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How to make a lasso in survival craft

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How to make a lasso in survival craft
June 04, 2019 Entertainment and Movies 3 comments


Uninstalling/reinstalling the game will delete all your worlds from the device.

Back up your worlds to Dropbox/SD card before doing so, if you don’t want to lose them. As with every valuable data, it is a good idea to keep a world you spent a long time making regularly backed up, just in case. You have been warned :-)

Q: I get graphics corruption in the user interface (Android only).

Make sure “Force GPU Rendering” is disabled in Settings/Developer Options on your device. This setting is incompatible with the game.

Q: I get purple screen when I try to play (Windows Phone 7 only).

Reboot your phone.

Q: My world is invisible. I can still see torches, animals, particles, the sun and moon (Windows Phone 7 only).

Reboot your phone. There is some sort of a bug with terrain drawing on WP7 which I haven’t been able to reproduce and fix. The fact that a reboot fixes it tells me that it’s not an ordinary bug…

Q: I can’t see any animals, only their shadows.

Enable Invisible Models Bug Workaround in graphics settings. The bug is caused by buggy drivers on some devices that don’t handle complex shaders properly (confirmed to happen on Rockchip/Vivante powered tablets). Note: enabling this setting will slow the down the game, as all models rendering will use a safer but slower code path.

Q: Transparent blocks, like leaves or grass look corrupted (Android only)

Enable Tegra 2 Bug Workaround in graphics settings. This bug has only been seen on Tegra 2 devices running Android 2.3 or earlier.

Q: My crafting grid is only 2×2 and recipes require 3×3? What gives?

You need to make a crafting table. Put four planks in your 2×2 crafting grid. Place the resulting item (a crafting table) into the world somewhere. Tap on it to access the 3×3 crafting grid. Also check this out:

Q: How do I split a stack of items?

Open the inventory. Press and hold the slot containing your stack for about 1 second. The slot will be highlighted in red to denote that you are now in “split” mode. Now tap once on any other (empty) slot. With every tap, one item will be taken from the highlighted stack and placed into the tapped slot.

Q: I am lost! How do I find the house/tower/city/whatever that I spent five weeks building?

This may be a tough one. First of all, get a compass. It will point to your last sleep position (or spawn position if you haven’t slept yet). From 1.22 on, it may also point towards the closest magnet, if you placed any.

If this does not help you – for example because you slept in the middle of nowhere since getting lost – there’s still some hope. Basically, you can try finding your initial spawn position, and from there get to your build (which is nearby if you’re lucky).

To get to your spawn position, first find the coast. This is easy, just keep walking east (in the direction of the rising sun) until you see the ocean. Then you need to either walk north or south, and you’ll eventually get to the spawn point. It may be difficult to recognize if you spawned a long time ago and did not built anything there, but it’s the best hope you have. Once you’re at the spawn point, it’s up to you to recall how you walked from there before you started on your massive build – again this may be anything between easy to impossible.

From 1.26 on you can also see player’s coordinates in the game menu (only in creative mode).

Hint: next time remember to sleep near your build, or better yet, place a magnet right in the center of it.

Q: When I mine diamond/iron/copper ore block, nothing drops from it.

You need to use proper tools, otherwise the blocks don’t drop anything. Diamonds require at least metal tools. Iron and copper require at least stone tools. Grass trap requires at least metal tools, otherwise it’s destroyed when harvested.

Q: How do I get to sleep?

Click on the icon with a little stick human figure on it. A clothing screen will open. To go to sleep, click on a button with a bed on it.

Unlike Minecraft, in Survivalcraft you don’t need a bed to sleep, but you need to be in a calm and comfortable place. For example being on a hard surface or in the water will prevent you from sleeping. Additionally you need enough cover around and above you, otherwise you are too exposed to sleep. A small hole in the ground with a roof above it and dirt or sand as floor is good enough. It is also possible to sleep under a tree if it is big enough and you are on grass or dirt. If you want something really comfy, make a “bed” from wooden slabs.

Q: How do I regain health?

As of Alpha 1.19 your health regenerates slowly (unless in Harmless mode where it regenerates quickly). To regain health faster than automatic regeneration you must obtain food and eat it.

As of 1.26, time to regenerate health from 0 to 100% is as follows:

  • Harmless – 1 minute
  • Challenging (when hungry) – no regeneration
  • Challenging (normal) – 15 minutes
  • Challenging (when sleeping) – 10 minutes

Cruel mode is the same as Challenging. Note the above time values are game time, not real time. When you are sleeping, game time flows much quicker than real time.

Q: I don’t have a credit card. How do I buy the game?

The only way to buy the game is through Windows Phone Marketplace, Google Play, Amazon Appstore or Apple Appstore. Unfortunately, I have no control over these marketplaces and what payment methods they accept. I cannot sell the game “outside” of the system. I cannot give it away.

Q: How do I share or backup my world?

Use Dropbox functionality built into the game. You will need a free Dropbox account – setting this up is quick and hassle-free: If you’re on Android, from Alpha 1.20 you will be able to backup your data to an SD card.

Q: How do I kill a bird? It’s too difficult.

Birds react to sight and sound of you approaching and will fly away. To get close, you need to come from behind (to avoid them seeing you), and use sneak mode (to avoid making noise). Use a spear, machete or an axe to ensure a swift kill. Ranged weapons are even better.

Q: Where do I get the crafting recipes from?

The game contains Recipaedia, which lists all the crafting and smelting recipes available in the game. Access it though the Help screen.

Q: Why can’t I make copper tools?

Copper is too soft a metal for making tools. The purpose of copper is different: it will eventually be used to craft wires and logical circuits (as of 1.19 this is already in). There are plans to add additional materials from which you’ll be able to craft tools and weapons, but it has not been decided what it will be yet.

As of 1.29, disregard the above. Copper tools and weapons were actually added to the game.

Q: I can’t make a grass trap or a Christmas tree

You need a specific type of leaves for each of them: spruce for Christmas tree and oak for grass trap. Oak leaves are very similar to birch leaves, but only oak leaves will work.

Q: When will you add multiplayer to the game?

Multiplayer is the most often requested feature, and it also scored the highest in the feature request poll ( That said, it is also a massive thing with a high risk that would take X months to complete while Survivalcraft stands still. Therefore, before I jump in I must be reasonably sure that low hanging fruit (the easy features that give a lot of bang for the time spent) are addressed first. Bottom line is I can’t give a precise date.

Q: How do I make clothing?

It’s not there yet as of Alpha 1.19.

Clothing and armor have been added in 1.26. You can make it from various materials, including cotton, leather, fur and metals. Check the Recipaedia.

Q: Where do I find clay to make bricks?

Clay is most easily found at the bottoms of shallow lakes.

Q: How do I use buckets?

With bucket you can harvest or place blocks of fluids, such as water or magma. Bucket only works on source blocks of fluids. As the fluid spreads from the source it generates blocks which are not source, and cannot be harvested with the bucket. Therefore to use the bucket you need to locate the source block first. Most pre-existing ocean/lake/magma pool blocks are source blocks.

Q: I upgraded and I cannot find anywhere the new mineral X that was introduced in this version?

If a new mineral is introduced it will only spawn in areas which haven’t been touched yet. Any vertical shaft of 16×16 blocks which has been mined/built upon will not have the new mineral. This is because the terrain generator only works once. If the area was already generated by the old generator and saved, the new generator will not generate it again (it cannot, because it would obliterate whatever you built there).

Q: I want to flip the vertical look axis, how could you make a game that doesn’t have this option?

The option has always been there. Look in Settings->Controls.

Q: When I try to upload the world it says that file cannot be read as zip file or as a texture?

It most likely means that the link you provided does not point directly to the data. Instead, for example, you have provided a link to a download page for the data and the game is receiving human-readable HTML instead of the actual resource. To test your link, type it in the browser. If the link is correct, the download of the data should start immediately, nothing should get displayed in the browser.

The easiest way to get a correct link is to use “Copy Link” option in the game (it requires that your data lives in Dropbox).

Q: I have another question. Where do I ask?

Drop me an email at candy rufus games at (remove spaces). You can also post in the official forums:

[Chestnut Horse shown above]
Appearance Biome Jungle/Forest
Attack Resilience 20
Fire Resilience 15
Fall Resilience 7.5
Breathing Mode Air
Mountable Yes
Walk Speed 6.75
Acceleration Factor 0.5
Mass 400
Bodybox Size 1.1 x 1.55 x 1.1
Special Mountable
Drop 2 Raw Meat, 3 Leather, Saddle [When saddled]
Min Sound Distance 2 Food Vegetation


The Horse is a mammal in SurvivalCraft with a variety of apperances. There are 5 different coat colors, as shown below.

Horses are herbivores, meaning they will eat: Red Flowers, Purple Flowers, White Flowers, Tall Grass, and Ivy.

Apearance Biome

Horses are usually found in Jungles/Forests/Plains


Horses can be used to get from one place to another very quickly, as they are mountable. They save you a lot of time when traveling, herding cattle, etc.

Horses can be spawned in Creative Gamemode using a Spawner Egg.

They are non-hostile, and drop nothing when killed unless saddled [in which case they drop their Saddle.


  • All mountable animals can get 'stubborn' and refuse to move. They may even shake their head 'no'. Feeding them will usually get them calm again. You can feed the horse while mounted by dropping some feed from your hotbar or inventory. Palomino horses are the least stubborn and the black horse is the most stubborn. 
  • The only way to contain horses is with a corral or stable. There is no rein, lasso or leash in the game. 
  • Palomino Horses tend to be the least stubborn, while the black is the most stubborn.
  • Wearing Cavalry Boots whilst riding will make your horse go faster.

Start a Discussion Discussions about Horse

A beginners guide to the open-world, survival, crafting game will then need to press C to enter the crafting menu to craft the lashings (rope).

The best stalks are tall (for efficiency), brown (gray is too old), and have high branches (to reduce the number of pesky branch nodes). Gray stalks are from one to two years ago, and the fiber may have degraded by now. Recently dead stalks are more difficult to clean, since the bark has not decayed as much. The happy medium seems to be one-year-old stalks. At the time I write this, new shoots are coming up, so last year's stalks are perfect.

Nothing eats the dead stalks, so feel free to take as many as you like. Be gentle, though -- they are still attached to the living rhizome, from which future stalks will grow. The lower end is brittle enough to snap with a quick side-to-side motion.

Break off the branches and top, but carefully; both tend to take fiber with them. (I define the "top" as the upper section beyond the point where the stem has narrowed by about a third. More intuitively, this is the point after which there are too many branches and not enough fiber.)

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Life rafts are provided as a life-saving appliance on every seagoing merchant or passenger ship, in addition to the lifeboats.

Life rafts are much easier to launch as compared to lifeboats and in case of emergency situations, evacuation from the ship can be done without manually launching any of them as the life rafts are designed with an auto-inflatable system.

SOLAS Chapter III gives all the details for types and the number of life rafts to be carried as per the size and type of the ship.

Where Are Liferafts Located On Ships?

Life rafts are normally located on muster station, on port and starboard side near the lifeboat, and fwd and aft of the ship. The location generally depends on the size of the ship.

Life rafts are stored in a fibreglass container, incorporated with a high-pressure gas used for inflating life raft at the time of emergency. A Hydrostatic Release Unit (HRU) is connected to raft container and ship, which release the raft even after the ship sinks in water.

The particulars of the raft are stencilled on the container which includes the capacity, manufacturing date, servicing date, company name etc. along with the launching procedure with a photogenic display for easy understanding. The basic survival items are already stored in the raft which includes rations, pyrotechnics, life jackets etc.

Some ships carry a davit launching system which allows the crew to inflate and board the raft on the deck, avoiding the risk of going into the seawater.

Important Solas Requirements For Life Rafts

  • All liferaft provided on ships should be bestowed with its painter permanently attached to the ship
  • Each liferaft or group of liferaft should be stowed with float-free arrangement complying with the requirements so that each floats free. If it is an inflatable raft, it should inflate automatically when the ship sinks.
  • Liferafts should be stowed in such so as to permit the manual release of one raft or container at a time from the securing arrangements.
  • Davit-launched liferafts should be stowed within reach of the lifting hooks, unless some means of transfer is provided which is not rendered inoperable within the limits of trim and list as required or by ship motion or power failure
  • Liferafts intended for throw-overboard launching should be stowed so as to be readily transferable for launching on either side of the ship

Servicing of Liferafts

All liferafts shall be serviced:

  • at intervals not exceeding 12 months (if impracticable, the administration may extend this period to 17 months)
  • at proper service stations with proper servicing facilities and trained professionals

Davit-launched liferaft automatic release hooks should be maintained in accordance with instructions for onboard maintenance

Important Requirements for Liferafts and Carrying Capacity

The liferaft of any type of ship needs to follow the regulations mentioned in SOLAS. Some of the important points regarding liferafts are:

  • The lift raft should be capable of withstanding exposure for 30 days afloat in all sea conditions
  • When dropped into the water from a height of 18 metres, the life raft and all equipment in it will operate satisfactorily
  • The floating life raft should be capable of withstanding repeated jumps on it from a height of at least 4.5 metres above its floor both with and without the canopy erected
  • Can be towed at 3 knots with its full equipment, compliment of persons and one anchor streaming
  • Canopy to provide insulation and protection against heat and cold by two layers of material separated by an air gap
  • Interior to be of a non-discomforting colour
  • It shall admit sufficient air for the occupants at all times, even when the entrance is closed
  • It shall be provided with at least one viewing port
  • It shall be provided with a means of collecting rainwater
  • It shall be provided with a means to mount a survival craft radar transponder (SART) at a height of at least 1 meter above the sea level
  • It shall have sufficient headroom for the sitting occupants under all parts of the canopy
  • Minimum carrying capacity must be at least 6 persons
  • Maximum weight of its container, as well as the equipment, should not exceed 185 kilos
  • The life raft shall be fitted with an efficient painter of length equal to minimum 10 metres plus the distance from the stowed position to the waterline in the lightest seagoing condition or 15 metres, whichever is greater
  • A manually controlled lamp shall be fitted on the top of the canopy and the light shall be white and it must operate for at least 12 hours with a luminous intensity of not less than 4.3 candela
  • If the flashlight is fitted, it shall flash at a rate of not less than 50 flashes and not more than 70 flashes per minute for the 12 hours that it burns
  • A manually controlled lamp shall be fitted inside the life raft capable of continuous operation for a period of at least 12 hours
  • When the liferaft is loaded with a full complement of persons and equipment, it should be capable of withstanding a lateral impact against the ship side at an impact velocity of not less than 3.5m/s and also drop into the water from a height of not less than 3 metres without damage
  • Inflation is done by CO2 with a small quantity of N2 which acts as an anti-freezing element. Also, CO2 is non-flammable and also weighs more than air hence adds buoyancy to the raft. The freezing point of CO2 is -78 degrees so it can inflate life raft at really low temperatures
  • Location on a ship:
    – Forward
    – At embarkation stations on both port and starboard sides
  • The painter breaking strength should be:
    – 15kN for 25 people and more
    – 10 kN for 9 to 24 people
    – 7.5 kN Rest (6-9)

Safety Features on a Liferaft

Some of the main safety features on a liferaft are:

  • Pressure relief valve
  • Stabilizing pocket
  • Insulated canopy with two layers for protection against heat and cold

Check out this video on rigging and operation of the hydrostatic release unit of liferaft:

Important Liferaft Equipment

All liferafts on ships are fitted with the following equipment:

  • Rescue quoits with minimum 30-metre lines
  • Non-folding knife with a buoyant handle. If the life raft holds more than 13 persons, then a second knife
  • For 12 persons or less, 1 bailer. For more than 13 persons, 2 bailers should be kept
  • 2 sponges
  • 2 buoyant paddles
  • 3 tin openers
  • 2 sea anchors
  • 1 pair of scissors
  • 1 first aid waterproof kit
  • 1 whistle
  • 1 waterproof torch for communicating morse code with 1 spare set of batteries and bulb
  • 1 signalling mirror/heliograph
  • 1 radar reflector
  • 1 life-saving signals waterproof card
  • 1 fishing tackle
  • Food ration totalling not less than 10000 kJ for each person
  • Water ration- 1.5 litres of fresh water for each person
  • One rust proof graduated drinking vessel
  • Anti seasickness medicine sufficient for at least 48 hours and one seasickness bag for each person
  • Instructions on how to survive (Survival booklet)
  • Instructions on immediate action
  • TPA sufficient for 10% of the number of persons or two, whichever is greater
  • Marking shall be SOLAS ‘A’ Pack
  • 6 Hand Flares
  • 4 Rocket Parachute Flares
  • 2 Buoyant Smoke Signals

Markings on a Liferaft Container

Important markings provided on a liferaft container are:

  • Maker’s name and trademark
  • Serial number
  • Name of authority
  • Number of persons carried
  • SOLAS emergency pack enclosed
  • Date of the last service
  • Length of painter
  • Maximum height of stowage
  • Launching instructions

Markings on an inflatable Liferaft

Important markings provided on an inflatable type of liferaft are:

  • Maker’s name and trademark
  • Serial Number
  • Date of manufacture
  • Name of approving authority
  • Name and place of the last service
  • Number of persons permitted

Launching of a liferaft when the ship sinks and HRU activates (Auto)

A general overview of the launching procedure of a liferaft when the ship sinks are:

  • When the ship sinks up to 4 metres, the water pressure will activate a sharp knife in the HRU
  • It will cut the securing rope around the container/canister of the raft and the raft will float free
  • As the ship sinks further, the painter line will stretch and it will inflate the life raft
  • Due to the increase in buoyant pressure, the weak link will break at around 2.2 kN +/- 0.4 and the raft will be on the surface

Read:Liferaft release system and launching procedure

Launching the life raft manually

  • Take out the painter of the raft
  • Fasten it to the ship side at a strong point
  • Remove the railing and check overboard for any obstructions
  • Unfasten the hook from the cradle
  • Two people can lift the life raft and throw it overboard
  • After its thrown, pull the painter sharp until the life raft inflates
  • With the painter, pull it towards the ship side
  • Lower the embarkation ladder or jump directly onto the life raft depending on the situation and the time at hand
  • Sit order wide face to face to prevent any imbalance
  • Ensure SART and EPIRB have been carried
  • Take a head count
  • Cut the painter using the knife given and using the paddle or the anchor, clear away from the ship

If the life raft inflates and it is upside down, the raft has a righting strap which is capable of stabilizing it. Climb onto the CO2 cylinder and pull it in the same direction as the wind to do so.

Watch: How to launch and board an inflatable liferaft?

Launching the life raft by the davit

  • Remove ship’s handrail
  • Remove lashings from the container
  • Lower the davit and lock it with the lifting shackle
  • Secure canister lines outboard
  • Secure browsing line
  • Pull the painter out approximately 5-6 metres
  • Secure the painter line
  • Pull the full length of the painter
  • Now lift the life raft canister up to some height
  • Pull the painter sharply and let it inflate
  • After it inflates, secure the liferaft
  • One person should go in and make some checks
  • Collect the SART and EPIRB
  • Go inside and sit evenly
  • Release the bowsing line and pass to the raft
  • Check if the launching area is clear
  • Lower the raft using the brake release
  • Operate hook release 1m above the water or allow the raft to ride a crest of the wave to put the load on the water and it will automatically release
  • Cut the painter and clear away

Disclaimer: The authors’ views expressed in this article do not necessarily reflect the views of Marine Insight. Data and charts, if used, in the article have been sourced from available information and have not been authenticated by any statutory authority. The author and Marine Insight do not claim it to be accurate nor accept any responsibility for the same. The views constitute only the opinions and do not constitute any guidelines or recommendation on any course of action to be followed by the reader.

The article or images cannot be reproduced, copied, shared or used in any form without the permission of the author and Marine Insight. 

Tags: abandon shipLife raftSOLAS

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About Shilavadra Bhattacharjee

Shilavadra Bhattacharjee works as deck officer on board merchant vessels. He is a prolific reader and also likes to record his arbitrary thoughts on paper. He believes in sharing knowledge and conveying thoughts in every form possible- be it through words, music or anything else.

WATCH THE VIDEO ON THEME: #4 Making Rope From Tree Bark - Survival Experience

r/TheForest: The Forest is an open world survival horror game for PC and PS4. If you already have max rope in your inventory, you can not craft more. level 2.

Dayz 0.57: Craft a Rope with 2×6 Rags Stacks

International Maritime Organization (IMO) Safety Signs Sign is visible in the dark with green-yellow glow surface. Any light source ‘energizes’ the photoluminescent material with glow power up to 10 hours. In regular light the sign surface is nearly white with slight green appearance. Suitable for both indoor and outdoor usage. Materials meet and exceed the standards DIN 67510, IMO A.752 (18), ISO 15370, DIN 67510-1, plus related DIN standards for flammability, weathering, radiation, salt spray, and chemical liquids. Dura Lumi-Glow Flex • Flexible self-adhesive photoluminescent polyester • Printed surface is protected with UV-resistant overlaminate film • Permanent acrylic adhesive coated underside with peel-off liner • Resistant to abrasions, moisture, various chemicals and solvents, and fading from UV sunlight • Service temperature range -30 to 175 F Dura Lumi-Glow Plastic • Photoluminescent polyester is bonded to rigid, impact-resistant .060 polycarbonate • Printed surface is protected with UV-resistant overlaminate film • Resistant to abrasions, moisture, various chemicals and solvents, and fading from UV sunlight • Polycarbonate service temperature range -50 to 190 F • Square corners

Detailed Description

International Maritime Organization (IMO) Safety Signs Sign is visible in the dark with green-yellow glow surface. Any light source ‘energizes’ the photoluminescent material with glow power up to 10 hours. In regular light the sign surface is nearly white with slight green appearance. Suitable for both indoor and outdoor usage. Materials meet and exceed the standards DIN 67510, IMO A.752 (18), ISO 15370, DIN 67510-1, plus related DIN standards for flammability, weathering, radiation, salt spray, and chemical liquids. Dura Lumi-Glow Flex • Flexible self-adhesive photoluminescent polyester • Printed surface is protected with UV-resistant overlaminate film • Permanent acrylic adhesive coated underside with peel-off liner • Resistant to abrasions, moisture, various chemicals and solvents, and fading from UV sunlight • Service temperature range -30 to 175 F Dura Lumi-Glow Plastic • Photoluminescent polyester is bonded to rigid, impact-resistant .060 polycarbonate • Printed surface is protected with UV-resistant overlaminate film • Resistant to abrasions, moisture, various chemicals and solvents, and fading from UV sunlight • Polycarbonate service temperature range -50 to 190 F • Square corners


how to make a lasso in survival craft

WATCH THE VIDEO ON THEME: How To Make Rope - Last Day On Earth : Survival

(f) The master must make sure that the persons required under paragraphs (a), (b ), (c), and (d) of this (6) Each davit-launched and free-fall survival craft muster series or be a rope ladder approved under approval series

how to make a lasso in survival craft
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