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How to craft black spell books dos2

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How to craft black spell books dos2
November 10, 2018 Carefree Crafting 2 comments

Hey guys! If you’re wondering about Skills in Divinity: Original Sin 2, look no further. I compiled a bit of info here, but I guess I’ll put THE most frequently asked question up top.

How often do I get skill slots (memory)? Every 2 levels starting from 2, you get a free skill slot. You also get a skill slot for each point in Memory you invest, and also the Mnemonic Talent (+3 Memory).

Scroll to: Skills List | Hybrid Skills List | Other Info

I’ll start this off with what most of you might be here for – a skills list!

Divinity: Original Sin Skills List

School | Required School Level | AP | SP | Cooldown | Description | Memory
FILTER AND SEARCH the table using the box on the upper-right!

SchoolReqSkillAPSPCDShort descriptionMEM
Aerotheurge1Blinding Radiance2-4Deals air damage around you, and sets a blinding aura.1
Aerotheurge1Electric Discharge2-3Deals air damage and sets Shocked.1
Aerotheurge1Favourable Wind1-6Increase movespeed of allies near you for 3 turns.1
Aerotheurge1ShockingTouch2-3Deals air damage and sets Shocked. Melee range.1
Aerotheurge2Dazing Bolt3-4Deals air damage in a large targetted AoE and sets Shocked.1
Aerotheurge2Teleportation2-3Teleports a target (object or entity) to any location in range.1
Aerotheurge2Uncanny Evasion1-4Target gains 100% dodge and 20% movespeed for 1 turn.1
Aerotheurge2Nether Swap1-3Swaps the location of any two characters.1
Aerotheurge2Apportation1-3Puts all objects in range into your inventory.1
Aerotheurge2Pressure Spike1-3Removes clouds from an area and deals air damage. Removes fire.1
Aerotheurge3Superconductor3-3Shoots air damage bolts in all directions from you, and sets Shocked.1
Aerotheurge3Tornado3-10Moves randomly. Removes clouds, burning, slowed, and reveals.1
Aerotheurge3Chain Lightning315Deals air damage to a target that can fork up to 8 times and sets Shocked.2
Aerotheurge3Closed Circuit224Air damage to nearby enemies. Makes cursed Static Clouds on the AoE edge.2
Aerotheurge5Thunderstorm435Deals air damage to enemies in the area for 3 turns and set Shocked.3

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Skill Books in Divinity: Original Sin 2 are how the player acquires and learns new Skills. Players can purchase or find Skill Books as they progress the game, and can combine Scrolls with Blank Skill Books of their corresponding Schools in order to obtain that Skill Book. Players can even combine 2 Skill Books to create a brand new Skill. Below are a list of Skill Book Locations:

 

Skill Book Locations

All Skill book traders will recieve the next tier of skill books when the player reaches levels: 1, 4, 9, 13 (source skill), 16.

Blank Skillbooks can be purchased from most vendors that sell crafting ingredients, the earliest being Exter in Amadia's sanctuary. In Driftwood, there is Trader Bree, Ghangha in the Undertavern, and even the Advocate. In the Nameless Isle there is the Black Ring Alchemist and the Priestess of Duna. In Arx, Trader Keyren offers his services.

 

Crafted Skills

A total of 48 additional skills can be crafted by combining two skillbooks of different types. Elemental skills can only be combined with non-elemental skills to create new skills. Any skillbook can be used as a component; however, if one of the skillbooks is a source skill — a skill that requires the consumption of source points — then the outcome will be a different skill that also uses source. Having both components be source skills will not produce a different result than when only one source skill is used. Keep in mind that crafted skills require points in both of its components' Combat Abilities.

 

Skill Crafting Recipes

Skill Crafting in Divinity: Original Sin 2 allows the player to combine two different Skill Books and get a brand new Skill. For example if you combine a Necromancer Skill Book with a Fire Skill Book you will get the Skill: Corpse Explosion. Below is a list of all the Skills you can make via Skill Crafting.

Basic Skillbook Crafting

The skill book needed for basic skill crafting needs to be a blank skill book, of the same variation as the scroll.

Name

Ingredient 1 (Blank Skillbook)

Ingredient 2

Blinding Radiance Skill BookAerotheurge Skill Book Blinding Radiance Scroll
Chain Lightning Skill Book Aerotheurge Skill Book  Chain Lightning Scroll
Electric Fence Skill BookAerotheurge Skill Book  Electric Fence Scroll
Favourable Wind Skill BookAerotheurge Skill BookFavourable Wind Scroll
Lightning Bolt Skill BookAerotheurge Skill BookLightning Bolt Scroll
Teleportation Skill BookAerotheurge Skill BookTeleportation Scroll
Shocking Touch Skill BookAerotheurge Skill BookShocking Touch Scroll
Tornado Skill BookAerotheurge Skill BookTornado Scroll
Acid Spores Skill BookGeomancer Skill BookAcid Spores Scroll
Contamination Skill BookGeomancer Skill Book Contamination Scroll
Corrosive Spray SkillbookGeomancer Skill BookAny Source Necromancy Skillbook
Fortify Skill BookGeomancer Skill BookFortify Scroll
Poison Dart Skill BookGeomancer Skill BookPoison Dart Scroll
Fossil Strike Skill BookGeomancer Skill BookFossil Strike Scroll
Impalement Skill BookGeomancer Skill BookImpalement Scroll
Burn My Eyes Skill BookPyrokinetic Skill BookBurn My Eyes Scroll
Fireball Skill BookPyrokinetic Skill BookFireball Scroll
Fireblood Skill BookPyrokinetic Skill BookAny Polymorph Skillbook
Fireblood Skill BookPyrokinetic Skill BookFireblood Scroll
Searing Daggers Skill BookPyrokinetic Skill BookSearing Daggers Scroll
Haste Skill BookPyrokinetic Skill BookHaste Scroll
Ignition Skill BookPyrokinetic Skill BookIgnition Scroll
Infectious Flame Skill BookPyrokinetic Skill BookInfectious Flame Scroll
Spontaneous Combustion Skill BookPyrokinetic Skill BookSpontaneous Combustion Scroll
Blood Sucker Skill BookNecromancer Skill BookBlood Sucker Scroll
Decaying Touch Skill BookNecromancer Skill BookDecaying Touch Scroll
Mosquito Swarm Skill BookNecromancer Skill BookMosquito Swarm Scroll
Rain of Blood Skill BookNecromancer Skill BookRain of Blood Scroll
Shackles of Pain Skill BookNecromancer Skill BookShackles of Pain Scroll
Infect Skill BookNecromancer Skill BookInfect Scroll
Tentacle Lash Skill BookPolymorph Skill BookTentacle Lash Scroll
Chicken Claw Skill BookPolymorph Skill BookChicken Claw Scroll
Bull Horns Skill BookPolymorph Skill BookBull Horns Scroll
Chameleon Cloak Skill BookPolymorph Skill BookChameleon Cloak Scroll
Heart of Steel Skill BookPolymorph Skill BookHeart of Steel Scroll
Spread Your Wings Skill BookPolymorph Skill BookSpread Your Wings Scroll
Conjure Incarnate Skill BookSummoning Skill BookConjure Incarnate Scroll
Dimensional Bolt Skill BookSummoning Skill BookDimensional Bolt Scroll
Elemental Totem Skill BookSummoning Skill BookElemental Totem Scroll
Farsight Infusion Skill BookSummoning Skill BookFarsight Infusion Scroll
Power Infusion Skill BookSummoning Skill BookPower Infusion Scroll
Rallying Cry Skill BookSummoning Skill BookRallying Cry Scroll
Supercharger Skill BookSummoning Skill BookSupercharger Scroll
Armour of Frost Skill BookHydrosophist Skill BookArmour of Frost Scroll
Hail Strike Skill BookHydrosophist Skill BookHail Strike Scroll
Healing Ritual Skill BookHydrosophist Skill BookHealing Ritual Scroll
Rain Skill BookHydrosophist Skill BookRain Scroll
Restoration Skill BookHydrosophist Skill BookRestoration Scroll
Winter Blast Skill BookHydrosophist Skill BookWinter Blast Scroll
Steam Lance Skill BookHydrosophist Skill BookGlobal Cooling Scroll

 Skillbook Crafting

All following recipes require combining two skillbooks.  Neither of the skillbooks may consume a Source point.  Combining skillbooks that consume Source points yields different results.

Name

Ingredient 1

Ingredient 2

Notes

Vacuum TouchAerothurgeNecromancerNeither skillbook may consume Source points.
VaporizeAerothurgePolymorphingNeither skillbook may consume Source points.
Erratic WispAerothurgeHuntsmanNeither skillbook may consume Source points.
Smoke CoverAerothurgeScoundrelNeither skillbook may consume Source points.
Electric InfusionAerothurgeSummoningNeither skillbook may consume Source points.
Breathing BubbleAerothurgeWarfareNeither skillbook may consume Source points.
Corrosive SprayGeomancerNecromancerNeither skillbook may consume Source points.
Turn To OilGeomancerPolymorphingNeither skillbook may consume Source points.
Throw DustGeomancerHuntsmanNeither skillbook may consume Source points.
Venom CoatingGeomancerScoundrelNeither skillbook may consume Source points.
Poison InfusionGeomancerSummoningNeither skillbook may consume Source points.
Oily CarapaceGeomancerWarfareNeither skillbook may consume Source points.
Corpse ExplosionPyrokineticNecromancerNeither skillbook may consume Source points.
Bleed FirePyrokineticPolymorphingNeither skillbook may consume Source points.
Throw Explosive TrapPyrokineticHuntsmanNeither skillbook may consume Source points.
SabotagePyrokineticScoundrelNeither skillbook may consume Source points.
Fire InfusionPyrokineticSummoningNeither skillbook may consume Source points.
Sparking SwingsPyrokineticWarfareNeither skillbook may consume Source points.
Raining BloodHydrosophistNecromancerNeither skillbook may consume Source points.
Healing TearsHydrosophistPolymorphingNeither skillbook may consume Source points.
CryotherapyHydrosophistHuntsmanNeither skillbook may consume Source points.
Vampiric HungerHydrosophistScoundrelNeither skillbook may consume Source points.
Water InfusionHydrosophistSummoningNeither skillbook may consume Source points.
Cleanse WoundsHydrosophistWarfareNeither skillbook may consume Source points.

Source Skillbook Crafting

All following recipes require combining two skillbooks. One of the skill must consume Source points.

Divinity Original Sin 2: Skill Crafting Combinations and Book Vendors

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Skill Crafting Recipes

Skill Crafting in Divinity: Original Sin 2 allows the player to combine two different Skill Books and get a brand new Skill. For example if you combine a Necromancer Skill Book with a Fire Skill Book you will get the Skill: Corpse Explosion. Below is a list of all the Skills you can make via Skill Crafting.

Basic Skillbook Crafting

The skill book needed for basic skill crafting needs to be a blank skill book, of the same variation as the scroll.

Name

Ingredient 1 (Blank Skillbook)

Ingredient 2

Blinding Radiance Skill BookAerotheurge Skill Book Blinding Radiance Scroll
Chain Lightning Skill Book Aerotheurge Skill Book  Chain Lightning Scroll
Electric Fence Skill BookAerotheurge Skill Book  Electric Fence Scroll
Favourable Wind Skill BookAerotheurge Skill BookFavourable Wind Scroll
Lightning Bolt Skill BookAerotheurge Skill BookLightning Bolt Scroll
Teleportation Skill BookAerotheurge Skill BookTeleportation Scroll
Shocking Touch Skill BookAerotheurge Skill BookShocking Touch Scroll
Tornado Skill BookAerotheurge Skill BookTornado Scroll
Acid Spores Skill BookGeomancer Skill BookAcid Spores Scroll
Contamination Skill BookGeomancer Skill Book Contamination Scroll
Corrosive Spray SkillbookGeomancer Skill BookAny Source Necromancy Skillbook
Fortify Skill BookGeomancer Skill BookFortify Scroll
Poison Dart Skill BookGeomancer Skill BookPoison Dart Scroll
Fossil Strike Skill BookGeomancer Skill BookFossil Strike Scroll
Impalement Skill BookGeomancer Skill BookImpalement Scroll
Burn My Eyes Skill BookPyrokinetic Skill BookBurn My Eyes Scroll
Fireball Skill BookPyrokinetic Skill BookFireball Scroll
Fireblood Skill BookPyrokinetic Skill BookAny Polymorph Skillbook
Fireblood Skill BookPyrokinetic Skill BookFireblood Scroll
Searing Daggers Skill BookPyrokinetic Skill BookSearing Daggers Scroll
Haste Skill BookPyrokinetic Skill BookHaste Scroll
Ignition Skill BookPyrokinetic Skill BookIgnition Scroll
Infectious Flame Skill BookPyrokinetic Skill BookInfectious Flame Scroll
Spontaneous Combustion Skill BookPyrokinetic Skill BookSpontaneous Combustion Scroll
Blood Sucker Skill BookNecromancer Skill BookBlood Sucker Scroll
Decaying Touch Skill BookNecromancer Skill BookDecaying Touch Scroll
Mosquito Swarm Skill BookNecromancer Skill BookMosquito Swarm Scroll
Rain of Blood Skill BookNecromancer Skill BookRain of Blood Scroll
Shackles of Pain Skill BookNecromancer Skill BookShackles of Pain Scroll
Infect Skill BookNecromancer Skill BookInfect Scroll
Tentacle Lash Skill BookPolymorph Skill BookTentacle Lash Scroll
Chicken Claw Skill BookPolymorph Skill BookChicken Claw Scroll
Bull Horns Skill BookPolymorph Skill BookBull Horns Scroll
Chameleon Cloak Skill BookPolymorph Skill BookChameleon Cloak Scroll
Heart of Steel Skill BookPolymorph Skill BookHeart of Steel Scroll
Spread Your Wings Skill BookPolymorph Skill BookSpread Your Wings Scroll
Conjure Incarnate Skill BookSummoning Skill BookConjure Incarnate Scroll
Dimensional Bolt Skill BookSummoning Skill BookDimensional Bolt Scroll
Elemental Totem Skill BookSummoning Skill BookElemental Totem Scroll
Farsight Infusion Skill BookSummoning Skill BookFarsight Infusion Scroll
Power Infusion Skill BookSummoning Skill BookPower Infusion Scroll
Rallying Cry Skill BookSummoning Skill BookRallying Cry Scroll
Supercharger Skill BookSummoning Skill BookSupercharger Scroll
Armour of Frost Skill BookHydrosophist Skill BookArmour of Frost Scroll
Hail Strike Skill BookHydrosophist Skill BookHail Strike Scroll
Healing Ritual Skill BookHydrosophist Skill BookHealing Ritual Scroll
Rain Skill BookHydrosophist Skill BookRain Scroll
Restoration Skill BookHydrosophist Skill BookRestoration Scroll
Winter Blast Skill BookHydrosophist Skill BookWinter Blast Scroll
Steam Lance Skill BookHydrosophist Skill BookGlobal Cooling Scroll

 Skillbook Crafting

All following recipes require combining two skillbooks.  Neither of the skillbooks may consume a Source point.  Combining skillbooks that consume Source points yields different results.

Name

Ingredient 1

Ingredient 2

Notes

Vacuum TouchAerothurgeNecromancerNeither skillbook may consume Source points.
VaporizeAerothurgePolymorphingNeither skillbook may consume Source points.
Erratic WispAerothurgeHuntsmanNeither skillbook may consume Source points.
Smoke CoverAerothurgeScoundrelNeither skillbook may consume Source points.
Electric InfusionAerothurgeSummoningNeither skillbook may consume Source points.
Breathing BubbleAerothurgeWarfareNeither skillbook may consume Source points.
Corrosive SprayGeomancerNecromancerNeither skillbook may consume Source points.
Turn To OilGeomancerPolymorphingNeither skillbook may consume Source points.
Throw DustGeomancerHuntsmanNeither skillbook may consume Source points.
Venom CoatingGeomancerScoundrelNeither skillbook may consume Source points.
Poison InfusionGeomancerSummoningNeither skillbook may consume Source points.
Oily CarapaceGeomancerWarfareNeither skillbook may consume Source points.
Corpse ExplosionPyrokineticNecromancerNeither skillbook may consume Source points.
Bleed FirePyrokineticPolymorphingNeither skillbook may consume Source points.
Throw Explosive TrapPyrokineticHuntsmanNeither skillbook may consume Source points.
SabotagePyrokineticScoundrelNeither skillbook may consume Source points.
Fire InfusionPyrokineticSummoningNeither skillbook may consume Source points.
Sparking SwingsPyrokineticWarfareNeither skillbook may consume Source points.
Raining BloodHydrosophistNecromancerNeither skillbook may consume Source points.
Healing TearsHydrosophistPolymorphingNeither skillbook may consume Source points.
CryotherapyHydrosophistHuntsmanNeither skillbook may consume Source points.
Vampiric HungerHydrosophistScoundrelNeither skillbook may consume Source points.
Water InfusionHydrosophistSummoningNeither skillbook may consume Source points.
Cleanse WoundsHydrosophistWarfareNeither skillbook may consume Source points.

Source Skillbook Crafting

All following recipes require combining two skillbooks. One of the skill must consume Source points.




To use Skill Book combo abilities, you'll need at least one level in both types of magic — combos only seem to work when combining elemental.

Divinity Original Sin 2 Definitive Edition adds HOW MUCH new content?

Where some RPGs are a little bit fiddly, Divinity: Original Sin 2 is downright daunting. It’s got systems inside of systems inside of paradox barrels, and it gleefully throws you into the deep end with a minimal amount of explanation. If ever a game begged for tips, it’s this one. We’ve got you covered.

These tips are mainly focused on helping you get your bearings early in the game, giving you a foundation from which to build up characters and explore on your own, which I would argue is where the real joy of Divinity: Original Sin 2 lies. These tips are also single-player focused, so if you’re planning to play co-op, all I can really say is best of luck, and don’t drink the “health” potion your “friend” just handed you. Anyway, on with the tips!

Plan your party

Like its predecessor (whose great tips post by Kirk still applies, in many cases), Original Sin 2 is a game where skill combos often matter more than raw stats. You might be the same level as a bunch of holier-than-thou magisters you’re fighting, but if they’re charming your heaviest hitters into attacking their allies and dropping your weakest links into lakes of cursed fire, then all your precious experience points won’t do squat. It’s important to have a party that can competently counter situations like the one I just described, and a good way to do that is by figuring out which role(s) you want each of your four characters to take on.

That’s harder than it sounds, because unlike many RPGs, which are more rigid in terms of skill selection, Original Sin 2 lets you multi-class right after your first level-up. Here are some basic tips to help give your party direction:

Focus... at first: Pick an initial class for your main character, and whether it’s melee, magical, or ranged, put points into that class’ primary two stats for a few levels. Give yourself a strong base before going wild with experimentation. Original Sin 2 doesn’t let you re-spec until the start of its second Act, and if you spread yourself too thin, you might end up hitting a wall before you ever get there.

Spend money on spell books. In Divinity: Original Sin 2, level-ups grant you better stats and new passive skills and talents, but not spells or abilities. Those come from spell books that you can find or buy. It might be tempting to drop precious dollops of early-game gold on better weapons and armor, but you’ll usually find better gear out in the field, and it’s important to establish some good skill synergies as soon as possible.

Armor or magic armor? Enemies (and your characters) have two meters that guard their HP: armor and magic armor. You’ve gotta knock down one or the other before you can do direct damage, inflict many status effects, and implement your most elaborate strategies. I’ve found it most useful to make sure each of my characters is extremely efficient at bursting down either armor or magic armor. Most of my party is focused on regular armor, so that they can team up to down especially troublesome enemies in a single turn.

Keep roles in mind. My Divinity: Original Sin 2 party has a tank, DPS, ranger, and healer. They all do other things as well (my healer is also my primary elemental magic user, for example), but each one has a primary function. When thinking about new skills outside their original classes to teach each of them, the first question I ask is, “Will this skill help them perform their primary function better?”

Here are some examples of that:

  • My healer/elementalist has a point in Polymorph so that she can sprout wings and fly. This allows her to both escape from tricky situations and maneuver to allies who might need healing or buffs. I wasn’t trying to, but I basically made Mercy from Overwatch.
  • My DPS, Fane, is primarily a Polymorph, but has a point in Scoundrel so that he can use “rupture tendons,” a skill that makes enemies take damage when they move. Combined with the Polymorph skill “chicken form,” this makes for a brutal combo in which helpless poultrified enemies flee across the map while bleeding profusely from their ruptured tendons.
  • Since my tank, The Red Prince, usually absorbs at least as much damage as he deals, he’s got a few points in Geomancer so that he has access to abilities like “fortify” and “mend metal,” which allow him (and the rest of my party) to regen armor and shrug off status effects.

Also keep non-combat roles in mind. There’s a lot more to Original Sin 2 than fighting. It’s good to have each of your characters specialize in one of the following: persuasion (for talking), bartering (for getting big discounts), thievery (for picking locks and pockets), and loremastery (for finding secrets and identifying items). Don’t have one character do, say, thievery and loremastery. That’s a waste of stat points.

Make sure your tank has a shield. This is kind of a no-brainer, but shields are seriously OP in Divinity: Original Sin 2, giving characters’ massive armor bonuses, a skill that lets them regen armor and magic armor in a single go, and access to a long-range shield throw skill that hits multiple enemies like a truck hitting multiple saplings.

Heals pls. Early in Original Sin 2, especially, good healing abilities can be a life-saver. Make sure that a couple of your characters have points in either Huntsman or Hydrosophist, and keep an eye out for “first aid” and “restoration” spell books.

Just give everybody a point in scoundrel. “Adrenaline” is a great scoundrel skill that gives you two extra ability points (basically, an extra attack) for a turn. I recommend teaching it to all of your party members. It can be a huge difference-maker when you’re trying to bring down an enemy quickly. The drawback is that you have two less ability points on the next turn, but you can fret about that after the biggest threat to your whole party is dead.

Don’t worry about which characters you choose to have in your party. When you recruit party members in Divinity: Original Sin 2, they straight up ask what role you’d like them to focus on initially. So don’t worry about traveling with somebody because you feel obligated and not because you’re interested in their story. Pick whoever and make them do whatever.

Those basics out of the way, here are a few good early game builds:

  • The Polymorphing Power Ranger. Start out with a Polymorph character and then branch them into Warfare. Both classes scale with your “strength” stat (even though the game implies that “finesse” is the Polymorph’s primary stat, which is weird), and each point in Warfare boosts your damage output pretty significantly. Go for stun abilities like “chicken claw” and “battle stomp” to make sure that you can control not only the tide of battle, but also the pace of it. Grab “spread your wings” and “bull horns” so that you can minimize the number of ability points you don’t spend attacking. As for weapons, I do this class with two-handers, but I’ve heard some people say that dual-wielding is just generally better in this game. It’s your call!
  • The Life-Saver. This class combo isn’t the most exciting, but it is effective. A good healer in Original Sin 2 doesn’t just take care of HP; they keep your party topped off on armor and magic armor as well. Put a couple points into Geomancer, Hydrosophist, and Pyromancer for a buffet of buffs and heals with a side helping of explosions. Focus on grabbing skills like “restoration,” “fortify,” “soothing cold,” and “mend metal.” Also put a point in polymorph for flight, which hugely ups survivability and ensures that you can reach party members before they go down.
  • Death From Above. Huntsmen (basically, archers) are mad powerful in Original Sin 2, mainly because the game includes a lot of raised surfaces, and high ground gives you a default damage percentage boost of 20 percent, which goes up by five percent for every point you put in Huntsman. Put points into both Huntsman and Scoundrel to boost your attack from up high and your crit rate. Make sure to get “cloak and dagger” so that you can leap to the top of towers and other raised surfaces without missing a beat. Also be sure to collect and craft plenty of elemental arrows, then examine enemies and take advantage of their elemental weaknesses.

Now onto some more general tips.

Get ‘pet pal’

This is the most important piece of advice I can give you. Get the “pet pal” talent immediately. It lets you talk to every animal in the game. Talk to dogs. Talk to cats. Talk to rats. Talk to birds. Talk to sharks. Talk to crabs. Mostly, it’s just amusing, but sometimes they’ll clue you in on quests or point you toward cool items.

The elements are your friends

Elemental surfaces are a huge part of Original Sin 2's combat. Focus on making them an ally, rather than a liability. If none of your characters have high fire resistances, grab the Hydrosophist rain skill to put them out. If you’ve already done that, you might as well grab some Aerotheurge lightning skills so you can electrocute wet surfaces and potentially stun enemies. Always examine enemies to find out what their elemental weaknesses are and take advantage of them. Also, grab the Polymorph “terrain transmutation” skill as soon as you’re able. It lets you swap surfaces, meaning you can do things like drop lava or poison on crowds of unsuspecting enemies. It’s extremely powerful.

Keep in mind, too, that elemental surfaces aren’t just good for doing damage. An angry, red splotch of fire can force enemies to take the long way around in order to get to your squishier characters, wasting precious turns in the process. You’re almost always outnumbered in Original Sin 2 combat encounters. Good crowd control is paramount. Speaking of…

Stuns, stuns, stuns

Early in the game, especially, stun skills are your best friends. Enemies capable of obliterating you in a couple hits can’t do shit if they’re lying on the ground, frozen, or transformed into a chicken. Must-have skills include “chicken claw,” “battle stomp,” “battering ram,” “global cooling,” and “hail strike.” During my early goings, I would have characters blitz down strong enemies’ armor or magic armor and then trap them in a stun prison. One would use knock them down for a turn, then another would turn them into a chicken, then another would freeze them, or what have you. They could never touch me, and I could take my time and whittle away at their HP pools.

Mobility, mobility, mobility

Original Sin 2's battlefields are large and varied. Traversing terrain can take multiple turns, and obstacles can cause line of sight issues that prevent your characters from attacking or healing. Grab skills like “spread your wings,” “cloak and dagger,” and “phoenix dive” as soon as possible so that your characters can get where they need to be with minimal effort.

Get the teleport gloves

In Original Sin 2's first main area, Fort Joy, there’s a quest called “The Teleporter.” You get it from a guy named Gawin, who sketchily approaches you and tells you about a vague plan to get off the island, but only you (and not your party) will be able to escape. Disregard that part, because it doesn’t end up mattering. What does matter is that this quest gets you a pair of teleport gloves, which give you a skill that lets you teleport enemies (or party members) great distances. They can be used, for instance, to send a powerful enemy to the other side of a map so that you don’t have to deal with them until you’ve cut down their cronies. Alternatively, they can help you reach weird spots when you’re exploring or cheese your way around or through tough battles. They rule.

After you escape Fort Joy, go back and kill all the magisters

This is actually a specific example of a more general piece of advice, which is: If you start feeling under-powered or under-leveled, go kill some shit. Original Sin 2 doesn’t have random encounters or traditional no-name “grindy” enemies, but that doesn’t mean you don’t need to grind sometimes. You’ve just gotta be creative about it. So in Fort Joy, there are five or six different ways of escaping, but you’ll probably only do a combo of one or two, perhaps with minimal violence. Well, good news: that means tons of leftover enemies and a couple leftover side quests. Go back and do those too. Reap the level-appropriate encounters and experience points before taking on challenges that are out of your depth.

Also, a corollary: if you find yourself suddenly out-leveled by all the enemies you’re coming up against, you might be in the wrong area. Original Sin 2 technically offers you the freedom to go where you want in each act when you want, but it’s not always advisable.

Separate your party

Speaking of cheesing, Divinity: Original Sin 2 lets you un-link your party members from each other, so that they can move and explore entirely independently. Start taking advantage of this immediately. See a bunch of enemies you know you’re gonna have to fight? Don’t just rush in as an easily dunked-on clump. Have your characters stealth in and surround them. Take advantage of high ground and other potential advantages. There are very few throwaway battles in Original Sin 2, so if you see an encounter on the horizon, treat it like a boss fight. Prepare and strategize, then strike.

The other advantage of this tactic is that you can have some characters in battle and others out of it. Out of battle characters don’t have to play by the rules until they’ve hit somebody or gotten spotted, so send in just one character, then immediately switch to your hidden ones. Have each attack from out-of-combat. Boom. That’s three free attacks—enough to fully bring down some enemies. Is it kinda cheesy? Sure, but well…

When in doubt, cheese it out

A major part of the fun in Original Sin 2 is breaking the rules, or at least partially circumventing them. If you’re getting creamed and spread across artisanal avocado toast by a tough encounter and you have a weird, dumb, or crazy “what if” idea about how to cheese your way through it, go for it! There’s actually a good chance it’ll work. Case in point: the strategy I used to beat the game’s first big boss, who I stood no chance against otherwise. A little creative thinking, it turns out, goes a long way. And if that doesn’t work, then fuck it, turn everybody into chickens and die with your dignity intact. Or well, more intact than theirs.

‘Spirit vision’ is rad

During Original Sin 2's second act, you gain the ability to glimpse into the spirit world. In any other game, it’d be a throwaway thing or a plot beat relegated to cut-scenes. In Original Sin 2, it changes everything. Spirits abound, some of whom will offer you quests or do wild things like solve their own murders. If you see a corpse or grave or noose or just want to press a skill button for the sake of it, use “spirit vision.” You never know what you might find.

Teleporter pyramids rule

Right before the beginning of the game’s second act, you can find a pair of teleporter pyramids on a table aboard The Lady Vengeance, the ship you’re on. Take them. No matter where one is in the game world, you can use the other to immediately teleport to it. You can use this ability to do everything from shepherding your party through trap-riddled areas to cheesing your way into and out of boss fights. The teleporter pyramids compel you. Do not ignore their calls.

Bring a shovel

There are buried treasures and other hidden items sprinkled all across Original Sin 2's world. Shovels are pretty common, so make sure to have one in your inventory at all times.

Rob everybody

Have a character with a bunch of points in sneaking and thievery. Have them skirt the perimeters of encounters and take everybody’s best stuff before you fight them. It’ll make them a bit weaker and you a bit stronger. Also, stealing is fun. Quit school and be a criminal. You can quote me on that.

Save the kitty

Near the start of the game, there’s a kitty that begins following you around. Mostly, it will keep out of the way of danger, but don’t let this one jerk-ass magister in the center of the town square kill it. Once you escape from Fort Joy, the kitty becomes a summon that’s not super useful, but is very cute.

Fuck the chicken

Near the beginning of the game’s second act, there’s a baby chicken that begins following you around. Unlike the kitty, who is perfect, the chicken is a huge pain in the ass to keep alive, and you can’t complete its quest without a main story power you might not have yet. Anyway, it’s evil, so if it runs through fire like an insane idiot 13 times, just let it die. Let it die and laugh.

Roll an undead character

Undead characters are so interesting that you’re doing yourself a disservice if you don’t have one. In Original Sin 2's world, people are repulsed by the undead, so they have to disguise themselves using magical helms or tools that tear people’s faces off. In addition, the rules of healing and damage are different for them. Healing potions and spells hurt undead characters, something that’s true for allies and enemies alike. Poison, however, heals them, meaning they can wade through puddles of the stuff like it’s nothing, and you can toss down puddles of it to harm your foes and help yourself. Undead characters are also immune to deathfog, a rare but pernicious substance that spells instant death for anybody else.

You can travel to any waypoint from your minimap

This should be obvious, but I didn’t notice it until I was, like, 20 hours into the game. Once you’ve found a fast travel waypoint, you don’t have to physically be near another waypoint to travel to it. Just hit the little blue icon on your minimap to pull up the waypoint list. No more pointless hoofing it between locations! Thank goodness.

Save early, save often

Original Sin 2

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WATCH THE VIDEO ON THEME: DIVINITY 2 ORIGINAL SIN - ALL ULTIMATE SPELLS & SKILLS (Showcase & Testing)

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how to craft black spell books dos2
Written by Zulkikinos
2 Comments
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