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Monster hunter online how to craft ammo
December 04, 2018 Books No comments

Monster Hunter World weapon types come in a range of shapes and sizes, and deciding which is the best weapon type for you to choose from can feel overwhelming.

This page has a full list of every type, in order of the game's recommendation for beginners to more advanced players, and details of what makes them different from the next.

We also explain every Monster Hunter World Iceborne weapon change, including how to use the Clutch Claw with each weapon.

Elsewhere, our Monster Hunter World tips can help you decide when to farm, what to forage and what to do between hunts, and our Monster Hunter World walkthrough and guide can help with main quest and story progress.

On this page:

Which weapon is best for you in Monster Hunter World?

Whichever weapon you decide to use out of this list, it's important to note that every single weapon is finely balanced and are all viable in taking you through the whole game.

Additionally, you're able to pick and choose what weapon you want to use at any time, meaning you're never locked into any particular weapon - useful if you're looking for some variety.

Some weapons dish out huge amounts of damage and require charging and phial management, others are more familiar hack-and-slash types. Ranged weapons also exist, with different ammo types enabling you to dish out different amounts of elemental damage.

Initially, you're able to forge an Iron or Metal version of each weapon. From there, the weapon tree expands dependent upon how far you've progressed in the story as well as your hunter rank. Later on it's possible to forge the base of other trees, however this is locked behind the mid-game.

The game gives you an Iron or Metal version of each one, allowing you to sample everything, and from there, you can step into an upgrade tree allowing you to increase and expand your arsenal's potential.

What we recommend is to follow the game's recommendations for beginner weapons - listed in order below - and try each type in an early game hunt each. The early missions are very forgiving, so even if you don't quite get on with a certain type, you should be able to finish it.

For those coming from other Monster Hunter games, it should be noted there are no new weapon types in Monster Hunter World, however some weapons have new mechanics or have been revamped, especially when it comes to expansion Iceborne and the Clutch Claw.

Monster Hunter World Iceborne weapon changes with the Clutch Claw and how to use it

One of the most significant changes made in Monster Hunter World Iceborne is the addition of the Clutch Claw, an upgrade to your standard slinger. The Clutch Claw runs off of Slinger Ammo, which certain types can be brought with you into hunts or found in the field.

The Clutch Claw adds a new dimension to hunts, the ability to latch onto monsters. While it's not quite like a mount, firing the Claw can see you latch onto a monster, and do a weapon-specific attack.

Additionally, the Clutch Claw integrates itself well into weapons, so that you are also able to use your slinger with your weapon already drawn.

To use the Clutch Claw, you need to input L2 and Circle / LT and B - Fire the Clutch Claw to Grapple onto Monsters. Once grappled, you have several options, you can either press Circle / B to use the Claw Attack to alter the direction the monster is facing, or press Triangle / Y in order to do your weapon-specific attack.

Additionally, pressing R2 / RT instead of grappling will allow you to do a Slinger Burst, which can flinch monsters, or change the direction they're facing.

If you're using a light weapon, the Clutch Claw attack will drop Slinger Ammo, whereas if you have a heavier weapon, the Clutch Claw will create an additional weak spot on a monster, which can be especially useful when going for a specific part break.

Depending on the weapon, you also have other uses to the Clutch Claw. While it's a nice addition, it shouldn't affect weapon choices all too much, aside from being a nice bonus.

Throughout the following list of Monster Hunter World weapon types and combos, we'll outline the Iceborne specific changes and additions at a glance.

Monster Hunter World weapon types and their combos for beginners

The following are weapon types for beginners, as recommended by the game. For combo listings, see the respective image.

Sword and Shield

  • Fast, fluid combos that allow you to dip in and out of the hunt.
  • Ability to use the Slinger and other items while the weapon is drawn.
  • Despite its short range, the charge slash allows you to perform a followup jumping slash, letting you mount monsters easier.
  • Setting up the Charge Slash should be the way that you play the Sword and Shield, with the combo flurries serving as additional damage, should you need it.
  • We'd say the Sword and Shield is the perfect entry point for beginners.

What's new in Iceborne?

  • In Iceborne, the Sword and Shield has had some significant changes, including an uppercut, performed after an evade with L2 / LT.
  • In Iceborne, there are several slinger modes. A normal slinger mode, and a slinger burst mode. You can swap modes in between combos, and will reset when you sheath.
  • There is a new combo in Iceborne, where you're rewarded by performing a combo after a slinger burst. Press Triangle or Y and you'll do the perfect combo, or do it by performing a backstep and doing the same input. If you time the slashes right, you will glow red and deal more powerful damage while dealing more elemental damage with your weapon. As long as you do the time the inputs after glowing red, you will be able to perfectly perform the highest damage for this combo, otherwise you might end up with a weaker version.
  • The Clutch Claw attack drops slinger ammo from monsters.

Dual Blades

  • Fast and stylish, the Dual Blades are perfect for getting Tail Cuts on Monsters.
  • Demon Mode (activated with the right trigger after your gauge is full from dishing out combos) allows you attack faster, as well as getting hyperarmour from smaller enemies, but drains your stamina. Consuming Energy Drinks and Dash Juice allows you do dish out huge amounts of damage, mitigating the stamina loss.
  • While Demon Mode is activated, you'll be able to fill up the Demon Gauge, which will then trigger Archdemon Mode, which gives you a slightly different moveset with powerful moves and incredible range, which you can use by pressing Circle or Triangle and Circle (or B and B and Y on Xbox).
  • The weapon flows well, allowing you to wail on a monster while simply monitoring Demon and Archdemon modes.
  • Great for aggressive players, who want a fast weapon with lots of options.

What's new in Iceborne?

  • In Iceborne, the Dual Blades attain an evasive shot, which fires slinger ammo while evading after your Triangle / Y attack.
  • You are able to use the Clutch Claw while in Demon Mode, where you can latch onto the Monster, if you do this while grappling mid-combo, you will not do the normal Clutch Claw attack, but a triple slash in midair, taking you back down to the ground.
  • The Clutch Claw attack drops Slinger Ammo from the monster.

Light Bowgun

  • Speed, Range and Evasion capabilities make for a well-rounded weapon and position yourself to inflict localised damage to a monster.
  • Different ammo types allow for a huge range of Elemental and Abnormal status damage. Ammo is craftable from items such as Flowferns, Sleep Herbs and Fire Herbs, meaning that you'll never be on a short supply.
  • Using Wyvernblast ammo on some Light bowguns allows you set up bombs in the ground to set off remotely.
  • Easy to use, no huge combos to remember, just purely based on "Status Gunning" to inflict specialised damage to the Monster.
  • It's an easy weapon to pick up for less action-focused players, who are perhaps more used to third-person shooters.

What's new in Iceborne?

  • In Iceborne, the Bowgun can now be modded even further, with additional mods that allow for different abilities, with different stackable mods, which can allow you to maximise damage per second.
  • The Light Bowgun drops slinger ammo after its Clutch Claw Attack.

Monster Hunter World weapon types and their combos for intermediate players

The following are weapon types for beginners, as recommended by the game. For combo listings, see the respective image.

That said, new players, don't be disheartened! These weapons are equally as good to pick up once you've gained a better understanding of the game, so feel free to investigate once you have the essentials down.

Great Sword

  • Deals out the most amount of damage from a single weapon in the game.
  • Slow movement while unsheathed allows you to perfectly position yourself to hit the monster in weak areas.
  • The new shoulder barge attack allows you to follow up with a quicker attack and also "absorbs" an attack from a monster.
  • Charge Attacks should be used as often as possible, in order to use the weapon to its full potential.
  • While powerful, the Greatsword requires you to master perfect positioning and evasion to get the most out of it.

What's new in Iceborne?

  • In Iceborne, you can fire a Slinger pod, which then combos into True Charged Slash straight away.
  • In Iceborne, the Greatsword is able to power up its True Charged Slash. If you land the first hit in the True Charged Slash, you will power up the deadly second slash and gain a red aura.
  • The Clutch Claw attack will leave a weak spot on a monster and damage its skin.

Long Sword

  • The Long Sword has a huge reach, allowing you to land hits, even if you are not in the perfect position.
  • Fast attacks allow you to fill up your spirit gauge and execute your spirit combo, which in turn allow you to charge up the gauge up to 3 times, buffing your weapon in the process.
  • Long range and high amounts of slash damage make the Longsword a perfect option for getting tail cuts on flying wyverns or monsters.
  • Fast rolling evasion and the fade slash allow you to reposition yourself, with the roll even allowing yourself to roll out of some combos.
  • Spirit Helmbreaker is flashy, and does hefty damage, automatically refilling your spirit gauge upon hitting it.
  • In summary, the Long Sword is easy to pick up, due to its versatility and all-round capabilities - just keep an eye on your spirit gauge to maximise its potential (and not hit your teammates in multiplayer!)

What's new in Iceborne?

  • In Iceborne, the Longsword gains a brand-new stance - Special Sheath. You can activate Special Sheath just by pressing R2 / RT and X / A. You can hold this stance for several seconds, with the option of doing two new attacks - Iai Slash and Spirit Iai Slash. The standard Iai Slash will allow you to build spirit meter, and doesn't cost anything to use. The other option is Spirit Iai Slash, which consumes spirit meter unless perfectly timed to deflect an attack, where it will then be like a parry, dealing a hefty amount of damage.
  • In Iceborne, you can incorporate Slinger Burst shots into your combos, where it will directly combo into an Iai Slash, allowing you to stagger monsters handily.
  • The Clutch Claw attack dives vertically down and dishes a fair amount of damage out, meaning it could be good for directly targeting a specific part of a monster.

Hammer

  • Despite being a slow weapon, the Hammer allows you to charge up and knock out monsters with ease.
  • Blunt Damage is excellent for breaking off Monster Armour, especially with a fully charged attack.
  • Following up a charge attack will allow you to follow up with additional Hits from the Hammer, which is essential when trying to KO a monster or topple it.
  • Evasion windows are small, but essential when respositioning yourself to do damage in critical areas.
  • The Hammer is a great choice for those of you who are patient over everything else. It's satisfying to use and the payoffs are huge when fighting certain monsters.

What's new in Iceborne?

  • In Iceborne, the Hammer can be used in conjunction with the Slinger while charging at attack.
  • In Iceborne, you can perform a new move after the upswing by pressing L2 / LT, which will deal some serious KO damage, if you aimed perfectly at its head. This move allows you to combo an attack straight into a grapple. This can also be performed if you do a jumping attack and pressing L2 / LT while spinning.
  • The Clutch Claw attack creates a weak point on the monster.

Gunlance

  • The Gunlance has huge defensive capabilities, helping you to keep monsters at bay.
  • Slow movement and guarding makes positioning and evasion key to using this weapon.
  • Different Shell types allow for a huge spread of close-range options, dependent upon what kind of weapon you have equipped. Normal Shell types offer the most ammo, Long has the longest range and Wide has the biggest 'scatter' spread damage, however is limited in Ammo.
  • Different Shell types allow for a huge spread of close-range options.
  • Wyrmstake cannon follows up shelling attacks, which hits multiple times and explodes, which is great for breaking off monster parts.
  • While different from all other weapons, the Gunlance is excellent for use in a team, with no lengthy combos to remember, and is great for getting up close and personal.

What's new in Iceborne?

  • In Iceborne, the Gunlance can now use a Wyrmstake Blast. This uses Slinger ammo that you pick up in the field. If you load it in with L2 / LT + Triangle and Circle / Y and B, you will attain a new blast, which will then allow you to gain a new gauge on the user interface.
  • The Wyrmstake Blast can impale monsters with these blasts, which can be detonated and cause different types of damage, dependent on the type of ammo consumed, and can also be detonated with shelling attacks.

Switch Axe

The Switch Axe has two modes that allow you to transition from one to the other. Even though it's slow, the Switch Axe is well rounded and the two modes allow for a huge range of options and elemental damage.

Building up the meter in Axe mode is tantamount to Switch Axe Play, you will be wanting to charge up Sword Mode as soon as possible to deal the most amount of damage.

Axe Mode

  • Axe Mode combos allow for wide reach, whether you're dealing with multiple small monsters or looking to hit a flying monster.
  • Your basic infinite combo is great for building up meter to get to Sword Mode.
  • It should primarily be used for building up the meter into Sword Mode, or evading while sheathed.

Sword Mode

  • Sword Mode allows you to use the weapon's innate Phials which can range from Power, Exhaust and Elemental, dependent on what you have equipped, which can deal huge damage when fully discharged using Triangle and Circle (or Y and B on Xbox).
  • Slow movement is made up for with the sidestep, which is excellent for repositioning mid-battle.
  • Using your Sword Combos allows you to enter 'Amped State' - Where your Sword will glow and deal additional Phial Damage.

What's new in Iceborne?

  • In Iceborne, the Switch Axe gets a new finisher for the Wild Axe Swing infinite combo, which allows you to do an overhead slash named Heavy Slam after three Wild Swings, this can get you a great overhead attack and deals a hefty amount of damage.
  • In Iceborne, firing a slinger burst during Wild Swing will make you do a backward evade.
  • In Iceborne, you get a new Fade Slash in Axe Mode, by pressing Triangle / Y.
  • After landing a Heavy Slam, you will also power up Axe Mode, denoted by a red glow on your Axe Meter.
  • In Iceborne, you can cancel out of your Element Discharge in sword mode by pressing L2 / LT to activate the Clutch Claw, which then can combo into a mounted Amped Element Discharge, if you have achieved Amped State during this. Otherwise, you will do your normal Clutch Claw bruiser attack to create a weak point.

Charge Blade

The Charge Blade is the most complex weapon in Monster Hunter World. Like the Switch Axe, it can shift between Sword and Shield mode, and Axe Mode.

However, to utilise Axe Mode, you will be needing to charge the Phials in the top right using Sword and Shield Mode.

Complex and difficult to master, the Charge Blade does the biggest damage of any weapon in the game. There's a chance it's likely to be nerfed, so beware of this if you are interested!

  • Charging up Element Phials allows you to enter Axe Mode, which you can discharge for huge amounts of damage.
  • You are able to charge up your attacks with a huge amount of options in Sword and Shield mode, which should be the primary mode for this weapon, then utilising Axe Mode in order to discharge all of your innate Phials.
  • Phial Types (Elemental or Abnormal Damage) are dependent upon what kind of Charge Blade you have equipped.
  • A wide and varied combat style means that the Charge Blade can be used with great evasion skills.
  • Sword Mode should be used for building up Phials, with the shield also having a move to build up your phials using a complex guard-point system.
  • Guard Points are using your weapon to guard at the right time, thus charging the Axe Mode pretty heftily, allowing you to do a full discharge in Axe Mode to follow up.
  • This is a more advanced weapon, and usually recommended for players who are familiar with Monster Hunter, as there is a lot of Meter Management, timing and mechanics involved.
  • With the defense of a Lance, speed of the Dual Blades and Attack Power within a hair's length of the Greatsword, the Charge Blade is one of the most versatile weapons in the game.

What's new in Iceborne?

  • In Iceborne, while guarding you can fire your slinger during a guard for a Slinger Burst attack, which can lead into combos or Element Discharge 2, which is a great lede into a Super Amped Element Discharge.
  • In Iceborne, the Charge Blade has a new 'Power Axe' mode, which makes use of the Savage Axe Slash, which can be performed after pressing LT / L2 during an Amped Element Discharge. Power Axe mode will increase damage in Axe Mode, while draining your phials, and deal additional hits with your Axe.
  • If you set yourself up correctly, in Power Axe Mode you will be able to deal a hefty amount of damage with a charged shield, full element phials while doing an Amped Element Discharge is likely to be one of the most powerful single moves in the game.
  • Due to Charge Blade being a heavier weapon, you will be able to 'bruise' a monster after attacking it by clinging on with the Clutch Claw.

Insect Glaive

  • This offers a huge range of mobility, which can allow for incredibly easy monster mounts.
  • The Kinsect can be sent out to extract elements from the Monster, which can buff you mid-hunt, by combining different types of Kinsect Extracts.
  • Red Extract gives you an Attack Buff, Orange a Defense Buff, White for Movement Speed and Green for greater healing. These can stack together and allow for a powerful range of buffed combinations.
  • The Kinsect can be sent out to extract elements from the Monster, which can buff you mid-hunt.
  • Airborne combos make this great for fighting flying monsters and Wyverns with an airborne vault attack.
  • Air Dashes make for incredible mobility, and is great for reacting quickly to monsters. Combos can additionally be performed if an Air Dash is followed up for an attack. Combining this with Energy Drinks or Dash Juice helps to mitigate stamina usage.
  • Surprisingly beginner friendly, and is great for getting out of the way of larger monsters quickly.

If you're interested, we have a dedicated Insect Glaive and best Insect Glaive build page that goes into more depth.

What's new in Iceborne?

  • In Iceborne, the Insect Glaive can now consume slinger ammo to power up your Kinsect by pressing Triangle and Circle / Y and B. In addition to this, you can now also fill up two extracts at once.
  • In Iceborne, if you consume Slinger Ammo dropped by a monster, you will gain an additional buff that you'll see next to your collected Kinsect Extracts.
  • In Iceborne, you can now do a vertical thrust down whilst airborne by pressing R2 / RT, which can also be marked by your Kinsect.
  • With the Clutch Claw, you are able to latch on to the monster whilst in midair.

Heavy Bowgun

  • Like the Light Bowgun, the Heavy Bowgun allows you to use different ammo, which can provide elemental or abnormal status effects.
  • Slow movement is made up for with high damage output and raw power; this high damage output is great for breaking off Monster Parts.
  • The special ammo types - which are dependant on what Heavy Bowgun you have - allow you to dish out unique moves specific to those Heavy Bowguns.
  • Gatling Fire is incredibly satisfying, and is one of the highest damage moves in the game.
  • Beginner friendly but slow, the Heavy Bowgun is excellent for localised damage on a certain area of the monster.

What's new in Iceborne?

  • In Iceborne, the Heavy Bowgun can now be modded even further, with additional mods that allow for different abilities, with different stackable mods, which can allow you to maximise damage-per-second.
  • The Heavy Bowgun creates a weak spot with its Clutch Claw attack.

Bow

  • Swift and fluid, the Bow allows for a huge amount of speed, damage and versatility, while also having a fair bit of range.
  • Bows do not use ammo, but coatings, which allow you to add elemental or abnormal damage effects. Crafting these coatings should not be too hard, and items are supplied through gathering common items throughout the world.
  • Charging your shots allow you to do higher damage, with charges decreasing your stamina.
  • You're able to pull off a special shot - varying from bow to bow - so make sure to try out a few different bows to find one that fits your playstyle.
  • With huge versatility and speed, the bow is an excellent weapon for newbies wanting to get stuck into the action and deal devastating status effects.

What's new in Iceborne?

  • In Iceborne, the Bow gets a brand-new move, Thousand Dragons, which uses all of your held slinger ammo and fires it into the monster and can be combined with the specific bow show that you have. This can be done by aiming, then clicking in the right stick which makes you switch over to your slinger shots. Then, press on Triangle and Circle / Y and B to let the shot go. This is a great close-range shot and can stagger monsters handily. It also stacks with Bow Coatings, meaning that it can be a good way to inflict status on monsters.
  • The Clutch Claw attack swipes at the monster, and if you loose your bow, then you will also fire a shot in midair - if you get the timing right.

Iceborne has arrived! Here's how to start Monster Hunter World Iceborne and beat the first monster, Beotodus. Once you get settled into the world, learn about Layered Armour in Monster Hunter World and the various side-quests available - including Surveyor Set missions, Boaboa quests and finding Pearlspring Macaque locations. And, when you're ready to take it on, Shara Ishvalda. If you're crafting, then learning where to find rare materials such as Purecrystal and Monster Slogbone is useful. Been away from Monster Hunter for a while and need a refresher? Our pages on weapon changes and types, how to join friends and Squads in multiplayer plus how to capture monsters and mount monsters can help.


Monster Hunter World weapon types and their combos for advanced players

Hunting Horn

  • Although somewhat perceived as a support weapon, the Hunting Horn is easy to play with solo.
  • Performing different songs and combos are easier than ever with the guide in the top right during hunts.
  • Provide a huge amount of buffs, boosts and more to your character and party through performing songs on the horn.
  • Similar to the Hammer, the limited speed and moveset of the horn allows for huge amounts of blunt damage.
  • While it really comes out in multiplayer, this more advanced weapon can be an invaluable asset to any team.

What's new in Iceborne?

  • In Iceborne, the Hunting Horn can now leave a new note, activated by pressing L2 / LT after any move.
  • This additional note allows you to perform new songs, which allow you to get a new attack that can be played, and a buff that essentially leaves a 'bubble' that players can pass through and get buffed by, even if they were not in the immediate vicinity when you play the song.
  • The Hunting Horn leaves a weak spot after its Clutch Claw attack.

Lance

  • While slow, the Lance is all about positioning yourself in a monster's weak point and holding your ground with the shield while you hit it.
  • With high and low thrusts, you can combo together attacks to swipe across a long range.
  • Counterthrusts are used to essentially parry a monster's attack and attack back.
  • With Power Guard after Counterthrust, you fortify your guard even more, so be sure to keep up with stamina management to get all up in a Monster's Business for even longer.
  • While Slow, the Lance can be difficult to master, but Guard Lancing can be incredibly helpful in keeping a monster in place while in a team of Hunters.

What's new in Iceborne?

  • In Iceborne, the Lance has access to a new guard stance by pressing L2. You're unable to move, but can perform a Slinger Burst, where you can now follow up with a Counter Claw by pressing Circle/B, or straight into a normal attack.
  • The Counter Claw allows you to grapple onto the monster, and can be accessed from a number of brand-new combos using the Lance, or via the new guard stance.
  • In Iceborne, the Lance has a new Power Guard ability where the guard is actually boosted after a few seconds within the stance, which has the potential to guard against more powerful monster attacks, and potentially even Elder Dragon moves.
  • The Clutch Claw attack creates a weak spot on the monster.

Additional reporting by Mat Hall.

The Slinger is a versatile and useful weapon/tool that is easily overlooked in Monster Hunter World. It also has some important limitations. Here’s what you need to know to make good use of your Slinger.

The Slinger is an auto-equipped ranged weapon that’s strapped to your left arm. You can use it whenever your weapon is sheathed with one exception; it can be used with an unsheathed sword and shield. The Slinger works like every other ranged weapon; aim with the left trigger and fire with the right.

Basic ammo

Slinger ammo is needlessly complicated. For the most part, ammo is found in the wild and can’t be carried in your pouch. There are two exceptions which I’ll get to in the next section. The ammo in the Slinger is replaced when a different type of ammo is harvested. The ammo that was replaced is dropped and can be picked up and reloaded. You can see what kind of ammo is loaded and how many shots are left on the bottom of the HUD.

Changing ammo is simply a matter of finding it in the wild and harvesting it. Keep in mind that if you load ammo that targets a monster's weakness in the heat of battle, you’ll have to pick up the ammo you dropped, or find another source to harvest, if you want it back when the battle is over.

There are many different kinds of ammo to harvest. For example, Stones and Redpits do basic damage and can be used to distract monsters. Scatternuts do heavier damage. Watermoss does water damage and can attract or repel different monsters. Brightmoss lights up an area. During a fight, monsters sometimes drop different types of ammo that can be picked up and used against them.

Get Bowgun Ammo Data Ignore Crafting Requirements Highlighted Item Pointer Don't use any of these online. I will report you if I happen to.

You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.

I'm still new to using the heavy bowgun..I just bought wyvern ammo and elemental ammo and slicing, piercing 2's
And I can't use em. There in my ammobox so what am I doing wrong?
Your gun likely can't use those ammo types

The only review that should matter is your own...

not all ammo can be used on all guns. chexk the guns stats and info to see what ammo it uses

"Monster Hunter Generations"
IGN: Carnatux Weapon: Insect Glaive Style: Adept Hunter Rank 4

I think your gun must support that type of ammo in order to use it, I might be wrong thought.

New myself, but not all of your ammo will work with the same class weapon if you upgrade down a different tree, ex: bone vs. ore

I've been through the desert on a horse with no name.

FearLess Cheat Engine

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Monster Hunter World is a huge and complex RPG. For newer players, the number of mechanics and options initially thrown at you can easily become overwhelming. Luckily we’ve poured over 100 hours into this gargantuan title to help you out.

From gathering, to armour and weapon types, to food and loot, we’ve broken it down to help kickstart your campaign. Welcome to our Monster Hunter World guide.

Buy Monster Hunter World from Amazon UK | Amazon.com

Monster Hunter World Guide – Gathering

When first let loose in Monster Hunter World, you’ll find yourself able to go out on Expeditions to various maps that you’ve unlocked over the course of the main campaign. From here you’ll be able to freely explore the map and gather all the necessary items that you might need along the way. Beware, though, for the larger monsters are always lurking around the corner.

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Some items that we highly recommend collecting are Herbs and Honey, which make your basic Mega Potion. In addition to this, the various bugs and mushrooms that you find along the way are also key to success. Mandragora Mushrooms can be combined with Mega Nutrients to concoct a Max Potion which, as the name suggests, replenishes all of your health.

Depending on your weapon choice there’ll be other bugs and plants that’ll be worth collecting, but the ones above are essential for all Hunters.

Monster Hunter World Guide – Armour Upgrades

Instead of levelling up like in a traditional RPG, Monster Hunter instead utilises gear-based progression. That means whenever you fight a monster, you’ll often find an armour set or a weapon can be crafted based on the skin looted from that creature. As you progress through the game, huge development trees across the various weapon and armour sets will appear giving you so many different ways to upgrade your arsenal.

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When you initially fight the Great Jagras, we highly recommend making it’s armour set to get you through the game’s early hunts. From there, try to target and keep your gear current in order to keep up with the burgeoning strength of the Monsters, otherwise you’re going to have a pretty bad time. Additionally, some armour sets also offer a “set bonus” for wearing 3 or more items at once, this unlocks armour skills, which can prove invaluable in the long-term.

Sometimes you’ll have to hunt the same Monster multiple times in order to get enough parts to craft all of the armour. As you can’t choose what you harvest from your kills, it’s luck of the draw how quickly you collect all the pieces, but the fun is in the hunt, right?

Monster Hunter World Guide – Weapon Choice

If this is your first Monster Hunter title, then you might find yourself a little bit lost when it comes to choosing the right weapon. Some weapons, like the Sword and Shield, Dual Blades, Hammer and Greatsword are great beginner choices, with other weapons such as the Lance, both Bowguns, Switch Axe and Charge Blade being a fair bit more complex.

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Every weapon is created equally, and there’s not a single weapon which is better than another. Just note that every weapon plays like a different game entirely. Luckily, to find what weapon suits you the best, the game gives you one of every weapon type from the outset and also a training area. The best thing to do is to spend some time in the training area with various weapons in order to find what suits you the best!

Monster Hunter World Guide – Get Used to the Slinger

The Slinger on your arm can be triggered using L2/LT, and provides some excellent benefits, should you master it quickly. Around the world you’ll find various different ammo types, from Stones to Torch Pods and more, you’ll be wanting to use these to their full effects during your hunts.

For example, you’ll be able to fire a torch pod on the ground to create a fire underneath the monster, which gives a great passive damage benefit! Additionally, you’ll be able to craft pods from the items that you’ve gathered such as flash pods, which are able to down flying beasties, or dung pods, which when thrown cause a monster to leave the current area and move to a different one, which can be useful if you find yourself having to handle 2 large monsters in a small area.

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However, the catch is you can only pick up one ammo type at a time. Meaning if you pick up another piece of Slinger Ammo, it’ll switch out with whatever you’re currently carrying, so be mindful if you’re haphazardly harvesting everything you run past.

Monster Hunter World Guide – Remember to Eat

Part of the Monster Hunting ritual is to remember to eat before a hunt. You can either eat at the canteen in Astera or while on a hunt at camp.

When sitting to eat, you’ll find a huge range of options, which can vary from adding to your health and stamina, to increasing your defence or even weakening the monster that you’re about to fight! There are also daily food skills that you’re able to activate. Make it a part of your regular hunting routine and you’ll see the huge benefits that eating possesses!

Additionally, you’ll be able to add useful items to the canteen by accepting the Chef’s quests, which usually involve carrying eggs or delivering items back to camp. Though it might seem boring, don’t ignore them! They can give you a significant boost to your skills and capacity throughout the game.

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Monster Hunter World Guide – Research your Prey

Monster Hunter World’s Scoutflies are a new addition to the series, and they allow you to more easily track a Monster.

You’ll see their tracks while out on an expedition or during a hunt, and after collecting a certain number of them, the Scoutflies will automatically begin leading you toward the beast. We recommend that you find and pick up almost every track you find, as each of them gives you points towards monster research levels, which go back into your Monster Field Guide after you talk to the Ecological Research Team in Astera.

The benefits of this is after you upgrade your research level, your Scoutflies will immediately take you to the Monster’s location and also give you essential information on how to get the rarer items from the monster and it’s weaknesses. Don’t ignore those footprints!

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Monster Hunter World Guide – Capturing Monsters

More often than not, you’ll be able to get more items from capturing a monster rather than killing it. The game does not really teach you how to capture monsters well, but what you’ll first need are two different types of craftable traps, in addition to Tranq Bombs.

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There are two types of Traps, Pitfall and Shock, which can be crafted using a trap tool and a net, or Trap Tool and Thunderbug. Furthermore, Tranq Bombs can be crafted using Sleep Herbs and Parashrooms. You’ll only be able to capture a monster after beating it up a little bit. Telltale signs that a monster is ready for capture are it limping, returning to its nest or having a weak heartbeat (visibile in the lower left of the screen below the its map icon). After reading these signs, a monster will be ready for capture and you’ll be able to get  greater quest rewards.

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Sure enough, during the Festival of Ice, while he's Monster Hunter by please visit the ATF web site. com, brings a legal claim of any kind against Ammo. .. It is created in a Mortar and Pestle and is used for crafting weapons and ammunition.

How to Use the Heavy Bowgun in “Monster Hunter: World”

Monster Hunter: World just landed on PS4 and Xbox One in a big way, giving many people who are new to the series the opportunity to play one of Japan's most infamously complex action games for the first time. But while several changes have been made to Monster Hunter: World to help newcomers to the series, it can still be intimidating to jump in and grapple with the game's many systems.

If you're on the fence or think the game is too complicated, the following tips are for you. The action and satisfaction in Monster Hunter: World are hard to beat, and the sheer number of ways to play is sure to appeal to most fans of action games, so long as they're able to scale the learning curve. So whether you plan to play with friends or just solo, here are some essential tips for starting your Monster Hunter: World journey.

1. Start with a simple weapon

You get your pick of all 14 weapons right out of the gate in Monster Hunter: World, but most of them revolve around managing resources and switching between different modes or stances. If that sounds overwhelming, note that the three simplest weapons for beginners are the hammer, the sword and shield, and the light bowgun.

The hammer is a simple and damage-dealer weapon that lets you knock out monsters by hitting them in the head and provides quick attack speed and moderate dodge speed. The sword and shield is faster, with greater defense and more flexibility. You can stun enemies with a shield bash and follow up with simple combos and charge attacks. The light bowgun uses multiple ammo types, which are finite and require crafting to replenish, but otherwise simplifies the game into a third-person shooter.

2. Mind your stamina and sharpness

The two basics to keep in mind when playing with a beginner-friendly weapon like the hammer are your stamina meter and your sharpness meter. Unless you're using the light bowgun, these two meters are very important.

Stamina works much like it does in games like Dark Souls. Your attacking, rolling and sprinting abilities are tied to this meter. Sharpness decreases with each attack you land, and there's a lot of complexity to exactly how this meter works with each weapon. But at the beginning, all you need to worry about is keeping the meter from being fully drained. When it's low, find a moment to step away from whatever you're fighting, and press left or right on the D-pad to cycle through your items and find your whetstone.

3. Remember to eat

Eating at the canteen before going into the field can give bonuses to your max stamina and keep your meter from slowly depleting when you're out on a quest for a long time. Losing all of your hit points and fainting also reduces your max stamina, but this can easily be fixed by paying for a meal at the canteen at your campsite.

You can choose from several meal options, each of which provides different buffs to you and your Palico.The important thing is that they keep your stamina gauge at max, so don't worry too much about which meal you pick. Oven roasting is an option that lets your handler cook some food items you can use while running around. These food items can also replenish your stamina or give you other benefits. But you'll have to check back with the handler later, as roasting takes time.

4. Use the campsites

You always start at a campsite when you begin a quest or expedition, and you can unlock more as you progress. Much of the same prep work you do in town can also be done here, except for crafting new equipment, accepting new quests, turning in quests or buying items from vendors. Otherwise, you have access to a canteen just like the one in Astera, and your tent lets you change your load-out and manage your inventory just like the item boxes in town. There's also a supply box outside the tent that will contain a few items usually associated with your current quest.

Another important feature is the ability to travel quickly between campsites that you've found. The establishment of a campsite is usually tied to a quest, but once you have more than one, you can warp between them freely while out questing.

5. Keep your inventory pouch free of junk

You don't have unlimited inventory space in this game, so you'll have to choose which things you're going to bring. Your item box can hold a whole bunch of stuff, but your item pouch that you have access to while running around is fairly small. Don't let it get stuffed up with plant gatherings and other crafting ingredients. Plop those into your item box, or else you'll have to pass up stuff you find.

6. Focus on your objectives

The game attempts to show you its many different points of interest in the hub town of Astera, and a lot of those things can come at you pretty fast. Don't worry about remembering everything the game throws at you; just let things naturally become relevant as you discover you need them. You'll learn the difference between replaying an optional quest and going on a research investigation in due time. And don't worry about falling behind or being undergeared; Monster Hunter: World gives you ample opportunity to get the resources required to craft the gear you'll need. Just take things in at your own pace, and follow the primary missions the game sets up for you.

7. Use your Scoutflies

Scoutflies are one of the best ease-of-use additions to Monster Hunter. These are the little green, glowing flies you see when you're out of town and in the field. They do most of their work automatically, and their job is to guide you around the map. You'll come across monster tracks or droppings that, when examined, will pop up a meter showing that your Scoutflies have learned more about that monster's location.

Keep finding footprints and leavings, and you'll eventually get led by the nose to the monster's exact location at all times. Scoutflies also highlight harvestable items on the map, like herbs, bugs and ore deposits, and they can be told to lead you to those. Or, you can open your map and press R3 over the appropriate icon. These icons permanently populate your map once you've run past them at least once, which makes our next tip extra important.

8. Don't forget to carve your monsters

Once you've defeated the primary mark of a quest, you're given only 60 seconds before you're automatically whisked back to Astera. It's entirely possible to forget to carve the monster you just took time killing and miss out on valuable crafting materials. So when that countdown timer shows up, make sure you walk up to the body and press circle or B to carve off your well-earned rewards. Big monsters usually yield more than one item, so hold down that button until you stop getting spoils.

9. Upgrade your gear

This one might seem simple, but the workshop in Astera is easily the most important location in town. Here, you can upgrade your weapons and armor, including the armor of your Palico companion, and make modifications to certain weapons. You generally won't be buying new equipment in this game; you'll be crafting and upgrading them using parts you carve off of slain monsters. The stats of your equipment include a lot of information, but for now, just focus on your weapon's attack rating and your armor's primary defense rating. The rest isn't too important until you begin fighting much tougher enemies.

10. Take time to explore

Each main hunting quest has a time limit, as well as a limit to how many times you can faint before you fail the quest. But if you just walk out of the front gates of Astera, you can enter a free roaming mode called Expedition. Expeditions have some other uses, but for now, they're best used for getting comfortable with the map and finding a bunch of resource locations with your Scoutflies. With no pressure and no time limits to keep track of, expeditions are ideal for getting familiar with an area and filling out your map with as many collectible resource locations as possible.

11. Earn money and research points

In Monster Hunter: World, there are two forms of currency used to buy things or pay for services: zenny and research points. Zenny is usually earned by completing quests and selling unneeded items or equipment. Research points are earned by doing all sorts of incidental things in the field, like collecting animals, tracking monsters, harvesting certain items and slaying monsters for the first time. You'll earn both forms of currency at a good pace if you just follow the main quest line, so don't worry too much about how much you have. Things don't start getting expensive until later on, when you'll need multiple sets of high-level gear.

12. Use the slinger

You always have a small rock slinger on your wrist that can be fitted with normal rocks or other throwables found in the field. Unless you're using a ranged weapon, this slinger is perfect for drawing out certain enemies without getting too close. When your weapon is sheathed, press L2 or LT to aim and R2 or RT to fire.

13. Craft wisely

Throughout the world, you'll find things to harvest, like ore and herbs, and these are used to craft consumable items and wearable equipment. By default, certain items are set to auto-craft until you have a maximum number of them, but I find it's easier to grasp what you have and what you need if you just craft things up yourself. The crafting menu checks off which items are being auto-crafted. I have only the healing potions set to auto-craft, since I know I'll always want the maximum number of them at all times, but more complex items should be crafted manually. Ammo is a good example;  ammo ingredients are often shared, and you'll want full control over what's being crafted and which ingredients are being consumed. Thankfully, your Scoutflies make finding these items a breeze, so long as you took the time to explore the map beforehand.

14. Play with friends 

Monster Hunter: World starts by putting you in a public session with a group of other players. Players in your session can join quests that you take on from the quest board, but you can control how many people can join before departing. You can make your own private session for a single-player experience on the main menu of the game, or search for sessions to join.

Playing with friends is done mostly during quests while everyone is in the same session. You won't see anyone else running around town, but from the quest board, you can join quests about to depart. Another option is to pop an SOS flare while on a quest to call for help in case things get too tough. Anyone looking at the quest board can then respond and show up to assist. You can also set up large groups, called squads, that make it easier to find people on your console friends lists and join their sessions. It's worth noting that you need either PlayStation Plus or Xbox Live Gold to play with others and that the game can be played offline.

Credit: Capcom

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WATCH THE VIDEO ON THEME: All Ammo Types Explained - Monster Hunter World

Monster Hunter World is currently taking the world by storm, but The entire game is built on a crafting system to help you make (I always forgot to do that at first), collect ammo and then re-engage. Pick up my sci-fi novel series, The Earthborn Trilogy, which is now in print, online and on audiobook.

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Written by Nigrel
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