quite easy to trip, then pummel his head. Watch his stomp attack because his claws are poisonous. You'll be fighting him in the Ancient Forest, and he always spawns in his nest at the top of the big tree, so take advantage of the environmental trap located nearby: bait Rathalos into breaking the dam near his nest and he'll get caught up in the resulting flood. He'll go tumbling over the edge and take a big chunk of damage, plus he'll be vulnerable for several seconds. 

Diablos

Areas: Wildspire Waste
Elements: none
Ailments: none
Weak to: ice, water
Weak points: head, belly, wings
Break points: horns, wings, tail 
Bring: screamer pods, flash pods 

Diablos loves two things: burrowing and charging. You can exploit his burrow attack by blasting him with a screamer pod, though this will only work when he's not enraged. He'll be stunned and stuck in the ground for a few seconds, giving you easy access to his horns and belly. And when he frees himself, you can flash him out of the sky for another easy stun. As for his charging, I recommend a weapon with a shield. You can avoid the attacks fairly easily, but blocking them head-on can put you in a better position to hit his belly. Otherwise, just stay underneath him as best you can.

Kirin

Areas: Coral Highlands
Elements: thunder
Ailments: thunderblight
Weak to: fire, water, ice 
Weak points: head 
Break points: horn 
Bring: thunderproof mantle, immunity mantle

Kirin is technically an elder dragon, but he looks and fights like a unicorn. He loves charging almost as much as Diablos, but the real problem is his arsenal of thunder AoE attacks. However, once you learn where his lightning bolts are going to hit, you can use the wind-up on those attacks to get at his head, which is his only decent hit zone. Breaking his horn should be your number-one priority, as it will negate his lightning attacks. That said, his horn is as durable as he is, so dig your heels in for this one. 

Zorah Magdaros

Areas: special
Elements: fire
Ailments: fireblight
Weak to: water, dragon, ice
Weak points: magma cores
Break points: head, belly, back 
Bring: patience 

Zorah Magdaros is more of an exercise than a monster. Once you break the magma cores on his back—mining the red ore nodes as you go—all you have to do is shoot him with a bunch of cannons and ballistae, throwing in a dragonator whenever it's available. This fight is going to be slow going no matter what you do, so just bring your favorite weapon and put on a nice podcast. 

Dodogama

Areas: Elder's Recess
Elements: fire
Ailments: blastblight 
Weak to: thunder, water, ice
Weak points: head, tail
Break points: head, front legs, tail 
Bring: fireproof mantle, immunity mantle

Dodogama is basically a cuter Great Jagras that explodes. He'll scoop up mouthfuls of rocks and chuck them back at you once they're nice and molten. This deals fire damage and also causes blastblight, which you can negate with mantles or by rolling. You can turn his rocks against him by damaging his head: hit him hard enough and the rocks in his mouth will combust, stunning him and dealing damage. 

Pink Rathian

Areas: Wildspire Waste, Coral Highlands
Elements: fire
Ailments: poison
Weak to: dragon, thunder
Weak points: head, wings, tail
Break points: head, wings, tail 
Bring: flash pods, antidotes or herbal medicines

Pink Rathian is a Rathian that's learned a few new tricks. Rather than a vertical tail flip, she does a 360-degree tail flip with bigger range. She'll also follow her bite attack with a second bite. These attacks aren't all that difficult to avoid though, so just give her some extra space and you can fight her like a normal Rathian. 

Bazelgeuse

Areas: Ancient Forest, Wildspire Waste, Coral Highlands, Rotten Vale, Elder's Recess
Elements: fire
Ailments: fireblight
Weak to: thunder, ice, dragon
Weak points: head, wings, tail
Break points: head, wings, tail 
Bring: flash pods 

Odds are you'll have already encountered several dozen Bazelgeuse by the time you get a quest for one. These things pop up everywhere and love starting turf wars with the monster you're actually trying to hunt, which can get a little annoying. Turns out, Bazelgeuse are just as annoying to fight. Their attacks themselves are slow and predictable, but the pinecone-like bombs that fall off them are a huge hassle. When Bazelgeuse is enraged, these will detonate almost instantly, and they deal major damage. Watch out for them as best you can, and flash Bazelgeuse out of the sky when he flies up for his iconic bombing run. 

Lavasioth

Areas: Elder's Recess
Elements: fire
Ailments: fireblight
Weak to: water, thunder (immune when hardened), ice (immune when hardened)
Weak points: head, belly
Break points: head, back, legs, tail tip 
Bring: slinger torch pods, fireproof mantle 

Where Jyuratodus has mud armor, Lavasioth has lava armor. He'll coat himself in lava whenever he dives into the magma pools of the Elder's Recess. This can make it hard to hit him unless you're using a ranged weapon—and incidentally a light bowgun that rapid-fires water ammo is an excellent option—but the real problem is what comes after. His lava armor will harden, causing melee hits to bounce off of him. The good news is that you don't have to wait for him to dive back into the lava to soften it: you can pick up some slinger torch pods in a rockpile found in the center of his nest. Shoot a few of those at his armor and it will soften right up.

Uragaan

Areas: Elder's Recess
Elements: fire
Ailments: blastblight 
Weak to: water, ice, dragon
Weak points: head, belly, forearms
Break points: head, back, tail 
Bring: fireproof mantle, immunity mantle 

Uragaan is extremely similar to Radobaan, except instead of bones, he throws bombs at you. Several of his attacks, including his roll, will litter the ground with bombs that explode after a while or when you hit them. These deal hefty damage and can easily stun you, so try to avoid them. Luckily, Uragaan does share a few things with Radobaan, like his weakness to piercing ammo.

Azure Rathalos

Areas: Ancient Forest, Elder's Recess
Elements: fire
Ailments: poison
Weak to: dragon, ice
Weak points: head, wings, tail
Break points: head, wings, tail
Bring: flash pods, flashbugs, antidotes or herbal medicines

Azure Rathalos is to Rathalos what Pink Rathian is to Rathian: a slightly souped-up version that's been painted a different color. Azure Rathalos' new trick is a swooping claw attack that he'll do from the air. This has a fairly obvious tell—Azure Rathalos will wind up beforehand—and can be blocked or avoided with a dodge. Apart from that, it's business as usual. Apply flash bombs until dead. 

Black Diablos

Areas: Wildspire Waste
Elements: none
Ailments: none
Weak to: ice, water
Weak points: head, belly, wings
Break points: horns, wings, tail 
Bring: screamer pods, flash pods

Fun fact: Black Diablos are female Diablos in heat, which is why they're so territorial. Black Diablos shares Diablos' weakness to screamer pods and flash pod follow-ups, and if anything she loves charging even more. She can double back for a second swipe after charges and burrow attacks, which means you're not safe just because you blocked or dodged the first one. Her tail is nasty too, and will hit you from behind if you're not careful.

Nergigante

Areas: Elder's Recess
Elements: none
Ailments: none
Weak to: thunder, dragon
Weak points: head, front legs, white spikes
Break points: horns, tail, white spikes 
Bring: nothing special 

Nergigante is a glass cannon: he both deals and receives high damage. Once you get him to enrage, he'll start sprouting white spikes all over his body. He can grow spikes on his front legs, his head, his wings, and his tail. Wherever those spikes are, that's the area you want to attack. You'll deal more damage to those spikes, and if you break them, you'll trip and stun Nergigante for several seconds. Try not to let those spikes stay up, otherwise they'll harden into black spikes, which will cause your attacks to bounce and which fuel Nergigante's most powerful attacks. This is one fight where aggression pays off big time. 

Teostra

Areas: Elder's Recess, Wildspire Waste
Elements: fire
Ailments: fireblight, blastblight
Weak to: water, ice
Weak points: head, wings, tail 
Break points: head, wings, tail 
Bring: flash pods, fireproof mantle, immunity mantle 

Teostra is an anagram for toaster, which should tell you pretty much everything you need to know about this Elder Dragon. He loves fire, blast, and blasting fire. He'll constantly send out waves and pockets of sparks which cause blastblight, so you're going to be rolling a lot. The key to Teostra is hitting his head. If you can deal enough damage to his head quickly enough, he'll be stunned, and knocked out of his enraged state if he was in it. This creates a huge damage opening. You can create another opening by stunning him out of his supernova attack using a flash pod. 

Kushala Daora

Areas: Elder's Recess, Ancient Forest
Elements: none
Ailments: none
Weak to: thunder, dragon
Weak points: head, front legs, tail 
Break points: head, wings, tail 
Bring: flash pods, flashbugs 

Like Rathalos, Kushala Daora is a flash pod glutton. She flies all the time, and you're going to need plenty of flash pods to pin her down. Take care not to flash her inside one of the twisters she summons though, otherwise you won't be able to hit her while she's downed. You can also keep her grounded by hitting her head: she'll get stunned just like Teostra. Blast weapons are great for this. Focus on breaking her head, as this will disable her more powerful wind attacks. 

Vaal Hazak

Areas: Rotten Vale
Elements: none
Ailments: effluvia
Weak to: fire, dragon
Weak points: head, belly, tail
Break points: head, front legs, belly, tail 
Bring: nullberries 

Vaal Hazak is essentially a zombie dragon, and he's got a unique status ailment to back that reputation up: the effluvia gas he gives off deals damage over time and, if left unchecked, will cut your maximum health in half. You can cure it by eating a nullberry, but it's better to prevent it with the armor skills Effluvial Expert and Effluvia Resistance. These skills make the fight much more manageable. Vaal Hazak also has some dangerous attacks, mind, especially his effluvia beam. But if you stick to his sides, his beam attack becomes a big damage window. Focus his belly to stagger him, and his head or wings when he collapses.  

Xeno'jiiva

Areas: special 
Elements: fire
Ailments: fireblight 
Weak to: all elements
Weak points: head, front legs, belly, tail 
Break points: head, front legs, tail 
Bring: crafting materials for extra healing items 

Xeno'jiiva is the final boss of Monster Hunter: World, and it's got a health pool worthy of that position. No matter what weapon you use it's going to take a while to bring this thing down, so get comfortable. Focus on its front legs to trip it, then go for its head. Once you reach its second form, use the same strategy but hit its belly when it collapses, as you'll deal considerable bonus damage. You can also use the stalagmites scattered around the second phase of the fight to shield yourself from Xeno'jiiva's beam attacks. If you're having a hard time breaking the tail, try dual blades or the insect glaive. And if you need to break the wings to get at some materials, try the heavy bowgun. Piercing ammo works wonders here.

Monster Hunter: World is an action RPG developed and published by Capcom. of a Hunter that is tasked by a local village to hunt down or either kill or capture that has the player fight monsters they can beat to obtain the right loot to craft.

Monster Hunter World is a huge and complex RPG. For newer players, the number of mechanics and options initially thrown at you can easily become overwhelming. Luckily we’ve poured over 100 hours into this gargantuan title to help you out.

From gathering, to armour and weapon types, to food and loot, we’ve broken it down to help kickstart your campaign. Welcome to our Monster Hunter World guide.

Buy Monster Hunter World from Amazon UK | Amazon.com

Monster Hunter World Guide – Gathering

When first let loose in Monster Hunter World, you’ll find yourself able to go out on Expeditions to various maps that you’ve unlocked over the course of the main campaign. From here you’ll be able to freely explore the map and gather all the necessary items that you might need along the way. Beware, though, for the larger monsters are always lurking around the corner.

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Some items that we highly recommend collecting are Herbs and Honey, which make your basic Mega Potion. In addition to this, the various bugs and mushrooms that you find along the way are also key to success. Mandragora Mushrooms can be combined with Mega Nutrients to concoct a Max Potion which, as the name suggests, replenishes all of your health.

Depending on your weapon choice there’ll be other bugs and plants that’ll be worth collecting, but the ones above are essential for all Hunters.

Monster Hunter World Guide – Armour Upgrades

Instead of levelling up like in a traditional RPG, Monster Hunter instead utilises gear-based progression. That means whenever you fight a monster, you’ll often find an armour set or a weapon can be crafted based on the skin looted from that creature. As you progress through the game, huge development trees across the various weapon and armour sets will appear giving you so many different ways to upgrade your arsenal.

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When you initially fight the Great Jagras, we highly recommend making it’s armour set to get you through the game’s early hunts. From there, try to target and keep your gear current in order to keep up with the burgeoning strength of the Monsters, otherwise you’re going to have a pretty bad time. Additionally, some armour sets also offer a “set bonus” for wearing 3 or more items at once, this unlocks armour skills, which can prove invaluable in the long-term.

Sometimes you’ll have to hunt the same Monster multiple times in order to get enough parts to craft all of the armour. As you can’t choose what you harvest from your kills, it’s luck of the draw how quickly you collect all the pieces, but the fun is in the hunt, right?

Monster Hunter World Guide – Weapon Choice

If this is your first Monster Hunter title, then you might find yourself a little bit lost when it comes to choosing the right weapon. Some weapons, like the Sword and Shield, Dual Blades, Hammer and Greatsword are great beginner choices, with other weapons such as the Lance, both Bowguns, Switch Axe and Charge Blade being a fair bit more complex.

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Every weapon is created equally, and there’s not a single weapon which is better than another. Just note that every weapon plays like a different game entirely. Luckily, to find what weapon suits you the best, the game gives you one of every weapon type from the outset and also a training area. The best thing to do is to spend some time in the training area with various weapons in order to find what suits you the best!

Monster Hunter World Guide – Get Used to the Slinger

The Slinger on your arm can be triggered using L2/LT, and provides some excellent benefits, should you master it quickly. Around the world you’ll find various different ammo types, from Stones to Torch Pods and more, you’ll be wanting to use these to their full effects during your hunts.

For example, you’ll be able to fire a torch pod on the ground to create a fire underneath the monster, which gives a great passive damage benefit! Additionally, you’ll be able to craft pods from the items that you’ve gathered such as flash pods, which are able to down flying beasties, or dung pods, which when thrown cause a monster to leave the current area and move to a different one, which can be useful if you find yourself having to handle 2 large monsters in a small area.

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However, the catch is you can only pick up one ammo type at a time. Meaning if you pick up another piece of Slinger Ammo, it’ll switch out with whatever you’re currently carrying, so be mindful if you’re haphazardly harvesting everything you run past.

Monster Hunter World Guide – Remember to Eat

Part of the Monster Hunting ritual is to remember to eat before a hunt. You can either eat at the canteen in Astera or while on a hunt at camp.

When sitting to eat, you’ll find a huge range of options, which can vary from adding to your health and stamina, to increasing your defence or even weakening the monster that you’re about to fight! There are also daily food skills that you’re able to activate. Make it a part of your regular hunting routine and you’ll see the huge benefits that eating possesses!

Additionally, you’ll be able to add useful items to the canteen by accepting the Chef’s quests, which usually involve carrying eggs or delivering items back to camp. Though it might seem boring, don’t ignore them! They can give you a significant boost to your skills and capacity throughout the game.

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Monster Hunter World Guide – Research your Prey

Monster Hunter World’s Scoutflies are a new addition to the series, and they allow you to more easily track a Monster.

You’ll see their tracks while out on an expedition or during a hunt, and after collecting a certain number of them, the Scoutflies will automatically begin leading you toward the beast. We recommend that you find and pick up almost every track you find, as each of them gives you points towards monster research levels, which go back into your Monster Field Guide after you talk to the Ecological Research Team in Astera.

The benefits of this is after you upgrade your research level, your Scoutflies will immediately take you to the Monster’s location and also give you essential information on how to get the rarer items from the monster and it’s weaknesses. Don’t ignore those footprints!

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Monster Hunter World Guide – Capturing Monsters

More often than not, you’ll be able to get more items from capturing a monster rather than killing it. The game does not really teach you how to capture monsters well, but what you’ll first need are two different types of craftable traps, in addition to Tranq Bombs.

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There are two types of Traps, Pitfall and Shock, which can be crafted using a trap tool and a net, or Trap Tool and Thunderbug. Furthermore, Tranq Bombs can be crafted using Sleep Herbs and Parashrooms. You’ll only be able to capture a monster after beating it up a little bit. Telltale signs that a monster is ready for capture are it limping, returning to its nest or having a weak heartbeat (visibile in the lower left of the screen below the its map icon). After reading these signs, a monster will be ready for capture and you’ll be able to get  greater quest rewards.

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Monster Hunter World is about hunting monsters. While most people interpret that as “kill” monsters, a hunting quest will also accept capturing them alive. In fact, some quests require it.

At first, you might see capturing as harder that killing. The conditions have to be just right. But in some fights, the ability to capture can be a godsend. If you’ve already fainted twice and you’re out of items, going the full ten rounds might be less appealing. Better to capture and be done with it.

Capturing monsters alive lets the Commission do more useful research on it, and you’ll be better rewarded. However, you’ll have to go without carving bonuses. If you need something in the “rewards” category from a monster and can do without the “carves,” then capturing is the way to go.

Traps and Tranqs

Here’s what you’ll need to trap monsters.

  1. Either a shock trap or pitfall trap. Shock Traps are made with Trap Tools and Thunderbugs. Pitfall Traps are made with Trap Tools and Nets — which themselves are made out of Spider Webs and Ivy.
  2. Some kind of tranquiliser. This can be done with tranq bombs, or with some kind of tranq ammo. You can make tranq bombs out of Sleep Herbs and Parashrooms.

You may have noticed the traps require Trap Tools, which you don’t have access to in your inventory unless you’ve done the first capture quest. This isn’t made very clear in Monster Hunter World. After you start the quest to capture a Kulu-Ya-Ku, there will be two Trap Tools in your supply box. Use these for crafting later, and the shock trap for the mission at hand.

If for some reason you get in a tight spot and can’t craft any of these items, there’s a merchant in the research station of the 3rd Fleet that can sell them to you. Later, the Elder Melder can make them for you.

Becoming the Trap Master

There’s a one-two combo of Traps and Tranqs you’ll need to master, but first the monster needs to be weak.

We go through a few different signs that the monster is weak in the video, but these are less reliable. I’ve had a monster limping, drooling, flatlining with skulls coming from it on the minimap, and still it refused to be trapped.

The most sure-fire way is to make sure the monster has gone to sleep in its nest. This has the added benefit of it being nice and still for you to place the trap under.

Make sure the trap and Tranq Bombs are ready in your item wheel, because you don’t want to be fiddling around in the small window to tranquilise it. Place the trap under it, then hit it with some Tranq Bombs close to its head. Usually two is enough.

You’ll only have around twenty seconds before the mission ends after that, so keep that in mind if there was anything you wanted to loot or mine in the area. Monster Hunter World assumes you’ll want to go straight back, since there’s no carving to be done.

Hopefully that helps you get your first capture. Happy hunting!

Managing Editor at FANDOM. Decade-long games critic and esports aficionado. Started in competitive Counter-Strike, then moved into broadcast, online, print and interpretative pantomime. You merely adopted the lag. I was born in it.

WATCH THE VIDEO ON THEME: Monster Hunter World - Capturing in Depth & Useful Tips

Buy Monster Hunter World (PS4) from cnmcblog.com Online drop-in multiplayer: When the battle is too daunting to take on single-handedly, hail up Hunt to craft new gear: Defeat monsters and collect loot from fallen foes to craft .. They are really fun to fight with decent attacks and tactics allowing you to trap them, use.

Monster Hunter World Guide: tips and tricks for beginners

With the use of your capture net, you can get yourself some cute little pets – and with a little more gear you can even capture larger monsters instead of killing them, getting better rewards in for the bargain.

While fighting big, bad monsters will take up a lot of your time in Monster Hunter World, killing isn’t always your only option. For one there’s a lot of little monsters out there that you shouldn’t neglect, and one of the best things about Monster Hunter World is that you can capture some of the smaller wildlife like birds and insects to be pets back in Astera. As for those larger monsters – you can capture the boss monsters too, and bringing them in alive will get you quite a significant boost to your mission rewards.

Capturing works in two ways. In Monster Hunter World you unlock pets by capturing them with the capture net. The capture net is an item you’ll have from the moment the commission first sets you up with your gear in Astera, so you can get to capturing little creatures from pretty much the first moment you venture into the Ancient Forest properly.

If you want to capture the larger monsters, you’ll need a few key items – most notably a Tranq Bomb and something to stun a monster to give you a chance to knock them out cold. On this page, we get into both: how to capture pets and how to capture monsters to bring them in alive. If you need more general help with Monster Hunting, be sure to check out our full Monster Hunter World Guide. Now – capturing beasties! Let’s dive right in, shall we?

How to Capture Large Boss Monsters in Monster Hunter World

While some of them may look way too big to actually bring in alive, it’s actually possible to capture the larger boss monsters you’ll find out in the various zones of Monster Hunter World. In fact, capturing monsters is actually an alternative way to complete quests that tasks you with hunting and killing a monster: and bringing monsters in alive also gets you extra rewards in the form of loot materials and research points. Some other investigation side quest missions will require you capture, too.

To capture, we’re first going to need a few specific items: a trap to hold the monster in place, and tranquilizers in order to knock it out cold so you can high-tail it out of there with the monster still breathing. You can get a lot of different types of these things, but generally speaking you want to look for items with the Tranq prefix for tranquilizers and the Shock prefix for things that can stun a monster.

For our example, we’re going to use a Tranq Bomb and a Shock Trap. Let’s say we’re out to catch a Kulu-Ya-Ku (as Arekkz does in the video below), one of the many monsters in Monster Hunter World that’s found in the Ancient Forest. Here’s the step-by-step of what we need to do:

First, we need the items. You can find these in the store, you can craft them or on missions that require you to capture a monster rather than kill it they’ll be in the item box at the start of the mission. You need the following items:

  • Tranq Bomb: This item will actually knock the monster out to capture it. It can be crafted from Sleep Herbs and Parashroom.
  • Shock Trap: Crafted from a Trap Tool (grab these from the provisions store in Astera) and a Thunderbug, this lets you stun a monster to disable it for a limited time.

For the sake of argument, make sure you’ve got a few of each item for safety. This goes doubly so if you’re heading out on an expedition with designs on capturing. Make sure both items are on your quick-access menu so you can grab them with a quick press of L1/LB, too.

Next, head on out to find your monster. Track it as you normally would on a hunt. Once the Monster is tracked, engage it in battle as you normally would. Your aim is now to wound the monster significantly until it reaches a critical health state; you’ll know this state well from other hunts, since it’s when a monster starts to limp or show other signs of weakness, and many species will run and try to escape. Once it gets to that state, back off.

As an aside, any major damage done to the monster will persist when you catch it and return it to Astera and the commission. If you cut off a tail or a wing, that’ll still be missing when you return it to camp. You can still loot and carve any amputated extremities, too.

Once the monster is in critical health, stalk it. Follow it and place your Shock Trap in a place where it can catch the monster. You could sneak up on it using the Gilie Mantle if it goes to sleep, but the easier thing to do is to place the trap somewhere and lure the monster to it.

Our advice for this is to place the trap and then aggro the monster again – attack it to make it come after you once more. Lead it a few steps to the trap, and once the Shock Trap hits and shocks the monster, it’ll go down.

Now the monster is down, you’ll need to act fast. Use the quick menu to switch to your Tranq Bombs. Immediately get up in the stunned monster’s face and while it’s shocked deploy the Tranq Bombs. Keep in mind that some tougher monsters might take several Tranq Bombs to knock out – which is why earlier we told you to bring a few with you on a mission or expedition!

When the Tranq Bombs take effect, the Monster will pass out entirely – and at this point the hunt ends in much the same way that it would if you were to complete it naturally. Congratulations – you’ve captured a monster! Once you get back to Astera you’ll be able to see your newly captured charge in the North-West area of the map if you’re so inclined.

That’s how to capture the big guys – now let’s talk about pets…

How to get Pets with the Capture Net in Monster Hunter World

In order to use the capture net, hold L1 / LB to open up your menu and then use Square / X and Circle / B to sort back and forth through the items equipped on your item bar. Unless you’ve removed it from the shortcut bar using the method we describe in our Monster Hunter World beginner’s tips guide the capture net will be found here, and then simply pressing Square / X will equip it properly – another press will unequip.

Once the Capture Net is properly equipped, it takes over your Slinger. That means your slinger ammo will be set aside for the meantime and you’ll use L2 / LT to aim and R2 / RT to fire the net. The net is cast out in a wide way and is represented on Monster Hunter World’s user interface by a big square. The net doesn’t have enormous range, but it fires out in a different, broader way than slinger shots.

Monster Hunter World makes it all easier by ensuring that big square changes color whenever a monster is in range and ready to be captured when you fire. You’ll have to be careful, though – a lot of little creatures spook when you get close, so remember you can sneak with a tap of X / A and remember that you can use the Gillie Mantle or long overgrowth to give yourself a stealthy edge.

When you capture critters, head back to your room in Astera and chat to your housekeeper – that’s the Palico that isn’t your personal buddy that you’ll find in your quarters. That Palico will know about your capture and will allow you to place some of your captured creatures out into the room where they act as your pets. You can interact with them a little and your hunter will feed them and the like when you choose to rest in your room.

Capturing actual monsters – that’s a story for another day…

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