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How to craft on wakfu
January 09, 2019 Events Calendar 5 comments

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Crafting: Is it really worth it?
There are numerous crafting professions and yet all of them seem more or less... pointless. Armorer for instance, I tend to find better armor in dungeons or off monsters I kill without having to go through the trouble of grinding armorer levels. Are there armor sets that can ONLY be crafted that are better than what you'll find from monsters/dungeons? I find some issue with the weapons as well.

Take any weapon crafting profession, same problem experienced as with armor with the additional issue, is there ever a point or reason to use a normal attack? Your skills are leagues better and sometimes cost way less AP.. I essentially just use weapons for stat boosts and thus stick to dual wielding or using shields for my Osamodas.

The ONLY crafting profession I can see any use out of would be leatherworking so I can make carrying bags - am I misunderstanding? Is there any more useful crafting professions? Do they get better later on? About the only profession I level at this point is Hunting just so I can replace monsters I kill ... and farming so I can feed my mount..

The unfortunately-named Dofus is the biggest MMO you’ve (probably) never heard of, and Wakfu is the highly-anticipated sequel you’ve (probably) never heard of. Why haven’t you heard of it? Because it exists in a meta-universe made of pure psychic energy that only the next evolution of humankind can even sense the existence of. Also, because it’s French. Wakfu’s English version also launched a few days ago – I know that because I’ve just been playing it for a few hours. Here’s what I discovered.
POINT THE FIRST: It’s a real-time overworld with turn-based fights, in the Final Fantasy Tactics vein. It’s not exactly X-COM (the battles I’ve been in so far have been non-taxing, bloodless affairs) but there is a degree of tactical thinking, in terms of combining abilities and planning for what you can actually achieve in a given turn, as opposed to the traditional MMO button-spamming. My character, who looks like a cute version of Swamp Thing, can summon plant-based Dolls to fight for him, and has the option to spend his points on attacking enemies directly or growing different types of seeds. It’s thoughtful rather than manic, though, that said, even though I already have more abilities than can fit onto a single toolbar, it already feels highly repetitive.

POINT THE SECOND: It looks lovely. Really lovely. Between this and Rayman: Origins, France seems to be the go-to place for mad 2D art in games at the moment. It inclines towards the cheesy-kiddy-cute end of the spectrum and that is a turn off at times, but it’s certainly not languishing in the blandly toonish styles of, say, Free Realms. It’s got a look of its own, vaguely anime esque but with a distinctly Gallic oddness mixed in. When it’s showing a custom scene, as opposed to the standard ‘lots of people and respawning mini-monsters running around’, it’s almost indistinguishable from a cartoon. See:

Once you’re out of the tutorial zone, you even get to pick what world you want to continue your adventures in. There’s gloomy underground, coastal, medieval and rural to choose from, and while those are relatively tropetastic that choice is a neat way to further tailor your experience to your own preferences.

POINT THE THIRD: It’s surprisingly elaborate for a game that seems, from afar, to be aimed at nippers. Biffing monsters (well, I say monsters, but so far it’s mostly been cats, sheep and rabbits. I feel a bit guilty about that) is just a part of it. There’s also an Ecology system whereby you, in certain areas, need to refill areas you’ve coldly murdered the entire animal population of with new life for someone else to come along and coldly murder. Given this is a game that steers as well-clear as it possibly can of any adult content, there’s no sheep-fluffing or enforced cat-breeding involved. Instead, every species can be harvested for ‘seed.’ Yes. They picked that word for it. Then you scatter your seed onto the ground and… Well, that particular and perhaps ill-considered metaphor tells itself.

Point is there are zone-wide bonuses for all players to be had from replenishing the ever-diminished mobs, which means there is scope to pursue a more pacifistic career (albeit alongside the beast-slaying necessary to level up) and to affect something larger than your own avatar-sized corner of the world. There’s also a raft of crafting in there, though I haven’t look at that side of things yet, and everyone gets a transparent goo-pet which follow them around, and whose appearance can be tailored as you pick up various items for it. Mine has three eyes, just like my cat. Point being, while the combat is what I would describe as ‘tactical grind’ and does get a bit tiresome, there seems to be plenty to see and do as a break from it.

POINT THE FOURTH: Spells level up as you use them, like in Dungeon Siege, and unlock more powerful spells as they do. So, to some extent, you build your own skillset, though ultimately you will be aiming to unlock everything. Especially as an elemental combat system (i.e. fire is good against water creatures, water is lousy against water creatures) means you’d probably be an idiothole to entirely ignore certain spell-trees.

POINT THE FIFTH: It’s [edit – semi-]free to play, and without microtransactions [edit – in what I’d seen so far; apparently they do show up later]. What witchcraft is this? What it does is provide you with the basic structure of the game, but lock off certain stuff such as item trading and grouping [edit – and higher level content] until you subscribe. It seems perfectly plausible to experience much of the game without doing this, though I got the impression I’d hit a brick wall in terms of picking up new and better gear before too long. The pestering so far is minimal, only arising when you try to do something that’s ringfenced into the pay version.

POINT THE SIXTH: It’s intermittently funny, in a semi-lost in translation sort of way. It’s not taking things seriously, despite a faintly bewildering backstory built up across years of Dofus and its spin-off cartoons and comics, and emits a palpable cheeriness.

POINT THE SEVENTH: I’m not sure I’d go back to it, primarily due to the grindy combat, but based on what I’ve experienced so far I’d rather play this than SWTOR. It’s a happy, surprising place to wander around.

Bonus weekend event ongoing! Enjoy +50% Combat and Craft XP bonus and + 50% Kamas throughout the entire World of Twelve!.

Wakfu & Dofus name generators

Dofus is a tactical, turn-based MMORPG released in 2004 in France, but thanks to its success has been released in multiple other languages since. It also led to the creation of Wakfu, a similar game set 1000 years after Dofus. Wakfu in turn was so popular it led to the creation of an animated series, which has since been picked up by Netflix. At the time of writing this, it is unclear whether a 4th season will be created or not, but the series has been praised despite being relatively unknown compared to other major animated series.

The games revolve around turn-based combat, environment management (planting seeds, hunting wildlife, etc.), while playing as 1 of 18 classes with 25 abilities. The classes aren't always represented by the same races between Dofus and Wakfu, but the universe and overall game play are similar enough to each other.

If you're interested in playing Wakfu or Dofus, or if you want to explore this universe further, check out their official sites by clicking here (Dofus) or here (Wakfu).

There are many races within the Dofus and Wakfu universe, 18 of which are represented by name generators found below.

Wakfu Alternatives

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Wakfu is a tactical, turn-based fantasy MMORPG where players fight monsters on a tiled playing field. Actively replenish resources in a player-driven world and participate in a nation's politics to wage war against your neighbors.

Full Review

Wakfu Review

By Sean Sullivan

Recently, I played Ankama Games’ charming Java-based RPG Dofus. While my patriotism filter made me read the game as “Doofus,” I enjoyed its animated environments and tactical gameplay. Tile-based RPG’s are rarities, like original movie ideas. Having grown up pouring hundreds of hours into Final Fantasy Tactics on PSX and then GBA, I was eager to explore Wakfu’s vibrant world.

Character creation expands upon Dofus. You’ll see the same faces but new character sprites make everyone look taller. I immediately noticed my previous character, the old man I chose to play in Dofus—I had dubbed him “Spinoza.” As in Dofus, every character is colorfully animated and would be appropriately cast in a Saturday morning cartoon lineup (and they do on France 3). I decided not to dwell on my age this time and chose Iop’s Heart, a warrior whose strength has devoured her pupils—seriously, she’s all sclera. I went to dub her “Where Are My Eyes,” but amazingly it was taken. I ultimately settled for “Freud's Banana” and embarked on a new journey, as the only who can save the world—again.

Tactical Destruction

Wakfu’s turned-based combat system is refreshing in a sea of hack and slash games. Rarely do current game developers take a chance with this style, and Ankama Games deserves praise for delivering such an experience. Upon engaging an enemy—likely a cute kitty with mammoth eyes—you’ll be quarantined to an area for the fight. Teal-colored tiles indicate possible starting points. Players and enemies take turns spending points to move, then spending points to perform actions, with 30 seconds to make a choice—so you can’t go AFK and expect to resume combat after flushing. Every class plays differently, motivating a unique approach to combat.

Freud's Banana is an Iop’s Heart, an “excellent damage dealer” that likes to breathe on an enemy as she cuts them in two. Despite this, I initially focused on casting spells and keeping my distance. Every class has three elemental categories of spells, corresponding with that class' playstyle. Again, my own spells were about dishing massive damage up close. Whereas, had I played Cra’s Range (Archer) I would have cast Riddling Arrow from across the battlefield. As you unlock skills, you’ll have to experiment to understand their purpose. Tooltip descriptions can be vague, such as Iop’s Wrath—“it deals colossal damage over a huge area.” But how big is the area? You won’t know until you cast it.

Since the environments remain persistent when you enter battle, it can be difficult to discern movement possibilities. Oftentimes, a pillar will obscure a tile, making a tactically advantageous movement near impossible. In one instance, I had to navigate between behemoth sunflowers, dodging their attacks, but I missed safe path thanks to a grassy pillar. I didn’t recognize it as a movement possibility until stepping on it accidentally. The issue would be solved if static objects were transparent while in battle. My character can see the tile, but the camera angle makes it near impossible for me to see.

Controlling one character can become repetitive and one-dimensional. The big appeal to turn-based tactics games is controlling your small brigand against groups of monsters and enemy legions. But, you do eventually unlock sidekicks—Astrub Knight being the first. It adds a tactical layer to combat and prevents every engagement from becoming your character surrounded by enemies, while you chip away at their health. Partying with other players also keeps things interesting. But partying also requires patience, as every player must take their turn before phases can proceed.

Too Many Skills

Leveling awards 10 stat points to be distributed among your character's talents. Opening the skill sheet for the first time, I was overwhelmed. Is this supposed to be a game for kids, because the number of attribute spheres seems more appropriate in DnD. As I adjusted I realized that each class has five core specialties—divided between Intelligence, Strength, Agility, Chance,and Major—and with each level you can add one point to a stat in those specialties. You also have 10 points to allocate to your class specialties. Those 10 points are misleading, as improving one stat takes 5 points. So, while daunting at first, you quickly realize you’re limited to where you can place skills, narrowing the scope of worry. Relaxing, I tactically chose to throw the majority of my points into Life Steal—one of my favorite skills regardless of the game I’m playing. You can always use more points in Life Steal.

Puzzle Fights

Wakfu isn’t just a series of "go here," "kill this," "collect that," quests. The game periodically imbues missions with puzzles, a welcomed relief from the sometimes time-consuming combat. One puzzle I wanted to highlight mirrors the Mahogany Gym puzzle in Pokemon Gold/Silver/Crystal. In Wakfu’s rendition of the ice-gym, you use the environment to slide a barrel of weed killer onto flowers. Other puzzles see you navigating through a maze of enemies, avoiding contact to reach the boss. As mentioned, the game's environment makes it difficult to negotiate puzzles, due to static objects obscuring the view of the playing field. Sometimes, puzzles aren't solved through chess-like tactics but brute trial-and-error. Still, adding puzzles is refreshing amidst typical quest objectives.

Sunday Morning Lineup

I immediately fell in love with Wakfu’s graphics. There is nothing better than an isometric art style, especially one that is polished and zany, like Ragnarok Online (all roads lead back to Ragnarok Online). Just don’t zoom in and everything retains ballpoint pen perfection. Zoom in and the game starts to resemble an ophthalmologist exam—details give way to blurred edging and character models become pixelated. The developers should lock the camera so you can’t zoom in and realize that the textures aren’t as high-resolution as they first appear.

Many of the creatures have ridiculous cartoon faces, to the point of being doltish. Cat's heads are the same size as their body while other animals can’t seem to keep their tongues in their mouths. Some players might be put off by the game's silliness but it was charming to me. I can always appreciate when games don’t take themselves too seriously. The mumbled ramblings of the Astrub Knight had me laughing, as he gargled my next task like a deaf-man. Much of the humor does fall flat—the overabundance of Pronoun palindromes—but it's better than the over-the-top seriousness that plagues some RPGs.

While the atmosphere and style captivated me, the user interface tested my eyesight. Perhaps I’m just old, but the default UI is so small my eyes strained to read text—looks like I will be visiting the eye doctor. With so much small text on screen at once, I was quickly overwhelmed trying to navigate it all. Years of tanning in front of a computer monitor have weakened my eyes. You are able to change the font size from the menu, but UI elements are still tucked away in every corner of the screen. I didn’t even notice the game's turn-tracker in the right side of the screen until hours into the game. A cleaner interface doesn’t come without a price, particularly when its swept up by smaller elements.

A Living World

Much of the wild plant life in Wakfu will not grow on its own. Players have to plant seeds they collect to replenish the world's fauna, an interesting concept and one I haven’t seen elsewhere. It’s most apparent for herbalists, players who collect plants and flowers. Running across a Crowned Thistle, I gathered it up, harvesting both the thistle and its seeds. Remembering my grammar school lessons about Johnny Appleseed, I replanted the thistle on a verdant tile. However, that thistle wouldn't grow right away. It has to rain. Tactical herbalists wait for Wakfu’s dynamic weather system to make it pour. Otherwise, planting in dry heat accelerates growing time.

For the impatient, like myself, I abandoned a life as a herbalist for the ice-cubed tin ore scattered throughout the sewers of the starting zone. I grinded that tin like it was 2004. If I collected anymore the tin would have started complaining that it didn’t have a brain. As soon as you run across ore you can start collecting; you don’t need gathering equipment. Your character whips out a sprite of whatever tool is needed. In the case of mining, Freud's Banana pulled out a mining pick from beyond the void. I never like when games make you take up bagspace with gathering equipment; it's a trivial effort that doesn’t add any sense of immersion. As you gather resources, you level up your gathering trait, such as Mining Level 3.

Harvested resources can then be molded through a crafting profession. I did not have a chance to start an apprenticeship, as crafting requires a variety of resources, some more difficult to find than others. You must go and talk to the profession master to learn a craft, and then use the appropriate workshop and recipes to make an item. You can major in every craft without fear of penalty. However, leveling them all up is a painstaking task so your best bet is to start off with a specialty and expand from there.

Back to harvesting thistle, I was attacked by a Major Cat with 10,000 HP. I had no idea what was going on. Luckily that gargantuan HP pool did not come into play. Major Cat offers a distraction from harvesting. Instead of fighting, you must destroy glyphs on the battlefield corresponding with the same glyphs surrounding Major Cat—designated by dotted layouts. If you lose, you receive a one-hour penalty that inhibits your ability to harvest. My first run-in I had no idea what was going on and lost immediately. But upon the second run-in, I wrecked the Cat. It’s a neat distraction that keeps harvesting interesting without being brain-dead monotonous. Defeating the Major Cat awards you with a large number of the resource you’re gathering—in my case I received 40 Thistle Seeds.

National PvP

Love it or hate it, politics plays a special role in Wakfu’s world. A somewhat strange addition because my first impression is that Wakfu’s primary demographic is children. But, it seems you’re never too young to learn politics in France. At level 15, players choose to become a citizen of one of four nations, with the ability to change your allegiance after 30 days by completing a quest. Some monsters and resources are limited to a nation’s sphere of influence, like Bonta has seas of trees while Bramkar swims in ore. Each nation is ruled by a player-elected Governor, who can enact laws, set taxes, and fill his administration with friends rather than competent leaders. It’s wonderful how closely Wakfu’s system manages to resemble reality. There aren't even PvE servers; just like real-life the world is your battleground. Wakfu’s politics is impressive and goes beyond the scope I’m discussing here. Nations are at constant odds and head to war in trying times.

Funny enough, ecoterrorism is one of the primary ways nations can harass one another—playing a pivotal role for warfare and PvP. Since crops are a vital resource for players, destroying them is a tactical way to ensure your country reigns supreme. Who wants their enemy to have a healthy and balanced ecosystem? It adds an interesting level of depth to PvP. If you see someone trampling on your crops, you ought to contact your nation’s governor and rally the troops. It’s elements like these that force people to interact with one another. You are not just a solo player leveling up until you’re ready to join a guild and raid. You're part of a world that aims to breathe through player interaction. Beyond Eve Online, I haven't seen such reliance on players to shape a game world, especially one starring Saturday morning cartoons.

Cash Shop

Wakfu’s cash shop is extensive, offering cosmetic items, sidekicks, housing items, mounts, and pets. You purchase items with the in-game currency, Ogrines. It’s $2.50 for 1,000 Ogrines, which is only enough to buy an additional emote or some bare bones cosmetic items, like a couple of Cra Plants to make your in-game house feng-shui. Sidekicks sit around 5,000 Ogrines, along with anything of any real value. None of the items are overly advantageous to gameplay. Rather, they're like scratch and sniff stickers you slap onto a child’s drawing, spicing up the game with a nice fragrance.

Final Verdict - Great

Wakfu is a game that appeals to a niche audience, one that longs for a tactical turn-based RPG amidst the overwhelming number of action games. Its cartoon visuals are easy on the eyes, but static environments can obscure the field of battle and hinder strategic choices in a fight. The in-depth political system and resource management is unprecedented, particularly for a game designed for children. It may not always work as intended but it's a fascinating concept that deserves to be commended for its implementation. If nothing else, Wakfu is worth playing for the world it strives to deliver.


Wakfu Screenshots


Wakfu Videos

System Requirements

Wakfu Requirements

Minimum Requirements:

Operating System: Windows XP SP3 or higher
CPU: Pentium IV 2.8 GHz or equivalent
Video Card: GeForce 4Ti or equivalent
Hard Disk Space: 1500 MB available space

Recommended Requirements:

Operating System: Windows XP SP3 or higher
CPU: Intel Core 2 Duo or equivalent
Video Card: GeForce 6 series or equivalent
Hard Disk Space: 2 GB available space

Wakfu is Linux and Mac OS X compatible.


Wakfu Music

Additional Info

Wakfu Additional Information

Developer(s): Ankama Games
Publisher(s): Ankama Games, Square Enix (NA—Until 03/01/13)

Game Designer(s): Azael
Producer(s): Azael

Game Engine: JAVA
Other Platforms: Linux, Mac OS X, WIndows

Free-to-Play Date: July 24, 2014
Closed Beta (NA): March 17, 2012
Open Beta (NA): April 01, 2012
Release Date: February 29, 2012

Development History / Background:

Wakfu was developed by French video game development company Ankama Games. It is the sequel to the 2004 MMORPG Dofus. Wakfu was officially released on February 29, 2012. Square Enix acted as North American publisher for Wakfu until March 1, 2013, when Ankama Games assumed full responsibility for publication in North America. Ankama Animation has produced a French-language cartoon based on the video game that began airing on October 30, 2008. New episodes continued to air on France 3 until June 2010. Wakfu changed its business strategy from a subscription-based model to a free-to-play model on July 24, 2014. Ankama Games is currently developing a mobile game based on Wakfu, titled Wakfu Raiders, which will be released for mobile devices and tablets.


WATCH THE VIDEO ON THEME: Wakfu Professions Tips

Krosmaga is an online trading card game in which you play a god and face other players in short, fun-filled games that'll surprise you at every turn!.

Wakfu & Dofus name generators

This is a /co/ related article, which we allow because we find it interesting or we can't be bothered to delete it.

Wakfu (as well as Dofus) is an animesque French setting about a fantasy world. It was originally a weird MMO vidya called Dofus, then a Saturday morning cartoon with a lot of action was made to promote the game (like Transformers, but with a monthly sub fee instead of action figures). The cartoon was called Wakfu and was set over 300 years after the game. It ran for two seasons (plus one season of mini-episodes, and two movies made by other studios (one of which was Studio Ghibli)). It became fairly popular, both at home and in foreign countries like Albion and Eagleland. Then, an MMO for Wakfu was made, taking place a decade before the series. Then a cartoon for Dofus was made, being intended for a younger audience than the first show. Two more movies went into production, and between all of these came a toy line, a trading card game, a tabletop game called Krosmaster, comics, and a Kickstarter for BLU rays and dubbed episodes that /co/ went into hysteric excitement for a month over.

/tg/ likes it for a some reason. Maybe it's the Noblebright fantasy setting with a fair amount of new concepts, maybe it's the elfpanda and Felinid chicks with big hips, could be that there's fanservice for wimmenfolk as well as the danglies, maybe it's just the fact that it's just a rather good cartoon. It's hard to pinpoint why, but the series definitely has some nice hips.

If you want to watch the series, both shows have been fansubbed in English, dubbed in French, Italian and Spanish, and is being officially dubbed in English, Polish, and German. Ask /co/ where to look. /co/ loves Wakfu.

The Wakfu game itself is a free-to-play/pay-to-play MMO in open beta, available both from the Ankama website and Steam. Its prequel, DOFUS, follows a similar formula; just that it's already been finished for a while (although still receiving updates).

Incidentally, if you read this and thought "Hey, that sounds cool, I remember when I used to like cartoons..." you really should go watch a bit.

Series trailer: [1] Fight scene: [2]

The setting[edit]

Something of note is how many terms for creatures and things in the World of Twelve are spelled and pronounced differently to give the setting more flavor (translation; for the Dofus game, they were trying to emphasize WE ARE NOT WARCRAFT) (and make puns, a LOT of puns, though most are in french or the words are in reverse. Ex: The archer class is named Cra and "arc" means bow in french, the luck based class is named Ecaflip and "pile ou face" is heads and tails in french) , with minor differences from the real-world counterpart. For example, Krosmoz=cosmos. Gobball=sheep. Tofu=small bird like a canary. Bow Meow=cat with appendages allowing it to wrap around something and resemble a bow tie. Bwork=Orc. Plus terms that pop up like Osamodas, Eniripsa, Enutrof, Iop, Ecaflip, Sadida, Xelor, Cra, Feca, Sram, Sacrier, and Pandawa all mean human. Keep reading, it makes sense later.


In the beginning, there was nothing but raw energy. This energy comes in two forms: "Wakfu" is the force of creation, and it occurs when the energy is in a state of movement. "Stasis" is the same energy, but destructive and is stagnant. This energy, in both forms, represents all matter and magic in the setting. Unlike most settings, they are not clear "good and evil" or "order and chaos". They simply are. If something magic happens, it's a Wakfu or Stasis reaction. If science happens, it's a Wakfu/Stasis reaction somehow but it's a lot easier to understand. WAKFU/STASIS IS ALL, ALL IS STASIS/WAKFU!

Eventually, the Wakfu of the universe formed into a sentient goddess entity called "Eliatrope". The Stasis became the god "Great Dragon". The two circled each other in a "dance" (a princess and a dragon fucking, or a metaphor for a chemical reaction of the unformed energy revolving around the two entities; you decide!). Out of this "dance" came a system of stable matter and complex wakfu/stasis flow. It resembles an egg, and every single thing that exists is either within the egg or one of those two gods. The "yolk " of the egg is the material universe and all the solar systems within. The membrane is the Astral Plane called the "Ether", and in the egg white on opposite ends are the realm of spirits and gods (Inglorium), and the realm of demons and Shushus (Shukrute). The former is on Eliatrope's side near the tip of the egg, the latter near the Great Dragon's on the bottom. When a being dies, their soul travels through the bottom of the egg out the Externam and flows through papa Great Dragon, then enters the body of mama Eliatrope through which it returns to the universe in Incarnum to be reborn in a cycle of reincarnation. It's like a Get Out Of Hell Free card every time your parents have sex!

Eliatropes and Dragons[edit]

With the universe created, the two gods danced a second time and created the first sapient mortal race. The firstborn twelve of that race hatched from six eggs, called a "Dofus", directly into the world. Six Dragons, six Eliatropes, one of each born as twins from each Dofus. Rather than dying, flowing through both genesis gods, and being reincarnated into a fetus produced via sexual reproduction somewhere in the material plane like most beings are, the first twelve of the Dragons and Eliatropes return to their Dofus upon death and once both Dragon and Eliatrope sibling perish and return they gestate and re-hatch from the Dofus egg again as newborns. Dofus are powerful conduits of Wakfu, and it can be siphoned from them to make beings extremely powerful. The rest of the Eliatrope and Dragon race are born, die, and reincarnate as everyone else does. The firstborn twelve wound up as their leaders generation after generation.

The two twin races built a great civilization that predated measurable time, unlocking the secrets of Wakfu and Stasis as sciences. At some point, a race of machine beings of unknown origins called "Mechasms" descended on the Eliatrope home planet and colonized part of it, living in peace with the Eliatropes. But one of the six immortal Eliatropes, Qilby, had begun to go mad due to the fact that his gift was to never forget anything (even through death, straight back to the moment the Dofus containing him and his Dragon sister Shinonome first hatched) and he stole the heart of the youngest Mechasm, Orgonax to make an "Eliacube", a very powerful magical object (which, based on its later usage by Yugo and Adamai, Nox, and Qilby itself seems to be a multi-purpose Wakfu-powered and storing McGuffin). Without morality to guide him, Orgonax declared war on the organic races. On the order of the immortal Eliatrope kings Yugo and Adamai, the youngest generation of Eliatropes fled to a pocket dimension that existed outside time called "Emrub". With that the race boarded a massive space ship called the "Zinit" and abandoned their home world and fled through the Krosmoz.

The Zinit required massive amounts of Wakfu to power however, and each time it landed on a new planet Qilby surveyed it to have his fun and take in sights and sensations he hadn't already gotten bored of while the Eliatropes attempted to colonize. Then when he had enough and wanted change he would lure the Mechasms to this new world, which was drained of Wakfu (and life) by the Zinit to power it for their retreat. The Eliatropes and Dragons unknowingly burned a path of devastation across the stars. Exactly how many times this happened isn't clear, although during a later verbal exchange between Yugo and Qilby it was at least in the plural.

The World of Ten/Twelve[edit]

Eventually, the Eliatropes left aboard the Zinit settled on a planet with an abundance of Wakfu. For a long period of time, the Eliatropes and Dragons lived here in peace. But this time when Qilby signaled the murderous robots he was discovered by his kin. Confessing to what he had done and explaining the misery his existence had been otherwise, he told them he was unrepentant for his horrific actions and attacked them. Enraged, Phaeris severed Qilby's arm and beat him into submission (possibly with it). Left without alternative, Yugo and Adamai ordered Qilby to be sealed in an empty pocket dimension using the unique Eliacube he had made. Once again the youngest generation of Eliatropes were sealed in Emrub, and the immortal dragon Baltazar went with them as a leader and protector. There they wait for the remaining immortal Ten to signal that the world was safe again using the remaining Eliacube.

As the Mechasims invaded, they destroyed all life that they found and created an imbalance of Stasis energy which burned what remained in destructive radioactive waves. Immortal Nora and Efrim fought Orgonax to protect a flower that contained a small amount of the essence of Eliatrope herself, while Adamai and Yugo held off the entire rest of the Mechasms. As the four last heroes perished and returned to their Dofus, the goddess Eliatrope burned all traces of what had been from the planet and restored it to a blank state. The Great Dragon and Eliatrope then restored the balance of Wakfu and Stasis to that section of the universe and returned to their sides of creation. Grougaloragran, appointed by Yugo and Adamai to safeguard their Dofus, survived somehow as did Phaeris who guarded the Dofus, belonging to Qilby and Shinonome. Grougaloragran suffered greatly from his long life, becoming both senile with memories blurring together and blind, only able to see the world in Wakfu/Stasis emanations. He continued to guard over the Dofus of his Kings, which due to having exhausted themselves to such a degree in their battle against the Mechasm leader, took three world eras to regenerate enough to hatch again. In time he also recovered his own. The Dofus of the other Immortal six (with the Dofus of Baltazar and Phaeris only having the Eliatrope occupant, and the Dofus of Shinonome lacking the Eliatrope) were buried under layers of earth and vanished from history, as did Qilby's Eliacube.

Some time later, Spirits and Demons began to leave their home planes and explore the universe. By chance, a powerful spirit named Osamodas discovered the barren planet where the Eliatropes and Dragons made their last stand. He found only a sign made of platinum which read in flaming red letters "THERE'S NOTHING HERE". Despite earlier lore saying that however, "Zaap Portals", which are two-way portals which require magical stones to activate (giving a reason why players must pay to use them) which were made by the Eliatropes still exist connecting the landmasses. It could be claimed that they were made just as an MMO mechanic and don't exist within the canon, but the first episode of the Wakfu cartoon ends in the Brotherhood activating and using one indicating that Osamodas most likely was simply not very observant.

Osamodas made a home on this planet, and his pets/companions, three great genderless dragon spirits (unrelated to the Eliatrope dragons) played and fought like hounds at his feet. This, in the abundance of such a large amount of Wakfu, stirred the energies to form simple life which their master took a great interest in. Osamodas was joined by nine of his fellow Spirits, and together they began to shape the world using their talents. Sadida and Osamodas created the flora and fauna respectively. Xelor created a giant magic clock which shaped time in ways that made it measurable and gave it value. Enutrof gave the world gold and currency, Feca gave learning, and so forth. Many Spirits began to converge on the world, all eager to be a part of this new wondrous thing. Since the Gods had depleted most of their imaginative names by naming planets and celestial bodies during their travels through the Krosmos (this is actually the canon explanation given), they merely called the planet "The World of Ten".

Humans were among the many different intelligent races who appeared, and out of them all Humans had the most potential (though not inborn affinity like Eliatropes) to shape Wakfu and Stasis. As the succeeding generations of humans were born, their bodies became similar to the Spirits they initially befriended and later worshiped, then in the afterlife waiting room of Incarnum swore allegiance to as they reincarnated. The belief and servitude of man in turn made the Spirits stronger until they became proper Gods.

Since the earliest days of the world the race of Demons sought to invade, and take the world for themselves or else make themselves a part of it.

Demons were born and at the same time as the Spirits and Gods. But while the Wakfu beings spread out into the universe and practiced their talents, the Demons (born of Stasis) fought amongst themselves within their plane. One of the firstborn called "Rushu" consumed the rest of his siblings (barring one who survived and fled to the World of Ten, more on him later), and declared himself supreme ruler of all successive generations of lesser Demons. Rushu came to the World of Ten early in its formation and demanded to be one of the number of the Gods. The Ten claimed balance must be maintained as some of their number were more composed of Stasis (like Sram) and some mostly Wakfu (like Eniripsa), and as a being of pure Stasis equaling ten beings that they could not balance him (he is not a clever Demon, simply the one in charge). In exchange for minor concessions, Rushu agreed to return to his realm and never enter the material plane again. Of course he breaks his agreement constantly after he originally found a loophole in the form of two humans willing to serve him and become Demons themselves, but has to control portals or cultists to send servants into the world. Rushu's Demons tend to become trapped by mortals in objects, which are called Shushus, making powerful (if talking and snarky) items that can usually be identified by a visible eye or moving face somewhere on it...along with the constant demands to use them to destroy something to stave off their boredom, or cutting insults and impetuous behavior coming from an otherwise inanimate object. Said objects can be anything from swords to houses to maps to cupcakes. During the early history of the world, Demons first learned to be truly evil. At their core they are only interested in destruction, for the act rather than any actual result. The worst task a Demon could end up with in those days (other than being eaten by Rushu) was building things for their fellows to destroy. Only by observing humanity from afar, and interviewing travelers (the first of whom were two Fecas, named Karibd and Silar who repurposed a Zaap Portal to lead to Shukrute) who created or found portals leading to the realm of Rushu (which became more dangerous the more the demons learned) did they understand the implications of destruction. They learned of depravity and cruelty from mankind's knees, rather than the other way around like most settings. All were shocked by the depths of evil that humans could reach. Some, like Rushu, were eager students. Others saw it as pointless diversions, others saw it as heresy to the pure act of destruction. Most of those beings didn't make it through Rushu's regime.

Eventually, two more beings joined the gods. Sacrier, a minor and weak Spirit, whispered her lessons, like "pain is weakness leaving the body" and "blood red is a pretty color!" to a lumberjack until he became her prophet, spreading her faith throughout the world and turning both the sadistic and the emo into worshipers. Pandawa was a minor spirit who discovered a simple and effective way to make bamboo wine. This made her popular enough that she earned enough worship-equivalent power to become a minor goddess, growing in followers until she was a goddess proper.

Thus the world came to be known as "The World of Twelve". Many minor gods and spirits exist in the world, but none have gained enough followers to join the cool kids table pantheon.

Islands of Wakfu[edit]

The Xbox Live Arcade vidya was released in 2011 (originally meant to be in 2009), as a sort of prequel to the animation and set 10,000 years before Dofus detailing the events of how the Eliatrope race was removed from the planet that would later be known as The World of Ten/Twelve, and how Orgonax, the psychotic Mechasm hellbent on genocide, was defeated. It focuses on Nora and her dragon brother Efrim, both from the Council of Six, as they venture through the apocalypse while kicking the asses of many to try and survive and complete their task of meeting the Goddess. Since the game was released while Season 2 was still in the making (literally three days before Qilby's introduction), people who had played or seen it would've already gotten the clue that Qilby was spouting crap about being the king and playing the goodie-good act.

It begins off with a meteor of Stasis (parallel of Wakfu; purple energy of absolute death) heading off towards the planet in a cutscenes. Nora and Efrim awake from their sleep by the voice in their heads (the Goddess's apparently) who needs the last initiate. Everyone else says otherwise, because Nora is still too young, but Mina (Phaeris' Eliatrope sister) says its urgent. If you speak to one of the unimportant NPCs, you'd find out that Qilby was suppose to be the one teaching Nora, but was no where to be found, and that Nora and Efrim have a connection with the Goddess. There are also some jealous asshats apparently, having a dragon twin does that. After following Mina into the Sanctuary that your allowed to enter for the first time, she gives them the companion Eliacube crafted from the Wakfu fountain. It's not like the Eliacube from the show, it just serves as the menu screen in the vidya that gives hints and can actually talk. It also serves as a communicator between others with Eliacubes through the network of Wik-Fi. As an initiate, they must pass the 3 veils. Mina instructs them to go to Waki-Wa for their Wakfung trial ("The Great Eliatrope Martial Art") and leaves off in a portal. While leaving for Waki-Wa, you also meet a younger Baltazar who speaks of the bond between them and Stook, who used to be an Eliacube, that tells them of Qilby's strange disappearance and how shit is going on between him and the king, who happened to be Yugo's previous existence. Upon meeting Glip (Baltazar's Eliatrope brother), both begin their training session. Efrim practices using his "Spit" on people and Nora practices on defence and spamming her portal skill as well as generally beating up them. They go over to the Goddess's statue where they are tasked to get things for her. After completing the first two (by playing a shooting game with Efrim and singing with their talking tree friend Amalami and his flowers with Nora), they get the last item from the Oracle fish that warns them if the dangers that would soon arrive, and gives Efrim the ability to summon a Platypus. After giving their offerings to the Goddess, they continue their training with Glip and discover that Stasis energy had been growing around. Eventually they enter the great hall of Chibi and see his strangely enough see his "skeleton", which the companion Eliacube notes that it's weird since Eliatropes (well, at least those of the Council of Six) were immortal. It's even more strange since you learn from the series that they all return to their dofus when they die. After leaving, the two train with Mina and learn how to grow Manolia (flowers that spawn Wakfu Gels which heal them) and complete another ritual where Efrim learns how to make the gels explode. After completing another ritual of growing a flower, Grougaloragran urgently requests to see the two through Mina. He speaks of Qilby's betrayal and that the King had been killed in conflict, most likely after ground pounding Qilby into the White Dimension. Since he had been injured in the fight, he asks Nora and Efrim to retrieve Yugo and Adamai's dofus egg from within the forest. No sooner than after Grougaloragran leaves, the whole place is bombarded by Stasis that grows deadly flower named Rozens and also kills a few Eliatropes. As they venture through the now deadly forest and kill enemies driven made from the Stasis, they accomplish Grougal's task. Another cutscene is shown that depicts the arrival of Orgonax in the forest. The two continue to fight through enemies and arrive back in the great hall only to discover that unsurprisingly, the Chibi's "skeleton" turned out to be fake, which brings the question of why they were lied to about it. By breaking into Chibi's secret path, they discover the model of Zinit as well as a message from Qilby who speaks blasphemy of the Goddess and how tired he is of being ignored. As they continue to venture back to the Sanctuary, the voice of the Goddess says that she is in pain from the statue, which was being beheaded by Lu-Fu pirates, pink dog-like enemies that steal Wakfu from the Eliatropes and kill them. After Nora beats up the troopers, she is given the power of the Goddess Song by the goddess to end her suffering. After destroying the statue, the Goddess tells them to meet her at her abode, where she would be able to speak with them again and creates a Zaap for them to leave. As they go onwards, they are forced to kill a possessed Amalami and battle through more enemies to get to the Sanctuary, which was now in ruins. After killing all Rozens, they enter through the Wakfu fountain and discover Stooks abode where all the Eliacubes were created. Balthazar requests the two to get back to the village. On the way there, they are forced to quickly flee from a stampede of large animals. After deafening more Lu-Fu, Baltazar tasks Nora and Efrim to save the children. They see the Lu-Fu admiral Odo for the first time, who immediately kills Glip with one hit. Glip's last words are to find the children within the temple before disappearing. From within the temple, the two defeat more Lu-Fu troopers and save each child from them. In the library where Qilby had blocked passage through by a secret code, you discover Chibi's testament after finishing the puzzel. It stated that Chibi left all his things to his lover Mina and made Yugo (his favorite) the king, which Qilby didn't take too kindly of. After saving all children, Baltazar leaves off to Emrub. Mina contacts Nora and Efrim and instructs them to activate the portal to the Pow-Wow. Before they could go through it though, Orgonax shows up and destroys it, leaving Nora and Efrim stranded. They quickly escape death and go towards the beach for a back up portal. A cutscene is shows Orgonax now going towards the Zinit. Farther away from the temple at the beach, the two are tasked to retrieve counch siblings before reaching the Shamipus village, where everyone had been driven mad by a large Rozen flower. Upon defeating it, both siblings are stunned by its cry and are aided by a child named Yama, whose sister Zoe will be sacrificed to the leader of a crazed sacrificing cult following the words of the Platypus, Shamipus' egg. While Nora disguises herself as Shamipus, Efrim takes the chance to break the egg (hatching a Platypus) and exposes the lies of Shamipus, saving Yama's sister. After defeating another set of Lu-Fu troopers, Yama directs the two towards the back up Zaap portal, which is activated by the souls who were sacrificed by Shamipus. On their way to the Pow-Wow they are contacted by Mina. Because of the shitty Wik-Fi connection due to the Stasis, teleporting through the Zaaps is useless, leaving them to find their own way to the Pow-Wow through a secret path. After meeting a bee named Beebee that joins them and going through more puzzles as well as fighting their way through more Lu-Fu and avoiding being slapped by trees, they manage to reach the entrance to the Pow-Wow where they find that Mina had sacrificed her life in order for them to continue onwards to the Pow-Wow to get to Chibi's island. She asks of them to plant the flower that contained her Wakfu atop Mount Zinit in the Temple of Wakanu before dispearing. Entering Mount Zinit, Beebee guides them through the darkness as they fight off more enemies, who were extracting Wakfu using a large machine on the orders of Odo. After destroying it, the Wakfu collected by the machine is released. Beebee eats the Wakfu to become a "FULL POWERZ BEE!!!", which creates a new attack for Efrim. Hearing the loud noise of destruction, the Lu-Fu General comes back to see the destroyed machine, and proceeds to try and kill the two. After beating the general into a pile of his own bones (literally), they proceed forward. Another cutscene shows Orgonax's slow ascent towards the the top of the Zinit. Traveling through Stasis filled areas and avoiding serious concussions from the rocks tiny Cracklers throw from above, they come across a puzzle that can allow them to enter a tomb belonging to Qilby. On the wall, you can see a plan depicting Orgonax with a hollow spot through his right hand, probably showing where his heart had been stolen. In Wakanu, the two must solve a series of Chibi's puzzles in order to proceed. In a secret room behind a picture of Chibi, Nora activates a projection of the Oracle fish that used to be Chibi's assistants. He activates a passage through the first room and mentions Qilby passing though earlier. After killing more Lu-Fu and solving the first puzzle, they arrive in a room where they must retrieve the Eliacube (the one seen in the series) in order to enter a sealed chamber. Upon unsealing the entrance, the arrive in the far deep end of the temple with erected statues of the Council of Six (without Nora's being there yet) where Qilby had already passed through earlier. They plant the flower before Mina's statue like she had asked. You can also see Chibi's flower planted before his own statue and a Rozen growing from Qilby's. After solving another puzzle, the two arrive at the islands, where they must first uncover Mina's love for Chibi in order for the path to his island to be opened. There, Nora meets with Grougaloragran in his human form, giving Yugo's dofus and presumably the Eliacube to him before he leaves off. Grougal later alludes to Nora doing this in the series. After that, Nora and her brother are captured on purpose by The Lu-Fu admiral to his ship, Frigate in order for them to continue towards Intiwakana, the last trial. On the ship, they finally battle and avenge Glip's death (among others). After the ship crashes, they must fight a guardian Crackler appointed by Chibi in order to move on. After that, they go through a cave and speak with the Oracle one final time, who tells that the Ali-Fu's were once like them, innocent until their world was brought to despair. They continue their way up to the Zinit, they are attacked by Orgonax. They only manage to blow up the Mechasm's finger, which allowed the Platypus to enter inside. As Nora and Efrim try to avoid being killed, the Platypus malfunctions Orgonax from within and manages to make him fall off the mountain for the time being, giving Nora and Efrim the chance to go to the top. In the final cutscene, they meet the essence of the Goddess in the form of a plant, the Goddess Beacon. As Orgonax climbs back up to murder them, Nora communes with the Goddess and achieves some sort of godly state after absorbing power. She unleashes the power, which ends up killing Orgonax as well as herself, her brother, the Platypus, and basically every living thing on the planet, making it into the barren husk it was before Osamodas arrived. It all ends there.

  • Efrim the spitting water dragon.

  • What their in game model looks like close up. Chibi never really appeared, Qilby appeared in statues, and Yugo's dead.

  • Destroy everything to save everything. Good plan.

  • Concept sketches of Nora.

  • The result of using the Great Goddess' power.

Dofus Era[edit]

The Dofus era technically began when the god Xelor first made time able to be measured by converting much of his plane into a giant clock, and appointing eleven heroes to guard over the months (different events occurring involving said heroes caused the different months to have different days and holidays. December only exists because Rushu scratched the clock and demanded one of his followers, a being named Djaul and described as a "black dragon", be made a protector as well). Sadida severed his soil soul and created ten dolls to seduce the three dragons of Osamodas (creating soul dolls is something the race of Sadidas also practice as a result). The three genderless dragon spirits laid the the six Primordial Dofus from which the first video game derived its name (unrelated to the Eliatrope Dofus other than having the same name, because apparently Dofus just means "dragon egg"), resulting in a race of Dragons in the World of Twelve. The six Primordial Dofus also vanished from history although for a shorter period than the Eliatrope Dofus, eventually turning up in the belly of a slain mortal dragon where they were scattered into the world and fought over by mortals looking to become more powerful by siphoning Wakfu from them (which was more or less the point of the game; collect the Dofus). Additional lesser Dofus exist as well, laid in later ages by mortal dragons along with mock artificial Dofus made from the eggs of other species. The Dofus era comprises the general age of the first MMO game. An age of myth preceded it in which heroes rose and wars were fought, mainly between the city states and later kingdoms of Brakmar (city of villains and debauchery, established by Rushu for mortals to worship him after his first invasion) and Bonta (city of heroes and good alignments, established to oppose Brakmar). Bonta and Brakmar would eventually destroy each other, but thanks to the goddess Sacrier fucking up Xelor's clock by accident they kind of blinked out of time then reappeared with their war having ended (but Wakfu football, "Boufball", is now the battlefield). The main events from the age of myth however involve the rise of Goultard, immortal demigod son of Iop. Dofus was an anachronistic age of heroic figures plumbing ancient ruins and fighting terrible monsters that threatened to sweep civilization away as fast as it had arisen. The technology and culture of the time was something of a 1970's/1980's version of Shadowrun, with magitek conveniences like televisions and stereo sound systems to amp up rap battles and classic metal music concerts existing alongside standard fantasy things like swords and sorcery, crusades, and plagues on tier with something Nurgle could whip up.

The era ended with the rise of Ogrest, which warped the landscape and made even the positions of the very continents unpredictable.

By the end of the era, the nations that make up the world had come to be:

  • Amakna is the largest, consisting mostly of tranquil farmland (their national symbol is a Gobball (a sheep) and one of their champions looks like a massive farmer).
  • Bonta as previously mentioned is the nation of good alignments, but otherwise appears as a more civilized Amakna (or Gondor).
  • Brakmar is the nation of the darker side of the alignment spectrum, and appears rocky and volcanic. The first two humans to ever become Demons lie buried beneath its capital, women are actively barred from things like sports under penalty of death, and executioners are celebrities.
  • Frigost is an icy, frozen nation. Although originally a tranquil place not unlike Amakna and Bonta, the (good natured) meddling of Jiva ended with a Primordial Dofus in the hands of their Xelor leader Count Frigost, resulting in a cataclysmic and permanent winter.
  • Sufokia is a coastal nation of seafaring people. Founded by Foggernauts, it is the most technologically advanced nation and has non-Victorian steampunk vibes. Most of it lies on the ocean floor under a dome.
  • Astrub is not a nation per say, rather a large collection of independent communities built around adventurers.

These nations go to war with each other periodically, but rarely make meaningful gains or have substantial losses. In addition, most races of the world have their own nations separate from those above. It is known the Feca, Xelor, Sadida, Cra, and Eniripsas have their own kingdoms in addition to Ecaflip City. In Season 2 of the Wakfu cartoon a leader representing each of the races of humanity (other than Rogues and Masqueraiders) are present (along with Brakmar, but they still say that it is a council of 12). It is presumed that each class has a kingdom somewhere.

There are also large swathes of unclaimed territory in the world.

  • Brakmar, nation of villains.

  • Sufokia. Nation Also pipesTUBES.

  • The countryside of the World of Twelve.

  • Frigost, nation of ice and runny noses.

  • Amakna, nation of...everything else. Mostly farmers. The woman is a world famous chef hailing from there.

  • A map of the world from the Dofus era.

  • One of the World of Twelve maps in Wakfu. It's mentioned in the cartoon that the current state of the world makes it almost impossible to travel due to unpredictability.

  • The other Wakfu era map. It's possible Ogrest's Chaos functions like another Chaos /tg/ knows and makes the world topography unpredictable.

Goultard the Barbarian[edit]

Originally detailed in a comic book series, Goultard the Barbarian was remade as Ankama's first animated feature in the Wakfu setting. However, some parts had to be edited for television broadcast (his polygamy for example) and the animation is considered embarrassing by them today so they generally want to pretend it doesn't exist. This was reinforced by the fact that the Kickstarter English dub, which supposedly will include everything, will not have it. Despite this it's quite well done and worth checking out if taken somewhat with a grain of salt.

Goultard was born from the union of the god Iop with one of his mortal followers, named Cabotine. She bore a son, whom she named Goultard, into the world. The two were considered outcasts and were driven from the larger cities into the boonies where Goultard would grow up. One day Goultard's mother was kidnapped by a man-eating Minotaur who had killed several villagers already, and the village simply wrote her off as not worth saving as she had been considered bad luck to begin with. Despite being only a small child at the time, Goultard ventured forth and killed the beast to save her. Rather than seeing him as the hero he was, the two were exiled. This set a precedent for his life; killing shit, rescuing females, being a big damn hero. He doinked a lot of random chicks (although rather then being just a pervy wanker, he's described as "being unable to say no to any woman") before finally falling for three good witches. He married them and settled down to raise his children. However, a Sacrier hero possessed by Mongrelamus, Rushu's surviving brother, kidnapped and killed them. Goultard fell into a violent rage, killing the Sacrier but being possessed by Mongrelamus and shattering his sword (which he continued to use regardless). His skin and hair color change to blue and white and he became a rampaging brute that could put an Everchosen to shame.

Eventually, heroes from Bonta (including another month guardian) managed to calm him for his primary personality to reemerge, before it then split into further personalities (including an even worse one called "Dark Vlad"). He somehow came into possession of one of the Primordial Dofus (the Emerald Dofus, which he stole from Rushu and was a boss for players in the Dofus MMO to fight and beat for it. He spent the ages flitting in and out of legends, with the different personalities taking control and leading him on different paths. At some point he fought and defeated Rushu himself (at LEAST once at any rate), and founded an order of Iops dedicated to protecting the world using Shushus bound to swords called Shushu Knights.

By the time of the Wakfu era, Goultard's own personality (which can best be described as a MUCH more intelligent Goku) was the dominant one again. He discovered a convention of sorts made by his own fans and, displeased by how his entire life had been turned into a way to sell crappy merchandise, he proceeded to wreck the place. As he was leaving, a young Iop named Tristepin Percedal ran up to him. He laughed and told the boy that he was too late to buy any Goultard merchandise, but Tristepin said he didn't know what a Goultard was and just wanted to see a fight. He claimed that he would one day be a great warrior known as "Tristepin De Percedal The Barbarian", then asked Goultard to teach him how to fight. At some point down the road, he did just that and made the boy his apprentice. During the Wakfu cartoon series, Tristepin wandered into the desert to die after nearly killing Evangelyne while under possession from his own Shushu blade named Rubilax. Here he discovered the tomb of Goultard, who was at point point killed. His grief was cut short when Goultard chose that moment to somehow simply stop being dead (don't you wish a certain someone was capable of that) claiming that he had just settled down for a power-nap and his companions had assumed he was dead. He arose from his crypt, gave Tristepin a pep talk and helped him reestablish dominance over Rubilax, then wandered off again. In the second season, Rushu manages to open a large portal and the realm of Demons invades the world. While the Brotherhood of Tofu (sans Adamai and Yugo who were off fighting their own battle) and the Foggernaut kingdom of Sufokia held off Rushu's forces, Rushu set forth to finally claim what he felt was his. Almost as soon as he was through the portal however, Goultard appeared and called him stupid (Rushu is sensitive about his intelligence, to the point that a dumb joke (that he gets) is equivalent to calling Marty McFly a chicken). Rushu fought Goultard, and was easily defeated. Goultard revealed that he was the new incarnation of Iop (for the record, a god passing down the title has never happened before), and watched as Rushu consumed his entire army (which consisted of all Demons and Shushus in his domain) to become powerful enough to rival Goultard. Goultard tackled him back through the portal he'd come from, which closed behind them. During the fight itself, he made a comment to Tristepin (who wanted to come with him) along the lines of "Stay here, daddy." Not long after he found out Evangelyne was pregnant (among other things). Goultard appeared again in the OVAs, having beat most of Shukrute into submission and re-entering the world again to be there for his apprentice.

  • Young Goultard and Cabotine. Yes, he intends to eat that. Yes, he probably killed what it was attached to.

  • Adult Goultard doing what he does best.

  • Babes love redheads covered in blood.

  • Goultard doing the OTHER thing he does best.

  • Goultard marrying one of his three wives with monsters he's beaten in attendance.

  • Goultard's family is taken.

  • Goultard's family is slain.

  • Why you don't piss Goultard off.

  • Goultard meets his future protoge.

  • Goultard as he can probably be found post-season 1.

Dofus: The Treasures of Kerubim[edit]

The cartoon featuring the Dofus era came after the Wakfu cartoon, but predates it by an entire era in-story. It revolves around an elderly Ecaflip gentleman named Kerubim telling stories of his youth (and romantic exploits, which mainly involve his attempts to win the love of his life; an Ouginak named Lou) to his adopted son Joris (who in a heart-melting way calls Kerub "Papycha") and his live-in Osamodas maid Simone who's arrival to the town begins the series and who's leaving the town ends it. Kerub has long since retired from being an adventurer, and instead set up shop inside a Shushu house selling his own souvenirs to adventurers. A subplot involves Simone's lesbian relationship with an Ecaflip named Julie (meaning it'll never see daylight in the US as anything other than an Adult Swim show unless they become French-kissing cousins, pun intended) which was tastefully handled. In Kerub's shop many things are seen in the background, including a Primordial Dofus and Rubilax. This cartoon was generally self-contained stories, and had very little relevance to any ongoing plot other than world-building. An upcoming movie continues the story, and possibly explains how Joris seems to be an immortal being by the time of the Wakfu era.

Although it isn't touched upon in the cartoon, the Dofus vidya had Kerub as an NPC who would provide silly flavor text when shown different items. A quest revealed that he is in fact a literal son of Ecaflip, making him a demigod similar to Goultard. Unlike Goultard however, Kerub becomes an old man physically.

  • Luis (the Shushu house), Kerub, Simone, and Joris. Watching TV in a fantasy world.

  • What most Wakfu fans got out of Treasures of Kerubim.

  • They're so adorable together.

  • The OTHER thing most Wakfu fans got out of the show. Chiki wa.

  • The old cat's still got it!

  • Pissing off the young Kerub was unwise...

  • ...unless you were big enough to ride a Tarrasque.

The Guardians[edit]

A vidya where you played as an Eliatrope in Emrub was made by Ankama, which detailed the backstory of the Eliatropes. It preceded the Wakfu cartoon, and thus many of the big reveals (Qilby is evil, Yugo was a king, and so forth) were not a surprise to anyone who had played the game. Long story short; Baltazar has been lying to the Eliatrope children and telling them nothing exists outside Emrub. You can find lore on all of the Immortal Eliatropes, lore on the Mechasms and the Zinit, and so forth.

In the story, the Eliatropes built a new culture inside Emrub. One day an Eliatrope Mary Sue villain discovered the rest of the universe but it frazzled his brain and he grew up, blah blah blah, you kill him and get ready to leave to the World of Twelve. The real interesting part isn't the game plot, but rather the meatspace side. Ankama had a designer who came up with the villain, a 2deepforu and tormented 2-dimensional character that served as the game's driving force. He then left Ankama, under dubious circumstances. He then threatened to sue Ankama for the rights to the character. Ankama changed the character a bit as much as they could without changing the game and changed his name from some bullshit spelling of "Nail" to "N". Wasn't enough. So he sued Ankama, and lost the suit. Which lead him to break into Ankama's offices and waiting for execs to arrive before threatening them.

To get the fucker to bugger off, the character in the game was changed to a simple goblinish being which fucked the plot royally, but since Ankama was working on Wakfu season 1 by that point they gave less than a shit anymore. While the canon events remain (somewhat), the second season of Wakfu changed quite a few things. Like the Goultard movie it is canon, but not FULLY canon and can be seen as an interpretation of events only. N obviously never existed.

See: Malal.

Ogrests Chaos[edit]

The primary cataclysmic event of the setting. Detailed both in a comic series, in in-game lore, and finally in an animated movie made by none other than the late Studio Ghibli studio. However, the production of this series is considered "troubled" at best due to issues between the legendary anime studio and Ankama's strict requirements. Still, its a great watch and can be purchased legally on Steam, of all places.

One day, an alchemist named Otomai (who was the demigod son of Feca) was experimenting with rare crystals made of solidified Wakfu called Ogrines and mixed them with candy he/his created servants spilled by mistake. This created a living being, whom he named Ogrest.

  • The supreme villain of the setting, Ogrest, wrestling with his maker Otomai.

  • Ogrest atones and is purified.

  • Ogrest, temporarily subdued.

  • Ogrest meets the seductress Dathura. The fate of the World of Twelve is sealed.

  • The Ghibli version. In this one, he fell in love with her at first sight while she was lifeless.

Ogrest, thanks to his magically charged body, had peculiar properties to him like being nearly indestructible and having tears which grew as they fell (this was discovered when after being frightened as an infant he flooded his father's shop). His father cared for him and gave him a happy and sheltered childhood. And he would have had a pleasant life of it, in spite of the Chaos in all his works had his path not been crossed by a creature who causes more perplexity to man than the race of Boowolfs, Ouginaks, and Shushus put together; and that creature was a woman.

Dathura, one of the god Sadida's dolls, wanted to be a real girl. Recognizing Ogrest as a being of immense potential ("Stick with me kid, we're gonna go places"), she convinced him when he became an adult to collect the six Primordial Dofus to use to turn her Human. He swallowed each one as he found them, growing in size and strength but losing his intelligence rapidly as he did so.

Once the Primordial Dofus were gathered the gods became fearful: Ogrest's might was near on par with their own and he was unpredictable (and depending on your source of the story committed some very evil acts getting the Dofus). The Twelve declared war on him, and in the ensuing battles he cast them off their home on the tallest mountain in the World of Twelve, Mount Zinit (which at one point was the spaceship that carried the Eliatropes and Dragons to the World of Twelve). From here, there's multiple stories of what happened. In one, while exploring the entrances to the domains of the gods Dathura fell into the Deep Abyss of Time, the location of Xelorium, the realm of Xelor. Rather than try to find her, the great manchild began to weep and wail as he's dumb as a box of Iops. In another, Ogrest's relationship with Dathura was one-sided and he gathered the Dofus to attract her. After realizing she cared about the Dofus and not himself, he himself threw her into the Deep Abyss of Time and went into a hissy fit that lasted centuries. One story details that Dathura used the Dofus to become human, but their power slowly stopped working on her and she faded from existence causing Ogrest to fall into grief, not realizing that his anguished wailing was causing the world to fracture. Another story involves the Twelve causing Dathura to fall into the Abyss. In this version, Ogrest beat the Twelve and they fled from Mount Zinit. The final account has Dathura as an evil manipulator who tricked Ogrest into gathering the Dofus. Realizing what he had done, he himself threw her into the Abyss to stop her and his current state is a tortured one rather than a malicious one.

His tears, wailing, and fist pounding caused a cataclysm of near world-ending proportions. Tidal waves, earthquakes, and volcanic eruptions wiped out most of the life on the planet, and turned the Pangaea-like continent into a series of large and small islands. Only the direct intervention of the Gods saved mankind, and the continued effort saps them of their former strength. With the ensuing devastation, more people than ever before clung to the worship of the Gods reducing the number of normal-looking Humans in the world and granting the gods new strengths in return. Ogrests Chaos continues to warp the creations of the Gods, making animals into monsters which harass mankind. Geography is a temporary state, and thus only magical maps are of any use in the long run. The technologies developed in the Dofus era were largely lost (not entirely however, as what remained simply became more valuable and likely to be found only within civilization) and the world gained a patchwork and cracked look not entirely dissimilar to a fantasy version of Star Wars. It's an inherited world, not a created one.

As civilization was rebuilt, the former twelve kingdoms were replace by small kingdoms and a large number of chaotic and transitory political systems which can rise and fall in a month. Most of these frontier city-states are founded and ruled by those who "have proven their worth to the gods and people" AKA adventurers. While the major nations (Frigost, Amakna, Bonta, Brakmar, and Sufokia) still remain their grasp on the outlying towns and provinces is almost non-existent.

New organizations spanning the world arose, which behave similar to the faiths of the Twelve but are more like adventurer guilds or cults dedicated to myths and past figures. Among them are a cult dedicated to Ogrest that make up the quota of Chaotic Evil cultists for the world, a cult to Otomai of fedora tippers who believe only in SCIENCE, a cult to Dathura which believed in finding her and returning her to Ogrest will save the world, and so forth.

Noximillien the Clockmaker[edit]

Detailed in an animated movie in a different style from the main series, this premiered alongside the finale of Wakfu and explained the origin of the primary antagonist.

During the end of the Dofus era, there lived a poor man and his family. Noximillien Coxen, the father, was a Xelor who made clocks and mechanical devices in lieu of an inability to use the Xelors' usual time magic. Despite his genius, he was in perpetual debt to his irritable Enutrof landlord, and worried deeply that he was unable to provide for his family properly. One day, as Millien unveiled to them his newest creation, a flying clock which could follow its owner, his dog Igole chased the still-imperfect device down the beach to a cave hidden in the rocks, with the clockmaker in pursuit. Deep in a tidal pool, Millien and Igole discovered a strange glowing blue cube. Recognizing it to be something of extreme importance, he took it home and began to study it. He became more and more obsessed, gaining knowledge from the strange thing that he claimed identified itself as the "Eliacube" (in fact the very same as Qilby's made before time was even measured) and churned out new inventions rapidly. He became fixated on the potential worth of these discoveries and how they could help his monetary troubles. He began to neglect food and sleep in favor of his work, and lashed out at his wife when she pleaded with him to get rid of the cube, and end his isolation from his family. Determined to snap him out of his obsession, she took the children and went to stay with her sister, leaving a note explaining herself to him and asking him to find her there. But he the promises of the cube's creations were too tempting to Millien, and he simply returned to his shop.

Months later, his landlord paid a visit to the house. A gaunt and haggard Millien emerged seemingly out of thin air and tossed a large bag of gold at the Enutrof's feet. He told the man to leave him to his work, but the landlord reported his debt had already been paid off by his wife for quite some time. Instead, he had come to see how Millien was doing with the loss of his family: during Ogrest's Chaos, the entire landmass where his family had lived had slipped into the sea. Millien angrily accused the landlord of lying, but he was struck by a vision of four stones, marking the graves of his family, and then understood that they were indeed lost.

The Brotherhood of Tofu in season 1.
Fourteen flavors of mankind, and that's not even counting the non-human humanoids.
2001: A Space Odyssey, but with dragons.
An Immortal Dofus with both twins inside incubating.
The immortal twelve defend the planet from Mechasms.
The aged Baltazar with the Eliatrope children in Emrub.
The first Ten Gods of the World of Twelve (plus Osamodas's Dragons).
Rushu McShushu, in his true form (SAN check now required) with his main Shushu posse.
Nora and her twin brother Efrim along with the enemies on the cover art
Cabotine don't take shit from NO man, not even her own god!
Rushu and Goutlard meet again, for the last time (until next time)!
God Emprah Yugo summarizes the evil of Ogrest
Ogrest fights the Twelve.

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Written by Akilar
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