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How to craft the botania lexica

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How to craft the botania lexica
August 30, 2019 Family Restaurants 2 comments

Botania Mod 1.12.2/1.11.2 is a tech mod themed around natural magic. The main concept is to create magical flowers and devices utilizing the power of the earth, in the form of Mana.

Botania is fully playable by itself (and is designed to be played like that), but it functions well with other mods too. The mod focuses on automation without grinding. By which systems have to be thought out and not just created by following blueprints on NEI or a wiki.

Botania follows some design rules:

  • No pipes, wires or equivalent, they are boring and overdone;
  • Abstain from using GUIs in favour of in-world interaction;
  • Refrain from showing numbers to the player to minimize the incentive to minmax;
  • Provide pleasing visuals utilizing only two different particle effects;
  • Utilize or provide renewable resources where possible.

With a few goals in mind:

  • Break the norm of mods being means to an end, by being engaging in play, not only reward;
  • Deliver fun and balanced gameplay, without the use of grinding;
  • Incentivize sandbox gameplay and the creation of fun contraptions;
  • Provide an immersive experience overall.


Beautifully Presented: Decorate your worlds with colors. Botania generates a total of sixteen new flowers, all of these are used both for decoration and crafting. As a bonus, they have shiny particles and can be used for dyeing.

Uniquely Powered: With an original, aim and time based power system, Botania has a much different feel than your typical magic or tech mod. Controlling Mana and seeing it flow in real time can bring a new light to your base.

Immersive & Automatable: Botania takes the work to the world, with a no GUIs for interaction philosophy and careful design to make sure almost everything is perfectly automatable within itself. Given some thought, of course.

Thoroughly Documented: The Lexica Botania is the compedium of knowledge of this mod, easilly craftable in-game via a book and a sapling, it gives you all the information you’d ever need to know about Botania.

Packed with Content: With hundreds of different items and blocks and infinite manners of putting them together, Botania is packed with a ton of content. Much more content is hidden under the item list with the challenges it presents.

Pretty plains…

The Lexica Botania

A look at the Power System in action, creating water runes.

Various lenses you can put on your Mana Spreaders to change their behaviour.

The Heisei Dream, one of the flowers currently implemented, turns mobs against eachother.


To get started in Botania, one needs to find magical flowers around the world, they spawn in one of 16 colors. These flowers can be made into petals, which are the main crafting material in the mod.

An ingame documentation book exists, in the form of the Lexica Botania. It tells you how the mod works. You can make it  by combining a book with any sapling.

Botania features a power system called Mana, which is a somewhat original power system, compared to most others out there. It’s a power system that requires aiming and time coordination, as the power does not go where you want automatically or instantaneously, for more info, see the following video:

The Mana can also be applied for other tasks, such as Runic Infusion (see video below), enchanting, repairing tools or powering magical artifacts.

Crafting Recipes:


Minecraft Forge

Baubles Mod

How to install:

  1. Make sure you have already installed Minecraft Forge and Baubles Mod.
  2. Locate the Minecraft application folder.
    • On windows open Run from the start menu, type %appdata% and click Run.
    • On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
  3. Place the mod you have just downloaded (.jar file) into the Mods folder.
  4. When you launch Minecraft and click the mods button you should now see the mod is installed.

Botania Mod 1.12.2/1.11.2 Download Links:

For Minecraft 1.6.4

Download from Server 1 – Download from Server 2

For Minecraft 1.7.2

Download from Server 1 – Download from Server 2

For Minecraft 1.7.10

Download from Server 1 – Download from Server 2

For Minecraft 1.10.2

Download from Server 1 – Download from Server 2 – Download from Server 3

For Minecraft 1.11.2

Download from Server 1 – Download from Server 2 – Download from Server 3

For Minecraft 1.12.1/1.12

Download from Server 1 – Download from Server 2 – Download from Server 3

For Minecraft 1.12.2

Download from Server 1 – Download from Server 2 – Download from Server 3


Minecraft 1.10.2 ModsMinecraft 1.11.2 ModsMinecraft 1.12.2 ModsMinecraft 1.6.4 ModsMinecraft 1.7.10 ModsMinecraft 1.7.2 Mods

(Rating: 4.63186 votes)

Lexica Botania


The Lexica Botania is an in-game manual added by Botania. It is a repository of all information necessary to progress through the mod.

Right-clicking with the Lexica will open it. Holding the Ctrl key when hovering the cursor over an item with an entry while the book is in the hotbar will open the item's entry. Shift right-clicking with the Lexica on a block will open the relevant page, if one exists, otherwise it will attempt to open a relevant wiki page in the user's web browser.

When the book is open, right-clicking will go back a level, scrolling down will go to the next page, scrolling up - to the previous page. Pressing Escape will close the book - reopening the book will open it on the same page.

The edition of the book shown in the tooltip, on the cover and in the table of contents corresponds to the mod's version number.

Renaming the book in the anvil will change its name on the cover and in the table of contents.

Contents[edit | edit source]

The table of contents of the Lexica contains 10 chapters, each describing different parts of the mod.

  • Basics and Mechanics - a preface and a tutorial, as well as descriptions of the book itself, world generation, crafting mechanics, the Wand of the Forest and the Flower Pouch.
  • Mana Manipulation - Mana storage and transport.
  • Generating Flora - flowers which produce Mana in various ways.
  • Functional Flora - flowers which consume Mana to provide utility.
  • Natural Apparatus - functional blocks and devices.
  • Mystical Items - tools, weapons and magical rods.
  • Baubles and Accessories - various baubles.
  • Ender Artefacts - End-themed items and devices, including Corporea and Luminizers.
  • Alfhomancy - the Portal to Alfheim, Ritual of Gaia and relics.
  • Miscellaneous - decorative blocks and other features not described by earlier chapters.

All entries can be found for in the Lexicon Index, which contains an alphabetically sorted list.

The table of contents also contains buttons to directly access the in-game config menu for Botania and the advancements menu, change the book's GUI scale and to view the challenges.

Holding Shift while hovering the cursor over an entry will show a short description of the entry, its length and the icons of the described items.

Entries with names in italics are described as basic entries, containing the basic knowledge about the mod.

Up to 10 bookmarks can be placed in the book by clicking the plus symbol on the top-right corner of the book. When placed, it will save that exact page in the Lexica Botania, and when clicked on, will return to that exact page. To remove a bookmark, shift left-click the bookmark.

Clicking the Notes button in the top-left corner will open a note card, where notes can made. Each page of the Lexica has its own note card. The notes are saved in the player's local data.

Clicking the Share button in the top-right corner will send a message in chat, which can be clicked when holding the Lexica to open it on the shared entry.

Elven and Relic Knowledge[edit | edit source]

The Lexica Botania does not initially contain all of its information when it is first collected or crafted:

  • Elven Knowledge is added to the book after throwing it into the Portal to Alfheim. These entries have green titles.
  • Relic Knowledge is added to the book when the player opens it when holding a relic in their inventory. The book must contain Elven Knowledge already. These entries have golden names, and all of them can be found in the Alfhomancy section.

Challenges[edit | edit source]

The Lexica contains 20 automation challenges designed around just vanilla Minecraft and Botania. As described by their entry in the Miscellaneous section, they are optional and don't provide any rewards. Challenges need to be marked as completed manually.

Recipe[edit | edit source]

Throwing the basic Lexica Botania through the Portal to Alfheim will unlock Elven Knowledge.

FTB Infinity Evolved[edit | edit source]

Main article: FTB Infinity Evolved

Regrowth[edit | edit source]

Main article: Regrowth

Before you start making flowers though, you will need to make a Petal Apothecary. It would Another important item for Botania is the Lexica Botania. This is the.

Botania is a MinecraftGame Mod based upon the Forge API, made by the Portuguese modder Vasco "Vazkii" Lavos (stage name Lizbeth Vazkii). It is a magic mod commonly described as Magitek despite its core focus: magic from flowers, sometimes known as botanurgy or botanism. Botania is often called an unique mod in the Minecraft modding community due to its unique design, almost complete reliance on in-world interactions and near-absence of GUIs. Almost all information that is needed to learn the mod is contained in the Lexica Botania, which provides the player with item documentation, tutorials, challenges and backstory. The only world generation addition, other than dungeon loot, is the 16 colors of Mystical Flowers, which can be harvested from the world and plucked for petals. While the petals can be ground down with a pestle and mortar to be used as dyes, which is very helpful thanks to circumventing the difficulties of making dyes based on blue, the most important use for the petals is to make the Petal Apothecary, where Mystical Flower petals can be arranged in water and combined with seeds, making new flowers for harvesting and gathering Mana.

The most basic flower is the Pure Daisy, the only functional flower that does not consume Mana - it slowly "purifies" stone and wood into Livingrock and Livingwood, basic materials for the mod's items. One of the most essential blocks is the Mana Spreader, made from Livingwood, any petal and gold. Mana is stored in Mana Pools, which can infuse items with Mana to create new ones, as well as provide Mana to functional flowers - flowers that use Mana to perform various functions - from heating furnaces and fertilizing plants to killing hostile mobs on sight and turning stone into ores. The mod also introduces three new metals - Manasteel, Terrasteel and Elementium. Manasteel is the simplest one to make - simply infuse iron with Mana in a pool. Terrasteel is far more difficult to obtain - it takes a Mana Diamond, a Mana Pearl, a Manasteel ingot and half a mana pool, but making at least one ingot is necessary to open a portal to Alfheim, the world of the elves. The link is too weak to allow transport of living beings, but items can go through, allowing for the trading of items between Minecrafters and Elves. As the player transfers their Lexica Botania through the portal, many descriptions of advanced technology and secrets of the universe's history unfold in newly added pages.

As of 2019/09/8, the mod's most recent version is r361, written for Minecraft 1.12.2. More info and downloads can be found at

As it can be quickly spoiled by various means, non-Gaia tier Elven Knowledge is unmarked.

This game mod contains examples of:

  • Applied Phlebotinum: Mana - it is "an ethereal substance that can take on a somewhat physical form" (Lexica Botania excerpt) and powers almost every single item in the game. It can power various magical items such as staves and magical jewellery, infuse itself into items to create others, regenerate tools and armor made from the magical alloys and sustain a weak link between the Minecraft world and Alfheim.
  • Boring, but Practical: The Endoflame is a somewhat early-game generating flower that uses combustible fuel to produce Mana. Thanks to the ubiquity, scalability, output and easy maintenance of tree farms in numerous mods including Botania itself, players of this mod, especially on large modpacks, will find themselves spamming Endoflames and supplying them charcoal whenever a larger task is to be done, such as bulk Terrasteel making, supplying automatic Botanical Breweries for Incense Sticks or unlocking the Terra Shatterer. Their potential for abuse is even lampshaded by the Endoflames' Flavor Text, which says "Squirting Lag".
    • Endoflames are so popular due to a number of factors. They're easy to make - 2 brown petals, gray petal, red petal, Mana Powder. They've got reasonable output, providing 2 Mana units per tickMana units? A Mana Pool holds 1 million Mana units, the lowest possible distinguishable amount of Mana - which is imposed by the code, as Mana is handled as integers. through half of the fuel item's furnace burn time, so a charcoal piece burns for 40 seconds and makes 1600 Mana units. 8 Endoflames with Charcoal dropped in the middle every 5 seconds or so provide the maximum Mana throughput that a single basic Mana Spreader can handle, so it's easy to put 32 Endoflames down and rig them to a Mana Pool, providing 64 Mana units per tick and filling a whole Pool in just over 13 minutes while consuming a reasonably low anount of charcoal.
  • Color-Coded Wizardry: While not a rule, the colors of flowers frequently hint towards their uses. For example, the Daybloom is yellow and makes power from sunlight. The Nightshade is black-and-purple and generates power from moonlight. The Agricarnation is floral-green and fertilizes flowers.
  • Color Motif: Combined with Rainbow Motif - the mod is based on the 16 colors of Mystical Flowers.
  • Commonplace Rare: Elven Knowledge uses this as an explanation for why Elven Trade is possible. Though Elven Trade resources are more powerful, Elves value Minecraftian resources very much for aesthetic purposes and because they're at least equally important for magic.
  • Disc-One Nuke: Downplayed by Terrasteel equipment. While not early-game as the manufacture takes a lot of Mana, Terrasteel tools and armor are pre-Alfheim and very powerful - the Terra Shatterer is an Obsidian-tier pickaxe with broad mining (enabling 3x3 broad mining costs only half of what making the Shatterer costs in the first place), the Terra Truncator is a fast axe that can chop down whole trees and the Terra Blade is a sword with damage equivalent to a Diamond one and the ability to cast Sword Beams. Terrasteel armor is even more powerful - a full set gives a 20% Mana discount on rods and Baubles, boosted natural regeneration and passive Mana generation similarly to the Bands of Aura while providing Diamond-tier protection.
    • However, it is commonly advised to stave off making a full Terrasteel armor set until the Gaia Guardian II is to be fought, as Elementium is not only cheaper, but superior in multiple situations. As such, Terrasteel equipment is somewhat Awesome, but Impractical until Botania late-game, especially if a mod providing Diamond-tier powered armor without such a big resource cost is installed alongside this mod.
  • Easter Egg: They contain some of the notable shout-outs in the game.
    • In the Miscellanous section, there is an italicized entry called "Preventing Decay". If the player clicks on it, the Annoying Dog absorbs the entry! As passive flowers generate Mana indefinitely from sunlight, moonlight and water, allowing effortless quick production for players with enough resources, there's a very good reason they decay. There is a way, however - if the Overgrowth Seed is found in a dungeon, Enchanted Soil can be made, which spreads to dirt like grass. It boosts flowers on it by a factor of 2 and prevents decay.
    • Vazkii has inserted this kind of detail in the technical parts, which most would consider the driest areas in mods. Modpack makers and savvy modded Minecraft players can spot this in the config next to a setting called "spreader.posShift".

    Do not ever touch this value if not asked to. Possible symptoms of doing so include your head turning backwards, the appearance of Titans near the walls or you being trapped in a game of Sword Art Online.

    • In the Lexica Botania, use your keyboard to type in the Konami Code. It used to play a snippet of Before my body is dry, the first Kill la Kill opening. Right now, it plays a snippet of The Time Is Now.
  • Elemental Crafting: Sort of. This mod introduces three new tool metals, Manasteel, Terrasteel and Elementium. They are used for different tiers of tools, but are very common crafting ingredients.
  • Energy Bow: The elven Crystal Bow conjures arrows out of mana, allowing for theoretically infinite firing.
  • Everything's Better with Rainbows: Appears in many later-game items, signifying their power. For example, the Spectrolus generates a very fair amount of Mana if provided with all 16 wool colors equally, in sequence, by metadata order, which is far from an easy task to fully automate. Its head looks like a rainbow-colored funnel. Additionally, the Gaia Spirits are used to make the mod's most powerful items and faintly glow the colors of the rainbow.
    • The Elven-tier item called the Rod of the Bifrost flashes the colors of the rainbow. In reference to the actual bridge Bifrost, it can make rainbow bridges across gaps. It can also turn Alfglass, Livingrock and Mana Pools into their animated rainbow versions.
  • Flavor Text: Added to every flower's tooltips and almost every Lexica Botania entry, providing most of the mod's Shout-Outs.
  • Gameplay Automation: As with a good chunk of Minecraft mods - Botania automation, however, rather than providing "magic blocks" like many tech mods, requires a lot of design skill, ingenuity and Redstone. For example, a Drum of the Gathering wired to a weighted pressure plate and a set of Hopperhocks can be used to make a milk farm, useful for providing cake to the Kekimurus, an Elven-tier flower that generates Mana from cake, while later-game, a Bore spreader lens, Hopperhocks, Rannuncarpi, optimally a Warp lens (Elven tier) with a Force Relay and optionally an Agricarnation can be used to make an effective tree farm, which can be combined with Endoflames to provide renewable power.
  • Genius Bonus: The multitude of references throughout the game takes someone very well-versed in pop culture, including Japanese culture, to fully appreciate. There are also science jokes, including the Flavor Text "Full of C₉H₁₃NO₃" under the Brew of Adrenaline (applies Haste effect, thus increases mining and attack speed) - C₉H₁₃NO₃ is the chemical formula for the hormone epinephrine a.k.a. adrenaline.
  • Great Big Book of Everything: Played with. The Lexica Botania is the most important part of the mod, providing info about how botanurgy works, how to get started and progress, how every block and item in the mod works, and many others.
    • The Lexica is not omniscient, but it describes every non-secret feature of the mod. It comes closer to this trope when it is given to the Elves to fill out via an Alfheim Portal, as then it describes almost every single thing Botania provides. Being hidden until a fair bit through the mod (Terrasteel is a prerequisite for the Portal), a lot of Elven Knowledge is spoilers, including what makes this trope straighter in the Elven Tier - the Norse Mythology-inspired backstory, as described in detail by the entry "Elven Lore: The Shattering".
  • Hurricane of Puns: Many of the flower names consist of an actual flower name and a reference to the flower's purpose, e.g. the Nightshade generates Mana from moonlight, the Hydroangeas generate Mana from water, the Narslimmus needs to be placed in a slime chunk to generate Mana and the Orechids create ores in their respective stone type if provided with lots of Mana.
  • Interface Spoiler: Not by itself, but if Not/Just Enough Items or any such mod is installed, all later-game items can be seen and the flowers' purposes can be guessed, due to how the flowersare named. In recent versions of Botania, even one-sentence summaries of the Lexica Botania entries can be seen via NEI.
  • Mana: An uncommon variant - in Botania, Mana seems to be a physical substance to an extent. It can exist in liquid form, in which it is stored in Mana Pools and appears in the item Mana in a Bottle, which provides highly randomized effects upon drinking. Mana is also implied to be in gaseous form when moving out of spreaders.
  • Magical Accessory: The different belts, rods and amulets. Ostensibly called Baubles, which is not a botanurgist term, but rather a name taken from the prerequisite Baubles API by Azanor, the creator of Thaumcraft. Rings range from the simple Bands of Mana, which store Mana, to the Ring of Chordata, which boosts the Oxygen Meter and also makes the wearer an Olympic Swimmer until taken off. Amulets are slightly less common, but a powerful one appears far into late-game - the Flügel Tiara. There are also the belts
  • Magitek: Downplayed. While Botania is most definitely a magic mod, it provides a lot of functions usually seen in tech mods, such as many automated farming flowers and tools, wireless linking between inventories, or even remote requesting of items from distant inventories and requests for items to be crafted using the Corporea Index, similarly to Applied Energistics 2.
    • It does come close to being played straight, as redstone is crucial to efficient automation of the mod's features.
    • Played Straight if any RF-based tech mod is installed, which unlocks the Mana Fluxfield. If a spreader is aimed at the Fluxfield, the block starts generating RF power, therefore providing a novel way to power other mods' machines.
  • Meaningful Name: The peculiar flower names all allude to the flowers' purposes.
  • Mirror Boss: The Gaia Guardian, who copies the summoner's skin, but highly darkened and with noise. Also a difficult and necessary boss.
  • Norse Mythology: Draws upon this throughout the mod, most notably in Elven Lore - The Shattering, an Elven Knowledge entry that describes the backstory of the world and how the Minecraftian realm was split from the Elven realm.
  • Our Elves Are Better: Little information is given on the elves. They live in their own separate world, called Alfheim. According to the Lexicon entry "Elven Lore - The Shattering", a massive event occurred a few millenia before the game's events, where worlds completely separated and got imbued with Mana. They are implied to be creative and artistically skilled. Their world's unique items are notably pastel and rainbow in coloration, most notably the pink metal Elementium.
  • Potion-Brewing Mechanic: The Botanical Brewery is a vast upgrade to the vanilla brewery, which makes reusable brews instead of potions. Needed are potion ingredients (for Brews with vanilla equivalents, mostly the same ingredients are used), Mana as a solvent to increase efficiency and a Managlass Vial or Alfglass Flask. Every brew made has multiple doses in the container - a Vial can store 4 doses and a Flask can store 6 doses. Its only relative limitations are that most effects are locked to Tier 2 potion equivalents and harming potions can't be made. However, the Botanical Brewery's Brews access to many effects not provided by potions, such as Absorption and Haste.
    • The Complex Brews entry details a special set of Brews. These have more varied ingredients and provide more complex effects. A comprehensive list of all the brews that the Lexica Botania describes: Brew of Overloadeffect somewhat cheap, provides set of buffs and set of debuffs; cause for latter implied to be due to the drinker's body being overexerted, Brew of Crossed Souls, Brew of Feather Feeteffect complete Falling Damage immunity, Brew of Crimson Shadeeffect makes hostile mobs spawn regardless of conditions such as light level in a 64 block radius, Brew of Vanity's Emptinesseffect opposite of the Brew of Bloodthirst: prevents hostile mob spawns in a 64 block radius, Brew of Marine Allureeffect modifies chances in fishing, decreasing junk chances and increasing treasure chances, Brew of Absolutioneffect removes all potion effects on the player, similarly to Milk, including positive effects, so be careful, Brew of Sane Thoughteffect provides Thaumcraft compatibility by applying the Warp Ward effect, requires Purifying Bath Salts from the mod.
  • Power Crystal: Many items in the mod are based on two Mana-infused crystalline items, Mana Diamonds and Mana Pearls. This most notably includes the Mana Tablet, the basic portable Mana storage medium, Bands of Mana, which are Mana tablets worn as rings, and all items based on complex runes named after the Seven Deadly Sins.
  • Reference Overdosed: As evidenced by the sheer amount of Shout-Outs. The mod's creator is a self-admitted Otaku.
  • Serial Escalation: One of the Terrasteel tools, the Terra Shatterer, is an upgradeable Obsidian-tier pickaxe. It features an AOE mode where it mines big amounts of terrain. At base level, this effect is unavailable and it needs to be unlocked by infusing Mana. There is a catch: there is a definite lot of Mana involved. The Terra Shatterer's AOE level is marked by a rank, starting at D for base level. Upgrading to Rank C (1x3 coverage) doesn't take a lot of Mana relative of how much was needed to produce the Terrasteel. Rank B (3x3 coverage), however, takes a whole Mana Pool to make. For every next rank, the cost increases tenfold, culminating at a thousand Mana Pools forRank SS (9x9 coverage).
  • Shout-Out: They have their own page.
  • Summoning Ritual: Exactly one, in two flavors, needed for late-game: the two-tier Ritual of Gaia. It needs a lot of Elven trade to perform and a combination of planning, great equipment and reflexes. Summoned is the Gaia Guardian, who looks like the summoner with a much darker skin. It can and will teleport, leaving behind Gaia Traps, gas clouds that inflict Blindness and fourth level Wither. It can also lift and drop the player to inflict high Falling Damage, as well as spawn gray Pixies to attack the player. It is frequently recommended that players summon the stronger Gaia Guardian II after their first Guardian kill, which is even faster and stronger, as the stronger boss's summoning takes 4 Gaia Spirits, but the upgraded boss drops 8 more Spirits and also drops the Relics.
  • Take That!: The Flavor Text in the Mana Tablet's Lexica Botania entry says "Don't put it in your pocket, it might bend", referencing Bendgate, the scandal surrounding the iPhone 6 Plus hardware issue that made it bend when put into skinny jeans' back pockets or under pressure from sitting.
  • Tech Tree: This mod has a visible "magic tree" without officially labelled tiers.
    • The first tier starts when the player starts putting flowers to use and goes towards making the first portion of Mana, which requires Dayblooms or Nightshades to produce, Mana Spreaders (requiring gold) to transfer and Mana Pools to store.
    • The second tier is when the player has access to basic Mana infusion thanks to a Mana Pool. This tier allows more variance in terms of available flowers. The first magical equipment is available here, as well as the first Mana storage.
    • The third tier starts when the Runic Altar is created, allowing the creation of runes. This is where branching is apparent, as many new parts of the mod become available: numerous Baubles, Terrasteel (usable both for Bauble/rod upgrades and and powerful pre-Elven tools and armor), the very useful Botanical Brewery and many more flowers.
    • The fourth tier is the Elven tier, which starts when the player creates a Portal To Alfheim and performs Elven Trade. This tier unlocks the next two Power Crystals, Pixie Dust and Dragonstone, as well as Elementium. This allows wonders such as using Sparks to combine and manage Mana in Pools, creating many more items like the Rod of the Bifrost, utilizing wireless inventory connection via Red String or complex item networks not unlike those of Applied Energistics 2 using the Corporea Index. By this point, as the items are only revealed by the Lexica Botania when filled with Elven Knowledge by trading, most things unlocked in the Elven tier are vaguely spoilers, though most modpacks already provide Interface Spoilers thanks to NEI.
    • The final tier, home to almost every Infinity +1 Sword in the mod, is the Gaia tier, unlocked by performing the Elven-tier Ritual of Gaia, slaying the Gaia Guardian and gathering Gaia Spirits. This unlocks items such as the Flügel Tiara, the elusive Shard of Laputa used to lift big amounts of landmass into the air, top-tier Mana Spreaders and the most powerful generating flower, the Dandelifeon which can fill whole Mana Pools in a short time, but needs a very, verybrainyplayer to be used effectively. Even further down this road, performing the second-tier Ritual of Gaia allows getting the Relics, very powerful items that drop by chance from the Gaia Guardian II, such as the Pinkinator (a gun that turns Withers pink and makes their stars easily harvestable, in reference toMinecraft 2.0) and various rings named after Norse Mythology gods that give the player lots and lots of abilities.
  • Video Game Flight: The Rod of the Skies comes close. If provided with a bit of Mana from a tablet, it can propel the player into the sky.
    • Later-game, the Flügel Tiara does this far more powerfully. It provides the player with 30 seconds of creative flight time, allows gliding in a way that would be later replicated by the Elytra in vanilla Minecraft and can recharge when the player is on the ground or gliding. In Minecraft, flight in Survival mode is somewhat disbalancing as discussed on the Game Breaker subpage for sandboxes, so end-game materials are needed - Gaia Spirits and Ender Air.
  • Viewers Are Geniuses: Invoked very well in a later-game flower (being Gaia-tier, it's a spoiler). In the Gaia tech tier, the Dandelifeon is accessible. It is a powerful generating flower acknowledged by Vazkii as a Game-Breaker. The flower works using the Game of Life. Cells are represented by the very fragile Cell Blocks that only the flower can move. Modified rules are used where cells have a set age based on idle time and parents' age. Cells that hit the 3x3 center die, making Mana - the older the cell, the bigger the payout. It's perfectly possible to find patterns on the Internet, but the flower is supposed to be locked away to only be accessed by intelligent players with the free time and knowledge to solve a complex cellular automaton problem.

This game mod contains examples of:

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Botania PE is a tech mod with a theme of natural magic. The idea is to use flowers and plants to generate Mana. The Mana can then be used to power other flowers in their production of making other things.

Different plants generate Mana from different power sources such as sunlight and water. In the mod there is a helpful book called Lexica Botania which you should read to understand how to craft and use the new blocks and flowers. We’ve also made a guide which you can use here down below.

How to make flowers?

To create a flower you will need petals and a Petal Apothecary block. The Apothecary block is crafted with 1 White Petal, 2 Cobblestone Slabs and 4 Cobblestones.

To activate the block and make it work you need to fill it up with a bucket of water.

To get petals you need to put vanilla flowers in a crafting table. To then create the actual flowers tap with the items listed below to start making the Botania flowers:

  • Pure Daisy = 4 Mystical White Petals
  • Hydroangeas = 4 Mystical Blue Petals
  • Daybloom = 4 Mystical Yellow Petals
  • Orechid = 4 Mystical Red Petals
  • Agricarnation = 4 Mystical Green Petals

How to make Mana?

The two Mana production flower types are Hydroangeas and Daybloom. Lets have a look at how these two flowers work.

Hydroangeas is a plant which need a water source nearby to start produce Mana. To get the process going simply tap the flower.

Daybloom uses sunlight to produce Mana. To start the process tap the flower.

How to transport/extract Mana?

Mana itself in a flower is completely useless to us unless we can extract and use it for our own gain. Lets have a look at how this transport actually works.

Mana Spreader is a new block which can be crafted from 6 Livingwood, 1 Gold Ingot and 1 Mystical White Petal. If you place a Mana Spreader next to an ongoing Mana production it will start to transport Mana to a nearby Mana Pool.

Mana Pool is as mentioned above used in the transportation of the Mana. It is crafted with 5 Livingrock and put next to a Mana Spreader and then all you have to do is tap it to start fill it with Mana.

How to use Mana?

Once you have completed the process of producing and transporting Mana it is ready to be used. Here is an explanation of what some of the flowers can be used for.

If you place an Orechid nearby a full Mana Pool and then tap on it then the Orechid will start producing ores nearby the same location. The ores include coal, iron and gold.

Item IDs

  • Lexica Botania – 465
  • Mystical Red Petal – 460
  • Mystical White Petal – 461
  • Mystical Green Petal – 462
  • Mystical Yellow Petal – 463
  • Mystical Blue Petal – 464

Block IDs

  • Petal Apothecary – 176, 177
  • Livingwood – 178
  • Livingrock – 179
  • Mana Spreader – 180
  • Mana Pool – 181, 182

Creators: Kingbudderjr (he ported it to Minecraft PE), Vazkii (creator of the original PC mod)

Craft a lexicon; Drop and pick it up; Throw it thru an elven portal . I wrote in subject: Can't complete Lexica Botania in elven portal quest.

Botania PE

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how to craft the botania lexica

WATCH THE VIDEO ON THEME: Surviving With Botania :: E01 - Getting Started

CraftTweaker CraftTweaker-2 is the official continuation of MineTweaker-3 for newer Minecraft versions! CraftTweaker-2 can be used to add Recipe to.

how to craft the botania lexica
Written by Zuran
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