a steve's carts tree farm is probably your best bet for a fully customizable resizable tree farm that grows anything.
the cart assembler will need the following attachments:
the cargo manager will be used for pumping the logs and extra saplings out of the system and into a larger storage (mine used ED barrels and the log one filled up)
the rail system only needs one special thing
that needs to be next to the cargo block setup, its what makes the cart stop/load/unload into the system
you can make the rail system any size you see fit, provide the cart with a few saplings and a handful of coal into the backup engine and leave it to its work.
you might want to set the priorities on the engines just to be sure the coal engine will not burn unless needed.
setting up the cargo manager/distributor is pretty straightforward, go to the steve's cart wikia or watch one of direwolf20's video on it (he's done a few) if you are confused.
I would also like to point out if you DO use redwoods with this system, you WILL have more logs than you know what to do with. My system used normal trees of a 20x20 fully covered (zigzaging tracks) and the ExtraDimensional barrel I had for the logs filled up in a matter of days, even though it was being used to power my max size steam boiler.
This tutorial is regularly updated. You can see the first version of it here: First Steps in the IndustrialCraft mod for Minecraft V0.5.pdf (texture pack used: Soartex).
Important: This tutorial is made for v2.X of IndustrialCraft².
If this is your first time playing Minecraft, don't be that hurry to try mods. IC2 is a mod (modification), which adds new things and changes some vanilla behaviors, making it different from vanilla Minecraft. Try vanilla survival to get a taste of what vanilla is like before you begin on your IC2 survival. In this way, you'll get a clear understanding of what IC2 adds to Minecraft, and what's the difference.
If this is your first time playing with a mod, make sure that you have installed IC2 correctly. IC2 is based on Forge API, which needs installing Forge.
If this is your first time playing IC2, it is highly recommended to create a creative world and test things like how machines work, how to place down machines to orientate them correctl, and many more things. By doing this you can reduce the need for testing things in your survival world as there is a chance of messing things up. You don't want half an hour of your work turns into a hole in the ground, right?
If you find something mentioned in this tutorial not working, there is a high chance that your IC2 version is too old. There is a low chance that this tutorial is wrong, and a lower chance that you have actually discovered a bug.
In order to complete the IC2 tech tree, you will need at least tens of hours of gameplay. Don't expect that you can complete everything within a single day.
Now that you have downloaded and installed the mod and generated a new map, you really don't know where to begin. Like all other maps you begin in, gather some wood, then some cobblestone, and set up a base for your first night, just as how you would do in vanilla survival.
Here is an example of a base with some decorative flowers. In the first days, having an pretty base is not recommended, as it will be much easier to do this in late game. Beware of the mobs if you are not playing in Peaceful mode; the creepers can blow up what you built. Lighting up wherever you go with torches is always a good thing to do.
Keep in mind that you will need a lot of room for your industry. Try to get a good spot with a lot of open space not too far away, like the sandy beach in the picture. Don’t forget to add some chests and a bed in your little place. Once you acquire stone tools, growing trees and wheat are essential if you don't want to travel long distances to get wood and food.
In this tutorial, wood and cobblestone will not be included in the material list unless a great amount is needed because of their abundance and how easy it is to get them.
Nothing new here, but a good base is a good start. The next part will introduce some new things.
Now, you have a little basic survival base. Want to plant crops in IC2 style? Sure! However, keep in mind that empty Crops, which is the IC2 block to plant crops on, will grow Weed after some time and it can destroy all of your farmed crops. Weed can be removed by breaking and replacing the crop block, or with a Weeding Trowel, which needs iron. However, the advantage of the IC2 crops is that you don't need to re-plant the wheat after harvesting it.
Of course, you should till some soil near a water source and gather a crop to plant. Wheat is a good crop to plant as wheat seeds are fairly simple to get in early game. For the hydration of farmland, use a natural water source if you can to save the iron needed to craft a bucket.
If you have decided to go with the IC2 crops, take some wood and create some sticks for Crops.
Take these, and place one on each block of farmland. Go get some Wheat seeds by punching grass and then plant them. When your wheat is ready to harvest, you can right-click to harvest it and wheat seedlings will remain, saving you from having to use more seeds to replant! There's a lot more you can do with crops in IC2, but this will help get you basic food to survive.
Now, you need to gather Rubber. Rubber is produced by smelting Sticky Resin in a furnace, and sticky resin can be collected by right clicking a Resin Hole on a Rubber Tree with a Treetap. While your crops are growing, go to a forest or a swamp biome to find a Rubber Tree. Harvest the tree, and take at least 1 sapling back to your base. With that sapling you can start a rubber tree farm. 3 to 5 rubber trees are enough for now, but more will be always beneficial in the long term. So just plant the tree, destroy the leaves to get the sapling back, and continue on until you have around 20 trees. That should be enough in the long term. Also, start a manual birch tree farm, as you main source of wood. In the meantime, you should always harvest your wheat and craft them into bread, to prepare enough food for mining. Always keep a stack of logs and half a stack of charcoal in your chest if you can.
Use 5 Wooden Planks to craft a Treetap. You will need more of them later, but one is enough for now. It doesn't have to be oak wood planks that works, any wood plank (including some of the modded ones) should work, as long as it is registered as plankWood in the oredict.
Now, extract 7 Sticky Resin from the Rubber Trees. You can leave the rubber in the furnace, as it is needed later.
For now, gather torches, stone pickaxes, a iron pickaxe and food, for you will have to go to the center of the earth! The second thing you must gather is Redstone; that next-to useless red powder you will have in astronomical quantity is the base of industrial electricity. Of course, you will need an iron pickaxe to extract it, but you must have a bad spawn point if you don’t find any along the way. The iron pickaxe is a luxury by now, so only use it when it is really needed, like mining redstone ores.
Here is a screenshot of a natural cave where you can see all but three types of ores you can gather, from left to right:
Further away in the cave:
Now you know what you can gather underground. To continue, you need to have the following materials:
An alternate route is available: If you REALLY can't get that much iron but you are willing to spend 5 extra redstone dusts, you can save yourself 4 iron ore and a tin ore. HAYO!
Now that you're safe at your base, smelt exactly 27 iron ore, 3 copper ore and 3 tin ore. For the alternate route: smelt exactly 19 iron ore, and 3 copper ore. Don't smelt the tin ore.
Be patient and don't smelt any more ore than listed above. Soon you will be able to craft an incredible machine: the Macerator, which will give you 2 crushed ores from one ore and other stuff which will be explained later.
However, before you build a Macerator, you need basic crafting tools in IC2: The Forge Hammer and the Cutter. Grab 2 sticks and your freshly-smelted iron ingots to craft those tools.
Why are there two recipes for the forge hammer? Because it is SYMMETRICAL! HAYO!
Now that you have your tools ready, it's time to craft your first machine! Take all of your iron inogts and copper ingots, and craft all of them into iron and copper plates.
Note that these recipes are shapeless, meaning that you can put the two ingredients anywhere you like, and you will still get the same output. Your crafting tool will not be consumed, but they will take 1 damage per use, and they will be consumed once they run out of durability, just like any other tool.
You remember the rubber that you have smelted? Take it, and we will craft some Insulated Copper Cables. Place the Copper Plates and the Cutter onto the crafting grid to cut them into Copper Wires. Then combine your wire with Rubber to insulate it. These recipes are also shapeless.
Now we will craft our first Electronic Circuit. If you have followed this tutorial, all materials should be already prepared by now. Electronic Circuits are the basic circuit boards used in every machine.
Next we must craft the recipe of all machines: the Basic Machine Casing. Just take 8 Iron Plates and draw a box with them in the crafting interface.
FINALLY we can craft our first machine. We just need 3 more flint and 2 cobblestone. They should be lying somewhere in your chests or your inventory. Put the flints, the cobblestone, the Machine Casing, the Electronic Circuit on the crafting table and TADA!
And now, ladies and gentlemen, the moment you've all been waiting for: the incredible MACERATOR which can double your mining productivity. You placed down the Macerator, put your ores into it, but you are scratching your head thinking WHY IS THIS THING NOT WORKING? Because to use it, you need ELECTRICITY, made by a GENERATOR.
Still remember there is an alternate route? This is where things will start to be a little different. Skip this section if you have smelted 27 iron ores at the beginning.
What should you do with the 4 Iron Ores that you didn't smelt before? Macerate it! But power the Macerator with what? Redstone Dust! Redstone Dust can provide the Macerator (or any other machine) with 800 EU. Put your 4 iron ore into the top left slot of the Macerator, and then a single piece of Redstone Dust on the bottom left slot. BOOM! The Macerator magically starts to work! By hovering your mouse over the lightning icon, you can see how many EU the machine currently has. If a machine runs out of EU, it will stop working. When there is less than 400 EU, put another piece of Redstone Dust into the machine to continue powering it. After your Iron Ores are well-macerated, put 2 Iin Ores into it and repeat the same process. After all of them are complete, you should use 5 Redstone Dusts.
Now you have 8 Crushed Iron Ore and 4 Crushed Tin Ore, throw them into a Furnace to smelt them. The magic appears: each Crushed Ore is smelted into an ingot! You've got double the ingots out of a single ore block! Awesome!
Take Iron Ore as an example here. This works with any other ore generated in the Overworld.
Before making the Generator, you also need to craft some items.
Take 3 Tin Ingots, first craft all of them into plates, them craft only 2 of them into Tin Item Casings. Crafting item casings is the same with other metals. Time to remember this recipe.
Craft the remaining Tin Plate into Tin Cables.
Insulate one of the Tin Cables as you just need one now.
Then craft a RE Battery.
There. Now you have crafted one of the main ingredients of the Generator.
There are 2 ways to craft a Generator, but both actually requires the same amount of raw materials. First, you can use a RE Battery, a Basic Machine Casing, and a Furnace.
Or, you can use a RE Battery, 3 Iron Plates, and an Iron Furnace.
The Iron Furnace is crafted as following:
Both recipes cost the same amount of Iron Plates overall, so take your pick.
Now you have got yourself a Generator. Place it next to the Macerator, and put Charcoal into the Generator to generate EU from it. Remember only to put in fuel when needing EU - otherwise precious EU is likely to get wasted.
Now you have a small base that allows you to get twice as many ingots for every mining run. Unfortunately, you can’t move any of the machines. If you mine them with pickaxes, they will only drop a machine casing. Then you'll have to rebuild it from scrap.
You can craft an optional engi-friendly tool dedicated for moving and rotating machines: the Bronze Wrench. The Bronze Wrench is made from BRONZE. Your little voice is saying: "A new ore I haven't found? How can it be so rare?" YOU FOOL, Bronze is a man-made alloy that is made from COPPER and TIN. You need to use a Macerator to grind Copper and Tin Ingots into dusts, then take the dust and mix them in a 3:1 ratio. This Bronze Dust recipe is shapeless. Note that although you can create Bronze, there is no way in vanilla IC2 to separate those metals once they have been mixed. Think carefully before you do that!
To smelt Bronze Dust into ingots, put them in a Furnace.
You'll need six Bronze Ingots to make a Bronze Wrench:
Using a Bronze Wrench is incredibly easy: just right-click on a machine and its primary side will rotate to that face; shift-right-click to rotate it to the opposite side you clicked; right-click the same face a second time and the machine will be removed; be careful: In some versions of IC2, if the wrenched machine isn't empty, you will lose everything it contains. mistake (about a 20% chance of failure), and you can’t retrieve the machine you craft; it's unlucky, but it happens. Only 4 machines can be retrieved safely every time: MFE Unit, HV Transformer, Terraformer and MINERs. However, if you upgrade your wrench into an Electric Wrench, and toggle it to loss-less mode (this mode removed since IC2 v2.3.222), you are guaranteed to get your machines back no matter what, at a cost of 9000 EU per operation. Now there is a 100% success rate in IC2 Experimental with the Wrench and the Electric Wrench, so feel free to crank away! But removing EU storage blocks will cause them to lose 20% of their stored power.
The Recipes and Resources page has a list of all available Bronze tools.
Bronze can also be used to craft Bronze armor as a replacement of Iron armor. It will not be introduced here. Click on the link for more information.
Another important use for Bronze is to craft the Tool Box. 2 Tool Boxes are needed to craft the Metal Former, which will be introduced in the next section. It is better to craft them now.
Materials you need to craft 2 Tool Boxes:
First, mix the dusts to create Bronze. Then smelt them to get ingots. Remember how to craft item casings? You need to craft 10 Bronze Item Casings. In case you have already forgotten them, they are shown below.
Now to craft two Tool Boxes:
Automated Mining: The Miner; Bigger Portable Batteries . The iron pickaxe is a luxury by now, so only use it when it is really Redstone: Redstone is involved in most parts of IC crafting, . the Machine Casing, the Electronic Circuit on the crafting table and TADA! Grid Compressed Air cnmcblog.com
Pneumatic Tubes are the dominant item transfer method in RedPower2. Pneumatic Tubes, direct items towards the closest valid destination, or any RedPower-compatible inventory, such as Chests, Deployers, and Furnaces. If an inventory fills up and cannot accept any more items, it will cease to be a valid destination and items will be sent to the next valid destination. If no valid destinations exist, the tube will bounce back the items into the sender inventory. Items without a valid destination will bounce around in the Pneumatic Tubes until one becomes available. Items can be sent through Pneumatic Tubes with various different RedPower Machines, including Filters, Transposers, Sorting Machines, and Block Breakers. Pneumatic Tubes can be separated using covers.
To start the automated crafting, a template recipe should be placed on the crafting table. For example, to have a table automatically craft Wood Pickaxe, leave 3 wood and 2 sticks on the table in the normal T pattern. Next, a pipe leading to the Automatic Crafting Table should provide the items necessary to the recipe. A Wooden Pipe connected to the table can then, when being powered by an engine, extract the newly crafted item. Advanced Wooden Transport Pipes will not extract the crafted item, so be sure to use plain wood pipe. The crafting table will provide newly crafted items so long as it is supplied with ingredients.
The crafting table can also be used as a vanilla crafting table, and is useful because you can put some of the items in and come back later with the ingredients not popping out of the table. (similar to a Project Table).
Note: the Automatic Crafting Table, just like the Project Table, doesn't function like a normal crafting table in terms of Shift-clicking.
When an Automatic Crafting Table is placed directly next to a chest, it becomes capable of using the inventory of the chest as ingredients for crafting. This is slightly different than using a pipe in that the items never appear to enter into the table itself until the output is piped out of the table.
For example, if crafting Planks from a single Wood, then one could put a chest next to the table filled with Wood (possibly piped into the chest) and the Wood would remain in the chest. Then, when a wooden pipe next to the table was powered, it would pump Planks out of the table, using the Wood in the chest as the source of the craft. This works with any item and any crafting recipe, and placement of the items in the chest does not matter as long as they are all present. If not all items are present either in the chest or in the crafting table itself, then the craft will not be done and the pipe will not get an output item. Note: Tables can only receive items from chests directly next to them; they cannot place output into chests. A pipe must be used to extract items. The chest inventory cannot be used when using the table as a normal crafting table; it will only be used when piping out out of the table.
As stated above crafting tables interact with chests and piping (note piping must go into the top to get added to the crafting table inventory, although as it has limited space in it, it could be better to place items coming from tubes into the crafting table's adjacent chests). A wooden pipe connected to an engine will suck completed items from the crafting table, an adjacent chest can act as storage for the table and adding a pattern to the table's schemata will cause it to create that provided that it can 'easily find' the goods it requires and will simply stop producing at the time that it can no longer source necessary goods e.g. sugar cane for paper, paper for books, books and planks for bookshelves.
Automatic Crafting Tables will not accept items put into them via RedPower2Pneumatic Tubes properly, nor can crafted items be removed by RedPower2 devices such as Filters and Retrievers. However, mixing of the two mods can be accomplished with the use of chests as buffers. A chest immediately adjacent to the Automatic Crafting Table may be used as an input buffer, as the table will draw ingredients from it automatically. A redstone engine and Buildcraft pipes can then be used to pump crafted items into a second nearby chest that Redpower2 devices can then pull from. This allows the elimination of almost all BuildCraft piping in more complex machines, replacing them with much more compact and resource-efficient pneumatic tubing, Retrievers and Sorting Machines. Alternatively, you could use an Automatic Crafting Table MkII to directly connect to redpower devices or systems.
If an item is not consumed in the recipe, for example the Philosopher's Stone in Equivalent Exchange, another of the item in an adjacent chest will allow the recipe to work, and still won't consume the item.
When using items like handsaws and diamond drawplates, which can be used normally multiple times, the crafting table will consume a saw or drawplate each time it crafts making automatic block cutting very inefficient because of the amount of handsaws needed for each operation.
Automatic Crafting Table Mk II is an upgrade to the automatic crafting table.
Alchemical Chests and Energy Condensers placed next to Automatic Crafting Tables do not supply items for crafting, however a Deployer will, making possible a very efficient water-bucket supply as the empty buckets are immediately returned to the deployer for refilling.
A FANDOM user
Turning mined coal FROM a quarry into Aeternalis fuel, i mean
What Automatic Crafting Table are you using? Are you sure your recipe is correct? What are you crafting?
A FANDOM user
I have an automated nuclear reactor, I pump refined uranium and empty cells into a chest that is connected to an automatic crafting table, ...
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Recently, interests on cleaning robots workable in pipes (termed as in-pipe cleaning robot) are increasing because Garbage Automatic Collection Facilities. be adjusted to fit into the inner face of pipe using pneumatic pressure(not spring) by using ANSYS ® Workbench based on the Design Of Experiment(in short DOE).
Abstract: Recently, interests on cleaning robots workable in pipes (termed as in-pipe cleaning robot) are increasing because Garbage Automatic Collection Facilities (i.e, GACF) are widely being installed in Seoul metropolitan area of Korea. So far research on in-pipe robot has been focused on inspection rather than cleaning. In GACF, when garbage is moving, we have to remove the impurities which are stuck to the inner face of the pipe (diameter: 300mm or 400mm). Thus, in this paper, by using TRIZ (Inventive Theory of Problem Solving in Russian abbreviation), we will propose an in-pipe cleaning robot of GACF with the 6-link sliding mechanism which can be adjusted to fit into the inner face of pipe using pneumatic pressure(not spring). The proposed in-pipe cleaning robot for GACF can have forward/backward movement itself as well as rotation of brush in cleaning. The robot body should have the limited size suitable for the smaller pipe with diameter of 300mm. In addition, for the pipe with diameter of 400mm, the links of robot should stretch to fit into the diameter of the pipe by using the sliding mechanism. Based on the conceptual design using TRIZ, we will set up the initial design of the robot in collaboration with a field engineer of Robot Valley, Inc. in Korea. For the optimal design of in-pipe cleaning robot, the maximum impulsive force of collision between the robot and the inner face of pipe is simulated by using RecurDyn ® when the link of sliding mechanism is stretched to fit into the 400mm diameter of the pipe. The stresses exerted on the 6 links of sliding mechanism by the maximum impulsive force will be simulated by using ANSYS ® Workbench based on the Design Of Experiment(in short DOE). Finally the optimal dimensions including thicknesses of 4 links will be decided in order to have the best safety factor as 2 in this paper as well as having the minimum mass of 4 links. It will be verified that the optimal design of 4 links has the best safety factor close to 2 as well as having the minimum mass of 4 links, compared with the initial design performed by the expert of Robot Valley, Inc. In addition, the prototype of in-pipe cleaning robot will be stated with further research.
Published in: 2011 IEEE International Conference on Mechatronics and Automation
Date of Conference: 7-10 Aug. 2011
Date Added to IEEE Xplore: 15 August 2011
Electronic ISBN: 978-1-4244-8115-6
Print ISBN: 978-1-4244-8113-2
CD-ROM ISBN: 978-1-4244-8114-9
Electronic ISSN: 2152-744X
Print ISSN: 2152-7431
CD-ROM ISSN: 2152-7431
Global Industrial workbenches and tables categorized into Deluxe workstations, Machine tables, Shop Stands, Shop desks, Industrial workbenches, etc.
ZulkitaxeAugust 23, 2019 2:31 AM
It is similar to it.
NallAugust 27, 2019 12:26 PM
I am ready to help you, set questions. Together we can find the decision.