Crafting cards in Hearthstone can be a stressful situation. Many decks don’t work as planned unless they have specific key cards that play into their core strategy.
This means it can be difficult to test a deck in its true form unless you have all of the necessary cards. Most players don’t have enough dust to justify spending it on a gamble. For this reason, you’ll want to make sure you’re getting appropriate value out of any card you craft.
With a new standard format coming soon, here are some cards you can craft that will definitely be seeing play in 2019.
Shirvallah is one of the most talked about cards thus far in Rastakhan’s Rumble. It’s a 25 mana cost seven attack five health minion that has Divine Shield, Lifesteal, and Rush. Shirvallah also costs one less for each mana you’ve spent on spells previously in the game. This means if you’re playing a spell-heavy deck, you can usually play Shirvallah for close to free.
Since his arrival, Shirvallah has played a major role in revitalizing the Control Paladin archetype. The main deck Shirvallah sees play in currently is OTK Paladin, but this deck will be no more once Uther rotates out in April. Expect to see Shirvallah pick up the slack for Paladin once Uther is gone and for him to be become a must-play for any Control Paladin deck.
Pyromaniac and Daring Fire-Eater make up one of the most powerful packages available to Mage in the current state of the game. Since both of these cards came to us through Rastakhan’s Rumble, that means they won’t be going away any time soon.
Pyromaniac is a three cost 3/4 that allows you to draw a card when your Hero Power kills a minion. Considering the card’s base stats, this effect is powerful by itself, but paring it with Daring Fire-Eater makes it insane.
Daring Fire-Eater is a one cost 1/1 with a Battlecry that cause your Hero Power to deal 2 more damage the turn he comes into play.
This combination makes for an insane amount of value, plus both cards can be used effectively by themselves early in the game. While Mage isn’t in a fantastic place right now in terms of ladder play, whatever changes happen in April are sure to benefit this package.
The new Hunter Hero card Zul’jin is arguably the strongest card from Rastakhan’s Rumble. The card costs 10 mana and awards five armor. Zul’jin’s Battlecry causes you to cast all spells you’ve played previously in the game at random targets.
Zul’jin has resulted in Spell and Secret Hunter being two of the strongest and most played decks in the game. With most of the Hero Cards for other classes rotating out with Frozen Throne, non-Hunter players are hopeful the year will bring them an answer to Zul’jin.
Regardless of what the year brings for Hunter, players can expect Zul’jin to be in pretty much any meta Hunter deck.
While this card isn’t from Rastakhan’s Rumble, it won’t be rotating out in April like many of the powerful Legendaries currently seeing play. Subject 9 is a five cost 4/4 minion from the Boomsday expansion. Its Battlecry allows you to draw five different Secrets from your deck.
This card is worth crafting because it’s going to find play in multiple classes this year. Many suspect that Secret decks in general will be getting a revamp in April since Mage and Paladin will be losing many of their powerful Deck Archetypes.
Subject 9 will be a must play in Secret Mage or Secret Paladin, and is already being played frequently in Secret Hunter.
Oondasta is another neutral legendary that you can expect to see getting big play in the coming year. The card is a nine cost 7/7 with Rush. He also has an Overkill that allows you to summon a beast from your hand. Currently, Oondasta is seeing play in Beast Hunter and some Control decks. Players have began to try to revive Druid using Beast archetype decks as well.
With a card like Oondasta being released in Rastakhan’s Rumble, odds are the future will be looking pretty good for Beast-type decks. While we can’t be certain, expect to see more Beast support added to the game when the new expansion drops in April.
Zilliax is a five cost 3/2 Mech card that is seeing play in nearly every Control deck in the game, regardless of class. Zilliax has Magnetic, Divine Shield, Taunt, Lifesteal, and Rush. This allows for Zilliax to provide a major Tempo swing at pivotal points in the match-up.
Generally, you’ll be using Zilliax to clear a low health threat from your opponent’s board, the Lifesteal is just a bonus. No matter what happens in April, Zilliax probably won’t be losing his place in the Control archetype. Though he is from the Boomsday expansion and is not as new as the Rastakhan’s Rumble cards on this list, Zilliax will be around for quite a while.
Jan’alai, the Dragonhawk is by far one of the strongest cards in the new Rastakhan’s Rumble expansion. A seven cost 4/4, Jan’alai allows you to summon Ragnaros the Firelord as long as your hero power has dealt eight damage previously in the match.
Ragnaros is an 8/8 minion that deals eight damage to a random enemy. The idea is to wipe your opponent’s board, then use Jan’alai and Ragnaros to lay some serious damage to their face. Currently, you can use Ragnaros with Jaina in order to get a big dose of healing from your Ragnaros since he is an Elemental.
Since Jaina is leaving in April this type of value won’t be in the game long, but Jan’alai is still so powerful that it won’t matter. You can expect to see Jan’alai in a variety of Mage decks for all of 2019.
Hearthstone is a free-to-play game, first and foremost. However, not investing into the game often means you won’t have access to all of the best decks available, unless you play a ludicrously large amount. We thought we’d put together a crafting guide to help you make those tough decisions, and help you craft the right cards to maximise your Arcane Dust’s utility.
With Legendary cards costing a whopping 1600 dust, we’re focusing on only the fanciest cards around here, as you can craft Common and Rare cards with less of a drastic impact on your dust reserves, and Epic cards are a list for another day.
We’ll be basing this guide on a few different factors.
As class cards go, Zul’jin is one of the biggest powerhouses you could possibly get your hands on. It’s got everything going against it, from rotation time to class exclusivity, but its sheer power level in Hunter carries it through to our list. Recasting all spells you’ve played throughout the entire game is massively strong, and if you enjoy playing Hunter then it’s well worth crafting Zul’jin for the remaining few months of the Year of the Dragon.
It was a toss-up between Zul’jin and High Priest Amet for this spot, as they’re both able to serve as the sole legendary in a cheap deck, but in the end we went with the Hunter Hero card because of his utility numerous strong Hunter decks. Of course, Midrange Hunter is a happy home for Zul’jin, but he’s equally devastating in the powerful Secret Hunter and Highlander Hunter archetypes. He replays your impactful spells from Secrets and Animal Companion for reloading your board state to Hunter’s Pack and Unleash the Beast to replenish your hand for future turns, if your opponent even survives that long. Basically, Zul’jin is one of the best cards in Hunter and can be used as a solo Legendary in a more expensive deck or as an important part of a larger whole.
Another class card, this Legendary Quest was introduced in the Saviors of Uldum expansion. Corrupt the Waters won’t be leaving the Standard Format for a while yet, and it’s the most popular Quest card yet. It’s the focal point of Quest Shaman, by far the most popular Shaman deck with over 70% of Thrall mains playing it. Be warned though, it’s not going to get you free, easy wins. What it will get you is a hell of a lot of exciting, fun games and the skill ceiling for playing the deck is higher than most. This means that with practice, you’ll be able to grind your win rate higher and higher by learning matchups through experience.
There’s so much potential for creativity with Corrupt the Waters as well, and given it’s got a hell of a lot more time in Standard, we’re pretty sure there’ll be Shaman decks with strong enough Battlecries throughout the year for this card to work out long-term. Craft this card if you’re after a fun deck that’ll be consistently solid throughout the time it’s in Standard, as we think it’s got potential even without Shudderwock backing it up.
The final class card in our top 10, Edwin VanCleef is a powerhouse in many Rogue decks, from Tempo Rogue and Hooktusk Rogue to the more off-meta picks like Quest Rogue.
Of course, you’re not expected to go and play Hooktusk Rogue without owning a copy of Captain Hooktusk, but Edwin VanCleef is a mainstay in almost all meta Rogue decks. The potential he has to win a game early on with his ludicrously strong Combo ability is reason enough to put him in so many decks. Check through your collection - if you’ve got even a few of the supporting Legendaries for the likes of Tempo Rogue, Edwin is worth your dust.
He’s never leaving Standard either, as far as we know, and if the devs did remove him or nerf him, as members of the Hearthstone community have suggested, players would receive a full Arcane Dust refund at the minimum. Edwin VanCleef has been touted for a nerf or rotation to the Hall of Fame by some, but until then you might as well get some mileage out of the card risk-free.
Bloodmage Thalnos is one of the least exciting Legendaries in Hearthstone. He’s no Zul’jin or Corrupt the Waters, you don’t build decks around him. And still, he ranks higher. It’s because Bloodmage Thalnos has been one of the most ubiquitous cards throughout the game’s history. Currently seeing play in some iterations of Quest Druid, Secret Mage, Holy Wrath Paladin and Tempo Rogue amongst others, it’s certain that Bloodmage Thalnos will keep making it into a massive range of decks.
His versatility is his biggest strength. Being able to act as both a cycle card in the same vein as Loot Hoarder whilst offering a genuine threat with Spell Damage makes Thalnos a solid pick for a long-term addition to your collection. Obviously, if you’re looking for the highest-impact cards for right now, Thalnos isn’t the top choice. He doesn’t ‘make’ any decks, but he does help a whole lot of them, and will continue to do so long into Hearthstone’s future.
This pan-frying Pandaren has a big Battlecry that fills your entire board with 6/6 elementals, usually enough to finish a game. The only downside to Chef Nomi is that the Battlecry will only go off if your entire deck is empty. When the card was first revealed, much of the community dismissed him as a meme card that’d be experimented with before being thrown by the wayside. Alas, that didn’t end up being the case.
Nomi Priest saw some play during Rise of Shadows, and it’s still a somewhat viable deck to play if piloted correctly. Currently though, you’ll see Chef Nomi thrown into decks that tend to need that extra oomph at the end of their game during a control-style matchup. Quest Druid is a prime example of this, a final gambit after your opponent has used all their board clears. Our deck list doesn’t include him, but if you’ve been facing and losing to a lot of control decks, chuck him in the deck in place of a Swipe. Murloc Paladin works with Chef Nomi too, given the potential to get through your deck at breakneck speed and summon a sudden massive board.
Chef Nomi is a card that’ll be around for a fairly long time, and in a decent variety of decks to boot. It’s a neutral, so will be applicable to whichever decks can fit him in, and if you find yourself going into fatigue often, chuck him in and see what happens!
There’s a decent chance you already own this card. In gold, no less. If you played during the Rise of the Mech event in June 2019, you’ll have received a golden SN1P-SN4P. This card was added to the Boomsday Project almost a year after the expansion was released, and immediately found its footing in the meta. It forced a change to Reckless Experimenter to avoid its Magnetic and Echo being exploited for infinite damage combos (still possible in Wild), but after that it’s found success as a solid card for a whole lot of decks. Obviously, this is a crafting guide, and most people were already given SN1P-SN4P for free, but if you missed out this mechanical monster is well worth the dust. Used in a great deal of meta decks, and the second-most played Legendary in the entire game, SN1P-SN4P features everywhere. You’ll find it in Highlander Hunter for its utility as a strong Mech to draw with Ursatron and a card that keeps its value up until the late game to Zoo and Highlander Warlock, decks which absolutely love SN1P-SN4P’s ability to keep foes at bay with its token-generating Deathrattle (also apprecated by Token Druid decks, obviously).
Basically, SN1P-SN4P will be in a whole host of decks for the foreseeable future, so if you haven't got it in your collection, it might just be worth the craft thanks to its use in all kinds of deck archetype.
That’s right, Saviors of Uldum released some sweet Neutral Legendaries. Siamat is an absolute powerhouse, supporting all kinds of deck archetypes with its combination of removal and potential attack power.
He makes it into all sorts of decks, including the powerful Highlander archetypes in Hunter, Mage, and Paladin, despite the high overall cost of those decks.
Siamat really comes into his own when you start throwing him into decks that don’t always include him just to make them more versatile. Some builds of Quest Shaman run Siamat to take advantage of the doubled Battlecries. A 6/6 with ALL of the options: Rush, Divine Shield, Taunt and Windfury is wildly strong, and often allows you to clear a couple of enemy minions whilst simultaneously leaving up a massive threat. He’s not in the list in our deck guide, but all you’ve got to do is toss out a smaller Battlecry like Sandstorm Elemental, especially useful if you’re coming up against a lot of Control decks. Murloc Shaman often runs Siamat as a bit of high-end to push through enemy taunts and finish the game, whilst Control Warrior sometimes brings it out for mirror matches. Basically, Siamat will be making it into a whole lot of decks in the next couple of years, and the fact that he’s just come out means you’ll get a decent bit of mileage too.
One of the only Charge cards left in the game after Blizzard decided to stop printing them, Leeroy Jenkins wears this as a badge of pride. Calls by anti-aggro players on the ladder to nerf or Hall of Fame him have not worked, so he remains. The last bastion of neutral minion-based Charge damage is here.
Why should you craft him then? Well for one, he’s the most played Legendary minion in the Classic set, finding a place in all manner of decks from Tempo Rogue to Aggro Warrior. There’s not a lot to say about Leeroy to be honest. Just craft this card if you have any inclination at all to play an aggressive-style of deck. The quintessential game-ender who’ll always be relevant in the meta, give him a shot and your opponents will hate you.
Worry about him being nerfed? To be honest, that’s a distinct possibility, along with him being moved to the Hall of Fame set. Regardless, if this does happen, you’ll get a full refund for your Arcane Dust, so go ahead and craft this powerful, versatile, and essential minion.
We’re getting to the real big dogs now. Zephrys the Great was released in the Saviors of Uldum expansion and has captured the imagination of the Hearthstone community with his unique deckbuilding requirements and skillful gameplay required to best utilise his Battlecry. One of the best-designed cards in the game, Zephrys has given Highlander decks a triumphant return to the meta. Want to get better with Zephrys the Great? Well you’re in luck, we just so happen to have a guide on exactly that!
One thing to remember is that the decks Zephrys is useful in are very specific. Mostly, he’s used in Highlander decks like Highlander Hunter which require a fair few expensive supporting cards. Check the decks before crafting Zephrys the Great off the bat! There are some less costly options if you’re looking to have fun with Zephrys without the hit to your wallet. Highlander Warlock is great because it doesn’t require an extra class Legendary from the League of Explorers, and the other Legendaries are either really good ones to craft (on this list) or replaceable. It’s a similar story with Murloc Paladin - Sir Finley of the Sands isn’t necessary for a lot of wins, so you can build the deck and reap Zephrys the Great’s benefits.
We can’t stress this enough though: Zephrys isn’t going to work as well without other expensive cards. It’s just the nature of Highlander decks, which require every card to be limited to the ‘1 per deck’ restriction in the same way as Legendaries. That’s why it’s down in 2nd place in all honesty. It’s the most enjoyable and dynamic card in the game, and it’ll be in Standard for a while, but it’s far from a deck in itself.
What else were you expecting? Sure, Zilliax is from the Boomsday Project and won’t be in Standard for as long as most of these other cards, but it’s included in a monumental amount of decks - over 40%. From Quest Priest and Quest Paladin to Secret Hunter and Control Warrior, Zilliax finds a place almost everywhere. It’s leaving Standard in April 2020, but until then you’ll find a hell of a lot of value in utilising Zilliax for both aggressive and control-based plans. When in doubt, chuck a Zilliax into your deck. Almost universally a good shout.
It’s somewhat impressive that the game’s designers managed to make a card so pervasive without it being hated by the masses within the community, so give it a go - there’s no safer craft in the game as long as you’re okay with losing Zilliax from Standard next year.
If all this is sounding too much like pay-to-win, then fair enough. Luckily, there’s a card available that’ll give you access to any of Blizzard’s premade decks. It’ll give them to you at random, but you’ll be able to play with and test far more cards than you otherwise would. Whizbang the Wonderful’s decks vary in power level, but some of them are actually solid from a competitive standpoint. Underbelly Underlings, for example, gives you a rendition of Murloc Shaman, and Unseal the Vault gives you a version of the newly-resurgent Quest Hunter to play with.
If you can only afford to craft one legendary, make it this one, as for the rest of the Year of the Dragon you’ll be able to play with the latest cards and decks at the cost of just one Legendary. It’s unclear as of yet what will happen when the Standard Format rotation comes around, but we hope Blizzard see the value of Whizbang and either move him to Classic or at least release an equivalent version.
That’s it for our Hearthstone Card Crafting guide! We’ll keep this up to date when expansions roll around, and we’d love to hear your feedback on the Legendaries we’ve picked out!
Is there a limit to how many trading cards can drop? Most games Select a ready to craft badge to view its details and click on the blue "Craft a Badge" button.
So I have noticed a lack of certain types of content for Duelyst. And the lightbulb has finally clicked that instead of me waiting around for other people to create this content.Let me go ahead and create it myself. So what was the hold up for me creating this content ? Well they are people more qualified to do this who have a better understanding the game and they are better players than myself. Also they are people who are better writers and have way way better grammar than me. I hope they are get inspired when they see these mini articles to step up maybe create some content of their own. Until then you get to enjoy the journey of average player learning these deeper card game concepts and trying to translate it to duelyst.These mini articles are going to show up eventually on my duelyst blog that i will eventually finish one of these days.
Today’s topic isn’t anything really deep but it is probably one of the most common questions in Duelyst. What do I craft first as new player and it is slightly complicated because the answer changes with the metagame. When new players start this game especially the ones who come from other card games they see the orange orb in the middle cards and expect similar things as legends in other cards. And the truth is in the middle they are some strong legends in this game but you will come to find Duelyst decks aren’t dependant on legends as other games.Anyways here are the The “must” craft neutrals cards for the new player in Duelyst
Spelljammer- From time to time you will see a newer player say these words.“Duelyst is pay to win or Duelyst is too expensive to get into”.Those words are a red flag to me. They point to person who hasn’t played Duelyst enough to understand it. They are about 43 neutral legendary cards in the game while some them are usable Keeper of Vale, Magesworn, Trinity Wing,Decimus,Silver,etc. The only neutral legendary card you can truly consider a staple and show up in multiple decks and that card is SpellJammer. For all intents and purposes you can ignore every other neutral legend in the game.
Why Spelljammer is good?- The Duelyst devs are cautious in making any card that gives card advantage. So most draw cards in the game are either cantrips or symetrical draw.Spelljammer is no exception but thing is about Spelljammer you draw cards first.Which leaves a small dilema for the opponent at times. Leave the Spelljammer alive to draw cards for themselves or get this 3/5 off of the board.3/5 is significant enough body that you want to remove it Also Spelljammer is a great card for decks that don’t care about giving the other players cards like Aggro decks.
*Special note While this piece is about “must crafts” they are factional legends that would have higher priority to craft than Spelljammer. Also They are many epic,commons and rares that I would craft before Spelljammer. Before you go spending the 2700 spirit to craft 3 Spelljammers they are better investment you can do.Now when you get around to hey I am comfortable which neutral legend should I craft first then Spelljammer is on top of the list.
Thunderhorn This card needs no introduction if you have been playing Duelyst lately you will have come across it.This card was in almost every deck at the beginning of the meta.Then it was slowly weed out until only the decks that could truly utilize T-horn well use him but then the nerfs to Magmar came and game became more mid range focused and T-horn is arguably the one of the best mid range cards in the game.
Why is Thunderhorn Good? Take great aoe and stick it into a 4/5 body you and get one of the most useful minions in the game that can be played for it utility or just a solid body. Also Thunderhorn has innate synergy with many positional stuff in the game for example playing around Thunderhorn makes you play in stuff like Decimate and Lost in the Desert.
Why is EMP good? Think about everything fun you can do in Duelyst dealing with the board.Well EMP craps on almost everyone of those things and destroys artifacts to boot. Oh yeah it also has ridiculous 9/9 body.
Cryptographer If I got to vote for the best designed card in Duelyst then Cryptographer would be close to the top for me. When they added bbs to the game to me the bbs really didn’t feel fully fleshed out until Crypto was a card added in the game. It is one of the cards I hope gets moved to core set one day.
Why is Cryptographer good? It weaponizes your bbs for example The Magmar general Vaath with cryptographer + bbs and then normal bbs goes to 4 and becomes something you don’t want to trade with it. The Vanar General Faie bbs spell becomes Artillery basically and is part of the win con . Squeeze out an extra bbs can be huge
Last note of course this piece is opinion based everyone might have slightly different opinion what should be crafted first but I am fairly confident that these 4 minions are good place for new players to start their collection right now. Since piece is aimed at helping new players I am taking feedback for cards and I will add them piece if there is sound reasoning.
Commons: Azure Herald, Replicant, Skorn,Dancing Blades,Primus Fist, Shiro Puppy dragon,Red Steel minos
Rares: Lightbender, Sunsteel, Blue Conjurer,Owlbeast Sage, Zyx, Flameblood Warlock, Golem Metallurgist, Sojourner
Epics: Dioltas, Blood Bound Mentor
I get asked a lot about what craft business owners should call themselves in their businesses. Unfortunately, among the general public, ‘crafter’ has a somewhat of a negative connotation. The common belief of many is that craft projects and crafting is something that anyone can do. Some may relate ‘crafts’ to something made by a child or a DIYer and not on a professional level. Today, let’s look at other names that you can call yourself in your business.
An honorary mention to the list is to have fun with your title and make something up like, ‘Chief Oreo Eater’, ‘Director of All Things Crafty’, and so on.
Tell me in the comments: What do you call yourself in your craft business?
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The card crafting system in Eternal involves the use of Shiftstone to create brand new cards. Shiftstone is Common (Gray), 50, , 1,
Despite the inclusion of powerful new Quests and Reno-style cards, the legendaries released with the Saviour of Uldum expansion have taken a while to make an impact on our crafting list. In fact, it wasn't until the nerfs to Dr. Boom, Mad Genius and several other cards that the Hearthstone meta saw a major shakeup. Overnight, a number of the new cards started to shine, and Saviors of Uldum now looks like one of the most impactful sets in some time.
As usual, I asked a panel of top players what they thought the top 20 cards to spend your dust on are. Once again they've delivered a great list, and I'd like to thank them for their time and effort. Our panel consisted of former World Champion Pavel, Grandmaster Casie, Badass Women of Hearthstone European Champion Maricochet, WESG Runner-up BabyBear, newly promoted Grandmaster and Masters Tour Vegas Runner-Up Gallon, and SeatStory Cup IX winner Boar Control.
Before getting to the guide, it is worth remembering that Whizzbang the Wonderful exists. Various panellists remind me of this from time to time, and it's a good point. If you are entirely new to Hearthstone, or simply want to play a variety of different decks for little dust, Whizzbang’s decks are a decent way to do this while only crafting one Legendary card. Now, onto the list!
On a personal level, I would have been happy to never see a card called Reno ever again. Even worse, this time around the word "Relicologist" activates spell checker.
In some ways it's a surprise that Reno's comeback tour has been a success at all. Mage does not traditionally struggle for removal, and that removal is even more powerful when you're able to run duplicate cards. However, the removal Mage has at its disposal usually focuses on either killing one big minion or a board of little ones. Reno not only does both, but also plugs a hole in dealing with scenarios where one minion with a lot of health is accompanied by some smaller friends. Not to mention that this is removal on a stick, meaning it comes with a substantial 4/6 body attached to create simultaneous board presence.
The no-duplicates downside of running Reno is big enough that, on his own, he probably wouldn't be played. However, as you'll see later in the list, Zephrys makes the case for creating a singleton deck much stronger. Which means that Reno carries very little downside in practical terms and I will be subjected to him for another two years. Magic.
Although Freeze Mage seems to have finally vanished from the scene, and Alexstrasza is only really a staple in Reno Mage, she makes guest appearances in all kinds of lower tier decks. Alex has been tried in decks such as Holy Wrath Paladin, Midrange Hunter, and Malygos Quest Druid from time to time. Although not a first in any of those, the examples emphasise her ongoing versatility.
When spending your dust, you will usually want to be able to play the card that you craft straight away, and Alex is a good example of a card that can be slotted into all sorts of decks. The ability to do 15 damage for 9 Mana, especially in combo-oriented decks, is just a good deal. Such a huge amount of damage can force opponents to heal before you launch your main combo, often leading to a quicker than expected victory rather than letting the game drag-on.
Like Alexstrasza, Thalnos has become a fixture on our list. He's been featured in many decks, but without ever really being instrumental in any of them. The allure of card draw means he's often found in combo decks, which also often make use of the Spell Damage effect. A common question from people who don't own Thalnos is whether they should use Loot Hoarder or Kobold Geomancer to replace one half of the effects that Thalnos provides, and it is difficult to explain why the answer is usually "neither". The whole point of Thalnos is that it provides an amazing amount of incremental value in one card.
Honestly, Thalnos isn't a card that's ever hugely exciting, and most decks can get by with cutting it. But on the other hand, it's undeniably one of the best value cards in the game, and once you own a copy you can expect to use it for a long time to come. Thalnos is perfectly balanced—as all things should be—and if you've already crafted the powerhouses higher up on this list, it will be a good feeling to tick him off the list of staple Classic legendaries.
It is somewhat surprising that Nomi didn't make the cut in our previous list. The reason for that was probably that Nomi was mostly seeing play as part of secondary and tertiary decks in Conquest format tournaments, rather than as a main deck card on ladder. Although Nomi Priest is still not a major player in the format, more and more archetypes—Druid particularly—are now able to draw their entire deck. With Control Warrior still a popular archetype, it is becoming less of a hardship to include Nomi as a way to sustain threat density versus the Warrior menace.
Nomi still gives that feeling that it can be an incredible card at some point in the future. When you see it return to hand and replayed it feels unstoppable. We will have to wait and see if someone manages to cook up a way to make Nomi function in the future that propels him up the list even further.
Tempo Rogue is currently out of favour in Grandmasters play, although it is still capable of reaching the upper echelons of ladder. The latest version of the deck is pretty aggressive and can dump its hand quickly when required. Even the addition of the value-generating Pharaoh Cat is not enough to fuel Rogue's never-ending thirst for more cards.
As it has been since its release, Myra’s Unstable Element is the best card drawing resource in Rogue's arsenal (and probably the entire game), and as such is an extremely valuable addition to most Rogue decks.
The fact that Rogue can empty its hand rapidly works doubly well with this card. Not only are you able to draw a lot of cards, but you can usually use those cards before fatigue becomes a relevant issue. The inclusion of Lifedrinker in such decks serves the purpose of not only dealing extra face damage, but also adds a little life to help last through those fatigue turns.
At this point, there is nothing to suggest that Myra's is going to have anything other than a stable future for the remainder of its stay in Standard.
Holy Wrath Paladin continues to be the only archetype in which Shirvallah is played. It is a solid deck and does not require any other Legendary cards to build it. (You can add Zephyrs as an upgrade, but the deck is fully functional without him.) A powerful card, then, but you really should be certain you love OTKing furious opponents after very long games before you consider crafting this beautiful furry boi.
Amusingly, despite Shirvallah having great attributes and stats, it is the base 25-Mana cost that makes her the foundation of the deck. The aim is to stay alive until you've drawn all your cards and then use Baleful Banker to shuffle Shirvallah back into your deck and guarantee a 25-damage Holy Wrath. The resilience of the deck is such that it has survived a full rotation of the Hearthstone year and a nerf to Equality.
Shirvallah's chance to shine in other archetypes is waning as we approach the final set of The Year of the Dragon, and her decline in the rankings reflects that. It is starting to look like she might be destined to be a one-trick Tiger, but it is a pretty good trick.
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Birthday cards are the most popular greeting cards, followed by Christmas cards. It is a craft that doesn't cost very much and is easy to do.
BaranSeptember 23, 2018 2:22 AM
I apologise, but it not absolutely that is necessary for me. There are other variants?