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How to craft a red key mold in the escapists

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How to craft a red key mold in the escapists
March 15, 2019 Events Calendar No comments

In this The Escapists 2 Area 17 Prison Guide, we will guide you on how to escape from the Area 17 prison in The Escapist 2. The Escapist 2 is the second installment in the highly acclaimed The Escapist game series. After the success of the first game, developer Team17 has developed The Escapist 2 featuring new maps, a lot of new features and a richer gameplay experience.

We have curated this The Escapists 2 Area 17 Prison Guide for you so you can easily escape from Area 17 prison. We have some tips and tricks for you in this The Escapists 2 Area 17 Prison Guide plus exclusive guides for all the prisons in The Escapist 2 so make sure to check them all.

For more help on The Escapists 2, you can check out our Fort Tundra Prison Guide, H.M.P. Offshore Prison Guide, K.A.P.O.W. Camp Prison Guide.

The Escapists 2 Area 17 Prison Guide

The Escapists 2 Area 17 Prison Guide details everything that you need to know about escaping from Area 17 prison in The Escapist 2.

How to Escape from Area 17 Prison in the Escapists 2

First Escape

First escape is Alien Technology and it is a multiplayer only escape. For this escape, you will need at least one friend with you. Start with making a fake RED key. For it, you will require putty and molten plastic. Putty can be crafted using toothpaste and talcum powder. Create the mould and find a guard that has the red key. Beat him up, make the fake key using the mould, and give the key back to him.

Once you have the fake RED key, head to the west through the corridors and find the stairs that lead up to a red key door. Use co-op to gain entry to this door and inspect the moon lander inside the room. Find the item hidden inside, take it to a safe area, and store it. Now for the next part of the plan, you need to gather some items.

You will require a circuit board, a radio receiver, and sheers. With all the items in hand including the item from the moon lander, head south of the roll call area and find the power room that is least guarded. From here, turn off the power which will make the contraband detector useless. Now head up the stairs and you will end up in a very low-security area. Here you must cut through the two chain link fences with the power off.

Get to the ship and start repairing it using all the items that you collected. Once the ship is fully repaired, you will escape from the prison.

Second Escape

Second Escape is I’m only human and it is a solo escape plan. For this escape plan, start with increasing your Intel till 60. You will also require a fake pass, a RED and CYAN fake key and civilian clothes. For the fake pass, find some ink and feather and craft one.

For the RED and CYAN keys you will need a mould. For the mould, you will need putty and molten plastic. Putty can be made with toothpaste and talcum powder. When you beat up the guards for their CYAN and RED cards, steal a fake security pass and a uniform from them. For the civilian clothes, find the maintenance man’s desk on the surface level.

You will require a CYAN key for the maintenance man’s desk. When you are ready to escape, build your fake cards by beating up guards, wear the guard uniform and head to the surface. Once there, head towards the south west corner of the map and find the room with a lot of locked rooms. Here, change into civilian clothes near the security camera and equip your pass in the active item slot. When you reach the door, press E and you will escape through this door.

This The Escapists 2 Area 17 Prison Guide is currently a work in progress. We will continue to update this guide as we find more data about the escape plans.

Game Questions & Answers (Q&A) service lets you ask questions about video games for game consoles or PC games. So ask your The Escapists question for iPhone - iPad and get answers from other gamers or answer questions and share your insights and experience with the rest of the gaming community.

How to steal a key?

How do I steal a key from a police officer without him knowing?

Bobo, Mar 8, 2017

Answer from: Arfanji
You knock him down, steal the key, have a putty or something like( little brown thing made of toothpaste and powder) Then craft that key with the puddy you made. You will have a copy of that key in that puddy. Give the key back to the officer. Then craft the puddy key with molten plastic crafted from lighter + comb, toothbrush, fork, spoon

Posted on: Mar 9, 2017

Answer from: TheEscapist27
First, craft Putty (Talcum Powder + Toothpaste). After that, craft Molten Plastic (easiest way is Lighter + Plastic Spoon, though you can craft them using other Plastic Cutlery or a Toothbrush/Comb. You cannot craft Molten Plastic using Cutlery in PC). Once you have these, beat up the guard, take the key, craft a Key Mold (Key + Putty) then craft the Plastic Key (has a limited no. of uses, Key Mold + Molten Plastic) then voila; you have a Plastic Key with the corresponding color of the original key (that you have to put back in the guard's inventory).

Note: You can knock out the guard, take his key and make the Key Mold immediately then making the Molten Plastic later; the steps I told you is not mandatory to get a key. Be careful about beating up all of the guards! It may cause a lockdown or a Prison Takeover (the Takeover is easy but it feels like you didn't put any effort, since the main gate is opened). Guards with a low opinion (colored red) of you will take down Posters and Bed Sheets, so be careful. It may sound complicated, but it's easy.

Posted on: Mar 29, 2017

Answer from: Trolobro
1. knock out guard
2. take key and craft with putty(toothpaste + talcium powder)
3. IMPORTANT! put key back
4. take crafted item (key mold)with molten plastic (lighter + comb or toothbrush)
5. get key

NOTICE: there is no white key and the key can be used four times before broken

Posted on: Dec 23, 2017
Ask / All Questions »
  • Developer: Team 17
  • Publisher: Team 17
  • Genre: Action
  • Release: Mar 2, 2017
  • ESRB: Not Set

For The Escapists on the PlayStation 4, a GameFAQs message board topic titled Molten Plastic+Red Key Mold=Plastic Red Key thread EXACTLY as they are spelled in the game to make things easier for everyone else.

If you plan on making a clean getaway in The Escapists 2, you’ll need to obtain guard keys to unlock and access certain parts of the prison. Of course, you can’t just take a guard’s key without facing consequences, so you’ll have to make a duplicate for yourself. This guide will briefly explain how to copy guard keys in The Escapists 2 to get the Plastic Keys required for your escape plan.

The Escapists 2 - Guard Key Guide

Before attempting to steal a guard’s key in The Escapists 2, you’ll need to do a bit of planning first. Each key in The Escapists 2 is color coded based on type. Different parts of the prison require specific colored keys. Here’s how each key color breaks down: 

  • Red Key (Staff Key) - Accesses areas that only guards and staff can go.
  • Cyan Key (Utility Key) - Unlocks utility areas, such as the ventilation system or rooftop.
  • Yellow Key (Cell Key) - Unlocks prison cells during Lights Out.
  • Purple Key (Entrance Key) - Opens the locked one-way entrance doors during Lights Out.
  • Green Key (Work Key) - Opens work rooms, such as the janitor’s room. You likely won’t this key if you have a job. 

Each guard will have a certain colored key, but it’s not the same for everyone. It’s important to note which guards have which keys in your game so that you can know where to find the keys you need later.

To know which guard has which keys, simply knock them out and search their inventory. Don’t take the key yet, though. If the guard wakes up and finds their key missing, you’ll be punished. Once you’ve seen which key a guard has, its icon should appear on the map for easy tracking. 

The Escapists 2 - How to Make a Key Mold

To duplicate a guard key, you’ll need both a Key Mold and Molten Plastic. For the key mold, you’ll need a Wad of Putty, which can be crafted out of a Tub of Talcum Powder and a Tube of Toothpaste. 

Once you have a Wad of Putty in your inventory, the next step is to briefly take a key from a guard. The putty is used for making an impression of the key, giving you a Key Mold to craft a duplicate guard key. 

Find a guard who has the key that you need, and lure them away from the infirmary. Knock them out, then quickly search their pockets for their key. In the Crafting menu, put the Wad of Putty and the Guard Key in the crafting slots and press Craft. This will create a Key Mold of that specific guard key. Now, quickly return the original key back into the guard’s pockets before they wake up. 

In the event that the guard is sent to the infirmary before you’ve replaced the key, drop the key on the ground and go hide in a locker or somewhere safe. Wait until the coast is clear and your heat level has gone down. 

The Escapists 2 - How to Craft a Plastic Key

You’re almost ready to create a duplicate guard key. All you need now is Molten Plastic to pour into your new Key Mold. To create Molten Plastic, collect either a Comb or a Toothbrush, and craft it together with one Lighter. 

Now, simply craft the Molten Plastic with the Key Mold you made earlier to create a new Plastic Key. You will also need to have a certain level of Intelligence to successfully craft a Plastic Key. Make sure to hide the duplicate in the Hidden Compartment inside your desk to ensure it doesn’t get taken.   

Plastic Keys will loose durability as you use them, meaning you can only use a single Plastic Key to open doors about 10 times before it will break. The duplicate cannot be used for making another mold, so you’ll have to repeat the process again if you want another Plastic Key. 

That’s it! Now that you know how to get guard keys and craft Plastic Keys in The Escapists 2, you have everything you need to access various doors and areas throughout the prison. While planning your escape, you may also want to note all of the prison routines in The Escapists 2.

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Larryn is a full-time editor who has written guides and editorial features for various gaming websites. She is obsessed with Witcher 3 and is known to put hot sauce on everything.

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The Escapists 2 Cheats, Codes, Hints and Walkthroughs for PC Games.

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  Hints and Tips for: The Escapists 2 
  The Escapists 2 Cheat Codes: ------------ Submitted by: David K. -=Escaping the “Center Perks 2.0”=- (Three methods of escape) 1.Meet The Crew. Items Required. To execute this escape properly, the Player must have the following items in their inventory: I.Civilian Outfit: The Civ Outfit can be found in desks on the 2nd floor north, where the camera crew hangs out. II. Fake Recorder: The Fake Audio Equipment is not found in desks however can be crafted using: A Mop Broom (from desks) Duct Tape (from desks) Radio Equipment (You need 50 Int to make the “fake audio equipment”.) 50 Intellect (books) III, 2, 1, Action! This section of the guide is actually pretty easy. With the Fake Audio Equipment and Civilian outfit on hand (not equiped), make your way to the northeast corner of the map; where it seems like a lobby for the camera crew. At this time, you should be wearing the outfit and holding the Equipment. And, in the most anti- climatic way possible, confirm when you see Escape. The next step: pRoFit ExxX dEE -=Tips for newbies=- 1.Sometimes most prisons can be accomplished by only raising intellect. 2.In CP2.0, you can also escape by cutting two fence tile only if you can survive fast enough, a Red key will help shorten the tiles needed to be cut. 3.If you see a green check next to the current event (dinner, showertime, excercise) then you are good to go! Now guards will not yell at you for jacking off. 2.Perimeter breach (possible in singleplayer, easier in multiplayer) * Keep your security low, get your intelligence to about 50 * Craft shovels from metal sheets, duct tape, and a tool handle. * Upgrade + repair shovel with the recipe: (Shovel below Sturdy tier) + duct tape + metal sheet. * If your tunnel is gonna be any longer than three blocks long, you’ll need timer braces (3 timber) * Cover up cell windows. If security level is too high, you may be in trouble, as the guards will remove bed sheets from windows. * (Multiplayer) Have your buddy cover up the hole while you are digging. You should be able to still get out of the hole afterwards. Lowers risk of detection. * Make a bed dummy for digging in the night. * Make sure when you ascend, it’s 2Am, snipers take a break around then. 3.Last Post (Multiplayer only) * Get intelligence to 50 on at least one player. * Make a crate base (Two timber, one nails). * Use the crate base and a Bracket to make a crate case. * Use timber, nails, and a hammer to make a crate top.. * Find a Postal adress in someone’s desk. If you can’t find it, try the next step, and then searching again the next day. * With your co-op partner, go visit the east side of the prison. There will be a co-op door. Enter, and use the components on the pedastal. * Get all players in the room with the complete crate, branded with a postal adress using a button. How to Make Money Very Fast: ---------------------------- 1.First, attend roll call. This is highly important to making money, as i will describe later. Roll call may happen 0-3 times a day, depending on the prison. 2.Find and accept all the delivery favors you can. Since everyone will be right next to each other, you can deliver items really quickly. 3.Deliver the items!!! You will make a decent amount of money, if there are a lot of delivery favors. If not, just wait until next roll call, than try again! How to Escape from Cougar Creek Railroad: ----------------------------------------- (Solo) *The first escape My Little Phoney is (from what I know) only achievable playing single player. You will have to sneak around the train and obtain a green pen, an orange pen, and a hankerchief. None of these items are contraband so you can be caught as many times as you like and still have them. Once you have all 3 items go to the carriage with the horse running alongside it (towards the back) and craft the fake carrot in the crafting menu. You can then walk up to the opening in the carriage and escape. *The second escape Hooked On You is (from what I know) only achievable playing single player. You have to obtain two crowbars, a piece of ductape, and a rope. All of these items are contraband but if you are caught holding one it should reapear in the contraband desk next to the control room. Once you have all these items you must craft a grapple head and then a grapple hook. From here go to the carriage with the ladder in it (towards the front) and climb on top. You can then escape on the east side of the carriage. (Multiplayer) *The third escape, Do The Locamotive is probably the hardest escape possible. You have to obtain weapons from anywhere in the train, make your way all the way to the front, and take out all 3 guards present in the front. It is very straightforward however it can be challenging taking out all 3 guards as they all have good weapons. This escape can only be done in multiplayer. *The fourth escape Loose Caboose is another challenging escape. You must get 3 crowbars (I am unsure if 3 crowbars will always spawn but I played 4 games in a row and every time I got 3 crowbars so I believe the chances are very high) and detach the caboose at the end of the train. The crowbars can be obtained in any desk in the train and are contraband so they will be taken if you are caught but they should reapear in the contraband desk next to the control room. Once you have all 3 crowbars get everyone on the back of the train and detactch the caboose. How to Escape From Rattlesnake Springs: --------------------------------------- *The first escape Perimeter Breakout is just like on center perks. You simply have to escape off the edge of the map not using a unique escape. You can do this by chipping through walls, cutting fences or digging. There is not a really easy way to escape the perimeter on this one but i am sure walking around you can find a weak point you can easily break through. I am being told as well digging for the mine exit can be an easy way to escape if you do not wish to make the cutters or a pickaxe. (Solo) *The Zip It Up escape requires you to build a crossbow (the recipe is in the crafting menu) using timber, string, glue, bolts and a dowel (the dowel is very hard to find and from what I can gather the only way to get it is to buy it). After making the crossbow you have to make a plastic red key using puddy (talcum powder and toothpaste) and melted plastic. Next you will have to go to the north of the map and you will see stairs leading upwards. You must find a way to get to these stairs either by breaking down a wall, using the vents, or using a red key then continue to go up them. This should take you to the roof where you can use the crossbow to escape off the west side of the roof. (Multiplayer) *The Take Out The Trash escape requires you to obtain many different items making it a time consuming escape. I recommend doing this escape with as few people as possible because the items required to escape can take awhile to come by (in my test it took about 12 days to get enough supplies for 3 people). You are first going to have to obtain a cyan keycard copy. You can do this by getting a circuit board and wire, finding the guard with the keycard, making the copy, then putting the keycard back. (Make sure you put the keycard back or else bad things can happen). I am unsure if it is possible but if you were to get the trash disposal job (south side of the map) you may be able to break through the wall instead of getting the keycard. Next you will need a hankerchief, tubing, 2 tape, and a garbage bag for each player. Once you have these items you will need to craft a breathing mask and a breathable garbage bag for each player. Give each player one breathable garbage bag and head to the south side of the map near the garbage disposal job to the left of the canteen. From here have one player hold the door open with the keycard, the other will go in and use the button to let the other player in. You must then equip your breathable garbage bag and press e on the garbage bin and escape. How to Escape From K.A.P.O.W. Camp: ----------------------------------- Tip – Get a guard uniform or move the desks to the room to the right to search them without fear of being caught by the camera. (Solo) -Speed Mcqueen – Fairly simple actually, for this you will need a screwdriver, 3 paint cans and your fists. First beat up a guard and hope he has some mints on him. Next search the desks for a yellow energy drink, the screwdriver we need and some paint cans. Craft a makeshift ladder with the paint cans and an energy thruster with the mints and energy drink. Finally go to the shed bottom left of the cells and place the ladder under the vents. Climb up and unscrew the vents till you get to the bike and fix the thing. (Multiplayer) *Glide To Victory – This can be fast or slow depending on how lucky you are. The more players the faster this one can go. Have someone reach an intelligence of 60 and find a guard who has a CYAN KEY CARD for later. Next build 1 Glider skin and 2 Half Frame of Glider. Finally bring somethings to break down some walls. Good pickaxes, hammers or other tools may help (even plastic forks for 1% remaining walls) Once you have everything secured away, beat up a guard and make that copy of his key card and begin the escape attempt once your heat is low and the time is right. Head to the castle to the right of the cells, circle round the north side to avoid the contraband detectors and head to the 2nd floor. Use the CYAN key card on the door and let your friends through, and have them push the button for you. Head up and follow the path till you reach a staging area. Use the plane parts your crafted and rebuild it. Finally, get your tools out and destroy the damaged walls blocking it’s flight path. (Note: Do not walk out of the walls once they have been knocked down otherwise you will be stuck till you are arrested. Press F4 then F1 to speed this process up.) Once the walls are down, hop in the plane and escape. How to Escape From H.M.S. Orca: ------------------------------- Scuba Doo (Solo) – For this you need to make your way through the ship, collecting an oxygen tank, duct tape and tubing, and exit via the top floor of the ship, where there is a gap on the side where they would normally have a bridge for people to disembark from. You will dive into the water and escape. Wave Goodbye! (Solo) – Simple really, at the bottom floor, to the right of the ship is a jet ski, use a bolt and some tubing to fix it and leave the ship. Masters Of Illution (Co-op) – For this you need to make a fake gun. Find the items to make it through the ship including the co op area to the left of the cells. This will include Wax, Soap, A lighter, Meal tray and some ink. Once combined together one piece at a time from the Wax soap, to the model of the gun to a inked gun model, make your way to the top floor of the ship. Co op through the door towards to back (east) and GET TO THE CHOPPER! Taking Back Control – Simple but can be challenging, make your way to the top floor, to the west this time and defeat the guards in the control room till they all are unconscious, and then escape. It may help to knock out the first guy by the cells and take their uniform and baton and wait till your heat is below 80 to sneak past the rest of the guards relaatively easily. Taking the red key on this mission will NOT cause a lockdown. How to Escape From H.M.P. Offshore: ----------------------------------- (Solo) *Trash Talk – This one will require a lot of time and effort so strap in. Get your intellect up to 60 for this. You will need to first beat up a ton of guards and find ones who have the CYAN and RED keys. Next go and take the wood work job and use the lumber and money from that job to help make a decent pickaxe from buying the parts you need from inmates. We will use this for our final escape plan. Next, craft a breathable trash bag, like in Rattlesnake. Once you have the keys made it is time to escape. Head towards your furniture workplace and destroy the wall to the bottom right of the room, just below the contraband detector. Once the wall is down, keep heading down through the Cyan and Red doors to the very bottom till you hit a dead end. You will use the trashbag to escape. If you are struggling to find powder in this prison, try using a medical outfit and sneaking into the infirmary’s desk every day and checking if they have any. It seems to have a lower apperance rate here. -Swimming With Dolphins – This one is very complex but rewards you with a few achievements for your efforts. You will need to start off by getting your intelligence to 70. Start searching desks and punching guards to find who has what keys as per the norm. Get a Branch, string and a paper clip, along with a worm (usually found on guards). Next make a fake RED key from a guard who usually stays close to your cell and obtain a disguise. Next, head towards the building north west of the cells lower floor, the one with the generator at the top n go all the way to the bottom. This will use up 20% of your red key. Next fish up a fish for Snooty and give him it as a gift. This will then unlock a Favour. Head up to collect the HOW TO SPEAK DOLPHIN book marked on your map, using another 20% of the key and then proceed to collect the ingredients needed to make a cake. (These will be marked too in inmate desks). Once done, head back down using another 20% of the key, and give the cake to Snooty, who will thank you by being the most awesome getaway method available. How to Escape From Fort Tundra: ------------------------------- (Solo) -Rock-Hammer Hard Place – This is not called Rock-hammer hard for no reason. For this you will need to find an inmate with the favour Rock- Hammer Hard. This is a string of favors that you have to complete 8 times. Finishing the 8th favor will reward you with the hammer. THE PROBLEM IS the sewer hatch near the statue takes 2 hits, just like your fraile body from the sniper towers (which i found out the hard way) and sets off an instant lockdown in daylight. If you are captured the hammer is taken to the contraband room which is behind a red door and 2 metal detectors so you’re doomed at that point. Your best bet is to escape at night, using a YELLOW key and a PURPLE key, along with a bed dummy so the guards think you are asleep along with a Guard Uniform so no one suspects anything. Leave your cell that night and make your way down to the hatch n rush in because once the hatch is found to be damaged, lockdown will commence and you wont have much time. Below in the sewers are also 3 Fences so bring some really strong cutters too and make your escape to the west. Check your map if you need to see which way to go before hand. (Multiplayer) -Fun With Jeeps – Try not to bring too many people for this one, it will lengthen an already hard objective. Punch and beat up guards till you find one that carries a RED key. Next you will need key moulds equal to the number of players playing. You will also need a good pick axe to break down one wall later on. (Top right of the map is a room with a cheap pickaxe, duct tape and a hammer). Once you are all equipped, find the guard who has the red key and wait to strike, my advice would be to wait till he is near one of your cells and isolated so you can make the keys and give him back his key quickly and not have to worry about snipers or too many other guards. Finally, to the bottom right above the building with the library, is a red door. Go through that with your false keys and keep heading down to a building. Co op through the door and dig a hole through the wall with the pickaxe to the jeep and escape. How to Escape From Area 17: --------------------------- (Solo) -I’m Only Human – For this you need an intellect of 60. Start beating up guards and find the owners of the RED and CYAN keys. While you are at it, steal a fake security pass from them. Search the desks for some ink and a feather and make a fake pass. Keep it safe, it’s contraband. Next get some putty and beat up some guards near your desks for the two keys and take a uniform for now whilst you are at it. The Civilian clothes needed for the escape are with the maintenance man in his desk. Use the Cyan key and take them. Finally get your guard uniform on, fake pass and keys and head up to the surface and head to the south west corner of the map. There is a room with a ton of locked doors you cant pass through. Go near the security camera and change into the civilian clothes and have your pass in your active item slot. Press E on the door to leave and escape. (Multiplayer) -Alien Technology – First you will need a RED KEY CARD morula, find one of the guards and beat them up till you find it. In this map they like to hang around your cells often. Once you have a copy, proceed west through some corridors to some stairs that lead up to a Red key card door. Use co-op to get through and inspect the moon lander. Inside is an item needed for escaping so keep it safe. Next you will need a circuit board, a radio receiver, an energy module, some good sheers to get through some fence and good team work. Head south of the Roll Coll area and find the really poorly guarded but has a controband detector power room. Switch off the power and head up the stairs to the right to a very underguarded area. Cut through the two chain link fences whilst the power is off. Now using the items, one by one start to repair the ship, this includes the item from the moonlander. Once the ship is repaired you are free to escape. How to Escape From Air Force Con: --------------------------------- Learning the movements of the guards makes this much easier. Passport To Freedom (Solo) – Grab your bed sheets. You will need them. Next explore the airplane for 3 pieces of rope. Once you have that, craft a harness then a parachute and make your way back to your cells, and exit on the door to the right. Plane Crazy (Solo) – Explore the airplane till you find a Circuit board, 2 batteries, a wire and a screwdriver. On the middle deck of the ship towards the very top is a control panel. Craft an energy module and tinker with the device using the items you have collected to escape. Regain Control (Co-op) – Bring a buddy because you need a Co-pilot. Head up to the top of the airplane and bring your fists or whatever weapons you prefer and knock out the 3 guards in the airplane control and take over the plane to escape to tropical paradise. Plane Sailing (Co-op) – Search the airplane for the 3 tanks of oxygen, keeping in mind on the bottom deck there is a co-op door. Head to the cargo deck at the bottom of the plane once done and fill up the inflatable boat to escape. How to Escape From U.S.S. Anomaly: ---------------------------------- (Solo) *Race From Space – For this escape you might need to do a ton of fighting and an have an intelligence of 60. Beat up the guards till you find who has the RED Key. Take a uniform whilst you are at it and store it away for later. Once you have found your target, don on your new officer uniform and search desks till you get the materials needed to putty and molten plastic. Be sure to keep your uniform safe when taking the red key for copying and get that mould into your hidden compartment before you are captured. Once your heat is at zero and you have your false red key, put on your officer uniform again, and head to the right of your cells, into the CCTV room, walking past the guards into the contraband area and stealing the Jetpack. The exit is in the warden’s office to the left of the cells. Behind RED doors and Contraband detectors, protected by guard dogs, so drop your fake red key after walking through the red doors to get in there so you dont trigger any alarms and in the top left of the warden’s office is your escape button. Tips and Tricks: ---------------- Written by Intense This guide includes tips and tricks for easiest gaming The Escapists 2. -=Contraband Warehouses=- Ever seen my artwork titled Contraband Warehouse in a Nutshell? A Contraband Warehouse is a unique name for a room never visited by guards storing tons of your own contraband you're saving on the floor. Some can be set up in multiplayer rooms, underground, or in storage rooms guards tend to never visit, such as a few in Center Perks 2.0, the mines in Rattlesnake Springs, or the Last Post escape area in Center Perks 2.0. -=The Lazy Solo Escape=- Ever tried doing a singleplayer escape, but can't do it unaided by others? Well, I did a couple times: Once in HMP Offshore, and once in Fort Tundra. To do the Lazy Solo Escape, bring someone onto your game to prepare you for the solo escape then leave after you reach the escape point. This is a lazier way to do singleplayer escapes. -=Surrender To Get Out There=- You know that pressing F4 twice makes you surrender and get sent to solitary, right? It is also possible in transport prisons, and still gets you sent there, except you will only be in solitary confinement for like, about ten freakin' seconds. This is a way to cheat a series of obstacles, except in Cougar Creek Railroad, where the solitary train car is located just east of the prisoner cells train car. Showing Up... Then Leaving Are you sick of having to do things during routines besides jobs? Unlike the first game, if you attend a routine then leave the area, you won't earn heat when caught outside the routine area. The easiest way to tell if you've done this obvious trick is to see if there's a check mark next to the routine's name. -=Careers Provide Materials=- Like in the first game, jobs can provide crafting resources or other perks. It's possible to earn timber and metal sheets from two job rooms: Timber is found in the woodworking room, while the blacksmith's room contains metal sheets. Be careful, as some of them will contain contraband detectors. -=The Tile Tagging System=- It's possible to mark certain tiles on the map by pressing the T key while standing on them. The tag color will pair with your player number. 1: Red. 2: Blue. 3: Green. 4: Yellow.

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r/theescapists: The Escapist's Video Game Subreddit. the key in there with the stuff to make the mold, making it, then throwing the key back on the guard.

The Escapists 2 Area 17 Prison Guide – How to Escape, All Escape Plans, Solo and Coop

  • 1

    Nab 4 forks from the canteen Cutlery Tray. Plastic forks are one of the easiest item to get, and you'll be using them a lot during your escape.

  • 2

    Craft a Bed Dummy. To trick the guards at night, you'll need to make it look like you are in bed when, in reality, you really aren't. A Bed Dummy can be crafted with two pillows and a bed sheet in the crafting menu; press 9 on PC, or UP on PS4, XB1 to open it.

  • 3

    Find duct tape and a magazine. Duct tape is arguably the most useful item in the game and can be used to craft lots of useful items. Rolls of duct tape and magazines can be found by searching inmates' desks, buying off inmates, or looting downed inmates.

  • 4

    Craft a poster. A poster can be crafted with a magazine and a roll of duct tape. You'll need the poster for later.

  • 5

    Do your job (default job: janitor). You don't want to accrue any extra Guard Heat, because you're already planning the escape.

  • 6

    At Free Period, or whenever you have passed your job quota, go to the library. Using your 4 forks, chip away at the wall until it breaks and drops a wall block. Keep the wall block in your inventory.
    • Cover the hole with a poster. Select the poster in your inventory. Scroll with LB/L1/RB/R1 or press the Number Keys (1-6) or press X or Square (depending on your console) to cover the hole.
  • 7

    Dispose of the wall block. Flush it down another inmates toilet.

  • 8

    Create a Wad of Putty and Molten Plastic. A wad of putty is used to craft a Key Mold from an unconscious guard, and molten plastic is used to make a Plastic Key. The crafting recipes are:
    • Talcum Powder + Toothpaste (Wad of Putty)
    • Lighter + Comb (Molten Plastic).
  • 9

    Create a Cup of Molten Chocolate. A Cup of Molten Chocolate is an item used to one-shot a guard. Create it with a lighter, a cup, and a bar of chocolate. All 3 can be found by looting, stealing from desks, or buying.

  • 10

    Get your intellect up to 80. Your intellect determines what you can and can't craft. To craft plastic keys, your intellect has to be 80. Read in the library until your intellect is 80. Shower once your Fatigue gets to 100 or your Energy gets to 0.

  • 11

    Find the guard with the cell key. The guard with the cell key will always be the first one on the naming screen. Feel free to name him Officer Cell or something that will help you remember.

  • 12

    Use the Cup of Molten Chocolate on the guard with the cell key. Get your molten plastic and putty, corner him, hover over him, and right click/press X/Square to knock him out. Quickly take his key off him and combine the Cell Key with the wad of putty to make a key mold. Use the molten plastic to make a Plastic Cell Key. Loot his outfit and baton, if you can. Put the Cell Key back on the guard, or you will be sent to Solitary Confinement immediately after he wakes up.

  • 13

    Do the exact same thing on the guard with the red key (Staff Key). Craft another Cup of Molten Chocolate and Putty + Plastic, knock him out, make a Plastic Staff Key, take his outfit and baton off him, and put the Staff Key back on him.

  • 14

    Craft one more poster. Nab 4 more plastic forks from the Cutlery Tray, and head back to the library.

  • 15

    Take off the poster, and chip away at the Metal Shop wall until it breaks. Flush the wall block down another inmate's toilet and put a poster on the Metal Shop wall. Now, unless circumstances forbid, you have an unlimited supply of metal. Put the poster concealing the corridor back as well.

  • 16

    Craft a Contraband Pouch. These smuggle contraband past the metal detectors. You need a roll of duct tape and foil. Foil can be found by looting inmates, stealing from desks, or buying off inmates. However, Contraband Pouches only last for 5 times before they break.

  • 17

    Craft a Multitool. Having the third and maximum tier of tools will expedite your escape immensely. This is why you chip into the Metal Shop!
    • Multitool (Sturdy Shovel + Sturdy Pickaxe)
    • Sturdy Shovel (Lightweight Shovel + Sheet of Metal + Duct Tape)
    • Lightweight: (Flimsy + Metal + Duct Tape)
    • Flimsy (Tool Handle + Metal + Duct Tape)
    • Sturdy Pickaxe (Lightweight + Timber + Duct Tape)
    • Lightweight: (Flimsy + Timber + Duct Tape)
    • Flimsy (Tool Handle + Crowbar + Duct Tape)
  • 18

    Collect an Exotic Feather and a Jar of Ink. These are crucial for your escape. They cannot be crafted, but they can be looted/stolen/bought off inmates.

  • 19

    Put the Bed Dummy in the bed. When the guards aren't looking, dig down underground in the Utility Corridor.
    • Dig down 10-12 blocks left, not right. You will know by counting the amount of dirt you receive.
    • Eventually you will need to drop your dirt. Flush it down another inmates toilet.
  • 20

    Using timber, make a lot of timber braces (Timber + Timber). The braces are used to support your tunnel you dig. If the tunnel is too long, you have to put a brace in it.

  • 21

    Get ready. The escape starts soon! And find some food. Stash it in the tunnel.

  • how to craft a red key mold in the escapists

    WATCH THE VIDEO ON THEME: I got the RED KEY MOLD!!!! The escapists ep 5

    I want to Believe Achievement in The Escapists 2: Escape the Area 17 prison - worth 35 The 3 items will be crafting for our escape from these listed are: if you're not quick enough again run and hide the Red / Cyan Key Mold in your desk.

    how to craft a red key mold in the escapists
    Written by Nelrajas
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