Inside the world of Dragon Age, you’re constantly faced with the need to destroy endless darkspawn, leave Venatori quaking at your feet, and slay mighty dragons. As the Inquisitor, you need the best weapons or else you’ll wind up in loops of dying from the Fereldan Frostback dragon.Whether you’re chopping the heads off bandits or making a Red Templar dance with magical electricity, you’ll want to do so with style and strength.
The best weapons in the game are arguably the ones that you yourself create, but these involve long, dangerous hunts for schematics and rare materials you can only get in extremely specific locations. Instead of spending all your time looking for vicious bears, listed below are the 5 most powerful weapons you can find -without- crafting. This leaves you more time to get through the game without long boring stops at Skyhold and its many loading screens.
Isana's Song is lined with lyrium and exudes strength and elegance.
Your best mage staff is going to be the unique Isana’s Song, which is located in the Ruins of Heidrun Thaig during the quest ‘Push the darkspawn out of their nest’, part of The Descent DLC. Isana is the Dwarven word for lyrium, and the staff’s description even states the staff ‘gives a faintly audible hum when touched: A wistful tune, as if it were thinking of a faraway or forgotten place’, alluding to the living nature of all lyrium. As if the insanity from red lyrium wasn’t bad enough, now you can have a staff that hums while you slay dragons
DPS: 141-144; Damage: 87-89 Electricity; requires Lv. 21 and is only usable by Mages.
Special stats: +7% Critical Chance, +41 Magic, +7 Willpower, and 10% chance to inflict Chain Lightning damage at 100% weapon power.
How To Get Isana's Song
For your best daggers, there are two which both have excellent stats for stabbing your friends in the back. Without going into random trials rewards, the two unique daggers are The Bosun’s Blade and Bleeder of Souls, and especially since you can get them early in the game, together they are a deadly combination that makes your rogue Inquisitor nearly unstoppable.
The Bleeder of Souls will heal the wielder as it's used.
The Bleeder of Souls is located in Redcliffe Castle from Hanley D’Urvain, a Venatori Spellbinder who is caught torturing a Chantry priestess during In Hushed Whispers. Thus, this blade is only attainable if you side with the mages (proof that good deeds bring good rewards).
DPS: 203-208; Damage: 59-61; requires Lv. 4 and is only usable by rogues.
Special stats: +20 Damage vs. Living, +1% Bleed on Hit, +13% Critical Damage Bonus.
Dragon Age: Inquisition - In Hushed Whispers: Torture Chamber Zealot Hanley Fight, Bleeder of Souls
The Bosun's Blade attacks for 500% damage from the back.
The Bosun’s Blade is found with the Trespasser DLC (you don’t need to play the main Trespasser quest yet) and is given to you automatically after completing the Locate Heretic Sister war table operation. Best used with the Flank Attack, this particular blade is extra effective when stabbing from the back. Solas would make a great rogue.
DPS: 198-206; Damage: 77-80; requires lv. 7 and is only usable by rogues.
Special stats: +23% Flanking Damage Bonus, Cowardice: All attacks deal +500% from behind the target but only 10% damage from the front.
The Inquisitor can fell mighty dragons and darkspawn with ease using Tezpadam's Bane.
One of the best bows in the game is Tezpadam’s Bane, a unique bow which is found in the Wellspring as part of The Descent DLC. You have to fight the Guardian to get it, but it proves its worth as its damage is 187-193 (or 211-218 DPS), and it outshines other bows with its hit on a kill: the target explodes for 150% weapon damage. Kill a darkspawn, kill everything else with up to 290 damage. A great way to nail down those pesky hurlock alphas before they can knock out Bull or Cole. (Honestly, I would recommend just leaving them at home. )
Tezpadam is the dwarven word for deepstalker, which the creature is almost as annoying as Bull dying every battle. Seriously, he calls himself a ‘Warrior’.
DPS: 211-218; Damage: 187-193; requires Lv. 21 and is only usable by rogues (not Varric).
Special stats: +12% Armor Penetration, +41 Dexterity, +7% Sunder on Hit, On Kill: Target explodes for 150% weapon damage.
Dragon Age: Inquisition - The Guardian of the Wellspring
The Bitter Axe includes old Hakkonite runes in its design.
For a one-handed weapon, the Bitter Axe is your best bet at 212 max damage, far beyond the damage of swords and most maces. This weapon’s special feature is that when you kill your target, they explode for 100% of your weapon damage, damaging nearby enemies with pure rage. Best combined with the Isatunoll shield, you’ll almost be as untouchable as Cassandra.
The Bitter Axe is found in the Frostback Basin after closing a fade rift (Jaws of Hakkon DLC).
DPS: 298-310; Damage: 204-212; requires Lv. 21 and is only usable by warriors.
Special stats: +16% Attack, +15% Critical Chance, On kill: Target Explodes for 100% Weapon Damage.
Exploring and Clearing Rifts in Frostback Basin | Dragon Age: Inquisition [BLIND]
Isatunoll shield features a strong dwarven design.
The Isatunoll shield can be found in a chest in the Deep Roads after completing either Deep Roads Expeditions: Forgotten Caverns Bridge or Bastion of the Pure Bridge, both in The Descent DLC. This shield has the ability to grant a temporary Walking Fortress, making you completely immune to attacks for the duration. Just think: Once you get all these weapons, you’ll never have to go to the Deep Roads again.
Armor: 37; requires Lv. 18 and is only usable by warriors.
Special Stats: +30 Front Defense, +5% Magic Defense, +59 Maximum Health, +5% Melee Defense, +10% chance to grant 5 seconds of Walking Fortress.
The Stone Breaker can be used to destroy more than just stones.
The heaviest-hitting two-handed weapon is going to be the Stone Breaker, at a whopping maximum of 367 DPS. This weapon is rewarded after defeating the Guardian in the Wellspring as part of The Descent DLC. Bioware really tries to entice the player to the Deep Roads with all these great weapons; so even though the Deep Roads -still- suck, at least you can get most of the greatest weapons in the game in one fell swoop.
DPS: 352-367; Damage: 349-363; requires Lv. 21 and is only usable by warriors.
Special Stats: +12% Critical Damage, +7% Stagger on Hit, +41 Strength, 10% chance to use Shield Bash on a hit.
Dragon Age: Inquisition - The Guardian of the Wellspring
Okay, that was actually 6 weapons and a shield. But these items will outfit you and 4 other followers and make the Inquisition the most powerful force in all of Thedas. Solas and the Tevinter Imperium, be warned. We’re coming for you.
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11 Best Dragon Age Inquisition Mods You Should Be Using Right Now
Starting a new role-playing game is never easy. Which class should you choose? Which race? What kind of party should you make? Which gear should you buy, and what's the best way to earn some early XP?
Dragon Age: Inquisition is no different. It's a really good game, and also a really big one. There's so much to do that it can feel paralyzing, and it's never so daunting than at the very start.
Fear not, friends. I've got more than 100 cumulative hours of Dragon Age-ing under my belt at this point, and I'm here to help.
Ready? Let's go!
Dragon Age: Inquisition presumes a lot of knowledge of the land of Thedas, its people, and the events of the first two games in the series. It's worth brushing up on all that before you start. To that end, I actually wrote a spoiler-free primer that should serve as a helpful introduction for newcomers, as well as a refresher for veterans.
After you've read that, you'll want to do one other thing...
BioWare has done something really cool for Inquisition: The Dragon Age Keep website. The Keep lets you go through all the events of the first two games, make or re-make all of the crucial choices in the story, and then import your own custom world-state into the new game. If you're new to the series, it's still worth reading a primer before you do it, but the Keep is absolutely worth doing before you play the game.
Races in Inquisition are mostly defined by how they're treated in the world. Humans are generally in charge, elves are discriminated against, dwarves aren't seen that often and can't use magic, and Qunari are little-understood outsiders. However, each race does have a baked-in attribute that makes them better suited to a given role. Elves have a ranged damage reduction, which makes them good rogues; Qunari have a melee damage resistance, so they're natural fighters. Dwarves have a higher defense against magic, and can't choose the mage class. Humans get an extra ability point, which makes them more well-rounded. When it comes down to it, I'd say just go with whichever race you think is most interesting.
All of the classes in Inquisition are fun, and they're all quite different. Mages, however, have something special going on. That's in part because as a mage, you'll probably feel like your character has a more personal stake in the whole mages vs. templars conflict that defines so much of Dragon Age. It's also because spells are fun to cast, and are varied enough that you can build a lot of different party-types to support your mage. Also, there's a mage subclass that opens up partway through the game called Knight Enchanter that gives you an powerful melee attack, effectively turning your mage into a hybrid spell-thrower/sword-swinger. It's overpowered, but is a blast to use. All of the classes in Inquisition are fun, and you can't really go wrong with any of them. But it's worth trying out playing as a mage, nonetheless.
The character creator in Inquisition is nice and robust, and it's worth taking your time and really customizing your character's hair and face. Remember that you can hit a button and make your character say a couple of different lines, which can help demonstrate what he or she will look like during cutscenes.
Look. We all do it. Everyone who has ever played a BioWare game has created a character, played through the intro, and then decided that they don't like how their character looks and gone back to the drawing board. Give yourself permission to do that in Dragon Age. Replaying the first few hours with a character you love is better than playing an 80-hour game with a character you don't love.
My biggest tip for character creation is this: In the Makeup section, turn down "Lip Shine" to zero. Trust me: If you leave it on even a little bit, your character's lips will appear iridescent in cutscenes.
I've found the PC version of Inquisition to be pretty flexible from a performance perspective. However, there is one setting that you'll want to set to high: Meshes. For some reason, if you put meshes on medium, characters' hair becomes super shiny and looks like it's carved out of plastic. It may be a bug, or it may be unique to computers like mine, but if you're getting shiny hair, you can fix it by turning up your meshes setting.
You can turn off the helmets in-game, meaning that your character will still technically be wearing a helmet, and get all of the protection and stat-boosts the helmet carries, but the helmet will be invisible in the game. I found that approach vastly preferable. That said, if you like the helmets, by all means, stick with 'em.
Down at the blacksmith in Haven, there's a small kiosk in the front-right corner as you walk in. There, you can buy an amulet that lets you reassign your ability points. The first one costs a single coin, which means that if you don't like your character's stats in the early goings, it's very easy to respec. My advice: If you decide to do that, save your game before you do. Respec, then go into the field some and see how you like your new abilities. That way, you can always reload and save the potion for later.
It's also a good idea to go through and respec your character at least once in the later stages of the game. I found that there were a few abilities I'd purchased that I never used, and by respec'ing I could rebuild almost the same character, but save a few points for use in areas that were more helpful for my playstyle. Each respec only costs 345 coins, so it's relatively cheap.
It's generally smart to keep multiple saves as you work your way through the game. That way, if you make a decision you really can't live with, it shouldn't be too difficult to go back and undo it. (Though it's fun to stick with your choices as much as possible.) Also, the game has some technical rough edges, and it's generally better to play it safe than risk losing progress. Every so often, save to a new slot, along with your running autosaves.
Shortly after the start of the game, you'll find yourself wandering around your home base at Haven. While you can technically head out to The Hinterlands to begin questin' and adventurin', stick around Haven for a bit, first. Check under "Haven" in your journal and see what quests there are, and do those. When you do head to the Hinterlands, you'll get a few more quests that tie back to Haven; do those as well. They're an easy source of early XP and can help you climb a few levels before you even begin to engage in combat.
It's tempting to go out for extended sorties in the field, but it's generally a good idea to return to base every so often to check in. There are a bunch of things you can do at home, and each one of them will make your work in the field that much easier. Once you finish an objective or two, consider popping back in to see what's what.
At Haven, there's a character who stands in Josephine's office. She's in charge of research, and you can give all of your yellow research items to her in between missions. You should definitely do so, as you'll be granted damage and XP bonuses when taking on researched enemies. Just add it to your mental list of things to do each time you go home, since it's easy to forget.
You know how most RPGs have useless items you find in the world that you sell at vendors? Inquisition has that stuff too. But you know how in most RPGs (including other BioWare games), that stuff is called "junk" or "loot"? In Inquisition, it's actually called "valuables." (I don't know, either.) You can even sort an item in your inventory to valuables, where you'd ordinarily sort it to junk.
It takes a minute to get your head around it—because it's dumb and unintuitive—but it's the same concept—basically, free money. Every time you go to a vendor, sell all of your blue valuables for quick cash and to free up inventory space. However: Keep the yellow stuff, because those are usually research items that you can turn in for stat boosts. Better yet, just turn in your research before you hit up the store every time you go home.
Your colleagues in the war room can be running three operations at a time—one apiece. You'll get a notification every time an operation finishes, but it can be easy to forget about that and keep playing the game. Try to revisit the war room as often as possible, so that you've always got all three advisors dispatched on one operation each.
Operations run in real-time and keep going even when the game is turned off. That means that you can strategically assign your longer operations to carry on while you're asleep.
Speaking of that, it can be tempting to play Dragon Age all night and forego sleep. That is inadvisable, because your body needs sleep to function.
Varric's crossbow Bianca is unique in Inquisition, as it's the only ranged weapon he's ever allowed to use throughout the game. That means that you'll have to upgrade it regularly to keep pace with your other gear. You can do that right off the bat, however—go to the main weapon merchant in Haven, and you can get one of each type of Bianca upgrade essentially for free. Then, go to the blacksmith and install the upgrades. It's an activity that, as it happens, is also a pretty good mini-tutorial for upgrading a weapon.
While the crafting system in Inquisition can be cool to use (though it's way too fiddly), you're just as likely to find great gear out in the field as you are to make it. I found that it was rarely worth it for me to craft weapons, though I did craft some pretty good armor, particularly once I started taking down dragons and collecting their valuable hide and bones. Generally speaking, though, you can skip a lot of the crafting and just use the stuff you find lying around, unless you really like to make your own gear.
With that said, it's usually worth it to go and craft custom legs, arms, and weapon accessories. You'll rarely find what you need out in the field, and crafted weapon accessories can add helpful buffs to your gear.
Runes are the other most useful thing about crafting; most weapons can accept one rune, which will add some sort of unique damage increase to it. Here's a thing about runes: Using one on a weapon consumes it, which means that you can't remove the rune and use it again on a different weapon. However, you can replace an existing rune with a new, more powerful one. I didn't understand that for a while, so I held off committing to runes when I should've been using them. Don't be like me! Use your runes.
You can name the armor and weapons that you craft, and you should absolutely do so. "The Thinker" is a much cooler name for a hat than "Ice Resistance Cap" or whatever.
You'll arrive at the Orlesian city of Val Royeaux pretty early on in the story, and it contains some of the best markets in the game. In particular, there's a vendor there who sells blank runestones for cheap, which you can then use to start crafting runes for your weapons back home.
It can be tempting to just run around fighting monsters all day, but keep in mind that this is a BioWare RPG, which means that it rewards those who take the time to talk with their party members. The characters in this game are great, and it's worth taking the time to fully explore the various conversations you can have with them. In time, those conversations will open up new dialogue options, new avenues for surprising character development, sidequests, and even (of course) romance.
The tavern bard in Inquisition is pretty terrific. She sings a variety of different songs, and as you locate song lyrics out in the world, her repertoire will expand. You can find the lyrics under the "tales" section of your codex, and read along as you listen. Sure, she has the uncanny ability to play both rhythm and lead guitar at the same time, but don't overthink it. She probably just has a magical instrument or something.
In past Dragon Age games, I almost always wound up playing with one party makeup for the entire game. Inquisition feels a bit different for some reason—while I definitely had my favorite groupings, I was much more likely to mix and match party members. As it turns out, that's a great way to go. Heading out to a region that isn't particularly dangerous? Consider taking out some of the characters that you rarely party up with. You'll hear all sorts of new banter and dialogue, get to know the characters better, and might be surprised to find that you really like fighting alongside someone you didn't previously enjoy.
There are 9 companion characters in the game in total, and while it's not too difficult to pick them all up, it's possible to miss one or two. Two in particular that are easy to miss: Follow the "Friends of Red Jenny" quest in Val Royeaux and head to the Hinterlands when you hear about a guy named Blackwall.
On normal difficulty, it's easy to focus on your main character and let your other party members just sort of do their thing. However, it can be really fun to change things up and take command of someone else in battle for a while. My first playthrough was as a mage, but I eventually began taking the time to play as The Iron Bull in combat. He was really fun to use, just wading around in combat dealing crazy damage with a huge hammer. It was, needless to say, a super different experience from playing as a mage. Trying different characters can also give you a sense of what the other classes play like, in case you decide to start a second playthrough.
It's too bad there's no "loot all" button to let your character hoover up all the little bags that drop every time you defeat some enemies. But... there isn't. So, you have to go and individually pick up each piece of loot. Thing is, it's definitely worth doing that: Not only will you find some really useful crafting materials and weapons lying around, you'll also get valuables and other items that can be easily traded in for cash.
The search button is useful for more than just loot—it makes everything in the environment light up, and can make it a lot easier to find whatever items you may be looking for in a given room. I'd hit it constantly while I was exploring—if there's anything to be picked up nearby, it'll make a thicker sound effect than if there's nothing.
Michel de Chevin: Go to Emprise du Lion, and speak with the soldier near the village. He will . Rune: Does not depend upon the quality of the crafting material . Pre-requisite: Successfully complete Failed Assassination Attempt Inquiry.
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One local historian has told me that they traveled up the Arkansas and left runes as far inland as the region of Bent’ s Fork in SW Colorado. A journey down a fast- flowing river in a small craft ( as a raft, rubber The river runes doc. Cancel Unsubscribe.
River Doc uploaded a video 4 years ago 3: 20. Glenn Anton " Doc" Rivers ( born October 13, 1961) is an American basketball coach and former player who is the head coach for the Los Angeles Clippers of the National Basketball Association ( NBA). Dragon Soul Rune Guide By Attabrain Zee, server 4. The River Runes ( The Fight for Caithiir Book 1) - Kindle edition by Ken Lindsey.
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A River Runs Through It and Other Stories is a semi- autobiographical collection of three stories by American author Norman Maclean ( 1902– 1990) published in 1976. And a lengthy discussion of the meaning of the inscription and the possibility of it being in Greek lettering). See business rating, customer reviews, contact information and more.
If a post is not directly related to RuneScape it will be removed. " Locked, " he remarked with a tinge of grief. Run of the River Inn and Refuge, Leavenworth, WA. Run- of- river hydroelectricity ( ROR) or run- of- the- river hydroelectricity is a type of hydroelectric generation plant whereby little or no water storage is provided. On a knife found in the Thames River in London we see the full rune row but in a different order. No scams, phishes, or malicious content.Submitted 3 years ago by [ deleted] Doc Face 1. First the legend – Back during the Viking days, one or more Norsemen made their way around the continent and up the Mississippi River, then the inland rivers and left stones with their markings on them. Phoenix feathers can be grabbed from the desert phoenix along the north- western bank of the River Elid, in the gorge north of the bridge. Download it once and read it on your Kindle device, PC, phones or tablets. The Runes is a public art sculpture & theatrical perspective of the Niagara River dealing with filtration and purity of water. The master quest cape is a cape which represents a player' s achievements in quests and lore- related content.
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Either way, in the past, the runes were used for casting, we even see evidence of that in mythology and sagas. UpdatedSee more Dragon Soul guides In this guide, I analyze each rune set and the various powers of runes, so you can make intelligent decisions on your own. The RuneScape Documentary - 15 Years of Adventure RuneScape.
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I always strive to get the best gear whatever game I play so I’ve done some research to see which weapons are the absolute best for every class. Here are my findings!
If you played the previous Dragon Age games, you may expect Unique purple weapons to be the best, but that is not the case. The best weapons in DA: I are crafted. Although there are plenty of powerful unique items, they pale in comparison to crafted gear.
Unique weapons are certainly very good, but their relatively low item level and lack of customization makes crafted weapons superior at higher levels.
Having said that, let’s take a look at the best weapons for each class, and how you can get them!
The best bow is the Elgar’nan Enaste (schematic). It uses 2 less crafting materials than Hakkon’s Wrath, but has a special effect that makes basic attacks do additional fire damage in a small area around your target.
Keep in mind that to use this bow in the main game (and not just during Trespasser) you would need to find the schematic and use the Golden Nug to transfer it for your next playthrough (or alternatively, download a different person’s save file from nexusmods.com and then use the Golden Nug to make it available for your characters).
Next Best Thing: Hakkon’s Wrath, crafted via schematic. This schematic can be found in the Old Temple in Frostback Basin by using a Veilfire torch to discover several hidden runes, during or after the “Ameridan’s End” quest.
If you don’t have Jaws of Hakkon, you can always go for either the Bow of the Beresaad or the Grunnsmann’s Bow schematics; they are both sold for 12156 gold from the Black Emporium. As long as you use the best grip upgrade, they will be just as good.
Grunnsmann’s is usually the better choice though, because you can stack a lot of critical chance or critical damage thanks to the 3 offense slots.
For dual-wield rogues, the best dagger is the Stone Stalker Blade. This schematic requires the Descent DLC, and can be found as a random drop in the Deep Roads.
Next best Thing:Blade of Red Birth, purchased from the Black Emporium with a price tag of 8478 gold.
For mages, the Encore Schematic Staff is the best weapon , because in addition to decent stats and ugprade slots, it has a chance to cast one of 3 unique buffs for your entire party: Battle of the Bands, Mark of the Riff, and Sing-Along.
However, this schematic is difficult to obtain. You need to have Trespasser installed and then obtain the schematic by following a puzzle, and finally use the Golden Nug so that the schematic will be available during your next playthrough; otherwise, this staff is only usable during the Trespasser DLC. * Thanks to sziszko for the info *
Next Best Thing: the Staff of Corruption offers a good combination of high DPS, ideal slots (all 3 are offense) and the highest number of materials used. This staff can be purchased from the Black Emporium for 16956 gold.
The best two-handed weapon is either the Chromatic Greatsword (schematic) or the Prismatic Greataxe (schematic).
On paper the Greatsword is better because it has higher DPS and uses more crafting materials, but it has a 50% damage cap on basic attacks. I would say the sword is still better though, especially for Reaver warriors since they rely completely on skill damage (Dragon Rage and Devour) rather than basic attacks.
In any case, the axe is much easier to obtain so you’ll be using it until you can get the sword. In order to use the sword you need to complete the Fireworks Mini-game in the Trespasser DLC, and use the Golden Nug to make the schematic available for your next playthrough.
Both the Prismatic/Chromatic axe/sword have a cool visual effect where the weapon blade doesn’t show until you use it.
Next Best Thing: Axe of the Dragon Hunter (schematic) is the second-best two-hander. Unlike other high-level schematics, this one allows you to add a Haft and a Pommel to the crafted weapon, significantly increasing its stats. This axe can be bought from the Black Emporium for 15356 gold.
One-handed (tank) weapon:
Greatest Hits is the best tanking weapon in the game, thanks to its unique defensive buffs. Much like the Encore staff, it gives you a chance on hit to apply one of three buffs to you and nearby party members. The 3 defensive buffs are: A Little Knight Music, Fast Beat, and Bolstering Ballad. This unique sword requires the Trespasser DLC.
Just make sure to get a +guard on hit masterwork somewhere else, since you can’t apply it to the sword.
Next Best Thing: Truncheon of the Master is probably the next best alternative. The truncheon not only provides you with 31% stagger on attacks (31% chance to stun when you hit), but also an upgrade haft slot to further boost your stats, in addition to a special effect that makes your basic attacks briefly stun the target.
This mace also requires Trespasser, and you need to have the new Trials options turned on to a have a chance to obtain this weapon as a Trials reward.
For another option, there is the Valos Atredum sword found in the Deep Roads. This weapon actually has a built-in +5 guard masterwork. Meanwhile, the best non-DLC option is the Mortalitasi Firm Club schematic, bought from the Black Emporium for 6078 gold.
Location of the Valos Atredum unique sword – you have to jump down onto a hidden ledge and walk around the rock to find it.
The Revered Defender Bulwark (schematic) is a new addition in ‘The Descent’ DLC and is currently the best available shield. This schematic can be found as random loot in the Deep Roads.
Next Best Thing: Knight’s Second (schematic), random reward when you have Trials options turned on (requires Trespasser). After this, the Masterwork Grey Warden Shield, purchased in Frostback Basin’s Stone-Bear Hold. Finally for the standalone game your best best is the Shield of the Emperor.
As a final note, acquiring these weapon schematics is only half the story. You then need to craft them with proper materials to get the best possible result. There are 3 key tips for crafting your weapons:
Runes give you even more customization and ways to make your crafted weapon better.
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