Visit any city to find a Master Craftsman and learn a trade. Learning trades lets you craft weapons or armor, or even cook foods that temporarily boost stats.
Crafting is the process of turning component items (such as crafting materials) into equipment or consumables. There are nine different crafting disciplines. Initially only two can be active at a time on each character, but up to two more (for a total of 4) may be added using Additional Crafting Licenses from the Gem Store. Crafted items usually look different from, but always have comparable statistics to, items of the same level and quality obtained through other methods, for example from loot or vendors.
To learn a craft, speak to the relevant master craftsman; they also answer basic questions and sell supplies for their craft. A character can only have two disciplines active at a time, or up to four with the purchase of Additional Crafting Licenses. They can pay a master craftsman to switch, at cost of 10 per level already attained in the target discipline. Taking on a new discipline is always free, while switching back to a maxed discipline (at level 500) costs 50 .
(Used by soldiers — guardians, warriors, and revenants)
|Artificer|| Magical weapons|
(Foci, staves, scepters, and tridents)
|Chef||-||-||Food and dyes|
|Huntsman|| Projectile weapons and off-hand utility items|
(Short bows, longbows, pistols, rifles , harpoon guns, torches, and warhorns)
(Amulets, rings, and earrings)
(Used by adventurers — engineers, rangers, and thieves)
|Scribe||-||Sigils||Decorations and consumables|
(Used by scholars — elementalists, mesmers, and necromancers)
|Weaponsmith|| Melee weapons and shields|
(Axes, daggers, swords, greatswords, maces, hammers, spears, and shields)
You can only craft at designated crafting stations, which are located in every city and certain zones. The crafting panel includes five tabs:
Recipes allow you to easily view the combination of ingredients needed to create an item. Each recipe must be unlocked through a specific method:
To craft an item, you must have the appropriate materials in your inventory, bank, or collections. You can collect these items by gathering, from loot, salvaging other items, or even by crafting. These materials are divided into tiers: higher-tiered materials — and a greater rank in the discipline — are required to craft items of higher level or greater rarity. The tier of a finished item is determined by the tier of its component parts. For example, tier 1 covers the most basic items, such as the CFineGreen Wood Longbow created using t1 components (e.g. Green Wood Logs and a Green Inscription); the tier 6 equivalent is the FExoticPearl Stinger, made with t6 components (e.g. Ancient Wood Logs and an Orichalcum Imbued Inscription).
This table provides an overview of the crafting materials in each tier; further details are available from the list of crafting materials. (Chef ingredients are covered elsewhere, as that discipline uses a different system.)
The process of crafting items is extensive and varies by discipline. The two phases of creating items are discovery and production. A player must collect materials, discover the recipe if it isn't known, then create the item. Many crafted items have other crafted items as prerequisites; this can lead to a large tree of components needed for a certain item, the best example being legendary weapons.
The production tab shows all available recipes. The color of a recipe's name indicates how close the recipe is to your current discipline level. The colors are the same as for item quality, progressing from Forange for recipes near your current level to Eyellow, Dgreen, Cblue, Bwhite, then Agray for recipes that no longer grant any crafting experience.
Red recipes appear when you are within five levels of the next 25-level interval, at which point they will automatically unlock.
The number after the recipe name indicates how many items you can craft using that recipe, based on the contents of your inventory, bank, and collections.
The discovery tab allows you to attempt to mix and match components to find a new recipe. Drag and drop or double-click items to add (or remove) them from the mix. When using the discovery pane, you only see items which fulfill all of the following criteria:
Items are highlighted in red when they are part of a valid recipe that require a higher crafting level to discover.
As you add (or remove) items, you can also see how many possible recipes remain. If there are none, you can press the reset button to start from scratch. Some recipes' ingredients may be beyond your current crafting level. If an item can be discovered, players will see one of the following icons:
Placing a crafting material in one of the available slots at a crafting station will result in one of the following messages:
If you find a valid combination of items and have sufficient quantities of each, you will see the following message.
Crafting the listed item reveals its name and unlocks its recipe.
Some items have a time gate and limit the number of times an item can be crafted in a period of time. This is usually for high level crafting materials like ectoplasm refinement. The purpose of time gating is to make crafting valuable for players who have invested into crafting. All items have a limit of one per day (daily), which reset at 0:00 like other daily activities. These items include:
Fun! but I think Melandor and Rigard are backwards. Rigard clears debuffs from your own team.
Thank you for this nice detailed picture.
@Rook is awesome for grammar correcting! She also edits my larger projects. I think we could give her the title of official editor of the unofficial E&P resource creators?
Eep! runs away
Any update on this page? (Marjana’s Item forward…?)
oops! @Pois1, I can fill in times.
Dragon attack - 15m 0s
Super mana potion - 20m 0s
Time stop - 25m 0s
…Crumb. I’ll have to come back in 25min to finish the list. hit craft instead of close.
Other useful stats to show would be # of the items you can take into battle, and the duration of items (banners, weapons, time stops). That info is in the wiki. I’ll have to add time to craft to the wiki though…
Tornado - 25m 0s
Miracle Scroll - 30m 0s
Cool stuff. Sadly from my raid experience, Alberich likes to be more of a Miracle Scroll kind of situation
Nice list. I would put Colen or Azlar as the owner of the bomb attack, as they’re the fire dudes, not Horghall.
Yeah, but the bomb attack effect is the same as Horghalls special. Guessing that was the idea?
Yeah, but the bomb attack effect is the same as Horghalls special. Guessing that was the idea?
Fair point. I had forgotten that bombs impair attack rather than DoT.
Should be alberiches miracle scroll
Thank you for filling the crafting times. Updated the list.
Thanks again for this handy visual summary of crafting recipes for battle items
Few minor corrections in the item descriptions. Refer below picture for confirmation.
Great job putting together that big recipes picture. And if it is not too much of an effort, if possible somewhere in there, just from a completeness perspective maybe can you try squeezing in the * ratings also for each item, like axe attack is 2* but bomb attack is 3* and so on. Just a suggestion
Well, thank you. Consider it done.
And you updated it already. Looks good. Thanks
I have to collect more items before moving to another level, I am getting the just if things.
can the list be a little larger in font size for a better visual.
How do you get all of these crafting choices
Gamer's guide to Empire and Puzzles RPG game. Explains forges, including costs, sizes, and adding more forges.
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A brief introduction video of the new crafting system using materials and Q: Are there any other options to obtain the recipes for crafting other.
Please note that Order, Chaos and Blight all have different plot setups and so crafting this or that resource may be easier on one shard, but it's not on the other. For crafting, you're going to be messing around with either stone or metal.
So you just picked up your first quest to begin crafting. It seems like it's gonna suck right? Oh trust me this is nothing, it'll get worse before it gets better. Lets get down into the basics.
So you need to know two major things:
First, your craft menu. Press K on your keyboard, this is the shortcut to your Spells, Formulas, and Techniques, also known as your Knowledge menu. Spells are what they sound like, you cast them, they do something, you benefit. Formulas are the crafting recipes that you have scribed and can use at your whim, provided you have the materials needed for them. You can use any recipe in the game while it's still in your inventory, so you technically never have to scribe a single recipe, however, for ease of use and peace of mind, it's best to go ahead and scribe every formula you come across, if it gets too cluttered you can always sort through them and delete old or out-dated formulas that you will never use again. The last thing you need to know about are Techniques. Techniques are special formulas that you can come across throughout your travels that you can scribe into your knowledge regardless of your level. It is best to find and scribe as many of these as you can, they can be extremely useful when you go to make an item, you can "Tech" it with one of these at the cost of extra resources which will then make it even more beneficial to you.
Second thing that needs to be known is that crafting takes time, patience, and LOTS of sanity. It took me 4 days of grinding on craft to get my first 30 levels of it. Eventually it gets a lot easier, such as me going from level 36 to about 80 or so in roughly 2-3 days. The main thing to remember with crafting is that you want to minimize input and maximize return, so less materials, more xp, this guide will talk about the best ways to do that.
Hopefully while you were reading this you were working on those first few simple quests, no? Get to it, they're nothing and you can have them knocked out and your first scale made in a matter of minutes, oh and that claw too. If you're confused about why you're having issues here are a few possibilities of what might be wrong:
-CHECK YOUR BUFFS-
Different resources require different Dragon Crafting abilities such as Dragon Stoneworking, Dragon Quarrying, Dragon Mining, Dragon Essence Gathering, etc. The list goes on for quite a while. Just remember that ores (metals) require mining, gems and stone require quarrying, and wisps require essence harvesting to be gathered. The rest is generally self explanatory. [All of these buffs are found in your Character (Shortcut C) menu if you look under "Abilities" and select the "Craft" bubble.]
-MOVE AROUND A BIT-
Make sure you're actually near the node at a proper distance, it may look like you're directly on top of it to you, but the game might want you to move an inch closer.
-RIGHT-CLICK IS YOUR FRIEND-
I have found that for MOST tasks in this game, left clicking on an object and then right-clicking to bring up its menu for actions is possibly the best way to interact with most things. Get near something, left click that node you want to gather, and then right-click and select "GATHER RESOURCE" from the menu and away you go!
Okay! Got your claw? Good. Got your first scale? Good! Now lets head off Skalkarr Island and head to New Trismus! Once you load in, head right, there's a lovely dragon standing inside a cave by the name of "Kerian". Greet her and start working through her quests, if she doesn't have any for you yet, that's problematic, it means you need to go to the cave opposite hers and do the adventure quest line first until he sends you to her. Once you have access to her quests, begin them. Questing is a decent boost to your xp and generally has little effort compared to trying to just level. Later on it has even more added benefit in the fact that you can gain a passive +10 per level of quest to whichever skill you do the quest for. (There's one quest every 10 levels for every skill -EXCEPT- Transmutation and Ingenuity.)
On the subject of skill quests, here's a lovely chart showing which abilities can be quested for where:
For reference, this is the stats chart that you will also want to refer to when consulting which skills you need to raise for that extra oomf in your craft:
Alright, so with that information all in hand, lets get down to the knitty gritty!
The most headache induced levels of dragon crafting. You have two ways of doing this, both involve the same thing, but have different risks.
Way 1: Safe way.
You're in New Trismus over by Pratt's Pond for the next 15 levels, going into the little sandstone quarry and making sandstone spell shards. After that you'll run to the dragon craft cave and make any Tier 1 spell you feel like while remembering to have it set to auto-deconstruct them all for bonus xp, resources back, and the ability to repeat the process.
Way 2: Golems! Golems EVERYWHERE!
Go south of Kion, south of Parsinia, and into the Sandstone Quarry located there. The problem here is that while sandstone is overly bountiful on top of the fact that there's a plot nearby with a journeyman stoneworking hut and silos, there are massive amounts of golems as well. If you're high enough in your adventure however this won't be too big of a deal.
Gather/Mine Sandstone Slabs > Craft into Sandstone Spell Shards > Craft into any Tier 1 spell > Auto Deconstruct Spells > Make more spells > Repeat.
Once your sandstone slave days are over, head on over to Mahagra, follow the road out of it heading south to Snowfall. Go through Snowfall and on the other side of it there is a slate field. Above it is another plot with a stoneworking hut, silos, and a dragon lair on the other side with a T6 (very good) scale craft machine in it. These machines give you a passive boost to your craft skill that it represents which makes it so that you can make things more efficiently (less resources) while still getting the same amount of xp per item made.
Gather/Mine Slate Slabs > Make Slate Bricks > Craft bricks into Slate Strength Chest Scales > Auto-Deconstruct Scales > Make more > Repeat.
Metal equivalent is Iron, which can be found East of Chiconis.
Slate was bad, right? Well, welcome to granite. It's more fun. Head to Drift Point and now you have two options, you can follow the shore line to a very far away but absolutely safe place to mine granite. Or, you can head to the right by following the cliffs into a small valley where there are Granite golems and a ton of granite deposits. Either way, look through the nearby plots to find a stoneworking hut and a blacksmith's hut. The Anvil in the blacksmith hut can be used to craft scales, however it does not boost you Scalecraft skill.
Once again, Gather/Mine Granite Slabs > Make Granite Bricks > Craft bricks into Granite Strength Chest Scale > Auto-Deconstruct Scales > Make more > Repeat.
Metal equivalent is Steel/Dark Iron, which can be found north of Acul in Trandalar.
Alright, so now you're ready for obsidian! Head South-West of Dralk. You're heading for the co-ordinates 22140/28286, just follow the road. Once you're there, you know the drill by now.
*NOTE* There is a Dragon Crafting lair out beside the obsidian quarry, don't lug your stuff all the way back to Dralk.
Gather/Mine Obsidian Slabs > Make Obsidian Bricks > Craft bricks into Obsidian Strength Chest Scale > Auto-Deconstruct Scales > Make more > Repeat.
***Metal equivalent of obsidian is Cobalt. I found Cobalt easier on Order, but do not know if it remains the same on Chaos. Cobalt fields are at 22389/29585, though there is some dark iron mixed in there.
This is sort of where it gets dangerous, you're now working with Tier 5 materials which means, you're going to be dealing with golems regardless. North of Mithril's Anvil is a Marble Quarry, head for it, make sure you can deal with level 90ish Marble Golems before you go to begin quarrying.
Now the issue here is that the nearest place you'll be crafting is all the way back in Mithril's Anvil. So be prepared for a decent flight time/run time depending on whether you're doing this as a hatchling/adult/ancient. Repeat the norm here, Slabs, Bricks, Scales, Decon, Scales, repeat.
All the formulas you will need can be bought from Dragon Craft trainers, specifically:
Tier 1 formulas can be bought in New Trismus from Kerian
Tier 2 and 3 in Chiconis from Resiata
Tier 4 and 5 in Dralk from Queriatia
A final note, this is -not- the most efficient way to level nor is it the one that will keep you the most sane, etc. However, it works.
Tutorial By: Drakonir Narc and AngelofDeathXx
The game does not handle all of the crafting in a single class. In fact, there are multiple classes that work together to support the game's crafting system. For e.g., the class does all of the ingredient-handling (among other things), and the class handles where they will be displayed, i.e. either in the Fabricator, the Workbench, etc, as well as defining their categories. These are also hard-coded, like s, so editing them just by accessing their class is not possible. However, SMLHelper does have 2 classes that do exactly this: and .
First, you will need to define the .
is a class in the namespace, which you can use with the keyword
has one property and two fields, which we'll discuss in this guide.
In the end, you should have something like this:
Then, you need to link the to the you want to be the resulting item (this must be an item that does not have a recipe already)
Then all you need to do is add it to the craft tree. There are multiple ways of doing this, but this is the easiest one:
Subnautica doesn't support multiple recipes for a single item, but there is an easy way to work around this. In the following example, I will show you how to add another recipe for Titanium, by turning one Fire Extinguisher into two Titanium. (Titanium already has a recipe from Scrap Metal)
First of all, you need to add a new item, as described in Adding items guide. The and parameters are the ones that will show when hovering over the recipe
Then, you can define the . The should be set to , and should contain the item(s) you want to result from this recipe.
Then, you need to link the to the you just created
Then all you need to do is add it to the craft tree!
Congratulations! If everything went right, you should have it appear in your fabricator of choice!
(By the way, there is already a Deconstruct Fire Extinguishers mod made by AlexejheroYTB. Check it out here)
Crafting namespace, which you can use with the new keyword. Example: TechData has one property and two fields, which we'll discuss in this guide.
This Minecraft tutorial explains how to open a crafting table with screenshots and step-by-step instructions. In Minecraft, you need to open and use a crafting.
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