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How to get the zombie biom for crafting dead world painter

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How to get the zombie biom for crafting dead world painter
December 01, 2018 Carefree Crafting 3 comments

A metropolis is a giant urban area, often populated with many tall buildings and a dense population. As a project, players may find building a metropolis of their own to be an extremely fun project, though it should be remembered that building a metropolis requires using a large number of resources and a lot of time.

This tutorial should only be a reference, not a step-by-step lecture. You should make up your own ideas along the way. When editing, keep the buildings list in alphabetical order. This tutorial is aimed mostly at modern metropolis builders. If you are planning on making a fantasy or medieval one, you may want to consider searching for ideas elsewhere.

Before Starting[edit]

For most metropolises, the easiest location to build would be somewhere mostly flat. Using a flat area to start with allows the player to skip lots of the work of terraforming. However, some builds may work better in areas which aren't flat, so the player should consider the general layout of their build before starting.

If the player does desire a flat area, some biomes such as plains and savannas work well are usually relatively flat. If the player wants to, they could instead use a third-party program such as WorldEdit, MCEdit, VoxelSniper, BuildCraft and WorldPainter to clear land. A superflat world also works well, but if you want your city to extend deep underground, the default superflat world won't be very useful.

Also, the player should decide what limitations they will have while building the project. For some players, building a metropolis in Survival mode may be the most rewarding. For others, Survival mode may take too long since they would have to spend all the time gathering all their resources so they may want to work on the project in creative mode. To save more time, the player may also want to use commands, structure blocks, or third party programs to aid in building.

Finally, the player should consider if they need help with their project and what to do with their completed project.

Getting started[edit]

If making the metropolis in Survival mode, the player should ensure they have the tools, armor, food, and perhaps even a beacon to assist in the creation of the metropolis. The player needs to decide on the theming of their metropolis and have a general idea of the blocks they will be using. It´s generally a good idea for the player to have an excess of the blocks they will be building with.

The player should start planning out where a couple of large features of the city will go before they begin building. Then they can ensure they and any other players can begin building the structures. The player should note that their first buildings will most likely end up near the center of their metropolis.

Also, the player should plan for the residents of their town. The needs of villagers are different than those of a couple of friends.


Before building, it's generally best for the player to have a general set of blocks they'll use. An area in a metropolis will usually look better if similar blocks are used in nearby buildings and roads. The best blocks to use usually varies building by building, but a nicer metropolis usually has block types gradually shift from area to area. An important feature of the buildings to remember is lighting, else the city may become rather dark in some areas. Another feature that is easy to miss is the building of interiors, which the player may want to work on to add more use to the city.

If the player is working in Survival mode, they may want to try using more common or renewable blocks as often as possible. This is especially important in small worlds.

The player may want to avoid overusing rare and hard to acquire blocks such as emerald, gold, and diamond since they work best as attention draws to areas such as spires, corners, or doors and not for main building materials. If the town will be used for a multiplayer world, the player probably should be careful to not use many blocks players can abuse in their builds, including easily griefable blocks such as wood.

Building Up[edit]

Important to the building will be consistency and planning. It's best if a town can keep its theming, block choices, sizes, and areas somewhat similar between buildings. The player should make sure that their first buildings and roads are close in size and appearance to how they want the rest of the city to be. Part of a natural city flow are zones--different areas which better fulfill certain needs for town members than other areas. If the player allows the city to develop into zones as it is built, the city will appear more natural. Building outward and in zones allows different portions of the metropolis to have a different feel to the builds as different building heights, materials, and the amount of space changes. Planning of where to place and how large to make certain zones should ensure that the build fulfills the needs of any actual or imagined residents of the metropolis.

The rest of this section focuses on some general zones which a town may find beneficial to include.

Roads and Paths[edit]

An important piece of planning and building a metropolis is the roads. Roads and pathways connect all the buildings and zones together and usually act to keep a sense of order to the space. Generally, larger areas should include more orderly roads while smaller spaces should have rougher, more mixed pathways. The sizes of roads should also differ by area to fit the spacing of buildings. For this reason, roads should generally be created as needed and not used to force buildings to follow their path. Materials such as cobblestone, coal blocks, obsidian, gravel, stone, sandstone, nether bricks, concrete, grass paths, and terracotta are all popular blocks for roads and paths. Roads can also be decorated with plants, road lines, and lights. Generally, paths should be fairly flat so they can be easily used for quick travel. Adding options for travel along different roads such as minecartrails, ice lanes, or even just fences to tie horses to can increase the efficiency of roads. If you make a tunnel, it should be at least three blocks tall so players riding horses can use it.


You should also consider what scale your city is. A smaller-scale city will be faster to build and consume less resources, but a larger-scale city can be more detailed. In a larger-scale city, it is also possible to construct interiors to the buildings, which is not possible in smaller scale.


One light source for a metropolis is lampposts. A lamppost can be built with a redstone lamp hooked up to an inverted daylight detector so that the lamp will turn on when it gets dark.

Residential Zone[edit]

Primarily a metropolis needs to have places for its citizens to live. Generally, these areas should be large, yet organized. Smaller roads, shorter buildings, more greenery, and small blocks keep the area more friendly while the opposite create a larger, busier feel. Most residential areas will keep houses spaced close together. Some areas may work best with tall apartments. A residential zone usually feels more lively if the player includes a couple of small shops in the area. Some shops can be added as part of a living space. When working with multiple players, it may work best to allow players to build their own housing.

The deeper within the city, the more urbanized the housing generally should be with larger buildings. If the metropolis works well with it, smaller, single housing can make up surrounding suburbs and even further out rural zones can allow large swaths of land to be lived in by a very spread out population.

Commercial Zone[edit]

These zones are for trade such as through markets, shops, malls, restaurants, or grocery stores. Trade allows for citizens of a city to get all types of items and services without having to specifically work for each type of item or service. Some shops work better mixed in with residential zones. A commercial zone can allow for lots of shops to be nicely clustered together and for large stores to be neatly separated from the housing. If the citizens are players, commercial zones can create extra opportunities for player interactions.

Transportation Center[edit]

Since a metropolis should be quite large, efficient transportation is important to keep the city together. Public transportation hubs can create efficient travel. Some cities might work best with ice roads, minecartrails, or piston bolts. Some metropolises might work best using the Nether to decrease the distance between places. Command blocks or signs with commands could teleport players when triggered. Infrastructure fitting to the theme of the metropolis should also be used to give more life to the city.

Industrial Zone[edit]

Mass production greatly decreases the space needed for many people to live, but it isn't the prettiest sight. Industrial zones keep giant farms or mass production plants away from where residents live. If the farms or mob farms actually produce items, this also may reduce lag by keeping these large, item creating structures unloaded when unneeded. These areas are generally best kept further from any type of residential or commercial zone since their function is often practicality over appearance.


A city really can appear to have more pride just by adding a capital area. Adding larger, flashier buildings to stick out in the city skyline adds perceived power to the city. The area can be easily decorated with many statues and monuments. Such areas are usually more expensive to live in, so rarer materials fit into the block pallet well.


Industrial Zone[edit]

Trash System[edit]

Here's a trash system you can add to the Industrial Zone.


Place the trash into the bin (chest) and it will be taken away without doing anything else, using a redstone comparator. The hopper will empty the chest into the dropper, and then the dropper, facing down, will empty the trash into the disposal pipe. The pipe will transport it with water to an Incinerator. To start up the redstone repeater, place a lever at one of the corners then press the lever and quickly remove it. Then you should see the redstone repeater pulse and repeat.

Disposal Pipe[edit]

The hole is for the dropper to empty trash into the pipe. The water should flow down and push the items left into another hopper and dropper to drop into either the Incinerator or Recycling Center. You can skip this part and build an Incinerator underneath the dropper. The hopper leads to the Incinerator/Recycling Center.

Side View:


A simple cost-effective Incinerator. The hole is for the dropper to empty trash into the Incinerator. You can also recycle some of the items. See the next part, the Recycling Center.

Basic Recycling Center[edit]

The Recycling Center gives the workers in the Center items to join together to make new blocks/items.

This input of items can be brought to a shulker box storage system, which can store common materials, like cobblestone, in bulk. You can even put in an item-request system to retrieve the shulker boxes on demand.

To sort the items, you can put in a hopper sorter. They look like this:

The top hopper needs to face the comparator, and the bottom hopper leads to the output stream. The top hopper is the one that sorts the items. Place 41 of the items you want to sort into the first slot of the hopper. The remaining four slots need to be filled with one item that does not go anywhere else in the storage system. This unsortable item can be a named item. This hopper storage system can be tiled indefinitely without any risk of the sorters overflowing.


Here are some ideas to help the player get started on their city.

City Themes[edit]

A - D[edit]

  • Ancient Civilization: Using a style based off of historical civilizations such as ancient Greece, ancient Egypt, ancient Rome, native American villages, English colonies, wild west settlements, medieval cities or caveman life can allow for some fun block choices and zoning. Game block choices also match up easier with older time periods, so using such a style may save the player the difficulty of creating modern objects in-game. Creating a metropolis based off of ancient civilizations can help the player understand old challenges and understand history.

Minecraft's new Village and Pillage update is live. Find out everything new and changed in the 1.14 patch notes, here.

On Tuesday, Microsoft released a massive update for Minecraft that brings a ton of new features to the game. Dubbed "Village and Pillage" the 1.14 update adds everything from new characters like pillagers and villagers to new and updated tools such as the Blast Furnace and Smithing Table. The update also introduces a ton of new blocks, plants like bamboo and berries and much much more. Below we've provided a full listing over everything new and changed in the 1.14 Java Patch Notes. It's important to note that, while the Village and Pillage update is also available in the Bedrock game version as well, not every feature that made its way into the Java version will be available in the Bedrock version. To see the changes in the version, you can check out the 1.11 patch notes, here.

RELATED:Best 'Minecraft' 1.14 Seeds: 7 New Java Seeds To Try

'Minecraft' Village and Pillage Update: Everything New and Changed in the 1.14 Patch Notes


  • There's a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled
  • When the narrator is turned on, buttons will be narrated on focus
  • Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements
  • Most lists allow up/down arrow keys to navigate through them
  • We've added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people


They call it exotic. Which is just people talk for awesome. Which it is, which is why we're so happy that we added it to the game.

  • Can be found in Jungles and the two new biomes: bamboo jungle and bamboo jungle hills
  • Can grow to a max height of 12 to 16 blocks
  • When sprinkled with bone meal, bamboo will grow with one or two bamboo blocks on the top
  • When struck with a sword, bamboo will instantly break
  • Two bamboo can be crafted into a single stick
  • Can be used as fuel, with four bamboo required to smelt a single item
  • Bamboo can be placed into flower pots
  • Bamboo can also be found in shipwrecks and jungle temples


  • Store things in them!
  • Rotate them!
  • Find them in villages!


  • Trade with certain villagers to obtain the bell
  • Use the bell to alert villagers of nearby danger
  • A villager will ring the bell to alert other villagers of an impending raid
  • Ringing bells reveals all nearby mobs that can appear in raids


  • Delicious!
  • Not very filling!
  • Plant your berries in the ground and look with your special eyes as they grow up into a strong, independent bush!

Berry Bushes

  • Commonly found in taiga, taiga hills, and taiga mountains
  • Rarely found in snowy taiga and snowy taiga hills and snowy taiga mountains
  • You can stand inside them, but be careful, it will hurt to move
  • Has four stages of growth: sapling, no berries, some berries, full berries
  • Drops one or two berries in younger stage, then two or three in full growth stage
  • Supports bone meal!
  • Doesn't support silk touch!

Biome Based Architecture for Villages

Villages have received an updated look, with several new themes

  • The theme depends on the biome the village is in, taking both climate and the available resources into consideration
  • Uses the new mysterious jigsaw block for generation
  • Adds new structure files, quite many actually

Blast Furnace

  • A new furnace upgrade that allows for smelting ores and melting metals faster than the traditional furnace
  • Can be crafted via three smooth stone, one furnace, and five iron ingots
  • Added to world gen in some villager buildings


  • A decorative fireplace without fire spread
  • Cooks up to four foods, but slowly
  • Acts as a smoke signal you can see very (VERY!) far away when a hay bale is below (hint: think note blocks!)
  • Cozy light source
  • Can be lit/unlit

Cartography Table

  • New functional block that provides an easier and simpler way of cloning, extending, and locking of maps
  • New map functionality with cartography table
    • Map Locking: allows you to lock maps in the cartography table with a glass pane so that they can no longer be modified
  • Fancy UI to more closely represent what the recipes actually do functionally
  • Crafted with two planks and two paper

Cat and Ocelot Split

  • Stray cats can be tamed
  • Tamed cats can give lovely (or less lovely) morning gifts to their owners
  • Ocelots can't be tamed but might start trusting you if you feed them with fish
  • Phantoms are terribly scared of cats - how convenient!
  • Cat collars can now be dyed
  • Added several new cat skins!

Community Suggestions

  • Leaves now have a small chance to drop sticks
  • Chorus fruit flowers now break when shot by an arrow
  • Dead bushes can now be used as furnace fuel
  • Rabbit stew and beetroot soup have been changed to a shapeless recipe
  • Creepers will now drop records when killed by Stray in addition to skeletons
  • Dispensers with shears in them will now shear sheep that have wool in front of them
  • TNT and TNT minecart explosions now have 100% drop rate


  • Instead of eating your veggies you can make fertilizer from it!
  • Crafted with 3 planks and 4 fences


  • Shoots arrows with base power slightly stronger than the bow, but has less durability
  • Three unique enchantments
  • Fun, challenging advancements
  • New loading mechanics
  • Unique load animation
  • Enchantments:Choose between the following three enchantments for your crossbow:
    • MULTISHOT (I) - Ever wanted to shoot more than one arrow at once? Look no further! With multishot, your crossbow splits your arrow into three, shooting the usual arrow straight ahead and two more at angles off to the sides! (Cannot be combined with piercing)
    • PIERCING (I, II, III, IV) - With this pointy enchantment, arrows shot from your crossbow can travel through mobs, hitting more than one per shot. The number of mobs that can be damaged by a single arrow is equal to the level of this enchantment + 1 (Cannot be combined with multishot).
    • QUICK CHARGE (I, II, III) - Each level of quick charge decreases the amount of time it takes to fully charge your crossbow by .25 seconds
  • Loading Mechanics
    • To charge the crossbow, hold down the "Use" button
    • Once the crossbow string has been pulled all the way back, let go
    • Boom! Your crossbow is now loaded and ready to shoot with a single click of the "Use" button

Decorative Blocks

  • Changed all existing stone slabs to smooth stone slabs (same look, new name!)
  • Changed all existing signs to oak signs (same look, new name!)
  • Made smooth stone slabs craftable from smooth stone
  • Added spruce, birch, jungle, acacia and dark oak signs
  • You can now right-click on signs with dyes to change the text color
  • Added stone stairs and slabs
  • Added granite stairs, slabs and walls
  • Added polished granite stairs and slabs
  • Added diorite stairs, slabs and walls
  • Added polished diorite stairs and slabs
  • Added andesite stairs, slabs and walls
  • Added polished andesite stairs and slabs
  • Added sandstone walls
  • Added smooth red sandstone stairs and slabs
  • Added smooth quartz stairs and slabs
  • Added brick walls
  • Added stone brick walls
  • Added mossy stone brick stairs, slabs and walls
  • Added nether brick walls
  • Added end stone brick stairs, slabs and walls
  • Added prismarine walls
  • Added red sandstone walls
  • Added red nether brick stairs, slabs and walls
  • Added smooth sandstone stairs and slabs
  • Added mossy cobblestone stairs and slabs
  • Made smooth stone obtainable by smelting stone
  • Made smooth sandstone obtainable by smelting sandstone
  • Made smooth red sandstone obtainable by smelting red sandstone
  • Made smooth quartz obtainable by smelting quartz block
  • Changed the recipe of nether brick fence to four brick blocks and two brick items
  • Changed the recipe of signs to require all of the same wood type, not any wood type


  • Separated bone meal, ink sac, cocoa beans, and lapis lazuli into their own dyes
  • Unified all dye names (red, yellow, and green dyes no longer have special names)
  • Added new recipes to obtain coloured stained glass and coloured carpet

Fletching Table

  • Crafted with four planks and two flint
  • Villagers use it as a work site


  • To celebrate our new dyes, we added... flowers! Say hello to cornflower, wither rose and lily of the valley
  • Be careful of the wither rose! Don't let its subdued beauty lull you into a false sense of security...


  • Foxes come in two variants: red and snowy
  • Foxes are nocturnal
  • Foxes will hunt rabbits, chickens, and fish
  • Foxes are hunted by wolves and polar bears
  • Foxes are nimble and quick, so sneak up on them carefully!
  • Breed foxes with berries
  • If you breed two foxes, their offspring will trust you forever
  • Trusting foxes will defend you, but will still eat your chickens
  • Foxes like to eat any and every food item they find on the ground
  • You may find a fox exploring a nearby village at night


  • Moved inventory and crafting table repairing into the grindstone, this will be its new home
  • Has the ability to remove all non-curse enchantments from an item; for each enchant removed some XP is reimbursed

Hero of the Village

  • Hero of the Village effect causes the cost of trades with villagers to be reduced by a percentage and scales with the level of the effect.
  • Hero of the Village additionally causes Villagers to occasionally toss items to you to thank you!

Horse Leather Armor

  • Added a new armor type for horses
  • Dye it in lots (yes, LOTS!) of different colors

Illager Patrols

  • Spawn in the world as a pack of five random illagers
  • Spawn in all variations of the Plains, Taiga, Deserts, Savanna
  • A scary-spooky new banner can be found atop the patrol leaders head


  • The lantern is a new light source
  • The lantern can be placed either hanging under a block or on top of a block
  • It gives slightly more light than the torch


  • Right-click an empty lectern to place book
  • Right-click a lectern with book to open
  • Current page is persistent and shared between all readers
  • Emits redstone pulses when the page is changed
  • Use a comparator to get book reading progress


  • A new and easier way of being able to apply patterns to banners, can still only apply six max patterns to a banner
  • Generic patterns now only require one dye in order to create patterns, instead of one to eight (depending on the pattern)
  • Special banner patterns (oxeye daisy, creeper skull, wither skeleton skull, enchanted golden apple) can now be crafted. These patterns don't consume the pattern item when used in the loom
  • Old pattern recipes in the crafting table for apply patterns to banners have been removed

New Blocks

  • Added barrel
  • Added smoker
  • Added blast furnace
  • Added cartography table
  • Added fletching table
  • Added grindstone
  • Added lectern
  • Added smithing table
  • Added stonecutter
  • Added village bell

New Textures

The extraordinary Minecraft Texture Update has been available at for quite a while, and now it's finally available by default in the game

  • We've renovated the old textures of Minecraft and polished them for a new beginning
  • If you're feeling nostalgic you can always enable the old "Programmer Art" textures in the resource pack menu


  • 5 new Noteblock sounds have been added: Iron Xylophone, Cow Bell, Didgeridoo, Bit, and Banjo
  • 1 previously existing, but unused, sound effect has now been made available: Pling
  • The new Noteblock sounds can be heard by using Iron Blocks, Soul Sand, Pumpkins, Emerald Blocks, Hay Blocks, or Glowstone


  • Pandas come in different types and personalities! There is even a rumor about a brown panda...
  • Pandas love bamboo! They kinda like cake as well
  • Pandas can be bred, and the cubs can inherit traits through a special panda inheritance system
  • Pandas spawn naturally in the new bamboo forest biome
  • Pandas drop bamboo when killed. Don't kill pandas :(
  • Most importantly: pandas are cute and terribly silly!
  • The babies are, in general, even more silly than their parents. Silly panda cubs!


  • A new type of illager that, well, pillages!
  • Pillagers wield a new weapon, the crossbow!

Pillager Post

  • As if finding pillager patrols out in the wild wasn't scary enough, keep an eye out during your explorations and you may just find one of their outposts
  • Can be found in any biome villages generates in
  • Takes advantage of the new mystery block, the jigsaw, for generation


  • If you find an illager wearing a banner on its head, be careful not to kill it!
  • If you do kill it, you might find yourself facing a 'Bad Omen'
  • If you find yourself with a bad omen buff, be especially careful not to walk into a village
  • If you do walk into a village with it? Best of luck!


  • A fearsome new foe who packs quite a wallop. Grab your sword and shield and prepare to get knocked around!

Rewrite of Book & Quill Editing

  • Movable cursor for free text editing
  • Selection support
  • Copy & paste
  • Keyboard and mouse handling
  • Improved page filling and line wrapping
  • Increased book length (100 pages)

Rewrite of Sign Editing

  • Movable cursor for free text editing
  • Selection support
  • Copy & paste


  • Easily buildable
  • Easily destroyable
  • Easily climbable
  • Easily the best use of your Bamboo

Smithing Table

  • Crafted with 4 planks + 2 iron ingots
  • Villagers use it as a work site

Smoker - Furnace Upgrade

  • New furnace upgrade that allows for the smelting of foods faster than the traditional furnace
  • Can be crafted via four Logs, and one furnace
  • Added to world gen in some villager buildings


  • New functional block that provides a simpler way to craft various stones (stairs, slabs, chiseled, and more)
  • Crafted with three stone + one iron ingot

Suspicious Stew


  • Found in buried ship treasure chests
  • Also craftable!
  • Whoever eats this stew will be imbued with an unknown effect for several seconds!
  • Whoever crafts the stew will know what effect they gave it

Trading Changes

  • Lots of new trades have been added
  • Villagers now level up in a new way
  • The trading UI is updated (WIP)
  • The trading prices now depend on your reputation and on demand
  • The villagers will restock up to two times per day (if they can work at their work station!)
  • Added visual trading; villagers will display the item they want to trade for your in-hand item

Villager Changes

  • Villagers and zombie villagers now have new fancy skins
  • Added Mason profession
  • Cured zombie villagers retain their trades
  • Villagers now have a daily schedule. They will, for example, go to work and meet up at the village bell
  • Each villager will try to find their own bed and work station
  • Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker)
  • Village detection is now based on beds, job sites, and meeting points instead of doors
  • Iron Golems will spawn when enough villagers meet

Wandering Trader

  • A mysterious trader that can be randomly found around
  • Provides various random trades from a variety of different biomes
  • Is escorted around by a few llamas with some sweet new decorations! (Careful! They can be temperamental)

Technical Updates

  • New optional tag for block items: BlockStateTag - contains a map of block state properties to be overwritten after the block is placed (note: item model is not affected).
  • Creative menu search box now accepts tags (starting with #)
  • Tooltip in creative search menu now lists item's tags
  • New item model property custom_model_data, backed directly by CustomModelData integer NBT field
  • Extended NBT path syntax
  • New sub-commands for NBT manipulation and querying
  • New chat component for displaying values from NBT
  • Textures for potion effects, paintings and particles are now split into individual files. As a side effect, they can now be animated in the same way as blocks and items.
  • Sprites for particles can now be configured in resource packs (though particle still controls how they will be used).
  • Added entity type tags. They work exactly the same as other ones (blocks, items and fluids, etc). Stored in tagsentity_types
  • Added a feature registry
  • Added a registry for decorators
  • Added a registry for carvers
  • Added a registry for surface builders
  • Item lore tag now uses chat component syntax
  • Profiler now lists time spent waiting for next tick (mostly idling or waiting for asynchronous tasks). The previous root is now listed under the tick
  • Paintings and item frames in item form now support EntityTag(same as spawn eggs)
  • Command parser now accepts ' as string quotes. Inside '-quoted string " is handled as a normal character and requires no escaping (and vice-versa) - so now it's easier to input text components in NBT
  • New Light engine!
  • loot command - evaluates loot commands items in various contexts
  • Block drops are now controlled by loot tables
  • Players, armor stands and wither now have loot tables
  • Performance Improvements
  • Added schedule command for delaying execution of functions
  • Time arguments in time set, time add and schedule function can now have units (t - ticks, s - seconds, d - days). Fractions are allowed (for example 0.5d), but the result will be rounded to the nearest integer.
  • teammsg command - Sends a message to all players on your team.

What do you think of the new Minecraft Village and Pillage update? Share your thoughts in the comments below!

The Walking Dead 75% off Terraria's “Halloween event” update fills your biome with Halloween-themed pets, costume paintings, gear, and friendly The world is your canvas and the ground itself is your paint. . Common enemies such as demon eyes, skeletons, and zombies have all been given graphical variations.

This addon is a remake of the mod for Java Edition called “Crafting Dead”. RedstoneLover decided to create it after he had watched Pat and Jen play the Java mod. The add-on includes several elements which you would recognize if you’ve ever watched The Walking Dead which is a very popular TV show about people surviving a zombie apocalypse. Some features include new zombies like the Walker and Runner and also new weapons.

Creator: RedstoneLover
Updated: 11 September, 2018 (read changelog)


  • Walker – Replaces normal zombie, no longer burns in day light, slowed down, same health (20 points)
  • Runner – Replaces husk zombie, fast, leaps at players like spiders, less health (15 points)
  • Survivors – Replaces skeletons, will help kill zombies but neutral to players.

Melee Weapons

  • Baseball Bat – Wooden Sword
  • Crowbar – Stone Sword
  • Fire Axe – Iron Axe
  • Samurai Sword – Iron Sword
  • Bowie Knife – Replaces Golden Sword
  • Chainsaw – Replaces Diamond Axe
  • Diamond Samurai Sword – Replaces Diamond Sword

The sprites and ideas for the melee weapons were all obviously taken away from the original mod, the sprites are custom, but are based on the high-resolution original sprites.

Ranged Weapons (Guns)

  • Pistol – Replaces bow, uses bullets (Arrows)
  • Throwing Knife – I LOVE this one, it replaces the snowball. And deals 5 damage (Stone Sword Atk Damage)
  • Rifle – My favorite! It replaces the ender pearl, and is really accurate (try turning on the pc crossfire) It has a cooldown.
  • Harpoon Gun – Replaces fishing rod, sticks on to an entity until it dies, disappears afterwards
  • M4A1
  • P90

None of the ranged weapons were taken from the original. “That’s IT!?” I hear you saying. But with addons you can only replace current items…There’s nothing we can do about that.



  • Runners now leap at their targets similar to a spider.
  • Survivors now make player sounds when hurt.
  • Zombie loot tables have been removed, they now drop what they used to drop. (no more endless supply of deep fried chicken.)
  • Walkers have been slowed down.
  • Runners are slightly faster.
  • Removed Mega TNT.
  • Zombies can see targets 40 blocks away now.


  1. Download Resources & Behaviors .McAddon
  2. Activate the packs for a world in-game

You can get a .ZIP file for this add-on here.

40x30mm 12pcs. Zombie Walking Dead Goth Style Black Resin Cameos cabochon

how to get the zombie biom for crafting dead world painter

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He followed those experiments up in December 2014 with Untold Stories: Goliath and actually published this one for others to experience. The second, Untold Story: Bigleaf Forest, came only a month later in January. The two weren’t perfect but renderXR took the mixed feedback he received, spent a little extra time to shape his ideas, and released Untold Stories: Myriad Caves a few months later.

Tools and plugins like Voxel Sniper, World Edit, MCedit, and World Painter were used to shape the Corona Trials, where a fluctuating temperature is your main adversary as you collect your objectives. Players start in Winterbound and the following areas are progressively warmer. “The hotter the map becomes the crazier the areas get,” renderXR says.

He was inspired by Infernal Sky and a couple other CTM maps, specifically Three_Two's Vinyl Fantasy Series and Vechs' Super Hostile Series, the latter of which he credits as the creator of the CTM genre. The inspiration for the temperature aspect of Corona Trials, though, came from the actions of players that wrecked his previous creations.

This program is meant to allow editing of biome information in Minecraft save files Things have ways to change biomes To use them craft a Biome Painter, one.

Creating your own Crafting Dead server

121,645downloads163commentsacross 15 worlds.

Jeromsky's Minecraft Worlds

1,111 downloads 1 comments
4 yrs, 11 mths since last update
Jerom Survival: The Walking Dead Cure

Terminus The Walking dead Crafting Dead Cure map

Loot spawning
Zombies spawning
Weapons it's all there.

gr Jeromsky
8,689 downloads 6 comments
3 yrs, 7 mths since last update
Hide And Seek Map The Walking Dead

Map for Hide And Seek Game, need Bukkit or other Plugin.

Woodbury, CDC, Horpital, Hershel's, The Road, Dinner, Camp, tankstation and a lot more.

Have fun
1,744 downloads 0 comments
5 yrs, 11 mths since last update
Christmas server site map.

Wish your minecraft players a Marry Christmas and a Happy New Year whit this map. Give them a Gift under the Christmastree and enjoy the market and also the:
And a lot more

Marry Christmas and a Happy New Year
1,871 downloads 2 comments
6 yrs, 1 mth since last update
Jerom Survival: SimCity

Flat world whit:
Boels Rent
Fire department
MC Donalds
roads and a lot more
1,291 downloads 2 comments
4 yrs, 9 mths since last update

Like The Tv series Under The Dome.
Dale Barbie
Propane Explotions
And lots of more

Sep 8th Add the EGG and Jims boad

Gr jeromsky
2,416 downloads 0 comments
5 yrs, 11 mths since last update
Jerom Survival: Hunger Games

Big Survival Hunger games map

Lots more

lets play Hunger Games

gr Jeromsky

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how to get the zombie biom for crafting dead world painter


Minecraft's new Village and Pillage update is live. Find out everything new and changed in the patch notes, here. Moved inventory and crafting table repairing into the grindstone, this will be its new home; Has the spawn naturally in the new bamboo forest biome; Pandas drop bamboo when killed.

how to get the zombie biom for crafting dead world painter
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