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How to craft a brewing station

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How to craft a brewing station
November 03, 2018 Family Restaurants 1 comment

Fallout 76 DLC (Image: BETHESDA)

Fallout 76 developer Bethesda has revealed patch notes for update 7.

The update revolves around the Wild Appalachia DLC, which introduces new quests, gameplay and much more.

It all begins with the Wasted on Nukashine quest, which will introduce players to some of the new gameplay.

"Your path to becoming the Wasteland’s premiere bartender will begin near Vault-Tec University," reads a Bethesda post.

"There you will relive the glory days of VTU’s finest and discover the mischief they got up to outside of the classroom.

"Your continued studies will lead you to a notorious speakeasy, introduce you to Biv—Appalachia’s tipsiest robot, and teach you to craft the illicit Nukashine using the all-new Brewing Station."

The Brewing Station is a new kind of workbench that lets players create a variety of drinks. Drinks provide players with positive stat boosts and negative side effects.

As you can see from the patch notes, the update adds a player reporting feature, challenge tracking and weapon balances.

Fallout 76 DLC (Image: BETHESDA)

WILD APPALACHIA

• New Questline – Wasted on Nukashine

• Begin this questline by finding and reading one of the Party Invitation Posters that VTU students have plastered throughout Appalachia, including at Train Stations, to join in the revelry.

• Party Invitation Posters are also available for free in the Atomic Shop until 9:00 a.m. EDT on April 9. Once claimed, you can place the poster in your C.A.M.P. and read it to begin the quest.

• New Crafting System – Brewing and Distilling

• A new Brewing Workbench has been added that you’ll learn to build by completing the Wasted on Nukashine questline. Use it to craft a variety of new Wines, Spirits, Beers, and Mixed Drinks that will temporarily apply positive and negative effects when consumed.

• Several Brewing and Distilling Daily and Weekly Challenges have also been added.

• New C.A.M.P. Object – Fermenter

• Some drinks require fermentation time before they’re ready to be consumed. Wines and Spirits can also be aged further to gain additional, more powerful effects.

• The Fermenter C.A.M.P. object has been added to aid in this process and can be unlocked by completing Wasted on Nukashine.

• Brew up a new batch of drinks using the Brewing Workbench and then use the Fermenter to select those concoctions and age them twice as fast.

• New Daily Quests – Brewing and Distilling

• Once per day, after you’ve completed the Wasted on Nukashine questline, you can speak to Biv to continue experimentation and occasionally learn new recipes.

• Sometimes, you’ll be asked to imbibe various types of alcohol and perform specific tasks. Other times, you’ll learn a new recipe and will need to craft the brew to Biv’s satisfaction.

• New Seasonal Event Quest – Fasnacht Parade

• This repeatable, limited-time event will be available for one week, from March 19 - 26.

• Travel to the town of Helvetia to aid the local Protectrons as they prepare for the annual Fasnacht celebration and parade. Guide the bots to the end of their parade route to claim new loot, which may include new C.A.M.P. plans, and gain a chance to earn a fantastic Fasnacht mask.

• There are many Fasnacht masks up for grabs, and some are exceedingly rare. Trade with your friends to acquire any particular mask that catches your eye.

• Check out our recent articles on Fallout.com to learn more about Brewing and Distilling and the Fasnacht Parade Seasonal Event.

GENERAL

• Server Maintenance: The messages displayed when servers are taken offline for maintenance have been updated:

• The message displayed when an individual server is shut down for maintenance is now: “Please join another World. This World will be undergoing maintenance soon.”

• The message displayed when Fallout 76 is brought offline for maintenance is now: “Game Services are shutting down for maintenance soon.”

ATOMIC SHOP

• Change Appearance: Players can now preview Atomic Shop items while navigating the in-game Change Appearance menu.

• After entering Change Appearance from the menu on the Map, Atomic Shop items such as hairstyles and tattoos will now populate the list of appearance changes that players can preview.

• Select an item and then choose “View in Atomic Shop” to open the Atomic Shop and unlock that item using Atoms.

• Workbenches: Players can now also preview Atomic Shop items, such as paints, headwear, and outfits, from the list of craftable items that appears after entering a Workbench.

• This functions much like previewing Atomic Shop items in a Workshop, or in the Change Appearance menu as mentioned above.

• Additionally, a toggle has been added that players can use to show or hide unowned Atomic Shop items in a Workbench’s craftable item list.

BALANCE CHANGES

• Energy Weapons: The amount of condition damage heavy energy weapons take per shot has been greatly reduced, and they should now last 4 to 5 times longer before needing repairs.

• Energy Weapons: The amount of condition damage semi-auto energy weapons take per shot has been reduced by half, and they should last twice as long before needing repairs.

• Energy Weapons: Base damage for semi-auto energy weapons has been increased by 10%.

• Heavy Weapons: High rate-of-fire automatic heavy weapons have had their fire-rates reduced across the board, and weapon damage has been increased by +10% to maintain their original damage per second.

• Dev Note: For high rate-of-fire heavy weapons, we wanted to drastically increase their effective damage per second against armor without pushing their baseline damage per second too high. This change in fire-rate provided room for a damage increase to help punch through armor more effectively.

• Heavy Weapons: Weapon damage for all other automatic heavy weapons has been increased by 10% to 20%.

• Heavy Weapons: The amount of condition damage automatic ballistic heavy weapons take per shot has been reduced by 75%.

• Dev Note: We hope that some of these adjustments for energy and heavy weapons will help your guns feel more useful, from their durability to their ammo consumption rates. We know that some in the community have also been asking for weight changes for heavy weapons. While we haven’t addressed that in today’s patch, we do plan to make improvements with a future update and we will let you know as soon as we’re ready to share more details.

• Flux: Different types of Flux have had their weights and sell values adjusted:

• Stable Flux: Base value increased to 100 Caps.

• Raw Flux: Base value reduced to 10 Caps.

• Inert Flux: Weight reduced to 0.2 pounds, base value reduced to 0 Caps, and can no longer be sold to Vendors.

Fallout 76 DLC (Image: BETHESDA)

C.A.M.P., CRAFTING, AND WORKSHOPS

• Budget Adjustments: Some C.A.M.P. objects, such as Turrets and Lights, now consume far less budget, but also have a maximum amount that can be placed in a C.A.M.P. or Workshop.

• These object recipes in the crafting menu now display how many of that item have already been built by the player in a C.A.M.P. or Workshop, including how many they have stored, as well as the maximum amount that can be placed.

• Dev Note: Adding a max count to certain objects allows us to reduce those objects’ budget costs, while allowing us to keep an eye on their specific usage, as well as balance and performance. As a result, you’ll be able to build more stuff, and we’ll have more flexibility to refine and adjust C.A.M.P. and Workshop structure balance and performance.

• C.A.M.P. Placement Adjustments: Occasionally, new game content may need to occupy a space in the world that was previously usable as a C.A.M.P. location. When this occurs, a new no-build zone will be placed in that spot, preventing players from building there in the future.

• If a player’s pre-existing C.A.M.P. location would overlap a new no-build zone on joining a world, a notification will now inform them that their C.A.M.P. cannot be placed, and they will be given one free C.A.M.P. placement.

• C.A.M.P.: Several additional environment objects, such as grasses, ferns, and swamp fungus, will now disappear when the player builds C.A.M.P. objects on top of them.

• Radios: Classical and Appalachia Radios can now be crafted and placed in C.A.M.P.s and Workshops.

DESIGN AND GAMEPLAY

• AFK Timer: The timer that disconnects players after a period of inactivity is now 25% longer when sitting or sleeping.

• Carry Weight Limit: A new “Destroy” option will now appear in place of the “Drop” option when a player who has exceeded the absolute maximum weight limit of 1,500 pounds plus the character’s current carry weight views items in their inventory.

• Selecting this option will destroy the selected item. This can be repeated with additional items until the player’s total weight meets or falls below the absolute limit.

• While above the absolute weight limit, items can no longer be dropped, traded, or consumed. They can only be kept or destroyed.

• Dev Note: As part of our ongoing quest to improve the game’s overall economy, performance, and address items created as a result of exploit abuse, we’ve decided to implement a “Destroy” option for players who have surpassed the absolute weight limit. This should also help reduce cases of excessive item hoarding, as well as prevent duped items from being dropped and making their way into unsuspecting players’ hands.

USER INTERFACE

• Challenge Tracking: A tracker has been added to the Map to help players take note of their current active Challenges at a glance, and enable them to monitor progress on the Challenges they choose to track.

• Players can now access the Challenges menu directly from the Map and selecting a Challenge from the list will add it to the tracker.

• Open the Map at any time to view any tracked Challenges, as well as progress toward Challenge completion.

• Notifications will now display whenever progress is made toward a tracked Challenge.

• Player Reporting System: A new “Report Player” option has been added, and will appear below the “Block” option upon clicking a player’s name in the Social Menu.

• Clicking “Report Player” will open a reporting menu that features several reporting options, including: Cheating/Exploiting, Harassment, Offensive Name, and Real-World Threat.

• Some reportable behaviors may fall under one of these categories. For example, offensive language can be reported using the Harassment category, and scamming or using bots can be reported as Cheating/Exploiting.

• Selecting one of the above reporting options will send a report to the Bethesda Customer Service team for further investigation.

• Main Menu: The background video that plays while viewing the Main Menu has been updated with a new Wild Appalachia themed video.

• Main Menu: The Atomic Shop option on the Main Menu will now appear greyed-out with a loading spinner until the Shop is fully loaded.

• Chat Volume Setting: A new Chat slider has been added to the Audio Settings menu and can be adjusted to increase or decrease the volume of incoming voice chat.

• World Radios Setting: A new World Radios slider has been added to the Audio Settings menu and can be adjusted to increase or decrease the volume of all in-world radios. The existing Radio Volume slider has been renamed Pip-Boy Radio, and both settings can be adjusted independently of one another.

With craft beer scenes finding their shine throughout the US, it comes to no surprise that Outer Banks boasts a wonderful brewery selection. Outer Banks Brewing Station delivers some of best beer, events, and food on the coast of NC. Take a tour of the brewery, enjoy a concert in the backyard beer garden, and grab a bite to eat. It’s the perfect place to unwind after a long day exploring thebest Outer Banks beaches, outdoor adventures, and attractions. Don’t leave without a souvenir sampler glass, pint glass, or snifter glass. Continue reading to learn about our favorite things to do at the Outer Banks Brewing Station!

Sample the Craft Beers

The beers on tap cycle on and off the menu seasonally. Sample refreshing flavors of lemongrass, German malts, hops, and apple. From zesty wheat ales and IPAs with a bite to smooth brown lagers and a unique oyster stout, you have numerous sampling options to choose from. Nothing complements a beach vacation better a refreshing glass (or growler) of beer! Some brews you might see on the tap list include:

Love Pils:

The perfect beer to celebrate summer, this Keller-style combines German malt and Czech and German hops.

Lemongrass Wheat Ale:

The zesty aromas of lemongrass complement this golden Hefeweizen. This brew makes the perfect selection if you’re looking for something with a subtle tartness.

Hoi Toider IPA:

An easy-to-drink IPA, this beer features Huell-Melon, Sorachi Ace hops, and English Malts. Your taste buds are in for a treat!

Eat the Delicious Food

Pair your frothy beverage with a meal from the onsite restaurant. From creamy shrimp and grits to a variety of tasty “pubwiches,” you’ll find just the right dish to satiate your appetite. Stop in on a Sunday for their delicious brunch and try the classic eggs benedict with a side of Southern-style stone ground grits. If you stay for dinner after a tour of the brewery, order the Singapore crab claws to start and the pan-seared scallops prepared with collard pesto and an apple cider gastrique for the main meal. You’re going to want a cold one to cleanse your palate after indulging in these delicious menu items.

Attend an Event

Attending an event at this brewery is a great way to meet and mingle with locals and maybe get some good suggestions on what you need to do and see while you’re staying in OBX. If you’re not in town for one of the bigger festivals or events, check the brewing station’s calendar of events for fun activities such as jazz brunch, brewery tours, beer yoga, DJ nights, and more!

Return to Your Paramount Destinations Vacation Home

There’s no better way to spend your OBX vacation than at one of our gorgeous vacation rentals. Stay near beautiful beaches, stunning sound views, and the Outer Banks Brewing Station so you can have the best of everything during your much-needed getaway! Whether you choose to stay in one of our Southern Shores, Nags Head, or Duck properties, you’ll be very close to the best craft brews this coastal Carolina region has to offer.

For more great ideas on what to do and see during your vacation in the Outer Banks, check out our handy vacation guide for all the best local suggestions!

 

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Nansemond Brewing Station on cnmcblog.com Beers, ratings, reviews, location, distribution and more.

Brewing is the process of creating potions, splash potions and lingering potions by adding various ingredients to water bottles in a brewing stand.

Brewing potions[edit]

By placing one or more bottles in the lower three slots of the brewing interface, an ingredient in the upper slot, and blaze powder in the fuel slot, you can distill the ingredient into each bottle and brew potions which may be consumed to grant an effect to the player.

Every potion starts with a water bottle, made by filling a glass bottle at a water source or filled cauldron. Using blaze powder, the next step is to add a base ingredient to create a base potion, usually nether wart to create an awkward potion. By brewing an effect ingredient into the awkward potion in the same manner, the player can create a potion with a working effect. A modifier ingredient may be added to make the effect more intense or last longer or change the effect entirely. Gunpowder can be added to a potion at any stage to convert it to a splash potion, which can be thrown (or fired using a dispenser) to affect all players and mobs in a radius. Dragon's breath can be added to a splash potion to convert it to a lingering potion, which can be used to create a cloud which grants an effect as long as it remains. Each brewing step takes 20 seconds.

Each piece of blaze powder used provides fuel for brewing 20 batches of potions. Fuel is consumed when a brewing operation starts; it is not recovered if the operation is halted prematurely by removing the ingredient or potion bottles.

Brewing equipment[edit]

Ingredients[edit]

Base ingredients and modifiers[edit]

Base ingredients are ingredients which can be added directly to a water bottle and are the starting point of all potions. Nether Wart is the most fundamental of the base ingredients, as it is required to make the vast majority of potions.

Modifiers are ingredients used to alter the properties of a potion, or to change a potion effect into a different one. The fermented spider eye is unique in that it is the only modifier that can convert a water bottle directly into an effective potion.

Corrupting effect: A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion.

  • A corrupted potion usually does the opposite of the original potion.
  • Corrupting an enhanced or extended potion into an effect which supports the modifier results in a potion with the same modifier applied.
  • Corrupting an extended potion of Poison results in a basic potion of Harming. Enhanced potions of Leaping or Swiftness cannot be corrupted.
  • A potion of Invisibility is considered a "corrupted" version of a potion of Night Vision.

Splash and lingering potions: Any potion can be turned into a splash potion, and subsequently, a lingering potion.

  • Splash potions and lingering potions can be modified in exactly the same manner as their normal counterparts. For instance, a splash water bottle can be brewed with any of the base ingredients; the result remains a splash potion.
  • In Bedrock Edition, splash potions' effects have only three-fourths of the duration of the drinkable form. In Java Edition, splash and drinkable forms have the same duration.
  • Lingering potions have only one-fourth of the duration of the drinkable form. For instance, a drinkable potion effect of 8:00 is reduced to 2:00 as a lingering potion.

Effect ingredients[edit]

Effect ingredients imbue an awkward potion with a particular effect, but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle.

Elements[edit]

In the Education Edition, or Bedrock Edition with Education features enabled, certain elements can be used as ingredients to brew medicines which remove specific negative status effects.

Brewing recipes[edit]

Base potions[edit]

Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to produce a potion effect.

Potion Reagent, base Precursor to

Awkward Potion
Effect potions

Mundane Potion
None

Thick Potion
None

Effect potions[edit]

Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding a nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of weakness can additionally be created by simply adding a fermented spider eye to a water bottle.

Positive effects[edit]

Potion Reagent, base Extended Enhanced Effects

Potion of Healing

Potion of Healing
Instant Health: Restores health by 4.

Enhanced:
Instant Health II: Restores health by 8.


Potion of Fire Resistance
( 3:00)

Potion of Fire Resistance
( 8:00)
Fire Resistance: Gives immunity to damage from fire, lava, magma blocks, campfires, and blazes' ranged attacks.

Potion of Regeneration
( 0:45)

Potion of Regeneration
( 1:30)

Potion of Regeneration
( 0:22)
Regeneration: Restores health by every 2.5 seconds.

Enhanced:
Regeneration II: Restores health by every 1.2 seconds.


Potion of Strength
( 3:00)

Potion of Strength
( 8:00)

Potion of Strength
( 1:30)
Strength: Increases player's melee attack damage by 3.

Enhanced:
Strength II: Increases player's melee attack damage by 6.


Potion of Swiftness
( 3:00)

Potion of Swiftness
( 8:00)

Potion of Swiftness
( 1:30)
Speed: Increases movement speed, sprinting speed, and jumping length by 20%.

Enhanced:
Speed II: Increases movement speed, sprinting speed, and jumping length by 40%.


Potion of Night Vision
( 3:00)

Potion of Night Vision
( 8:00)
Night Vision: Makes everything appear to be at the maximum light level, including underwater areas.

Potion of Invisibility
( 3:00)

Potion of Invisibility
( 8:00)
Invisibility: Renders the player invisible. Equipped and wielded items are still visible.

Potion of Water Breathing
( 3:00)

Potion of Water Breathing
( 8:00)
Water Breathing: Prevents the oxygen bar from depleting when underwater.

Potion of Leaping
( 3:00)

Potion of Leaping
( 8:00)

Potion of Leaping
( 1:30)
Jump Boost: Increases jump height by 12 block.

Enhanced:
Jump Boost II: Increases jump height by 1 14 blocks.


Potion of Slow Falling
( 1:30)

Potion of Slow Falling
( 4:00)
Slow Falling: Causes the player to fall at a slower rate and not take any damage when hitting the ground.

Negative effects[edit]

Mixed effects[edit]

Potion Reagent, base Extended Enhanced Effects

Potion of the Turtle Master
(0:20)

Potion of the Turtle Master
(0:40)

Potion of the Turtle Master
(0:20)
Slowness IV, Resistance III: Slows the player to 40% speed and reduces incoming damage to 40%.

Enhanced:
Slowness VI, Resistance IV: Slows the player to 10% speed and reduces incoming damage to 20%.

Cures[edit]

Cures are brewed from awkward potions using different elements‌[Bedrock and Education editions only]. These remove the specified effect when drunk. They cannot be modified into splash, lingering, extended, or enhanced versions.

Unbrewable potions[edit]

The potion of Luck‌[Java and Legacy Console editions only] and the potion of Decay‌[Bedrock Edition only] cannot be brewed, and can be obtained only through commands or the creative inventory. In Bedrock Edition, potions of Decay can be obtained from the cauldron in a witch hut.

Video[edit]

History[edit]

Java Edition
?The brewing system was originally meant to be procedural, meaning that the recipes were meant to be different each time one generated a Minecraft world.[1]
1.0.0Beta 1.9 Prerelease 2Initially, the cauldron was where potions were brewed, though cauldrons were not assigned a block ID, rendering potions unobtainable except through modding the cauldron so that it would be obtainable. When the cauldron was obtained, potions could be brewed by adding water to the cauldron followed by certain ingredients. Correctly combined ingredients would confer purely beneficial potion effects, and incorrect combinations added negative effects. The system was complicated, lacked a GUI, and formed many duplicate potions (i.e. two potions that were exactly the same could be made in several different ways), so Notch and Jeb came up with a new brewing method using a brewing stand.[2]
Beta 1.9 Prerelease 3A brewing GUI was added and most duplicate potions were removed (the total possible potions went down from 150 combinations to only 25 different potions in 31 combinations). Some status effects available in earlier 1.9 pre-releases as potions became inaccessible (e.g. Nausea, Blindness, and Invisibility).
Beta 1.9 Prerelease 4Throwable splash potions introduced, brewed by placing gunpowder and any potion together in a brewing stand.
Glistering melon was added to be the ingredient for the potion of Healing; the ghast tear, which previously served this purpose, is now used for the potion of Regeneration instead.
Converted certain ingredients into base-secondary ingredients (the spider eye, glistering melon and blaze powder made mundane potion when brewed into a water bottle in addition to their previous functions), bringing the potion total to 28 different potions in 35 combinations.
1.112w01aThe time to brew potions was decreased to 20 seconds.
1.4.212w34aBrewing recipes for potions of Night Vision and Invisibility added.
1.513w01aHoppers added, which can move items in and out of brewing stands.
1.7.213w36aPotion of Water Breathing added.
1.814w27aPotion of Leaping added.
1.8.1pre1The potion of Leaping can now be extended using redstone.
1.915w31aGlowstone and redstone can no longer be added to already extended or enhanced potions.
Fermented spider eyes can no longer be added to enhanced potions of Speed or Leaping, but can still be added to extended potions of Poison.
Potions of Weakness can no longer be made using a thick potion, mundane potion, awkward potion, potion of Regeneration, or potion of Strength.
Potions of Slowness can no longer be made using a potion of Fire Resistance.
Potions of Harming can no longer be made using a potion of Water Breathing.
Removed reverted potions and "extended" mundane potion, as well as unused potion IDs. See Java Edition removed features § Potions for more information.
Splash potions can now be created from all potions, including water bottles.
15w33aAdded lingering potions.
15w42aBlaze powder is now required as fuel for brewing.
15w43aBlaze powder as fuel reduced from 30 points to 20.
1.1318w07aPotion of the Turtle Master added.
18w14aPotion of Slow Falling added.
Pocket Edition Alpha
0.12.1build 1Added potions and brewing.
Pocket Edition
1.0.0alpha 0.17.0.1Added lingering potions.
Bedrock Edition
1.2.0beta 1.2.0.2Blaze powder is now required as fuel for brewing.
1.4.0beta 1.2.20.1Added four new potions known as cures: antidote, elixir, eye drops, and tonic.
1.5.0beta 1.5.0.4Potion of the Turtle Master added.
1.6.0beta 1.6.0.5Potion of Slow Falling added.
Legacy Console Edition
Potion brewing chart (most efficient recipes, excludes splash potions).

back of growler - Picture of Outer Banks Brewing Station, Kill Devil Hills

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This article is about the brewing stand. For brewing ingredients and recipes, see Brewing.

Brewing stands, along with the whole concept of brewing, was added to Minecraft in version 1.0.0, back in 2011. The original idea was that cauldrons would be used to brew potions, but then the brewing stand was added instead. They’re pretty easy to make – but getting the materials is harder. You’ll need three cobblestone and a blaze rod, which can only be obtained by raiding a Nether Fortress. Good luck with that. To be honest, it’s probably easier to hunt through village temples or igloos – which occasionally contain brewing stands. End ships often have them too.

Duncan Geere[1]

A brewing stand is a block used for brewingpotions, splash potions and lingering potions. It is a cleric's job site block that generates in village churches.

Natural generation[edit]

Brewing stands generate in end ships. They have two Instant Health II potions in their holders.

A brewing stand will also generate in the basement of igloos with a splash potion of Weakness in it.

Brewing stands can generate without potions in village temples.

Obtaining[edit]

Brewing stands can be mined using any pickaxe. If mined without a pickaxe, it will drop nothing.

Crafting[edit]

Usage[edit]

Brewing stands cannot be pushed by pistons.‌[Java and Legacy Console editions only]

By default, the GUI of a brewing stand is labeled "Brewing Stand", but this name can be customized by naming it in an anvil before placing it.

Brewing[edit]

The main purpose of brewing stands is to allow for the brewing of potions. Its interface can be opened by pressing use on them.

Brewing stands need blaze powder as fuel. Each piece will brew 20 batches of potions.

Light source[edit]

Brewing stands emit a light level of 1.

Change profession[edit]

If a village has a brewing stand that has not been claimed by a villager, any villager who hasn't already picked a job site block in the village has a chance to change their profession into cleric.

Sounds[edit]

Data values[edit]

ID[edit]

Java Edition:

Bedrock Edition:

Brewing Stand Namespaced IDNumeric ID
Block 117
Item 379
Block entity -

Block data[edit]

In Bedrock Edition, brewing stands use data values to determine what slots are filled.

BitsValues
0x1 The slot pointing east
0x2 The slot pointing southwest
0x4 The slot pointing northwest

Block states[edit]

Java Edition:

NameDefault valueAllowed valuesDescription
has_bottle_0
True when a bottle is in slot 1.
has_bottle_1
True when a bottle is in slot 2.
has_bottle_2
True when a bottle is in slot 3.

Block entity[edit]

A brewing stand has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    •  CustomName: Optional. The name of this container in JSON text component, which display in its GUI where the default name ordinarily appears.
    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
    •  Items: List of items in the container.
      • : An item in the brewing stand, including the slot tag:
        Slot 0: Left.
        Slot 1: Middle.
        Slot 2: Right.
        Slot 3: Where potion ingredient goes.
        Slot 4: Fuel (Blaze Powder).
    •  BrewTime: The number of ticks the potions have to brew.
    •  Fuel: Remaining fuel for the brewing stand.

History[edit]

This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: The model change in 14w11a.
  • The first picture of a brewing stand. A giant mushroom is also seen in this picture.

Issues[edit]

Issues relating to "Brewing Stand" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Even when the brewing stand is not in use, there is still smoke coming out of the top of it.
  • When a brewing stand is broken, particles from a bottle will appear, even if no bottle is in the stand.
  • No matter what potion (including empty and water bottles) is in the stand it will always look like a full red bottle.
  • Brewing stands will always face east, no matter what direction it was placed.
  • According to Searge, blaze powder being used as fuel was added as a way to not destroy the game progression because there is a brewing stand beneath the igloo, preventing the player from using it before going to the Nether.[3]

Gallery[edit]

  • The GUI of the brewing stand.

  • A brewing stand in action.

  • A brewing stand in an igloo basement.

  • The GUI of the brewing stand in 1.8.x and below.

See also[edit]

References[edit]

Brewing GUI in the Java Edition

This article will show you how to make a brewing stand in the popular PC game Minecraft. Brewing stands can be used to make a large array of potions that can.

Brewing stand

Brewing Stand

First Appearance

Beta 1.9 Prerelease 2 ;)

Tool Used

Data Values

Hex: 75
Dec:
117

Technical Name

Stackable

64

Obey Physics

Flammable

Luminosity

Transparency

Renewable

A Brewing Stand is a craftable utility block in Minecraft used in the Brewing process to make potions, splash potions, and lingering potions.

Overview

The collision box of the brewing stand involves the bottle holders and central rod. When right-clicked, the brewing stand interface displays which has 5 slots. The bottom 3 slots are for glass bottles. These bottles must be filled with Water or a potion. The upper slot is used to add an ingredient into the potions below, and the upper left slot is for Blaze Powder, which will fuel 20 brews per powder.

Brewing stands will only yield itself if destroyed with a pickaxe. Brewing stands also emit a light level of 1. While distilling a reagent into the glass bottles filled with water or potions, one ingredient will distill into all three slots - e.g. one Nether Wart will create three awkward potions. Many items can be used in the brewing process, and they are usually split into two categories: bases and secondary ingredients. As of 1.14, brewing stands are also used by cleric villagers. If there is a brewing stand in a village but no cleric, then a nitwit (no profession) villager has a chance to become a cleric.

Bases

Main article: Potions#Potion Recipes

Bases are the ingredients that start the brewing process by making awkward, mundane, or thick potions.

Secondary Ingredients

Secondary ingredients are the ingredients that determine the type of potion (in other words, the effect).

Crafting

Trivia

  • No matter what kind of potion is in the brewing stand, it will always look like a red-coloured potion when it's not being viewed from the brewing stand menu.
  • If a brewing stand is placed on top of a Fence, then a player and/or other mobs can jump onto the fence.
  • Smoke particles appear above the brewing stand while it is brewing a potion.
  • In 1.14, Brewing Stands can naturally spawn in new villages, making it obtainable in any difficulty without commands.
    • However, these Brewing Stands will have no fuel, requiring that the player go to the Nether in order to obtain Blaze Powder.
  • Earlier versions of the brewing stand did not require Blaze Powder as a source of fuel.
  • Brewing Stands can also be found on End Ships. They will contain two Instant Health Potions.

Gallery

Having finished brewing a potion of weakness

The Brewing interface before 1.9.

Brewing stand crafting.

A cleric villager using a brewing stand in their workplace.


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how to craft a brewing station

WATCH THE VIDEO ON THEME: Minecraft How to make POTIONS!!!

stand. Here's how to use a Minecraft brewing stand: Fill glass bottles with water from either a cauldron or a water.

how to craft a brewing station
Written by Mezilmaran
1 Comment
  • Zutaxe

    ZutaxeNovember 10, 2018 1:28 AM

    Yes, really. It was and with me. Let's discuss this question. Here or in PM.

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