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Mhgen how to improve weapon crafting 3 ranks

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Mhgen how to improve weapon crafting 3 ranks
January 01, 2019 Carefree Crafting 3 comments

Monster Hunter Generations Ultimate offers up fourteen distinct weapons for you to master. Choosing which one is for you is part of the fun of a Monster Hunter game, as each weapon generally suits a different playstyle. Well, to help you pick, we’ve put together this Monster Hunter Generations Ultimate Weapons Guide. It’s full of info on each weapon, including how to use them, and which one is best for beginners. We’ve also got information on a Monster Hunter Generations Ultimate Weapon Tier List, to help you work out which is the best weapon in the game.

For more on Monster Hunter Generations Ultimate, head over to our Monster Hunter Generations Ultimate Guides Hub. It’s got a ton of useful info on the game, including Monster Hunter Generations Ultimate Tips, Walkthroughs, details on how to transfer save data, and more.

Monster Hunter Generations Ultimate Weapons Guide

Monster Hunter is famous for its wild and wacky selection of weapons. There’s everything from giant axes to bowguns, each suiting a completely different playstyle. Figuring out which one is for you takes time and patience, though it’s definitely worth reading up on some of the core weapons beforehand. In this Monster Hunter Generations Ultimate Weapons Guide, we’ll provide you with details on every weapon in the game, and take a look at which one is best for those just starting out.

Monster Hunter Generations Ultimate Great Sword

The Great Sword is a heavy, damage-dealing sword with devastating charged attacks. It’s incredibly slow, though if you can land a hit then it’ll deal some serious damage. With the Great Sword, it’s all about the Charge Attack. Holding down the X button will cause small flashes to occur as you charge up. Release during the third flash for maximum damage. Because of your slow movement speed while using the Great Sword, you’ll want to keep the blade sheathed the majority of the time. Sprint and then unleash an attack, then sheath and move on. What you’re aiming for is a situation where the monster is stunned, allowing you to unleash a full Charge attack.

Monster Hunter Generations Ultimate Long Sword

The Long Sword is one of the best weapons for beginners in Monster Hunter Generations Ultimate. It’s pretty quick, and is all about chaining together combos. You can move quickly while holding the Long Sword, so it’s easy to get behind a monster. You’ll have an extra gauge just below the weapon sharpness meter which is filled by landing hits on an enemy. The Fade Slash is a great evasive/attacking move that is triggered using X and A at the same time. After a fade slash you can hit R to do a special attack. Once the Spirit meter is filled, unleash your spirit attacks using R. Now, what you want to do is land the LAST hit, which will take you to the next Spirit level. At higher Spirit levels, damage is higher. Once you hit the third and final level you’ll be getting 20% added attack power. Land the last attack on the level 3 red gauge, and your spirit energy will regenerate for a short time, meaning you can hammer away at those Spirit attacks.

Monster Hunter Generations Ultimate Sword and Shield

The Sword and Shield Weapons allow for a great range of playstyles. The main aspect is the ability to block, especially useful for monsters using ranged attacks. The blade is quick, though does not have much range, but you can make up ground fast even with your weapon drawn. There’s a powerful slash attack mapped to the R button which can be held to charge up. Combos are very straight forward, and oils can be applied to the blade for extra boosts in damage.

Monster Hunter Generations Ultimate Dual Blades

The Dual Blades are very good for beginners as they offer a hell of a lot of movement options and speed. There’s a gauge you must manage by building up hits while in Demon Mode. Once you’ve filled it, you can activate Archdemon Mode which seriously amps up the damage. Beware though, that using Demon mode consumes stamina, so you’ll need to know when to ease off.

Monster Hunter Generations Ultimate Hammer

The hammer is really heavy, but can be seriously effective if used correctly. The Hammer is best used by those with the patience to wait for an opening. There are charged attacks mapped to R, which at full tilt cannot be deflected by any armor in the game. You can KO monsters by hitting them a few times in the head, opening up the opportunity to inflict even more charged damage. There are three stages of charge, and you can cancel them at any time by dodging. Take your time, wait for an opening, and attempt a full charge attack.

Monster Hunter Generations Ultimate Hunting Horn

The Hunting Horn is a great support weapon, offering the KO damage of a Hammer with the style of the Insect Glaive. There is a gauge below the HP meter, which will see musical notes appear after an attack. Chaining together these notes plays a tune, which in turn buffs your character. There are a ton of buffs, like upping movement speed, increasing damage, and more. Just build up attacks, hit R to play a song, and then hit R again to activate a second buff. It’s a tricky weapon to learn, but can be seriously useful when mastered.

Monster Hunter Generations Ultimate Lance

The Lance is a great weapon in Monster Hunter Generations Ultimate for one reason and one reason only, its impressive reach. You press A to attack higher targets, and X for an attack that hits lower. You also get a shield, which depletes Stamina when used. It’s worth being wary of your evade moves while using the Lance, given that you cannot dodge roll while it’s drawn. You can sidestep and evade while attacking, and you can also counter attacks by pressing A while blocking at the moment of an attack hitting. Practise simple combos followed by a sidestep, you can repeat this with most monsters multiple times until you are victorious.

Monster Hunter Generations Ultimate Gunlance

The Gunlance is an extension of the Lance weapon and is a highly technical fighting style. There’s another gauge, the Heat Gauge, to contend with, which is built up by firing off shells. Shells are fired using A, and a charged shot is also possible with R + A. Landing a shell will build the heat gauge. What you’re looking to do is get that Heat Gauge up to red, without going all the way to the right. Move to the edge of the red area and it’ll knock you back into yellow for a full two minutes.

Each subsequent Heat Gauge level increases your attack damage, so if you can keep your Heat Gauge in the red, you’ll get a 20% boost. To reload the weapon, we recommend hitting A after an evade for a full reload. There’s a special attack assigned to R + X + A which knocks you back a bit in your Heat Gauge, where you’ll stay for two minutes. It’s possible then, to time this so that you knock back into an area of red, meaning your damage will be locked for a short time. The Gunlance is a tricky weapon to use, but with the right meal prep and charm buffs, it can be a real heavy hitter.

Monster Hunter Generations Ultimate Switch Axe

The Switch Axe is a hybrid weapon combining a heavy axe with a sword weapon. You can switch between the two, but only once your Switch Gauge is yellow. To switch, hit R while standing still, or after a forward slash attack. If your Gauge is pink when you hit R, you will reload, filling up your Gauge a bit. You move faster when using the axe, and hit harder while using the sword. Mastering the Switch Axe is all about balancing these two scenarios and learning how to quickly switch between the two states. The real highlight of using the Switch Axe is the Chop Combo. Pressing X + A will trigger an upward slash. Continue pressing A after that and you’ll repeatedly swing your sword until you run out of stamina, doing huge amounts of damage.

Monster Hunter Generations Ultimate Charge Blade

The Charge Blade is an incredibly complicated weapon introduced in Monster Hunter . It’s not dissimilar from the Switch Axe, though you do start in sword mode and can switch into axe mode once certain conditions are met. While doing Sword damage, a meter will fill up below the Health Bar, from yellow to red. In either yellow or red states, hit R + A to charge the Phials located on the meter. Having full Phials means you can now attack in Axe Mode. Pressing R + X will switch to Axe mode where Phials will be consumed with each attack. This is some serious damage output, and it is also possible to unleash a Super Burst move using X + A, immediately consuming your vials. Vials can be swapped out for different types, some offering explosive damage, some elemental. The most powerful move involves hitting R while charging Phials in sword mode. The shield and sword will now glow red. Moving into axe mode from this state grants access to the Ultra Burst attack, using the power from phials and shield to unleash a devastating attack.

Monster Hunter Generations Ultimate Insect Glaive

The Insect Glaive is pretty difficult to use, but offers a number of a few advantages. Firstly, you can jump by using the weapon to pole vault. Then there’s the Insect minions you can command, with a variety of insects available all with different properties. The weapon itself is quick, and great for chaining combos together. Now, once you’ve chosen your insect companion, you can fire a pheromone bullet at the enemy using R. This acts as a lock on target of sorts for your insect to home in on. If you want to send it somewhere else, R + X sends it out on a direct path, or you can hold R to aim where you want it to go. The fun of the Insect Glaive lies in using different insects for different scenarios, watching as it slowly chips away at a monster’s health while you vault in for a strong attack.

Monster Hunter Generations Ultimate Light Bowgun

Now onto the ranged weapons of Monster Hunter Generations Ultimate. There are two types of Bowgun: Light and Heavy. The Light Bowgun allows for more movement, but doesn’t hit as hard. Using a Bowgun doesn’t involve flashy combos. Instead, you’ll be firing, evading, reloading and repeating. The strategy boils down to what ammo you use when, with a huge range available. There’s explosive ammo, elemental ammo, and poison tipped ammo. Be aware that Bowgunners generally have much less effective armor, so you’ll need to be incredibly cautious when evading.

Monster Hunter Generations Ultimate Heavy Bowgun

Where the Light Bowgun is about speed and mobility, the Heavy Bowgun is about power. There are fewer evading options, but if you can land a shot it’ll do more damage. It’s possible to upgrade Bowguns with shields, attachments and power barrels, so there is a bit of customization involved as well. Ultimately, if you’re well-versed and confident with dodging, go for the Heavy Bowgun, if you’d rather a bit more speed, the Light Bowgun is for you.

Monster Hunter Generations Ultimate Bow

Finally, we have the Bow. The Bow is the perfect starter weapon for those looking to use a ranged weapon in Monster Hunter Generations Ultimate. It’s quick, you don’t have to worry about reloading, and it can be seriously stylish when paired with the adept Hunter Style. There are a few different shot types to get your head around, and you can add coatings to your ammo for extra effect. Be aware that arrows do have an effective range depending on which shot you fire, and you’ll be able to do damage at close and long range. The Bow allows for some of the quickest movement and evade speeds in the game, so is great for easing newcomers into the slower pace that Monster Hunter offers.

Monster Hunter Generations Ultimate Weapon Tutorials

The best way to learn each of the weapons in Monster Hunter Generations Ultimate is to play through the tutorials. There’s one for each weapon, and each Hunter Style in the training menu at the quests hub. We recommend picking Guild style for each and getting a feel for each one, before picking one to focus on. From there you can test out new Hunter Styles and Arts, and start going after harder monsters.

How to Change Weapon in Monster Hunter Generations Ultimate

You’ll choose your weapon at the start of Monster Hunter Generations Ultimate by heading into your house and opening the item box. Just go to “Manage Equipment” and you can equip a new weapon. You can also do this at the Item Box before you leave to go on a quest. If you’re looking to upgrade a weapon in Monster Hunter Generations Ultimate head to the Armorer located by the Quest Exit Gate in the first village. Here you can spend Armor Spheres to upgrade a weapon of your choosing, or you can use resources you’ve gathered while out hunting at lower levels.

Monster Hunter Generations Ultimate Weapon Tier List

The Monster Hunter Generations Ultimate Weapons Tier List is a survey conducted by the community to determine the best weapons in the game. An overall rank is assigned to each weapon, indicating its viability against the different monsters. The most comprehensive Monster Hunter Generations Ultimate Tier List we have is from Reddit user Jecks95 ( , the key details of which we’ve listed below: (Note that the data below relates to the weapon’s effectiveness during Time Attack situations)

  • Top Tier (S+) - HBG
  • Top Tier (S) - Lance LS
  • High Tier (A) - Bow GS LBG
  • High Tier (B) - SA DB CB
  • Mid Tier (C) - Hammer SnS IG
  • Low Tier (D) - GL HH
  • P Tier - Prowler

That’s everything we have on Monster Hunter Generations Ultimate Weapons. We’ll be bringing you more info shortly, as we spend more time with the game.In the meantime, you can see how Monster Hunter Generations Ultimate’s weapons compare to that of Monster Hunter World’s in our Monster Hunter World Weapons Guide.

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Will master rank weapons upgrade from the base version or be new crafts.
One one hand having them be upgrades incentivises people to play the base game to get new base gear for upgrades so it means people who are playng the base game can get SOS help from time to time insted of just evryone moving on to Master rank and never touching the base game again.
On the other it's much less tedious as i imagined most people don't ever want to go back to the base game considering a lot of us pretty much did everything you could do in the base game.

The middle ground would be the abilty to upgrade weapons from high in to Master rank at reduced cost of money and resources.

Now, weapons have levels in addition to upgrade branches. unintuitive, but don't worry, our “Crafting and Upgrading” page has your back. . Each monster gives you 3 carves, more if they're bigger (Gammoth for example.

Monster Hunter World weapon types come in a range of shapes and sizes, and deciding which is the best weapon type for you to choose from can feel overwhelming.

This page has a full list of every type, in order of the game's recommendation for beginners to more advanced players, and details of what makes them different from the next.

We also explain every Monster Hunter World Iceborne weapon change, including how to use the Clutch Claw with each weapon.

Elsewhere, our Monster Hunter World tips can help you decide when to farm, what to forage and what to do between hunts, and our Monster Hunter World walkthrough and guide can help with main quest and story progress.

On this page:

Which weapon is best for you in Monster Hunter World?

Whichever weapon you decide to use out of this list, it's important to note that every single weapon is finely balanced and are all viable in taking you through the whole game.

Additionally, you're able to pick and choose what weapon you want to use at any time, meaning you're never locked into any particular weapon - useful if you're looking for some variety.

Some weapons dish out huge amounts of damage and require charging and phial management, others are more familiar hack-and-slash types. Ranged weapons also exist, with different ammo types enabling you to dish out different amounts of elemental damage.

Initially, you're able to forge an Iron or Metal version of each weapon. From there, the weapon tree expands dependent upon how far you've progressed in the story as well as your hunter rank. Later on it's possible to forge the base of other trees, however this is locked behind the mid-game.

The game gives you an Iron or Metal version of each one, allowing you to sample everything, and from there, you can step into an upgrade tree allowing you to increase and expand your arsenal's potential.

What we recommend is to follow the game's recommendations for beginner weapons - listed in order below - and try each type in an early game hunt each. The early missions are very forgiving, so even if you don't quite get on with a certain type, you should be able to finish it.

For those coming from other Monster Hunter games, it should be noted there are no new weapon types in Monster Hunter World, however some weapons have new mechanics or have been revamped, especially when it comes to expansion Iceborne and the Clutch Claw.

Monster Hunter World Iceborne weapon changes with the Clutch Claw and how to use it

One of the most significant changes made in Monster Hunter World Iceborne is the addition of the Clutch Claw, an upgrade to your standard slinger. The Clutch Claw runs off of Slinger Ammo, which certain types can be brought with you into hunts or found in the field.

The Clutch Claw adds a new dimension to hunts, the ability to latch onto monsters. While it's not quite like a mount, firing the Claw can see you latch onto a monster, and do a weapon-specific attack.

Additionally, the Clutch Claw integrates itself well into weapons, so that you are also able to use your slinger with your weapon already drawn.

To use the Clutch Claw, you need to input L2 and Circle / LT and B - Fire the Clutch Claw to Grapple onto Monsters. Once grappled, you have several options, you can either press Circle / B to use the Claw Attack to alter the direction the monster is facing, or press Triangle / Y in order to do your weapon-specific attack.

Additionally, pressing R2 / RT instead of grappling will allow you to do a Slinger Burst, which can flinch monsters, or change the direction they're facing.

If you're using a light weapon, the Clutch Claw attack will drop Slinger Ammo, whereas if you have a heavier weapon, the Clutch Claw will create an additional weak spot on a monster, which can be especially useful when going for a specific part break.

Depending on the weapon, you also have other uses to the Clutch Claw. While it's a nice addition, it shouldn't affect weapon choices all too much, aside from being a nice bonus.

Throughout the following list of Monster Hunter World weapon types and combos, we'll outline the Iceborne specific changes and additions at a glance.

Monster Hunter World weapon types and their combos for beginners

The following are weapon types for beginners, as recommended by the game. For combo listings, see the respective image.

Sword and Shield

  • Fast, fluid combos that allow you to dip in and out of the hunt.
  • Ability to use the Slinger and other items while the weapon is drawn.
  • Despite its short range, the charge slash allows you to perform a followup jumping slash, letting you mount monsters easier.
  • Setting up the Charge Slash should be the way that you play the Sword and Shield, with the combo flurries serving as additional damage, should you need it.
  • We'd say the Sword and Shield is the perfect entry point for beginners.

What's new in Iceborne?

  • In Iceborne, the Sword and Shield has had some significant changes, including an uppercut, performed after an evade with L2 / LT.
  • In Iceborne, there are several slinger modes. A normal slinger mode, and a slinger burst mode. You can swap modes in between combos, and will reset when you sheath.
  • There is a new combo in Iceborne, where you're rewarded by performing a combo after a slinger burst. Press Triangle or Y and you'll do the perfect combo, or do it by performing a backstep and doing the same input. If you time the slashes right, you will glow red and deal more powerful damage while dealing more elemental damage with your weapon. As long as you do the time the inputs after glowing red, you will be able to perfectly perform the highest damage for this combo, otherwise you might end up with a weaker version.
  • The Clutch Claw attack drops slinger ammo from monsters.

Dual Blades

  • Fast and stylish, the Dual Blades are perfect for getting Tail Cuts on Monsters.
  • Demon Mode (activated with the right trigger after your gauge is full from dishing out combos) allows you attack faster, as well as getting hyperarmour from smaller enemies, but drains your stamina. Consuming Energy Drinks and Dash Juice allows you do dish out huge amounts of damage, mitigating the stamina loss.
  • While Demon Mode is activated, you'll be able to fill up the Demon Gauge, which will then trigger Archdemon Mode, which gives you a slightly different moveset with powerful moves and incredible range, which you can use by pressing Circle or Triangle and Circle (or B and B and Y on Xbox).
  • The weapon flows well, allowing you to wail on a monster while simply monitoring Demon and Archdemon modes.
  • Great for aggressive players, who want a fast weapon with lots of options.

What's new in Iceborne?

  • In Iceborne, the Dual Blades attain an evasive shot, which fires slinger ammo while evading after your Triangle / Y attack.
  • You are able to use the Clutch Claw while in Demon Mode, where you can latch onto the Monster, if you do this while grappling mid-combo, you will not do the normal Clutch Claw attack, but a triple slash in midair, taking you back down to the ground.
  • The Clutch Claw attack drops Slinger Ammo from the monster.

Light Bowgun

  • Speed, Range and Evasion capabilities make for a well-rounded weapon and position yourself to inflict localised damage to a monster.
  • Different ammo types allow for a huge range of Elemental and Abnormal status damage. Ammo is craftable from items such as Flowferns, Sleep Herbs and Fire Herbs, meaning that you'll never be on a short supply.
  • Using Wyvernblast ammo on some Light bowguns allows you set up bombs in the ground to set off remotely.
  • Easy to use, no huge combos to remember, just purely based on "Status Gunning" to inflict specialised damage to the Monster.
  • It's an easy weapon to pick up for less action-focused players, who are perhaps more used to third-person shooters.

What's new in Iceborne?

  • In Iceborne, the Bowgun can now be modded even further, with additional mods that allow for different abilities, with different stackable mods, which can allow you to maximise damage per second.
  • The Light Bowgun drops slinger ammo after its Clutch Claw Attack.

Monster Hunter World weapon types and their combos for intermediate players

The following are weapon types for beginners, as recommended by the game. For combo listings, see the respective image.

That said, new players, don't be disheartened! These weapons are equally as good to pick up once you've gained a better understanding of the game, so feel free to investigate once you have the essentials down.

Great Sword

  • Deals out the most amount of damage from a single weapon in the game.
  • Slow movement while unsheathed allows you to perfectly position yourself to hit the monster in weak areas.
  • The new shoulder barge attack allows you to follow up with a quicker attack and also "absorbs" an attack from a monster.
  • Charge Attacks should be used as often as possible, in order to use the weapon to its full potential.
  • While powerful, the Greatsword requires you to master perfect positioning and evasion to get the most out of it.

What's new in Iceborne?

  • In Iceborne, you can fire a Slinger pod, which then combos into True Charged Slash straight away.
  • In Iceborne, the Greatsword is able to power up its True Charged Slash. If you land the first hit in the True Charged Slash, you will power up the deadly second slash and gain a red aura.
  • The Clutch Claw attack will leave a weak spot on a monster and damage its skin.

Long Sword

  • The Long Sword has a huge reach, allowing you to land hits, even if you are not in the perfect position.
  • Fast attacks allow you to fill up your spirit gauge and execute your spirit combo, which in turn allow you to charge up the gauge up to 3 times, buffing your weapon in the process.
  • Long range and high amounts of slash damage make the Longsword a perfect option for getting tail cuts on flying wyverns or monsters.
  • Fast rolling evasion and the fade slash allow you to reposition yourself, with the roll even allowing yourself to roll out of some combos.
  • Spirit Helmbreaker is flashy, and does hefty damage, automatically refilling your spirit gauge upon hitting it.
  • In summary, the Long Sword is easy to pick up, due to its versatility and all-round capabilities - just keep an eye on your spirit gauge to maximise its potential (and not hit your teammates in multiplayer!)

What's new in Iceborne?

  • In Iceborne, the Longsword gains a brand-new stance - Special Sheath. You can activate Special Sheath just by pressing R2 / RT and X / A. You can hold this stance for several seconds, with the option of doing two new attacks - Iai Slash and Spirit Iai Slash. The standard Iai Slash will allow you to build spirit meter, and doesn't cost anything to use. The other option is Spirit Iai Slash, which consumes spirit meter unless perfectly timed to deflect an attack, where it will then be like a parry, dealing a hefty amount of damage.
  • In Iceborne, you can incorporate Slinger Burst shots into your combos, where it will directly combo into an Iai Slash, allowing you to stagger monsters handily.
  • The Clutch Claw attack dives vertically down and dishes a fair amount of damage out, meaning it could be good for directly targeting a specific part of a monster.


  • Despite being a slow weapon, the Hammer allows you to charge up and knock out monsters with ease.
  • Blunt Damage is excellent for breaking off Monster Armour, especially with a fully charged attack.
  • Following up a charge attack will allow you to follow up with additional Hits from the Hammer, which is essential when trying to KO a monster or topple it.
  • Evasion windows are small, but essential when respositioning yourself to do damage in critical areas.
  • The Hammer is a great choice for those of you who are patient over everything else. It's satisfying to use and the payoffs are huge when fighting certain monsters.

What's new in Iceborne?

  • In Iceborne, the Hammer can be used in conjunction with the Slinger while charging at attack.
  • In Iceborne, you can perform a new move after the upswing by pressing L2 / LT, which will deal some serious KO damage, if you aimed perfectly at its head. This move allows you to combo an attack straight into a grapple. This can also be performed if you do a jumping attack and pressing L2 / LT while spinning.
  • The Clutch Claw attack creates a weak point on the monster.


  • The Gunlance has huge defensive capabilities, helping you to keep monsters at bay.
  • Slow movement and guarding makes positioning and evasion key to using this weapon.
  • Different Shell types allow for a huge spread of close-range options, dependent upon what kind of weapon you have equipped. Normal Shell types offer the most ammo, Long has the longest range and Wide has the biggest 'scatter' spread damage, however is limited in Ammo.
  • Different Shell types allow for a huge spread of close-range options.
  • Wyrmstake cannon follows up shelling attacks, which hits multiple times and explodes, which is great for breaking off monster parts.
  • While different from all other weapons, the Gunlance is excellent for use in a team, with no lengthy combos to remember, and is great for getting up close and personal.

What's new in Iceborne?

  • In Iceborne, the Gunlance can now use a Wyrmstake Blast. This uses Slinger ammo that you pick up in the field. If you load it in with L2 / LT + Triangle and Circle / Y and B, you will attain a new blast, which will then allow you to gain a new gauge on the user interface.
  • The Wyrmstake Blast can impale monsters with these blasts, which can be detonated and cause different types of damage, dependent on the type of ammo consumed, and can also be detonated with shelling attacks.

Switch Axe

The Switch Axe has two modes that allow you to transition from one to the other. Even though it's slow, the Switch Axe is well rounded and the two modes allow for a huge range of options and elemental damage.

Building up the meter in Axe mode is tantamount to Switch Axe Play, you will be wanting to charge up Sword Mode as soon as possible to deal the most amount of damage.

Axe Mode

  • Axe Mode combos allow for wide reach, whether you're dealing with multiple small monsters or looking to hit a flying monster.
  • Your basic infinite combo is great for building up meter to get to Sword Mode.
  • It should primarily be used for building up the meter into Sword Mode, or evading while sheathed.

Sword Mode

  • Sword Mode allows you to use the weapon's innate Phials which can range from Power, Exhaust and Elemental, dependent on what you have equipped, which can deal huge damage when fully discharged using Triangle and Circle (or Y and B on Xbox).
  • Slow movement is made up for with the sidestep, which is excellent for repositioning mid-battle.
  • Using your Sword Combos allows you to enter 'Amped State' - Where your Sword will glow and deal additional Phial Damage.

What's new in Iceborne?

  • In Iceborne, the Switch Axe gets a new finisher for the Wild Axe Swing infinite combo, which allows you to do an overhead slash named Heavy Slam after three Wild Swings, this can get you a great overhead attack and deals a hefty amount of damage.
  • In Iceborne, firing a slinger burst during Wild Swing will make you do a backward evade.
  • In Iceborne, you get a new Fade Slash in Axe Mode, by pressing Triangle / Y.
  • After landing a Heavy Slam, you will also power up Axe Mode, denoted by a red glow on your Axe Meter.
  • In Iceborne, you can cancel out of your Element Discharge in sword mode by pressing L2 / LT to activate the Clutch Claw, which then can combo into a mounted Amped Element Discharge, if you have achieved Amped State during this. Otherwise, you will do your normal Clutch Claw bruiser attack to create a weak point.

Charge Blade

The Charge Blade is the most complex weapon in Monster Hunter World. Like the Switch Axe, it can shift between Sword and Shield mode, and Axe Mode.

However, to utilise Axe Mode, you will be needing to charge the Phials in the top right using Sword and Shield Mode.

Complex and difficult to master, the Charge Blade does the biggest damage of any weapon in the game. There's a chance it's likely to be nerfed, so beware of this if you are interested!

  • Charging up Element Phials allows you to enter Axe Mode, which you can discharge for huge amounts of damage.
  • You are able to charge up your attacks with a huge amount of options in Sword and Shield mode, which should be the primary mode for this weapon, then utilising Axe Mode in order to discharge all of your innate Phials.
  • Phial Types (Elemental or Abnormal Damage) are dependent upon what kind of Charge Blade you have equipped.
  • A wide and varied combat style means that the Charge Blade can be used with great evasion skills.
  • Sword Mode should be used for building up Phials, with the shield also having a move to build up your phials using a complex guard-point system.
  • Guard Points are using your weapon to guard at the right time, thus charging the Axe Mode pretty heftily, allowing you to do a full discharge in Axe Mode to follow up.
  • This is a more advanced weapon, and usually recommended for players who are familiar with Monster Hunter, as there is a lot of Meter Management, timing and mechanics involved.
  • With the defense of a Lance, speed of the Dual Blades and Attack Power within a hair's length of the Greatsword, the Charge Blade is one of the most versatile weapons in the game.

What's new in Iceborne?

  • In Iceborne, while guarding you can fire your slinger during a guard for a Slinger Burst attack, which can lead into combos or Element Discharge 2, which is a great lede into a Super Amped Element Discharge.
  • In Iceborne, the Charge Blade has a new 'Power Axe' mode, which makes use of the Savage Axe Slash, which can be performed after pressing LT / L2 during an Amped Element Discharge. Power Axe mode will increase damage in Axe Mode, while draining your phials, and deal additional hits with your Axe.
  • If you set yourself up correctly, in Power Axe Mode you will be able to deal a hefty amount of damage with a charged shield, full element phials while doing an Amped Element Discharge is likely to be one of the most powerful single moves in the game.
  • Due to Charge Blade being a heavier weapon, you will be able to 'bruise' a monster after attacking it by clinging on with the Clutch Claw.

Insect Glaive

  • This offers a huge range of mobility, which can allow for incredibly easy monster mounts.
  • The Kinsect can be sent out to extract elements from the Monster, which can buff you mid-hunt, by combining different types of Kinsect Extracts.
  • Red Extract gives you an Attack Buff, Orange a Defense Buff, White for Movement Speed and Green for greater healing. These can stack together and allow for a powerful range of buffed combinations.
  • The Kinsect can be sent out to extract elements from the Monster, which can buff you mid-hunt.
  • Airborne combos make this great for fighting flying monsters and Wyverns with an airborne vault attack.
  • Air Dashes make for incredible mobility, and is great for reacting quickly to monsters. Combos can additionally be performed if an Air Dash is followed up for an attack. Combining this with Energy Drinks or Dash Juice helps to mitigate stamina usage.
  • Surprisingly beginner friendly, and is great for getting out of the way of larger monsters quickly.

If you're interested, we have a dedicated Insect Glaive and best Insect Glaive build page that goes into more depth.

What's new in Iceborne?

  • In Iceborne, the Insect Glaive can now consume slinger ammo to power up your Kinsect by pressing Triangle and Circle / Y and B. In addition to this, you can now also fill up two extracts at once.
  • In Iceborne, if you consume Slinger Ammo dropped by a monster, you will gain an additional buff that you'll see next to your collected Kinsect Extracts.
  • In Iceborne, you can now do a vertical thrust down whilst airborne by pressing R2 / RT, which can also be marked by your Kinsect.
  • With the Clutch Claw, you are able to latch on to the monster whilst in midair.

Heavy Bowgun

  • Like the Light Bowgun, the Heavy Bowgun allows you to use different ammo, which can provide elemental or abnormal status effects.
  • Slow movement is made up for with high damage output and raw power; this high damage output is great for breaking off Monster Parts.
  • The special ammo types - which are dependant on what Heavy Bowgun you have - allow you to dish out unique moves specific to those Heavy Bowguns.
  • Gatling Fire is incredibly satisfying, and is one of the highest damage moves in the game.
  • Beginner friendly but slow, the Heavy Bowgun is excellent for localised damage on a certain area of the monster.

What's new in Iceborne?

  • In Iceborne, the Heavy Bowgun can now be modded even further, with additional mods that allow for different abilities, with different stackable mods, which can allow you to maximise damage-per-second.
  • The Heavy Bowgun creates a weak spot with its Clutch Claw attack.


  • Swift and fluid, the Bow allows for a huge amount of speed, damage and versatility, while also having a fair bit of range.
  • Bows do not use ammo, but coatings, which allow you to add elemental or abnormal damage effects. Crafting these coatings should not be too hard, and items are supplied through gathering common items throughout the world.
  • Charging your shots allow you to do higher damage, with charges decreasing your stamina.
  • You're able to pull off a special shot - varying from bow to bow - so make sure to try out a few different bows to find one that fits your playstyle.
  • With huge versatility and speed, the bow is an excellent weapon for newbies wanting to get stuck into the action and deal devastating status effects.

What's new in Iceborne?

  • In Iceborne, the Bow gets a brand-new move, Thousand Dragons, which uses all of your held slinger ammo and fires it into the monster and can be combined with the specific bow show that you have. This can be done by aiming, then clicking in the right stick which makes you switch over to your slinger shots. Then, press on Triangle and Circle / Y and B to let the shot go. This is a great close-range shot and can stagger monsters handily. It also stacks with Bow Coatings, meaning that it can be a good way to inflict status on monsters.
  • The Clutch Claw attack swipes at the monster, and if you loose your bow, then you will also fire a shot in midair - if you get the timing right.

Iceborne has arrived! Here's how to start Monster Hunter World Iceborne and beat the first monster, Beotodus. Once you get settled into the world, learn about Layered Armour in Monster Hunter World and the various side-quests available - including Surveyor Set missions, Boaboa quests and finding Pearlspring Macaque locations. And, when you're ready to take it on, Shara Ishvalda. If you're crafting, then learning where to find rare materials such as Purecrystal and Monster Slogbone is useful. Been away from Monster Hunter for a while and need a refresher? Our pages on weapon changes and types, how to join friends and Squads in multiplayer plus how to capture monsters and mount monsters can help.

Monster Hunter World weapon types and their combos for advanced players

Hunting Horn

  • Although somewhat perceived as a support weapon, the Hunting Horn is easy to play with solo.
  • Performing different songs and combos are easier than ever with the guide in the top right during hunts.
  • Provide a huge amount of buffs, boosts and more to your character and party through performing songs on the horn.
  • Similar to the Hammer, the limited speed and moveset of the horn allows for huge amounts of blunt damage.
  • While it really comes out in multiplayer, this more advanced weapon can be an invaluable asset to any team.

What's new in Iceborne?

  • In Iceborne, the Hunting Horn can now leave a new note, activated by pressing L2 / LT after any move.
  • This additional note allows you to perform new songs, which allow you to get a new attack that can be played, and a buff that essentially leaves a 'bubble' that players can pass through and get buffed by, even if they were not in the immediate vicinity when you play the song.
  • The Hunting Horn leaves a weak spot after its Clutch Claw attack.


  • While slow, the Lance is all about positioning yourself in a monster's weak point and holding your ground with the shield while you hit it.
  • With high and low thrusts, you can combo together attacks to swipe across a long range.
  • Counterthrusts are used to essentially parry a monster's attack and attack back.
  • With Power Guard after Counterthrust, you fortify your guard even more, so be sure to keep up with stamina management to get all up in a Monster's Business for even longer.
  • While Slow, the Lance can be difficult to master, but Guard Lancing can be incredibly helpful in keeping a monster in place while in a team of Hunters.

What's new in Iceborne?

  • In Iceborne, the Lance has access to a new guard stance by pressing L2. You're unable to move, but can perform a Slinger Burst, where you can now follow up with a Counter Claw by pressing Circle/B, or straight into a normal attack.
  • The Counter Claw allows you to grapple onto the monster, and can be accessed from a number of brand-new combos using the Lance, or via the new guard stance.
  • In Iceborne, the Lance has a new Power Guard ability where the guard is actually boosted after a few seconds within the stance, which has the potential to guard against more powerful monster attacks, and potentially even Elder Dragon moves.
  • The Clutch Claw attack creates a weak spot on the monster.

Additional reporting by Mat Hall.

Monster Hunter 4 Ultimate Hunter Rank Guide

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Whether you’ve never played a Monster Hunter game or if you’re migrating over from Monster Hunter: World, there’s a lot of important things to know about Monster Hunter Generations Ultimate, out today on Nintendo Switch. The original version released in 2015 and was a little clunky. Figuring out how to conquer the game’s rough edges if crucial to becoming a master hunter. Here are some starter tips.

Experiment With Weapons

It’s tempting to choose a weapon and stick with it, but it’s important to play around at first. Monster Hunter is all about timing. Test out weapons until you find one that makes the most sense for you.

Find Your Style

All weapons have different hunting styles, which change how they are used. Like weapons, you should test them all out, although I suggest starting with the default Guild Style. Here’s how they work:

  • Guild Style is your default style. It doesn’t have any big gimmicks but does allow you to use two Hunter Arts, which are a bit like RPG special attacks.
  • Striker Style is for people who love Hunter Arts. It allows hunters to equip three Arts and charge up the Arts Gauge quickly. As you play, you might find you’re really into those cool special attacks.
  • Aerial Style is all about mounting monsters. You only get one Hunter Art, but you gain the ability to leap high into the air by dodge rolling into monsters. The goal is to leap up, land a strong attack on the monster, mount it, and bring it to the ground. It’s fun but tricky, and also my preferred style.
  • Adept Style relies on dodging enemy attacks. When you time a dodge at the last second, you gain access to powerful counter attacks. It’s powerful but really requires you to learn a monster’s habits.
  • Valor Style is a new style introduced for Generations Ultimate. It grants players access to a small gauge that, when filled up, allows them to access Valor State. In Valor State, you’ll gain access to extra moves and new attack animations.
  • Alchemy Style is meant as a support style. You have three Hunter Arts but also have access to an alchemy barrel that you can use to shake concoctions together and make useful potions.

Grab a Palico

Palicos are adorable kitten-folk who can fight side-by-side with you on quests. They’re helpful for drawing monster attention, and they’ll gather items for you. I recommend them for all beginners. You can recruit a palico at the Palico Ranch in Bherna Village.

Go Hunting

You can select a quest in the Hunters Hub by talking to the Wycademy Gal near the north exit. Head there and grab a quest. Early level quests can feel like chores—gathering herbs, killing tiny monsters—but stick with it. After a little while, you’ll be able to hunt big monsters.

Have Some Food

Before each quest, you should always have a meal. Head to the table with benches and the strange fondue fountain to order something to eat. It will boost your stats and can give special effects. For instance, I always eat a meal that helps me mount monsters more easily.

Don’t Forget Your Map

When you start a quest, you’ll be in camp. Open the chest to grab a few free items. The map is one of the most important. Unlike Monster Hunter: World, where you fill the map naturally by exploring, you need this item to view the whole map. Grab it before each new hunt.

Paintballs are Crucial

In order to keep track of a monster, you need to throw a paintball at it. You can craft them with a paintberry and a sap plant; you can also grab them from the chest in camp. Once you hit a monster with a paintball, you’ll be able to track it on the map.

Carve Your Prize

When you kill a monster, you need to carve it for monster parts, which can then be used in crafting better gear. Don’t forget to carve at the end of your hunt.

Or Maybe Capture

Alternatively, you can capture a monster by weakening it, using a trap, and tossing tranquilizer bombs at it. Quest that require you to capture a monster will give you some of these monster-catching items for free.

Always Be Gathering

Monster Hunter Generations Ultimate has a lot of stuff to craft, from Mega Potions to stamina-boosting Dash Juice. Often, these require items you find in the field. You should be gathering at every node you cross in order to have the resources you need.

Have a Bug Net and Pickaxe

In order to gather bugs and ore, you need a bug net and pickaxe. Your palico can grab some things, but without these items, you’ll be very limited in what you can gather. Basic nets can be crafted with a small monster bone and ivy. A mystery bone and iron ore will give you an iron pickaxe.

Try Prowler Mode for Easy Gathering

If you head back to the Palico Ranch, you can swap out your hunter for a palico and play in “Prowler Mode.” In this mode, you don’t need nets or pickaxes to gather. It’s prefect for those times when you really need to grab supplies.

Craft Your Gear

Once you have monster parts, you can go to the smithy to craft new weapons and armor. Unlike Monster Hunter: World, even low-level gear uses parts from multiple monsters. Keep track of what you need and set a goal. When you have the parts, go and grab your gear.

Use Your Scraps

When you craft armor and weapons, you get “scraps.” These can be used to craft new armor for your palico at the palico armory right next to the smithy.

Increase Your Hunter Rank

After you’ve done some hunts, you can talk to the Guild Manager at the center of the Hunters Hub. They’ll offer you a special quest to increase your Hunter Rank or “HR.” This raised naturally in Monster Hunter: World, but here, you’ll need to take on these quests.

If you talk to the courier next to your house or talk to Neko at the Palico Ranch, you can get special permits to hunt “deviant” monsters. They’re tougher versions of known monsters whose parts can be used to get strong loot.

Go Online

If you select multiplayer from the Hub menu, you can search for local and online hubs to play with other hunters. You can search by friends, put in the ID number of the session, or just randomly search. There are no quickplay SOS flares here; if you want to play with someone, you need to find a hub. It’s worth it. Multiplayer is the real meat of Monster Hunter.

Have Fun!

Monster Hunter can be intimidating, but if you stick with it, the game can be incredibly rewarding. Don’t be afraid of failure and definitely don’t hesitate to team up with fun partners. With some practice and help, you’ll be a top tier hunter in no time.

Find out How to Increase Health and Stamina in Monster Hunter World with this guide! Having Decorations: The option to craft decorations into your armor is unlocked in the Your health bar does not increase when you rank up, it remains fixed throughout the entire game! Borderlands 3 Trophy Guide.

Monster Hunter World: How to Increase Health & Stamina

Monster Hunter Generations, the latest entry in Capcom’s long running action RPG series, just launched on the Nintendo 3DS, and it continues the franchise’s steady evolution towards greatness. While Monster Hunter Generations is undoubtedly the most accessible game in the franchise yet, it also has multiple new mechanics, all layered on top of the existing framework of mechanics that Monster Hunter already had- this means there’s an almost staggering amount of depth in this title, and there can be almost too much to keep track of.

To the newcomer, trying to figure out the systems of Monster Hunter can be the most daunting thing at the beginning- how do they figure out what weapon classes are, how do they understand the intricacies of combat, what is crafting and how does it work, and how are they supposed to know when the monster they are hunting is about to be taken down? This guide covers all of that, and more. Whether you’re a newcomer, or a Monster Hunter veteran, this guide will be your one stop guide to everything Monster Hunter Generations.


There’s a lot going on in Monster Hunter, so much so that it is easy to get lost, and completely lose your bearings. That’s where this section of the guide comes in handy. For any newcomer to the franchise, these basic tips and suggestions will help you get a firm base to start from, so you don’t feel completely at sea as you start your career as a monster hunter.

Quests are divided by difficulty level, starting at 1 star, and going up from there. Generally speaking, start from the lower difficulty ones before you attempt the tougher ones.

The canteen is where you can eat a meal before you embark on a quest, after you have accepted it. Mixing together different ingredients results in different meals, which give you different buffs and bonuses. Be sure to always check in at the canteen before you set out on a quest, and be sure to keep track of what recipes work best for you.

Weapons are the closest thing Monster Hunter has to character classes- your play style is completely determined by the weapon you choose. That said, the decision is not binding- if you don’t feel as though the weapon you are using is working for you, you can always switch to a different one. In fact, you are best advised to experiment as much as you can with the full range of weapons the game has to offer.

Your quest map is divided into multiple zones, usually ten. These zones are different segments of the map, with one of them always being your base camp. Always make sure to familiarize yourself with all the zones of the map on your quest- the last thing you want is to be running from a very angry monster later on, stumbling into a zone you hadn’t gone to before, and then finding yourself confronted by some very angry smaller monsters, that only add to your worries.

Collect everything you see. There are a lot of collectibles in Monster Hunter– ore, bugs, herbs, honey, and more. In general, if something stands out on the map, it can be collected. Walk up to it and collect it. On that note…

Always be stocked up. Items in Monster Hunter are limited use- this applies to consumables, such as potions and rations, but also to other items like bug catching nets, fishing rods, and pickaxes, which you use to collect the items found around the map. You don’t want to be in a position where you’re being attacked, but can’t recover health right away, or where there’s a shiny node, but you can’t mine it, because you didn’t have enough of the items on hand.

Shinier is better. This is fairly basic- the nodes you mine in Monster Hunter come in varying degrees of luster. The shinier it is, the better loot it will yield.

The starting area of your quest is your base camp. Familiarize yourself with it. This has a bed for you to rest on and recover HP and stamina, a red delivery box for you to deposit any quest items in, and a blue supplies box, which has some basic supplies and rations to help you on your quest. There is also a transpurrter, which is a new box that you can drop off consumables in- for items that have a maximum number that you can carry, such as Honey, this box comes in handy, because any excess loot you come upon can be deposited into it, then delivered to your storage at your home.

Paintballs are essential. Use them! Once you find the monster you are supposed to be hunting, the first thing you should do is mark it with paintball. This is because once you attack the monster a lot, the monster will attempt to flee from you, and run to other zones of the map. A paintball marks the monster, so that it will always show up on your minimap, making it easy for you to tell which zone of the map it is fleeing to.

Pay attention to the monsterMonster Hunter has no HP bars for enemies- instead, it relies on your observation skills. You must pay attention to the monster you are hunting for certain tells- for instance, when it starts limping, or when it starts getting exhausted, or when it flees the zone you are in, you know you’ve weakened it, and you’re close to killing it. Keep at it. Conversely, you must also keep track of devastating special attacks the monster may launch- it has specific attack patterns that you should always be mindful of, so you know when to run, dodge, or step aside. Also keep track of the environment, and how the monster uses it.

Prepare! Each monster is different, each quest is different, and make sure you prepare accordingly. Eat the appropriate meal at the canteen, get the necessary supplies, equip the necessary gear, and make sure you are prepared to take on the monster you will be facing, along with all of its tells.

Don’t get too attached to your gear. You’ll be collecting a lot of loot from the monsters you slay- use it! Take it to the armory, and craft yourself better weapons and armor (or upgrade your current set). This can and will help you greatly as you attempt to slay more monsters. Crafting better weapons and armor with the material you get from hunting monsters is the core gameplay loop of Monster Hunter.

Craft better supplies. All the material you gather can be combined to craft some more useful material, such as potions. Experiment, and craft some supplies for yourself. Any recipe you discover is automatically saved.

Pay attention to the menus. Is there a certain game mechanic that eludes understanding? Are you lost in your quest, and you don’t know where you should be going, or what you should be doing? Open up your menu, and you’ll find answers. There are lots of tutorials, quests descriptions, and flavor text for you there- perusing it can help you find your footing as a measure of first resort.


The signature new mechanic that Monster Hunter 4 Ultimate introduced, and which carries over into Monster Hunter Generations, is verticality, which specifically manifests itself in you being able to mount monsters. Mounting monsters has multiple benefits- you can hack away at them while you’re on them, dishing out damage, and if you successfully manage to knock them down, you stun them for long enough that you can dish out even more damage to them as they lie there defenseless.

There are three separate approaches to mount monsters:

  • Leap off a higher ledge (or similar environmental advantage) onto the monster;
  • Use the Aerial Style to chain jumps and mount the monster;
  • Use your Insect Glaive to vault into the air and land on top of the monster

In all three cases, once you get on top of the monster, you must press down R to stay on it. A meter shows up on the screen- if the skull is green, press X and A rapidly, and start filling out the meter. If the skull flashes yellow, hold off on attacking it, because the monster may try to buck you off. If you manage to fill the full meter before the skull catches up to it, you knock the monster down, rendering it defenseless for a precious few seconds, giving you the chance to land more blows on it and weakening it even more.


Hunting Styles are the new mechanical addition in Monster Hunter Generations, and they are the closest the game gets to giving you classes for your hunter. Different Hunting Styles reflect different playing styles, and which Hunting Style you have also determines how many Hunting Arts (special moves) you will be able to equip.

There are four Hunting Styles:

Guild Style: This is basically the standard Monster Hunter style of play- if you are a veteran of the franchise, and would rather stick with what you know, the Guild Style is what you want to stick with. The Guild Style is the most balanced Hunting Style, and it is recommended that everyone start by choosing this, until they can determine just what their playstyle emphasizes.

Striker Style: This is for offensive players. You get to equip three Hunting Arts, you get to chain together multiple combos, and you even get bonuses upon getting hit. For newcomers most used to other action games, the Striker Style may be what they feel most at home with.

Aerial Style: If you emphasize verticality and jumping and mounting in your play style, then the Aerial Style is what you want to go for. It lets you jump at will, and chain jumps at that- to balance that out, however, you only get to equip one Hunting Art. This is a Style recommended for those players who are already comfortable with the basics of Monster Hunter, and who are ready to try out some sophisticated techniques.

Adept Style: As the name suggests, this Style is aimed squarely at franchise veterans. Of all the Styles, this one emphasizes defensive play and patience the most. It is all about dodging, countering, and pushing in with an attack as soon as you get an opening. Players who are familiar with the flow of Monster Hunter will love the Adept Style. This Style also lets you equip only one Hunting Art.


As we already pointed out in the Basic Tips and Information section of the guide, finding better loot and crafting and upgrading your weapons and armor to hunt better monsters, to find better loot, is the core gameplay loop of Monster Hunter. If you’re not upgrading your gear, then you are simply not playing the game right.

The video below walks you through how to upgrade your weapons:


Upgrading your weapons is only half the story- the best offense is a good defense, and your defense is directly tied to your armor. Crafting better armor, and upgrading the armor you have, is essential to success in Monster Hunter Generations.

The video below walks you through how to upgrade your armor:


Crafting is flat out one of the most important and integral parts of Monster Hunter. All the material that you find on the field – spider-webs, honey, mushrooms – can be joined together to create more useful items and supplies for your inventory. Everything from bug catching nets to potions can be crafted with the stuff that you find.

Unfortunately, Monster Hunter doesn’t tell you how to craft any of this stuff, and you must stumble upon it through sheer trial and error. Once you do discover a recipe, it’s saved so you can look it up later- but finding it in the first place is the hard part.

Happily enough, you have us. Below are some of the absolutely essential recipes that every hunter worth their salt should have at the tips of their fingers:

Hot Drink: Hot Pepper + Bitterbug

Cool Drink: Ice Crystal + Bitterbug

Pitfall Trap: Trap Tool + Net

Shock Trap: Trap Tool + Thunderbug

Potion: Herb + Blue Mushroom

Mega Potion: Potion + Honey

Mega Nutrients: Nutrients + Honey

Antidote: Blue Mushroom + Antidote Herb

Mega Pickaxe: Mystery Bone + Machalite Ore

Mega Bug Net: Ivy + Monster Bone M

Energy Drink: Nitroshroom + Honey


Palicoes are hunting companions that accompany you on your hunts in single player mode (and can be played as in Prowler Mode). You can scout Palicoes for yourself by going to the Palico Ranch in Bherna and talking to the Meowstress. She gives you your first Palico, which is a Charisma focused one, but then lets you scout and recruit up to two more.

In general, you should try to have a Healing focused Palico (to get you out of a pinch) and a Fighting Palico (to dish out some extra attacks on monsters you fight). Do not make the mistake of only recruiting Fighting Palicoes, not at first- that might sound tempting, but especially for new players, having all the defensive support that they can get is necessary. Over time, you will probably learn enough about your playstyle that you can decide just what kinds of Palicoes you want to accompany you.

Also remember, once you have recruited Palicoes, you manage them from the Palico Board.

The video below is a quick primer on how to get armor for your Palicoes:


Monster Hunter is all about finding the best loot- and there are definitely sets that are better than other sets, but there are usually a lot of them that are evenly matched, and most armor is well balanced. For a newcomer, trying to figure out what armor they should try to aim for can be absolutely daunting- and the act of hunting down the monsters necessary to obtain the parts needed to craft that armor, even more so.

The videos below walk you through some of the notable armor sets you should maybe try to get early on. It is expected that you will experiment and end up crafting better, higher ranked armor as you play more and learn the ropes:


If you’re playing with Shields and Swords, then the video below will show you some of the weapons you should aim at getting for yourself. Do remember, though, that there is a staggering variety of weapons in the game, even within any given weapon class- the list below is in no way definitive, and you should not be afraid to experiment with something not listed here:


If you decide to play with Longswords, the video below will serve as a good introduction to some of the ones you should look at getting for yourself. Remember, though, there are so many weapons in this game, and this list is in no way definitive. Don’t be afraid to experiment with something not included in this video:


Arguably the most versatile weapon in the game, Insect Glaives nonetheless require the player to have some level of familiarity with the game and its systems. They emphasize sophisticated combos, as well as techniques such as vaulting and mounting monsters, not to mention using your insects to collect ‘essences’ and gain temporary boosts. If you decide that you want to play with an Insect Glaive, then the video below can help you figure out which one is the best one for you- but as always, don’t be afraid to experiment:


One of the tougher weapons to get a hang of is the Gunlance, which comes with a whole range of special moves that the player can utilize to get an advantage, if they are good enough, but suffers in terms of regular, close up attacks. Veterans looking for a challenge will go with a Gunlance, but if you’re a relative newcomer who wants to try out the weapon class, the video below is your friend. But remember- don’t be afraid to experiment:


Hunting Horns net out devastating damage, especially if you can time your notes right- this is definitely not a weapon that newcomers want to try out with, because, and this cannot be stressed enough, it is highly unusual in how it plays, and assumes familiarity with the game’s systems on some level. As a result, they are some of the lesser used weapons, given how long it can take for a player to master them fully.

That said, if you’re going to be playing with a Hunting Horn, the below video will show you some of the best ones you might want to look at getting:


Great Sword users make trade offs- great damage, but at a hefty sacrifice of speed. For players favoring damage above all else, Great Swords are the way to go. Once you master their various techniques, these can be arguably the most devastating weapons in the game.

The video below shows some of the best Great Swords you can find:


Lances are among the least used weapons in the Monster Hunter community- but if you decide to play with them, the video below will serve as a good introduction to some of the ones you should look at getting for yourself. Remember, though, there are so many weapons in this game, and this list is in no way definitive. Don’t be afraid to experiment with something not included in this video:

Tagged With: capcom, monster hunter generations, monster hunter generations tips and tricks, Nintendo 3DS, video game tips and tricks


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WATCH THE VIDEO ON THEME: Monster Hunter Generations - New Weapon Upgrade System Explained

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