Uninstalling/reinstalling the game will delete all your worlds from the device.
Back up your worlds to Dropbox/SD card before doing so, if you don’t want to lose them. As with every valuable data, it is a good idea to keep a world you spent a long time making regularly backed up, just in case. You have been warned :-)
Make sure “Force GPU Rendering” is disabled in Settings/Developer Options on your device. This setting is incompatible with the game.
Reboot your phone.
Reboot your phone. There is some sort of a bug with terrain drawing on WP7 which I haven’t been able to reproduce and fix. The fact that a reboot fixes it tells me that it’s not an ordinary bug…
Enable Invisible Models Bug Workaround in graphics settings. The bug is caused by buggy drivers on some devices that don’t handle complex shaders properly (confirmed to happen on Rockchip/Vivante powered tablets). Note: enabling this setting will slow the down the game, as all models rendering will use a safer but slower code path.
Enable Tegra 2 Bug Workaround in graphics settings. This bug has only been seen on Tegra 2 devices running Android 2.3 or earlier.
You need to make a crafting table. Put four planks in your 2×2 crafting grid. Place the resulting item (a crafting table) into the world somewhere. Tap on it to access the 3×3 crafting grid. Also check this out: http://www.youtube.com/watch?v=hTkbmf2cLjQ
Open the inventory. Press and hold the slot containing your stack for about 1 second. The slot will be highlighted in red to denote that you are now in “split” mode. Now tap once on any other (empty) slot. With every tap, one item will be taken from the highlighted stack and placed into the tapped slot.
This may be a tough one. First of all, get a compass. It will point to your last sleep position (or spawn position if you haven’t slept yet). From 1.22 on, it may also point towards the closest magnet, if you placed any.
If this does not help you – for example because you slept in the middle of nowhere since getting lost – there’s still some hope. Basically, you can try finding your initial spawn position, and from there get to your build (which is nearby if you’re lucky).
To get to your spawn position, first find the coast. This is easy, just keep walking east (in the direction of the rising sun) until you see the ocean. Then you need to either walk north or south, and you’ll eventually get to the spawn point. It may be difficult to recognize if you spawned a long time ago and did not built anything there, but it’s the best hope you have. Once you’re at the spawn point, it’s up to you to recall how you walked from there before you started on your massive build – again this may be anything between easy to impossible.
From 1.26 on you can also see player’s coordinates in the game menu (only in creative mode).
Hint: next time remember to sleep near your build, or better yet, place a magnet right in the center of it.
You need to use proper tools, otherwise the blocks don’t drop anything. Diamonds require at least metal tools. Iron and copper require at least stone tools. Grass trap requires at least metal tools, otherwise it’s destroyed when harvested.
Click on the icon with a little stick human figure on it. A clothing screen will open. To go to sleep, click on a button with a bed on it.
Unlike Minecraft, in Survivalcraft you don’t need a bed to sleep, but you need to be in a calm and comfortable place. For example being on a hard surface or in the water will prevent you from sleeping. Additionally you need enough cover around and above you, otherwise you are too exposed to sleep. A small hole in the ground with a roof above it and dirt or sand as floor is good enough. It is also possible to sleep under a tree if it is big enough and you are on grass or dirt. If you want something really comfy, make a “bed” from wooden slabs.
As of Alpha 1.19 your health regenerates slowly (unless in Harmless mode where it regenerates quickly). To regain health faster than automatic regeneration you must obtain food and eat it.
As of 1.26, time to regenerate health from 0 to 100% is as follows:
Cruel mode is the same as Challenging. Note the above time values are game time, not real time. When you are sleeping, game time flows much quicker than real time.
The only way to buy the game is through Windows Phone Marketplace, Google Play, Amazon Appstore or Apple Appstore. Unfortunately, I have no control over these marketplaces and what payment methods they accept. I cannot sell the game “outside” of the system. I cannot give it away.
Use Dropbox functionality built into the game. You will need a free Dropbox account – setting this up is quick and hassle-free: http://dropbox.com. If you’re on Android, from Alpha 1.20 you will be able to backup your data to an SD card.
Birds react to sight and sound of you approaching and will fly away. To get close, you need to come from behind (to avoid them seeing you), and use sneak mode (to avoid making noise). Use a spear, machete or an axe to ensure a swift kill. Ranged weapons are even better.
The game contains Recipaedia, which lists all the crafting and smelting recipes available in the game. Access it though the Help screen.
Copper is too soft a metal for making tools. The purpose of copper is different: it will eventually be used to craft wires and logical circuits (as of 1.19 this is already in). There are plans to add additional materials from which you’ll be able to craft tools and weapons, but it has not been decided what it will be yet.
As of 1.29, disregard the above. Copper tools and weapons were actually added to the game.
You need a specific type of leaves for each of them: spruce for Christmas tree and oak for grass trap. Oak leaves are very similar to birch leaves, but only oak leaves will work.
Multiplayer is the most often requested feature, and it also scored the highest in the feature request poll (https://kaalus.wordpress.com/2012/01/11/features-poll). That said, it is also a massive thing with a high risk that would take X months to complete while Survivalcraft stands still. Therefore, before I jump in I must be reasonably sure that low hanging fruit (the easy features that give a lot of bang for the time spent) are addressed first. Bottom line is I can’t give a precise date.
It’s not there yet as of Alpha 1.19.
Clothing and armor have been added in 1.26. You can make it from various materials, including cotton, leather, fur and metals. Check the Recipaedia.
Clay is most easily found at the bottoms of shallow lakes.
With bucket you can harvest or place blocks of fluids, such as water or magma. Bucket only works on source blocks of fluids. As the fluid spreads from the source it generates blocks which are not source, and cannot be harvested with the bucket. Therefore to use the bucket you need to locate the source block first. Most pre-existing ocean/lake/magma pool blocks are source blocks.
If a new mineral is introduced it will only spawn in areas which haven’t been touched yet. Any vertical shaft of 16×16 blocks which has been mined/built upon will not have the new mineral. This is because the terrain generator only works once. If the area was already generated by the old generator and saved, the new generator will not generate it again (it cannot, because it would obliterate whatever you built there).
The option has always been there. Look in Settings->Controls.
It most likely means that the link you provided does not point directly to the data. Instead, for example, you have provided a link to a download page for the data and the game is receiving human-readable HTML instead of the actual resource. To test your link, type it in the browser. If the link is correct, the download of the data should start immediately, nothing should get displayed in the browser.
The easiest way to get a correct link is to use “Copy Link” option in the game (it requires that your data lives in Dropbox).
Drop me an email at candy rufus games at gmail.com (remove spaces). You can also post in the official forums: http://survivalcraft.lefora.com
|[Chestnut Horse shown above]|
|Bodybox Size||1.1 x 1.55 x 1.1|
|Drop||2 Raw Meat, 3 Leather, Saddle [When saddled]|
|Min Sound Distance||2||Food||Vegetation|
The Horse is a mammal in SurvivalCraft with a variety of apperances. There are 5 different coat colors, as shown below.
Horses are herbivores, meaning they will eat: Red Flowers, Purple Flowers, White Flowers, Tall Grass, and Ivy.
Horses are usually found in Jungles/Forests/Plains
Horses can be used to get from one place to another very quickly, as they are mountable. They save you a lot of time when traveling, herding cattle, etc.
Horses can be spawned in Creative Gamemode using a Spawner Egg.
They are non-hostile, and drop nothing when killed unless saddled [in which case they drop their Saddle.
A beginners guide to the open-world, survival, crafting game will then need to press C to enter the crafting menu to craft the lashings (rope).
The best stalks are tall (for efficiency), brown (gray is too old), and have high branches (to reduce the number of pesky branch nodes). Gray stalks are from one to two years ago, and the fiber may have degraded by now. Recently dead stalks are more difficult to clean, since the bark has not decayed as much. The happy medium seems to be one-year-old stalks. At the time I write this, new shoots are coming up, so last year's stalks are perfect.
Nothing eats the dead stalks, so feel free to take as many as you like. Be gentle, though -- they are still attached to the living rhizome, from which future stalks will grow. The lower end is brittle enough to snap with a quick side-to-side motion.
Break off the branches and top, but carefully; both tend to take fiber with them. (I define the "top" as the upper section beyond the point where the stem has narrowed by about a third. More intuitively, this is the point after which there are too many branches and not enough fiber.)
Life rafts are provided as a life-saving appliance on every seagoing merchant or passenger ship, in addition to the lifeboats.
Life rafts are much easier to launch as compared to lifeboats and in case of emergency situations, evacuation from the ship can be done without manually launching any of them as the life rafts are designed with an auto-inflatable system.
SOLAS Chapter III gives all the details for types and the number of life rafts to be carried as per the size and type of the ship.
Life rafts are normally located on muster station, on port and starboard side near the lifeboat, and fwd and aft of the ship. The location generally depends on the size of the ship.
Life rafts are stored in a fibreglass container, incorporated with a high-pressure gas used for inflating life raft at the time of emergency. A Hydrostatic Release Unit (HRU) is connected to raft container and ship, which release the raft even after the ship sinks in water.
The particulars of the raft are stencilled on the container which includes the capacity, manufacturing date, servicing date, company name etc. along with the launching procedure with a photogenic display for easy understanding. The basic survival items are already stored in the raft which includes rations, pyrotechnics, life jackets etc.
Some ships carry a davit launching system which allows the crew to inflate and board the raft on the deck, avoiding the risk of going into the seawater.
Servicing of Liferafts
All liferafts shall be serviced:
Davit-launched liferaft automatic release hooks should be maintained in accordance with instructions for onboard maintenance
The liferaft of any type of ship needs to follow the regulations mentioned in SOLAS. Some of the important points regarding liferafts are:
Some of the main safety features on a liferaft are:
Check out this video on rigging and operation of the hydrostatic release unit of liferaft:
All liferafts on ships are fitted with the following equipment:
Important markings provided on a liferaft container are:
Important markings provided on an inflatable type of liferaft are:
A general overview of the launching procedure of a liferaft when the ship sinks are:
Read:Liferaft release system and launching procedure
If the life raft inflates and it is upside down, the raft has a righting strap which is capable of stabilizing it. Climb onto the CO2 cylinder and pull it in the same direction as the wind to do so.
Watch: How to launch and board an inflatable liferaft?
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Tags: abandon shipLife raftSOLAS
Shilavadra Bhattacharjee works as deck officer on board merchant vessels. He is a prolific reader and also likes to record his arbitrary thoughts on paper. He believes in sharing knowledge and conveying thoughts in every form possible- be it through words, music or anything else.
r/TheForest: The Forest is an open world survival horror game for PC and PS4. If you already have max rope in your inventory, you can not craft more. level 2.
(f) The master must make sure that the persons required under paragraphs (a), (b ), (c), and (d) of this (6) Each davit-launched and free-fall survival craft muster series or be a rope ladder approved under approval series
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