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How to see shapless crafting in too many items

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How to see shapless crafting in too many items
October 02, 2019 Entertainment and Movies 4 comments

Among the earliest items to be craftable were iron blocks, gold blocks, picks, swords, chests, signs, torches and slabs. As more blocks were added to the game, more recipes were implemented - including shapeless recipes in Beta 1.2. But it took until the most recent version of Minecraft, 1.12, to include a way to see recipes in-game. We’re still not sure how you guys remembered all the recipes before that. Well done!

One recipe that pretty much everyone memorises from the first time they play Minecraft is how to make a crafting table. It's four planks arranged in a square, of course. You'll also find crafting tables occasionally in the wild - in village libraries, witch huts and igloos. Who knows what those witches are crafting?

Crafting isn't the only use for crafting tables, of course. You can also use them as furnace fuel - smelting 1.5 items per block. Or alternatively, you can use crafting tables as a relatively cheap building material, making an entire house out of crafting tables so you can always find one when you need one. They make quite nice flooring, I've always thought.

This article needs updating.
Description: ModLoader or directly modifying the base source are no longer recommended; forge (or liteloader or another loader) is preferred). Additionally, probably a lot of information is just outdated; this article needs a run-through to make sure everything is up-to-date.

These tutorials teach how to make new recipes. This includes simple recipes complex recipes, shapeless recipes, and smelting recipes.

Creating your First Recipe[edit]

This tutorial will show you how to add a simple recipe using items already in the game. This tutorial requires that you have completed the Starting your First Mod tutorial. The tutorial will teach you how to add multiple recipes in an easy and organized matter.

  1. Open your "" file. Go to the function. Put the first curly bracket in a new line. Then, put the second curly bracket two lines below the first. See below to see how it should be formatted.
public void load(){ }
2. In the blank line, type . An error will appear. Ignore it, it will be fixed in the next step.
3. Above , add two lines. In the top line, add an addRecipes function with the void return type, like so:
public void addRecipes(){ }
4. In the blank line, we will add the recipe. The code (only the line directly below this one) below will allow 9 Dirt to be crafted into 2 Diamonds.
is the method that adds the recipe. is the crafting result. is a Diamond Gem. is the amount crafted per 9 Dirt. is the format of where the blocks should be placed in the Crafting Table. Since there are 9 Ds, every slot in the grid is used. The first three symbols represent the first row, the second three the second row, and so on. Since it is the same symbol throughout the entire grid, this means that the same block/item is being used in each slot. says that the letter D represents a Dirt block. In this example, I used D since Dirt begins with D.

The above line would tell the game to craft 1 Chest with 8 Dirt like below:

5. You can customize the ingredients of the recipe by changing to another block or item. For a list of blocks, see "". Keep in mind that block names can be very different in the code than on the in-game labels (for example, End Stone is called whiteStone in the code). For a list of items, see "". Blocks must have in front, while items must have in front. If you are creating a new recipe for a new block/item in your mod or using a new modded block/item then use in front . This is the same for the outcome item. The amount of the outcome can be changed by simply changing the number 2 to whatever amount you would like.
6. Your first recipe is complete. To test it out, click the botton with the white arrow in the green circle in the top toolbar. This should launch Minecraft with your mod. If the game crashes or your recipe does not work, you have done something wrong. More tutorials below show how to add more complex recipes, shapeless recipes, and smelting recipes.

Completed code[edit]

The code of "" after completing the above tutorial should look like the following. You may also copy and paste this into your file.

package net.minecraft.src; public class mod_myMod extends BaseMod{ public void addRecipes(){ ModLoader.addRecipe(new ItemStack(Item.diamond, 2), new Object[] { "DDD", "DDD", "DDD", 'D', Block.dirt}); } public void load(){ this.addRecipes(); } public String getVersion(){ return "Version 1.0"; } }

A Pastebin of the above code can be found here.

Adding a Complex Recipe[edit]

This tutorial will show you how to add another recipe, this one more complex and using items and blocks. This tutorial requires that you have already completed the Creating your First Recipe tutorial.

1. Return to your function. Add a new line under your first recipe.
2. Type in the following code.
3. The above recipe will yield 64 End Stone (called in the code) when several different items are put in an X format in the Crafting grid. Above, one of the symbols used was $. The symbols used in the recipe code can be any type of symbol, they do not need to be letters. For the Wood block, the following was used: This forces the Wood in this particular recipe to have metadata 2. This means that the Wood can only be Birch Wood for this recipe. Placing any other type of Wood in the Crafting Table will not have an effect. Yet, Saplings also have metadata. For Saplings, the code does not specify a certain metadata. This means any type of Sapling can be used in the recipe and provide the same result.
The recipe in the grid is below:
4. You have completed your second recipe.

Completed code[edit]

The following code includes the recipe from the Creating your First Recipe tutorial too.

package net.minecraft.src; public class mod_myMod extends BaseMod{ public void addRecipes(){ ModLoader.addRecipe(new ItemStack(Item.diamond, 2), new Object[] { "DDD", "DDD", "DDD", 'D', Block.dirt}); ModLoader.addRecipe(new ItemStack(Block.whiteStone, 64), new Object[] { "W $", " S ", "s E", 'W', new ItemStack(Block.wood, 1, 2), '$', Item.stick, 'S', Block.sand, 's', Block.sapling, 'E', Item.enderPearl }); } public void load(){ this.addRecipes(); } public String getVersion(){ return "Version 1.0"; } }

A Pastebin of the above code can be found here.

Adding a Shapeless Recipe[edit]

This tutorial requires that you have completed the Creating your First Recipe tutorial. Unlike normal recipes, the items do not need to be placed in a certain formation, and can be simply placed in the Crafting Table in any formation.

1. Navigate to your function. Add a new line.
2. Type in the following code.
3. The above shapeless recipe returns one block of Grass when Seeds and Wood are put in the Crafting Table. is the method used to declare a shapeless recipe. is the item that is crafted along with the amount that is given. says that Wheat Seeds and a Wood Block are required in to craft the result. Unlike the normal method, if a certain metadata for a block or item is not specified, it will only recognize the default metadata. For example, this recipe only allows for regular Oak Wood to be used, not Jungle Wood or any other type. To specify a certain metadata, we must use the method that we used in the above tutorial (), and replace it with . Replace the last number (2) with the metadata you would like. For Wood, 0 is Oak, 1 is Spruce, 2 is Birch, and 3 is Jungle.
A few examples of how the recipe can be formatted in the grid is below (Using the above code, not with metadata specification).
4. Your first shapeless recipe is complete.

Completed code[edit]

The following code includes the code from the Creating your First Recipe tutorial too.

package net.minecraft.src; public class mod_myMod extends BaseMod{ public void addRecipes(){ GameRegistry.addRecipe(new ItemStack(Item.diamond, 2), new Object[] { "DDD", "DDD", "DDD", 'D', Block.dirt}); GameRegistry.addShapelessRecipe(new ItemStack(Block.grass, 1), new Object[] { Item.seeds, new ItemStack(Block.wood, 1, 3) }); } public void load(){ this.addRecipes(); } public String getVersion(){ return "Version 1.0"; } }

A Pastebin of the above code can be found here.

Adding a Smelting Recipe[edit]

This tutorial requires that you have completed the Creating your First Recipe tutorial. Smelting recipes, also known as Furnace recipes, are coded a bit differently than regular crafting recipes. This tutorial only teaches how to add a new recipe, not a new fuel source.

1. Navigate to your function. Add a new line.
2. Type in the following code.
3. This code says that when Dirt is smelted, return 32 Lapis Lazuli Dye. is the method name, which tells ModLoader that this is a smelting recipe. says that the ingredient is a Dirt block. says the the output is 32 Lapis Lazuli Dye for every Dirt block. is the item that includes all dyes. This includes not only Lapis Lazuli Dye, yet also Cactus Green, Rose Red, and Ink Sacs. See Wool Dyes for more information. is the number of items returned. The number must be above 0. The number can be above 64, yet the Furnace will not smelt again until the stack is removed. When a number higher than 64 is used, the stack is automatically sorted into stacks of 64. For example, if programmed to return 72, it will put one full stack in the slot you choose and the other 8 into another slot. The stack may become glitchy if a number above 120 is used. is the metadata of the item returned. is the metadata of Lapis Lazuli Dye in . This last parameter is not necessary if the item returned has no metadata. For example, Dirt and Paper are examples of items with no metadata. If Paper was being returned instead of Lapis Lazuli Dye, could simply be . Using the code mentioned in Step 2, the following would occur in a Furnace:
4. Keep in mind that in the above example, any type of Furnace fuel can be used, not just Coal. You have created your first smelting recipe.

Completed code[edit]

The following code includes the code from the Creating your First Recipe tutorial too.

package net.minecraft.src; public class mod_myMod extends BaseMod{ public void addRecipes(){ ModLoader.addRecipe(new ItemStack(Item.diamond, 2), new Object[] { "DDD", "DDD", "DDD", 'D', Block.cobblestone}); ModLoader.addSmelting(Block.dirt.blockID, new ItemStack(Item.dyePowder, 32, 4)); } public void load(){ this.addRecipes(); } public String getVersion(){ return "Version 1.0"; } }

A Pastebin of the above code can be found here.

Final code[edit]

If every tutorial above was completed, the result should be this:

package net.minecraft.src; public class mod_myMod extends BaseMod{ public void addRecipes(){ ModLoader.addRecipe(new ItemStack(Item.diamond, 2), new Object[] { "DDD", "DDD", "DDD", 'D', Block.cobblestone}); ModLoader.addRecipe(new ItemStack(Block.whiteStone, 64), new Object[] { "W $", " S ", "s E", 'W', new ItemStack(Block.wood, 1, 2), '$', Item.stick, 'S', Block.sand, 's', Block.sapling, 'E', Item.enderPearl }); ModLoader.addShapelessRecipe(new ItemStack(Block.grass, 1), new Object[] { Item.seeds, new ItemStack(Block.wood, 1, 3) }); ModLoader.addSmelting(Block.dirt.blockID, new ItemStack(Item.dyePowder, 32, 4)); } public void load(){ this.addRecipes(); } public String getVersion(){ return "Version 1.0"; } }

A Pastebin of the above code can be found here.

Changing ingredients and results of recipes[edit]

The above tutorials use certain blocks and items. In the code, many items in Minecraft are called by different names, or are compacted to use less data. To find an item in particular you are looking for, the files and contain all of the blocks and items in the game. Most blocks will be formatted like this:

This format will not be explained in this tutorial. Items are formatted similarly, yet do not contain as many methods. To find the block/item you want to use, you will need to do the following:

  1. Determine the correct file to find what you are looking for. Blocks are in , and items are in . Open the file.
  2. For blocks scroll towards the bottom of the page, until you see lines similar to the example provided above. For items, stay at the top of the page.
  3. Search for your item/block. + ( + on Mac) should open a "Find/Replace" window. This can be used to find your item. Keep in mind that many blocks/items are under a different name in the code. For example, an inactive Furnace is referenced as . Once you have found your block/item, proceed to the next step.
  4. Return to . Find the block/item you want to replace in your recipe. Make sure you remove the or that precedes the method too. Then, type or again, for , and for .
  5. Type the name of the item or block that you want to use. For a Furnace, this would be .
  6. The final result should look similar to or .

If you don't know how to add blocks click here, for items click here. For the people If you want to know all of the xp values for vanilla, you can see the vanilla smelting recipes in cnmcblog.comng. For shapeless recipes you don't need a pattern, but you need ingredients. I had this problem too.

Learn the basics of Minecraft, including crafting basics, the lay of the land, world-generated structures, and critters and creatures, in this excerpt from The Visual Guide to Minecraft: Dig into Minecraft with this (parent-approved) guide full of tips, hints, and projects!.

This chapter is from the book 

As its name suggests, Minecraft is a game in which you need to mine for (and otherwise harvest or collect) materials, which you can then craft into other items and materials. These materials largely consist of blocks that can be placed and removed to create pretty much anything you can imagine. Blocks can be made of stone, wood, glass, clay, wool, or fancy ores, and many can be crafted into a variety of forms. Other items include tools, food, books, potions, and so much more. Add to this all the creatures in the game, both friendly and hostile, and there is a lot to learn and discover.

One of the amazing things about Minecraft is that it is constantly changing and being updated. The creators at Mojang regularly release updates that introduce new blocks, items, and mobs. Players can get a glimpse of what is coming with something Mojang calls snapshots. Snapshots are pre-release versions of an update that players can download and try out. Because of these updates, books like this sometimes don’t have the most up-to-date information. Version 1.8 is being released as this book is being completed, so while we look at some of the newest additions, they may change a bit.

It’s always a good idea to check the wiki for the most recent information on things you’re interested in. Of course, there is also much that won’t change—we take a look at some of those items, mobs, places, and more.

It’s a Crafty Business

Although the name of the game is Minecraft, many more ways exist to gather materials than simply mining, but there’s just one basic way to craft them. Using a crafting bench and recipes, plus the required materials, you can build almost any item found in the game.

Crafting Basics

Crafting is the act of taking materials (also known as mats) and, using the crafting grid in your personal inventory (accessed by pressing E) or a crafting bench, creating something new from those mats. For instance, a player could take eggs, sugar, wheat, and milk, and by placing them in specific places on the grid in their crafting bench, make a cake (Figure 4.1). The items needed to craft something and their specific placement are called a recipe. A recipe could be for making a food item, such as cake, or a piece of armor, such as an iron chest plate.

FIGURE 4.1 The recipe for a cake, in place on a crafting bench grid.

Crafting a bench is simple. It is likely the first thing you’ll make, because you’ll need a crafting bench to create almost everything else. You need four planks, which you get by punching a tree; the tree will drop logs. When you open your inventory (by pressing E), you will see a 2x2 crafting grid on the right. When you place your log in the grid in the left, it will show you planks with the numeral 4 in the box on the right, indicating that one log makes four planks. Pick up those planks by hovering your cursor over them and then clicking. Drag them to the grid again, placing a plank in each of the four grid squares. A crafting bench will show in the square on the right (Figure 4.2).

FIGURE 4.2 The crafting grid in your inventory, showing how to make a crafting bench or table using four planks.

To use a crafting bench, you need to place it by holding it in your hand and right-clicking. Right-click it again, and your 3x3 crafting grid will open. Place the recipe items in the correct squares on the grid, and then pick up the item that appears in the single box by clicking.

You can distribute items along the crafting grid by right-clicking and holding the button down as you move over the grid—this will divide the items evenly between the squares you move over. You can also use your right mouse button to divide a pile of the same item in half. If you want to make more than one of an item, simply place that many of each of the items in the recipe grid and pick up all of them at once.

Most recipes require that you put the items needed into specific spots on the grid, such as making a torch by placing a piece of coal or charcoal directly above a wooden stick. These are known as shaped recipes. Some others, like making dye from flowers, are shapeless—it doesn’t matter where on the grid you put your items.

Basic Recipes

Many recipes for shaped objects are the same no matter what materials you use. If you’re building stairs, you’ll place six blocks in the crafting table in a step shape (Figure 4.3), although those blocks might be cobblestone, stone brick, sandstone, red sandstone, any of the six types of wooden planks, nether brick, or quartz. When we’re looking at recipes that can be crafted with many materials, I’ll just show one material and list the others that also could be used.

FIGURE 4.3 Stairs recipe: six blocks will give four sets of stairs. Stairs can be made from any of the six types of wood, cobblestone, stone brick, sandstone, red sandstone, nether brick, or quartz.

Types of Basic Block

Minecraft has close to 400 unique items. We can’t explore them all here, but we can take a quick look at some of the basic ones.


One of the main blocks in the game, and one that is vitally important in order to progress, is wood. When you start, you’re able to punch trees with your bare hands to collect wood logs. You’ll use wood to craft your first tools, a chest and crafting bench, handles for torches, and doors for your house.

You can punch a tree to break it into logs, but once you make a crafting bench, you can craft an axe, which will make the job of chopping trees for wood much easier.

Wood logs can be crafted into planks, which can then be used to make stairs, slabs, fences, and doors. Each wood has its own color and appearance (Figure 4.4), which is reflected in the planks and the items you craft.

FIGURE 4.4 Types of wood, and how each appears in different forms.

When you cut down a tree, you need only cut the trunk; the leaves will slowly despawn, likely dropping a sapling or two as they do, which you can plant for new trees. Sprinkling bonemeal on planted saplings will help them grow faster. Dark oak trees will grow only if you plant four saplings in a 2x2 square. Spruce and jungle saplings can also be planted in this way for super tall trees.

Stone, Sand, Dirt, and Gravel

You can fairly easily collect dirt, gravel, stone, and sand (Figure 4.5).

FIGURE 4.5 The dirt, gravel, stone, and sand blocks to be found and crafted.

Row 1: dirt, coarse dirt, grass, podzol, mycelium, gravel

Row 2: cobblestone, smooth stone, stone brick, cracked stone brick, chiseled stone, mossy cobblestone, mossy stone brick

Row 3: granite, polished granite, diorite, polished diroite, andesite, polished andesite

Row 4: sand, sandstone, chiseled sandstone, smooth sandstone, red sand, red sandstone, chiseled red sandstone, smooth red sandstone

Dirt and gravel can’t be crafted into other forms, although dirt is needed for farming and is quick to dig with a shovel, making it useful for scaffolding. Coarse dirt, recently introduced, is a darker color and is found in the savannah, taiga, and mesa biomes. It can also be crafted with two blocks of gravel and two blocks of dirt, and when it is tilled with a hoe it becomes regular dirt.

Grass blocks, podzol, and mycelium are similar to dirt but with special properties. They all turn into regular dirt when they are dug up, unless you use a shovel that has been enchanted with Silk Touch, a somewhat rare enchant that allows you to harvest materials in their original form.

Grass blocks are dirt with grass on the top. When placed, the grass will spread to other dirt blocks (although it won’t spread to coarse dirt). Podzol looks more like composted dirt; it is a specialized dirt that can grow mushrooms. You can find mycelium only in the Mooshroom Island biome; it is also used to grow mushrooms. Like grass, and unlike podzol, it will expand to connected dirt blocks.

Gravel and sand (regular and red sand) share the unique property of being affected by gravity, meaning that when they are placed, they will fall until they reach a solid block; other blocks remain suspended where placed. You can smelt sand and red sand in a furnace to create glass (more on glass later) and use it to craft sandstone, smooth sandstone, and chiseled sandstone.

You can craft stone into many forms, which gives it great flexibility as a building material. When you mine stone, it will turn to cobblestone, unless you use a pick that has a Silk Touch enchantment on it that will leave it in its original form. You can return cobblestone to its smooth stone form by smelting it in a furnace, and it can be crafted into slabs, fences, and stairs that have a cobblestone texture.

Smooth stone can be crafted into slabs, and it can also be crafted into stone brick, which in turn can be crafted into stairs and slabs.

As of the version 1.8 update, stone brick can also be combined with vines to make mossy stone brick (previously only found in dungeons). Stone brick slabs can be crafted into chiseled stone, which had only been found in jungle fortresses prior to the update.

Some new types of stone have been added: granite, diorite, and andesite. These stones are found when mining but can also be crafted with specific recipes. All three can be crafted into smooth versions, much like cobblestone, but cannot be crafted into stairs or slabs.


Glass is made by smelting sand in a furnace. Once you have glass blocks, you can craft panes of glass from them on your crafting bench (Figure 4.6). Glass can be dyed one of 16 colors, making stained glass. If you want to have colored panes of glass, you need to dye the blocks first and then make the glass panes.

FIGURE 4.6 Glass pane recipe: six glass blocks (of any color).


Clay (Figure 4.7) is found in riverbeds and on the ocean floor. Unless your shovel has a Silk Touch enchant, you will get balls of clay that you can craft back into blocks.

FIGURE 4.7 From left to right: clay ball, clay block, hardened clay, clay brick, brick block, brick slab, brick stairs, and flower pot.

You can smelt clay balls into clay bricks, which you can then craft into brick blocks. Brick blocks can be crafted into stairs and slabs and are often used as a main building material for houses, foundations, roofs, and fireplaces. Clay bricks are also used to make flower pots.

If you use unsmelted clay balls to form clay blocks, the blocks can be hardened in a furnace and then dyed. Because hardened clay has a reddish tone, when it is dyed the result will also be more reddish. For instance, any blue dyes will become more purple when put on hardened clay. We’ll look at dyeing clay in the “Dye” section.


Ores are the minerals in the game, like coal, iron, redstone, and diamond (Figure 4.8). There are two types of ore: those that need to be smelted, like iron and gold, and those that shatter into pieces when mined, like coal, redstone, lapis lazuli, emerald, diamond, and nether quartz. When you smelt gold or iron, the bars are called ingots, and they can be crafted into blocks by placing nine ingots on a crafting bench.

FIGURE 4.8 Ores in their raw, mined, smelted, and crafted forms.

When you are mining these ores, you should use the correct pick. Although you can use a stone pick to mine coal, lapis lazuli, iron, and nether quartz, you can’t mine redstone, gold, emeralds, and diamonds with anything weaker than an iron pick. A diamond pick is the strongest, and you’ll need fewer hits to break the ore. Enchanted tools are the best, as a Silk Touch enchant allows you to mine ores and blocks without altering their original form, and Fortune will cause blocks you mine to drop more of the ores. These can’t be applied to the same tool, but they can be enchanted alongside an Unbreaking enchantment, which makes gear last longer, or an Efficiency enchant, which helps you mine more blocks in less time.

Other Building Blocks

Many other types of block exist. Some are found in the Overworld, like wool, obsidian, ice, and packed ice, while others require you to travel to other dimensions. You can find end stone only in the End, and you can find glow-stone, soul sand, and netherrack only in the Nether. You can even use some food blocks, like pumpkins and melons, for building.

  • Wool is harvested from sheep. You’ll get one block of wool when you kill a sheep, whereas shearing them will cause the sheep to drop one to three blocks, and they will regrow their wool if they have grass to eat.

    You can dye blocks of wool or an entire sheep one of 16 colors. It takes one dye per wool block or one dye per sheep, and since sheep can be shorn repeatedly, it makes more sense to dye the sheep than the individual pieces of wool. Sheep and wool can be re-dyed another color as well.

    Dyed wool can be crafted into carpets or used to craft banners.

  • Ice is found in snowy biomes and can be harvested with a pick. It is slippery, so when you run on it you can move faster. You can use it to move items more quickly in harvesters. Ice melts when there are torches close by.
  • Packed ice is found only in the hard-to-find Ice Plains Spikes biomes. It doesn’t melt, making it a better building block than ice.
  • Obsidian is a deep black, hard stone that can be mined only with a diamond pick. It is formed when lava and water meet. It can also be found in pillars in the End. Obsidian is the hardest minable block in Minecraft (bedrock can’t be mined in survival games) and is useful when making explosive-proof defenses.

    You need obsidian to make Nether portals, which you form by making a minimum 4x5 obsidian frame and lighting the inside.

  • Prismarine occurs in ocean monuments, a new structure introduced with the 1.8 version update. Prismarine, prismarine brick, and dark prismarine, along with glowing sea lanterns, are new blocks that you can mine in the monuments. You can also craft them from prismarine shards and crystals, which are dropped by the guardian mob, a fish that lives in and near the ocean monuments.
  • Nether blocks occur in the Nether (Figure 4.9). Most of the Nether is formed of netherrack, which is easy to mine (and lava, which is easy to fall into). With care, though, you can quickly collect netherrack, which can be smelted to form nether bricks. Nether bricks can be crafted into nether brick blocks, and from there into slabs and stairs.

    FIGURE 4.9 Blocks, ores, and items found in the Nether.

You will find nether quartz mixed in with the netherrack. It can be collected like the other ores and crafted into quartz blocks, which can be used to make chiseled and pillar quartz blocks as well as slabs and stairs.

Soul sand is found in patches throughout the Nether and has the unique property of slowing you or mobs down when it is walked on. When placed in water or on ice, the effects are magnified, making it useful for traps. It is also the only block that you can grow nether wart on.


Dyes are crafted from various items found in the game: flowers, squid ink sacs, mined lapis lazuli gems, and harvested cocoa beans and cactus.

Dyes come in 16 colors. You use them to color wool, glass, clay, and leather armor. You also use dye to color firework stars, craft banners, and change the color of a dog’s collar.

Crafting Dye

To craft the dye, you simply put the dye ingredient into a crafting grid and collect the dye. These are shapeless recipes—you can place the ingredient anywhere in the grid. Most dyes are craftable with a single ingredient, and may have more than one recipe (Figure 4.10), but a few need to be made by combining two dyes (Figure 4.11).

FIGURE 4.10 Many dyes can be crafted from a single ingredient, and often there is more than one way to craft them.

FIGURE 4.11 These dyes need to be crafted by combining two dyes on a crafting bench.

Dyeing Wool, Clay, and Glass

When dyeing wool, you need one piece of dye for each block of wool, and you can just drop the dye and wool in the crafting bench. To color carpets, you need to dye the wool blocks before crafting them into carpets.

When you are dyeing (or staining) blocks of glass or hardened clay, however, you place one piece of dye in the center of the crafting grid, surrounded by eight blocks of glass or clay (Figure 4.12). As with the wool, if you’d like stained glass panes instead of blocks, you must dye the blocks before crafting the panes.

FIGURE 4.12 Stained glass or clay recipe: place 8 blocks around the dye.

Even though the dye is the same, the effects are different for wool, clay, and glass due to the nature of the materials being dyed. The transparency of the glass changes the vibrancy of the colors, and the red tone of hardened clay is blended with the dyes, changing the resulting color (Figure 4.13).

FIGURE 4.13 From top to bottom: Stained glass panes, stained glass blocks, dyed wool, stained clay.

Dyeing Leather Armor

You can dye leather armor, but unlike any of the other methods of dyeing, you can combine dyes, both on the crafting bench or by adding colors to previously dyed armor (Figure 4.14). Thanks to the many color choices, you have millions of tones and shades to choose from, and it can be great fun to play with the options.

FIGURE 4.14 When dyeing leather, you can combine dyes to make unique color combinations.


Crafted from wool and sticks, banners are an exciting new decoration that can be hung on walls or placed on the floor. You can use dyes and items like vines, mob heads, and golden apples to create virtually endless and unique designs.

You can create patterns on a banner by placing the banner and the dye or other items in specific places on a crafting bench. You can layer up to six designs, wash them off one layer at a time in a cauldron, and copy them using a blank banner.

You can craft lots of patterns, including stripes, borders, shapes, and symbols. Experiment with them and check the wiki for basic recipes. Figure 4.15 shows you the basic banner pattern with three patterns layered over it.

FIGURE 4.15 A basic banner recipe: 6 wool blocks, stick (top left), 4 pieces of dye around the banner for a diamond (top right), a single dye above the banner for a circle (bottom left), and vines beside the banner for a wavy border (bottom right).

Tools and Gear

Basic tools and gear will be some of the first things you’ll craft. The main tools are the pickaxe, shovel, hoe, and axe (Figure 4.16), but tools like flint and steel, shears, fishing rods, and leads will come in handy as well.

FIGURE 4.16 Basic tools: shovel, hoe, pickaxe, and axe here are made from diamond, although they can be crafted from wood, stone, gold, or iron as well.

Use your crafting bench to make your tools, using wooden sticks to make the handles and using wood, stone, gold, iron, or diamond for the heads.

The materials you choose (or have available) will affect how well your tool works and how long it will last. Some ores need an iron or diamond tool to be mined. When you start to use a tool (and this applies to armor as well), a meter will appear on the tool in your inventory, showing its durability.

Wooden tools are the least durable, diamond tools the most. Stone tools are great for starting out or for quick jobs, but they’re not strong enough to mine all blocks. Gold, while pretty, is soft and will wear out quickly. Iron is a strong material that is less costly than diamonds, making it a good choice for basic tools until you’ve mined enough diamond (which you can only do with iron or diamond tools). If you use a tool on a block that it isn’t suited for, such as cutting trees with a pick, it will take you longer and the tool will wear out faster.

Tools can be enchanted on an enchanting table by using experience points or by using an enchanted book with an anvil. They add specific bonus properties to your gear. If you put an Unbreaking enchantment on a tool, for example, it will last longer. You can repair and name tools on an anvil, but this takes both experience points and more of the material you use to craft your tool. When you name items, the name shows in your inventory. Named weapons show in death messages if you use them to kill an opponent. Because of the cost in experience points, you might want to use your enchantments for iron or diamond tools, which have the best endurance.

Tools have varying levels of efficacy, such as how many hits it takes to break a block. Diamond and iron are more efficient than wood, stone, or gold, meaning it takes fewer hits to break the block. You can get an Efficiency enchantment that means it will take fewer hits to break blocks, letting you work faster.

You will likely want to make other tools and items such as buckets, shears, and leads.

  • Buckets can be used to carry water, lava, and milk and are incredibly useful tools (Figure 4.17). You’ll need a bucket to carry water for a farm, though a bucket of water in your hotbar (your main inventory, which shows at the bottom of your screen) can be a lifesaver when you are mining or exploring lava-filled caves. A bucket of milk can save your life if you are attacked by poisonous cave spiders or encounter a potion-throwing witch, because drinking milk is an antidote for their poison.

  • Shears are needed to shear sheep, giving you more wool than if you kill the sheep (Figure 4.18). You can also use shears on trees, which will give you leaf blocks, as opposed to cutting down the trees, which will result in the leaf blocks disintegrating. Shears are also helpful with cobwebs, turning them to string, and if you put a Silk Touch enchantment on shears with an enchanted book, you can use shears to collect cobwebs without breaking them.

  • Leads are great tools for moving and containing mobs (Figure 4.19). By right-clicking the animal with the lead in your hand, you’ll attach it and be able to pull it along. Right-click again on a fence and the lead will be tied to it. You can lead more than one animal at a time, each on a separate lead. While you’re riding a horse or donkey, you can use a lead to bring a second horse or donkey along.

    FIGURE 4.19 Lead recipe: 1 green slime ball and 4 pieces of string.

  • Flint and steel are used to start fires (Figure 4.20), but be careful, because trees and wooden houses are flammable, and it would be sad to see everything go up in flames. This is a handy tool for lighting Nether portals. Flint and steel can also occasionally be found in dungeon and fortress chests.

  • Fishing rods are useful tools (Figure 4.21). Not only can you use them to catch fish (a good food source and needed to tame ocelots into cats), but you can also “catch” other items when you are fishing. The list of items you can catch is lengthy and divided into treasure and junk by Mojang. Some of the treasures include rare, uncraftable saddles and nametags, enchanted books, and fishing rods. Some of the junk includes useful items like leather, bottles, and ink sacs, though you might just catch boots (old, used, and without enchantments) or rotten flesh. You can enchant fishing rods with Lure or Luck of the Sea enchantments, which will speed up your fishing and increase your odds of getting a good catch.

    FIGURE 4.21 Fishing rod recipe: three wood sticks and two pieces of string.

    If you craft a fishing rod with a carrot, you’ll get a carrot on a stick, which is needed if you want to saddle up a pig and go for a ride.

Weapons and Armor

Weapons and armor are necessary tools if you’re playing a survival game, and fun to play with even in Creative mode.


Swords (Figure 4.22), needed for defense from hostile mobs and to hunt animals for food, are crafted with a wooden stick for a handle, and wood, stone, gold, iron, or diamond for the blade (Figure 4.22). The properties are the same as for tools—iron and diamond last longer and are better than wood, stone, or gold.

FIGURE 4.22 Sword recipe: one wood stick and two diamonds (also craftable from wood, stone, gold, and iron).

Bows and arrows can be crafted or collected from skeletons (Figure 4.23).

FIGURE 4.23 Bow recipe: three sticks and three pieces of string (left); arrow recipe: flint, stick, feather (right).


There are four different pieces of armor: helmet, chest or chest plate, leggings, and boots (Figure 4.24). You can make armor from leather, gold, iron, and diamond, and they will have the same relative durability as tools made from each material. You can also enchant armor with various enchantments. Like tools, armor wears out and will need to be repaired or replaced. New with the 1.8 update, you also can craft an armor stand to hold your armor, mob heads, and pumpkins.

FIGURE 4.24 Helmet recipe: five diamonds; chest plate recipe: eight diamonds; leggings recipe: seven diamonds; boots recipe: four diamonds. Armor can also be crafted with the same recipes using leather, gold, or iron ingots.


Enchanting is a complex part of the game, and one that has changed with the 1.8 update. You can enchant tools, weapons, and books on a specially crafted enchanting table, and different items have different enhancements (Figure 4.25). Enchanting will cost you experience points (XP), and as of the 1.8 update, they will also cost you up to three lapis lazuli.

FIGURE 4.25 An enchanting table allows you to place a variety of enchantments on your items.

You can enchant books yourself, find them in chests in dungeons, or catch them when fishing. You can also use an anvil to combine enchants, or to add them to an item from an enchanted book. Village priests sometimes exchange enchanted items in trade for emeralds or other goods.

Enchanting is done on an enchanting table, which you can craft with diamonds, obsidian, and a book (Figure 4.26). You can increase the level of enchants that are available by surrounding your enchanting table with bookcases. For instance, at a table without shelves, you may enchant items costing only a couple of experience points, but as you add bookcases (up to 15 within a 5x5 square and not directly touching the enchanting table), your table will become more powerful, allowing you to use up to 30 experience points on one enchant. You have a higher chance of getting a good enchant when the XP cost is higher.

FIGURE 4.26 Enchanting table recipe: one book, two diamonds, and four obsidian blocks.

The new enchanting system also will cost you lapis lazuli, though it requires fewer XP. You have a choice of three enchants, depending on how many pieces of lapis you use, and you’ll get a sneak peek at one of the enchants you’ll receive, something that wasn’t possible in earlier versions of the game (Figure 4.27).

FIGURE 4.27 The enchanting table menu. Here, I’m using two lapis lazuli, so only the top two enchants are available. Hovering over the second shows me I’ll get an Unbreaking II enchant at a cost of 12 XP (when I did enchant the sword, the second enchant was a Smite II).

Enchants are specific to the item. For instance, you may get an Infinity enchant on a bow, which allows you to carry only one arrow but never run out, but you wouldn’t get it on a pair of boots, on which you might get a Protection or Feather Falling enchant.

Enchanted books often have a combination of enchants that are unique to certain tools or items. You use an anvil to put the enchants on the item of your choice, but only the enchants that fit that item will be applied to it.

Experience Points

You collect experience points by mining ores, smelting items in a furnace, killing mobs (including friendly mobs like cows and pigs), and breeding animals. If you die, you lose your experience points.

You can gain experience points much faster by building a mob grinder, which makes use of one or more mob spawners to collect mobs. Usually a mechanism is created within the grinder that will weaken them so that they are easily killed. They may spawn above water, which will move them toward a chute and cause them to fall and take damage. You can then finish them off easily and collect the experience points. You can easily find designs for spawners online.


An anvil is used to repair and name gear, to combine enchants from various tools, and to apply enchants from books to gear. Like the enchanting table, all these actions cost experience points. You craft an anvil with iron bars and blocks (Figure 4.28).

FIGURE 4.28 Anvil recipe: three iron blocks and four iron ingots.

To use an anvil, right-click it, and then place the item to be repaired in the first box. In the second box, place a second one of the same item, an enchanted book (Figure 4.29), or raw materials. You will be told how many experience points the repair will cost, and you see from the bar on the item whether it will be fully or partially repaired. The repair is finished when you pick up the item. When you combine two enchanted items, the enchantments are combined on the repaired item. Anvils take damage when used and will eventually break.

FIGURE 4.29 Using an anvil to add an enchant to an item, such as this Luck of the Sea enchant on a fishing rod, costs experience points and will cause the enchanted item to glow. Here, I’ve renamed the fishing rod while enchanting it.


When you start a new map, chances are you’ll do a lot of walking, but soon enough you might find that you’ve run out of land, or just that you’d like to hit the water in your own little boat. Once you’ve gathered enough materials or stumbled upon an abandoned mineshaft, you may want to set up rail lines too. And let’s not forget that you can now travel by horse. There are many more ways to traverse the map than simply on foot. You can find information on horses in the “Mobs” section, but let’s take a quick look at boats and rail.


Traveling by boat is how I prefer to start exploring a map, particularly if I am on a server with others and might want to get away from my spawn point before I settle but don’t have many resources yet. I often find friendly mobs along the shore, and sometimes bump into a village. When you’re traveling by boat, your hunger bar disappears and you won’t need to eat. This is helpful when you’re starting out—you can head to the sea at night, avoid mobs, not need food, and explore the coast line.

All you need to make a boat is five planks, which is easy even when you’re just starting out (Figure 4.30). Boats break exceptionally easily, dropping planks and sticks—and you. It is wise to make and carry a few boats, or at least carry some extra planks or logs to make more.

You place a boat by right-clicking it, then right-clicking again to get in. To move, use W to move forward while steering with your mouse. Move backward with the S key. Be careful to avoid land and obstacles when you’re in your boat or it might break. To get out (presuming it didn’t break when you arrived ashore), Shift-click.


Minecarts, like boats, can be ridden, and you use the same mechanics for getting in and out of the cart. Although you are restricted to traveling only where rails have been laid, carts are much faster than walking, and they can be used to transport mobs and items (Figure 4.31). To get moving in a cart, you need to start your minecart on a slope or get a push, unless you use powered rails and a button to launch you. Once in motion, you will slow down pretty quickly unless you use a powered minecart or powered rails to propel you.

Once you make a minecart, you can combine it on a crafting bench with a furnace, a chest, a hopper, TNT, a mob spawner, or a command block to create specialized carts (Figure 4.32).

You can make a powered minecart that carries a furnace filled with coal, and this can be placed alongside other minecarts to make a train. Powered minecarts can only push the other cars, not pull them, so you need to place it at the back of the train, or place one at either end. To start your minecart, right-click it with your fuel (coal or charcoal) while facing the direction you’d like it to move.

Adding a chest to a minecart allows you to use it for storage or to transport items. If you put a hopper on a minecart, it will collect items on or just above the track. The amount of material that a chest or hopper is holding will change how far the cart will go using powered tracks; a full cart will need more powered tracks to keep it running.

A TNT minecart will activate and explode just as TNT does. It will explode if it drops more than three blocks at the end of a track, if it crosses an activator rail (there is a delay before it explodes), if it hits lava or water, or if it is hit by something while it is moving. Be careful when you’re playing with TNT, because the explosion will cause damage to you and the surrounding area.


Tracks, or rails, are easily crafted with iron and a stick (Figure 4.33). You can also find them in abandoned mineshafts, where they are easy to collect with a pick. Tracks are needed for minecarts, but basic unpowered tracks won’t help the cart move unless you use a powered minecart or add powered rails along the route.

FIGURE 4.33 Minecart tracks or rails recipe: six iron ingots and a stick.

Powered rails (Figure 4.34) use redstone power to either propel trains (when they are on) or to stop them (acting as brakes when they are off). They need to be powered, usually with a lever or a redstone torch or block placed beside or under the powered rails, although they can be powered by detector rails as well.

FIGURE 4.34 Powered rails recipe: six gold ingots, a stick, and redstone dust.

You can lay rails on your route in many ways, and there have been all sorts of experiments to see how hills, weight of the cars, number of cars, and other factors affect the speed and length of time the minecart will travel before it loses speed. A fairly agreed upon spacing is to have one powered rail for every 38 regular rails, although often people will place one after 25 or 30 rails. Feel free to experiment and look online to see what others have done. The Minecraft wiki is a great source for more information on rails, including activator rails, which activate TNT, hoppers, and command block carts, and detector rails, which provide power when weight crosses them.

You can use minecarts and tracks for transportation across distances, to transport many items at once, and for fun. Making elaborate rollercoasters can be a great challenge, and they are fun to ride.


Once you’ve been playing for a while and collected many items (and let’s face it, Minecraft is a game for hoarders and collectors), you’ll be ready to start looking at crafting potions.

Potions come in two forms: a drinkable version, and a splash potion that you can throw at others. Some provide personal benefits, like being able to move faster or become invisible, while others can be used defensively, such as a splash potion that will weaken or slow your enemies.

There are several steps to brewing potions, but before you begin any of them, you need to craft a brewing stand (Figure 4.35). A brewing stand is easy to craft, but its recipe needs a blaze rod, which you can only get from hunting a blaze in a Nether fortress—it might take you a while before you can get the blaze rod to craft the brewing station. You can place the brewing station on most block surfaces. Many players have brewing rooms where they gather all the materials they need to brew potions, as well as a cauldron or an endless water supply for filling bottles of water.

FIGURE 4.35 Brewing stand recipe: one blaze rod and three cobbleston.

Brewing potions requires several steps. We’re going to make a Potion of Invisibility to illustrate the steps.

All potions except the Potion of Weakness start with an Awkward Potion for the base. For this we need glass bottles of water and nether wart, a plant that grows only on soul sand and is found in nether fortresses. You can craft the bottles from glass blocks (Figure 4.36).

The brewing stand can brew three bottles of potion at a time, using a single ingredient that is divided between the three bottles, so it makes sense to always make three potions.

To make your Awkward Potion, fill your glass bottles with water by clicking them into an endless water source or a cauldron. Click the brewing stand to open it, and place your bottles of water in it. Add a piece of nether wart to the space at the top, and wait for your potion to brew (Figure 4.37).

FIGURE 4.37 Adding nether wart to bottles of water in a brewing stand to make an awkward potion.

Once you have your base potion, you will add the next potion ingredient to the brewing stand. For some potions, this might be the final step, but in order to make a Potion of Invisibility, we need to first make a Potion of Night Vision. To do this, leave the bottles of Awkward Potion where they are and add a golden carrot (made by surrounding a carrot with golden nuggets on the crafting bench).

When the brewing is complete, you’ll have a Potion of Night Vision that will last for three minutes.

Since we’re making the Potion of Invisibility, we need to leave the bottles where they are and add a third ingredient. We need a fermented spider eye, which we craft by combining a brown mushroom, sugar, and a spider’s eye on a crafting bench. Add the fermented spider’s eye to the brewing stand, and wait for it to process. The wait times are short—you can have several stands brewing at once and by the time you’re putting the ingredients in the last one, the first will be ready for the next step.

Once the brewing is complete, you will have three bottles of potion of invisibility, but they will only last for three minutes. For the very low cost of a piece of redstone dust, you can extend that to eight minutes. Leave the potions where they are and add the redstone.

Once you have your potions, remove them from the stand. To drink them, hold one in your inventory and right-click. If you want to turn these potions into splash potions, leave them in the brewing stand and add one final ingredient: gunpowder will turn any potion into a splash potion and can be added at any step.

As you can see, brewing can be a complex and complicated process, both in the ingredients needed and in the steps to take. Once you break the steps down, however, and remember that some things are the same no matter what potion you’re brewing, it becomes much easier.

There are more potions than we have room to list here, but you can find the recipes for all of them online. Remember that almost all potions start with an Awkward Potion base. Most can be extended from three to eight minutes with redstone dust, or in some cases made more potent with glowstone dust, though redstone dust will cancel the effects of glowstone dust and vice versa. To make a splash potion, add gunpowder. The rest of the ingredients are unique to the potion, but are easily found online. Have fun brewing!


You can make over 900 different varieties of fireworks. With all those options and a bit of time and energy, you can put on an amazing fireworks show. Because quite a few of the parts are hard to come by, it is good to experiment with fireworks on a creative map, where you can use all the materials you want.

Fireworks are made from a firework rocket and a firework star. If you craft the rocket without adding the star, it will shoot but there won’t be any explosives. Firework stars are crafted to contain dye (16 colors to choose from) and special effects items. You then craft your firework rocket, including the firework star (or stars, you can add more than one to a single firework rocket) and one, two, or three pieces of gunpowder, which will determine how high your firework will shoot (Figure 4.38).

FIGURE 4.38 Lime green small firework star with a trail recipe: lime green dye, gunpowder, and a diamond.

To make a firework star, you need one piece of gunpowder and up to 8 colors of dye.

To design the shape of your firework, you can add one (and only one) of the following: a fire charge to make a large ball, a gold nugget for a star shape, a feather for a burst, or a creeper head for a creeper-head-shaped explosion. In addition, if you add a diamond, your firework will leave a trail, and if you add glowstone dust, it will sparkle.

Once you have made your firework star or stars, it is time to add them to your rockets. To make your firework rocket, you will need a piece of paper, up to three pieces of gunpowder (these determine height, remember), and one or more firework stars (Figure 4.39).

FIGURE 4.39 Recipe to craft a firework rocket: 1 piece of paper; 1, 2, or 3 pieces of gunpowder (to set the height); and up to 7 fireworks stars.

Go Crafting

This should give you a good taste of some of the ways that you craft items in Minecraft. There are many more, from foods to all sorts of blocks for building, and from books you can write in, to furniture for your house. Experiment with the various items, see what recipes you can discover, and devise new designs. Most of all, be creative and have fun!

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Not Enough Items 1.12.2/1.11.2 (NEI) is a successor to both TooManyItems and Recipe Book. It arose around the same time as Craft Guide when Alexandria and a few others on the IRC suggested that I merge both TooManyItems and Recipe Book to remove their greatest flaws, ironically too many items, or in the case of recipe book, too many recipies. TooManyItems was great, but the one thing it lacked was an easy way to search and sort your items. When you had a mod like Red Power coming along with 10000 items both TMI and Recipe Book were racking up the pages. Even if you don’t want to use NEI for cheating in items, you will likely feel right at home with the Recipe component of the mod.

This is a useful mod added to Tekkit that lists all the items in the game and their recipes, and provides the ability to spawn those items in.


Screenshots and Crafting Recipes:

Recipe View:

Recipe view contains 2 functions, Recipes and Usage. Pressing the recipe key (default R) or usage key (default U) while hovering over any item will take you into this mode. Once in recipe view clicking will bring up recipes and right clicking will show usages. The back recipe key (default BACKSPACE) can be used to go back to the last recipe and the Esc or Inventory key is used to exit.

Recipe view shows you all the ways to craft that item, be it with a Crafting Bench, Furnace, Brewing Stand or another custom crafting inventory (Eg Alloy Furnace from RP2).

Unlike Craft Guide when a recipe can be made using multiple types of the same item (Eg the different colours of wool or the different types of wood), the ingredients will cycle through the available subtypes. So the wool will change colour.

Usage mode shows you all the recipes that contain that Item.

And it shows shapeless recipes too.

The ? button will appear when the type of recipe matches the container you currently have opened. Eg. If you show shaped recipies while using a workbench.

Clicking on this button will return you to the main inventory wher you will see highlighted overlays in the slots prompting you of which items to put where.

Item Search Box

The Item Search Box is the black bordered rectangle at the bottom. Only items that contain the text in the Item Search field will be shown in the Item Pane. The search box must be clicked on to start typing. Right clicking on the search box will clear it instantly. It is not case sensitive. Any search terms will be saved and loaded when you restart minecraft.

The search box also supports wildcards * (any string of characters) and ? (any one character) as well as the complicated java.regex pattern matcher. As an example Bl?ck shows names containing Black and Block. Also ^Block would show items starting with block such as Block Breaker and block$ would show items ending with block such as noteblock or diamond block.

Item Subsets

The Item Subsets button is a dropdown menu containing many different grouped sets of items. Clicking on a set will show all the items it contains and right clicking will hide them all. Double clicking on a set will show only the items in that set.

Mods can use the API to generate their own tag sets.

Shift clicking on a set will type @setname into the search bar which will make the Item Pane show only items in that set.

If you rightclick on the Item Subsets button the buttons for saving subsets will appear. These function identically to the normal save states, renaming, save/load/delete, but they will save and load the items you have hidden and shown.

You can also add your own sets using the config file located in “.minecraft/config/NEISubsSet”

Enchantment Selector

By pressing the enchantment key (default X) you can bring up the enchantment selector gui. It allows you to put an item in the slot and select the enchantments and level that could be applied from an enchantment table. The level can go up to a maximum of X. Clicking on an enchantment toggles it on and off. (To prevent unnice bugs)The normal multiple enchantment conflict rules apply so you can’t have fortune and silk touch together etc. Unfortunately due to space limitations some names have had to be shortened, Projectile to Proj, Protection to Protect, Bane of Arthropods to Arthropods. Enchantment names will only be shortened if there is not enough space. Eg Protection will be shortened to Protect if you set level 8 because VIII takes up a bit of space.


The trash can button functions in 4 ways. All operations apply both to your personal inventory and any inventory you may have opened (Eg a chest).

  • 1. Click on it while holding an item it will delete the item you are holding.
  • 2. Hold SHIFT while clicking on it with an item in your hand and it will delete all the items of that type in your inventory.
  • 3. Hold SHIFT while clicking on it will clear your inventory.
  • 4. Just clicking normally will toggle Trash Mode

Trash Mode

When trash mode is enabled any item you click on will be deleted. Holding SHIFT and clicking on any item will delete all items of that type.

Creative Mode

Clicking on the C button will toggle creative mode. This is self-explanatory. Simply change from creative to survival and back again. Note that on SMP servers this will change only you into creative mode and not the entire server.


Again another self-explanatory button, if it’s raining right now this button will be enabled activated. Clicking it will change the rain to on or off.

Magnet Mode

The last of the toggle buttons. When magnet mode is enabled any items within a reasonable distance will pick themselves up and fly towards you. Items wont be attracted if they can’t fit in your inventory though.

Utility Buttons

The 4 buttons with the sun and moon are time set buttons. They will set the time to Dawn, Noon, Dusk and Midnight when clicked. These will only advance time forward to not break machines relying on world time. So if you click the day button multiple times it will keep advancing the days.

The heart button will heal the player, fill the hunger bar and stop them burning if on fire.

Save States

There are 7 save states capable of saving your entire inventory and armour to disk. Right clicking on a state will let you rename it. The x Button appears next to loaded states will clear them. Save states are a global feature that can be transferred between worlds and even servers.

Options Menu

This is just the regular MC Style options configuration. It allows you to edit various settings and especially Key Bindings.

The first Button Toggles wether NEI is Enabled or not. If it’s not enabled you wont be able to see anything except the options Button. The enabled state is separated for SMP and SSP.

The Cheat Mode button toggles between Cheat Mode and Recipe Mode. Recipe mode is for playing legit and just using the recipe book component. The save states and cheat buttons will disappear and the Item panel will not spawn items into your inventory.

Extra Cheats sets wether the Create, Rain, Magnet, Time and Heal buttons are to be shown.

Button Style switches between the default Minecraft Button Style obtained from your texture pack and the old school black box TMI style (showcased below)

Item IDs toggles whether to show the ID of the item in the tool tip. This will work for all items in your inventory as well as the panel.

This option will cycle between Shown, Auto and Hidden. Auto will show ID’s only when NEI itself is shown and enabled.

This has the added use of showing you exactly how much damage a tool has sustainer. Eg the Sapphire Pickaxe below has taken 6 damage.

Save states merely sets weather or not to show the save states, self-explanitory.

If Item drops are disabled any EntityItems in the world will be deleted. So mining a block or dropping an item will give you nothing. Someone said they must have it for lag removal so I added it.

The KeyBindings all do what they say. Click on them and then press the key you want to change it to.

Mob Spawners

NEI makes all types of mob spawners obtainable in your inventory and place able. Any custom mobs you may have will also be assigned a spawner. The spawner item will show the entity inside of it just like the block. Hostile mobs will have Red names and Passive mobs Blue names. The bug in SMP where all mob spawners show pigs has also been fixed. Any users who have NEI installed (even if they are not Ops) on a server with NEI will be shown the correct mob.

Various Inv Tweaks

Ctrl clicking on any item in your inventory will give you more of it, just as if you clicked on it in the Item Pane. If you pick up an item and hold shift while placing it in a container then all items of that type you have in your inventory will also be put in alongside the placed item. Useful for transferring all your cobblestone to a chest in one go.


Everything that you can do in SSP can be done in SMP if the server has NEI installed. If not then NEI can still spawn items using the give command if you are an OP. Most of the features are only enabled for OPs.


There are many options in NEI that can be configured in “config/NEI.cfg”. Note that most of these are editable in the options menu.

Server Config

A configuration file will be generated in config/NEIServer.cfg containing various confiutation options for servers. The config file comments explain the functions. In short it allows you to assign certain functions to be used only by certain players. So you can select who can use OP enchantments etc. There is also a banned blocks section, any blocks that are banned wont show in a user’s item panel. Bedrock is banned by default so connected users can’t spawn bedrock, (unless you specify their name).

Extended API

There is an extended API built in to NEI to allow mods to integrate properly. This is demonstrated with the RedPower module that provides Alloy Furnace recipes and RedPower specific subsets.

How to use:

  • Click a question mark to show an overlay of the recipe on the open GUI.
  • Shift-click the question mark in a Crafting GUI, and NEI will auto-fill the GUI with the recipe using whatever items are in the inventory.
  • Using F7 (default) while in game will show yellow and red lines on the ground in areas where the light level is low enough that mobs can spawn at day or at any time (Yellow lines: Mobs can spawn at night, Red lines: Mobs can always spawn).
  • The Mod subset includes subsets of all items sorted by ID.
  • The Creative tabs subset has each creative mode tab in its own subset.
  • In the NEI options menu, enable highlight tips to see the name of whatever block is in the crosshair (similar to Waila).
  • Right-click the output of a crafting grid to pick up as many of the result as available up to a stack.
  • Hold Q and click on an item in an inventory to drop a single item on the floor.
  • Scroll up or down while hovering over an item in the inventory to effectively move one item per scroll notch to the hotbar or vice versa.
  • Hold Shift when placing an item into an inventory to move all items of the same type to that inventory.
  • Under NEI options > NEIPlugins options > Tooltip options, enable or disable the fuel tooltips.
  • Press Page up or down (bind-able) or use the scroll wheel to change page in the item panel, instead of clicking the Next and Previous buttons (this only works if the cursor is over the item panel).
  • In any sort of crafting GUI (including machines), Click the arrow (progress bar) from the input to the output to view all the recipes used by that GUI.
  • Press P when in the inventory to bring up a custom potion interface.


Minecraft Forge

CodeChickenCore (For Minecraft 1.10.2 and older)

CodeChickenLib (For Minecraft 1.11.2 and newer)

Just Enough Items Mod (For Minecraft 1.11.2 and newer)

How to install:

  1. Make sure you have already installed Minecraft Forge and required mods.
  2. Locate the minecraft application folder.
    • On windows open Run from the start menu, type %appdata% and click Run.
    • On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
  3. Place the mod you have just downloaded (.jar file) into the Mods folder.
  4. When you launch Minecraft and click the mods button you should now see the mod is installed.

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A shapeless recipe is defined by the sum of the items in the crafting grid while a shaped If we want to get more than one Item as the result of a recipe, we have to give the The furnace recipes are much easier than the shaped and shapeless recipes because we only need an in- and an output stack. You can do it, too!.

Mods/Creating mods/Adding a recipe

I want to show you how to create crafting and smelting recipes.

1/10 - Pretty simple

  • You need a workspace with proxies.
  • You should have some blocks or items to craft and smelt.

This Tutorial was created with Forge for Minecraft 1.7.10. If anything doesn't work with other versions, please contact me!

There are two different types of crafting recipes: Shapeless and Shaped recipes. A shapeless recipe is defined by the sum of the items in the crafting grid while a shaped recipe requires the items to be in a special shape.

To create a shaped recipe, we need the following method:

Here we have something new: An ItemStack. This is basically one Item (or Block) along with its stack size and some other values like the damage value for tools.

Here, the ItemStack defines the output of the recipe. If we want to get more than one Item as the result of a recipe, we have to give the ItemStack's constructor two arguments: first the item or block, then the amount of items.

The array of objects describes how to craft the output stack.

The first elements of the array are one to three String objects which show the actual recipe encoded in chars. Each String represents one row of the crafting grid so we can use up to three Strings. The length of the Strings define the width of the crafted pattern, so they can't be longer than three characters. The Strings must be equal in length, otherwise the recipe won't work.

After the Strings we have to add pairs of a Char object and an Item, Block or ItemStack object. These pairs are the encoding for the chars we used in the Strings.

Note that the recipes can be crafted in the way they were written in the code but also mirrored on the vertical axis. In a later tutorial I'll cover non-mirrored recipes.

Some examples:

The output is coloured blue.

The Strings are coloured red.

The encoding is coloured green.

 The crafting recipe I'll use for my example mod is a recipe to craft the tutorialBlock out of four tutorialItems arranged in a 2*2 square.

Actually we don't need to make the last argument an array of objects, we can just write the Strings, Chars, Items, Blocks and ItemStacks one after another without putting them into an array because this is automatically done.

These two methods do exactly the same:

I would recommend using the method without the array, because it saves a lot of code.

A shapeless recipe is not defined by a special structure of the items but by the count of all items in the crafting grid. The method to create shapeless recipes is very similar to the one to create shaped recipes; the only difference is the array which needs different values.

The first argument of the method defines the output of the recipe. The second argument - the Object-array - contains all the items/blocks/itemstacks needed in the recipe.

The shapeless recipe above is crafted with one redstone and one lapis lazuli. It results in a tutorialItem.

In my example I used a special ItemStack which refers to the item of lapis lazuli:

This must be an ItemStack in this case because is a metadata sensitive item. This means that the same item object ("dye") can be used for several different items (All dyes in minecraft; bone meal, ink sac, cocoa bean, lapis lazuli etc.).

In a later tutorial I'll explain how metadata Items work and how you can create them.

The itemstack here defines a stack of 1 item of the type dye with metadata 4 which is lapis lazuli.

In this recipe it doesn't matter where we place the items, the only important thing is that the crafting grid contains all these items.

Here we can also replace the Array with a list of single objects.

The furnace recipes are much easier than the shaped and shapeless recipes because we only need an in- and an output stack. Additionally we need to add the amount of experience a player gets when smelting the item.

The first argument for this method is the input. It can be either an Item, Block or ItemStack object. The next argument is the output. This argument must be an ItemStack. The last argument defines the experience a player gets when taking an item out of the furnace. Examples for this value:

Iron Ore: 0.7F

Gold/Diamond/Emerald Ore: 1.0F

Beef/Porkchop: 0.35F

The furnace recipe above allows the player to smelt a diamond into a tutorialItem.

It's useful if we create a new class to store the recipes. For this example I placed the recipes in the class . The methods mentioned above need to be called during the init() phase of the CommonProxy.

You can download the code used in this tutorial as a .zip file from here.

Take a look at the tutorial overview and find out what you want to do next!

Comments and Questions:

If you want to report modding problems, please make sure to include the code in a pastebin link or something else! Don't just write "It doesn't work", otherwise your post will be deleted. For more complicated problems, please use the troubleshooter form.

GameRegistry.addRecipe(new ItemStack(ModBlocks.tutorialBlock), new Object[] {"##", "##", '#', ModItems.tutorialItem});
GameRegistry.addRecipe(new ItemStack(Items.iron_pickaxe), new Object[] {"###", " I ", " I ", '#', Items.iron_ingot, 'I', Items.stick});
GameRegistry.addRecipe(new ItemStack(Items.diamond_chestplate), new Object[] {"# #", "###", "###", '#', Items.diamond});
GameRegistry.addRecipe(new ItemStack(ModBlocks.tutorialBlock), new Object[] {"##", "##", '#', ModItems.tutorialItem});
GameRegistry.addRecipe(new ItemStack(ModBlocks.tutorialBlock), new Object[] {"##", "##", '#', ModItems.tutorialItem});
GameRegistry.addRecipe(new ItemStack(ModBlocks.tutorialBlock), "##", "##", '#', ModItems.tutorialItem);
GameRegistry.addShapelessRecipe(new ItemStack(ModItems.tutorialItem), new Object[] {, new ItemStack(Items.dye, 1, 4)});
GameRegistry.addSmelting(Items.diamond, new ItemStack(ModItems.tutorialItem), 1.0F);

how to see shapless crafting in too many items

WATCH THE VIDEO ON THEME: Adding a Shapeless Crafting Recipes [Modding With Forge 1.3.2]

This page provides Java code examples for cnmcblog.comng. Object. class) { ret =; if (ret!= null) { . new JsonParseException("Too many ingredients for shapeless recipe"); ItemStack itemstack.

how to see shapless crafting in too many items
Written by Douzilkree
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