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June 20, 2019 Books No comments

Path of Exile Beginner's Guide to Orbs

Find out how to properly use your Orbs in PoE. Know the value of your Exalted Orbs and never again let yourself get tricked into bad trades.

Path of Exile Beginner's Guide to Orbs

This Guide is about Path Of Exile Orbs in general. Pretty much everyone knows how they work, but knowing what to do with certain orbs or using the right is a much harder task. I won’t get into meta-crafting (although if you would like to learn about that let us know in comments below) but rather give tips to casual players to simply do it right. From my experience, most of the players that are still new to the game have no idea what to do with certain PoE Currency. With Path of Exile looting system it is highly unlikely, but possible, for low-level players to loot items like Exalted Orbs and ruin them by “upgrading” worthless equipment. Majority of those players unwittingly dispose of currency that would let them finish the story mode on Merciless difficulty and start mapping in PoE.

I will list all of the currency, and next to each add a short comment, and certain tips and tricks I have learned along the way on my Path of Exile adventure.

Please note: all the ratios mentioned in this Guide are based on current exchange rates for Legacy League Standard Orbs and may differ on other game Modes as well as they fluctuate over time.


Odealo is a trading platform for MMO players. Here you can buy PoE Currency, Orbs, and Unique Items from regular players.

 

Scroll of Wisdom

Most players at some point stop picking Scrolls up because there is just so many of them. However, if you are a casual player, I suggest collecting them anyway. Eventually, when you reach level 66-70 and want to buy your starting gear for low tier maps this can come in handy. If you have identified only items that you could have possibly used for your character, at that point you should have hundreds (if not thousands) of Scrolls. You can also trade around 300 Scrolls of Wisdom for 1 Chaos Orb.

What should beginners do with it?

Identify possible gear upgrades

Collect and trade them in big quantities for other Orbs

What else can beginners consider doing?
-
What do pros do?
Ignore them
Portal Scroll

Same as above. They are worth around 4 times more than Scrolls of Wisdom though, staying at around 80:1 exchange rate to Chaos Orbs. Cumulatively, if done right, you should be able to fill about 2-3 item slots at level 66 with a decent piece of equipment, just from the Scrolls.

What should beginners do with it?

Keep some of them to allow you porta back to Town

Collect and trade them in big quantities for other Orbs

What else can beginners consider doing?
-
What do pros do?
Ignore them
Armourer’s Scrap

This orb is used to improve the quality of an armor piece. I suggest not using it until late game.

What should beginners do with it?

Trade them for other Orbs, after all, they have a value on their own. You will get 1 Chaos Orb for about 160 Armourer’s Scraps

What else can beginners consider doing?

Upgrade your own gear, to increase armor/energy shield or evasion bonuses

Upgrade decent gear you find, that you want to sell for a better price

What do pros do?
Ignore them
Blacksmith’s Whetstone

This orb is used to improve the quality of a weapon. It has very similar usage as Armourer’s Scrap but additionally can come in handy when leveling new characters. You will squeeze out most of the value from this Orb by using the "Hammer Recipe"

What should beginners do with it?

Store them until you are able to loot low-level maps. It's most efficient to upgrade normal quality hammers ( Stone Hammer, Rock Breaker, Gavel ) with 4 Blacksmith's Whetstones, and vendor it with a random map (only normal low-level ones, you do not plan on running). You will be getting Cartographer's Chisel for every Hammer traded that way

What else can beginners consider doing?

Upgrade your own gear, to increase damage on weapons (only Physical and Elemental Damage, does not improve affixes values)

Upgrade decent gear you find, that you want to sell for a better price

Upgrade normal quality weapons when leveling new characters, which you will use to craft relatively high damage weapons.  Bows and Two-handed melee weapons are good examples. You can make a high damage blue (magic) weapon relatively cheap that will obliterate enemies at Normal difficulty

Trade them directly for Chaos Orbs. You should get 1 Chaos for around 70 Whetstones (Still, turning them into Chisels is much more rewarding)

What do pros do?
Ignore them
Orb of Augmentation

This Orb adds a new property (affix) to a magic quality item. This orb has several uses, although mainly related to the late game activity.

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 55-60 Augmentation Orbs. This can also be traded with vendors and eventually get you Orb of Fusing. You will need 32 Orbs of Augmentation to get 1 Orb of Fusing. This is a rather negative ratio but is much faster and there is no limit to the vendor’s Orbs stock.

Use them to craft affixes on magic potions and possibly low-level blue maps

What else can beginners consider doing?

Use them to craft low-level high damage weapons for leveling. This is the only use for the Orbs of Augmentation I suggest doing before you reach the Merciless difficulty

What do pros do?
Use this Orb for Meta-Crafting. They will need hundreds of them for that purpose and that is just a small percentage of Orbs that are usually spent when crafting end-game gear
Orb of Transmutation

Used to improve normal item to a magic item. Has multiple uses, but rather irrelevant on low levels, except for maybe crafting a decent high damage magic weapons (bows, two-handed melee weapons). I suggest storing them until later on when you can vendor them for Orbs of Fusing, or eventually craft quality magic potions, low-level maps.

What should beginners do with it?

Trade them for other Orbs. You can get 1 Orb of Fusing for 128 Orbs of Transmutation from vendors. Yes, it sounds harsh, but you should have so many of them it will be nearly impossible to find a better use for them

What else can beginners consider doing?

Crafting high physical damage bows or two-handed melee weapons while leveling. You basically find the highest iLvl normal quality weapon you can get, improve its' quality with 4 Blacksmith Whetstones and hope for an increased physical damage % roll.

What do pros do?

They are used for meta-crafting. Each craft starts with Orb of Transmutation, and after you use Orb of Scouring on a failed craft.

Orb of Alteration

Changes affixes on a magic quality item. Vis-à-vis of the Chaos Orbs but for lower quality gear. This is the most popular low-level Orbs as has many usages both the early game, and thousands of those are required to craft end-game gear. Because of its’ rather good value, and popularity, we suggest you only to use them when in Merciless difficulty.

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 14 Orbs of Alteration

This can also be traded with vendors and get you 1 Orb of Fusing for 16 Orbs of Alteration.

Use them to reroll affixes on  magic potions and possibly low-level blue maps

What else can beginners consider doing?

Can be used to craft low-level high damage weapons for leveling. However, it is much more effective to simply purchase interesting gear for those Orbs

What do pros do?
This Orb is used for Meta-Crafting. They are used literally in thousands during any Meta-Crafting processes
Silver Coin

Used to get prophecies from Navali. I suggest collecting them on all difficulties and trade for other Orbs. Although if you are a gambler you might get some Prophecies on Merciless difficulty (but well, it's usually not worth it)

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 11 Silver Coins

What else can beginners consider doing?

Gamble for expensive Prophecies for sale, and have a little bit of variation while clearing game content

What do pros do?

Either ignore them or buy prophecies for it

Chromatic  Orb

Used to change the current colors of the sockets. A lot of those can be found during leveling and farming, from direct drops as well as from selling 3-linked R-G-B (red, green and blue sockets) items to vendors. Unless you play a very niche build you should have a lot of those lying around

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 11 Chromatic Orbs

What else can beginners consider doing?

Use during leveling and when changing gear and gems to get the right socket colors

What do pros do?

Pretty much the same as everyone else. However, getting the right socket colors on 6 linked items for certain builds can get very expensive. Some might skip them in order to clear content faster, hence getting to loot more valuable items

Glassblower's Bauble

Used to improve the quality of a flask. It's advised to only upgrade the "final" flasks for your build and simply sell the rest.

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 14 Glassblower's Bauble

What else can beginners consider doing?

Use to get 20 quality of your flasks. It's advised to only upgrade flasks you use for mapping and end-game content. It's a waste to do that while leveling

What do pros do?

Ignore them, unless they need their own potions upgraded

Orb of Alchemy

Used to transmute a Normal quality item into a rare quality item. I suggest only buying gear for this Orb while leveling, and later on, use them to create mid and high tier rare maps. Can be also used to improve the quality of strong boxes in higher-level areas.

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 4 Orbs of  Alchemy

Buy cheap leveling gear and gems (preferably with some quality points already)

What else can beginners consider doing?

Upgrade certain strongboxes to rare quality. For example, upgrading Arcanist's, Jeweller's or Gemcutter's Strongboxes might be rewarding

What do pros do?

Upgrade mid and high-tier maps to rare quality

Upgrade Strongboxes

Orb of Chance

Used to transmute a Normal quality item into a Random quality item. I suggest only buying gear for this Orb while leveling (a lot of pieces of leveling unique gear can be purchased for 1 Orb of Chance), and when you are mapping you can also try to use this Orb to get Skyforth Boots. It's a very expensive item (price is over 30 Exalted Orbs on Softcore League) and if you are lucky enough to roll a unique while using this Orb on Chance on Sorcerer's Boots (which have an item level of minimum 67) you are guaranteed to get Skyforth Boots. Obviously, you sell the Boots and get gear suitable for you.

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 6 Orbs of  Chance

Buy cheap leveling gear and gems (preferably with some quality points already)

What else can beginners consider doing?

-

What pros (or simply high-level players) do?

Gamble for the Skyforth boots, or people with level 8 Zana, can try to get the Headhunter belt (on Nemesis modded maps)

Orb of Regret

Adds an extra passive respec point on use. You will usually need a bunch of them when you respec your leveling passives at a level around 65-68 (depending on your chosen build). Unless you want to play around with different builds later on you can save them, although they are rather valuable so I suggest picking one build that suits you, and after you are there just trade the rest of them.

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 1 Orb of Regret

Respec leveling passives

What else can beginners consider doing?

-

What do pros do?

Alter their build for certain bosses or events

Use them to change their build completely (it IS expensive)

Jeweller's Orb

Changes the number of sockets on an item. During your leveling phase, I suggest storing those Orbs. It will be much cheaper to buy suitable 3 or 4-linked gear, than crafting it with Jeweller's Orbs and Orbs of Fusing

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 12 Jeweller's Orbs

What else can beginners consider doing?

Craft 4 and 5 sockets on your gear

What do pros do?

Craft 6 sockets on gear (will usually consume over 100 Jeweler's Orbs in the process)

Orb of Fusing

Changes the number of links on an item. It's a rather expensive Orb, currently at around 1:3 exchange rate ratio to Chaos Orbs. My suggestion is to use them to buy properly linked gear until late game when you reach the mapping phase. When you get a hold of some valuable gear, you will have to craft the linked sockets on your own. You should keep in mind that the gear you craft should be worth more than average number of Orbs you will need to get it crafted, otherwise it's not worth it.

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 3 Orbs of Fusing

Craft properly linked gear late game

What else can beginners consider doing?

-

What do pros do?

Craft 6 links on valuable  gear (will consume around 1000 Orbs of Fusing in the process, it is a complete gamble)

Chaos Orb

Reforges a rare item with new properties. It's a complete waste to reforge gear, so literally never do that unless you are rich and like to gamble (but well, casinos could be more fun I guess) It's the most commonly traded currency item in Path of Exile. My suggestion is to collect them until levels 64-68 when you finally want to gear up your character for mapping. Most decent gear at this phase will cost you 1-10 Chaos Orbs, and if you have managed your currency right, you should be able to easily complete your full gear set.

What should beginners do with it?

Buy proper gear, gems and jewels starting at around level 64

What else can beginners consider doing?

Nothing except for getting decent equipment

What do pros do?

Reroll high tier rare maps to get suitable affixes

Gemcutter's Prism

Improves the quality of a gem. Unless  you are starting your adventure on a new league, most of the gems with high quality will be cheaper than Gemcutter's Prisms required to improve its' quality to corresponding levels

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 1 Gemutter's Prism

What else can beginners consider doing?

-

What do pros do?

Improve the quality of a level 20 high-quality gems (around 17-19%) in order to max it, and try to Vaal Orb the gem for a chance to even further increase its' quality or level

Orb of Scouring

Removes all properties from an item. Basically turns the item into a Normal quality item with no properties. However, sockets and links are not considered properties of an item so those will stay there untouched. There are not many uses for this Orb except for meta-crafting. Unless you feel like you will be eventually doing that, feel free to sell literally all of those

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 2 Orbs of Scouring

What else can beginners consider doing?

-

What do pros do?

Remove properties from failed crafts, letting you restart the whole process from scratch

Regal Orb

Upgrades a magic item into a rare item. There are no efficient uses for this orb early game. It can be only used in meta-crafting. It might not be a bad idea also to craft rare jewels with this, as long as you happen to find a decent blue jewel with good affixes and want to try your luck to get something valuable (usually it won't be, but it's not the worst idea)  

What should beginners do with it?

Trade them for other Orbs. You can get 2 Chaos Orb for around 3 Regal Orbs

What else can beginners consider doing?

Craft a decent to valuable rare jewels (as long as you already have a proper blue magic jewel)

What do pros do?

Meta-crafting, where you regal a perfectly rolled blue into a rare, and Scour it right after. That's the harsh reality.

Vaal Orb

Corrupts an item. While able to completely ruin a valuable item, it possibly can give it very powerful properties. This Orb is mainly used to corrupt high tier maps to maximize their potential, and to corrupt the most expensive items for even more powerful results, being an extremely expensive gamble. There are certainly quite popular items you can Vaal, like Tabula Rasa and Drillneck. In most cases, Vaal Orb will not have a negative effect on the item at all, while giving you a slight chance to improve them greatly. Tabula Rasa will benefit from the +1 to socketed gem levels attribute, while Drillneck that can potentially increase the number of arrows by 1 is worth several Exalted Orbs. As it can increase level or quality of a gem it is also often used to corrupt level 20/quality 20 gems, as well as Enlighten or Empower Gems to level them up even further. Those take a very long time to level up, and those gems with level 4 are extremely valuable

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 1 Vaal Orb (I suggest sticking to this option to all casual players)

What else can beginners consider doing?

Improve the level and quality of gems beyond their normal maximum

What do pros do?

Craft high-tier maps with extremely rewarding properties

Craft metagame items, worth in some cases even hundreds of Exalted Orbs


Odealo is a secure marketplace for PoE Currency and Unique Items where trades are made by regular players with the use of real money.

 

Blessed Orb

Not a very popular Orb because of its' very limited usage. It randomizes the numeric value of the implicit properties of an item.  Implicit properties are the ones that are on items no matter its' rarity - and are shown before the additional modifiers. One of the most common implicit modifiers is found on rings and amulets, for example, the "added physical damage" on Iron rings. Usually, the Blessed Orb will be only able to slightly modify an item. This makes the Orb somewhat irrelevant for casual players.  It's commonly used by high-level players to maximize the value of these modifiers on endgame items, but even then, usually a few of them is enough. Considering their drop rate, these Orbs are usually not worth much

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 5 Blessed Orb, and I wouldn't suggest doing anything else with this Orb

What else can beginners consider doing?

Slightly improve endgame items by maximizing their implicit modifier value

What do pros do?

Slightly improve endgame items by maximizing their implicit modifier value

Cartographer's Chisel 

Used to improve map quality. Commonly used by high-level players to improve mid and high tier maps quality for more and better loot. There is a high demand for Cartographer's Chisels so it's rather easy to trade them, and not exactly worth it to be used by low-level players.

What should beginners do with it?

Trade them for other Orbs. You can get 1 Chaos Orb for around 2 Cartographer's Chisel

What else can beginners consider doing?

-

What do pros do?

Improve mid and high tier maps quality

Divine Orb

Randomizes the numeric value of a random property of an item. It is a rather expensive Orb Allowing you to trade it for 16 Chaos Orb each, which is what most of the players should do. High-level players can use it to increase values of properties on very good endgame items. This should be only considered doing on items which value exceed several Exalted Orbs

What should beginners do with it?

Trade them for other Orbs. You can get 16 Chaos Orb for  1 Divine Orb, or you can get an Exalted Orb for 6 of those.

What else can beginners consider doing?

-

What do pros do?

Improve endgame items by maximizing their properties values. This is extremely expensive, so should be done on appropriately expensive items

Exalted Orb

Adds a random property on a rare item. This Orb is very rare and valuable, but can basically drop to anyone no matter the level they are playing. It is advised to not use it on your own unless you know exactly what you are doing. I also suggest not using it on rares that even with perfect affixes added by the Exalted Orb will still not be worth over 10 Exalted Orbs. Supposedly, the majority of newbies and beginners find this Orb but rather than making help them reach higher levels and complete the campaign fast, they waste it on a random worthless piece of gear or trade with abusive players and get nothing in return

What should beginners do with it?

Trade them for Chaos Orbs and get proper gear. You should get around 100 Chaos Orbs for 1 Exalted Orb

What else can beginners consider doing?

Buying higher-quality gear

What do pros do?

Improve endgame items by adding additional properties. This is extremely expensive, so should be done only items that are already great, and still have a visible chance to improve 

Mirror of Kalandra

Creates a mirrored duplicate of a non-unique item or map. Most of the players will never have a chance to see this item in the game. However, it can drop to anyone, so if you are lucky enough, just don't waste it  :). Mirrors are worth roughly 160-180 Exalted Orbs, and you should only consider trading them for Exalted Orbs This will allow you got your dream gear for more than just 1 character.

What should beginners do with it?

Trade them for Exalted Orbs. You should be able to get 160-190 Exalted Orbs for 1 Mirror

What else can beginners consider doing?

-

What do pros do?

Duplicate perfect gear that is worth more than Mirror itself for pure profit

 

New Orbs added in Path of Exile 3.0 Patch

Ancient Orb

Ancient Orb reforges a unique item as another of the same item class. For example, a unique belt will become another unique belt and so on. This Orb cannot change the size of an item, which means a Tower Shield will not become a Buckler for example.

What should beginners do with it?

Sell them. They are relatively expensive, and getting profit from using them requires rather significant investments (and even then, it is extremely luck-reliant)

What else can beginners consider doing?

-

What do pros do?

Sell them. Some might try their luck to reforge a Headhunter belt or Tukohama's shield

Orb of Annulment

Orb of Annulment removes a random property from a magic or rare item.

What should beginners do with it?

Trade them for other Orbs. You can get approximately 40 Chaos Orbs for 1 Orb of Annulment

What else can beginners consider doing?

-

What do pros do?

Orbs of Annulment can be used in meta-crafting. They are used to remove unwanted affixes

Engineer's Orb

Engineer's Orb increases the quality of a strongbox

What should beginners do with it?

Trade them for Chaos Orbs. You should be able to 1 Chaos Orbs for 10 Engineer's Orbs

What else can beginners consider doing?

-

What do pros do?

Either sell them or upgrade strongboxes (that include for example Arcanist's Strongbox, Cartographer's Strongbox, Diviner's Strongbox and unique Strongboxes) in high-level areas

Orb of Horizons

Reforges a map as another map of the same tier

What should beginners do with it?

Trade them for Chaos Orbs. You should be able to get 1 Chaos Orbs for every 3 Orbs of Horizons

What else can beginners consider doing?

-

What do pros do?

Reforge high tier maps

Orb of Binding

Orb of Binding upgrades a normal item to a rare item with a maximum of 4 sockets. This is very similar to Orb of Alchemy that creates the additional sockets

What should beginners do with it?

Trade them for Chaos Orbs. You should be able to get 1 Chaos Orb for 6 Orbs of Binding

What else can beginners consider doing?

Crafting 4-linked items during the leveling phase is also worth considering, however using Essences to upgrade 3/4-linked normal items might be the much cheaper option

What do pros do?

Trade them for Chaos Orbs

Harbinger's Orb

Upgrades a map into a map of a higher tier

What should beginners do with it?

Trade them for Chaos Orbs. You should be able to get 15 Chaos Orb for each Harbinger's Orb

What else can beginners consider doing?

-

What do pros do?

Upgrade high tier maps


On Odealo dozens of sellers compete for your attention. Buying PoE Currency here guarantees the best prices, prompt delivery and the best quality of service.

 

I hope you liked this article, and thanks to it you can remove some of your bad habits when casually playing PoE :) Also if you are a more experienced player and have some other ideas and efficient usages for the Orbs above please let me know in comments.

Pictures used in this article are the intellectual property of Grinding Gear Games.

Path of Exile Delve League Beginner’s Guide

It’s highly recommended that those reading this guide check out both the New Players Guide to POE, and both the War for the Atlas Guide and the 3.0 Mapping Guide, in order to understand the basics that this new guide will build on. If you’re still looking for a potential starter build in Delve League, check out our recommendations. You might also want to check out the Delve Patch Notes.

This guide is a work-in-progress and will be updated over the course of the League.

The Delve

Path of Exile patch 3.4 introduces the “endless dungeon” system that is the Delve. These increasingly difficult maps are essentially a replacement for the more traditional mapping end-game that POE is known for.

Niko the Mad has made his journey to Wraeclast, and now you need to help him explore the depths looking for Voltaxic Sulphite. The league adds an infinitely scaling dungeon called the Azurite Mine. When finding a deposit of Voltaxic Sulphite in a zone, Niko the Mad will open a Delve into the mines.

Once you enter the Mine, you’ll spawn next to the Crawler. Be careful, this is your only light source, and the Darkness WILL KILL YOU SPEND TOO LONG IN IT. Keep moving, and don’t worry the Crawler scales it’s speed to yours. Just focus on staying alive and keep mobs from attacking the Crawler. Each Delve is broken up by Checkpoints that mark the end of one trip and the beginning of another. These also act as Waypoints within the Azurite Mine, that way you can jump between certain tiers of levels after you passed them. You can use Niko’s shaft to jump ahead when leveling a new character. His shaft ends ten levels before your highest character level. So if you’re level 70, a new run can start from level 60 Delve content.

One thing to keep in mind concerns your subsequent characters delving deeper. Your first character in Delve is essentially a trailerblazer. Your other characters can follow their lead on successive Delves by using a secondary tunnel down. This secondary tunnel is created every 10 levels deep or so.

After you find your first cache of Voltaxic Sulphite, Niko will open a path to the Mine Encampment. This is the hub for Path of Exile 3.4 and it contains some very useful tools.

Head over to the Voltaxic Generator and check things out. If you want, you could also craft a couple Flares or some Dynamite at this point. Once you’re ready to move on, click on the Subterranean Chart and you’re ready to begin your Delve adventures anew.

The Chart

So here’s the basic idea, the further down in the Mine you go, the higher the base level of the content in runs on that level. Moving horizontally across a level will give you several Delves that are all the same general level. Bear this in mind when progressing so you don’t accidentally wander into a death trap.

As you look at the Subterranean Chart, pay attention to each of the nodes. You’ll see markers for Armor, Weapons, Currency, Azurite and more. These markers denote what kind of rewards you can receive from that particular “Room”.

Voltaxic Sulphite

Sulphite is the minable resource which you use for the dual purpose of powering and upgrading the Crawler. You’ll find piles of it in every area during Delve League. You’ll also need it to craft Dynamite and Flares for your adventures. So in short, be sure to always have more on hand. Bear in mind that Dynamite is thrown in the direction your character is facing, not where your mouse cursor is placed.

Sulphite in the wild

The Crawler

The Crawler is your lifeline during Delves. The Crawler is also the mechanism by which loot is primarily picked up during a Delve. So kill mobs closer to the Crawler to ensure your loot is automatically grabbed. Once you reach the Delve checkpoint, all the loot from that run is dropped.

As you’re progressing through the Delve, be on the lookout for cracks in the walls around you. You’ll know that you’ve found a destructible wall because it’s model slightly sticks out from the surrounding area. These are areas of wall that can be detonated with Dynamite. Exposing these hidden areas will often lead to hidden treasure chests containing all manner of loot. Most of the time you’ll need to use Voltaxic Flares to carve a path through the Darkness to find these hidden troves. Although you should use them sparingly and get out of the Darkness ASAP.

As for finding the Fractured walls, the best way seems to be running along the light path while dragging your cursor along the edges looking for a red outline that isn’t a mob. The walls themselves will somewhat resemble a wooden palisade in its look as well. Sometimes the walls will spawn a couple screens away from the light path, so bring Flares.

As of patch 3.4.1, Fractured Walls will always pop in a single Dynamite.

Another couple things to look out for are Forgotten Chests, Azurite Caches and other goodies. These hidden treasures will be scattered randomly along the Crawler path in each Delve Area. Look for things like blue beams of light, tiny golden sparkles or other visual cues that stand out from the surrounding darkness. The strategy I found less stressful is just to backtrack to Delves that have already been completed and then hunt for loot. Chasing after the Crawler and taking a death isn’t worth the risk, at least in early Delves.

When you’re following the Crawler check the small nooks and crannies off the main path you’re following for golden sparkles and blue lights, these are signs that loot drops are in those areas. It’s very common to find extra Flares and Dynamite as well. It’s definitely worth backtracking once you finish an individual Delve run to pick these items up.

Here are some telltale signs to look out for that denote loot or spawns of rare items.

  • Golden shiny beams of light – Fossils
  • Blue beams of light – Azurite
  • Golden sparkles – Flare, Dynamite, Currency, Jewelry and other Chests
  • Blue minimap symbol – Fractured Wall

The other reward for completing certain Azurite Delves is a pile of Azurite. This is banked on your characters, and can then be turned over to Niko in exchange for things like Crawler upgrades and Resonators.

Crawler Upgrades

Upgrades Menu

There are lots of stats that can be upgraded with the Crawler. The primary stat categories are as follows:

  • Light Radius – Increases the safe zone around the crawler, allowing more mobility.
  • Darkness Resistance – Allow players to remain in the Darkness slightly longer by reducing the Degen rate.
  • Sulphite Capacity – Allows for longer Delves between checkpoints, with more loot potential.
  • Flare Capacity – Carry more Flares to create emergency light.
  • Flare Duration – Increases the duration of the Voltaxic Flares you throw.
  • Flare Radius – Increases the light radius created by the Voltaxic Flares you throw.
  • Dynamite Damage – You may encounter tougher walls, so upgrade this to blast through those.
  • Dynamite Radius – Blasts away larger areas, opening potential new paths through a Delve.

For the full upgrade tree and costs in Sulphite for each level, head over to POEDB.

Timeworn Relics

Throughout your journey into the Azurite Mines, You’ll eventually encounter Timeworn Reliquaries and their Keys. (Make sure you’re using a good loot filter to highlight them.)

The Timeworn Reliquaries are special keys first appeared in the Legacy league, and can be exchanged for a single random unique item. These are essentially the new version of Uniques for Delve League. Although these Delve items won’t have Legacy rolls. For all of the Uniques that can drop from these chests, check here.

Socketable Currency and Crafting

One of the major new additions coming with Delve League concerns crafting, specifically with Resonators and Fossils.

These new socketable currency items work just like Alchemy or Chaos Orbs, but you can modify the RNG of the potential rolls by placing Fossils into them.

There are two types of Resonators – Chaotic and Alchemical. These have the functionality of Chaos Orbs and Orbs of Alchemy respectively. Each can have a number of sockets. Ones with many sockets are harder to find than ones with few.There are between 1-4 sockets on each Resonator depending on rarity. Primitive, Potent, Powerful, and Prime Resonators can be found. You can also purchase some Resonators from Niko in exchange for Azurite.

The types of fossils currently in the game can be found below. The POE community has also managed to put together the drop biomes for each fossil type as well. The name of the Delve zone corresponds to the fossils it can drop.

*FW means it can only be found behind Fractured Walls.

Fossil Types

FOSSIL NAMEFOSSIL EFFECTDROP LEVEL
Aberrant FossilMore Chaos modifiers No Lightning modifiersAbyssal Depths
Aetheric FossilMore Caster modifiers Fewer Attack modifiersSulphur Vents
Bloodstained FossilHas a Vaal modifier Delve 133+
Bound FossilMore Minion and Aura ModsAbyssal Depths
Corroded FossilMore Poison or Bleeding modifiers No Elemental modifiersPetrified Forest
Dense FossilMore Armour, Energy Shield or Evasion modifiers No Life ModifiersFungal Caverns
Enchanted FossilHas a Labyrinth EnchantmentMagma Fissure (FW)
Encrusted FossilMore sockets Can have white socketsMagma Fissure (FW)
Faceted FossilMore Socketed Gem Level modifiers Delve 133+
Frigid FossilMore Cold modifiers No Fire modifiersFrozen Hollow
Fractured FossilCreates a mirrored copy Delve 133+
Gilded FossilItem is overvalued by vendors Delve 83+
Glyphic FossilHas a Corrupt Essence Mod Delve 133+
Hollow FossilHas an Abyssal socket Delve 133+
Jagged FossilMore Physical, No Chaos ModsPetrified Forest
Lucent FossilMore Mana modifiers No Speed modifiers Delve 40+
Metallic FossilMore Lightning modifiers No Physical modifiersSulphur Vents
Perfect FossilImproved QualityFungal Caverns
Prismatic FossilMore Elemental, No Bleeding or PoisonMagma Fissure
Pristine FossilMore Life modifiers No Armour, Energy Shield or Evasion modifiersMagma Fissure
Sanctified FossilNumeric modifier values are lucky High Level modifiers are more commonFrozen Hollow (FW)
Scorched FossilMore Fire modifiers No Cold modifiersMagma Fissure
Serrated FossilMore Attack modifiers Fewer Caster modifiers Delve 40+
Shuddering FossilMore Speed modifiers No Mana modifiers Delve 40+
Tangled FossilCan have any Fossil modifiers Delve 133+

Farming the Darkness

POE YouTuber ZiggyD has managed to string together a couple of guide videos on some methods for both farming the Darkness in Delves for currency and loot. There’s also a guide for finding hidden side areas reliably.

ISKMogul is a growing video game publication that got its start covering EVE Online, and has since expanded to cover a large number of topics and niches within the purview of gaming.

Tags:Delve League, Game Guides, Path of Exile, Path of Exile 3.4, POE

You can start with a premade poe item, and change its abilities, You can change the quantity of sockets, the colors, and how they are linked.

I only started looking at POE this week, because the Documentation for POE? thread piqued my interest. That thread points to severalgoodtutorials on POE,but I thought we should have one here as well. Also, putting this together is helping me figure POE a bit better, and giving me ideas for more fun areas to explore. I think POE and (Tk|Curses) will be next...

POE lets you write programs that handle input from multiple asynchronous sources. Those are big words, but they just mean you'll get the info when it's available, and you don't have to worry about waiting for it. :)

The cooperation is done by creating a set of states, which are invoked by events. Events are generated by input engines (called Wheels), by timers, or by other states.


At the heart of POE lies to POE kernel. It keeps a queue of timed events, and uses the OS's select or poll functionality to watch any file handles or sockets you're interested in for activity. When it's time for an event to fire, or data is available, the associated state handler is invoked. Other event loops are also available, making it possible to have POE programs that have Tk or curses GUIs, for instance.

The sample this tutorial is built around is my answer to the STDIN timeout question asked above. You'll see that it's very easy to write an interactive application in POE with command-line editing and history.

The first step in any POE program is using the POE module. Since POE programs often need to use other modules from the POE:: namespace, you can do

use POE qw/Wheel::ReadLine Component::Client::HTTP::SSL/; as a shortcut for use POE; use POE::Wheel::ReadLine; use POE::Component::Client::HTTP::SSL;

In this case, we only need POE::Wheel::ReadLine, which will handle our input requirements.

Each program consists of one or more POE Sessions, which hold a set of states.

[download]

In the session's constructor, we specify a hash of state names, and the state handlers associated with them. The subroutines can be named, as they are here, or they can be anonymous sub references.

The _start and _stop states are special; they are invoked by the kernel when the session is created, or just before it's destroyed.

In this case, we don't need to do anything special to handle _stop, so that state is commented out, and the handler isn't implemented.

That means that your _start handler will be invoked before POE::Session->create returns.

The next step is to start the kernel running, and exit the program once it's done.

[download]

$poe_kernel is exported by POE automatically.

Of course, we haven't DEFINED any state handlers yet, so our program won't even compile, let alone run.

Every POE state handler is passed a large number of arguments in @_. The most interesting ones are the heap, kernel, and session associated with this state.

The poe heap is just a scalar, which usually is used as a hash reference.

These values can be accessed using an array slice on @_ to initialize scope variables, or explicitly referred to as $_[HEAP], $_[KERNEL], or $_[SESSION]. POE exports HEAP, KERNEL, SESSION, and several other constants automatically.

The first handler we'll see is our start handler:

[download]

POE's wheels are modules which handle the hassle of gluing outside event generators, like sockets or file handles, to POE states.

POE::Wheel::ReadLine is a special wheel which invokes states when data is input on the console. It also handles command line editing and history, with a bit of help from us.

Note that we save the wheel in our %{$heap} hash. Otherwise, the wheel would be immediately destroyed, since there would be no outstanding references to it. We'll use that trick later, when it's time to exit. For now, we just associate the wheel's InputEvent with our 'gotLine' state (handled by handler_gotLine). Then, we use "yield" to ask the kernel to schedule the prompt state as soon as possible.

[download]

All this handler does is use the get method on our Wheel to prompt the user for input, and then schedule a timeout event in 10 seconds.

Even if this isn't the first time this handler is invoked, calling delay removes the old event, and schedules a new one 10 seconds out.

From here, things are in the hands of the kernel. If the user does nothing, in 10 seconds (or so, timeouts are approximate) the timeout state will be triggered:

[download]

When the wheel member is undefined in handler_timeout, the wheel is destroyed, and since there are no pending events and no event sources, the kernel exits.

If the user does enter something, or hits Ctrl-C, the gotLine handler is called.

[download]

One thing that's interesting here is that we read the ARG0 and ARG1 members of @_. POE passes the arguments last in @_, ranging from ARG0 to $#_. In the case of an InputHandler for this wheel, ARG0 is the text input, and if ARG0 is undef, ARG1 is the exception code.

After "handling" the input, this handler yields back to the prompt handler, which reschedules the timeout and prompts the user again.

I hope this quick walkthru of a simple POE program will help you understand how POE operates. The other tutorials and beginners guides I linked up above are even better, so you should be up and running from state to state in no time. :)

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In this Path of Exile Betrayal League Syndicate Mechanics Guide we will be explaining everything about the PoE Betrayal league Immortal Syndicate mechanics. There will be useful information for everyone in this PoE guide, even if you’re a beginner or an older player, this guide will teach you all of the Syndicate mechanics and how they work, what you can do with them and how to manipulate them in order to increase your rewards because things like “Tiny’s crafting bench” can net you a huge currency gain in no time.

Table of contents

  1. Immortal Syndicate Introduction
  2. Syndicate Rewards
  3. Reading the Board
  4. Syndicate Member Rank System
  5. Best Strategy
  6. Veiled Items

Related Guides

Immortal Syndicate Introduction

Let’s go through the basics of what is on this screenshot first and what all of these little square pictures mean.

So the first thing to know is that there are four branches of the PoE Immortal Syndicate organization, as you can see: the transportation, fortification, research and intervention. Each one of these shapes and members here represents a safe house which is kind of like the headquarters of those specific branches and the question mark one at the top is the leader of the Immortal Syndicate and the actual Syndicate headquarters. The basic idea here is that you’re trying to get information or intelligence to progress the bar to fill it up and that will allow you to raid one of the safe houses and when you raid one of the safe houses you’ll capture the safe house leader — the person that’s currently in there and they’ll be able to give you intelligence that will lead you to the location of the headquarters itself.

Syndicate Rewards

There’s three types of rewards in the Betrayal league Syndicate mechanic, the first is what you drop from the actual Syndicate members when you just encounter them out in the areas when you’re progressing or doing maps. The drop rewards vary depending on what you do and then there is the rewards you get from raiding safe houses themselves and that depends entirely on who will be in the safe house, their rank and what they happen to be carrying at the time when you raid them. The third tier of Immortal Syndicate rewards are the boss headquarters.

Reading the Board

Learning on how to effectively read the Syndicate board information is really important because it’s crucial for making the best possible decisions you can in order to maximize your headquarters pathing efficiency. If you mouse over any of the people on the board you can see who they are, what they are transporting in terms items (this one has modifying currency as the reward). 

So for this one quality modifying currency means you’ll get things like armored scraps, blacksmith whetstones and GCPs.

Vorici here has socket modifying orbs which basically means jewelers, fusings and chromatics. Some rewards are easy to find out just by looking at the name, but some are more mysterious. For example BoobyTrapping stashes on Riker.

In this mechanic you are going to have to select a reward and there will be a timer and you can only take one item during that time so choose carefully. The best one for profit IMO is the one that lets you spend a limited amount of currency during a set time limit (around 20 seconds). By crafting items with this Syndicate reward mechanic you can make some sick profits really fast, check ZiggyD’s video if you’re interested in more information about that exact mechanic and how to gain currency with it by flipping items.

The other things to note on the board pictures is that when you hover over a person some of them might have an item icon on their left side.

This item means that the Syndicate member is more dangerous than he usually is and you should be extra careful with those – especially if you’re playing on the Hardcore Betrayal League! The NPC that has the item will in this case create unholy relics but there are many other item effects which affect the Syndicate member. For now it would seem that higher the rank the Syndicate member is, higher the chance that they will get a certain item (usually after they are executed).

Syndicate member rank system

Syndicate members start at rank (no star) and they will start getting stars (ranks) as time goes. Maximum rank for underlings at the moment seems to be 3 stars. The various colored pieces of rope look a little bit confusing at first but once you get a lot of relationships forming you’ll start to understand them — yellow means that they are a direct underling of the person that they’re connected to, the green lines are friendship (positive connections between the people) so those people are essentially allies and what that means in terms of gameplay is that they will appear to help each other when you encounter them so if you’re for example raiding transportation and there’s a Syndicate boss which is connected by a green line it means that his friend may appear to help him in that fight. This particular PoE Syndicate mechanic can be a bad thing for you as it makes it more dangerous because all of a sudden you’ll have to fight three extra people instead of just one. Although it being very dangerous, it can be a good thing for you because it gives you more chances to with the board, making you reach the Syndicate boss headquarters faster. Lastly, the red rope means that the Syndicate members are enemies which means they will not be working together.

The basic strategy of interacting with Syndicate members is gaining intelligence to try and work your way up to the hit the safe houses and then to the headquarters itself and that’s the very top level thing that you’re always trying to do but besides that you’re trying to get certain people into these headquarters and then make sure that their rewards will be as good as possible. Whenever you can, try to work on positioning Syndicate members so they’ll move up and gain ranks and also really influence the rewards that you will get.

Best Immortal Syndicate Strategy

The best possible Syndicate rewards are from someone being the leader of a safe house available because there will be guaranteed rewards and them being a higher rank will net you a bonus, especially if they’re the leader of the safe house. Try and get the intelligence bar mostly filled up and then make sure that the people when you’re going to actually raid have a safe house or they are the highest rank possible. The easiest way to get a safe house for the Syndicate members that don’t have one seems to be via ranks. Letting them rank up (for example by killing them) will increase their rank and make them find a location if they don’t already have one. The reason why execution grants them ranks is because as an immortal Syndicate member they’d be brought back from the dead so for them being executed is the best possible outcome. Because of their loyalty they are rewarded with the rank and you’ll notice that executing a Syndicate member without a location will move them to a random spot on the board.

In Path of Exile, you use skills by putting them in sockets of your This, however, can be overridden by crafting the item using Vorici's . You can see a few flask examples in the image below, but you can always visit PoE Wiki and see You can find tutorials, build guides and other useful information on.

Path of Exile Beginner's Guide to Orbs

2 and 3 socket recepie

as the new league started i did lose my 2 socket crafting option and now i can't seem to find the 3 socket one. i also know that people have problem that they can't find the recepie or also lost it (the 2 socket) and now since i lost even the 3 socket crafting option i want to ask if this is intentional or not and if not when can we expect to get these two back?
Last bumped on Dec 14, 2018, 10:19:11 PM
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You will now receive the recipes to craft two or three sockets on items by interacting with the plinth in the first Delve encounter. For players that have already interacted with this plinth, simply return to the first Delve encounter and you should be able to interact with the plinth once again to receive these crafting recipes. In a future patch, we will retroactively grant these recipes to all players that have interacted with the plinth prior to this change.

https://www.pathofexile.com/forum/view-thread/2267671

You get the 2 and the 3 sockets recipes at once.
Last edited by Zphyr on Dec 14, 2018, 9:28:53 PM
Posted by
Zphyr
on Dec 14, 2018, 9:28:20 PM
thanks haven't seen this

tutorial how to craft sockets poe

Our Path of Exile PoE Betrayal League Immortal Syndicate Mechanics Guide because things like “Tiny's crafting bench” can net you a huge currency gain in no time. Vorici here has socket modifying orbs which basically means jewelers, fusings and chromatics. . Tags; guide · tips · tricks · tutorial.

tutorial how to craft sockets poe
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