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Conan exiles how to craft yamatai pet

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Conan exiles how to craft yamatai pet
October 21, 2019 Family Restaurants 1 comment

You can now get your hands on content from the mysterious eastern kingdom of Yamatai, where a powerful people dwell on an island at the edge of the world.

Wield the all new and mighty Katanas in battle – with their unique animations and quick dash attacks they add a new dimension to combat! Create your home using the unique Yamatai building pieces, created from white stone with beautiful wooden beams and gold ornamentation.

Craft three new armor sets, like the fearsome Yamatai Demon medium armor and twelve new weapons, including three Katanas! Decorate your body with five new warpaints and own five unique pets which can be tamed through the new pet system.

  • 39 new Yamatai building pieces.
    A full set of building pieces with the same stats as existing tier three. 
  • 15 new armor pieces in three sets, such as the Yamatai Warlord heavy armor.
    Light, medium and heavy sets with an epic end-game version of each.
  • 12 new stylish Yamatai weapons.
    Same power as iron weapons with an epic end-game version of each weapon.
  • 5 exclusive pet skins.
    Have your own unique looking sabretooth, tiger or crocodile.
  • 5 new Yamatai warpaints.
    Cool looking warpaints of the moon, crane or dragon.

Yamatai Fodder
Fodder that warps animals to Yamatai ways
TypeConsumable
GradeLow
IngredientYes
ConsumableYes
Max Stack100
Hunger sated1
Health regen20 hp
Expiration60 hours
Expires toSpoiled Gruel
Weight0.10
DLCSeekers of the Dawn Pack
ID3355

Description[edit | edit source]

Blessed by the spirits of the elements, this recipe when fed to certain animals will cause them to grow into idealized totemic animals of the Yamatai people.

Notes[edit | edit source]

Using Yamatai Fodder will cause pets to stop eating and stop producing items in pen if put back in.

Source[edit | edit source]

Uses[edit | edit source]

This Unofficial App has information that is usable for players of the Conan Exiles game. Most of the information and all the images are from the public community.





Named T4 Thralls | Weapons | Armor | Tools | Thrall Recipes


Conan Exiles Complete ItemID With Short Descriptions
Use CTRL+F to Find a specific!

Icon Item NameShort Desc

4150
Sign Alchemist
A sign made out of wood

4151
Sign Blacksmith
A sign made out of wood

4152
Sign Armorsmith
A sign made out of wood

4153
Sign Smeltery
A sign made out of wood

4154
Sign Tannery
A sign made out of wood

4155
Sign Prison
A sign made out of wood

4156
Sign Farm
A sign made out of wood

4157
Sign Cook
A sign made out of wood

4158
Sign Tavern
A sign made out of wood

4159
Standing Sign Alchemist
A sign made out of wood

4160
Standing Sign Blacksmith
A sign made out of wood

4161
Standing Sign Armorsmith
A sign made out of wood

4162
Standing Sign Smeltery
A sign made out of wood

4163
Standing Sign Tannery
A sign made out of wood

4164
Standing Sign Prison
A sign made out of wood

4165
Standing Sign Farm
A sign made out of wood

4166
Standing Sign Cook
A sign made out of wood

4167
Standing Sign Tavern
A sign made out of wood

4168
Standing Waymarker, Left
A sign made out of wood

4169
Standing Waymarker, Right
A sign made out of wood

4176
Petrified Egg
A decorative egg

4177
Throne of Skelos
A throne made of corrupted stone

4180
Waymarker, Left
A sign made out of wood

4181
Waymarker, Right
A sign made out of wood

4189
The Glasser
An improvised bar brawling weapon

4190
Reinforced Stool
An improvised bar brawling weapon

4192
Battle Spatula
An improvised bar brawling weapon

4193
Dead Leg
Rigor mortis has set in a long time ago

4194
Table Leg
An improvised bar brawling weapon

4195
Practice Sword
A wooden practice sword

4196
Gravedigger
An improvised bar brawling weapon

4197
Practice Great Sword
A wooden practice sword

4220
Four-Sided Die
A die shaped from bones

4221
Six-Sided Die
A die shaped from bones

4222
Eight-Sided Die
A die shaped from bones

4223
Ten-Sided Die
A die shaped from bones

4224
Twelve-Sided Die
A die shaped from bones

4225
Twenty-Sided Die
A die shaped from bones

10001
Stone
Roughly hewn chunk of stone

10002
Queen Bee
A queen bee used for producing honey

10003
Worker Bee
A worker bee

10005
Bark
Strip of bark torn from a tree

10011
Wood
A log hewn from a tree

10012
Branch
A sturdy branch fallen from a tree

10021
Bone
Bones and bone fragments from animals and humans

10022
Dragonbone
Bones taken from a dragon raised to life through terrible ritual

10023
Dragonhorn
Horn taken from a dragon raised to life through terrible ritual

10024
Ice Shard
An ice-shard blessed by Ymir

11001
Ironstone
Greyish chunk of stone that can be smelted to obtain iron

11011
Coal
The glowing heart of the forge

11051
Crystal
Transparent, shimmering stone

11052
Silverstone
A chunk of ore flecked with silver fragments

11053
Goldstone
A chunk of ore flecked with golden fragments

11054
Gold Bar
An ingot of mostly pure gold

11055
Silver Bar
A soft metal ingot that can be polished to a deep shine

11056
Feather
A soft feather, used in fletching and cushioning

11057
Rhino Hide
The untreated skin of a beast

11058
Hyena Pelt
The pelt of a Hyena

11059
Elephant Hide
Where?

11060
Feline Pelt
The sleek pelt of a large cat

11061
Bear Pelt
The hairy pelt of a bear

11062
Chitin
Pieces of exoskeleton

11063
Bat Skin
The membranous skin of a bat

11064
Obsidian
Black glass formed from lava flows

11065
Silver Coin
A silver coin

11066
Gold Coin
A gold coin

11067
Silver Dust
A pouch of silver dust

11068
Gold Dust
A pouch of gold dust

11069
Wolf Pelt
The pelt of a wolf

11070
Alchemical Base
A standard mixture used to enhance and vivify potions

11071
Ivory
A white, bonelike material from the tusks and teeth of animals

11072
Claws
The claws of some unfortunate beast

11073
Skeleton Key
An ornate key that fits any number of chests

11074
Pontoon
A floating foundation

11075
Coin Mold
A mold for minting perfectly rounded coins

11076
Compost
A handful of decomposed organic matter

11077
Potent Compost
A handful of odorous, yet powerful, matter

11078
Bonemeal
A mixture of fine and coarse bone grindings

11079
Blood
The crimson hued fluid of life

11080
Frost Lotus Flower
Plucked from gently waving frost lotus

11081
Frost Lotus Seeds
Seeds of the frost lotus

11082
Yellow Lotus Seeds
Seeds of the yellow lotus

11083
Purple Lotus Flower
Plucked from gently waving purple lotus

11084
Purple Lotus Powder
A small bag of purple lotus powder

11085
Purple Lotus Seeds
Seeds of the purple lotus

11086
Black Lotus Flower
Plucked from deadly black lotus

11087
Black Lotus Powder
A small bag of black lotus powder

11088
Black Lotus Seeds
Seeds of the black lotus

11089
Golden Lotus Flower
Plucked from gently waving golden lotus

11090
Golden Lotus Seeds
Seeds of the golden lotus

11091
Grey Lotus Flower
Plucked from the gray lotus plant

11092
Grey Lotus Powder
A small pouch of gray lotus powder

11093
Grey Lotus Seeds
Seeds of the grey lotus

11094
Desert Berry-Bush Seeds
Seeds that can be planted

11095
Highlands Berry-Bush Seeds
Seeds that can be planted

11096
Hops Seeds
Seeds that can be planted

11097
Leavening Plant Seeds
Seeds that can be planted

11098
Asura's Glory Seeds
Seeds that can be planted

11099
Midnight Blue Flower Seeds
Seeds that can be planted

11100
Orange Phykos Cutting
A cutting taken from a Phykos plant

11101
Vines
A length of vine

11102
Raw Ash
Cold, lifeless ashes

11103
Fragment of Power
A stone inscribed with a bizarre symbol

11104
Bracelet Mold
A mold for casting bracelets from precious metals

11105
Anklet Mold
A mold for casting anklets from precious metals

11106
Circlet Mold
A mold for casting circlets from precious metals

11107
Earring Mold
A mold for casting earrings from precious metals

11108
Insulated Wood
Wood treated with resin

11109
Lupin Seeds
Seeds that can be planted

11110
False Mandrake Seeds
Seeds that can be planted

11111
Sliver of the Unfulfilled
A manifestation of unfulfilled desire

11113
Aloe Seeds
Seeds that can be planted

11114
Short Handle
A handle required for crafting high end weapons

11115
Long Handle
A handle required for crafting high end weapons

11116
Shield Frame
A shield frame required for crafting high end shields

11117
Sturdy String
A strengthened length of string required for crafting high end bows and crossbows

11118
Dagger Handle
A handle required for crafting high end weapons

11119
Spear Handle
A handle required for crafting high end weapons

11120
Throwing Axe Handle
A handle required for crafting high end weapons

11121
Frost Lotus Powder
A small bag of frost lotus powder

11122
Yellow Lotus Powder
A small bag of yellow lotus powder

11123
Golden Lotus Powder
A small bag of golden lotus powder

11124
Crimson Lotus Flower
A blossom plucked from the crimson lotus

11125
Crimson Lotus Powder
A small bag of crimson lotus powder

11126
Crimson Lotus Seeds
Seeds of the crimson lotus

11127
Albino Bat Demon Blood
Black liquid that reeks of the outer dark

11128
True Indigo Seeds
Seeds that can be planted

11500
Corrupted Stone
A chunk of stone pulsing with corruption

11501
Iron Bar
Basic iron ingot for crude metalworking

11502
Steel Bar
An alloy that is stronger and less brittle than iron

11551
Glass
Brittle and breakable, glass is best used for ornamentation

12001
Plant Fiber
Assorted stalks, leaves and sprigs torn from plants

12003
Gossamer
Spider silk - soft, strong and lightweight

12011
Hide
The untreated skin of a beast

12012
Thick Hide
Some creatures have thicker skins than others

12013
Reptile Hide
Hide harvested from a reptile

12511
Leather
Tanned hide that is commonly used for lightweight armors

12512
Thick Leather
Offers a higher degree of protection than regular leather

12513
Silk
A strong, light thread spun from gossamer

12514
Ichor
A viscous, foul smelling fluid collected from arthropods

12515
Layered Silk
A strong, light thread spun from gossamer

12516
Hardened Leather
Tanned hide that is commonly used for lightweight armors

13001
Feral Flesh
Raw flesh harvested from small beasts and fowl

13002
Savoury Flesh
Raw flesh harvested from common wild animals

13003
Exotic Flesh
Raw flesh harvested from exotic animals

13011
Egg
A large nutritious meal

13012
Fat Grub
Disgusting, yet filling

13013
Handful of Insects
These will keep starvation at bay. Barely.

13014
Small Scorpion
A bite sized scorpion snack with extra sting

13015
Seeds
Small seeds taken from the foilage of the Exiled Lands

13051
Human Flesh
Flesh torn from other humans

13052
Eyes of Innocence
Eyes taken from a being of pure innocence

13053
Cooked Human Flesh
Flesh torn from other humans

13501
Shredded Roast
Cooked scraps of feral meat

13502
Grilled Steak
Cooked slab of succulent meat

13503
Roasted Haunch
A cooked haunch of exotic meat

13540
Gruel
A thin, foul-smelling gruel

13550
Devil's Bonemeal
The crushed bones and marrow of an otherworldly creature.

13597
Spoiled Gruel
Gruel that has turned green

13598
Rotten Devil's Bonemeal
A stinking mass of black matter

13599
Putrid Meat
Whatever this used to be, it is inedible now

13600
Cooked Abysmal Meat
The cooked flesh of the abysmal remnant

13601
Arena Ritual Offering
An offering to the bloody spectacle of battle

14001
Aloe Leaves
This spiky plant has well known healing properties when made into a potion

14101
Serpent Venom Gland
Venom swollen glands harvested from serpents

14102
Sand Reaper Toxin Gland
Toxin gland taken from the monstrous reaper

14150
Potion of Lost Souls
Made from strange materials that dropped from the sky

14151
Yellow Lotus Blossom
Plucked from gently waving lotus blossoms

14152
Composite Obsidian
A composite of obsidian and steel

14155
Supply Materials
Contains a number of basic materials

14156
Supply Materials
Contains a number of basic materials

14157
Supply Materials
Contains a number of basic materials

14158
Supply Materials
Contains a number of basic materials

14171
Brimstone
Foul smelling yellow crystals used in dark rituals

14172
Tar
Thick black substance used for sealing wood

14173
Steelfire
A volatile mix of tar and brimstone

14174
Twine
A small length of twine

14175
Dead Woman's Hair
Taken from the tresses of dead women

14181
Tomb Dust
Dust stolen from a tomb

14182
Demon Blood
Black liquid that reeks of the outer dark

14183
Dragonpowder
A volatile powder created by mashing various alchemical components

14185
Abysmal Eye
An eye from the Abysmal Remnant

14186
Abysmal Fang
A fang from the Abysmal Remnant

14187
Abysmal Flesh
Flesh harvested from the Abysmal Remnant

14190
Grey-flower Lupine
A gray flower used to dye clothing

14191
True Indigo
A plant with flowers of startling color

14192
Orange Phykos
An orange, water-dwelling plant

14193
Cochineal
A small insect with brightly colored innards

14194
False Mandrake
A bush with small berries

14195
Glowing Goop
A pile of...something that glows

14196
Sandbeast Bile Gland
A bile gland taken from a supernatural creature

14197
Glowing Essence
A glowing gum-like substance

14199
Asura's Glory
Flower of a magenta hue

14200
Glass Flask
A flask for storing liquids

14201
Water-filled Glass Flask
A glass flask filled with water

14601
Glass Flask Mold
A mold used for creating flasks

15001
Human Heart
Stolen from a chest somewhere

15002
Unblemished Human Meat
Carefully harvested, this meat is ritually pure.

15003
Lingering Essence
The last lingering presence of the soul

15004
Sacred Blood
Blood extracted from a victim

15051
XX_Yog Favor
XX_Yog Favor

15052
XX_Set Favor
XX_Set Favor

15053
XX_Mitra Favor
XX_Mitra Favor

15054
xx_Ymir_Favor
XX_Ymir Favor

15101
XX_Yog Tribute
XX_Yog Tribute

15102
XX_Set Tribute
XX_Set Tribute

15501
Heart of a Hero
The heart of a fallen hero

15502
Ancient Rhino Horn
The horn of an ancient rhinoceros

15503
Ancient Key
An ancient key

15504
Heart of the Kinscourge
A heart ripped from the chest of the commander of The Silent Legion.

15505
Staff of the Triumvirate
A staff topped with a serpentine skull

15506
Awakened Staff of the Triumvirate
A staff topped with a serpentine skull that has glowing eyes

15507
Diadem of the Giant-kings
An ornate diadem worn by the Giant-kings

15508
Mask of the Witch Queen
A mask worn by the Witch Queen of Lemuria

15509
Tears of Two Races
A crystalline tear from Tyros the Deathbringer

15510
The Shining Trapezohedron
A crazy angled stone kept within an alien box

15511
Star of the Champion
A gleaming jewel on an ornate pin

15512
Heart of the Sands Scourgestone
A stone containing an enslaved elemental

15513
Essence of the Serpent Ring
A black essence left by the Servant of the Ring

15514
Jagged Scourgestone Piece
A jagged piece of stone that pulses with power

15515
Shattered Scourgestone Piece
A shattered piece of stone that pulses with power

15516
Broken Scourgestone Piece
A broken piece of stone that pulses with power

15517
The Keystone
A keystone that unlocks the bracelet

15518
Key to Razma's Quarters
A key to open the door to Razma\'s Quarters

16001
Stone Consolidant
A mixture for hardening stone pieces

16002
Iron Reinforcement
An iron frame used to reinforce stone walls.

16003
Steel Reinforcement
A steel frame used to reinforce stonebrick walls.

16011
Brick
Shaped stones for construction

16012
Hardened Brick
Shaped, furnace-hardened stones for construction

16021
Shaped Wood
Shaped wood for construction

17001
Dark Dye Colorant
A darkening agent for dyes

17002
Light Dye Colorant
A lightening agent for dyes

17010
Brown Dye
A flask of brown dye

17011
Light Brown Dye
A flask of light brown dye

17012
Dark Brown Dye
A flask of dark brown dye

17020
Grey Dye
A flask of gray dye

17021
Light Grey Dye
A flask of light gray dye

17022
Dark Grey Dye
A flask of dark gray dye

17030
Cyan Dye
A flask of cyan dye

17031
Light Cyan Dye
A flask of light cyan dye

17032
Dark Cyan Dye
A flask of dark cyan dye

17040
Red Dye
A flask of red dye

17041
Light Red Dye
A flask of light red dye

17042
Dark Red Dye
A flask of dark red dye

17050
Blue Dye
A flask of blue dye

17051
Light Blue Dye
A flask of light blue dye

17052
Dark Blue Dye
A flask of dark blue dye

17060
Green Dye
A flask of green dye

17061
Light Green Dye
A flask of light green dye

17062
Dark Green Dye
A flask of dark green dye

17070
Yellow Dye
A flask of yellow dye

17071
Light Yellow Dye
A flask of light yellow dye

17072
Dark Yellow Dye
A flask of dark yellow dye

17080
Purple Dye
A flask of purple dye

17081
Light Purple Dye
A flask of light purple dye

17082
Dark Purple Dye
A flask of dark purple dye

17090
Orange Dye
A flask of orange dye

17091
Light Orange Dye
A flask of light orange dye

17092
Dark Orange Dye
A flask of dark orange dye

17093
Magenta Dye
A flask of magenta dye

17094
Light Magenta Dye
A flask of light magenta dye

17095
Dark Magenta Dye
A flask of dark magenta dye

17096
Olive Green Dye
A flask of olive green dye

17097
Light Olive Green Dye
A flask of light olive green dye

17098
Dark Olive Green Dye
A flask of dark Olive Green dye

17099
Ash Dye
A flask of ash dye

17100
Light Ash Dye
A flask of light ash dye

17101
Dark Ash Dye
A flask of dark ash dye

17102
Cimmerian Blue Dye
A flask of Cimmerian blue dye

17103
Light Cimmerian Blue Dye
A flask of light Cimmerian blue dye

17104
Dark Cimmerian Blue Dye
A flask of dark Cimmerian blue dye

17105
Muted Brown Dye
A flask of muted brown dye

17106
Light Muted Brown Dye
A flask of light muted brown dye

17107
Dark Muted Brown Dye
A flask of dark muted brown dye

17108
Tan Dye
A flask of tan dye

17109
Light Tan Dye
A flask of light tan dye

17110
Dark Tan Dye
A flask of dark tan dye

17111
Deep Red Dye
A flask of deep red dye

17112
Midnight Blue Dye
A flask of midnight blue dye

17113
Abyssal Violet Dye
A flask of abyssal violet dye

17114
Cursed Green Dye
A flask of cursed green dye

17115
White Dye
A flask of white dye

17116
Black Dye
A flask of black dye

18000
Hops
Seed cones of the hop plant

18001
Leavening Agent
Yeast used in the baking of bread and fermentation of alcohol.

18002
Honey
The viscous, sweet bounty of bees

18005
Highland Berries
Small, red berries

18006
Desert Berries
Small, blue berries

18007
Shroom Amanita
May not be safe to eat

18008
Puffball Mushroom
A mushroom that violently discharges poisonous spores

18010
Unappetizing Fish
Raw flesh harvested from small fish

18011
Savory Fish
Raw flesh harvested from fish

18012
Exotic Fish
Raw flesh harvested from exotic fish

18013
Dried Fish
Preserved fish flesh

18014
Dried Meat
Preserved animal flesh

18020
Unappetizing Shellfish
Raw flesh harvested from middling shellfish

18021
Savory Shellfish
Raw flesh harvested from shellfish

18022
Exotic Shellfish
Raw flesh harvested from exotic shellfish

18025
Dry Wood
Baked wood ready to burn

18030
Resin
A syrupy substance bled from trees

18031
Oil
A viscous liquid used for fuel

18032
Highland Berry Pulp
Red berry pulp

18033
Desert Berry Pulp
Blue berry pulp

18040
Ice
Frozen water

18041
Black Ice
A cold shard from the Outer Dark

18050
Fangs
Large, sharp tooth

18051
Horn
The horns of a beast

18052
Fur
The pelt of a beast

18053
Tusks
A huge tooth

18054
Layered Fur
The pelt of a beast

18060
Star Metal Ore
Both stone and metal from other the heavens

18061
Star Metal Bar
An alloy created from the mysterious star metal ore

18062
Hardened Steel Bar
Steel ingot of adamantine strength

18070
Phykos Rum
Clear, strong drink with an orange tint

18071
Absinthe
Powerful liquor of a mystically green hue

18072
Ale
A most refreshing beverage

18073
Highland Wine
Wine with a spiced kick

18074
Cactus Wine
An unlikely drink, sweeter than expected

18075
Firewater
Tastes like death, but packs a kick

18076
Mead
Drink made from fermented honey

18077
Resin Wine
A dark wine with a burning bouquet

18078
Wine
Bounty of the grape, drink of the gods

18079
Honeyed Wine
A very sweet wine

18080
Desert Wine
A particularly thirst-quenching wine

18081
Shroom Beer
Smells kind of funny, but tastes ok

18188
Volatile Gland
A bizarre gland that can be used to make explosives

18199
Fish Strips
Cooked strips of fish

18200
Cooked Fish
Steaming bowl of fish

18201
Cooked Savory Fish
Steaming bowl of fish

18202
Cooked Exotic Fish
Steaming bowl of fish

18203
Cooked Shellfish
An assortment of shellfish, hot and prepared

18204
Cooked Savory Shellfish
An assortment of shellfish, hot and prepared

18205
Cooked Exotic Shellfish
An assortment of shellfish, hot and prepared

18206
Bread
A loaf of bread

18207
Exotic Feast
A decadent display of choice meats

18208
Savory Feast
Heaps and heaps of glorious meat

18209
Oyster Omelette
Omelette filled with delicious muscles

18210
Century Egg
Dark green egg smelling of ammonia

18211
Purified Water
Crystal-clear water

18212
Feast to Yog
A ritualistic meal in honor of Yog

18213
Feral Feast
Mounds of cooked, feral meat

18214
Bush Jerky
Strips of feral meat dried and salted

18215
Corrupting Brew
A foreboding liquid of acrid yet sweet aroma

18216
Flavored Gruel
Gruel with a dash of flavor

18217
Spiced Haunch
A zesty haunch of exotic meat

18218
Feast of Set
A ritualistic meal in honor of Set

18219
Spiced Oysters
Cooked and zesty oysters

18220
Cooked Oyster
Oysters served hot

18221
Berry Juice
Sweet drink made from berries

18222
Feast of Mitra
A ritualistic meal in honor of Mitra

18223
Meaty Mashup
Various meat scraps cooked together

18224
Soup
A hearty bowl of broth and other bits of food

18225
Enhanced Gruel
It is gruel, but it actually smells good

18226
Cleansing Brew
Smells sharp

18227
Spiced Tea
A zesty brew

18228
Herbal Tea
A medicinal brew

18229
Trail Jerky
Strips of exotic meat dried and salted

18230
Steak and Eggs
Slice of meat and sizzling eggs

18231
Spiced Steak
Zesty slab of succulent meat

18232
Savory Jerky
Strips of succulent meat dried and salted

18233
Meat Strips
Cooked strips of succulent meat

18234
Darfari Bug Soup
Full of things with no legs or too many legs

18235
Spiced Soup
A zesty soup

18236
Aloe Soup
A green soup with no meat at all

18237
Seed Soup
A soup of boiled seeds

18238
Yellow Lotus Soup
Soup boiled from that infamous blossom

18239
Mushroom Stew
A stew floating with mushrooms

18240
Roasted Mushrooms
Bowlful of cooked mushrooms

18241
Mulled Brew
Hot and smelling of winter spices

18242
Cimmerian Meal
It\'s hot, and its filling

18243
Mushroom Tea
Shroom tea with a zesty kick

18244
Hearty Stew
Chunks of succulent meat floating in a stew

18245
Demon Blood-Sausage
Links of blackened meat

18246
Rhino Head Soup
Soup from a great beast\'s head

18247
Lasting Meal
A heavy and fatty meal

18248
Spiced Slivers
Zesty meat wrapped in crocodile skin

18249
Exquisite Stew
Chunks of exotic meat floating in a fine stew

18250
Chili Desert Style
Meaty and eye-wateringly spiced

18251
Hearty Meal
A meal both filling and flavorful

18252
Bone Broth
Under the delicious broth is something that was recently...human

18253
Spiced and Shredded Roast
Zesty scraps of feral meat

18254
Bug Kabob
Roasted bugs on a skewer

18255
Spiced Egg
Zesty cooked eggs

18256
Egg Surprise
A delicious looking egg...

18257
Cooked Eggs
Eggs sizzling hot

18258
Dried Berries
A handful of dried berries

18259
Salted Berries
A small snack both savory and sweet

18260
Feast of Ymir
A ritualistic meal in honor of Ymir

18261
Oyster Flesh
Raw flesh harvested from an oyster

18263
Salt
White, crystalline granules

18264
Spice
Powdered, exotic flavors

18265
xx_maxfood

18266
xx_nofood

18267
xx_removebuffs

18268
Honeyglazed Roast
Zesty scraps of feral meat, drenched in honey

18269
Honeyed Eggs
Eggs sizzling hot with a light covering of honey

18270
Mystery Meat Soup
Under the delicious broth is something that was recently...human

18271
Honeyed Gruel
It is gruel, but it actually smells good

18272
Honey Jerky
Strips of exotic meat dried, salted and drenched in honey

18273
Honeybread
A loaf of bread that smells of honey

18274
Ice Tea
A medicinal brew that smells of honey

18275
Potion of Endowment
Bigger is always better no matter what they say

18276
Blood Sausage
Links of meat held together by innards. Tasty.

18277
Cooked Pork Rinds
Delicious!

18278
Cooked Pork Strips
Scraps of wild boar flesh

18279
Raw Pork
Raw flesh harvested from a wild boar

18280
Cooked Pork Dinner
A calorie-filled dinner

18281
Lumpy Soup
Chunks of succulent meat floating in a stew

18282
Mixed Meat Scraps
Cooked strips of succulent meat

18283
Salted Pork
Salt and fat in a succulent combination

18284
Spiced Pork
Zesty slab of succulent meat

18285
Cooked Exquisite Meat
A cooked haunch of exquisite meat

18286
Exquisite Meat
A choice cut

18287
Salted Exquisite Meat
A salted piece of meat with perfect texture

18288
Spiced Exquisite Meat
A spiced piece of meat with perfect texture

18289
Elixir of Sight
A concoction that temporarily increases accuracy

18290
Elixir of Grace
A concoction that temporarily increases agility

18291
Black Lotus Potion
Brewed from the deadly petals of the black lotus

18292
Elixir of Numbing
A concoction that increases encumbrance

18293
Golden Lotus Potion
Brewed from golden lotus petals

18294
Grey Lotus Potion
Brewed from the gray lotus plant

18295
Elixir of Enduring
A concoction that increases grit

18296
Purple Lotus Potion
A potion of squeezed purple lotus juice

18297
Elixir of Might
A concoction that increases strength

18298
Elixir of Ingestion
A concoction that increases survivability

18299
Elixir of Vigor
A concoction that increases vitality

18300
Frost Lotus Potion
A potion brewed from the frost lotus

18301
Fish Gill Potion
A potion that increases underwater breathing time

18302
Feast of Jhebbal Sag
A ritualistic meal in honor of Jhebbal Sag

18303
Feast of Derketo
A holy food served at the orgies of Derketo

18304
Elixir of Freedom
A concoction that frees the imbiber

18305
Hunter's Potion
A concoction that temporarily increases accuracy

18306
Demonic Lure
A lure intended to draw a demonic creatures

18308
Reptile Lure
A lure intended to draw a reptiles

18309
Dragon Lure
A lure intended to draw a dragon

18310
Elephant Lure
A lure intended to draw an elephant

18311
Canine Lure
A lure intended to draw canine creatures

18312
Imp Lure
A lure intended to draw imps

18313
Sand Reaper Lure
A lure intended to draw a sand reaper

18314
Bird Lure
A lure intended to draw birds

18315
Rhinoceros Lure
A lure intended to draw a rhinoceros

18316
Rocknose Lure
A lure intended to draw a rocknose

18317
Feline Lure
A lure intended to draw a feline creature

18318
Scorpion Lure
A lure intended to draw a scorpion

18319
Spider Lure
A lure intended to draw a spider

18322
The Sign of Jhebbal Sag
A symbol sacred to Jhebbal Sag

18400
Healing Wraps
Cloth bandages

18401
Numbing Wraps
Bandages coated in medicinal agents

18402
Midnight Blue Flower
Flower of deepest blue hues

18500
Beehive
Buzzing hive of honey-producing bees

18501
Improved Beehive
Buzzing hive of honey-producing bees

18502
Fish Trap
A woven trap for fishing

18503
Shellfish Trap
A submersible cage used to catch shellfish

18504
Fermentation Barrel
A wooden cask used in fermentation

18505
Fluid Press
A manual pressing machine

18506
Dryer
Special rack for drying

18507
Preservation box
A cold box for preserving

18508
Improved Preservation box
A cold box for preserving

18509
Stove
A stone cooking surface

18510
Grinder
Heavy, stone tool.

18511
Frost Temple Smithy

18512
Artisan Table
A table with all the tools required for miscellaneous creations

18514
Torturer's Worktable
A place for crafting objects of torture

18515
Improved Stove
A stone cooking surface

18518
Volcanic Forge

18519
Compost Heap
A smelly pile of rotting matter

18520
Crude Planter
A crude planter for slowly growing plants

18521
Planter
A planter for growing plants

18522
Improved Planter
An improved planter for quickly growing plants

18523
Improved Armorer's Bench
A bench covered in tools for crafting armor

18524
Altar of the Bat

18525
Altar of Chaosmouth
A large chest for storing items

18999
Dismantling Bench
A workbench equipped for dismantling armors and weapons

19000
Shadebloom
A flower taken from the sacred grove of Jhebbal Sag

19001
Animal Pen
A rough pen for holding animals

19002
Reinforced Animal Pen
A sturdy pen for holding animals

19003
Armored Animal Pen
A robust pen for holding dangerous animals

19004
Dung
A hunk o\' crap

19005
Feed Box
A box for feeding animals

19006
Thrall Pot
A pot for feeding thralls

19010
Bear Cub
A baby animal captured in the wild

19011
Striped Hyena Whelp
A baby animal captured in the wild

19012
Spotted Hyena Whelp
A baby animal captured in the wild

19013
Crocodile Hatchling
A baby animal captured in the wild

19014
Ostrich Chick
A baby animal captured in the wild

19015
Rhino Calf
A baby animal captured in the wild

19016
Locust Spawn
A baby animal captured in the wild

19017
Boar Shoat
A baby animal captured in the wild

19018
Fawn
A baby animal captured in the wild

19019
Shaleback Hatchling
A baby animal captured in the wild

19020
Shaleback Egg
An egg containing a baby about to hatch

19021
Spider Egg-sac
A sticky egg-sac

19022
Ostrich Egg
An egg containing a baby about to hatch

19023
Shoebill Egg
An egg containing a baby about to hatch

19024
Sand Reaper Egg
The egg of a Sand Reaper

19025
Crocodile Egg
An egg containing a baby about to hatch

19026
Rocknose Egg
A lump of stone shaped vaguely like an egg

19027
Tiger Cub
A baby animal captured in the wild

19028
Jaguar Cub
A baby animal captured in the wild

19029
Panther Cub
A baby animal captured in the wild

19030
Sabretooth Kitten
A baby animal captured in the wild

19031
Wolf Cub
A baby animal captured in the wild

19032
Frostwolf Cub
A baby animal captured in the wild

19033
Spiderling
A baby animal captured in the wild

19034
Camel Calf
A baby animal captured in the wild

19035
Pebblenose
A baby animal captured in the wild

19036
Shoebill Chick
A baby animal captured in the wild

19050
Shadespiced Corrupted Flesh
A meal flavored with shadespice

19051
Shadespiced Raw Stringy Meat
A meal flavored with shadespice

19052
Shadespiced Human Flesh
A meal flavored with shadespice

19053
Shadespiced Raw Succulent Meat
A meal flavored with shadespice

19054
Shadespiced Fatty Meat
A meal flavored with shadespice

19055
Shadespiced Perfect Cut of Meat
A meal flavored with shadespice

19056
Shadespiced Raw Tough Meat
A meal flavored with shadespice

19057
Shadespiced Oily Fish
A meal flavored with shadespice

19058
Shadespiced Desert Berries
A meal flavored with shadespice

19059
Shadespiced Fish
A meal flavored with shadespice

19060
Shadespiced Highland Berries
A meal flavored with shadespice

19061
Shadespiced Succulent Fish
A meal flavored with shadespice

19062
Shadespiced Honey
A meal flavored with shadespice

19063
Shadespiced Insects
A meal flavored with shadespice

19064
Shadespiced Fat Grub
A meal flavored with shadespice

19065
Shadespiced Plant Fiber
A meal flavored with shadespice

19066
Shadespiced Vines
A meal flavored with shadespice

19067
Shadespiced Bark
A meal flavored with shadespice

19068
Shadespiced Rotten Meat
A meal flavored with shadespice

19069
Shadespiced Amanita Mushrooms
A meal flavored with shadespice

19070
Shadespiced Puffer Mushrooms
A meal flavored with shadespice

19071
Shadespiced Rotten Shellfish
A meal flavored with shadespice

19072
Shadespiced Shellfish
A meal flavored with shadespice

19073
Shadespiced Succulent Shellfish
A meal flavored with shadespice

19074
Shadespiced Demon Blood
A meal flavored with shadespice

19075
Shadespiced Stone
A meal flavored with shadespice

19076
Shadespiced Crystal
A meal flavored with shadespice

19077
Shadespiced Iron Ore
A meal flavored with shadespice

19078
Shadespiced Gold
A meal flavored with shadespice

19079
Shadespiced Gold Dust
A meal flavored with shadespice

19080
Shadespiced Silver
A meal flavored with shadespice

19081
Shadespiced Silver Dust
A meal flavored with shadespice

19100
Tamed Bear
A tame bear

19101
Tamed Striped Hyena
A tame hyena

19102
Tamed Spotted Hyena
A tame hyena

19103
Crocodile
A tame crocodile

19104
Ostrich
A tame ostrich

19105
Shoebill
A tame shoebill

19106
Rhinoceros
A tame rhinoceros

19107
Sand Reaper
A tame sand reaper

19108
Sand Reaper
A tame sand reaper

19109
Sand Reaper
A tame sand reaper

19110
Rocknose
A tame rocknose

19111
Boar
A tame boar

19112
Gazelle
A tame gazelle

19113
Camel
A tame camel

19114
Shaleback
A tame shaleback

19115
Shaleback
A tame shaleback

19116
Shaleback
A tame shaleback

19117
Shaleback
A tame shaleback

19118
Spider
A tame spider

19119
Spider
A tame spider

19120
Spider
A tame spider

19121
Spider
A tame spider

19122
Spider
A tame spider

19123
White Tiger
A tame tiger

19124
Greater Sabretooth
A tame sabretooth

19125
Greater Jaguar
A tame jaguar

19126
Greater Wolf
A tame wolf

19127
Greater Bear
A tame bear

19128
Greater Hyena
A tame hyena

19129
Greater Crocodile
A tame crocodile

19130
Ostrich
A tame ostrich

19131
Ostrich
A tame ostrich

19132
Shoebill
A tame shoebill

19133
Shoebill
A tame shoebill

19134
White rhinoceros
A tame rhinoceros

19135
Black Rhinoceros
A tame rhinoceros

19136
Greater Rhinoceros
A tame rhinoceros

19137
Sand Reaper Queen
A tame sand reaper queen

19138
Greater Rocknose
A tame rocknose

19140
Gold-vein Rocknose
A tame rocknose

19141
Silver-vein Rocknose
A tame rocknose

19142
Greater Boar
A tame boar

19143
Greater Shaleback
A tame shaleback

19144
Demonic Spider
A demonic spider that has somehow been tamed

19145
Wolf
A tame wolf

19146
Jaguar
A tame jaguar

19147
Tiger
A tame tiger

19148
Sabretooth
A tame sabretooth

19149
Panther
A tame panther

19150
Greater Panther
A tame panther

19151
Bear Carcass
The carcass of a bear

19152
Hyena Carcass
The carcass of a hyena

19153
Crocodile Carcass
The carcass of a crocodile

19154
Ostrich Carcass
The carcass of an ostrich

19155
Shoebill Carcass
The carcass of a shoebill

19156
Rhinoceros Carcass
The carcass of a rhinoceros

19157
Sand Reaper Carcass
The carcass of a sand reaper

19158
Rocknose Carcass
The carcass of a rocknose

19159
Boar Carcass
The carcass of a boar

19160
Gazelle Carcass
The carcass of a gazelle

19161
Camel Carcass
The carcass of a camel

19162
Shaleback Carcass
The carcass of a shaleback

19163
Spider Carcass
The carcass of a spider

19164
Tiger Carcass
The carcass of a tiger

19165
Sabretooth Carcass
The carcass of a sabretooth

19166
Jaguar Carcass
The carcass of a jaguar

19167
Wolf Carcass
The carcass of a wolf

19168
Gold-vein Rocknose Carcass
The carcass of a gold-vein rocknose

19169
Silver-vein Rocknose Carcass
The carcass of a silver-vein rocknose

19170
Panther Carcass
The carcass of a panther

19500
Flesh of Remembrance
Flesh which bears remembrance of Jhebbal Sag

19501
Potion of Midnight
A potion that allows communication with Jhebbal Sag

19502
Night-Eye Potion
A potion that gives the ability to see in the dark

19503
Potion of Bestial Memory
A potion that resets attribute points

19504
Potion of Natural Learning
A potion that resets feat points

20000
XX_Generic Animal Weapon
XX_Generic Animal Weapon

20001
XX_Rocknose
XX_Rocknose

20002
XX_Rhino, Grey
XX_Rhino, Grey

20003
XX_Hyena, Spotted
XX_Hyena, Spotted

20004
XX_Locust, Green
XX_Locust, Green

20005
XX_Cobra
XX_Cobra

20006
XX_Scorpion, Tiny
XX_Scorpion, Tiny

20007
XX_Spider, Redmouth
XX_Spider, Redmouth

20008
XX_Kappa
XX_Kappa

20009
XX_Bat Demon
XX_Bat Demon

20010
XX_Imp
XX_Imp

20011
XX_Rocknose, King
XX_Rocknose, King

20012
XX_Rhino, White
XX_Rhino, White

20013
XX_Rhino, Black
XX_Rhino, Black

20014
XX_Rhino, King
XX_Rhino, King

20015
XX_Scorpion, Medium
XX_Scorpion, Medium

20016
XX_Scorpion, Large
XX_Scorpion, Large

20017
XX_Scorpion, King
XX_Scorpion, King

20018
XX_Kappa, King
XX_Kappa, King

20019
XX_Spider, Green
XX_Spider, Green

20020
XX_Spider, Brown
XX_Spider, Brown

20021
XX_Spider, Widow
XX_Spider, Widow

20022
XX_Skeleton, Serpent Man
XX_Skeleton, Serpent Man

20023
XX_Locust, Yellow
XX_Locust, Yellow

20024
XX_Rabbit
XX_Rabbit

20025
XX_Antelope, Spiral Horns
XX_Antelope, Spiral Horns

20026
XX_Antelope, Straight Horns
XX_Antelope, Straight Horns

20027
XX_Antelope, King
XX_Antelope, King

20028
XX_Camel
XX_Camel

20029
XX_Kappa, Undead
XX_Kappa, Undead

20030
XX_Rocknose, Molten
XX_Rocknose, Molten

20031
XX_Rocknose, King Molten
XX_Rocknose, King Molten

20032
XX_Pikefish
XX_Pikefish

20033
XX_BigCat_Panther
XX_Sandcat, Small

20034
XX_BigCat_Sandbeast
XX_Sandcat, Big

20035
XX_Crocodile
XX_Crocodile

20036
XX_Snake, Giant
XX_Snake, Giant

20037
XX_Vulture
XX_Vulture

20038
XX_Hyena, Striped
XX_Hyena, Striped

20039
XX_Hyena, Undead
XX_Hyena, Undead

20040
XX_Kappa, Hatchling
XX_Kappa, Hatchling

20041
XX_Imp, Explosive
XX_Imp, Explosive

20042
XX_Ostrich
XX_Ostrich

20043
XX_Piranha
XX_Piranha

20044
XX_Elephant
XX_Elephant

20045
XX_Locust_White
XX_Locust_White

20046
XX_Komodo
XX_Komodo

20047
XX_Rocknose_White
XX_Rocknose_White

20048
XX_WereHyena
XX_WereHyena

20049
XX_Spider_Grey
XX_Spider_Grey

20050
XX_Spider_Widow_Blue
XX_Spider_Widow_Blue

20051
XX_Spider_Widow_Green
XX_Spider_Widow_Green

20052
XX_Spider_Widow_Yellow
XX_Spider_Widow_Yellow

20053
XX_Spider_Widow_Red
XX_Spider_Widow_Red

20054
XX_Spider_Giant
XX_Spider_Giant

20055
XX_Dragon_Undead
XX_Dragon_Undead

20056
XX_Dragon
XX_Dragon

20057
XX_Dragon_Hatchling
XX_Dragon_Hatchling

20058
XX_Giant_King_Ghost
XX_Giant_King_Ghost

20059
XX_Crocodile_Giant
XX_Crocodile_Giant

20060
XX_Bat_Demon_White
XX_Bat_Demon_White

20061
XX_SewerAbomination
XX_SewerAbomination

20062
XX_Wolf
XX_Wolf

20063
XX_Wolf_Dire
XX_Wolf_Dire

20064
XX_Deer
XX_Deer

20065
XX_Elk
XX_Elk

20066
XX_Elk_King
XX_Elk_King

20067
XX_Mountain_Goat
XX_Mountain_Goat

20068
XX_Wild_Boar
XX_Wild_Boar

20069
XX_Mammoth
XX_Mammoth

20070
XX_Bear
XX_Bear

20071
xx_giantkingboss
XX_Bear

20072
XX_Sabretooth
XX_Sabretooth

20073
XX_Bear_Black
XX_Bear_Black

20074
XX_Rocknose_King_Boss_Moss
XX_Rocknose_King_Boss_Moss

20075
XX_Rocknose_King_Ice
XX_Rocknose_King_Ice

20076
XX_Wild_Boar_Boss
XX_Wild_Boar_Boss

20077
XX_Frost_Giant
XX_Frost_Giant

20078
XX_Death_Knight
XX_Death_Knight

20079
XX_Panther
XX_Panther

20080
xx_alpha_snake
XX_Alphasnake

20081
xx_alpha_elephant
XX_Alphaelephant

20082
XX_Skeleton_Armor
XX_Skeleton_Armor

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Conan Exiles Finally Pushes Black Yeti Boss And Purge Tweaks To Ps4

PS4 (18.03.2019): Optimizations, Balancing, Purges, and much much more

Dear exiles!

The day has come! Today we’re bringing a huge amount of fixes and quality of life updates to the PS4 version of Conan Exiles. We’ve done several balancing passes on NPCs and crafting costs, fixes Purges and added new Purge types, and re-balanced crafting costs. Several of the balancing changes will make the game more challenging, and if you’re a level 60 veteran you can now gain additional feat points.

Several Quality of Life Changes should make builders’ lives easier! All you carpenters, woodworkers, engineers and architects out there, let us know what you think.

A huge part of these improvements are direct results of your input and feedback. You are important and we hear and see you 

So thank you so very much for being part of the Conan Exiles community. Please keep your input and feedback coming as we are always interested in hearing your thoughts and appreciate constructive feedback. Together we can improve on all aspects of Conan Exiles.

Highlights

 

New content and balancing

  • New NPC camps have been added to the game world, and certain areas are more populated, see details below.
  • Human NPC progression across the factions has been increased in difficulty.
  • Human T4 Loot-pools have been adjusted to provide better rewards
  • Monster/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. Certain monsters are more challenging to fight
  • Many animals and monsters may now spawn as “Elite” versions of themselves
  • NPC equipment has been adjusted
  • Crafting and killing gives more experience points overall. See below for more details:
  • Fragments of Power have been added. These will grant 10 extra feat points per use. You need to be level 60 in order to use a fragment. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many feat points you can add through fragments.
  • Thralls and pets no longer use the hunger system to stay alive. Instead, their life is terminated if no member of the clan to which they belong to, has logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food
  • New Crafting Station: Dismantling Bench. This bench allows you to dismantle specific placeables, building pieces, weapons and armors. Not everything is supposed to be dismantled. We’ll let you experiment!

Building Optimizations

  • We have been working on improving the loading times and general optimizations for buildings. Conan Exiles doesn’t have any limits for how big you can build and we want you to put these changes through their paces. Please note that this is for structural buildings only, and not placeables such as torches, campfires, crafting stations and doors.

Loading in buildings has gone from this:

To this:

Roleplaying Updates

  • Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY/ heading. Please note that you currently cannot change Biography Access option. This will be fixed in the future.
  • After placing the “Note” item, it’s now possible to actually write on them. Picking up the note again will remove any text written on it.
  • New Feat: Boneshaper – this feat allows the crafting of dice. The stack of dice determine how many dice are rolled. Dice come in 4,6,8,10,12 and 20 sided variants
  • You can now see where your fellow clan-members are on the map!

Additions to Purges

  • A number of additional purges have been added in order to increase the variety of them – amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses
  • The Purge is an important aspect of the game’s PvE content. While it’s been working on a technical level, it hasn’t hit the mark from a gameplay perspective and has been confusing a lot of players. We have rewritten several parts of the Purge to improve the core mechanics and make it a more reliable threat.
  • The Purge should now happen more reliably and Purge enemies should no longer be naked. The Purge meter should fill as intended. You should also reliably be able to knock out NPCs and not halt the Purge in its tracks.

New World Content

  • Introducing a new world-boss – the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map.

Unnamed City Revamp

As detailed during our previous Conan Exiles stream 3, we’ve revamped the Unnamed City area to provide more loot and more challenges to players. This includes adding in 8 new named bosses, several minibosses, legendary armor pieces and new legendary weapons.

Bosses in the Unnamed City will also drop Fragments of Power, special items you can exchange somewhere in the Unnamed City. (See under new additions for more information)

The idea is to make the Unnamed City more challenging and enjoyable to play, and to give players a reason to travel to the city for loot and other goodies.

Picking Up Crafting Stations and storage containers

  • It’s now possible to return crafting stations and storage containers to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will be transferred to your inventory

 

  • Updated the Purge to be more reliable
  • Exploit fixes to prevent Undermeshing. Many more exploit fixes in the notes below.
  • You can now see where your fellow clan-members are on the map!
  • T2 and T3 building pieces now yield XP as intended
  • Increased Stack Sizes for Wood, branches, Stone and Plant Fiber
  • Bearer NPCs will now supply materials when killed
  • Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks.
  • Significant balancing overhaul (see more below)
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death
  • Elevators now bring unconscious NPCs with them
  • The Ymir altar should no longer shift its positioning when upgraded to its final tier
  • Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals
  • Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move
  • Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn
  • The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
  • Fixed an issue where Camels who are following would run up to players and get them stuck
  • Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well
  • Tweaked the Map room so it should now be easier to place
  • The Ritual of Protection (domes) should now disappear when the altar it was summoned from is destroyed
  • Fixed a number of issues relating to building pieces ending up connecting at the wrong locations
  • For Players over lvl 60 it is possible to add more feat points by using newly added Fragments of Power
  • Added a Dismantling Bench to gain back materials from certain items.
  • You can rotate building pieces again without having your character wildly punch the air when you do it.

Currently Known Issues

  • In certain rare cases you might encounter a building that hasn’t rendered in properly and might be invisible. If this happens, reconnecting should resolve the issue
  • When placing building pieces quickly or from weird angles you might not be able to connect new building pieces to a freshly placed building piece. Modifying the building around it (placing down additional building pieces replacing what you most recently put down) should make things work properly again.

We will hotfix these issues in the future

Notes

Exploits

 

 

  • Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) – Please report any locations we may have missed
  • The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh
  • NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw
  • Fixed an exploit pertaining to infinite stamina for sprinting
  • Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.
  • Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.
  • Fixed an issue where it was possible to gain unlimited oxygen
  • Fixed an issue where fire created by a combination of orbs would damage players on unintended situations
  • Fixed an issue where it was possible to walk underwater
  • Fixed a duplication exploit

Performance

 

  • Increased performance by reducing streaming distance for gameplay levels.
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death
  • Changed garbage collection settings, which should help with stuttering
  • Misc. crash fixes

Newadditions

 

  • Fragments of Power can now be consumed and will grant 10 extra feat points. You need to be level 60 in order to do so. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many additional feat points you can add through those fragments.
  • The Black Hand Pirates have learned how to tame Panthers and now use them as pets
  • Additional monsters have been added to the Swamp; specifically – semi-giant snakes can now be found in some of the areas there
  • Snakes have taken to the areas around the Oasis in the desert. #warm-n-cozy
  • Introduced a new world-boss – the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map
  • Small groups of Desert Salamanders have made their way into the areas southwest and southeast of the savannah
  • Relic Hunter Scouts have set up forward scouting positions north of Sepermeru towards the Savannah
  • The White Dragon east of the Volcano has had a litter of White Baby Dragons. #blessed
  • Added a number of Iron Nodes north of Sepermeru
  • New Crafting Station: The long-awaited Improved Carpenter’s bench – this station works in the exact same fashion as the regular Carpenters bench but has an upgraded visual and more inventory space
  • Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY heading
  • After placing the “Note” item, it’s now possible to actually write on them. Picking up the note again will remove any text written on it.
  • New Feat: Boneshaper – this feat allows the crafting of dice. The stack of dice determine how many dice are rolled when you use them. Dice come in 4,6,8,10,12 and 20 sided variants
  • You can now see where your fellow clan-members are on the map!
  • It’s now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory
  • Thralls no longer use the hunger system to keep them alive. Instead, their life is terminated once a member of the clan to which they belong to has not logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food
  • New Crafting station : Dismantling bench. This bench allows you to dismantle placeables, building pieces, weapons and armors
  • Added user interface to let players rate private servers.
  • A tombstone appears now on your death, marking the spot in which you died and making it easier to retrieve your inventory.
  • Added a new set of health-bars to differentiate elite and boss enemies from the rest

Building

 

  • You can rotate building pieces again without having your character wildly punch the air when you do it.
  • It’s now possible to place walls next to ramps and roofs without having to tear them down first
  • Stair corners can now be attached to foundation corners properly
  • The Ymir altar should no longer shift its positioning when upgraded to its final tier
  • Many building pieces can now be upgraded by using similarly shaped pieces. An example of this is that Walls can now be “side-graded” to Windowed Walls or Door-frames.
  • Wedges can now be properly placed on top of the Aquilonian Gate Frame
  • Snapping ceilings to ramps now works more consistently
  • It’s now possible to build on top of the Right-sloping Inverted Walls
  • Hatch frames will now display a destructible mesh when destroyed
  • Fixed a small cost-discrepancy between the Left and Right Sloping Reinforced Stone Wall
  • Hatch Frames can now correctly be placed on/near Fence Foundations
  • Walls now have a smaller placement check for placeables, meaning it should be easier to erect walls next to placeables
  • Wall Palisades should now be easier to place on flat surfaces
  • Fixed an issue where some gate-frames were not possible to replace with other gate-frames
  • Fixed an issue where upgrading the Set Altar to Tier 3 would shift it forwards.
  • Yamatai fences now prevents climbing, as intended
  • All placeables now have a minimum building score of 1 instead of 0 – this change will increase the decay-timer for smaller bases and thus the time it takes for them to decay. A consequence of this is that having a large amount of placeables might make you eligible to be attacked by a Purge at a faster rate.
  • Almost all placeables can now be tilted/rotated to fit the landscape for easy placement
  • Fixed an issue where certain Fence Foundations would clip through Yamatai Wedge Foundation
  • Building and item information is now displayed underwater when pointed at with Repair Hammer
  • Removed the destructible mesh from the Improved Firebowl cauldron
  • Gateways can no longer be attached to each other without the need of a foundation
  • Fixed an issue where fences, crenelated walls and hatch-frames could not be attached to ramps
  • Stability requirement for Right/Left sloping Inverted walls are now the same as before (20 as opposed to 25)
  • Fixed an issue where wedge foundations could not be placed on top of wedge ceilings of certain materials
  • Weapon racks should no longer self-destruct on server restart
  • Placeables should no longer lose stability upon server restart
  • Placeables should again show owner info

Crafting

 

  • Crafting Silk and Stretching Hide (Thick Hide to Hide) crafting time has been reduced to 1 second per craft.
  • Khitan Javelins and Khitan Throwing Axes are no longer present in Blacksmith benches for T3/T4 thralls. These were never intended to be released, as they are not functional
  • Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals
  • Crafting speed bonus progression for thralls has been adjusted. Firstly, Alchemists now progress correctly in crafting bonuses. Also, all purge thralls now craft items much faster than before. The high-end bonus time multiplier is 4x crafting speed
  • Alchemists now have a “Fill flask” recipe available to them when placed in the Firebowl Cauldron. This is a quick 1 second recipe that allows quick filling of crafted waterflasks to help craft items that require filled water flasks (Dyes, etc)
  • Fixed an issue where certain recipes were missing for Werk of the Lost Tribe and Njoror Battleborn armorers
  • Fixed an issue where XP would not be granted when crafting items from the radial menu
  • Crafting T2 and T3 building pieces will now yield XP as intended.
  • The need for molds have been removed from the recipe for Coins and Glass Flasks. The moulds can still be crafted but serve no current function

Combat

 

  • The Demon Spiders special attack now causes corruption as intended
  • Animals can now be crippled when shot in the legs
  • Frost Giants will now cause a cold debuff when their attacks hit
  • Higher-level undeads now cause Corruption damage when their attacks land
  • Green Locusts now spit poison
  • Elephant attacks have had their hitboxes extended to cover the area under their bellies. It is no longer possible to “cheese” these encounters by standing underneath them and simply attacking upwards.
  • Fixed an issue with the Rocknose King hitbox that made hitting it with arrows difficult
  • Gorillas now apply “Sunder” with their attacks
  • Removed the taunt animation from the pet Hyenas, Shalebacks and Rocknoses in order to make them more reliable during combat
  • Added the venom spray attacks to Sand Reaper pets to boost their usefulness in combat
  • Serpentmen Brutes should now deal damage correctly
  • Hits against a character should no longer briefly display the non-combat button layout legend
  • Fixed an issue where Salamander projectiles would not target enemies correctly.

ai

 

  • The Undead Dragon is now stationary until attacked, instead of roaming the Sinkhole
  • The White Bat Demon on the Tower of Bats should now have less trouble pathing the area
  • Added additional spawn points for Siesse Blacktongue in the volcano
  • Melee thralls should now correctly attack Elephants and Mammoths
  • Fixed an issue where certain Skeletons had no weapons and would not attack
  • It should no longer be possible to stop a Pet or Thrall from following you when swimming across a body of water
  • Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move
  • It should now be possible to swim with captured thralls. Doing so will make them float.
  • Thralls should now be able to use throwing axes correctly
  • Fixed an issue in the spawn table (Shout-outs to Alex02 on the forums) where Rokur and Marn had incorrectly been set up and would not spawn as intended.
  • Fixed an issue where archers did not exit combat properly and their AI got stuck
  • Taskmasters are now more instantly recognizable from the equipment they wear (Hyperborean slaver outfit pieces). Dancers are also now generally wearing either the Stygian or Zamorian dancer outfits
  • Combo rule sets have now been set up for NPCs. Tier 1-2 (and Bearers) are considered novices and do not use optimal combos, while Tier 3-4 NPCs will be more efficient at using attack-combinations, including offhand attacks. What this effectively means is that human melee-oriented NPCs should now attempt to use real combos instead of randomizing their attacks.
  • Removed the threaten animation from Grey Apes, as it would cause them to get stuck
  • Fixed an issue where certain pet rhinos could not attack
  • Pets and thralls should now smoothly follow the player as opposed to “run-stop-run”
  • Thralls that are set to follow players should no longer teleport like crazy when they cannot reach you. They still will attempt to teleport but now there is a reasonable delay between each attempt.
  • Fixed an issue that allowed expanding thrall inventories
  • Fixed an issue where it was not possible to interact with pets that were completely submerged in water
  • Ghamm the Worn has remembered his cultural legacy and can now craft the Zamorian Dancer outfit recipes
  • Increased visual varitety for named thralls slightly
  • Some spiced and salted meats were not correctly assigned to the Specialist Cooking recipes, this is now fixed.
  • Flawless Zingaran Freebooter Armor is now available from the correct thralls
  • Rhino pets should no longer be lured by the Rhino lure
  • Fixed an issue where NPCs would stop using combos or use incomplete combos

Purges

 

  • A number of additional purges have been added in order to increase the variety of them – amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses
  • Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn
  • Fixed an issue where the Sixth wave of Frost Giant purges referenced itself as the next wave to start
  • Knocking out an NPC from a purge will no longer halt the purge – instead, it is treated as if the NPC had been killed.
  • Human NPCs spawned through the purge system should no longer spawn naked
  • Fixed an issue with the purge that would prevent it from spawning for certain building configurations. The purge should now happen more reliably.
  • Fixes issue where slider for purge score required for purge had an unreasonable scale
  • The Purge server setting for “How many times per day” has been replaced with a server setting for delay between Purges
  • After the purge preparation warning has been shown there should now be a UI element counting down on the main screen UI so people that log in don’t miss the warning, and also as a reminder
  • Hovering over the Purge meter in the inventory view now displays a tool-tip that clarifies the function
  • Fixed an issue where the Purge meter would not fill if the player has no buildings, causing confusion

Balancing

 

  • The health for the Exploding Imps has been slightly increased
  • The damage for the Reptilian Monstrosities has been lowered, in particular the charge-attack
  • Frost Giants now have more hitpoints
  • It’s no longer possible to apply poison to a weapon if it already has poison applied
  • Skeletal Lizardmen can no longer be staggered when hit, as part of our overall game balancing pass
  • The Giant Spiders special attack now does a lot more damage, as intended
  • DLC Awnings now cost the same as base-game awnings
  • The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
  • The Mounds of the Dead NPCs now drop better loot, with a small chance of high-level ingredients such as Hardened Steel Bars, Layered Silk, etc.
  • The Relic Hunter city of Sepermeru have been in training recently and are now significantly harder, on par with level 60 NPCs. They are still neutral and will not attack, but now, when attacked, they are much tougher
  • Some of the Darfari tribesmen have learned how to use shields, and in general, they dress up in more armor
  • The Nordheimers of New Asagarth have received a strict training regiment of 100 sit-ups, 100 squats and 100 push-ups and as a result now provide more of a challenge
  • Obsidian drops have been removed from New Asagarth NPCs
  • New Asagarth have increased their defenses slightly and have additional guards outside New Asagarth. They have also learned how to tame wolves, and have sent out a few scouting parties to other parts of the map.
  • The Skeletons in the Dregs dungeon are now much harder to defeat
  • The Locust-queen placed in The Passage has had her hitpoints reduced
  • Xalthar’s Refuge now houses more crocodiles
  • Black Ice weapons now cause a debuff on the target that lowers their temperature for a time
  • Undead enemies are now immune to bleeds and poison
  • Exploding Imps now have an additional 50% chance of dropping Volatile glands for each hack on the corpse. In addition, the drop rate for Volatile glands for Salamanders have been increased from 5% to 10% and mature dragons (Green, White, Red) can now drop Volatile glands as well
  • Removed the bark by-product from making planks from the Carpenters bench and moved it into the new Improved Carpenter’s bench as a specific recipe instead
  • Hitpoints for all doors and hatches have been halved
  • It now takes 30 minutes to summon a protective shield from an altar and an hour to craft an avatar token
  • Offline hunger and drink modifier is now 0. No more starving or dying of thirst while offline. However, Heatstroke and Frostbite now increase thirst/hunger rate at a higher rate.
  • Increased the hitpoints for the Rocknose King boss
  • Adjusted hitpoints of Tier 3 and Tier 4 thralls to match the rebalance of NPC damage output and hitpoints
  • NPC Bearers are now more capable of defending themselves (not as well as fighters though) as their stats have been slightly adjusted. They have slightly more hitpoints and do slightly more damage when attacking
  • Obsidian Skinning Knife now harvests more skins (it erroneously had the same harvest-rate as steel skinning knives)
  • Named NPCs now do increased damage, have more hitpoints and yield more XP when killed (balancing change)
  • Yog Cleaver, Mitraen Ankh and Setite Ritual Knife have had their damage and armor pen lowered to reflect other religious tooks of the same rank
  • Epic bows now offer a slight increase in damage as their quality is raised from normal to exceptional to flawless
  • XP curve for crafting has been adjusted and crafting now yields XP properly
  • Lemurian and Reptilian armor now grants a total bonus of +9 between the dual stats of the armors as intended (it gave out too much earlier)
  • Reduced armor for medium armor by about 6% as it was too close to Heavy armor in performance
  • Significantly increased XP from killing monsters and animals
  • Slightly increased bow damage across the board
  • Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks. This was done to increase reward for committing to full combos using the right-hand attack while still retaining the utility of the spears long range poke-ability. We want to make the spear useful and not nerf it completely #babysteps
  • Reduced the weight of heavy armors by 10%
  • Human NPC-progression across the factions has been increased in difficulty-range. The hitpoints, armor and damage output of the NPCs have been adjusted for this. Very small adjustments have been made to the Exiles factions, but Darfari factions and upwards have been scaled up to match the challenge levels intended for them (20, 30, 40, 50, 60+). These changes also affect the base stats of thralls from the factions being captured, giving players an incentive for getting the best fighters/archers/etc.
  • Human T4 Loot-pools have been adjusted to provide better loot-rewards – in particular for higher-level enemies in the Highlands.
  • Monsters/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. In general this has made certain monsters much more interesting and challenging to fight. Most monsters have gotten increased damage, hitpoints and/or special features to their attacks. Some of them are also now immune to knockback since it trivialized combat with them (Ostrich, Were-hyena, Bear, Imp King, Witch Queen, every Undead creature).
  • Many (but not all) Animals and monsters may now spawn as “Elite” versions of themselves. There is a 2% chance that this happens for every spawn point these monsters have. These elite monsters and animals are bigger, tougher, looks different and drops additional loot – with a guaranteed drop rate of Demon-blood, a key ingredient for high-end crafting.
  • Equipment for NPCs have been adjusted, most notably for crafter-NPCs that were previously using very low-level default weapons, such as the Iron Dagger or Iron Mace. Now they’re using more level appropriate weaponry. In addition, crafters and taskmasters are now using specific armor-setups (aprons and worker gloves) to make them easier to distinguish in camps.
  • Various issues with certain (Rare) thralls not spawning has been addressed
  • XP from monsters have been increased significantly, since they are now harder to defeat. XP from killing T4 humans is also greatly increased.
  • Added 15% armor penetration to the Reaver’s Axe, to match it’s actual description
  • Lowered the damage by the Jedias Greatsaber by 3 points
  • 1H Mace: The mace weapon animation set have had their hitboxes extended slightly, and the third attack will now make two hits during the spin instead of just one. The Armor Penetration stat for maces have been increased from 20% to 25% and the hyperarmor window for the final attack has been extended slightly. In addition – the third and fourth light combo attacks now have ShieldSmash.
  • Daggers: Daggers now have 20% armor penetration instead of 15%. In addition – the hitboxes for all the dagger attacks have been extended slightly.
  • The damage, armor penetration and stamina costs for Javelins have all been increased slightly. Javelins now also stack to 10.
  • Two-Handed Hammers now have hyper-armor on selected parts of the animation of the light-attack combos. These hyper-armor windows cover only the attack part of the animation, which more reliably allows attacks to go through uninterrupted. In addition, the first light attack will now penetrate shields (but does not cause Shieldsmash)
  • 1h Swords: The heavy combo first and second attack have had their hyperarmor-windows extended slightly
  • Increased the effect of Flexibility kits on armors
  • The Undead bosses in the Unnamed city now use Star Metal weapons (with the exception of the Wight boss)
  • Fixed an issue where some named NPCs in Sepermeru were weaker than their lowlier brethren. They must’ve skipped leg day at the gym but are now fully trained as well.

qol

 

  • Compost Heaps now produce Fat Grubs (up to one stack) if there is compost present
  • Brimstone stalagmites will now destruct after two hits instead of after the first one
  • Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well
  • It should now be possible to pick up containers such as Crates, Preservation boxes and Storage boxes
  • Musashi’s Black Blade and The Wyrd are now correctly keyworded as Legendary
  • Added a few iron nodes north of the south-most river so that new players would more easily understand where Iron comes from
  • Cupboards can now be locked
  • Fixed an issue where Javelins on display racks were misaligned
  • The Volcano area has received three merchants that sell consumables that cool you down
  • Vines can now be harvested from Vine palms
  • Gluttonous Gains perk (Vitality 50) now grants a bonus heal at the beginning of eating rather than at the end. This effect can only happen every 30 seconds
  • Witchfire Powder now has the correct keywords
  • Fermentation barrel, Bonfire, Stove, Campfires and Firebowl Cauldrons now have directional arrows to better indicate where thralls will be located when placed
  • Fermentation barrel now accepts Cook and Alchemist thralls
  • Tweaked the Map room so it should now be easier to place
  • Removed Oil from the Insulated Wood recipe
  • Coal nodes no longer give stone and instead gives an increased amount of Coal
  • Fixed a number of visual imperfections for collisions, textures and floating objects in the world
  • Significantly increased the effective range of Lures
  • True Indigo Seeds can now be obtained from True Indigo plants
  • Reinforced Hatch Door (Metal bar variant) now has a short and long description as well as the correct visual.
  • Exceptional and Flawless Lemurian warrior armor now grants additional stats in comparison to the normal version
  • Fixed a misleading level requirement for the Savage Frontier Totemic Feat (only visual impact). Yamatai still remains
  • Firebowl Cauldron no longer requires fuel to operate
  • The Potion of Beastial Memory and the Potion of Natural Learning now have a decay timer of 2 minutes.
  • Eating the Shroom Amanita now has a chance of causing food poisoning as the description suggests
  • Short description of Elixir of Vigor now differs from that of the Elixir of Ingestion
  • Spiced Pork and Spiced Exquisite Meat now grant “Warming Up” buff
  • Stack-sizes for Wood, Branches, Stone, and Plant Fiber have been increased from 100 to 1000
  • Explosive traps now follow the same placement distance rules as Vapor Traps, meaning that they can no longer be placed very close to each other
  • Wall Torches can no longer be placed under water. This only affects Wall Torches that have flames. Torches with glow stones are not affected.
  • Red and Green dragons now also drop Dragonhorn
  • It’s now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory
  • Hardened Steel Javelin, Hardened Steel Dagger and Hardened Steel Bow now have the correct feat-unlock requirements
  • Bearer NPCs will now drop supply materials when killed. These supply materials can in turn be opened and reveal their contents. The higher tier the NPC, the better rewards. Free loot! For free! #freetheloot
  • Fixed a misleading description in the Acolyte of Set feat recipes
  • Unconscious bodies in the desert starting areas should now be invisible if they have nothing in their inventories
  • When placeables with inventories, such as chests and crafting stations are picked up, their inventories will now transfer to you as opposed to being dropped on the ground in a loot-bag.
  • Unconscious NPCs should no longer be dragged underneath the floor of elevators
  • Server Browser list now has a new column showing average active players
  • It should now be possible to quick loot items in Containers while swimming or treading in a water
  • It is now possible to move items from Radial menu to Inventory if sort by Name or Heaviest First filters are toggled on
  • The crafting inventory for players and crafting stations have been reordered. It should now be much easier to find recipes there.
  • The Icon for black ice is now slightly darker to better distinguish it from the regular ice icon
  • God tokens can no longer be stored in the preserving bins or other containers with a less than 1x decay modifier
  • The hunger system should not make thralls die anymore

General

 

  • The Pack Mule perk should now work properly without having to restart or relog the client
  • Fixed a number of stuck NPC spawns
  • Fixed an issue which could cause crocodiles to fall through foundations
  • Players can now interact with Razma’s Journal #3
  • Fixed a bug where Tier 1-3 Exiles could be knocked out by a single Truncheon strike
  • The “Discover all the Giant-king Obelisks” Journey Step is now unlocked after interacting with all obelisks correctly. This fix is not retroactive but if you interact with a Giant-king obelisk it will now complete this step if you have found all the obelisks before
  • Light arrows should now produce light correctly on Dedicated servers
  • Elevators now bring unconscious NPCs with them
  • Yoggite Bone Spear-wielding NPCs should no longer stop attacking after a few hits
  • Fixed an issue with collision for the Large Campfire
  • Equipping non-epic Vanir armors no longer triggers the “Equip an Epic Armor set” journey-step
  • Equipping epic armor pieces now unlocks the “Equip an Epic Armor set” journey-step correctly
  • Fixed an issue where a goat’s movement would propel them forwards much faster than intended. Who put those radishes up there?
  • Fixed an issue where Camels who are following would run up to players and get them stuck
  • The “Receptive” perk now grants a x2 bonus to healing instead of x1.25 – the result of the 1.25 modifier was that all healing got truncated down to the lowest integer, meaning that the perk did not have any effect on heals with lower than 2 points
  • The Pictish and Yamatai Pets claimed to be unlocked at the wrong level. This is now fixed (it was a visual miscommunication only, no functionality was hampered by this)
  • It is no longer possible to harvest Eggs and Gossamer using picks or other tools – the exception to this is Sickles, which can be used to gather Gossamer now
  • Fixed a bug causing inventory slots to remain highlighted if they was selected and then de-selected very quickly
  • The Giant Spider boss inside the Weaver’s Hollow no longer spawns when players go near the area but is there all the time instead
  • The Ritual of Protection (“Avatar domes”) should now disappear when the altar it was summoned from is destroyed
  • Fixed an issue where some female NPCs were loading the wrong presets resulting in incorrect visuals
  • Sandstorm damage will now re-apply to the character if you remove your sandstorm mask while in a sandstorm
  • Lemurian weapons are now correctly marked as High Grade instead of Low Grade
  • Starmetal spear, Dragonbone spear and Serpent-man War Spear now requires Long Handles to craft. These used to require the wrong feat
  • Food poisoning debuff no longer has a description saying it is causing “0” damage every tick. You lying meat, you.
  • Fixed a LOD issue that would make the Aquilonian Brazier look misshapen
  • Fixed a number of typos and grammatical errors #spelchekker
  • The Claws of Jhebbal Sag are now correctly displayed in the weapon racks
  • Spiders are no longer attracted by the Scorpion lures
  • Fixed an issue where the Frontier and Aquilonian Sloping Inverted Walls had inconsistent icons
  • Hyperborean armors now both grant the same type of temperature protection
  • Fixed a durability error between the normal and epic versions of Royal Armor Breastplate item
  • Altar of Set no longer glows mysteriously without light-sources
  • Frontier door is now removed correctly when dismantled (visual only)
  • Using a cleaver on a pet’s corpse will now correctly yield meat-items
  • Exceptional Obsidian 1h Sword no longer has 2h sword damage
  • Fixed an issue where the LOD (level of detail) of the Khitan Jar would make it look misshapen
  • Fixed an issue where corruption in one location of the Citadel of the Triumvirate was not visible
  • Shaleback Hatchling Shell, Weathered Skull and Impaled Skulls can now be obtained via the Admin panel
  • Vines to Bread transmute recipe for Derketo can now correctly be crafted in the Pleasure Place of Derketo (Used to be Pleasure Dome of Derketo)
  • Dragonbone weapons are now labeled as “Legendary”
  • The potions granted by the Jhebbal Sag religion did not unlock the “Obtain a potion” Journey step. This is now fixed.
  • Target Lock should now prioritize nearby targets correctly
  • Fixed an issue with the Map Room where you would sometimes sequentially jump to multiple locations, if you’d selected several teleportation points at the same time
  • Fixed a bug where the dagger on the male Zamorian thief armor would stretch in an unnatural way
  • All wheels of pain can now take the same food-items as “fuel”
  • Fixed a bug where the Awakened Staff of the Triumvirate would display the “Talk” widget while it was still being placed
  • Fixed a bug where Numbing Wraps could be used while a weapon was equipped
  • Fixed an issue where some DLC awnings were more expensive to craft than basegame awnings. Frontier, Yamatai and Khitan Awnings still reqires Hardened Bricks to repair
  • Fixed an issue with Yamatai and Aquilonian Awning corners that only allowed them to be placed on the bottom of foundations
  • Noxious gas debuff from Vapor trap no longer stacks over time (damage is not affected by this – the stacking was a visual only effect)
  • Vathis should no longer randomly spawn as a woman
  • Fixed an issue where two chunks of flesh would float around your head after being decapitated
  • Fixed a bug making it impossible to loot certain containers using the quick-loot GUI
  • Placeables can no longer be placed on an elevator cabin. This change is intended to help with undermeshing exploits
  • It should now be possible to place wedges underneath the Aquilonian Gate Frame
  • Fixed an issue with misplaced lower jaws on certain animal-corpses
  • It is no longer possible to use weapon mod-kits on the Claws of Jhebbal Sag. This was never intended, and doing so would reduce the expiration timer to 5 seconds
  • The Set Brazier can now correctly be crafted at the Sepulcher of Set
  • Inverted Thatch Wedge Sloped Roof no longer has improper destructible mesh
  • Glowing Standing Torch should now correctly lower the temperature rather than increase it (from +1 to -1)
  • Decorative Planter (Highland Bush) now uses the correct bush
  • Fixed an issue where it was possible to stack placeables in the same spot.
  • Input from the R1/RB buttons no longer trigger while having a sign input box active
  • Fixed a bug where recipes could disappear from the crafting queue. This predominantly affected the DLC items
  • Fixed a bug causing the split-stack dialog to ignore the typed value when being acknowledged by clicking the “Ok” button rather than hitting enter or using the gamepad
  • Fixed an issue that allowed expanding container inventories
  • Fixed an issue where the Server would allow a player to connect to the server without password if that same player was made an admin on the server
  • It is no longer possible to double-jump while being over-encumbered
  • Fixed an issue where the camera would go – quote: “Absolutely ape” – when you destroyed a building
  • Fixed an issue where baby animals would not disappear from the world when picked up.
  • Fixed an issue where it was possible to inadvertently enter combat stance while placing items in quick succession.
  • The Maelstrom weapon no longer produces light
  • Healing Arrows will now affect monsters and NPCs as intended.
  • Sanctuary of Mitra no longer has misaligned flames
  • Standing torches near the Wardtowers now generate light
  • Removing an animal from an Animal Pen should now interrupt crafting queue if Dung is being crafted
  • First changes made in “Keybindings” tab are now saved correctly
  • Fixed an issue where it was possible to have an active placement brush while the character held a weapon
  • The “Freeze Time” and “Freeze Sky” in the Admin Panel now works as intended in COOP
  • The journey step “Store goods” now correctly triggers when putting items into crates and cupboards as well as storage chests
  • Some epic armors did not trigger the “Equip an epic armor” journey step. This is now fixed.
  • Added some missing foods as fuel to the Wheel of Pain
  • The Large Water well can now be used to fill up water containers correctly
  • Fixed an issue where the placement brush for building pieces would rotate while other players nearby were building
  • The Derketo Dancer outfit is now more pleasing to look at.
  • Fixed an issue where unconscious NPCs could not be bound while they were in certain pools of water
  • Radium torches inventory now only accepts the dyes which affect the light and gem color change
  • The Horizontal Elevator platform should no longer disappear and spawn in the center of the map after the someone walks out of rendering distance. Get out of here, elevator – you’re drunk.
  • It should no longer be possible to lure NPCs into water and immobilize them
  • Repair kits now work as intended again
  • Standing on the Greater Wheel of pain should no longer be desynchronized between the server and client
  • Greater Wheel of Pain thralls should again be visible
  • Thralls and pets no longer start decaying after you create a new clan
  • The Maelstrom weapon now grants bonus vitality as intended
  • Thralls can again be rotated while placed
  • Spears are no longer offset in the triple slot weapon display rack
  • The wheel of pain will now continue with thrall conversions even after a server restart

  • Fixed more gaps, stuckspots and visual imperfections in the world
  • Fixed a number of places in the Midnight Grove dungeon where players could get stuck
  • Fixed an issue with a water volume inside the Dregs dungeon; the volume was not covering the entire room
  • Fixed a number of places in the world where you could get stuck if you fell in
  • Sandstorm should no longer cause damage to players in the Swamp biome

Animation

 

  • Improved responsiveness for the second heavy attack for Hammers – this attack can now be initiated slightly quicker than before.

Ui

 

  • The Short description for Aloe now mention its healing qualities
  • DLC Shields now have the correct keywords
  • Fixed an issue with incorrect descriptions for the Extremely Hot/Cold, Heatstroke and Frostbite effects
  • Opening the map when in Bin-Yakin’s Seal and the Dragonmouth tunnels will now display the player map position at the entrance of the respective tunnels
  • Corrected the name of the “Staff of Epimetreus”… Epemitru… Epmeuri…yeah.
  • The Insulated Wooden Hatch Frame had a double space in the name, causing it to not be filtered correctly when searching for it. This has been fixed
  • The event “Tier 3 Tech” entry now correctly reads “Religious Warfare”
  • The Effects list icon in the inventory next to the paper doll is no longer cut off
  • Fixed an issue where it was not possible to scroll through the list of creatures in the Feed Box/Thrall pot
  • Improved feedback when learning emotes from interactable objects in the world. The UI will no longer show “Unknown Emote” and instead list the emote/s and feat/s learned
  • Fixed an issue where some interactive objects would not display the “Press [button] to interact” message
  • When learning the Mountaineering feat from the Mountaineer, it should no longer claim it is a religion.
  • AdminPanel Can now be closed with the back button on a gamepad
  • Improved the visuals on buffs located on enemy hotbar; It’s now easier to read the amount of stacks for buffs/debuffs an enemy has (e.g. “2x Poison, 3x Sunder, etc)
  • Fixed an inconsistency in the “Days Passed” slider in the Event Log
  • There is now an Event Log entry for when a thrall or pet is stolen or destroyed in a single-player game
  • Building information shown while hovering over a building piece with the Repair hammer should now load better and not show a placeholder white square for a few frames
  • After entering a dungeon, player map markers will now appear at the correct location on the map (the dungeon entrance). This is a work in progress and might not be implemented for all dungeons yet.
  • Fixed a number of text bugs for the Russian language
  • It is no longer possible to open the interaction GUI for objects while other GUIs are open.
  • Controller sensitivity for Powershot can now be set using a client setting
  • The description of “Trick Shot” now also mentions that it affects Throwing Axes
  • Fixed a bug causing names of items in the inventory info panel to sometimes be scaled down more than needed.
  • When a player’s Thrall attacks an NPC, their health bar should now be displayed.
  • Encumbrance value should no longer show “-0” after throwing away bows and arrows from the inventory. This was a visual rounding error and had no effect on gameplay.
  • Fixed an auto-correct error that made certain NPC nameplates read “Ii” and “IiI” instead of “II” and “III”
  • Encumbrance and Movement Penalty should now update properly when the Attributes Menu is open
  • Removed the sort dropdown from the crafting panel since it only had one option populated
  • Changed the wording for upgrading altars to correctly reflect where you upgrade an altar from one tier to the next (no functionality change, only a communication improvement)
  • We no longer show a message when looting items if you were already Encumbered. This should get rid of most of the “Encumbered” message spam. #cucumbered
  • Highlight should now appear correctly upon navigating up/down in the Settings while using controller
  • Fixed an issue where the last character before parentheses was removed when using chat to display emotes
  • Inventories can no longer be accessed while editing sign text
  • Applying Search filter now scrolls the tab to the sought-out item
  • Altars placed in the world no longer read “Noname”. Note that this change is not retroactive, as the nameplate for this is generated on placement of the altar. All new altars should work correctly though.
  • Fixed an issue where a player leaves an empty corpse and the “Looted” tag appears, but a corpse containing loot would display simply “Death”
  • Diet icons in the pet inventory GUI can no longer be dragged
  • Item highlight is no longer moved to the player’s inventory when the user uses “Info” button in the crafting station’s inventory
  • “Heaviest first” option now sorts stackable items properly
  • When a pet that follows you dies, you should now get a message for this and not merely the “■■■ stopped following you” message
  • Fixed an inconsistency in the name of the “Raider Armor” Feat.
  • Fixed an issue where Potion of Bestial Knowledge and Potion of Natural Learning would both claim to reset Attributes and Feats. The functionality here remains exactly the same, but the on-screen message was lying when it claimed it reset both of these.
  • Based on community feedback, the event log is no longer naming players; instead, the term “a player” is used. Example: “Sandstone Fence Foundation was destroyed by a player.”
  • Loot bag no longer needs double pressing of interaction button to open
  • Fixed an issue with Experience points display lag when switching tabs
  • Nudity option should no longer display a blank bar as default
  • Fixed an issue where strings in languages other than English would get cut off in the Admin Panel
  • Fixed an issue where many sliders did not display numbers correctly with certain language options or if the number was large
  • Fixed an issue where status effects of the player were visible in the inventory of other players that were unconscious
  • Uppercase accents cut off in Menus should no longer be cut off in other languages than English
  • Death message for bleeding no longer claims it was poison
  • Character creation now has consistent gender options ordering
  • Fixed an issue where “too many buffs to display” dots would show up for thralls even if they had 0 buffs
  • The temperature bar no longer clips with the temperature indicators border
  • “Disable Subtitles” option now works correctly
  • “You cannot perform this action underwater” text is now properly aligned in Radial Menu
  • “ADD MARKER” pop up is now dismissed after invoking Pause Menu
  • Loot Bag preview no longer misses an icon if the only item left inside occupies any other slot than the first one
  • Fixed an issue where items in radial menu would sometimes display as having Heat Protection II or Cold Protection II
  • Admin’s Panel “Kill all Spawned NPC’s” button can now properly be highlighted after pressing down when the “+++Health” button is selected
  • It is now possible to opt out from seeing clan members on the map through a server setting
  • Unknown Journey steps should no longer be described as “Chapter I”
  • Corruption on stamina meter is now updated correctly while climbing
  • For inventories that have a limit of less than 5 items, the accurate amount of slots are now shown instead of the default 5
  • Radial Menu no longer appears briefly at the end of an Avatar Summoning
  • Items description is now displayed when the User highlights any item within Thrall’s inventory
  • Message of the Day is now displayed with line breaks
  • Player’s level in Clan Roster should now update immediately when leveling up
  • Icons of crafted items are now visible in radial menu if it is evoked during crafting process
  • Fixed a number of visual and functional imperfections in the GUI such as text overlaps, default selections, missing brackets, and other minor details
  • Fixed an issue where the Acheronian Tools were not present in the Survival tab for feats.
  • All pets should now correctly display name plates
  • Recipes are no longer added to inventory when a crafting bench is picked up
  • Recommended Servers are now shown on top of the server browser list
  • The Thrall decay system now has separate server settings than the building decay system

Audio

 

  • Fixed an issue where impact particle debris had the wrong sound
  • Added missing on-hit audio effects to certain creatures
  • Fixed an issue where the Impact SFX of DLC buildings and placeables were the same as a corpse
  • Glowing Sticks should no longer have fire SFX
  • Your character will now start panting while sprinting with an equipped weapon, as intended
  • Crouching footsteps now have audible audio
  • Fixed an issue where one of the Khitan armor sets would produce the wrong sound when moving
  • Fixed an issue where Yamatai building pieces did not have destruction sounds
  • Darfari Wind-Chimes should now make sounds

Trello Report Board

We have a public bug tracking board here11! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here .

WATCH THE VIDEO ON THEME: CONAN EXILES UNLOCK PETS EASY! HOW TO USE THE PENS! FOODS EXPLAINED

Conan Exiles – Complete Edition. ₪ · Conan Exiles – Deluxe Edition Craft three new armor sets, like the fearsome Yamatai Demon medium own five unique pets which can be tamed through the new pet system.

Yamatai Pets

(This PC Patch will be live at 1pm CET / 7AM EST)

PC Exiles, hello!

The day is here and we’re not only bringing you a substantial number of fixes and quality of life updates, we’ve also added new types of Purges, a new world boss and have done several balancing passes on NPCs and crafting costs. Balancing is an ongoing process and we’re very interested to hear your feedback about these changes. There are many more balancing changes coming to make the game more challenging but also more smooth going from a newborn exiles to a full grown Survivor. As a lvl 60 veteran, you now also have a way to add additional feat points!

For our role-playing community, and everyone else who likes to use in-game chat, we added a completely new VOIP System including mouth animation. There are also a few small goodies for those players who like to create their own stories and like to have a few more non combat or building things to do in game.

Several Quality of Life Changes should make builders’ lives easier! All you carpenters, woodworkers, engineers and architects out there, let us know what you think. Much like with the balancing, this is not to say that we’re done, more improvements are to follow.

One thing of note:
We decided to disable the new building optimization for now. The issue we were trying to address to get the patch out is a cause of this new optimization. We are confident that we can fix this relatively soon and then patch the optimization back in. We made this decision so we can get this patch into your hands faster and get much needed improvements and fixes out.

A huge part of these improvements are direct results of your input and feedback. You are important and we hear and see you

So thank you so very much for being part of the Conan Exiles community. Please keep your input and feedback coming as we are always interested in hearing your thoughts and appreciate constructive feedback. Together we can improve on all aspects of Conan Exiles.


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


New content and balancing

  • New NPC camps have been added to the game world, and certain areas are more populated, see details below.
  • Human NPC progression across the factions has been increased in difficulty.
  • Human T4 Loot-pools have been adjusted to provide better rewards
  • Monster/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. Certain monsters are more challenging to fight
  • Many animals and monsters may now spawn as “Elite” versions of themselves
  • NPC equipment has been adjusted
  • Crafting and killing gives more experience points overall. See below for more details:
  • Fragments of Power have been added. These will grant 10 extra feat points per use. You need to be level 60 in order to use a fragment. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many feat points you can add through fragments.
  • Thralls and pets no longer use the hunger system to stay alive. Instead, their life is terminated if no member of the clan to which they belong to, has logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food
  • New Crafting Station: Dismantling Bench. This bench allows you to dismantle specific placeables, building pieces, weapons and armors. Not everything is supposed to be dismantled. We’ll let you experiment!

Roleplaying Updates

  • Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY/ heading. Please note that you currently cannot change Biography Access option. This will be fixed in the future.
  • After placing the “Note” item, it’s now possible to actually write on them. Picking up the note again will remove any text written on it.
  • New Feat: Boneshaper - this feat allows the crafting of dice that function in the same way as the /Dice chat command. The stack of dice determine how many dice are rolled. Dice come in 4,6,8,10,12 and 20 sided variants
  • You can now see where your fellow clan-members are on the map!

New and Improved VOIP
With this patch we’re rolling out our new and improved VOIP system, which should make using in-game voice chat significantly better. We hope our roleplaying community enjoys these improvements.

Together with the overall improvement of our VOIP system, we also added mouth animations triggered while using the ingame VOIP.

Additions to Purges

  • A number of additional purges have been added in order to increase the variety of them - amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses
  • The Purge is an important aspect of the game’s PvE content. While it’s been working on a technical level, it hasn’t hit the mark from a gameplay perspective and has been confusing a lot of players. We have rewritten several parts of the Purge to improve the core mechanics and make it a more reliable threat.
  • The Purge should now happen more reliably and Purge enemies should no longer be naked. The Purge meter should fill as intended. You should also reliably be able to knock out NPCs and not halt the Purge in its tracks.

New World Content

  • Introducing a new world-boss - the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map.
Conan Exiles Screenshot 2019.01.31 - 15.24.49.64.jpg2560×1440 1.71 MB

Unnamed City Revamp

As detailed during our previous Conan Exiles stream , we’ve revamped the Unnamed City area to provide more loot and more challenges to players. This includes adding in 8 new named bosses, several minibosses, legendary armor pieces and new legendary weapons.

Bosses in the Unnamed City will also drop Fragments of Power, special items you can exchange somewhere in the Unnamed City. (See under new additions for more information)

The idea is to make the Unnamed City more challenging and enjoyable to play, and to give players a reason to travel to the city for loot and other goodies.

Picking Up Crafting Stations and storage containers

  • It’s now possible to return crafting stations and storage containers to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will be transferred to your inventory

  • Updated the Purge to be more reliable
  • Improved VOIP with moving mouth animation.
  • Exploit fixes to prevent Undermeshing. Many more exploit fixes in the notes below.
  • You can now see where your fellow clan-members are on the map!
  • T2 and T3 building pieces now yield XP as intended
  • Increased Stack Sizes for Wood, branches, Stone and Plant Fiber
  • Bearer NPCs will now supply materials when killed
  • Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks.
  • Significant balancing overhaul (see more below)
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death
  • Elevators now bring unconscious NPCs with them
  • The Ymir altar should no longer shift its positioning when upgraded to its final tier
  • Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals
  • Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move
  • Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn
  • The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
  • Fixed an issue where Camels who are following would run up to players and get them stuck
  • Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well
  • Tweaked the Map room so it should now be easier to place
  • The Ritual of Protection (domes) should now disappear when the altar it was summoned from is destroyed
  • Fixed a number of issues relating to building pieces ending up connecting at the wrong locations
  • For Players over lvl 60 it is possible to add more feat points by using newly added Fragments of Power
  • Added a Dismantling Bench to gain back materials from certain items.

  • Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) - Please report any locations we may have missed
  • The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh
  • NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw
  • Fixed an exploit pertaining to infinite stamina for sprinting
  • Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.
  • Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.
  • Fixed an issue where it was possible to gain unlimited oxygen
  • Fixed an issue where fire created by a combination of orbs would damage players on unintended situations
  • Fixed an issue where players could walk underwater

  • Increased performance by reducing streaming distance for gameplay levels. Note for modders: The contents of your maps may need to be updated
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death
  • Changed garbage collection settings, which should help with stuttering

  • Fragments of Power can now be consumed and will grant 10 extra feat points. You need to be level 60 in order to do so. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many additional feat points you can add through those fragments.
  • Modders now have access to a map called “photoshoot_map” in the maps/ folder, from where renders can be grabbed using depth-pass filtering to produce high-res screenshots
  • The Black Hand Pirates have learned how to tame Panthers and now use them as pets
  • Additional monsters have been added to the Swamp; specifically - semi-giant snakes can now be found in some of the areas there
  • Snakes have taken to the areas around the Oasis in the desert. #warm-n-cozy
  • Introduced a new world-boss - the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map
  • Small groups of Desert Salamanders have made their way into the areas southwest and southeast of the savannah
  • Relic Hunter Scouts have set up forward scouting positions north of Sepermeru towards the Savannah
  • The White Dragon east of the Volcano has had a litter of White Baby Dragons. #blessed
  • Added a number of Iron Nodes north of Sepermeru
  • New Crafting Station: The long-awaited Improved Carpenter’s bench - this station works in the exact same fashion as the regular Carpenters bench but has an upgraded visual and more inventory space
  • Modders now have access to an additional 10 Map-levels for use in mods, named “Camps-Mod-011” through “Camps-Mod-020”
  • Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY/ heading
  • After placing the “Note” item, it’s now possible to actually write on them. Picking up the note again will remove any text written on it.
  • New Feat: Boneshaper - this feat allows the crafting of dice that function in the same way as the /Dice chat command. The stack of dice determine how many dice are rolled. Dice come in 4,6,8,10,12 and 20 sided variants
  • You can now see where your fellow clan-members are on the map!
  • It’s now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory
  • Thralls no longer use the hunger system to keep them alive. Instead, their life is terminated once a member of the clan to which they belong to has not logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food
  • New Crafting station : Dismantling bench. This bench allows you to dismantle placeables, building pieces, weapons and armors
  • For modders - there is now new configurators for CraftingQueue components: CraftTimeMultiplier and CraftResultMultiplier. CraftTimeMultiplier allows you control base crafting-time per station instead of/in addition to thralls. CraftResultMultiplier multiplies the output of the crafting stations (as the name implies)
  • Added user interface to let players rate private servers.
  • A tombstone appears now on your death, marking the spot in which you died and making it easier to retrieve your inventory.
  • Added a new set of health-bars to differentiate elite and boss enemies from the rest

  • It’s now possible to place walls next to ramps and roofs without having to tear them down first
  • Stair corners can now be attached to foundation corners properly
  • The Ymir altar should no longer shift its positioning when upgraded to its final tier
  • Many building pieces can now be upgraded by using similarly shaped pieces. An example of this is that Walls can now be “side-graded” to Windowed Walls or Door-frames.
  • Wedges can now be properly placed on top of the Aquilonian Gate Frame
  • Snapping ceilings to ramps now works more consistently
  • It’s now possible to build on top of the Right-sloping Inverted Walls
  • Hatch frames will now display a destructible mesh when destroyed
  • Fixed a small cost-discrepancy between the Left and Right Sloping Reinforced Stone Wall
  • Hatch Frames can now correctly be placed on/near Fence Foundations
  • Walls now have a smaller placement check for placeables, meaning it should be easier to erect walls next to placeables
  • Wall Palisades should now be easier to place on flat surfaces
  • Fixed an issue where some gate-frames were not possible to replace with other gate-frames
  • Fixed an issue where upgrading the Set Altar to Tier 3 would shift it forwards.
  • Yamatai fences now prevents climbing, as intended
  • All placeables now have a minimum building score of 1 instead of 0 - this change will increase the decay-timer for smaller bases and thus the time it takes for them to decay. A consequence of this is that having a large amount of placeables might make you eligible to be attacked by a Purge at a faster rate.
  • Almost all placeables can now be tilted/rotated to fit the landscape for easy placement
  • Fixed an issue where certain Fence Foundations would clip through Yamatai Wedge Foundation
  • Building and item information is now displayed underwater when pointed at with Repair Hammer
  • Removed the destructible mesh from the Improved Firebowl cauldron
  • Gateways can no longer be attached to each other without the need of a foundation
  • Fixed an issue where fences, crenelated walls and hatch-frames could not be attached to ramps
  • Stability requirement for Right/Left sloping Inverted walls are now the same as before (20 as opposed to 25)

  • Crafting Silk and Stretching Hide (Thick Hide to Hide) crafting time has been reduced to 1 second per craft.
  • Khitan Javelins and Khitan Throwing Axes are no longer present in Blacksmith benches for T3/T4 thralls. These were never intended to be released, as they are not functional
  • Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals
  • Crafting speed bonus progression for thralls has been adjusted. Firstly, Alchemists now progress correctly in crafting bonuses. Also, all purge thralls now craft items much faster than before. The high-end bonus time multiplier is 4x crafting speed
  • Alchemists now have a “Fill flask” recipe available to them when placed in the Firebowl Cauldron. This is a quick 1 second recipe that allows quick filling of crafted waterflasks to help with the crafting of items that require such filled waterflasks (Dyes, etc)
  • Fixed an issue where certain recipes were missing for Werk of the Lost Tribe and Njoror Battleborn armorers
  • Fixed an issue where XP would not be granted when crafting items from the radial menu
  • Crafting T2 and T3 building pieces will now yield XP as intended.

  • The Demon Spiders special attack now causes corruption as intended
  • Animals can now be crippled when shot in the legs
  • Frost Giants will now cause a cold debuff when their attacks hit
  • Higher-level undeads now cause Corruption damage when their attacks land
  • Green Locusts now spit poison
  • Elephant attacks have had their hitboxes extended to cover the area under their bellies. It is no longer possible to “cheese” these encounters by standing underneath them and simply attacking upwards.
  • Fixed an issue with the Rocknose King hitbox that made hitting it with arrows difficult
  • Gorillas now apply “Sunder” with their attacks
  • Removed the taunt animation from the pet Hyenas, Shalebacks and Rocknoses in order to make them more reliable during combat
  • Added the venom spray attacks to Sand Reaper pets to boost their usefulness in combat
  • Serpentmen Brutes should now deal damage correctly
  • Hits against a character should no longer briefly display the non-combat button layout legend
  • Fixed an issue where Salamander projectiles would not target enemies correctly.

  • The Undead Dragon is now stationary until attacked, instead of roaming around in the Sinkhole
  • The White Bat Demon on the Tower of Bats should now have less trouble pathing the area
  • Added additional spawn points for Siesse Blacktongue in the volcano
  • Melee thralls should now correctly attack Elephants and Mammoths
  • Fixed an issue where certain Skeletons had no weapons and would not attack
  • It should no longer be possible to stop a Pet or Thrall from following you when swimming across a body of water
  • Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move
  • It should now be possible to swim with captured thralls. Doing so will make them float.
  • Thralls should now be able to use throwing axes correctly
  • Fixed an issue in the spawn table (Shout-outs to Alex02 on the forums) where Rokur and Marn had incorrectly been set up and would not spawn as intended.
  • Fixed an issue where archers did not exit combat properly and their AI got stuck
  • Taskmasters are now more instantly recognizable from the equipment they wear (Hyperborean slaver outfit pieces). Dancers are also now generally wearing either the Stygian or Zamorian dancer outfits
  • Combo rule sets have now been set up for NPCs. Tier 1-2 (and Bearers) are considered novices and do not use optimal combos, while Tier 3-4 NPCs will be more efficient at using attack-combinations, including offhand attacks. What this effectively means is that human melee-oriented NPCs should now attempt to use real combos instead of randomizing their attacks.
  • Removed the threaten animation from Grey Apes, as it would cause them to get stuck
  • Fixed an issue where certain pet rhinos could not attack
  • Pets and thralls should now smoothly follow the player as opposed to “run-stop-run”
  • Thralls that are set to follow players should no longer teleport like crazy when they cannot reach you. They still will attempt to teleport but now there is a reasonable delay between each attempt.
  • Thrall items now go into the thrall slot when shift-clicking them in a crafting station
  • Fixed an issue that allowed expanding thrall inventories
  • Fixed an issue where it was not possible to interact with pets that were completely submerged in water
  • Ghamm the Worn has remembered his cultural legacy and can now craft the Zamorian Dancer outfit recipes
  • Increased visual varitety for named thralls slightly
  • Some spiced and salted meats were not correctly assigned to the Specialist Cooking recipes, this is now fixed.
  • Flawless Zingaran Freebooter Armor is now available from the correct thralls
  • Rhino pets should no longer be lured by the Rhino lure
  • Fixed an issue where NPCs would stop using combos or use incomplete combos

  • A number of additional purges have been added in order to increase the variety of them - amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses
  • Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn
  • Fixed an issue where the Sixth wave of Frost Giant purges referenced itself as the next wave to start
  • Knocking out an NPC from a purge will no longer halt the purge - instead, it is treated as if the NPC had been killed.
  • Human NPCs spawned through the purge system no longer spawn naked
  • Fixed an issue with the purge that would prevent it from spawning for certain building configurations. The purge should now happen more reliably.
  • Fixes issue where slider for purge score required for purge had an unreasonable scale
  • The Purge server setting for “How many times per day” has been replaced with a server setting for delay between Purges
  • After the purge preparation warning has been shown there should now be a UI element counting down on the main screen UI so people that log in don’t miss the warning, and also as a reminder
  • Hovering over the Purge meter in the inventory view now displays a tool-tip that clarifies the function
  • Fixed an issue where the Purge meter would not fill if the player has no buildings, causing confusion

  • The health for the Exploding Imps has been slightly increased
  • The damage for the Reptilian Monstrosities has been lowered, in particular the charge-attack
  • Frost Giants now have more hitpoints
  • It’s no longer possible to apply poison to a weapon if it already has poison applied
  • Skeletal Lizardmen can no longer be staggered when hit, as part of our overall game balancing pass
  • The Giant Spiders special attack now does a lot more damage, as intended
  • DLC Awnings now cost the same as base-game awnings
  • The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
  • The Mounds of the Dead NPCs now drop better loot, with a small chance of high-level ingredients such as Hardened Steel Bars, Layered Silk, etc.
  • The Relic Hunter city of Sepermeru have been in training recently and are now significantly harder, on par with level 60 NPCs. They are still neutral and will not attack, but now, when attacked, they are much tougher
  • Some of the Darfari tribesmen have learned how to use shields, and in general, they dress up more in armor
  • The Nordheimers of New Asagarth have received a strict training regiment of 100 sit-ups, 100 squats and 100 push-ups and as a result now provide more of a challenge
  • Obsidian drops have been removed from New Asagarth NPCs
  • New Asagarth have increased their defenses slightly and have additional guards outside New Asagarth. They have also learned how to tame wolves, and have sent out a few scouting parties to other parts of the map.
  • The Skeletons in the Dregs dungeon are now much harder to defeat
  • The Locust-queen placed in The Passage has had her hitpoints reduced
  • Xalthar’s Refuge now houses more crocodiles
  • Black Ice weapons now cause a debuff on the target that lowers their temperature for a time
  • Undead enemies are now immune to bleeds and poison
  • Exploding Imps now have an additional 50% chance of dropping Volatile glands for each hack on the corpse. In addition, the drop rate for Volatile glands for Salamanders have been increased from 5% to 10% and mature dragons (Green, White, Red) can now drop Volatile glands as well
  • Removed the bark by-product from making planks from the Carpenters bench and moved it into the new Improved Carpenter’s bench as a specific recipe instead
  • Hitpoints for all doors and hatches have been halved
  • It now takes 30 minutes to summon a protective shield from an altar and an hour to craft an avatar token
  • Offline hunger and drink modifier is now 0. No more starving or dying of thirst while offline. However, Heatstroke and Frostbite now increase thirst/hunger rate at a higher rate.
  • Increased the hitpoints for the Rocknose King boss
  • Adjusted hitpoints of Tier 3 and Tier 4 thralls to match the rebalance of NPC damage output and hitpoints
  • NPC Bearers are now more capable of defending themselves (not as well as fighters though) as their stats have been slightly adjusted. They have slightly more hitpoints and do slightly more damage when attacking
  • Obsidian Skinning Knife now harvests more skins (it erroneously had the same harvest-rate as steel skinning knives)
  • Named NPCs now do increased damage, have more hitpoints and yield more XP when killed (balancing change)
  • Yog Cleaver, Mitraen Ankh and Setite Ritual Knife have had their damage and armor pen lowered to reflect other religious tooks of the same rank
  • Epic bows now offer a slight increase in damage as their quality is raised from normal to exceptional to flawless
  • The steelfire cost of Dragonpowder has been halved
  • XP curve for crafting has been adjusted and crafting now yields XP properly
  • Lemurian and Reptilian armor now grants a total bonus of +9 between the dual stats of the armors as intended (it gave out too much earlier)
  • Reduced armor for medium armor by about 6% as it was too close to Heavy armor in performance
  • Significantly increased XP from killing monsters and animals
  • Slightly increased bow damage across the board
  • Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks. This was done to increase reward for committing to full combos using the right-hand attack while still retaining the utility of the spears long range poke-ability. We want to make the spear useful and not nerf it completely #babysteps
  • Reduced the weight of heavy armors by 10%
  • Human NPC-progression across the factions has been increased in difficulty-range. The hitpoints, armor and damage output of the NPCs have been adjusted for this. Very small adjustments have been made to the Exiles factions, but Darfari factions and upwards have been scaled up to match the challenge levels intended for them (20, 30, 40, 50, 60+). These changes also affect the base stats of thralls from the factions being captured, giving players an incentive for getting the best fighters/archers/etc.
  • Human T4 Loot-pools have been adjusted to provide better loot-rewards - in particular for higher-level enemies in the Highlands.
  • Monsters/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. In general this has made certain monsters much more interesting and challenging to fight. Most monsters have gotten increased damage, hitpoints and/or special features to their attacks. Some of them are also now immune to knockback since it trivialized combat with them (Ostrich, Were-hyena, Bear, Imp King, Witch Queen, every Undead creature).
  • Many (but not all) Animals and monsters may now spawn as “Elite” versions of themselves. There is a 2% chance that this happens for every spawn point these monsters have. These elite monsters and animals are bigger, tougher, looks different and drops additional loot - with a guaranteed drop rate of Demon-blood, a key ingredient for high-end crafting.
  • Equipment for NPCs have been adjusted, most notably for crafter-NPCs that were previously using very low-level default weapons, such as the Iron Dagger or Iron Mace. Now they’re using more level appropriate weaponry. In addition, crafters and taskmasters are now using specific armor-setups (aprons and worker gloves) to make them easier to distinguish in camps.
  • Various issues with certain (Rare) thralls not spawning has been addressed
  • XP from monsters have been increased significantly, since they are now harder to defeat. XP from killing T4 humans is also greatly increased.
  • Added 15% armor penetration to the Reaver’s Axe, to match it’s actual description
  • Lowered the damage by the Jedias Greatsaber by 3 points
  • 1H Mace: The mace weapon animation set have had their hitboxes extended slightly, and the third attack will now make two hits during the spin instead of just one. The Armor Penetration stat for maces have been increased from 20% to 25% and the hyperarmor window for the final attack has been extended slightly. In addition - the third and fourth light combo attacks now have ShieldSmash.
  • Daggers: Daggers now have 20% armor penetration instead of 15%. In addition - the hitboxes for all the dagger attacks have been extended slightly.
  • The damage, armor penetration and stamina costs for Javelins have all been increased slightly. Javelins now also stack to 10.
  • Two-Handed Hammers now have hyper-armor on selected parts of the animation of the light-attack combos. These hyper-armor windows cover only the attack part of the animation, which more reliably allows attacks to go through uninterrupted. In addition, the first light attack will now penetrate shields (but does not cause Shieldsmash)
  • 1h Swords: The heavy combo first and second attack have had their hyperarmor-windows extended slightly
  • Increased the effect of Flexibility kits on armors

  • Compost Heaps now produce Fat Grubs (up to one stack) if there is compost present
  • Brimstone stalagmites will now destruct after two hits instead of after the first one
  • Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well
  • It should now be possible to pick up containers such as Crates, Preservation boxes and Storage boxes
  • Musashi’s Black Blade and The Wyrd are now correctly keyworded as Legendary
  • Added a few iron nodes north of the southmost river so that new players would more easily understand where Iron comes from
  • Cupboards can now be locked
  • Fixed an issue where Javelins on display racks were misaligned
  • The Volcano area has received three merchants that sell consumables that cool you down
  • Vines can now be harvested from Vine palms
  • Gluttonous Gains perk (Vitality 50) now grants a bonus heal at the beginning of eating rather than at the end. This effect can only happen every 30 seconds
  • Witchfire Powder now has the correct keywords
  • Fermentation barrel, Bonfire, Stove, Campfires and Firebowl Cauldrons now have directional arrows to better indicate where thralls will be located when placed
  • Fermentation barrel now accepts Cook and Alchemist thralls
  • Tweaked the Map room so it should now be easier to place
  • Removed Oil from the Insulated Wood recipe
  • In admin mode, Shift+Delete is now much more accurate and will not destroy random building pieces
  • Coal nodes no longer give stone and instead gives an increased amount of Coal
  • Modders can now remove MapMarkers by their ID through the GlobalMapMarker system
  • Fixed a number of visual imperfections for collisions, textures and floating objects in the world
  • Significantly increased the effective range of Lures
  • True Indigo Seeds can now be obtained from True Indigo plants
  • Reinforced Hatch Door (Metal bar variant) now has a short and long description as well as the correct visual.
  • Exceptional and Flawless Lemurian warrior armor now grants additional stats in comparison to the normal version
  • Fixed a misleading level requirement for the Savage Frontier Totemic Feat (only visual impact). Yamatai still remains
  • The Potion of Beastial Memory and the Potion of Natural Learning now have a decay timer of 2 minutes.
  • Eating the Shroom Amanita now has a chance of causing food poisoning as the description suggests
  • Short description of Elixir of Vigor now differs from that of the Elixir of Ingestion
  • Spiced Pork and Spiced Exquisite Meat now grant “Warming Up” buff
  • Stack-sizes for Wood, Branches, Stone, and Plant Fiber have been increased from 100 to 1000
  • Explosive traps now follow the same placement distance rules as Vapor Traps, meaning that they can no longer be placed very close to each other
  • Wall Torches can no longer be placed under water. This only affects Wall Torches that have flames. Torches with glow stones are not affected.
  • Red and Green dragons now also drop Dragonhorn
  • It’s now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory
  • Hardened Steel Javelin, Hardened Steel Dagger and Hardened Steel Bow now have the correct feat-unlock requirements
  • Bearer NPCs will now drop supply materials when killed. These supply materials can in turn be opened and reveal their contents. The higher tier the NPC, the better rewards. Free loot! For free! #freetheloot
  • Fixed a misleading description in the Acolyte of Set feat recipes
  • Unconscious bodies in the desert starting areas should now be invisible if they have nothing in their inventories
  • Voice chat should no longer activate while typing
  • When placeables with inventories, such as chests and crafting stations are picked up, their inventories will now transfer to you as opposed to being dropped on the ground in a loot-bag.
  • Unconscious NPCs should no longer be dragged underneath the floor of elevators
  • It is now possible to navigate through Admin Panel while using controller or keyboard
  • Server Browser list now has a new column showing average active players
  • It should now be possible to quick loot items in Containers while swimming or treading in a water
  • It is now possible to move items from Radial menu to Inventory if sort by Name or Heaviest First filters are toggled on
  • The crafting inventory for players and crafting stations have been reordered. It should now be much easier to find recipes there.
  • The Icon for black ice is now slightly darker to better distinguish it from the regular ice icon
  • God tokens can no longer be stored in the preserving bins or other containers with a less than 1x decay modifier

  • The Pack Mule perk should now work properly without having to restart or relog the client
  • Fixed a number of stuck NPC spawns
  • Fixed an issue which could cause crocodiles to fall through foundations
  • Players can now interact with Razma’s Journal #3
  • Fixed a bug where Tier 1-3 Exiles could be knocked out by a single Truncheon strike
  • The “Discover all the Giant-king Obelisks” Journey Step is now unlocked after interacting with all obelisks correctly. This fix is not retroactive but if you interact with a Giant-king obelisk it will now complete this step if you have found all the obelisks before
  • Light arrows should now produce light correctly on Dedicated servers
  • Elevators now bring unconscious NPCs with them
  • Yoggite Bone Spear-wielding NPCs should no longer stop attacking after a few hits
  • Fixed an issue with collision for the Large Campfire
  • Equipping non-epic Vanir armors no longer triggers the “Equip an Epic Armor set” journey-step
  • Equipping epic armor pieces now unlock the “Equip an Epic Armor set” journey-step correctly
  • Fixed an issue where goats movement would propel them forwards much faster than intended. Who put those radishes up there?
  • Fixed an issue where Camels who are following would run up to players and get them stuck
  • The “Receptive” perk now grants a x2 bonus to healing instead of x1.25 - the result of the 1.25 modifier was that all healing got truncated down to the lowest integer, meaning that the perk did not have any effect on heals with lower than 2 points
  • The Pictish and Yamatai Pets claimed to be unlocked at the wrong level. This is now fixed (it was a visual miscommunication only, no functionality was hampered by this)
  • It is no longer possible to harvest Eggs and Gossamer using picks or other tools - the exception to this is Sickles, which can be used to gather Gossamer now
  • Fixed a bug causing inventory slots to remain highlighted if they was selected and then de-selected very quickly
  • The Giant Spider boss inside the Weaver’s Hollow no longer spawns when players go near the area but is there all the time instead
  • The Ritual of Protection (domes) should now disappear when the altar it was summoned from is destroyed
  • Fixed an issue where some female NPCs were loading the wrong presets resulting in incorrect visuals
  • Sandstorm damage will now re-apply to the character if you remove your sandstorm mask while in a sandstorm
  • Lemurian weapons are now correctly marked as High Grade instead of Low Grade
  • Starmetal spear, Dragonbone spear and Serpent-man War Spear now requires Long Handles to craft. These used to require the wrong feat
  • Food poisoning debuff no longer has a description saying it is causing “0” damage every tick. You lying meat, you.
  • Fixed a LOD issue that would make the Aquilonian Brazier look misshapen
  • Fixed a number of typos and grammatical errors #spelchekker
  • The Claws of Jhebbal Sag are now correctly displayed in the weapon racks
  • Spiders are no longer attracted by the Scorpion lures
  • Fixed an issue where the Frontier and Aquilonian Sloping Inverted Walls had inconsistent icons
  • Hyperborean armors now both grant the same type of temperature protection
  • Fixed a durability error between the normal and epic versions of Royal Armor Breastplate item
  • Altar of Set no longer glows mysteriously without light-sources
  • Frontier door is now removed correctly when dismantled (visual only)
  • Using a cleaver on a pet’s corpse will now correctly yield meat-items
  • Exceptional Obsidian 1h Sword no longer has 2h sword damage
  • Fixed an issue where the LOD (level of detail) of the Khitan Jar would make it look misshapen
  • Fixed an issue where corruption in one location of the Citadel of the Triumvirate was not visible
  • Shaleback Hatchling Shell, Weathered Skull and Impaled Skulls can now be obtained via the Admin panel
  • Vines to Bread transmute recipe for Derketo can now correctly be crafted in the Pleasure Place of Derketo (Used to be Pleasure Dome of Derketo)
  • Dragonbone weapons are now labeled as “Legendary”
  • The potions granted by the Jhebbal Sag religion did not unlock the “Obtain a potion” Journey step. This is now fixed.
  • Target Lock should now prioritize nearby targets correctly
  • Fixed an issue with the Map Room where you would sometimes sequentially jump to multiple locations, if you’d selected several teleportation points at the same time
  • Fixed a bug where the dagger on the male Zamorian thief armor would stretch in an unnatural way
  • All wheels of pain can now take the same food-items as “fuel”
  • Fixed a bug where the Awakened Staff of the Triumvirate would display the “Talk” widget while it was still being placed
  • Fixed a bug where Numbing Wraps could be used while a weapon was equipped
  • Fixed an issue where some DLC awnings were more expensive to craft than basegame awnings. Frontier, Yamatai and Khitan Awnings still reqires Hardened Bricks to repair
  • Fixed an issue with Yamatai and Aquilonian Awning corners that only allowed them to be placed on the bottom of foundations
  • Noxious gas debuff from Vapor trap no longer stacks over time (damage is not affected by this - the stacking was a visual only effect)
  • Vathis should no longer randomly spawn as a woman
  • Fixed an issue where two chunks of flesh would float around your head after being decapitated
  • Fixed a bug making it impossible to loot certain containers using the quick-loot GUI
  • Placeables can no longer be placed on an elevator cabin. This change is intended to help with undermeshing exploits
  • It should now be possible to place wedges underneath the Aquilonian Gate Frame
  • Fixed an issue with misplaced lower jaws on certain animal-corpses
  • It is no longer possible to use weapon mod-kits on the Claws of Jhebbal Sag. This was never intended, and doing so would reduce the expiration timer to 5 seconds
  • The Set Brazier can now correctly be crafted at the Sepulcher of Set
  • Inverted Thatch Wedge Sloped Roof no longer has improper destructible mesh
  • Glowing Standing Torch should now correctly lower the temperature rather than increase it (from +1 to -1)
  • Decorative Planter (Highland Bush) now uses the correct bush
  • Fixed an issue where it was possible to stack placeables in the same spot.
  • Input from the R1/RB buttons no longer trigger while having a sign input box active
  • Fixed a bug where recipes could disappear from the crafting queue. This predominantly affected the DLC items
  • Fixed a bug causing the split-stack dialog to ignore the typed value when being acknowledged by clicking the “Ok” button rather than hitting enter or using the gamepad
  • Fixed an issue where RCON commands were parsed as ANSI instead of UTF8
  • Fixed an issue that allowed expanding container inventories
  • Fixed an issue where the Server would allow a player to connect to the server without password if that same player was made an admin on the server
  • It is no longer possible to double-jump while being over-encumbered
  • Fixed an issue where the camera would go - quote: “Absolutely ape” - when you destroyed a building
  • Fixed an issue where baby animals would not disappear from the world when picked up.
  • Fixed an issue where it was possible to inadvertently enter combat stance while placing items in quick succession.
  • The Maelstrom weapon no longer produces light
  • Healing Arrows will now affect monsters and NPCs as intended.
  • Sanctuary of Mitra no longer has misaligned flames
  • Standing torches near the Wardtowers now generate light
  • Removing an animal from an Animal Pen should now interrupt crafting queue if Dung is being crafted
  • First changes made in “Keybindings” tab are now saved correctly
  • Fixed an issue where it was possible to have an active placement brush while the character held a weapon
  • The “Freeze Time” and “Freeze Sky” in the Admin Panel now works as intended in COOP
  • The journey step “Store goods” now correctly triggers when putting items into crates and cupboards as well as storage chests
  • Some epic armors did not trigger the “Equip an epic armor” journey step. This is now fixed.
  • Added some missing foods as fuel to the Wheel of Pain
  • The Large Water well can now be used to fill up water containers correctly
  • Fixed an issue where the placement brush for building pieces would rotate while other players nearby were building
  • The Derketo Dancer outfit is now more pleasing to look at.
  • Fixed an issue where unconscious NPCs could not be bound while they were in certain pools of water
  • Radium torches inventory now only accepts the dyes which affect the light and gem color change

  • Fixed more gaps, stuckspots and visual imperfections in the world
  • Fixed a number of places in the Midnight Grove dungeon where players could get stuck
  • Fixed an issue with a water volume inside the Dregs dungeon; the volume was not covering the entire room
  • Fixed a number of places in the world where you could get stuck if you fell in
  • Sandstorm should no longer cause damage to players in the Swamp biome

  • The Two-Handed swords first light attack now has the correct animation while in first-person view
  • Improved responsiveness for the second heavy attack for Hammers - this attack can now be initiated slightly quicker than before.

  • The Short description for Aloe now mention its healing qualities
  • DLC Shields now have the correct keywords
  • Fixed an issue with incorrect descriptions for the Extremely Hot/Cold, Heatstroke and Frostbite effects
  • Opening the map when in Bin-Yakin’s Seal and the Dragonmouth tunnels will now display the player map position at the entrance of the respective tunnels
  • Corrected the name of the “Staff of Epimetreus”… Epemitru… Epmeuri…yeah.
  • The Insulated Wooden Hatch Frame had a double space in the name, causing it to not be filtered correctly when searching for it. This has been fixed
  • The event “Tier 3 Tech” entry now correctly reads “Religious Warfare”
  • The Effects list icon in the inventory next to the paper doll is no longer cut off
  • Fixed an issue where it was not possible to scroll through the list of creatures in the Feed Box/Thrall pot
  • Improved feedback when learning emotes from interactable objects in the world. The UI will no longer show “Unknown Emote” and instead list the emote/s and feat/s learned
  • Fixed an issue where some interactive objects would not display the “Press E to interact” message
  • When learning the Mountaineering feat from the Mountaineer, it should no longer claim it is a religion.
  • AdminPanel Can now be closed with esc and the back button on a gamepad
  • Improved the visuals on buffs located on enemy hotbar; It’s now easier to read the amount of stacks for buffs/debuffs an enemy has (e.g. "2x Poison, 3x Sunder, etc)
  • Fixed an inconsistency in the “Days Passed” slider in the Event Log
  • There is now an Event Log entry for when a thrall or pet is stolen or destroyed in a single-player game
  • Building information shown while hovering over a building piece with the Repair hammer should now load better and not show a placeholder white square for a few frames
  • After entering a dungeon, player map markers will now appear at the correct location on the map (the dungeon entrance). This is a work in progress and might not be implemented for all dungeons yet.
  • Fixed a number of text bugs for the Russian language
  • It is no longer possible to open the interaction GUI for objects while other GUIs are open.
  • Controller sensitivity for Powershot can now be set using a client setting
  • The description of “Trick Shot” now also mentions that it affects Throwing Axes
  • Fixed a bug causing names of items in the inventory info panel to sometimes be scaled down more than needed.
  • When a player’s Thrall attacks an NPC, their health bar should now be displayed.
  • Encumbrance value should no longer show “-0” after throwing away bows and arrows from the inventory. This was a visual rounding error and had no effect on gameplay.
  • Fixed an auto-correct error that made certain NPC nameplates read “Ii” and “IiI” instead of “II” and “III”
  • Encumbrance and Movement Penalty should now update properly when the Attributes Menu is open
  • Removed the sort dropdown from the crafting panel since it only had one option populated
  • Changed the wording for upgrading altars to correctly reflect where you upgrade an altar from one tier to the next (no functionality change, only a communication improvement)
  • We no longer show a message when looting items if you were already Encumbered. This should get rid of most of the “Encumbered” message spam. #cucumbered
  • Highlight should now appear correctly upon navigating up/down in the Settings while using controller
  • Fixed an issue where the last character before parentheses was removed when using chat to display emotes
  • Inventories can no longer be accessed while editing sign text
  • Applying Search filter now scrolls the tab to the sought-out item
  • Altars placed in the world no longer read “Noname”. Note that this change is not retroactive, as the nameplate for this is generated on placement of the altar. All new altars should work correctly though.
  • Fixed an issue where a player leaves an empty corpse and the “Looted” tag appears, but a corpse containing loot would display simply “Death”
  • Confirmation prompt is no longer displayed twice after attempt to discard unconverted thrall via double clicking Left Mouse Button
  • Diet icons in the pet inventory GUI can no longer be dragged
  • Item highlight is no longer moved to the player’s inventory when the user uses “Info” button in the crafting station’s inventory
  • “Heaviest first” option now sorts stackable items properly
  • When a pet that follows you dies, you should now get a message for this and not merely the “■■■ stopped following you” message
  • Fixed an inconsistency in the name of the “Raider Armor” Feat.
  • Fixed an issue where Potion of Bestial Knowledge and Potion of Natural Learning would both claim to reset Attributes and Feats. The functionality here remains exactly the same, but the on-screen message was lying when it claimed it reset both of these.
  • Based on community feedback, the event log is no longer naming players; instead, the term “a player” is used. Example: “Sandstone Fence Foundation was destroyed by a player.”
  • Loot bag no longer needs double pressing of interaction button to open
  • Fixed an issue with Experience points display lag when switching tabs
  • Nudity option should no longer display a blank bar as default
  • Fixed an issue where strings in languages other than English would get cut off in the Admin Panel
  • It is now possible to navigate to the “Report Official Server” button by using arrow keys
  • Fixed an issue where many sliders did not display numbers correctly with certain language options or if the number was large
  • Fixed an issue where status effects of the player were visible in the inventory of other players that were unconscious
  • Uppercase accents cut off in Menus should no longer be cut off in other languages than English
  • Death message for bleeding no longer claims it was poison
  • Character creation now has consistent gender options ordering
  • Fixed an issue where “too many buffs to display” dots would show up for thralls even if they had 0 buffs
  • The temperature bar no longer clips with the temperature indicators border
  • “Disable Subtitles” option now works correctly
  • “You cannot perform this action underwater” text is now properly aligned in Radial Menu
  • “ADD MARKER” pop up is now dismissed after invoking Pause Menu
  • Loot Bag preview no longer misses an icon if the only item left inside occupies any other slot than the first one
  • Fixed an issue where items in radial menu would sometimes display as having Heat Protection II or Cold Protection II
  • Admin’s Panel “Kill all Spawned NPC’s” button can now properly be highlighted after pressing down when the “+++Health” button is selected
  • It is now possible to opt out from seeing clan members on the map through a server setting
  • Unknown Journey steps should no longer be described as “Chapter I”
  • Corruption on stamina meter is now updated correctly while climbing
  • It is now possible to dismiss carousel menu after pressing enter while any tab of the said menu is evoked
  • For inventories that have a limit of less than 5 items, the accurate amount of slots are now shown instead of the default 5
  • Radial Menu no longer appears briefly at the end of an Avatar Summoning
  • Items description is now displayed when the User highlights any item within Thrall’s inventory
  • Message of the Day is now displayed with line breaks
  • Player’s level in Clan Roster should now update immediately when leveling up
  • Icons of crafted items are now visible in radial menu if it is evoked during crafting process
  • Fixed a number of visual and functional imperfections in the GUI such as text overlaps, default selections, missing brackets, and other minor details
  • Keyboard and controller bindings placements are no longer mixed up in Keybindings tab
  • Fixed an issue where the Acheronian Tools were not present in the Survival tab for feats.
  • All pets should now correctly display name plates
  • Fixed an issue where the Quickbar would disappear after opening the map

  • Fixed an issue where impact particle debris had the wrong sound
  • Added missing on-hit audio effects to certain creatures
  • Fixed an issue where the Impact SFX of DLC buildings and placeables were the same as a corpse
  • Glowing Sticks should no longer have fire SFX
  • Your character will now start panting while sprinting with an equipped weapon, as intended
  • Crouching footsteps now have audible audio
  • Fixed an issue where one of the Khitan armor sets would produce the wrong sound when moving
  • Fixed an issue where Yamatai building pieces did not have destruction sounds
  • Darfari Wind-Chimes should now make sounds

Trello Report Board

We have a public bug tracking board here ! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here .

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We totally understand that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method .

conan exiles how to craft yamatai pet

Conan Exiles is an online multiplayer survival game set in the lands of Conan the Barbarian. Craft three new armor sets, like the fearsome Yamatai Demon five unique pets which can be tamed through the new pet system.

conan exiles how to craft yamatai pet
Written by Meztir
1 Comment
  • Samugar

    SamugarOctober 21, 2019 9:47 PM

    Actually. You will not prompt to me, where I can find more information on this question?

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