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Poe how to craft fire resist on amulet

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Poe how to craft fire resist on amulet
November 24, 2018 Entertainment and Movies 2 comments

So ... over the past few months, I occasionally see comments concerning my sales that I post in guild chat. I'm not doing it to brag about how many chaos or whatever I'm getting ... I'm doing it to give other members an idea of what things are currently selling for. The other thing I'm doing it for, is to let other members know what things they can make and sell that WILL sell. All you need is at least 1 premium stash tab in order to list and sell items through PoEtrade and Path of Exile's trade system.

The things that people will do to reduce their tedium or speed the process up are sometimes quite extreme. They are willing to pay (out the nose, even) for that EXACT THING that they NEED RIGHT NOW, and if you happen to have it at a price that seems reasonable enough to them, they will buy it from you. Even things as simple as flasks become extremely important if it's THE thing that you need to enable your build to do something it otherwise could not handle.

So ... now that we know why people way "way too much" for this junk, let's get into making stuff that they think they need more than they need their chaos and exalts... :)

Basic Crafting in Path of Exile

First things first ... Path of Exile's currency system is all about crafting. Nearly every single currency item in the game has a function or use as a crafting material. This makes it fairly unique among games out there, as you can literally spend all your currency and end up with nothing to really show for it, or you could just spend a little and then multiply what you had WAY beyond what it was worth. For crafting, the first place to start is the easiest thing to craft ... flasks.

Crafting a flask requires a few things that you'll want to have in decent supply. The first flasks you work on will be for yourself, because YOU need them, obviously, but it's also something you can get into very quickly and cheaply, and it has a decent return for your investment.

You will need a few orbs of Scouring, on occasion, to strip the magic mods off your flasks... You may think it's better to leave them magic, but a Glassblower's Bauble will only increase the quality by 2% per use on a magic flask, costing 10 baubles to take a flask from 0% to 20%. This is actually pretty expensive ... right now in Incursion, I can buy 8 glassblower's baubles for 1 chaos, and that's cheap compared to the 10 chaos I charge per flask, but once you factor in scouring, applying 4 glassblower's baubles, and then rolling the magical affixes to exactly what I'm looking for, you'll see that it can take anywhere between 2 chaos worth of crafting material and 20 chaos worth to get what I was looking for. Thankfully, finding a good prefix/suffix combination USUALLY isn't that hard to do, so it's generally in the 3 - 4 chaos range for crafting cost. The other crafting mats you'll need are transmutation orbs (just a few, all you need to do is make the 20% quality flask magic) and a BUNCH of Alteration orbs, with a decent pile of Augmentation orbs.

There's no need for Jeweller's or Fusing or anything else that are higher value items other than the Scour if the flask you started with was magical. Obviously, if the flask you started with has the EXACT modifiers you needed, then it's worth it to use up the extra baubles to quality it to 20%, because you don't need to go to the trouble and expense of rolling those mods again.


Now ... what are these magical modifiers that we are after, you ask? The ones that are the most useful or sought after for that flask type and their general use, of course!

So ... what makes a flask tick? How does it work? How do the prefixes and suffixes work together? These are things you need to know in order to figure out which affixes are important. For life/mana flasks, the major considerations are the amount of healing/mana given over how much time. This means that in general, you want either the most massive amount you can get (Saturated prefix increases the amount by 50%, but increases the duration by 33%, which means your bulb will fill more slowly), or you want the most you can get INSTANTLY (acts like a rejuvenation from D2), which would be the Seething prefix (66% reduced amount, INSTANT application). Various other prefixes can benefit you for life and mana flasks, but these two are the main ones people are after.


The secondary consideration is for the suffix applied to the flask. You want it to have that "utility" application, that lets it go beyond being just an ordinary life or mana flask. It has to do more, give you additional benefit .... like removing certain afflictions or even curses, or increasing your movement speed, or even increasing your combat durability. The problem, however, is the duration of the flask effect. This problem can be attacked from two angles. One ... you want the flask and it's secondary effect to last as long as possible .... or two, you just need it for an instant fix to correct a problem. Thankfully, the second one is very easy to do, as Seething prefix is a 1-time instant use and has no duration to speak of. The first one ... well, the problem is that even if you have really long duration and great restorative power, if you reach full life/mana during the flask's duration it will then SHUT OFF the secondary effect early. Most people aren't too fussed about it, thankfully, but it's still a consideration, as many of the suffixes out there really shine if you can manage to make them last for longer, such as protection from being chilled or frozen, or increasing your armor or evasion for the duration. If they shut off early, it could be a problem, and using them while you have full life/mana for their secondary use is .... problematic. The best suffixes that sell reasonably well are "Heat", "Staunching", "Iron Skin", "Warding", and "Reflexes". Just for Life flasks, "Animation" combined with Saturated is an excellent combination for minion masters to help keep their minions going strong.


A lot of those suffixes are also excellent choices for Utility flasks, because a Utility flask doesn't have a point at which it can turn off ... it will always do it's thing for it's full duration. The best prefixes for Utility flasks are those that will maximize your use of the flask itself, either by increasing it's duration or the number of times it can be used from fully charged. This gives us a small range of useful prefixes to look for, for most of them, such as "Ample", "Chemist's", and "Experimenter's". Checking the flask's charges used vs charges at full charge will tell you which ones are best for your flask type.


Let's use a Diamond Flask for our example here. This flask has a base of 4 seconds per use, uses 20 charges per use, and has 40 charges max. In order to get 3 uses of this flask, Ample prefix would have to roll a perfect 20, giving us 60 max charges. Each flask use would last 4.8 seconds, with 20% quality, for a total flask time in use of 14.4 seconds. Chemist's prefix would give us no benefit, as you cannot reduce the flask charges used enough to give us 3 uses from full, but Experimenter's can increase flask duration by 30 - 40%. Obviously, this falls quite a bit short of the 50% increase from a perfect Ample prefix, but the problem is, how often do you roll a 20 on that? Experimenter's can at least give you extra time in use even with a "crappy" roll. So let's go with 30%... Even without 20% quality, a 30% experimenter's flask gives 5.2 seconds of use, for 10.4 seconds overall. With 20% quality and 30% experimenter's the duration is exactly 6 seconds ... so 12 seconds of use. At the opposite extreme, a 40% with 20% quality will give 6.4 seconds, so 12.8 seconds total time. This is at least comparable enough to a perfect Ample prefix to make it useful overall. All you need after scoring a perfect ample or any experimenter's prefix is any decent suffix on your list! These, of course, are the same ones previously mentioned.... Heat, Staunching, Warding, Reflexes, Iron Skin ...


You can follow the same process of though for all other flask types, with a few additions here and there as they warrant it. Obviously, a resistance flask is going to benefit best from ... even more resistance! For example, A Ruby flask would benefit from resist all being added, or having Dousing for the suffix to remove the effect of burning. A Topaz flask would work with resist all as well as Grounding, to remove being Shocked. This extends the utility of that flask type even further. Atziri uses a LOT of fire and lightning damage against you, and she hits as hard as a truck. She also reflects any curses you are using on her back at you! So a flask with Warding that also increases your maximum resistance to fire or lightning is just plain common sense!


So ... the process for this is quite simple ... get your chosen flask type, scour if necessary, raise quality to 20%, transmute to make it magic, alt till you have a prefix or suffix that you like (or the completed flask), augment if necessary, and re-roll with alts if you don't like what the augment did till you are happy with the results. For a very difficult combination that is hard to find, you may end up going through over 100 alteration orbs .... this is perfectly normal and why people pay so much for a really good flask.

I generally end up selling most of my flasks for 10 chaos each, with the really great combinations or hard to obtain ones at 20 chaos each, though near the start of the league some of my well-rolled flasks went for 1 exalt because there just weren't any that fit the bill for those people who REALLY wanted them early on.

Next up, I'll bring up other basic things that are easy to craft and sell.

Basic Ring and Amulet Crafting

There are many different base items in path of Exile, and many different ways to express your playstyle, as well as commonly acceptable and available means by which to level up your alts (alternate characters). Most of them focus on the use of common and commonly available unique items for twink gear. The problem is that while these unique items perform their function fairly well, they are often lacking in some very important aspects for later areas in the game .... resistance and life. The best rings to focus on for these to issues are 2-stone rings and prismatic rings, as they can help you spread those needed resists around to which ever elements you need them in. Prismatic rings go one step further in providing you with resistance against all 3 elemental damage types. I focus my crafting on these 4 types of rings, for the most part. (3 types of 2-stone rings and the prismatic resist all ring) For amulets, I usually focus on the Onyx amulet, which gives + to all attributes for it's implicit modifier.


For the basic 2-stone rings, I try to roll it the same way I do with my potion flasks ... I'm looking for a high resistance roll (suffix) or all resist (suffix) combined with a high life roll (prefix). If I get a combination I am happy to try, then I use a Regal orb to roll a 3rd affix ... this is where it gets risky and costly, as the affix you roll IS totally random. If it's something I dont like the look of, then I scour it and try again or I scrub my efforts and throw it in the pile of 5-chaos rings I'm willing to "toss out" for someone else's needs. On the other hand, if it's something that I like, then I'll have a look at what modifiers I can craft on it to improve it's value further .... after that, I "grade" my rings in tiers of 10, 12, 15, 20, and 25 chaos .... sometimes going all the way to 1ex or better for very very nice rings that would be in high demand.

For the Onyx amulets, I try to roll one that has an explicit + all attributes modifier on it, and add another modifier to it for whatever I may be lacking for my character at the time ... usually adding more damage or another explicit stat modifier to boost it even further. Then I can regal it to give it a random mod and make it rare ... I then craft it to add life or damage to it, to better round out it's overall usefulness and value.


Other crafting methods ARE available, but are also much more expensive to try, and thus, riskier, but can give rise to rings with more than just 4 modifiers. These include the scour/alch method, the scour/essence method, and the chaos spam method. The methodology here is to roll or re-roll the rare item repeatedly till you are happy with all or most of the mods, and then finding a way to add a crafted mod to the ring to improve it further before selling at what is hopefully a profit. There is little to no control in these methods ... the best control being in the scour/essence method, as you at LEAST have control over one single modifier of the item.


The additional costs in my method for building a ring up from magic to rare is ... you'll need a lot more scours this time around, plus a bunch of regal orbs to roll a magic up into a rare by adding a single modifier. The benefits to this method are ... you KNOW you already like the two magic mods before you regal it. You KNOW you'll like at least 3 modifiers after it's been regaled and crafted .... the chance you are taking is whether or not you like the 4th modifier that is random.


As for how to get prismatic rings .... (Duh, Skie ... these things DON'T DROP ANYWHERE!!!) You just need to obtain all three types of 2-stone rings and then vendor the set of 3 for 1 prismatic ring. Follow the same guidelines in crafting a prismatic ring as crafting a 2-stone resistance ring ... these are very much in demand.


Now ... where the heck do I get a SHAPED Prismatic ring???? Well, that's actually rather simple, if a little more expensive. You buy a set of 3 shaped 2-stone rings just like you would for making a normal prismatic ring ... the result is a shaped prismatic ring. You can then ID it (3 rare identified shaped 2-stone rings yields 1 unidentified shaped prismatic ring from the vendor), and if the mods are not to your liking, then scour it and start your crafting process ... whichever method you prefer. The idea behind the shaped/elder rings is 2-fold ... you can get some insanely powerful modifiers, like a curse on hit, or reduced reflected damage or other equally nice mods that you can not find on un-shaped or non elder rings ... and there's a nice bonus to be had for using a shaped or elder ring and other shaped or elder equipment on your character with certain unique items.


A half-decent shaped prismatic ring that would have only sold for perhaps 10 - 15 chaos without the shaped item type will easily go for 60 - 200 chaos ... with really great modifiers, it will easily fetch more. Why?? Because of the Mark of the Elder Steel Ring. If your other ring is a shaper ring, you get a massive boost to your attack damage.... 60 - 80%. The opposing Shaper's ring, which is an Opal ring, does the same for elemental damage and spell damage if your other ring is an Elder ring. This is THE major source of my income in trading in Path of Exile. I've made and sold at least 12 shaped rings for a total of nearly 50 exalts this league (incursion), and this is the first time I've ever done anything like this. It's literally easy enough for a newb like me to do with just a little study, know-how, patience, and luck.


As for adding even more mods to your crafted ring ... well, that's gonna rely on some pretty extreme luck and very high material cost. You'ld have to hope and pray, by using some exalted orbs on your ring to add 1 random modifier to it for each. There's no guaranteed results, other than YOU BETTER LIKE THIS RING A LOT BEFORE YOU EVEN START THIS, because the only guarantee is that it will at least still have the mods you started with. You DO have the option to use an annulment orb on it to remove a modifier ... but the modifier removed will be TOTALLY RANDOM, and you could very well destroy the value of the ring you were so hoping to improve.

So, yet again, the process is simple. Get your base item ring - 2-stone rings or a prismatic ring ... shaped if at all possible for best trade value. Scour it back to non-magic, then transmute and run a ton of alts through it looking for good mods to play with. Don't forget to use blessed orbs on it to raise the implicit values to maximum, of course! This is just as important as quality, but you can do it at any step in the process. Once you have at least 1 modifier you like, then augment it for a second mod ... if you like both mods you see then hit it with a Regal orb. If you got lucky with a 3rd good modifier, then go craft it for a 4th mod and you're done! Set your desired price on it in your trade tab or equip it on whichever character needed it and you're good to go! The mods you are looking for ... prefix: decently high life, damage modifiers. For the suffix: resist all, straight resistance. For shaped rings, obviously shaper prefix and suffix can wildly affect value. Crafted mods you can add to raise or increase value: Life, Resist all, single resist, damage (generally in that order).

Crafting "special" items

OK ... so you've started mapping, gotten to level 70+, found some "special" map-only-drop-items .....

These are items like: Steel Rings, Opal Rings, Spiked Gloves, Bone Helmets, Fingerless Silk Gloves, Gripped Gloves, Two-Toned Boots .... There are more, but we'll focus on these.


Specific maps may sometimes drop certain ones, while other maps have more than one type enabled to drop. They all have implicit mods that you generally can't find on other items, and these implicit mods can stack with explicit mods. If you enchant one in the Labyrinth, it will replace the implicit with an enchantment, so leave off it cuz your natural implicit is generally going to be better for you. That's why you're using these items to craft with to begin with ... more control over the end result!


The ring crafting can be done quite simply ... see the previous section for those. We're going to focus on the cheap and easy ways you can craft the other items listed here. Let's start with gloves!

Gloves

Spiked Gloves have an implicit from 15% up to 20% increased melee damage. If your base doesn't have 20%, then bless it till it does. This makes your end result much more attractive to a buyer ... as does 4 linked sockets and 20% quality. Remember, these people are LAZY. They don't want to have to do anything to their purchase to make it the best that they can cheaply. And they'll pay more for your results as a result.

For Gripped Gloves, the max is +18% increased ranged damage. For Fingerless Gloves, it's +16% spell damage. If you've gone into your options screen under the UI tab section you'll find a checkbox marked "Advanced Mod Descriptions", and make sure it's checked, then when you mouse over any item in the game and hold the "alt" key, you'll see a breakdown of the modifiers for any item, including it's possible ranges, whether it's a prefix or suffix, and what tier the modifier has ... lower number tier is better.


A Shaped base will have special modifiers that can appear on it that in addition to it's implicit and explicit modifiers can also increase it's value tremendously, as there are benefits to wearing additional pieces of shaped gear for certain uniques. Mods that give certain gem support effects can vastly improve the value and performance of your character's gear set, but that's a discussion for another time ... right now, we just want mostly ordinary gloves. Life, added damage/attack speed/cast speed, resistances. A spread of decently high (30%+) resists will go a long way towards making your gloves look good, as well as some decent life, above +70. Added damage of some kind, or attack/cast speed depending on the item base. The lowest I sell these types of items for is 10c for something esoterically strange and not worth very much. The highest I've sold these for is over 1 exalt. People will pay out the nose if the thing you have is EXACTLY what they need to complete their build... especially if it's hard to make, on top of that.


So .... the process is fairly simple and can be pretty cheap, there are several methods that can be used, as well.

Cheapest and easiest .... scour to plain white, bless for max implicit, add quality to 20%, then pray to RNGesus and smack it with an Orb of Binding. You can typically get Binding orbs for around 3 per chaos, making them even cheaper than orbs of Alchemy. If the resulting rare item isn't something you're wanting, feel free to scour and bind it again. The 4 linked sockets will stay just fine, and the Orb of Binding will still work repeatedly this way. Repeat till you have mods you are happy with and can work with for further crafting. More on the "further crafting" in a bit. While orbs of binding were exclusive to harbinger, they are relatively inexpensive in standard (where everything from harbinger and up got dumped), and can be obtained in any league with the harbinger zana mod active, and are quite easy to obtain in incursion's temple of atzoatl, as orbs of binding drop whole from the chests in the vault/treasury of the vaal room on occasion. If orbs of binding are not available, you'll have to get your 4 linked sockets the old fashioned (and more expensive) way. Make sure your quality is maxed at 20%, then hit it with jeweller's orbs till it's got 4 sockets, and then with orbs of fusing till those 4 sockets are linked.


Another method is ... start with the orb of binding method, and once you have your 4-link you can scour and switch to essence crafting. This is more expensive, but gives the benefit of having more control over the end result, as one of the modifiers in the item will be a known quantity. Again, scour and repeat till you have something you want to work with.

The next method ... well, scour/alch after you bind. Same basic results as additional orbs of binding. Use this if you're really low on binding orbs, as you'll want to use them to replace using up jewellers and fusing to 4-link your item base.


And now for the more expensive methods .... after you bind, you spam chaos orbs till you get something you're happy with. This method can get ridiculously expensive and I don't recommend it ... unless you've got a lot of chaos to risk.

The final method I have for you is .... metacrafting. You take the initial item after adding quality and working on the implicit ... and you can bind it here if you want to cheaply 4-link it ... but then you'll scour it (if you're unhappy with it of course) and then you use an orb of transmutation on it and begin re-rolling the magic mods with alteration orbs till you have modifiers you like. Augment for the second mod if one isn't present .... once you are happy with both mods, then you use a Regal on it and hope for something good to pop up. If you don't like what the regal orb did, then you scour it back to white and start over from scratch. Repeat till you have three modifiers you like ... then add a 4th modifier by use of a crafting table. This is the "further crafting" step, by the way ... you figure out what's "missing" in your results and use your crafting tables to replace it. If it's missing life ... definitely add life if you can, it's a prefix slot mod. If it's missing a specific resist that you need, you can add up to 30% of it as long as the suffix slot is free! If you have life and 2 good resists and you're happy with just those three mods, you can add casting speed or some other modifier to help improve your item further.

Boots

For boots, rather than an added damage modifier, an increased movement speed modifier is highly sought after ... 25% or better move speed can definitely be worth the crafting expense, with good life and resists. Movement speed is a prefix ... it CAN be crafted onto an item, but it's limited to a maximum of +17%.

Two-Toned boots can be had in flavors that mimic that of the Two-Stoned Rings ... with a maximum dual resist of +18% to two different elements out of the 3 available. Their defensive type also varies, one giving armor and evasion, another giving armor and energy shield, and the third giving evasion and energy shield. The three types of boots are always set. These boots can be vastly superior, as your chances of getting decent resistance values on them are much higher. This makes crafting them into decent all-resist boots a fairly trivial matter, as you can simply choose the essence that provides the resistance that is missing and hope for increased movement speed and + life ... and possibly even just craft whatever comes up missing!

Bone Helmets

For the Bone Helmets, the implicit is +% Minion Damage up to +40% damage... In crafting these, any roll that includes +1 or +2 to socketed minion gems could get to be pretty nice ... or possibly one that rolls -% mana reserved ... For shaped Bone Helmets, you can also go for things that can increase your area damage (for exploding minion builds) or add other really nice effects. Obviously, this is a good place to find more life and resists to round out a character, but this helm is all about the minions for 99% of players. If you can craft one using the +% minion life essence and happen across a +2 to socketed minion gems roll, you're looking at one heck of an easy item to sell for waaaay more than your average hat.

Last, but not least, shaped versions of all these items could possibly be obtained for not a whole lot .... (try to keep it under 5c). You can roll some ridiculously nice items that can act like +3 sockets linked on your base item or more .... A really nice shaped crafted item can easily be sold for multiple exalts.

Skie of Marduke (talk) 01:46, 8 August 2018 (PDT)

PoE Best Unique Amulets

Best Unique Amulets PoEPopularityNotes
Solstice Vigil17%+(50-70) to maximum Life. (20-25)% increased Damage. +(10-16) to all Attributes, etc.
Daresso’s Salute8%60% increased Melee Damage when on Full Life, etc.
Impresence5%It is an Elder item and has 5 attainable variants.
Presence of Chayula3%30% increased Rarity of Items found. +60% to Chaos Resistance, etc.
Xoph’s Blood2%10% increased maximum Life. +(20-40)% to Fire Resistance, etc.
The Pandemonius2%(20-30)% increased Cold Damage. +(35-40)% to Cold Resistance, etc.
Bisco’s Collar2%(12-20)% increased Rarity of Items found. (100-150)% increased Rarity of Items Dropped by Slain Magic Enemies, etc.
Aul’s Uprising1%It has 4 attainable variants.
Carnage Heart1%+(20-40) to all Attributes. +(10-20)% to all Elemental Resistances, etc.
Yoke of Suffering0.8%+(10-20)% to Fire Resistance, +(10-20)% to Cold Resistance, +(20-40)% to Lightning Resistance, etc.

This is a list of unique amulets in Path of Exile.

PoE Unique Amulets List & Price

Drop disabled

ItemItem BaseItem LevelStats
Demigod’s PresenceGold Amulet8(12-20)% increased Rarity of Items found +20% to all Elemental Resistances
20% increased Character Size
Talisman of the VictorJet Amulet12+(8-12)% to all Elemental Resistances (3-6)% increased Movement Speed
(5-10)% increased Global Defences

PoE Amulet Crafting Vendor Recipes

Unless otherwise stated, the item level and rarity of the item produced are both equal to the lowest item level and rarity among all items required for the recipe.

  • A magic Amber Amulet plus a rare Lapis Amulet plus an Orb of Transmutation yields a magic Agate Amulet.
ResultAmulet Crafting RecipesNotes
1x Coral Amulet (rare, unidentified)
  • 7x Iron Ring (magic or rare)
  • 1x Coral Ring (rare)
The resulting Coral Amulet will have the same item level as the Coral Ring; the item level of the Iron Rings is irrelevant. For the Iron Rings the 5-to-1 recipe for an unidentified magic or rare Iron Ring takes precedence over this recipe, so 4 magic and 3 rare rings (or vice versa) must be used. Recipe produces a shaper coral amulet if all used rings are shaped.
1x Paua Amulet (rare, unidentified)
  • 7x Iron Ring (magic or rare)
  • 1x Paua Ring (rare)
The resulting Paua Amulet will have the same item level as the Paua Ring; the item level of the Iron Rings is irrelevant. For the Iron Rings the 5-to-1 recipe for an unidentified magic or rare Iron Ring takes precedence over this recipe, so 4 magic and 3 rare rings (or vice versa) must be used. Recipe produces a shaper paua amulet if all used rings are shaped.
1x Onyx Amulet (normal)
  • 1x amulet
  • 1x red skill gem
  • 1x green skill gem
  • 1x blue skill gem
The resulting amulet’s attribute (implicit stat) can be altered by switching out the base amulet or skill gems with new ones randomly as long as you can meet the requirements of the recipe.
1x Agate Amulet
  • 1x Amber Amulet
  • 1x Lapis Amulet
  • 1x Orb of Transmutation
1x Turquoise Amulet
  • 1x Jade Amulet
  • 1x Lapis Amulet
  • 1x Orb of Transmutation
1x Citrine Amulet
  • 1x Amber Amulet
  • 1x Jade Amulet
  • 1x Orb of Transmutation
1x Item (magic, unidentified)The components must all be of the same base item type . The result will have the lowest item level of all components. This vendor recipe doesn’t transfer Shaper item of Elder item status to the resulting item, even if all five components are Shaper or Elder items.
1x Item (rare, unidentified)The components must all be of the same base item type . The result will have the lowest item level of all components, and will have normal art. This vendor recipe doesn’t transfer Shaper item of Elder item status to the resulting item, even if all five components are Shaper or Elder items.

Related PoE Price & Buide Guide

Welcome to the ultimate guide for Path of Exile (PoE). But generally, you want strength for melee builds, dexterity for .. That is why crafting is so expensive as it can give you the most Amulets can't have any slots.

Welcome to the ultimate guide for Path of Exile (PoE). This guide will help you understand the game better and what are some important things you need to look for.

Character Skills

The game has a wide range of skills that you can use. For a beginner, this will overwhelm you. The cool thing is that any character can use any item or skill as long as they meet the stat requirements. The whole game revolves around choosing the most optimal skill for your build and character. Each character has 3 stats. They are strength, dexterity and intelligence. If you have played Diablo 1/2/3, these will be familiar to you.

Strength

The main stat for most melee characters.

  • 2 Strength = +1 Maximum Life
  • 5 Strength = +1% Melee Physical Damage

If you start off as a Marauder or Templar, you will have access to more strength nodes on the passive skill tree which we will go over in the “Passive Skill Tree Section”. This stat is the best for melee based characters and also certain niche builds.  Life provides survivability, which you will need when fighting tough bosses and end game maps.

Dexterity

The main stat for ranged or fast attacking characters.

  • 2 Dexterity = +2 Accuracy Rating
  • 5 Dexterity = +1% Evasion Rating

The Ranger and Shadow have access to more dexterity at the start of their skill trees. Dexterity improves accuracy, which allows you to hit monsters and not miss. Evasion rating helps with dodging more attacks and suits builds that have less health and need to rely on avoiding attacks for survival.

Intelligence

  • 2 Intelligence = +1 Mana
  • 5 Intelligence = +1% Energy Shield

The Witch has the most access to intelligence nodes on the passive skill tree. This stat is great for builds that focus on energy shield as the extra % increase in Energy Shield gives your character a bit more survivability.

Which Stat to Focus On?

This will depend on your build. But generally, you want strength for melee builds, dexterity for damage/ranged builds, intelligence for energy shield or spell heavy builds.

There are currently seven classes available:

  • Marauder – Strength
  • Ranger – Dexterity
  • Duelist – Strength/Dexterity
  • Shadow – Dexterity/Intelligence
  • Templar – Intelligence/Strength
  • Witch – Intelligence
  • Scion – Anything Goes

Scion is only available once you find her in Upper Sceptre of God in Act 3 and free her from cage.

The cool thing about your class is that you get to be creative. Just because you play a Marauder doesn’t mean you need to play it as a melee tank with good damage. It is all dependent on your skills and what you want.

When it comes to stats, you will need to choose which one you want to focus on:

  • Life Build – Stacks life as your main defense. The good thing about life builds is that you get the best return with life flasks. However, life builds get expensive when you try to get your character to 8000+ or more life. Life can also be regenerated via % regen passive nodes and items.
  • ES Build – Also known as the energy shield build. Unlike life, energy shield recharges after you character hasn’t been hit for a few seconds. Energy shield can also regenerate via %regen on items. Faster recharge of energy shield also improves your survivability. ES build also goes very well with Chaos Innoculation passive node, which makes you immune to chaos damage and drops your maximum life to 1.
  • Hybrid Build – Has a mix of life or ES. Not the most popular because you will have to balance life and energy shield. But some builds are suitable using this. Energy shield is depleted first before life is taken when you get damaged. Do keep in mind chaos damage bypasses your energy shield and your life will take damage. So if you are running a low life hybrid build, you can die from chaos damage if you don’t have enough chaos resistance.
  • MoM Build – Also known as Mind over Matter. This is a passive node on the skill tree that allows the character to direct 30% damage taken from life to mana. That means if you have high mana recovery, this build can help mitigate a lot of damage.

Elemental Resistance

Resistance is one of the important part of defense that you won’t want to neglect. There are primarily 4 resistances you need to pay attention to:

  • Fire Resistance
  • Cold Resistance
  • Lightning Resistance
  • Chaos Resistance

Now the max resistance for each element is 75%. You can raise the cap resistance via items or passive skill nodes. Below are some items that can do that. Corrupted items on a chest piece can also raise max resistance by 1%.

You might wonder why having higher cap resistance is a big deal. The end game bosses such as Shaper, Elder/Uber Elder, the Guardians all do a lot of elemental damage. You will need specific elemental damage mitigation to survive some of their attacks. Plus, dying at 95+ is devastating as you get penalized heavily on experience (-10%). Below is a basic calculation on how vital resistance can be by whitesushii:

How good is maximum resistance?

Let’s take a look at the Shaper’s projectile attack which according to the wiki, deals 5639 to 8458 Cold Damage and penetrates 25% Cold Resistance. Assuming

  • Worst case scenario and the projectile does maximum 8458 cold damage

  • The resistance penetration does not exist

For a player who has his resistances capped at 75%, he will take

For another player who has his resistances capped at 76%, he will take

Taking 1 – 2030/2115, we find that the 1% difference in maximum resistances results in approximately 4.02% actual damage mitigation. I have actually plotted the table in google spreadsheet but also included it partially below for easier reference

Max ResistanceEffective Damage% Additional Mitigation
7521150%
7620304.02%
7719458.04%
78186112.01%
79177616.03%
80169220.00%
81160724.02%

Now if you are just starting the game, it won’t be too hard until you completed the story mode and heading to do Atlas maps. Also, once you complete act 5, you will get permanent -30% resistance. Upon completing act 10, you receive another -30% resistance penalty. That means if you want to cap your resistance, you will need the following:

  • 135% total elemental resistance (excluding chaos resistance) to get a display of 75% after completing act 10
  • 169% total elemental resistance to take into account “elemental weakness” affix in atlas red maps

As for chaos resistance, it is not necessary to max it unless you are going for a low life or ES build. Not too many chaos attacks are as deadly that will one shot your character, so as long as you have enough health and reflexes, you should be able to chug pots in time for recovery.

Armor and Physical Damage Reduction

Armor helps mitigate physical damage, but it has a slightly different calculation against large hits that deal a lot of damage. Below is an example:

ArmorDamage DealtResulting Damage% Mitigation in 2.0Mitigation with 100% Granite (based off %increased on tree field to the right)
5005004559.1%58.3%
50040003,9511.2%14.9%
50080007,9500.6%8.0%
200050035728.6%66.7%
200040003,8104.8%20.0%
200080007,8052.4%11.1%
1500050012575.0%87.8%
1500040002,90927.3%47.4%
1500080006,73715.8%31.0%

As you can see, stacking a lot of armor has diminishing returns in terms of physical damage reduction. It is much better to have some armor (about 2000 seems to be good for many builds). Endurance and fortify is a much better way to mitigate more physical damage compared to pure armor.

With flasks being able to give you flat armor and % armor increase, most builds can afford to go with not much armor at all.

Evasion, Dodge and Blocking

So the good thing about stacking evasion is that you completely avoid incoming damage. The bad news is, the max cap for evasion is 95%. So eventually, you will get hit. This applies to attacks only.

Unlike evasion, dodge can apply to either spells or attacks. Spell dodge is explicitly stated, where as if the word “dodge” is only present, it is assumed that this applies to attack dodge. It is also important to note that dodge is pseudo-random, and is capped at a 75% to dodge. You can’t dodge everything. Spells have a separate type of dodge you need called spell dodge.

It is important to note that there are two components that matter when determining if you will evade an attack. It is your evasion rating and the enemy’s accuracy. Generally, white mobs have less accuracy then blue/yellow/unique mobs, which means your dodge is less effective against stronger enemies.

Similar to dodge, blocking can apply to either spells or attacks. Blocks spells is explicitly stated. However, if this is not explicitly stated, it is assumed that the block change applies to attacks only. Block chance is probability-based, and similar to dodge, is capped at a 75% chance to block. You can’t block everything. You can also increase the maximum block rate via +% maximum block chance via corruption or unique items like Lioneye’s Remorse.

The Passive Skill Tree

This is probably one of the more complicated and confusing part, especially for new players. Since there are so many ways to build your skill tree, new players get overwhelmed and therefore prefer to have someone guide them on how to build one. Each class starts on a different part of the tree.

  • Witch – Has access to mostly intelligence and energy shield passive nodes at early levels (1-30)
  • Templar – Has access to a mix of strength and intelligence passive nodes at early levels (1-30)
  • Marauder – Has access to strength and life passive nodes at early levels (1-30)
  • Duelist – Has access to a mix of strength and dexterity passive nodes at early levels (1-30)
  • Ranger – Has access to dexterity and evasion passive nodes at early levels (1-30)
  • Shadow – Has access to a mix of intelligence and dexterity passive nodes at early levels (1-30)
  • Scion – Starts in the middle and can have access to any side of the skill tree. You can even start on 2 different paths if you choose to.

When you level up each time, you gain a skill point. You also can get additional skill points from optional quests from the story mode. Over the playthrough, characters receive 22 passive skill points (up to 24 including the bandit quest rewards) and 20 skill refund pointsSo the total skill points you can have in the game is 123 at level 100.

Now when you are building your character, you will want to plan your skill points up to level 90, which is 113 skill points if you completed all the side quests. Anything after that is luxury and most good builds can be completed at around 90.

When planning your tree, you also need to take into account the items you plan to use as it will alter your path. However, you can also use orb of regret to change your skill tree if you happen to mess it up. So don’t worry too much about it.

The skill tree is versatile and allows you to balance offense/defense. Your playstyle will dictate how you go about your skill tree. For example, if you are all out offense, you would sacrifice life/energy shield passive nodes over % damage increase of a specific weapon or % elemental/spell damage for casters.

For people that love killing fast, you will more or less invest more damage over survivability. For example, here are a few builds with low HP but high damage:

While these builds kill fast, you will die sometimes if you mess up. If you prefer tanky builds, then below are some examples:

Keep in mind that some of these builds aren’t cheap, so for beginners, you want to look for builds that has a low currency cost. Below are some that are great league starters:

These builds are a lot cheaper to start and does not require a heavy amount of currency investment to perform at top level. The more you invest, the better the build becomes.

Passive Keystones

Passive key nodes can make your life easier or harder depending on which ones you choose. So you will want to make sure you are picking up key nodes that are beneficial for your build.

For example, if you are doing a life build, then you will want to path your skills towards the marauder area, where most of the % life increase nodes are at. The Blood Magic keystone will allow you to spend life instead of mana when casting skills. This means you will never have to worry about running out of mana. If you are running a skill like molten strike or shrapnel shot, then the Point Blank keystone will improve the damage dealt when enemies are up close. These keystones are meant to greatly improve your damage or defense when you pick them up.

Here are some popular keystones people pickup depending on the build:

Vaal Pact – Doubles life leech per second + maximum life leech. The downside is you no longer regen life. This keystone can make you facetank end game bosses like Uber Elder or Shaper with ease. Check it out below.

Mind over Matter – 30% of Damage is taken from Mana before Life. A great defensive keystone that allows you to mitigate damage with mana. Very popular among high mana regen/recovery builds.

Elemental Equilibrium – Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements. This keystone is great for builds that want to deal extra elemental damage of their choice.

Chaos Inoculation – Maximum Life becomes 1, Immune to Chaos Damage. This is great for pure energy shield builds.

A great tool where you can plan your skills is Path of Building tool. You can download here. It allows you to copy someone else’s build and help you build yours.

This tool calculates DPS for skills and also gives you the shortest path to whatever keystone you are looking for. I highly recommend you check it out.

Items and Sockets

Items and unique skill combinations in sockets is what makes this game so fun. You get to be as creative as you want while building something that is viable for currency farming or end game content.

Items are what makes a build very powerful when you find the right combination. Each item can have more than one affix. The rarity of the item determines how many affixes it can have.

  • White – No affixes
  • Blue – 2 affixes
  • Yellow (Rare) – Up to 6 affixes
  • Brown (Unique) – Varies and have special properties not available to rares

You might think that uniques are the best items, but rare items can be even more valuable if you happen to get the right stats for the right item. The good thing is that most uniques are usually easy to get and cheap. This is especially helpful when you start a new season where items are harder to come by during the first few weeks of a new temporary league.

As I have mentioned, some rares are very valuable when you get the right stats for the right item. That is why crafting is so expensive as it can give you the most powerful item with all the desired stats. Below are some examples:

As you can see, these are not items you can get from just identifying rare items. Meta crafting is required to get these top items. The good news is, you won’t need these items to beat the game. It is more of an end game luxury item. These are the items that people use to make highlight reels to kill end game bosses like Shaper in 10 seconds.

Sockets

Sockets allow you to input skill gems. Now each item can have sockets and can have either red(strength), blue(intelligence) or green(dexterity) sockets. Some items or corrupted items can have white sockets which will allow you to put in any color gem you want in it.

Below are the the maximum number of slots each item can have:

  • Bows, 2-Handed Weapons and Armor = 6 slots max
  • 1 handed weapon and shields = 3 slots max
  • Gloves, helmet and boots = 4 slots max
  • Unset Rings = 1 slot
  • Belts = Only Stygian Vise belt can have 1 slot (unique Stygian Vise has 2 slots)

Amulets can’t have any slots. Also keep in mind that your item needs to meet a certain level requirement in order to get to the maximum slot available to an item.

Number of socketsMinimum item levelFirst vendor
11Act 1
21Act 1
32Act 1
425Act 3
535Act 4
650Act 6

For example, a two-handed item can’t have 6 sockets if its item level is level 35. To check an items level, you hover over it and click “Alt” button on your keyboard to find out. An item’s level is also the same level as the difficulty area. If the level of the area is 55, then the items that drop will also be level 55.

The item level item is generally applicable, but note that there are a few cases where the restriction does not apply:

  • Hillock, upon death, always drops a specific weapon with three differently coloured sockets, which is dependent on your class.
  • Tabula Rasa always has 6 linked white sockets.
  • Items from strongboxes with of Complexity affix
  • Vorici can master craft sockets regardless of the item’s item level.

Socket Linking and Gems

Sockets can also be linked and having them linked allows you to strengthen an active skill gems with supporting skill gems. Below are some common link combos that is used:

3 Links

  • Whirling Blade/Shield Charge/Leap Slam + Faster Attacks + Fortify
  • Cast when Damage Taken + Immortal Call/Phase Run + Increased Duration

4 Links

Curse on Hit + Ball Lightning + Greater Multiple Projectiles + Enfeeble/Frost Bite/Flammability/Conductivity

Check out this non utility setups that will be useful for specific builds here.

Builds

This is probably the most confusing part for most beginners. With so many different ways to build a character, it is very easy to get overwhelmed. If it is your first time playing, my best advice is to look at a pre-made guide by a seasoned player or play it blindly. Both ways are fun, but the latter is more costly as you will make more mistakes and will most likely make a character that won’t do too well.

Engineering Eternity has a great video on giving you a good idea on how to build a character. To help decide a build, you will want to ask yourself the following questions:

Melee or Ranged?

Determining whether you are melee or ranged is vital. Some skill gems are melee only, some are ranged and it will change your play style. If you choose melee, you will be taking more damage since you get hit more often. That means you will want skill gem setups that focus on reducing or mitigating damage. The good thing about being melee is that you have some skills like fortify that will help reduce physical damage. It also suits people that just want to bash monsters in the face. The downside for melee is that you will need to avoid big hits like Shaper slam or Minotaur burrow and usually not the best for speed runs.

If you choose ranged, then you will cater your build around more damage as the goal is to kill as fast as possible without getting overwhelmed by monsters. You will also take less damage if you can kill fast enough, even against bosses. Skill gem setups will most likely focus on speed and evasion. The downside to ranged is that you will need to kite enemies and will for sure need avoid big hits as your odds of surviving them is low.

There is also minions that you can utilize as a build, but they are usually for Necromancer(Witch) and Scion.

AoE vs Single Target?

Now you will need to decide which skill to use as your primary skill that will be used to clear 90% of the content. That will be killing packs of mobs. The other 10% is against unique bosses. For clearing packs of monsters, you will want a skill with decent area of effect (AoE). For unique bosses, it is best to use skills that have high single target burst damage.

Here are some examples of good single target active skills:

  • Blade Flurry – Probably one of the best single target skills with a bit of AoE. It is a channeling skill, so you will stand still for the most part.
  • Molten Strike – One of the most consistent damage skills available and can also serve as a decent AoE attack with enough molten ball projectiles.
  • Barrage – Very popular skill choice for rangers against bosses.
  • Heavy Strike – A strong single target attack with limited range. Best against bosses.
  • Elemental Hit – A strong ranged attack that is very common for Rangers for patch 3.3. Could be nerfed in the future.

Examples of some AoE skills:

  • Reave – A good AoE skills that increases in range and area upon each hit. Stacks up to 4 times. Great for clearing monster packs, terrible for bosses.
  • Glacial Cascade – A hybrid AoE attack with 40% physical, 60% cold. Has a smaller AoE range but can also be used against bosses for decent damage.
  • Cyclone – Spin to win attack and is popular among players. Great clear and can be good against bosses with some tweaks.
  • Earthquake – Large AoE but does poorly against bosses.
  • Righteous Fire – A very popular build for lazy folks once it is setup correctly. Requires high life regen and +max fire resistance.
  • Blade Vortex – A very strong skill for clearing monster packs and decent against bosses. Does require a bit of charge up and can be annoying for some players.
  • Tornado Shot – Popular skill for Rangers to clear monster packs off screen.

Try them out and see which one works the best for you. You end goal will always be to 6 link your armor or weapon to get the best damage possible with good support gems.

Do I want more damage or survivability?

After you have picked your main skill gems, it is time to decide how to balance your character. If you kill fast but die often to big hits, then you want to invest more to life, assuming that you have all your resistances capped out.

For more damage builds, you will want to path towards damage nodes for you class. If you are physical weapon focused, you will want to path the bottom side of the skill tree, which has plenty of % damage increase for various weapons like claws, axes and swords. For spell damage, most of them are located on the top half of the skill tree where the witch starts.

Also, the passive skill tree changes slightly every few patches, so you will have to tweak your build a bit every patch.

Currency

Path of Exile doesn’t has an actual “currency system” – For example, it doesn’t has any gold, money, in-game cash or any sort. Due to this particular reason, orbs has been made into a reliable source of currency to trade, sell and buy items. The most commonly used currency in Path of Exile is Chaos Orbs and Exalted Orbs.

Each currency item serves a specific function in the crafting and enhancement of a character’s equipment, or allowing restructuring of the character’s passive skill tree in the case of the Orb of Regret. Here are the currency items.

Currency Items

Scroll of Wisdom – You can find this scroll commonly throughout the game, sometimes even too much. It almost has no value because you can find them so easily. Scroll of Wisdom can identify an unidentified item.

Portal Scroll – Just like Scroll of Wisdom with different function. Has no value and you will find too much of these. Once used, it can create a portal to town.

 

Armourer’s Scrap – Used to improve the quality of a piece of armour. Each scrap applied to an armour will increase its quality by up to 5% depending on its rarity. No value but useful, can increase the total of Energy Shield, Armour or Evasion of an armour piece.

 

Blacksmith’s Whetstone – Can be used to improve the quality of a weapon. Each whetstone applied to a weapon will increase its quality by up to 5% depending on its rarity. No value but useful, can increase the total DPS of a weapon.

 

Orb of Transmutation – Another common orb that you can find easily from monster drops. Orb of Transmutation can upgrade a normal (white) item into a magic (blue) item.

 

Chromatic Orb – Common currency item used to re-roll the colour of sockets on a weapon or piece of armour.

 

Silver Coin – Used for prophecies by talking to Navali. Uncommon and not much value.

 

Orb of Augmentation – Common but very useful for crafting. Enchants a magic (blue) item with a new random modifier.

 

Orb of Alteration – Commonly found from monster drops and from selling equipments to vendor. One of the most important orbs needed for crafting. Reforges a magic item with new random modifiers.

Glassblower’s Bauble – Uncommon but these has no value, although these are useful. Used to improve the quality of a flask. The amount of quality raised depends on the rarity of the flask.

Orb of Annulment – The Orb of Annulment can be used to remove a random modifier from a magic or rare item. Uncommon and can be dropped by slain monsters, chests, and destructible containers. They can also be obtained by combining Annulment Shards, which are dropped exclusively by Harbingers.

Orb of Chance – Used to upgrade a piece of normal equipment to a random rarity. Commonly found and used for “gambling” end-game uniques. For example, using Orb of Chance on a normal Glorious Plate in hope of getting Kaom’s Heart, an unique version of the item base.

Orb of Alchemy – Can be used to upgrade a piece of normal equipment to rare. Usually used for trading cheap items or upgrading a white map into a rare one.

 

Orb of Fusing – Uncommon, used to re-roll the links between sockets on a weapon or piece of armour. The colour and number of sockets remain unchanged. Everyone needs a 6-linked item, Orb of Fusing are always in demand.

Orb of Scouring – Used to remove all random modifiers from a magic or rare piece of equipment. Implicit modifiers, quality, sockets, and links are not removed, as well as affixes protected by meta-crafting mods. Needed for crafting best-in-slot rare equipment.

Jeweller’s Orb – Used to re-roll the number of sockets on a weapon or piece of armour. The maximum number of sockets is still limited by the type of equipment and item level. Common but valuable.

Blessed Orb – Can be used to re-roll values of the implicit modifiers on a piece of equipment. (This means the top values of an item above the line and not the bottom 6 values) This can only be used on an item that actually has implicit modifiers that can have a range of values. Considered as a rare currency item.

Cartographer’s Chisel – Uncommon and used to improve the quality of a map. The amount of quality given depends on the rarity of the map.

 

Apprentice Cartographer’s Sextant – Adds an atlas modifier to a white map (tier 1 to 5) on the Atlas of Worlds.

 

Journeyman Cartographer’s Sextant  – Adds an atlas modifier to a white or yellow map (tier 1 to 10) on the Atlas of Worlds.

 

Master Cartographer’s Sextant – Adds an atlas modifier to a any map on the Atlas of Worlds.

 

Gemcutter’s Prism – Also known as GCPs,  used to improve the quality of a gem. Each Gemcutter’s Prism will always raise the quality by 1%. Rare item but has lower value compared with the rare currency items.

Orb of Regret – Used to gain one passive skill refund point. Uncommon. Slightly lower drop rate than Chaos Orb, which can be a good thing.

 

Regal Orb – Upgrade a piece of magic equipment to rare. The current modifiers are all retained and one new random affix is added. Rare currency item and needed for crafting.

 

Vaal Orb –  Corrupts an item, causing unpredictable and possibly powerful results. Once an item is corrupted, it can no longer be modified by any other currency.

 

Chaos Orb – The “main” currency to sell or purchase any sorts of items. Can be used to re-roll the random modifiers on a piece of rare equipment. Chaos Orb are harder to find compared with Orb of Fusing, Orb of Scouring, etc.

Divine Orb – Can be used to re-roll the values of all random explicit modifiers on a piece of equipment. Divine Orbs are extremely rare currency items that can be dropped by slain monsters, chests, and destructible containers. They can also be obtained by selling a six-linked item to a vendor.

Exalted Orb – Just like Chaos Orb, the “main” currency to sell or purchase an item but has way more value. Can be used to enhance a piece of rare equipment with a new random affix. Extremely rare drop rate.

Mirror of Kalandra – Mirrors of Kalandra are the rarest and most valuable currency items in the game. They can be dropped by slain monsters, chests, and destructible containers (including Arcanist’s Strongboxes). They are over a thousand times rarer than Exalted Orbs, and only a tiny fraction of players will ever find one as a drop. Can be used to create a mirrored duplicate of any piece of non-unique equipment, non-corrupted item, or map that is not itself a duplicate. It resembles the Path of Exile logo. Only end-game players would use this currency item to mirror a best-in-slot equipment.

Trading

Trading, buying, or selling is a featured system in Path of Exile. You can play the game without trading with other players, there is a special league called SSF (Solo Self-Found). This league means that you cannot interact with other characters, which disables features like trading or partying.

Trading is the act of exchanging items or currency items between characters. In Path of Exile, this generally happens between two players. Trading is an important part of the game, and unlike many other games there is no auction house, market or money system (e.g. gold or coins). Instead there are various currency items (scrolls and orbs) in a ‘barter economy’ where players need to meet up before they can complete the transaction.

To trade with another player, right-click on his/her character and select “trade”. When that player is in the same party, right-click the character’s portrait on the left side of the screen and select “trade”. Beware of scammers, always check the item that the other character offers and it is indeed the one you desire.

If an account does not have a character that is at least level 25, it cannot trade currency or unique items to other players in the trade window. To circumvent this, you could drop currency or uniques in a zone in order to give them to other players.

To make your trading life easier, there are many useful third-party sites that can help trading. There will be more information about third-party sites below.

Play Modes

In many other games, you would call it “Play Modes” but in Path of Exile, we call it “Leagues”. Leagues in Path of Exile represent the game worlds that characters exist within. A single character can only belong to one league at any time, and can’t interact with characters outside that league.

Permanent Leagues

There are four permanent leagues in Path of Exile, which are the Standard, SSF Standard, Hardcore and SSF Hardcore.

Standard – Standard is the default league that has no modifiers.

Hardcore – When a character dies in a Hardcore League, it will be moved to Standard league.

In addition to standard and hardcore, a Solo Self-Found (SSF) variant for each exists. In these leagues, player’s can’t trade or party with other players and have to rely solely on the items they find themselves.

SSF Standard – Default league with no modifiers.

SSF Hardcore – Has hardcore modifiers.

 

Temporary Leagues

Temporary leagues have a set duration, which can vary from 12 minutes to four months. They are usually defined by specific modifiers or features that the permanent leagues don’t have. When a league ends, the characters are not lost but transferred to one of the permanent leagues. There are also option to pick Hardcore, SSF or both in the new leagues.

Challenge Leagues

Challenge leagues are usually three or four months long. These leagues are intended to introduce and test new content while providing players with fresh economy, making the game more exciting. These leagues has a set of optional challenges that can be completed for a prize, which are usually cosmetics and hideout decorations.

Race Leagues

Race leagues are temporary leagues created specifically for a single race event.

Private Leagues

Private League is a new feature in Path of Exile. Private leagues are purchasable, custom made leagues that allows adding additional modifiers that make Path of Exile more challenging. Private leagues can be based around the permanent leagues or the current challenge league.

Additional modifiers can be added to the league, such as increased monster stats, no flask refill at towns, or disabled vendors or stash. Additional league duration and player slots can be purchased with points, with the option to allow other players to contribute to the purchase.

Leveling and Partying

Leveling

In order to level a character up it is necessary to get more experience. Currently there is only one source for experience in this Path of Exile, which is killing monsters. Every monster gives experience depending on the type of the monster, its rarity, the area level and certain stats affecting the monster or the area it is in. The total of experience needed for each level increases as you leveled up.

Death

There will be loss of experience upon death. The penalty is a percentage of the total required experience for the next level.

  • Act 1 -5 : 0% experience loss
  • Act 6-10 : 5% experience loss
  • Any area from Map Device : 10% experience loss

Partying

A total of six players are allowed to be in each party to play together. Players can create or join public parties by clicking on the Notice Board in town, or by pressing S to open the Social window. Players can also invite someone to a party by selecting a player’s name in chat, clicking on them in town, or typing  in the chat.

In order to balance things, there will be plenty of effects on the monsters, loots, experiences and flasks.

  • Monsters: Monsters gain extra life for each additional party members. Additional 20% in Act 1-5, 40% in Act 6-10 and 60% in any area from Map Device.
  • Loot: +10% increased item quantity and 40% increased item rarity for each additional member. For skill gems and currency items, party members add 50% increased item quantity and 0% increased item rarity. Bonuses to item rarity or quantity from modifiers on player gear are only counted from the player who lands the killing blow.
  • Experience: There will be more experience gained for each additional party members.
  • Flasks: Party members of a character landing the killing blow on an enemy will gain flask charges if they are nearby.

Atlas Map

Maps are the end-game content in Path of Exile. By placing the maps in the Map Device, it will create a randomized instance in which monsters can be fought. Like equipment, they come in normal, magic, rare, and unique rarities and have their own special affixes.

Affixes on maps can make them more difficult but also increase their potential rewards. Maps can also have quality, which can be raised by using a Cartographer’s Chisel. Map drops are not affected by party size.

Players cannot use maps until they have access to the Templar Laboratory, which can be accessed in the Epilogue after Act 10. They can later also be used in hideouts, if the player has a personal map device, offered by Zana. The map device in The Chamber of Sins Level 1 (Act 7) can also be used to open map, which the same device was used to open portal to Maligaro’s Sanctum. However, only players that had the access to the Templar Laboratory, can reuse the device to open map.

Tiers

There are four tier of maps, which are the white, yellow, red and the guardians.

  • White Tier: Tier 1-5, Level 68-72
  • Yellow Tier: Tier 6-10, Level 73-77
  • Red Tier: Tier 11-15, Level 78-82
  • Guardians Map: Tier 16, Level 83
  • Shaper: Tier 17, Level 84

Crafting

Crafting refers to creating or improving items with certain orbs and other currency by adding and removing modifiers. Crafting is not a feature for new players. It requires a lot of knowledge and currency to forge a strong equipment.

Path of Exile’s in-game currency is required for both crafting and trading items. Since most crafting techniques are costly and unpredictable, only the most successful crafting attempts are efficient. As a result it is often preferable to buy a desired item from another player instead of crafting it yourself.

Here is a basic-crafting technique you should know.

  • Use an Orb of Transmutation on a white item to upgrade it to a magic item.
  • Use an Orb of Chance on a white item to get either a magic, rare or unique version of the item. The rarity is chosen completely randomly, although higher rarities are very unlikely.
  • Use an Orb of Alchemy on a white item to upgrade it to a rare item.

Useful Sites and Tools

PoE Forum – Official Path of Exile forum. You can read all the new announcements, patch notes, character builds here.

PoE Trade– A website that you can use to buy or sell your items or orbs. The result after you searched a specific item will always comes the cheapest ones first. PoE.Trade is a very reliable 3rd-party trade website, it is very convenient, quick and safe.

PoE TradeMacro – An Autohotkey (AHK) script that provides several convenient QoL features for Path of Exile Trading. This includes automatic price check macro.

Path of Building – Path of Building is an offline skill tree application that has the options to input items, jewels and calculate total health, DPS, defenses, etc. Very useful to plan and create a build.

Shortcuts and Commands

The easy way to go to your hideout from any town is by typing /hideout. This will instantly teleport you to your secret hideout. You can’t do that in battle areas though.

There are many useful commands such as:

  • /deaths – Displays how many deaths the current character has incurred.
  • /played – Displays the length of time the current character has been played.
  • /help – Displays a list of most console commands.
  • /itemlevel – Displays the item level of selected item.
  • /afk – Turns AFK mode on.
  • /dnd – Do not Disturb mode, no messages will be received when someone messaged you.
  • /global # – Joins the global chat channel #
  • /trade # – Joins the trade chat channel #
  • /exit – Exits the game to the Character Selection screen.

Vendor recipes involving rings & amulets

poe how to craft fire resist on amulet

how to craft golden naxxramas cards
Monster islands roblox how to craft
how to make craftsman style corbels
Gw2 how to check level of unactive crafting disciplines
how to make yarn crafts
How to craft outfits bdo
how to mount wall storage in a craftsman shed
How to replace drive cable on craftsman lawn mower

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Capping elemental resistances
Hey guys,
In my 80+ hrs I've never been able to sit through story mode and make it to endgame. But during this league I've suddenly found a quite enjoyable Witch Necromancer build ( https://www.youtube.com/watch?v=t6GeLU-7tQk&t=1s ) and currently I'm lvl 64 in act 8.

Problem is - after defeating Kitava for the first time and getting his -ElemRes curse, I've been two-shotted during boss fights quite frequently. My current resistances are:

Fire Res: -1%
Cold Res 18%
Lightning Res -1%
Chaos Res 0%

While I know that these are awful, I simply don't see a good way to increase those, considering that I need two unset rings for this build (and thus can't use two-stone rings) and other build-specific gear (like those unique boots that give you +1 to summoned skeletons).
Currently I'm at loss and have a few questions:

1) Can unset rings and bone helmet be a good source of elemental resistances? How should I craft them? Should I craft them with elem res or go for smth else?

2) My build has at least 6 jewel sockets in skill tree. While 3 are occupied with Dead Reconing, is socketing + 10% to all res jewels into remaining ones a good idea?

3) Is using Goldrim at this level still viable? +40% to All Res surely is tempting

4) What are other good sources of elemental res? I'm planning my next equipment upgrade at lvl 68, so I'll be looking for a good 5L armor (can't afford a 6L). Any suggestions? My current helmet is Asenath's Mark which I plan to replace with Bone Helmet, and my gloves aren't build-specific either.

Thank you all for your attention, have a good day!

Should I craft them with elem res or go for smth else? . helm that has lightning and fire resist (or lightning and a tiny bit of all resist), could even.

Righteous Fire Chieftain Build Guide (PoE Blight 3.8)

Path of Exile Blight Oils Guide

Oils, the newest wrinkle for POE players to deal with in Blight League, are rather complicated. So far, we only know a few options for enchanting with this new mechanic. POE players can gain special modifiers on their items by anointing jewellery, Blight Uniques and Blighted Maps. The process is fairly simple, just run the Blight encounters you find while playing. This involes taking on Blighted mobs by building an army of different towers which both weaken and attack these new enemies. The loot drops at the end of the encounter, including these special Oils.

There’s a new players guide to POE that lays out the basics of playing this ARPG. If you want a POE 3.8 starter build, that’s here too. We’ve also got a guide about the basics of Legion League and the five Legions if you want that. If you’re leveling a character for the first time and need some help optimizing your item loadout, we got that covered as well. And if you need a refresher on Betrayal League content, we’ve got you.

Also, be sure to check out our other Path of Exile 3.8 Guides:

Once you have your Oils, check the list below for what modifiers can be applied to the various affected item classes. In general terms, most of these allocate special versions of the passives from the Passive Skill Tree which grant bonuses. You can gain stat bonuses, damage type increases, special defenses and a ton of other powerful mods.

Thanks to GGG for sharing this info. And if you want a fuller rundown of what each passive does, check out this extremely helpful spreadsheet. We embedded the full blight Oils recipe selection down below. Find out what Oils grant what Notables, and what each oil notable does in POE 3.8. It’s advised to search through the table with Ctrl+F for the Notable/stats you want to ease finding it.

Special thanks to POE player/Twitch steamer thrackstar for this work. It’s important to note that the Exalted values listed here are only speculative and assume that Clear Oil=1 and each subsequent oil is 3 times the value of the previous. In short, don’t trust these assumptions to provide accurate real-world trading estimates.

dis IndexOil 1Oil 2Oil 3Notable PassiveStatsValueValue in exalts if Golden Oil is: 1ex5ex10ex25ex
1Clear OilClear OilClear OilAlacrity+30 to Dexterity30.00.00.00.0
2Clear OilClear OilSepia OilBeef+30 to Strength50.00.00.00.0
3Clear OilSepia OilSepia OilAgility+30 to Dexterity70.00.00.00.0
4Clear OilClear OilAmber OilWisdom of the Glade+30 to Intelligence110.00.00.00.0
5Sepia OilSepia OilSepia OilExpertise+30 to Dexterity90.00.00.00.0
6Clear OilSepia OilAmber OilThief’s Craft+30 to Intelligence130.00.00.00.0
7Clear OilClear OilVerdant OilProwess+30 to Strength290.00.00.00.0
8Sepia OilSepia OilAmber OilProficiency+30 to Dexterity150.00.00.00.0
9Clear OilSepia OilVerdant OilAncestral Knowledge+30 to Intelligence310.00.00.0
10Clear OilAmber OilAmber OilMight+30 to Strength190.00.00.00.0
11Sepia OilSepia OilVerdant OilFending12% chance to Knock Enemies Back on hit
25% increased Knockback Distance
330.00.00.00.0
12Sepia OilAmber OilAmber OilHard Knocks+30 to Intelligence210.00.00.00.0
13Clear OilClear OilTeal OilPhysique+30 to Strength830.00.00.00.0
14Clear OilAmber OilVerdant OilArcane Vision+30 to Accuracy Rating
Light Radius is based on Energy Shield instead of Life
370.00.00.00.0
15Clear OilSepia OilTeal OilDiamond Skin24% increased Armour
+12% to all Elemental Resistances
3% increased Movement Speed
850.00.00.00.0
16Sepia OilAmber OilVerdant OilPath of the Savant16% increased Spell Damage
+20 to maximum Mana
+20 to Intelligence
390.00.00.00.0
17Amber OilAmber OilAmber OilPath of the Warrior+10 to Armour
+20 to Strength
12% increased Physical Damage
270.00.00.00.0
18Clear OilVerdant OilVerdant OilPath of the Hunter+20 to Accuracy Rating
12% increased Projectile Damage
+20 to Dexterity
550.00.00.00.0
19Sepia OilSepia OilTeal OilRighteous Decree22% increased maximum Mana
6% reduced Mana Cost of Skills
870.00.00.00.0
20Clear OilAmber OilTeal OilIronwood25% increased Totem Damage
Totems gain +16% to all Elemental Resistances
Totems have 10% additional Physical Damage Reduction
910.00.00.00.0
21Sepia OilVerdant OilVerdant OilFusillade15% increased Attack Speed with Wands
30% increased Accuracy Rating with Wands
570.00.00.00.0
22Amber OilAmber OilVerdant OilQuickstep6% increased Attack Speed
4% increased Movement Speed
450.00.00.00.0
23Sepia OilAmber OilTeal OilWeathered Hunter+100 to Accuracy Rating
15% increased Global Accuracy Rating
+10% to all Elemental Resistances
+20 to Dexterity
930.00.00.00.0
24Clear OilClear OilAzure OilCloth and Chain24% increased Evasion Rating and Armour
+12% to all Elemental Resistances
2450.00.00.00.0
25Clear OilVerdant OilTeal OilSolidity20% increased Attack Damage while holding a Shield
+8% Elemental Resistances while holding a Shield
Attack Skills deal 20% increased Damage with Ailments while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
1090.00.00.00.0
26Amber OilVerdant OilVerdant OilAspect of the Eagle20% increased Damage with Bows
12% increased Global Accuracy Rating
+10 to maximum Life
4% increased Movement Speed
20% increased Damage Over Time with Bow Skills
630.00.00.00.0
27Clear OilSepia OilAzure OilDynamo16% increased maximum Mana
5% reduced Mana Cost of Skills
2470.00.00.00.0
28Sepia OilVerdant OilTeal OilDecay WardMinions have +10% Chance to Block Attack Damage
Minions have +10% Chance to Block Spell Damage
Minions Recover 2% of their Life when they Block
1110.00.00.00.0
29Amber OilAmber OilTeal OilThrill Seeker15% increased maximum Mana
0.4% of Attack Damage Leeched as Mana
+10 Mana gained on Kill
990.00.00.00.0
30Sepia OilSepia OilAzure OilAspect of the Panther+3% Chance to Block Attack Damage while Dual Wielding
16% increased Weapon Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
+10 to maximum Life
Attack Skills deal 16% increased Damage with Ailments while Dual Wielding
2490.00.00.00.0
31Verdant OilVerdant OilVerdant OilSpirit Void0.8% of Attack Damage Leeched as Mana
25% increased Maximum total Recovery per second from Mana Leech
20% increased total Recovery per second from Mana Leech
810.00.00.00.0
32Clear OilAmber OilAzure OilPoisonous Fangs+5% to Damage over Time Multiplier for Poison
20% increased Damage with Claws
10% increased Poison Duration
10% chance to Poison on Hit with Attacks
20% increased Damage with Ailments from Attack Skills while wielding a Claw
2530.00.00.00.0
33Clear OilTeal OilTeal OilSaboteur30% increased Trap Damage
30% increased Mine Damage
Can have up to 2 additional Traps placed at a time
Can have up to 2 additional Remote Mines placed at a time
1630.00.00.00.0
34Amber OilVerdant OilTeal OilDepth Perception+100 to Accuracy Rating
15% increased Global Accuracy Rating
+20 to Dexterity
25% increased Critical Strike Chance
1170.00.00.00.0
35Sepia OilAmber OilAzure OilElemental Focus10% chance to Avoid Elemental Ailments
10% increased Duration of Elemental Ailments on Enemies
16% increased Elemental Damage
10% increased Effect of non-Damaging Ailments on Enemies
2550.00.00.00.0
36Sepia OilTeal OilTeal OilDeep Wisdom+20 to maximum Energy Shield
+20 to maximum Mana
+20 to Intelligence
1650.00.00.00.0
37Clear OilVerdant OilAzure OilMartial Experience30% increased Physical Damage with Two Handed Melee Weapons
0.8% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
30% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
2710.00.00.00.0
38Verdant OilVerdant OilTeal OilFury Bolts10% increased Global Accuracy Rating
20% increased Projectile Damage
+20 to Strength
1350.00.00.00.0
39Sepia OilVerdant OilAzure OilBattle Rouse+15 to maximum Mana
15% increased maximum Mana
8% of Damage taken gained as Mana over 4 seconds when Hit
2730.00.00.00.0
40Amber OilAmber OilAzure OilHasty Reconstruction20% increased Trap Damage
10% increased Cooldown Recovery Speed for throwing Traps
2610.00.00.00.0
41Amber OilTeal OilTeal OilSanctuary+3% Chance to Block Spell Damage while holding a Shield
+12% Elemental Resistances while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
1710.00.00.00.0
42Clear OilClear OilViolet OilPractical Application25% chance to Avoid interruption from Stuns while Casting
+20 to Strength and Dexterity
7310.00.00.00.1
43Clear OilTeal OilAzure OilWords of Glory30% increased Warcry Duration
If you’ve Warcried Recently, you and nearby allies have 10% increased Attack, Cast and Movement Speed
Warcries cost no Mana
3250.00.00.00.0
44Amber OilVerdant OilAzure OilExecutioner24% increased Physical Damage with Two Handed Melee Weapons
50% increased Damage with Hits against Enemies that are on Low Life
8% increased Area of Effect if you’ve Killed Recently
24% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
2790.00.00.00.0
45Verdant OilTeal OilTeal OilMind Drinker18% increased maximum Mana
0.4% of Attack Damage Leeched as Mana
Recover 2% of Mana on Kill
1890.00.00.00.0
46Clear OilSepia OilViolet OilFreedom of Movement30% increased Evasion Rating
5% chance to Dodge Attack Hits while Phasing
10% increased Movement Speed while Phasing
10% chance to gain Phasing for 4 seconds on Kill
7330.00.00.00.1
47Sepia OilTeal OilAzure OilDreamer25% increased maximum Mana
15% increased Mana Regeneration Rate
3270.00.00.00.0
48Sepia OilSepia OilViolet OilAligned Spirits10% increased maximum Mana
Minions deal 20% increased Damage
15% reduced Mana Cost of Minion Skills
7350.00.00.00.1
49Verdant OilVerdant OilAzure OilArsonist+6% to Fire Damage over Time Multiplier
24% increased Fire Damage
Regenerate 1% of Life per second
2970.00.00.00.0
50Clear OilAmber OilViolet OilWeapon Artistry+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
16% increased Attack Damage
4% increased Attack Speed
+10 to Strength and Dexterity
7390.00.00.00.1
51Amber OilTeal OilAzure OilUnpredictable Offensive5% chance to Dodge Attack Hits while Channelling
Channelling Skills have 10% increased Attack Speed
20% chance to Avoid being Stunned while Channelling
3330.00.00.00.0
52Teal OilTeal OilTeal OilMystic Bulwark6% Chance to Block Spell Damage
15% increased maximum Mana
1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
2430.00.00.00.0
53Sepia OilAmber OilViolet OilShamanistic Fury30% increased Totem Damage
15% increased Totem Placement speed
7410.00.00.00.1
54Clear OilVerdant OilViolet OilDeep Thoughts20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence
7570.00.00.00.1
55Clear OilAzure OilAzure OilProdigal Perfection10% increased Spell Damage
15% increased maximum Mana
2% increased Spell Damage per 100 Maximum Mana, up to 40%
4870.00.00.00.1
56Verdant OilTeal OilAzure OilSentinel24% increased Evasion Rating and Armour
+10% to all Elemental Resistances
3510.00.00.00.0
57Sepia OilVerdant OilViolet OilHeavy Draw20% increased Physical Damage with Bows
10% reduced Enemy Stun Threshold with Bows
30% increased Stun Duration with Bows on Enemies
12% increased Area of Effect
20% increased Damage Over Time with Bow Skills
7590.00.00.00.1
58Sepia OilAzure OilAzure OilClaws of the Magpie20% increased Damage with Claws
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
20% increased Damage with Ailments from Attack Skills while wielding a Claw
4890.00.00.00.1
59Amber OilAmber OilViolet OilHarvester of Foes20% increased Damage with Axes
12% increased Accuracy Rating with Axes
15% increased Attack Speed while Leeching
20% increased Damage with Ailments from Attack Skills while wielding an Axe
7470.00.00.00.1
60Clear OilTeal OilViolet OilSplitting Strikes26% increased Physical Damage with Axes
6% increased Attack Speed with Axes
26% increased Damage with Ailments from Attack Skills while wielding an Axe
+1 to Melee range with Axes
8110.00.00.00.1
61Amber OilVerdant OilViolet OilSilent Steps20% increased Evasion Rating
60% chance to Avoid Blind
5% reduced Damage taken from Blinded Enemies
7650.00.00.00.1
62Amber OilAzure OilAzure OilExplosive RunesYou can Cast an additional Brand
20% increased Damage with Brand Skills
10% increased Brand Attachment range
4950.00.00.00.1
63Teal OilTeal OilAzure OilSteelwood Stance30% increased Damage with Staves
20% increased Armour
+600 Armour if you’ve Blocked Recently
30% increased Damage with Ailments from Attack Skills while wielding a Staff
+4% Chance to Block Attack Damage while wielding a Staff
4050.00.00.00.1
64Sepia OilTeal OilViolet OilEfficient Explosives25% increased Mine Damage
20% increased Mine Duration
12% reduced Mana Reservation of Skills that throw Mines
8130.00.00.00.1
65Verdant OilVerdant OilViolet OilTotemic Zeal30% increased Totem Placement speed
Spells Cast by Totems have 6% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed
7830.00.00.00.1
66Verdant OilAzure OilAzure OilBone Breaker30% increased Physical Damage with Maces and Sceptres
12% increased Area of Effect
30% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
+2 to Melee range with Maces and Sceptres
5130.00.00.00.1
67Amber OilTeal OilViolet OilGemini+4% Chance to Block Attack Damage while Dual Wielding
16% increased Weapon Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
12% increased Accuracy Rating while Dual Wielding
Attack Skills deal 16% increased Damage with Ailments while Dual Wielding
8190.00.00.00.1
68Clear OilAzure OilViolet OilExpeditious Munitions20% increased Trap Damage
30% increased Trap Trigger Area of Effect
8% increased Trap Throwing Speed
9730.00.00.10.1
69Verdant OilTeal OilViolet OilRazor’s Edge+10% to Damage over Time Multiplier for Bleeding
30% increased Physical Damage with Swords
Attacks have 15% chance to cause Bleeding
30% increased Damage with Ailments from Attack Skills while wielding a Sword
8370.00.00.00.1
70Teal OilAzure OilAzure OilRed Storm+8% to Damage over Time Multiplier for Bleeding
Attacks have 15% chance to cause Bleeding
30% increased Physical Damage
5670.00.00.00.1
71Sepia OilAzure OilViolet OilHoned Edge24% increased Damage with Swords
6% increased Attack Speed with Swords
20% increased Evasion Rating
+200 to Accuracy Rating with Swords
24% increased Damage with Ailments from Attack Skills while wielding a Sword
9750.00.00.10.1
72Amber OilAzure OilViolet OilKinetic Impacts24% increased Physical Damage with Two Handed Melee Weapons
10% chance to double Stun Duration
24% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
4% chance to deal Double Damage
9810.00.00.10.1
73Teal OilTeal OilViolet OilElder Power10% increased Wand Damage per Power Charge
10% chance to gain a Power Charge on Kill
8910.00.00.10.1
74Clear OilClear OilCrimson OilSuccessive Detonations20% increased Critical Strike Chance for each Mine Detonated\nRecently, up to 100%
+8% to Critical Strike Multiplier for each Mine Detonated\nRecently, up to 40%
2,1890.00.10.10.3
75Verdant OilAzure OilViolet OilForceful Skewering15% chance to Impale Enemies on Hit with Attacks
5% increased Impale Effect
+20 to Strength
9990.00.00.10.1
76Azure OilAzure OilAzure OilSlaughter25% increased Physical Damage with Axes
8% increased Attack Speed with Axes
10% chance to gain Onslaught for 4 seconds on Kill
25% increased Damage with Ailments from Attack Skills while wielding an Axe
7290.00.00.00.1
77Clear OilSepia OilCrimson OilGalvanic Hammer10% increased Accuracy Rating with Maces and Sceptres
25% increased Elemental Damage with Maces and Sceptres
Damage with Weapons Penetrates 5% Elemental Resistance
2,1910.00.10.10.3
78Sepia OilSepia OilCrimson OilMagmatic StrikesGain 5% of Physical Damage as Extra Fire Damage
24% increased Fire Damage with Attack Skills
2,1930.00.10.10.3
79Clear OilAmber OilCrimson OilToxic Strikes+8% to Damage over Time Multiplier for Poison
10% increased Poison Duration
10% chance to Poison on Hit
30% increased Chaos Damage with Attack Skills
2,1970.00.10.10.3
80Clear OilViolet OilViolet OilPain Forger60% increased Critical Strike Chance with Maces and Sceptres
5% reduced Enemy Stun Threshold with Maces and Sceptres
8% chance to gain a Power Charge when you Stun with Melee Damage
1,4590.00.00.10.2
81Teal OilAzure OilViolet OilSacrificeMinions have 20% increased maximum Life
Regenerate 1% of Life per second
Minions Regenerate of 1% Life per second
Minions have +10% to all Elemental Resistances
1,0530.00.00.10.1
82Sepia OilAmber OilCrimson OilEntropy27% increased Damage over Time
5% increased Skill Effect Duration
2,1990.00.10.10.3
83Sepia OilViolet OilViolet OilGrave IntentionsMinions have +15% to Chaos Resistance
Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
Minions gain 10% of Maximum Life as Extra Maximum Energy Shield
1,4610.00.00.10.2
84Clear OilVerdant OilCrimson OilBlast WavesSkills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently
Skills used by Mines have 10% increased Area of Effect
Skills used by Mines have 10% increased Area of Effect if you Detonated a Mine Recently
2,2150.00.10.10.3
85Sepia OilVerdant OilCrimson OilMaster Fletcher12% increased Damage with Bows
12% increased Attack Speed with Bows
20% increased Global Accuracy Rating
20% increased Arrow Speed
12% increased Damage Over Time with Bow Skills
2,2170.00.10.10.3
86Amber OilAmber OilCrimson OilBladedancer24% increased Damage with Swords
6% increased Attack Speed with Swords
24% increased Damage with Ailments from Attack Skills while wielding a Sword
+1 to Melee range with Swords
2,2050.00.10.10.3
87Amber OilViolet OilViolet OilClaws of the Pride25% increased Damage with Claws
15% increased Attack and Cast Speed if you’ve used a Movement Skill Recently
25% increased Damage with Ailments from Attack Skills while wielding a Claw
+1 to Melee range with Claws
1,4670.00.00.10.2
88Clear OilTeal OilCrimson OilOphidian Aim8% increased Attack Speed with Staves
12% increased Accuracy Rating with Staves
30% increased Critical Strike Chance with Staves
+150 to Accuracy Rating with Staves
2,2690.00.10.10.3
89Amber OilVerdant OilCrimson OilPrimal Manifestation24% increased Totem Damage
20% increased Totem Life
20% increased Totem Duration
24% increased Damage with Brand Skills
Brand Skills have 20% increased Duration
2,2230.00.10.10.3
90Verdant OilViolet OilViolet OilSpinecruncher28% increased Physical Damage with Maces and Sceptres
50% increased Stun Duration against Enemies that are on Full Life
10% chance to double Stun Duration
28% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
1,4850.00.00.10.2
91Azure OilAzure OilViolet OilSmashing Strikes30% increased Damage with Staves
30% increased Critical Strike Chance with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Damage with Ailments from Attack Skills while wielding a Staff
+2 to Melee range with Staves
1,2150.00.00.10.2
92Sepia OilTeal OilCrimson OilUtmost Swiftness+40 to Dexterity
8% increased Dexterity
2,2710.00.10.10.3
93Verdant OilVerdant OilCrimson OilFarsight24% increased Damage with Bows
6% increased Attack Speed with Bows
16% increased Accuracy Rating with Bows
24% increased Damage Over Time with Bow Skills
2,2410.00.10.10.3
94Amber OilTeal OilCrimson OilWhirling Barrier+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block
+6% Chance to Block Attack Damage while wielding a Staff
2,2770.00.10.10.3
95Teal OilViolet OilViolet OilUnstable Munitions24% increased Trap Damage
8% increased Area of Effect
40% increased Trap Trigger Area of Effect
1,5390.00.00.10.2
96Clear OilAzure OilCrimson OilFrom the Shadows15% increased Damage with Daggers
6% increased Attack Speed with Daggers
15% increased Accuracy Rating with Daggers
10% chance to gain Phasing for 4 seconds on Kill
15% increased Damage with Ailments from Attack Skills while wielding a Dagger
2,4310.00.10.10.3
97Verdant OilTeal OilCrimson OilHatchet Master25% increased Damage with Axes
8% increased Attack Speed with Axes
25% increased Damage with Ailments from Attack Skills while wielding an Axe
40% increased Global Evasion Rating when on Full Life
2,2950.00.10.10.3
98Sepia OilAzure OilCrimson OilClever Construction20% increased Trap Damage
20% increased Mine Damage
Traps cannot be Damaged for 5 seconds after being Thrown
Mines cannot be Damaged for 5 seconds after being thrown
2,4330.00.10.10.3
99Amber OilAzure OilCrimson OilUtmost Might+40 to Strength
8% increased Strength
2,4390.00.10.10.3
100Teal OilTeal OilCrimson OilWandslinger8% increased Attack Speed with Wands
10% increased Accuracy Rating with Wands
16% increased Damage with Wands
16% increased Damage with Ailments from Attack Skills while wielding a Wand
2,3490.00.10.10.3
101Azure OilViolet OilViolet OilBludgeon Blitz18% increased Damage with Maces and Sceptres
8% increased Attack Speed with Maces and Sceptres
+200 to Accuracy Rating with Maces and Sceptres
18% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
6% increased Movement Speed if you’ve Hit an Enemy Recently
1,7010.00.00.10.2
102Verdant OilAzure OilCrimson OilFlash Freeze24% increased Cold Damage
20% increased Projectile Speed
10% increased Effect of Chill
2,4570.00.10.10.3
103Clear OilViolet OilCrimson OilFlaying24% increased Damage with Daggers
12% increased Attack Speed with Daggers
10% increased Accuracy Rating with Daggers
24% increased Damage with Ailments from Attack Skills while wielding a Dagger
+1 to Melee range with Daggers
2,9170.00.10.20.4
104Teal OilAzure OilCrimson OilFearsome ForceMinions deal 15% increased Damage
Minions have 10% increased Area of Effect
Minions have 10% increased Area of Effect if you used a Minion Skill Recently
+10 to Intelligence
2,5110.00.10.10.4
105Sepia OilViolet OilCrimson OilRedemption12% increased Damage
Minions have 10% increased Movement Speed
Minions have 5% increased Attack Speed
Minions have 5% increased Cast Speed
20% increased Minion Accuracy Rating
2,9190.00.10.20.4
106Amber OilViolet OilCrimson OilUtmost Intellect+40 to Intelligence
8% increased Intelligence
2,9250.00.10.20.4
107Violet OilViolet OilViolet OilEnigmatic Defence+5% Chance to Block Spell Damage while wielding a Staff
15% increased Spell Damage while wielding a Staff
10% chance to gain Unholy Might on block for 3 seconds
+5% Chance to Block Attack Damage while wielding a Staff
2,1870.00.10.10.3
108Verdant OilViolet OilCrimson OilButchery25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
+20 to Strength
2,9430.00.10.20.4
109Azure OilAzure OilCrimson OilHoly Dominion+12% to all Elemental Resistances
12% increased Elemental Damage
5% chance to Freeze, Shock and Ignite
12% increased Physical Damage
2,6730.00.10.20.4
110Teal OilViolet OilCrimson OilStatic Blows20% increased Shock Duration on Enemies
40% increased Critical Strike Chance against Shocked Enemies
30% increased Damage if you have Shocked an Enemy Recently
30% increased Effect of Shock
2,9970.00.10.20.4
111Azure OilViolet OilCrimson OilLight Eater0.8% of Spell Damage Leeched as Energy Shield
20% increased Maximum total Recovery per second from Energy Shield Leech
24% increased Damage while on Full Energy Shield
3,1590.00.10.20.4
112Clear OilCrimson OilCrimson OilShaper40% increased Mana Regeneration Rate
Regenerate 1% of Life per second
4,3750.00.10.20.6
113Clear OilClear OilBlack OilAnnihilation50% increased Critical Strike Chance for Spells
+15% to Critical Strike Multiplier for Spells
6,5630.00.20.40.9
114Sepia OilCrimson OilCrimson OilAsh, Frost and Storm+6% to all Elemental Resistances
20% increased Elemental Damage
20% reduced Reflected Elemental Damage taken
4,3770.00.10.20.6
115Clear OilSepia OilBlack OilTestudo60% increased Block Recovery
+20 Mana gained when you Block
40% increased Defences from Equipped Shield
+5% Chance to Block Attack Damage while holding a Shield
6,5650.00.20.40.9
116Sepia OilSepia OilBlack OilLightning Walker25% increased Lightning Damage
5% increased Cast Speed with Lightning Skills
+15% to Lightning Resistance
6,5670.00.20.40.9
117Amber OilCrimson OilCrimson OilNimbleness6% increased Cast Speed
+12% to Critical Strike Multiplier for Spells
4% increased Movement Speed
15% chance to Avoid interruption from Stuns while Casting
4,3830.00.10.20.6
118Violet OilViolet OilCrimson OilAspect of the Lynx16% increased Attack Damage
4% increased Movement Speed
20% increased Critical Strike Chance
+10 to Dexterity and Intelligence
3,6450.00.10.20.5
119Clear OilAmber OilBlack OilExceptional Performance25% increased Skill Effect Duration6,5710.00.20.40.9
120Sepia OilAmber OilBlack OilCleaving20% increased Physical Damage with Axes
30% increased Damage with Hits and Ailments against Bleeding Enemies
20% increased Damage with Ailments from Attack Skills while wielding an Axe
Bleeding you inflict deals Damage 15% faster
+1 to Melee range with Axes
6,5730.00.20.40.9
121Verdant OilCrimson OilCrimson OilArcane Focus18% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate
4,4010.00.10.20.6
122Clear OilVerdant OilBlack OilCombat Stamina20% increased Armour
5% increased maximum Life
Regenerate 1% of Life per second
6,5890.00.20.40.9
123Sepia OilVerdant OilBlack OilWill of Blades25% increased Critical Strike Chance
25% increased Physical Damage
6,5910.00.20.40.9
124Amber OilAmber OilBlack OilDivine FuryGain 5% of Physical Damage as Extra Fire Damage
12% increased Elemental Damage
Fire Spells have 15% of Physical Damage Converted to Fire Damage
12% increased Physical Damage
6,5790.00.20.40.9
125Teal OilCrimson OilCrimson OilHeartseeker+30% to Critical Strike Multiplier4,4550.00.10.30.6
126Clear OilTeal OilBlack OilArcane Guarding+6% Chance to Block Spell Damage while holding a Shield
15% increased Spell Damage while holding a Shield
60% increased Energy Shield from Equipped Shield
20% increased Spell Damage if you’ve Blocked Recently
6,6430.00.20.40.9
127Amber OilVerdant OilBlack OilReflexes+150 to Accuracy Rating
15% increased Global Accuracy Rating
+150 to Evasion Rating
30% increased Evasion Rating
6,5970.00.20.40.9
128Sepia OilTeal OilBlack OilDivine Judgement+6% to Fire Damage over Time Multiplier
18% increased Elemental Damage
Damage Penetrates 5% Elemental Resistances
10% increased Effect of non-Damaging Ailments on Enemies
6,6450.00.20.40.9
129Verdant OilVerdant OilBlack OilTrickery20% increased Damage
20% increased Critical Strike Chance
+10 to Dexterity and Intelligence
6,6150.00.20.40.9
130Amber OilTeal OilBlack OilDefiance20% increased Attack Damage while holding a Shield
25% increased Defences from Equipped Shield
Attack Skills deal 20% increased Damage with Ailments while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
6,6510.00.20.40.9
131Azure OilCrimson OilCrimson OilHarrier9% increased Attack Speed
5% increased Cast Speed
5% increased Movement Speed
4,6170.00.10.30.7
132Clear OilAzure OilBlack OilTwin Terrors12% increased Accuracy Rating while Dual Wielding
75% increased Weapon Critical Strike Chance while Dual Wielding
6,8050.00.20.41.0
133Verdant OilTeal OilBlack OilEnigmatic Reach8% increased Attack Speed with Staves
8% increased Cast Speed while wielding a Staff
3% increased Area of Effect per Power Charge
10% increased Area of Effect while wielding a Staff
6,6690.00.20.40.9
134Sepia OilAzure OilBlack OilSnowforged25% increased Fire Damage
25% increased Cold Damage
+10% to Fire and Cold Resistances
30% increased Critical Strike Chance
6,8070.00.20.41.0
135Amber OilAzure OilBlack OilAmbidexterity50% increased Attack Damage with Main Hand
20% increased Attack Speed with Off Hand
Attack Skills deal 50% increased Damage with Ailments while Dual Wielding
6,8130.00.20.41.0
136Teal OilTeal OilBlack OilWarrior’s BloodRegenerate 1.8% of Life per second
20% increased Stun Threshold
+20 to Strength
6,7230.00.20.40.9
137Verdant OilAzure OilBlack OilCommand of the Elements6% increased Attack Speed while holding a Shield
40% increased Defences from Equipped Shield
Damage with Weapons Penetrates 4% Elemental Resistance
24% increased Elemental Damage with Attack Skills
6,8310.00.20.41.0
138Violet OilCrimson OilCrimson OilLight of Divinity15% increased Spell Damage
4% increased Cast Speed
20% increased Critical Strike Chance for Spells
10% increased Light Radius
+10 to Strength and Intelligence
5,1030.00.10.30.7
139Clear OilViolet OilBlack OilAcuity5% increased Attack Speed
+100 to Accuracy Rating
15% increased Global Accuracy Rating
+20 to Dexterity
7,2910.00.20.41.0
140Teal OilAzure OilBlack OilFinesse8% increased Attack Speed
15% increased Global Accuracy Rating
+20 to Dexterity
6,8850.00.20.41.0
141Sepia OilViolet OilBlack OilMental Rapidity8% increased Cast Speed
10% increased Energy Shield Recharge Rate
20% increased Mana Regeneration Rate
7,2930.00.20.41.0
142Amber OilViolet OilBlack OilRevelry+20 to maximum Mana
15% increased maximum Mana
+2 Mana gained for each Enemy hit by your Attacks
7,2990.00.20.41.0
143Verdant OilViolet OilBlack OilAggressive Bastion30% increased Physical Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
5% chance to gain an Endurance Charge on Kill while holding a Shield
+4% Chance to Block Attack Damage while holding a Shield
7,3170.00.20.41.0
144Azure OilAzure OilBlack OilSanctity20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second
+10 to Strength and Intelligence
7,0470.00.20.41.0
145Teal OilViolet OilBlack OilEssence Sap0.6% of Attack Damage Leeched as Mana
25% increased Maximum total Recovery per second from Mana Leech
+2 Mana gained for each Enemy hit by your Attacks
20% increased total Recovery per second from Mana Leech
7,3710.00.20.41.0
146Azure OilViolet OilBlack OilAdamant20% increased Armour
+250 to Armour while affected by a Guard Skill Buff
10% chance when Hit for double Armour effect
Regenerate 0.5% of Life per second while affected by a Guard Skill Buff
7,5330.00.20.41.1
147Crimson OilCrimson OilCrimson OilColdhearted Calculation12% increased Attack Damage
12% increased Spell Damage
20% increased Mana Regeneration Rate
+20 to Intelligence
6,5610.00.20.40.9
148Clear OilCrimson OilBlack OilArcanist’s Dominion20% increased Spell Damage
5% increased Cast Speed
+20 to Intelligence
8,7490.00.20.51.2
149Clear OilClear OilOpalescent OilEagle Eye+100 to Accuracy Rating
15% increased Global Accuracy Rating
30% increased Critical Strike Chance
19,6850.10.61.12.8
150Sepia OilCrimson OilBlack OilStorm Weaver25% increased Cold Damage
25% increased Lightning Damage
20% increased Mana Regeneration Rate
10% increased Effect of non-Damaging Ailments on Enemies
8,7510.00.20.51.2
151Clear OilSepia OilOpalescent OilBerserking12% increased Attack Speed19,6870.10.61.12.8
152Sepia OilSepia OilOpalescent OilPotency of Will25% increased Skill Effect Duration19,6890.10.61.12.8
153Amber OilCrimson OilBlack OilCoordination12% increased Attack Speed
6% increased Cast Speed
+10 to Dexterity and Intelligence
8,7570.00.20.51.2
154Violet OilViolet OilBlack OilGraceful Assault20% increased Attack Damage
30% increased Evasion Rating during Onslaught
20% increased Onslaught Effect
10% chance to gain Onslaught for 4 seconds on Kill
8,0190.00.20.51.1
155Clear OilAmber OilOpalescent OilBrinkmanship5% reduced Area Damage taken from Hits
+2 to Melee Weapon and Unarmed Attack range
10% increased Area of Effect if you have Stunned an Enemy Recently
Melee Skills have 10% increased Area of Effect
19,6930.10.61.12.8
156Sepia OilAmber OilOpalescent OilFleetfoot20% increased Evasion Rating
5% increased Movement Speed
10% increased Attack and Cast Speed if you’ve used a Movement Skill Recently
20% increased Cooldown Recovery Speed of Movement Skills
19,6950.10.61.12.8
157Verdant OilCrimson OilBlack OilPrecise Interception15% increased Attack Damage while holding a Shield
6% increased Attack Speed while holding a Shield
60% increased Defences from Equipped Shield
Attack Skills deal 15% increased Damage with Ailments while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
8,7750.00.20.51.2
158Clear OilVerdant OilOpalescent OilBlast Radius10% increased Area of Effect
20% increased Area Damage
19,7110.10.61.12.8
159Sepia OilVerdant OilOpalescent OilDestroyer25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
12% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
19,7130.10.61.12.8
160Amber OilAmber OilOpalescent OilDivine WrathGain 5% of Physical Damage as Extra Lightning Damage
12% increased Elemental Damage
Lightning Spells have 15% of Physical Damage Converted to Lightning Damage
12% increased Physical Damage
19,7010.10.61.12.8
161Teal OilCrimson OilBlack OilTrue Strike+12% to Critical Strike Multiplier
45% increased Critical Strike Chance
8,8290.00.20.51.2
162Clear OilTeal OilOpalescent OilWrecking Ball10% increased Attack Speed with Two Handed Melee Weapons
20% increased Stun Duration with Two Handed Melee Weapons on Enemies
20% increased Damage with Two Handed Weapons
20% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
19,7650.10.61.12.8
163Amber OilVerdant OilOpalescent OilTitanic Impacts12% increased Accuracy Rating with Two Handed Melee Weapons
40% increased Critical Strike Chance with Two Handed Melee Weapons
+20% to Critical Strike Multiplier with Two Handed Melee Weapons
19,7190.10.61.12.8
164Sepia OilTeal OilOpalescent OilDeflection+4% Chance to Block Spell Damage while holding a Shield
40% increased Defences from Equipped Shield
+8% Chance to Block Projectile Attack Damage
+4% Chance to Block Attack Damage while holding a Shield
19,7670.10.61.12.8
165Verdant OilVerdant OilOpalescent OilVersatility5% increased Attack Speed
10% increased Global Accuracy Rating
20% increased Critical Strike Chance
+20 to Dexterity and Intelligence
19,7370.10.61.12.8
166Amber OilTeal OilOpalescent OilJuggernaut16% increased Armour
6% increased maximum Life
20% increased Life Recovery from Flasks
19,7730.10.61.12.8
167Azure OilCrimson OilBlack OilDervish+2% Chance to Block Attack Damage while Dual Wielding
24% increased Weapon Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding
8,9910.10.30.51.3
168Clear OilAzure OilOpalescent OilStrong Arm25% increased Physical Damage with One Handed Melee Weapons
5% increased Attack Speed with One Handed Melee Weapons
25% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon
+20 to Strength
19,9270.10.61.12.8
169Verdant OilTeal OilOpalescent OilSleight of Hand8% increased Attack Speed with One Handed Melee Weapons
20% increased Damage with One Handed Weapons
30% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon
19,7910.10.61.12.8
170Sepia OilAzure OilOpalescent OilBattle Cry10% increased Warcry Cooldown Recovery Speed
Using Warcries is Instant
20% increased Warcry Buff Effect
19,9290.10.61.12.8
171Amber OilAzure OilOpalescent OilAmplify10% increased Area of Effect
20% increased Area Damage
19,9350.10.61.12.8
172Teal OilTeal OilOpalescent OilDazzling Strikes15% increased Global Accuracy Rating
40% increased Critical Strike Chance against Blinded Enemies
10% chance to Blind Enemies on Hit with Attacks
19,8450.10.61.12.8
173Verdant OilAzure OilOpalescent OilExplosive Impact25% increased Fire Damage
8% increased Area of Effect
19,9530.10.61.12.8
174Violet OilCrimson OilBlack OilFire Walker25% increased Fire Damage
5% increased Cast Speed with Fire Skills
+15% to Fire Resistance
9,4770.10.30.51.3
175Clear OilViolet OilOpalescent OilBlade Barrier+5% Chance to Block Attack Damage while Dual Wielding
50% increased Block Recovery
24% increased Weapon Damage while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding
20,4130.10.61.22.9
176Teal OilAzure OilOpalescent OilDark Arts5% increased Cast Speed while Dual Wielding
10% increased Attack and Cast Speed if you’ve used a Movement Skill Recently
30% increased Mana Regeneration if you’ve used a Movement Skill Recently
+10 to Dexterity and Intelligence
20,0070.10.61.12.8
177Sepia OilViolet OilOpalescent OilMelding10% increased maximum Energy Shield
6% increased maximum Life
20,4150.10.61.22.9
178Amber OilViolet OilOpalescent OilThroatseeker+30% to Critical Strike Multiplier20,4210.10.61.22.9
179Verdant OilViolet OilOpalescent OilFrost Walker25% increased Cold Damage
5% increased Cast Speed with Cold Skills
+15% to Cold Resistance
20,4390.10.61.22.9
180Azure OilAzure OilOpalescent OilSteadfast30% increased Armour while you have Fortify
10% increased Effect of Fortify on you
10% increased Effect of Fortify on you while Stationary
20,1690.10.61.12.8
181Teal OilViolet OilOpalescent OilMysticism+4% Chance to Block Spell Damage while Dual Wielding
+4% Chance to Block Attack Damage while Dual Wielding
16% increased Spell Damage while Dual Wielding
10% chance to gain a Frenzy Charge when you Block Attack Damage
10% chance to gain a Power Charge when you Block Spell Damage
20,4930.10.61.22.9
182Azure OilViolet OilOpalescent OilBallistic Mastery20% increased Projectile Speed
15% increased Projectile Damage
+20 to Dexterity
20,6550.10.61.22.9
183Crimson OilCrimson OilBlack OilEssence Extraction15% increased Mana Regeneration Rate
15% increased Flask Charges gained
Mana Flasks gain 1 Charge every 3 seconds
Remove a random Elemental Ailment when you use a Mana Flask
10,9350.10.30.61.5
184Clear OilCrimson OilOpalescent OilRetribution14% increased Damage
Minions deal 10% increased Damage
5% increased Attack and Cast Speed
+10 to Strength and Intelligence
21,8710.10.61.23.1
185Clear OilBlack OilBlack OilLethal Assault18% increased Damage
10% increased Projectile Speed
10% increased Area of Effect
13,1230.10.40.71.9
186Sepia OilCrimson OilOpalescent OilSoul Thief18% increased Evasion Rating
12% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
21,8730.10.61.23.1
187Sepia OilBlack OilBlack OilSanctum of ThoughtYou take 20% reduced Extra Damage from Critical Strikes
30% increased Armour
20% reduced Effect of Curses on you
13,1250.10.40.71.9
188Amber OilCrimson OilOpalescent OilCommand of Steel25% increased Attack Damage while holding a Shield
6% increased Attack Speed while holding a Shield
Attack Skills deal 25% increased Damage with Ailments while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
21,8790.10.61.23.1
189Amber OilBlack OilBlack OilPrecision10% increased Global Accuracy Rating
4% increased Movement Speed
5% increased Attack and Cast Speed
+20 to Dexterity
13,1310.10.40.71.9
190Violet OilViolet OilOpalescent OilHired Killer6% increased maximum Life
+10 Life gained on Kill
21,1410.10.61.23.0
191Verdant OilCrimson OilOpalescent OilRetaliation20% increased Attack Damage while holding a Shield
8% increased Attack Speed while holding a Shield
40% increased Defences from Equipped Shield
Attack Skills deal 20% increased Damage with Ailments while holding a Shield
21,8970.10.61.23.1
192Verdant OilBlack OilBlack OilRighteous ArmyMinions have 20% increased maximum Life
Regenerate 1% of Life per second
Minions deal 20% increased Damage
Minions Regenerate of 1% Life per second
13,1490.10.40.71.9
193Teal OilCrimson OilOpalescent OilLongshot20% increased Projectile Speed
20% increased Projectile Attack Damage
Projectiles gain Damage as they travel farther, dealing up\nto 40% increased Damage with Hits to targets
21,9510.10.61.23.1
194Teal OilBlack OilBlack OilRibcage Crusher18% increased Damage with Maces and Sceptres
6% increased Attack Speed with Maces and Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently
18% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
13,2030.10.40.71.9
195Azure OilCrimson OilOpalescent OilDire Torment+20% to Damage over Time Multiplier for Ailments from Critical Strikes
30% increased Critical Strike Chance
22,1130.10.61.23.1
196Azure OilBlack OilBlack OilGravepactMinions deal 15% increased Damage
Minions have 8% increased Attack Speed
30% increased Minion Accuracy Rating
Minions have 5% chance to deal Double Damage
13,3650.10.40.81.9
197Clear OilClear OilSilver OilArcing BlowsDamage with Weapons Penetrates 8% Lightning Resistance
30% increased Lightning Damage with Attack Skills
10% increased Effect of Shock
59,0510.31.73.38.3
198Violet OilCrimson OilOpalescent OilDisciple of the Unyielding+1 to Minimum Endurance Charges
5% chance to gain an Endurance Charge on Kill
5% increased Damage per Endurance Charge
22,5990.10.61.33.2
199Violet OilBlack OilBlack OilDisintegration60% increased Critical Strike Chance with Wands
+30% to Critical Strike Multiplier with Wands
+20 to Intelligence
13,8510.10.40.82.0
200Clear OilSepia OilSilver OilBlade Master20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
20% increased Damage with Ailments from Attack Skills while wielding a Sword
+1 to Melee range with Swords
59,0530.31.73.38.3
201Sepia OilSepia OilSilver OilFangs of FrostDamage with Weapons Penetrates 8% Cold Resistance
30% increased Cold Damage with Attack Skills
10% increased Effect of Chill
59,0550.31.73.38.3
202Clear OilAmber OilSilver OilCounterweight60% increased Global Critical Strike Chance while wielding a Staff
+30% to Global Critical Strike Multiplier while wielding a Staff
59,0590.31.73.38.3
203Sepia OilAmber OilSilver OilDestructive Apparatus20% increased Mine Damage
40% increased Mine Duration
10% increased Mine Throwing Speed
Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
59,0610.31.73.38.3
204Clear OilVerdant OilSilver OilHunter’s Gambit+10% to Chaos Damage over Time Multiplier
24% increased Damage with Bows
10% increased Skill Effect Duration
24% increased Damage Over Time with Bow Skills
Poisons you inflict deal Damage 10% faster
59,0770.31.73.38.3
205Sepia OilVerdant OilSilver OilSoul Raker20% increased Damage with Claws
1.2% of Attack Damage Leeched as Life
0.8% of Attack Damage Leeched as Mana
50% increased total Recovery per second from Life Leech
20% increased Damage with Ailments from Attack Skills while wielding a Claw
59,0790.31.73.38.3
206Amber OilAmber OilSilver Oil

poe how to craft fire resist on amulet

WATCH THE VIDEO ON THEME: Path of Exile 2.1 - How to get gear for endgame! - Walkthrough of my gearing process

Attacks with this Weapon Penetrate (14–16)% Chaos Resistance. x4. (36–40)% (20–25)% of Physical Damage Converted to Fire Damage. x1. (20–25)% of.

poe how to craft fire resist on amulet
Written by Gardaktilar
2 Comments
  • Goltim

    GoltimDecember 02, 2018 10:39 PM

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  • Yozshurg

    YozshurgNovember 24, 2018 10:28 PM

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