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Life is feudal how to craft throwing knife

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Life is feudal how to craft throwing knife
December 23, 2018 Family Restaurants 3 comments

Life is Feudal Training Server Script

Version 1.4

1.4 -Added remaining weapons

1.3

-Fixed typos -Added remaining weapons

1.2

-Updated for combat skill tree change


This is a training server assistance script to help spawn items in, heal the player, and set their stats. This REQUIRES GM power and will not work without.


Installation

  • Go to your life is feudal game directory and create a folder called 'mod' if this does not exist already.

  • After downloading/extracting the files rename the folder from training-master to training. (Unless you just want to change the exec command further on.)

  • Copy the 'training' folder into the 'mod' folder.

  • Open the console and type:

NOTE:

This will only keep the script loaded while the game is running. When the game closes the script will need to be executed (exec) again to use.

I will update the instructions to run the script automatically every time the game is run after some testing.


New Players

If this is your first time on the training server be sure to run the gm command:

WARNING: Using the 'newplayer' command will set all of your crafting, combat, and minor skills to 100. This will in turn give you the Steam Achievements for those skills without earning them.

Then open your console using 'Ctrl + ~' and type 'newplayer' without the quotes. This will set all your skills and alignment to maximum.

Next you will want to use the stats() command to set your player stats. Then stats command requires five arguments in the correct order (strength, agility, constitution, intel, willpower) to work.

EXAMPLE:


Stats

stats(strength, agility, constitution, intel, willpower)

This command will set your player stats, the command requires five arguments in the correct order (strength, agility, constitution, intel, willpower) to work.

EXAMPLE:

Healing

Press 'Alt + H' to heal. Don't be a dick and cheat.


Player

WARNING: Using these commands will set your skills to 100 which will give you the Steam Achievements for those skills.

newplayer = All maxskills + alignment
alignment = Alignment to 1000
maxskills = All skills to 100
minor = All minor skills to 100
crafting = All crafting skills to 100
special = All special combat skills to 100 (Equipment maintain, battle survival, drill)
armor = All armor skills to 100
combat = All combat skills to 100


Items

All weapons, armor, and horses take an optional quality argument. Some common or difficult to spell weapons have aliases for convenience.
EXAMPLE:

All arrows or bolts take a required quantity argument.
EXAMPLE:

Armors(quality)

regularpadded
heavypadded
royalpadded
regularscale
heavyscale
royalscale
regularleather
heavyleather
royalleather
regularchain
heavychain
royalchain
halfplate
fullplate
royalplate

Militia(quality)

pitchfork

Polearms(quality)

partisan OR p
glaive
guisarme
pollaxe
staff

1H Axe(quality)

practiceaxe
battleaxe
nordicaxe
waraxe

Spears(quality)

spear
boarspear OR bs
awlpike bedecorbin

Pikes (quality)

shortpike
mediumpike
longpike

Lances(quality)

jousting
lance
decorated

2H Sword(quality)

practicelongsword
zweihaender OR zwei
claymore
bigfalchion
flamberge

Half Hand Sword(quality)

bastard
knight
estoc
bigfalchion

2H Blunt(quality)

practicemaul
maul
sledgehammer

2H Axe

practicegreataxe
bardiche
broadaxe
warscythe

1H Blunt(quality)

warpick
flangedmace OR mace
cudgel
morningstar

1H Sword(quality)

falchion
scimitar
nordic
grossmesser OR g
lightsabre

Bows(quality)

shortbow
longbow
compositebow

Crossbows(quality)

lightcrossbow
heavycrossbow
arbalest

Thrown Weapons (quality)

sling
throwingknife
javelin
throwingaxe
naphthapot OR naphtha
fireworkpot

Arrows(QUANTITY)

arrow
broadhead
fire
firework
dull
bodkin

Bolts(QUANTITY)

bolt
dullbolt
heavybolt
fireworkbolt

Shields(QUANTITY)

targe
heavytarge
heater
kite
tower
pavise

Misc(quality)

slingammo
tabard
gold (ingot for monuments)

Horses(quality)

warhorse
spirited
hardy
heavy

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The Middle Ages were a thousand-year period between the fall of the Roman Empire and the Renaissance in which the foundations of modern European culture were laid. Many consider them a “dark age” of ignorance, but the educational, legal, religious, and social institutions that still influence much of Western culture were created in this period.

Scroll down to learn more about the Middle Ages.

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Feudalism and the Feudal System

The feudal system of the Middle Ages was introduced to England following the invasion and conquest of the country by William I, The Conqueror.

The feudal system had been used in France by the Normans from the time they first settled there in about 900AD. It was a simple, but effective system, where all land was owned by the King. One quarter was kept by the King as his personal property, some was given to the church and the rest was leased out under strict controls.

A simple plan showing how the Feudal System works

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The King: Leader of the Feudal System

The King was in complete control under the feudal system (at least nominally). He owned all the land in the country and decided to whom he would lease land. He therefore typically allowed tenants he could trust to lease land from him. However, before they were given any land they had to swear an oath of fealty to the King at all times. The men who leased land from the King were known as Barons, they were wealthy, powerful and had complete control of the land they leased from the King.

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Barons: Executors of the Feudal System

Barons leased land from the King that was known as a manor. They were known as the Lord of the Manor and were in complete control of this land. They established their own system of justice, minted their own money and set their own taxes. In return for the land they had been given by the King, the Barons had to serve on the royal council, pay rent and provide the King with Knights for military service when he demanded it. They also had to provide lodging and food for the King and his court when they travelled around his realm. The Barons kept as much of their land as they wished for their own use, then divided the rest among their Knights. Barons were very rich.

Knights

Knights were given land by a Baron in return for military service when demanded by the King. They also had to protect the Baron and his family, as well as the Manor, from attack. The Knights kept as much of the land as they wished for their own personal use and distributed the rest to villeins (serfs). Although not as rich as the Barons, Knights were quite wealthy.

Villeins

Villeins, sometimes known as serfs, were given land by Knights. They had to provide the Knight with free labour, food and service whenever it was demanded. Villeins had no rights. They were not allowed to leave the Manor and had to ask their Lord’s permission before they could marry. Villeins were poor.

 

 

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Crime and Medieval Punishment

Throughout the Middle Ages, it was believed that the only way to keep order was to make sure that the people were scared of the punishments given for crimes committed. For this reason all crimes from stealing to burglary of houses to murder had harsh punishments.

Although there were gaols, they were generally used to hold a prisoner awaiting trial rather than as a means of punishment. Fines, shaming (being placed in stocks), mutilation (cutting off a part of the body) or death were the most common forms of medieval punishment.

There was no police force in the Middle Ages so law-enforcement was in the hands of the community.

The Manorial Court (Trial by Jury)

The manorial court dealt with all but the most serious crimes. It was held at various intervals during the year, and all villagers had to attend or pay a fine. All men were placed in groups of ten called a tithing. Each tithing had to make sure that no member of their group broke the law. If a member of a tithing broke a law then the other members had to make sure that he went to court.

The Lord’s steward was in charge of the court. A jury of twelve men was chosen by the villagers. The jury had to collect evidence and decide whether the accused was guilty or not guilty and, if found guilty, what the medieval punishment should be.

The King’s Court (Trial by Ordeal)

Serious crimes were heard by the King’s court. The accused had to face trial by ordeal to decide whether they were guilty or not guilty.

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Ordeal by Fire

The accused had to pick up a red hot iron bar and hold it while they walked three or four paces. Their hand was then bandaged. After three days they had to return to the court where the bandages were removed. If the wound was beginning to heal they were innocent but if the wound showed no sign of healing then they were pronounced Guilty.

Ordeal by Water

The accused had their hands and feet tied together. They were then thrown into water. If they floated they were guilty but if they sank they were innocent.

Ordeal by Combat

Noblemen would fight (usually to the death) in combat with their accuser. The winner of the battle would be considered to be in the right. After 1215 Trial by Ordeal was replaced by Trial by Jury

The only type of medieval house that survive today are those of the wealthy. They have survived because they were made out of stone.

 

 

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The Medieval House in the Early Middle Ages – Noblemen and Women

This medieval cottage from the thirteenth century, has been reconstructed by the Weald and Downland Museum, Sussex, England. It was inhabited by the Lord of the Manor, his family and servants.

It has two rooms, one containing the hearth that would have been the main living area. The other room contains a stone oven.

The house would have been very dark and smoky inside as there is no chimney and only a small window.

The animals would have been housed in a separate building, probably a wooden barn, and another building would have been used to store crops which were grown on the land around the house.

The Medieval House in the Later Middle Ages – Noblemen and Women

In the later medieval period the houses of the rich were made out of brick. However, brick was very expensive so many chose to make the half-timbered houses that are now commonly referred to as Tudor houses.

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Tiles were used on the roofs and some had chimneys and glass in the windows.

These houses had two or more floors and the servants slept upstairs.

The Medieval House in the Early Middle Ages – Peasants

Peasants’ houses from this period have not survived because they were made out of sticks, straw and mud.

They were one-roomed houses which the family shared with the animals.

They made their houses themselves because they could not afford to pay someone to build them.

The simplest houses were made out of sticks and straw.


Picture MacDonald Educational 1977

Later Middle Ages – Peasants

The Black Death of 1348 killed a large number of the peasant population. This meant that there were not enough peasants to work in the fields. Landowners desperate for workers to harvest their crops began offering wages to anyone who would work on their land. Peasants were, for the first time, able to offer their services to the landowner that would pay the highest wage.

With more money, peasants were able to afford better housing and many now lived in wattle and daub houses.

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Wattle and Daub houses were taller and wider than the simple stick and straw houses. They also offered better protection from the weather.

They were made by first constructing a framework of timber, then filling in the spaces with wattle (woven twigs). Finally, the twigs were daubed with mud which, when dried, made a hard wall.


Picture MacDonald Educational 1977

 

Medieval Castle Defense and Assault

The feudal system depended on protecting farms and the countryside, and the key to a kingdom’s defense was its castle. Likewise, taking over a kingdom meant conquering its castles, and doing so was the most challenging aspect of medieval warfare.

The main methods of attacking a Medieval Castle were:

  • Fire
  • Battering Rams
  • Ladders
  • Catapults
  • Mining
  • Siege

Fire

Fire was the best way to attack the early Motte and Bailey castles since they were made entirely of wood. The fire might be started by building a bonfire against the outer wooden fence (palisade) or, more usually, by archers shooting fire-arrows into the castle. As the fire spread through the castle those living inside would be forced to leave allowing the attackers to take them prisoner or kill them. This was one of the reasons why Motte and Bailey castles were soon replaced by Stone Keep castles. Fire has little effect on a stone castle.

Battering Ram

The thick stone walls of the Stone Keep castles were difficult for men to knock down. Although pickaxes could be used against castles with thinner walls, it would take a very long time to knock a hole through a castle with very thick walls. The battering ram was particularly useful since the weight of several men would be put behind it. This would make it a considerable force that could seriously weaken and possibly destroy doors or walls.

Ladders

Ladders were used by those attacking a castle to climb over the walls and fight the castle inhabitants within the castle walls. However, ladders had the disadvantage of leaving the man climbing the ladder subject to attack by arrow, boiling water or oil, or by being thrown to the ground if the ladder was pushed away from the wall. To prevent this type of attack the Belfry or Siege Tower was developed.

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The Belfry was a large structure on wheels that could be pushed up to the castle walls. Ladders inside the Belfry allowed attackers to climb to the top under cover and get into the castle. Castle owners prevented this type of attack by piling earth up against the castle walls so that the Belfry, which was on wheels, could not be pushed near to the castle.

Catapult

A variety of catapults or siege engines were developed during the Middle Ages to fire stones, fireballs or other objects such as dead sheep, cattle, or plague victims, at the castle walls or into the castle itself. This type of catapult works by twisting rope as tightly as possible so that it acts like elastic when the arm is released.

Mining

A good way of attacking a stone castle was through mining. Attackers would dig a tunnel underground up to the castle walls, under the gatehouse if possible. They would then set a charge and make an explosion which would make the walls crumble and collapse. The advantage of mining was that the attack could not be seen by those living in the castle. However, if those inside the castle were aware that attackers were mining underground, they would often mine from the castle to meet the attackers underground and there would be a sword battle.

Siege

Another good way of attacking a stone castle was by placing it under siege. Attackers would surround a castle with both men and catapults so that no one could enter or leave the castle. Sieges could last for months, usually until the inhabitants of the castle ran out of food and were starving. One of the castle owner’s main line of defence against siege was to send all women, children, old, weak and sick people out of the castle. This meant that only those strong enough to fight off attackers remained in the castle and that the food supply would last much longer.

 

Medieval Clothing: Making a Statement in the Middle Ages

What you wore depended on who you were in the Middle Ages and your rank in the feudal system.

If you were rich you would probably own a variety of clothes in the latest styles and colors. If you were a poor peasant, you may only own one tunic. Although it was possible to obtain silks and other luxurious materials from abroad, they were very expensive. Most clothing therefore was made out of wool. This meant that clothing in the Middle Ages was itchy, difficult to wash and dry and very hot in the summer.

Medieval Clothing of Noblemen and Women

Early Middle Ages

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These pictures (above) show the costume worn in the early Middle Ages by the rich.

The man is wearing a woollen tunic, belted at the waist that has been embroidered around the hem and sleeves. Over this he has a woollen cloak fastened with a brooch.

The man’s wife is wearing a woollen dress, tied at the waist over a white linen underskirt. Over this she has a woollen cloak. Her headdress is made out of linen and is held in place with a headband.

Later Middle Ages

This famous portrait was painted by Jan Van Eyck in 1435 (towards the end of the Middle Ages). It shows a rich nobleman and his wife dressed in the typical fashion of the day.

The man is wearing a fur-trimmed velvet gown over a black padded long shirt that has gold embroidery around the edges. He has black stockings to cover his legs. The large hat is a sign of his wealth.

The man’s wife is wearing a green woollen dress trimmed with cream coloured fur that is belted very high. Underneath the dress she has another dress made out of blue material. Her headdress is made out of fine expensive linen.

Medieval Clothing of Peasants

Early Middle Ages

The clothing of peasants was basic, practical and not decorated. The man is wearing a short woollen tunic belted at the waist over short woollen trousers. He is wearing a small hat over a woollen cowl and boots on his feet.

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The man’s wife is wearing a woollen dress over a woollen underskirt. She has a woollen cowl to protect her head and shoulders and boots on her feet.

Later Middle Ages

This picture, from a painting by Bruegel, shows late medieval peasants enjoying a wedding. They are, therefore, wearing their best clothes, including shoes and hats.

The man is wearing a short woolen jacket over a woolen tunic. He is wearing stockings and shoes on his feet and has a small cap on his head. The man’s partner is wearing a woolen dress over a woolen underskirt. She is also wearing a linen headdress.

 

The Medieval Castle: Four Different Types

The medieval castle was the foundation of military defense for nearly a millennium. Kingdoms were caught up in an arms race to build wood and stone structures that were most effective in halting armies on campaign.

After their successful invasion and conquest of England, the Normans began a period of castle building that was to last right through the Middle Ages. Although castles had been built in England since the time of the Romans, they had never been built with such speed or across such a wide area.

This map shows the number of Norman castles built during the reign of William the Conqueror (1066-1087)

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Within an Existing Roman Fortress

The earliest medieval castles built by the Normans were either constructed within an existing Roman Fort or were Motte and Bailey castles. These were soon replaced by Stone Keep castles as they offered better protection from attack. Concentric castles developed during the 12th and 13th Centuries and were virtually impossible to conquer.

Pevensey castle in East Sussex is an example of a Norman Castle built inside an existing Roman Fort.

Motte and Bailey Castles

Motte and Bailiey castles were the earliest form of medieval castles built completely from scratch by the Normans. As their name suggests they had two parts the Motte and the Bailey.

The Motte was a large hill made of earth on which was built a wooden keep or lookout. The outer edge was then surrounded with a large wooden fence called a palisade.

The Bailey was separated from the Motte by a wooden bridge that could be removed if the Bailey was occupied by enemies. The Bailey was the part of the castle where people lived and animals were kept. A large castle might have more than one Bailey.

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To give added protection to the castle, both the Motte and Bailey would be surrounded by a ditch, sometimes filled with water. A drawbridge was used for access to the castle.

 

Stone Keep Castle

This type of medieval castle soon replaced the Motte and Bailey castles as it offered a better form of defence. A stone keep was the central feature, with thick walls and few windows. Entrance to the keep was by stone steps leading to the first floor. The kitchens were situated on the ground floor while living quarters were on the upper floors.

The first keeps were rectangular in shape but later ones were often circular. The Stone Keep would be surrounded by a thick stone wall containing turrets for lookouts.

The Bailey was now the area outside the keep but within the outer walls and shelter for animals or craft workshops might be built against the walls. The entire castle might be surrounded by a ditch or moat and entrance to the castle was by drawbridge.

Concentric Castles

The Concentric castle was developed in the 12th and 13th Centuries and offered the best protection against attack.

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The main feature of the concentric medieval castle is its walls. An inner wall built of thick stone with turrets positioned at intervals is then surrounded by an equally thick but lower stone wall. The walls are built at different levels so that archers on the inner walls can fire over the archers on the outer walls.

The space between the two walls was known as the ‘death hole’ for being trapped within the walls would almost certainly result in death for the attacker. The entire castle was then often surrounded with a moat and entry would be across a drawbridge.

Medieval Farming and the Farming Year

Medieval farming could be summarized as endless work. For a serf on an estate, there was always something that needed doing. Sloth was not tolerated because if the harvest failed, the whole village could face starvation in the winter.

That is not to say that the tasks were monotonous. Medieval farming followed a cycle throughout the year.

Repairing

Peasants had to make their own houses during the Middle Ages. They used mud and sticks for the floor and walls and the roof was thatched with straw.

Bad weather and high winds would easily damage the houses and it was essential that repairs were carried out as soon as possible. However, because of the vast number of jobs that needed to be done throughout the year, it was often only in the Winter months that the peasants would have time to do proper repairs, the rest of the year they would just patch their houses up.y good it would be difficult to find straw needed.

Wood and twigs were used to make repairs to the walls of the peasant’s houses. They were woven together to make them as strong as possible. The roofs were thatched with straw so if the harvest was not very good it would be difficult to find straw needed.

Planting

During the late winter and early spring, vegetables were planted in the peasants’ gardens. Later in the year, in April and May, new fruit trees might be planted in the orchard.

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Peas, beans and onions were grown in the peasants’ gardens (tofts). These vegetables were used to make a thick type of stew called pottage.

Apple and pear trees were planted in the orchard or in the peasants’ own gardens to provide fruit.

Berry bushes were sometimes also planted to ensure a supply of berries.

Weaving

Weaving was one of the main Medieval ways of making things. Twigs were woven together to make fences and house walls or baskets and thread was woven into material.

Baskets were often woven out of willow. Willow rods know as ‘withies’ were harvested during the winter months when the leaves had dropped.

The first stage is to weave the base of the basket. Next the upright withies are put in place. Finally withies are woven in and out of the uprights to make the basket.

The willow can also be dyed using natural products such as berries or vegetables.

The wool taken from sheep during shearing was used to make clothes. The first stage was to card the wool to remove any tangles. After that it had to be spun to make it into thread.

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Before the invention of the spinning wheel in the 15th Century, wool had to be spun using a drop spindle.

Wool fibres are twisted into thread with one hand and fed onto the spindle where it is wound into one long thread ready to use for weaving cloth.
When the wool had been spun it was then ready to be woven into cloth. A loom was used to hold the threads in place.

Ploughing

Before the seeds could be planted, land had to be ploughed. Ploughs were shared by the villagers and were pulled by teams of oxen.

The fields were ploughed in the early spring and also in the Autumn after the harvest had been gathered in. The village plough or ploughs were often kept in the church.

As the plough is pulled across the field, the two metal projections dig into the soil and break it up ready for planting.

Fertilizing

In order to ensure a good harvest and a good crop of vegetables, it was necessary to fertilise the soil before the seeds were sown.

Horse, oxen and pig droppings were collected throughout the year so that there was enough to dig into the fields before the seeds were sown and vegetables planted.

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Sometimes, human droppings would also be used.

Sowing

The sowing of seeds was another important job that had to be done during the Medieval farming year.

Once the fields had been ploughed, seeds had to be scattered into the earth. It was important to spread the seeds evenly so that there was a good crop.

There were no machines to do this job so it had to be done by hand.

Weeding

As soon as the new seedlings started to grow, weeding was a full-time job. Children, men and women all helped with the weeding.

It was very important to remove weeds from the soil as soon as possible.

Weeds take moisture and goodness from the soil that is needed for the crops if they are to grow into a good harvest.

If the weeds are allowed to grow taller than the crops they will prevent light from getting to the seedlings.

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Pruning

The apple and pear trees that were grown in the orchard had to be pruned each year.

Pruning a fruit tree means cutting away some of the tree’s branches to encourage it to grow more quickly and produce more fruit.

However, pruning needs to be done carefully because cutting too much, or not enough, away can result in either a poor crop or no fruit at all.

Young trees are pruned in April or May, but large, well established trees can be pruned in the winter time when the tree is dormant (not growing).

Scaring the Birds

Once the seeds had been sown it was very important to make sure that birds did not eat all the seeds. Children as young as three or four would be sent out into the fields. Their job was to run, shout and clap their hands to scare the birds away.

Drums, bells and sticks would also be used to make a noise that would scare the birds.

Shearing

In June, the sheep that were kept on the common land, were shorn for their wool. There were many more sheep than people in England in the Middle Ages and wool was the most commonly used material for clothing.

Wool was sold at market to merchants who would send English woollen cloth to other European countries.

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Because sheep were so important for their wool, it was important to make sure that they were protected from predators such as wolves and dogs.

The job of shepherd would be given to someone who was unable to do hard physical labour.

Harvesting

There were two harvests during the Medieval farming year. The first was the hay harvest during June. However the main, and busiest, event of the farming calendar was the wheat harvest that took place at the end of the summer during August and September. The Lord of the Manor would often provide food and drink for the peasants to have a festival once the harvest was gathered in.

Harvest Festival, also known as ‘Harvest Home’ is still celebrated today. Everyone had to work long hours during harvest time – from the time that the sun rose in the morning until dark. Men, women and children all worked together to make sure that the harvest was gathered in.

If the harvest was not finished on time then the wheat would be destroyed by the cold and rain and the village was likely to fact starvation.

There were no machines in the Middle Ages and harvesting had to be done by hand using a scythe. It was back breaking work as the peasants were bent double from morning to night, often with only a very short break for lunch.

Collecting and Gathering

Collecting was an all-year activity. Baskets woven during the Autumn and Winter months were used to collect fresh eggs from the peasants own chickens.

The baskets were also used during the late Summer and Autumn to collect berries from the hedgerows and fruit from the trees planted in the orchard.

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Wood for fires had to be collected throughout the year to make sure that a good stock was built up before the cold winter months. The children would be sent to the woods to collect twigs and branches, while the men would use axes to chop down trees for wood.

Some of the wood might be used to repair their houses.

Tying

As the wheat was harvested it had to be tied into sheaves to dry. This job was often done by women. The sheaves of wheat would then be transported, by horse drawn cart, to a barn for storage.

During harvest time the fields would be full of sheaves of wheat waiting to be transported to the barn for storage.
The carts of wheat were pulled by horses or oxen. This could be a dangerous activity for the driver of the cart because carts were piled high with sheaves of wheat and often toppled over.

Winnowing

Winnowing is the name given to the process of separating the grain from the chaff (outer casing). However, before winnowing could take place the wheat had to be threshed (beaten) to separate the grain from the stalk.

A sieve was often used to separate the grain from the chaff. The wheat heads were put into the sieve and were then either shaken from side to side or tossed into the air. The chaff would then be blown away by the breeze or, if there was no wind, by another person wafting a sheet.

Once the grain had been separated it could then be milled into flour which was used to make bread.

Milling

Milling is the name given to the process where grain is turned into flour. In the earliest times this had to be done by hand using a mortar and pestle to grind the grain into flour.  However, by the Middle Ages, most towns and villages had a mill.

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The cogs that turned the grindstones were initially powered by animals, but during the Middle Ages, animal power was replaced by either wind or water power.

The first record of a windmill in England is a mill in Yorkshire that dated from 1185.

The mill was owned by the lord of the manor and it was his responsibility to make sure that there were enough mills to grind sufficient grain for all his people. The lord also had a say in who used the mill and when and it was forbidden to use any other mill. The lord also charged a fee for the use of his mill.

In the twelfth century, Pope Celestine III stated that the air used by windmills was owned by the church and so a tax must be paid to the church for their use.

Watermills were more reliable than windmills because they did not depend on the weather. However, watermills had to built next to a stream with running water if they were to operate.

Butchering

In November and December some of the animals had to be butchered to provide meat to eat through the winter. It was also necessary to salt or smoke some of the meat to make sure that it lasted through the winter.

Peasants had to kill their own animals.

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Some of the meat would be roasted over a spit and some of it would be preserved for use during the winter months by salting or smoking it.

It was essential that there was a good supply of meat for the winter as there were no vegetables or fruits available.

Salting and Smoking

It was necessary to salt or smoke some of the meat that was butchered during November and December to make sure that it lasted through the winter.

Some of the meat would be salted to preserve it through the winter. However, salt was very expensive and it was unlikely that the peasants would have had access to much of it.

In Roman times salt had been used as money and the English word salary comes from the latin word for salt.
It was more usual that the peasants would smoke meat to preserve it through the winter.

Peasants lived in one roomed houses and the fire was in the middle of the room. Consequently the room became smoky when the fire was lit. Meat could therefore be smoked by hanging it from the rafters in the roof.

Digging

There were a variety of digging activities that had to be carried out during the Middle Ages:

Drainage ditches had to be dug to prevent damage to crops by flooding.

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Peasants also had to dig their own gardens (tofts) before they could plant vegetables, and if they were not able to hire or borrow a plough they would also have to dig their fields (crofts).

All tools made during the Middle Ages would be made by the blacksmith. Garden and farming tools would be made from wood and iron.

 

Medieval Food: From Peasant Porridge to King’s Mutton

Medieval food was often plain due to scarcity of resources and limited trade, but on celebratory occasions among the nobility the food could become decadent. The picture above shows a Norman lord dining in the great hall of his castle or manor house.

His table is set at one end of the great hall and he sits in a high-backed chair. His guests, the priest, two noblemen and his wife, sit on his table while less important people eat sitting on stools or benches at trestle tables lower down the hall.

A knight stands at either end of the table ready to protect his lord from attack. A serving boy offers the lord first choice of the plate of meat. The lord’s guests will be served next and the less important people will get whatever meat remains.

Above the lord’s head, part of the shields bearing his coat of arms can be seen, while at the bottom right corner a flying knife and ball offer evidence that the lord is being entertained by a juggler. The plates used by the Normans were made out of wood. Sometimes they used large slices of day-old bread as plates for the meat and sometimes they ate out of bowls.

Although they had knives and spoons, there were no forks, so people used their fingers a great deal. The lord always ate well, even during winter. Unlike most of the people who lived on his manor, he could afford to buy salt to preserve his meat all the year round. He could also afford pepper to spice tasteless food or food which was beginning to go bad.

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Medieval Food for Peasants

The consumables of a peasant was often limited to what came from his farm, since opportunities for trade were extremely limited except if he lived near a large town or city.

The peasants’ main food was a dark bread made out of rye grain. They ate a kind of stew called pottage made from the peas, beans and onions that they grew in their gardens. Their only sweet food was the berries, nuts and honey that they collected from the woods.

Peasants did not eat much meat. Many kept a pig or two but could not often afford to kill one. They could hunt rabbits or hares but might be punished for this by their lord.

The difference in medieval food consumed between peasants and lords can even be seen in the food vocabulary of English today. The lowered status of the defeated English after the French Norman Conquest of 1066 can be seen clearly in the vocabulary of meat. An Anglophone farmer used plain Saxon words for his livestock: cow, pig, sheep, chicken. Any animal eaten by a peasant had the same word used for whether the animal was alive or cooked.

But when these animals were butchered and found their way onto his Norman master’s plate, they acquired French-derived names: beef, pork, mutton.

 

The Medieval Manor

The parcel of land leased to a Baron by the King was known as a manor. Under the feudal system, the Baron had complete control of the running of the medieval manor provided he met certain obligations set by the King.

Castles

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Most of the Barons who were given land by William the Conqueror, following his invasion and conquest of England in 1066, were French. They knew that many Saxons would be hostile to them and so they had to make sure that they could defend themselves. Many chose to build castles on their land and fill them with knights who, under the Feudal System, were bound to protect the Baron and his family. Others established large manor houses.

The Church

The church was another central feature of the medieval manor. The religion of the whole of Europe was Roman Catholic and it was law that people went to church on a Sunday. The leading churchmen of the land, Bishops and Archbishops were very wealthy and helped to govern the country. The local priests, however, were much poorer and were often uneducated. It was the priest’s job to look after the sick of the village as well as preaching in the church

Manor House

The medieval manor house was the home of the Baron. Manor houses were large, reflecting the wealth and status of the Lord. They often comprised several buildings and were mainly self-sufficient, growing their own food and keeping animals in the grounds surrounding the house.

Villeins (serfs, peasants)

The largest amount of land on the medieval manor would be used by the villeins. Their house would be surrounded by a yard called a ‘toft’ and a garden called a ‘croft’. This land would be used for growing crops and vegetables, a percentage of which would be given to a knight as ‘payment’ for their land. Villein’s houses were one-roomed and the family shared the space with the animals.

 

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Medieval Towns and Villages

The best site for medieval towns or villages

At the time the Domesday Book was compiled in 1087, there were only 18 towns in England with a population of over 2000. Many of these medieval towns were originally Roman towns. But what if you want to establish a new town or village. What things do you have to consider when choosing a site?

Castles

It might be a good idea to position your new town or village near an existing castle. Castles are built for defence and contain knights and soldiers trained in weapons. This would give you good protection against raiders and invaders. Merchants also trade goods with castles and you might be able to trade with them as well. This will help to make your town richer and will attract more people to live there.

High Ground

If there is not a castle nearby then it might be a good idea to position part of your new town or village on some high ground. You would then have a good view of the surrounding area and be able to spot possible attackers in plenty of time to prepare your own defence.

Water

You think you have found the perfect spot for medieval towns, but is there a water supply nearby? Remember, there is no running water. Water has to be fetched each day from a river or stream and your people do not want to have to walk miles for it. A wide stream or river will also help to defend your town as attackers will have to find some way to cross it.

Stone

You have found a site with high ground that is near a stream. Your people will want to build themselves somewhere to live. Stone is the best building material for medieval towns as it offers the best protection against both attack and the weather. Having a good supply of stone will also allow you to build a wall around your town for added protection. Stone is also useful for throwing at your attackers and for making weapons.

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Wood

Much of Britain in the Middle Ages was covered with forest so it should not be too difficult to find a site with a good supply of wood nearby. If there is not a lot of stone your people can make themselves houses from wood. You also need wood to make handles for axes and spears. But the most important thing about wood is that it is needed for making fires. A fire is essential for cooking, heating and for scaring off wild animals.

Food

You have positioned your new town or village near a stream so there should be a good supply of fish. However, your people will not want to eat fish all the time and it is against the religion to eat fish at certain times of the year. You can send hunters out into the forest to catch meat, but you need to grow crops and vegetables as well. It is therefore important that there is some land that can be used for farming.

Planning and designing medieval towns, as we have seen, is a laborious effort.

 

The 5 Most Painful Medical Treatments of the Middle Ages

Medical treatment in the Middle Ages was quite painful due to the lack of anesthetic and proper medical knowledge of the surgeon. The Middle Ages was a time full of interesting history, rich art, revolutionizing philosophy, epic heroes, and even a bit of magic. However, it was not a very pleasant period to be a medical patient. The common way to relieve pain amongst sick people was to inflict more pain upon them, and then hope to the stars for a bit of luck. Monks with little to no experience, aside from castrating animals and having access to a few medical books, performed surgery on human beings. The medicine was basic, and the terrible illness that plagued those times was complex. Ultimately, this led to the creation of some very excruciating medical treatments.

1. Eye Surgery

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During the early days of the Middle Ages, surgeons used a painful process called “Needling” to perform cataract surgery. It involved a thick flat needle, which a doctor would push directly into the edge of a person’s cornea, with no anesthetics, except for maybe a cup of bitter red wine.

The idea behind this technique was to push the opaque lens back into the lowest part of the eye, which would result in a clear pupil. However, the ailing patient was typically left with an unfocused eye, sort of like a camera with no lens. The amount of vision would only allow a person to read the huge letters found in modern eye tests. Not enough to read the Bible, but enough to plow a field.

2. Metallic Catheters

Catheters were used in the Middle Ages to relieve painful urinary diseases. Back in those days, there was a lack of antibiotics and a surplus of venereal viruses such as syphilis, so many people suffered from the woes of blocked bladders. The medieval catheter consisted of a metal tube, which was painfully inserted through the urethra, and then into the bladder. When a tube could not enter the bladder of a person, doctors used other equally painful tactics.

Common kidney stone treatment consisted of a physician’s assistant sitting on top of you, while you had your legs strapped to your neck. As the assistant held you tightly, the physician would then insert two fingers up your rectum, and press a fist against your pubes until he found a hard pellet that would signal a stone. The stone was then extracted through a person’s bladder using a sharp instrument.

3. Bloodletting

If you visited a doctor during the Middle Ages, regardless of your illness, he would have probably prescribed you with the classic bloodletting treatment. Bloodletting was as common back then as cold medicine is today. If a patient went in with a mild headache and a sore throat, it was common practice for a physician to open a vein with a lancet, and then let the blood flow freely into a container. Bloodletting was so common, that even barbers of the era began to offer the service, along with stylish trims and shaves. Some people would have the treatment several times a year, as a way of staying healthy.

4. Saint Fiacre’s Illness

St. Fiacre is known as the “patron of hemorrhoids.”  The tale says that St. Fiacre, a seventh century Irish monk who suffered from the disease, sat on a hard rock and was miraculously cured of his illness. After that, the rock became known as St. Fiacre’s Rock. Some medieval doctors who believed in the tale would send their patients to sit on the famous rock for a few hours to cure themselves of the disease.

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As a useless treatment, however, it was not nearly as painful as what other less superstitious doctors prescribed their patients. The more scientific monks would insert a red-hot iron tube up the person’s rectum and then call it a day.

5. Trepanning

Trepanning is a surgical procedure that involves the drilling or boring of a hole into the human skull. This painful hole exposes the dura mater, an outer membrane of the brain, which physicians use to treat an array of different health problems.

Doctors used this practice in the Middle Ages to treat illnesses like epilepsy, migraines, and a variety of mental disorders. If you were suffering from depression, a little hole to the head was in order. Unfortunately, the hole to the head commonly exposed the brain to airborne germs, and it often proved fatal for patients.

 

The Bubonic Plague

The Black Death, also often called the “bubonic plague” was an epidemic of disastrous proportions that is said to have killed up to 50% of the European population in the 1300’s and around 12 million people in China in the 1800s.. According to historians, the Black Death came from the East (Either China or Mongolia) and reach Italy in 1348, during the spring. So many centuries later, it is hard to determine the exact cause of death, which is why several theories exist. The most widely adapted theory is that it was caused by rats, but other theories claim that it may have been a viral infection.

Bubonic Plague

According to the “bubonic plague” theory, the disease was a bacterium, Yersina pestis spread by fleas that lived on infected black rats, which typically live in close proximity to humans. Once a colony of rats has been killed off due to the disease, starving fleas would jump over on humans. Symptoms are flu-like, with headache, fever, weakness and swollen lymph glands or “bubos,” hence the name “bubonic.” Humans would show their first symptoms three days after infection and 80% of those died within five days after onset. The Bubonic plague still exists in pockets today, but thanks to modern medicine, only 1 out of 7 of those that become infected die. The fact that the Black Death claimed larger portions in the population in the countryside than in urban areas supports the fact that it was spread by fleas.

Pneumonic Plague

According to some scholars, the Black Death spread so quickly because the bacterium causing it has become airborne. In some cases, the infection would spread to the lungs, resulting in pneumonia. The victim would start coughing up blood, making transmission of the bacterium airborne, allowing it to spread much faster than fleas.

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Ebola or Other Deadly Virus

According to some scholars, the Black Death’s spread was way too fast to have been caused by fleas and that it could have been caused by an Ebola-like disease. It has a lot of symptoms in common with Ebola and the period between the first person infected person dying and the rest of the population becoming sick, shares similarities with the incubation period of the disease. The sores or “bubos” people got, could have been hemorrhagic fever and according to medical journals of the time, quarantining families that were infected for 40 days was very effective in stopping the disease from spreading. This would not have been the case if it was spread by rats and fleas.

Until science can effectively detect a certain virus or bacterium in the skeletons of people who have lived centuries ago, we may not know the exact cause of the Black Death. History howeve gives us a cautionary tale of how easily infectious illnesses can spread in large populations if care is not taken to eradicate them quickly and efficiently.

 

Bibliography

Medieval Guilds – Gloria Betcher

Medieval Life in the Hundred Years’ War – DENO Partnership

Medieval Life – Medieval Life Net

Medieval Studies– Online Reference Book

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Cite This Article
"The Middle Ages: A Comprehensive Overview of Europe, 500-1500" History on the Net
© 2000-2019, Salem Media.
November 7, 2019 <https://www.historyonthenet.com/middle-ages-comprehensive-overview-europe-500-1500>
More Citation Information.

The ninja called throwing stars "shuriken" which means “sword hidden in the hand.” Often the ninja would cover the tips of their darts with poison to make them lethal. . They also occasionally hid small knives (such as the "kunai") in the . In feudal Japan they began training as soon as they could walk.

Slinger
Combat skill
AttributesSkills
PrimaryAgilityRequiresn/a
SecondaryIntellectUnlocksArcher
Skill Progression
LevelDescription
All
0Can use a sling.
30Can equip novice leather armors.

Can use throwing knives.

60Can use throwing axes and javelin.
90Can throw naphtha pots.
100Can throw firework pots.
Skill ID 47

Slinger is a combat skill.

Weapon available[edit | edit source]

Armor available[edit | edit source]

Training Tips[edit | edit source]

Have a piece of advice for effective training? Edit this section and place it here!

Gallery[edit | edit source]

  • Novice leather armor (Front view)
  • Novice leather armor (Back view)

References[edit | edit source]

Life is Feudal: Objects Database

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How to organize your craft supplies
As for the Beta Update v1.1.0.1 (08.04.2016), this skill no longer exists in the beta branch as it has been merged with the Warrior skill
Throwing weaponry
Combat skill
AttributesSkills
PrimaryAgilityRequiresn/a
SecondaryWillpowerUnlocksn/a
Skill Progression
LevelDescription
AllMaximum quality of throwing weapons that can be effectively used
0Can use sling
30Can use throwing knives
60Can use throwing axes and javelins
90Can throw naphtha grenades
100Can throw firework charges
Skill ID 46

Throwing weaponry is a basic combat skill that allows to use throwing weaponry. This skill depends on Agility and Willpower.

Thrown[edit | edit source]

Training Tips[edit | edit source]

Have a piece of advice for effective training? Edit this section and place it here!

Equip a sling (and Sling Ammo) or similar throwing weapon and start practicing on live targets. Firing on another player should not kill the player as it inflicts blunt damage, if the player is a member of your group attacking should not lower your alignment and players wearing armor should withstand attacks from your sling for longer or lose less health.

References[edit | edit source]

年9月6日 英文名称:Life is Feudal: Your Own: 相关操作:评论(4) 收藏 扩展: 秘籍数量:+: 更新 . , Crafting bonus buildings , Throwing Knife.

/tg/Station 13

The table below contains all object names and object IDs in Life is Feudal (LiF) as well as Life is Feudal: Your Own (LiFYO)

Useful for generating an object using GM Commands

Tip: If you know the item name you are looking for, use "CTRL F" to search for it in the table below.

Object IDObject Name
30Primitive sickle
31Shovel
32Hammer
33Sickle
34Hatchet
35Pickaxe
36Saw
37Ploughs
38Torch
39Lamp
40Shovel
41Primitive shovel
42Blacksmith's hammer
43Primitive hammer
44Mallet
45Primitive axe
46Hatchet
47Primitive pickaxe
48Pickaxe
49Hardened steel pickaxe
50Primitive saw
51Saw
52Breast plough
53Plough
541handed swords
551handed maces
561/2 handed swords
572 handed swords
582 handed axes
59Furniture
60Decorations
61Miscellaneous
62Training objects
63Containers
64Processing
65Farming
66Fences
67Building elements
68Fortifications
69Storage
70Mass processing
71Farming
72Residence buildings
73Custom House
74Monuments
75Combat realted
76Miscellaneous
77Transportation
78Chair
79Decorated chair
80Throne
81Table
82Decorated table
83Bench
84Simple Bed
85Large decorated bed
86Floor lamp
87Vase
88Masterwork vase
89Deer trophy
90Moose trophy
91Bear trophy
92Small painting
93Painting
94Large painting
95Well
96Fountain
97Archery target
98Training dummy
99Weapon rack
100Armor stand
101Chest
103Wardrobe
104Crate
105Urn
106Barrel
107Furnace
109Alchemist's table
110Anvil
111Big cauldron
112Smelting buildings
114Oven
115Workbench
116Quern-stone
117Kiln
118Drying Frame
119Wine press
120Spinning wheel
121Loom
122Beehive
123Potter's wheel
124Wooden fence
125Wattle fence
126Stone fence
127Wooden Wicket
128Stone Wicket
129Walls
130Fortificational buildings
131Warehouse
132Large warehouse
133Small stable
134Large stable
135Sawmill
136Blacksmith's Shop
137Windmill
138Bloomery
139Carpenter's Shop
140Herbalist's Shop
141Kitchen
142Siege engineer's Workshop
143Barn
144Coop
145Tiny shack
146Small Wooden House
147Plaster House
148Big Stone House
149Customizable log house
150Customizable plaster house
151Customizable stone house
152Monument
153Fine monument
154Great Monument
155Glorious Monument
156Arrow stand
157Wall of pikes
158Caltrops
159Deployed pavise
160Siege ladders
161Mantlet
162Battering ram
163Trebuchet
165Tent
166Lamp post
167Wheelbarrow
168Cart
169Trader cart
170Palisade wall
171Wooden walls
172Stone walls
173Castle walls
174Wooden scout tower
175Wooden keep
176Keep
177Large keep
178Wood and plaster wall
179Log wall
180Stone house wall
181Adobe house wall
182Wood and plaster window
183Log window
184Stone house window
185Adobe house window
186Wood and plaster door
187Log door
188Stone house door
189Adobe house door
1901handed axes
1912 handed maces
192Polearms
193Spears
194Pikes
195Lances
196Bows
197Crossbows
198Wooden raw materials
199Metallic raw materials
200Ground raw materials
201Animal raw materials
202Farming raw materials
203Herbs
204Water
205Wooden processed materials
206Metallic processed materials
207Cloth processed materials
208Building materials
209Ground processed materials
210Animal processed materials
211Farming processed material
212Prepared herbs
213Metallic manufactured products
214Ground manufactured products
215Building manufactured products
216Knife
220Cooking pot
222Alchemical glassware
223Distiller
224Toolkits
225Outfits
2275 ingredients
2284 ingredients
2293 ingredients
2302 ingredients
2311 ingredient
232Other
233Building log
234Billets
235Boards
236Bark
237Branch
238Common ores
239Precious ores
240Soils
241Rock
242Marble
243Granite
244Clay
245Sand
246Snow
247Flint stone
248Edible parts
249Inedible parts
250Edible harvest
251Inedible harvest
253Silkworm cocoon
254Handle
255Wheel
256Charcoal
257Ingots
258Bars
259Lumps
260Hank of linen
261Linen cloth
262Linen rope
263Hank of silk
264Silk cloth
265Hank of wool
266Wool cloth
267Brick
268Clay tile
269Shaped Rock
270Marble Plate
271Shaped Granite
272Glass
273Unfired vase
274Unfired masterwork vase
275Unfired urn
276Clay anvil form
277Edible parts
278Inedible parts
279Edible parts
280Fibers
281Nails
282Metal band
283Metal sheet
284Lock
285Empty bottle
286Door module
287Gate module
288Window module
289Primitive knife
290Knife
291Skinning knife
293Carpenter's toolkit
294Glassblower's Tools
295Weaver's toolkit
297Rags
298Monk's outfit
299Simple clothes
301Decorated clothes
303Blacksmith's outfit
304Carpenter's outfit
305Alchemist's outfit
306Engineer's outfit
307Cook's outfit
316Bread
324Hardwood billet
325Softwood billet
326Hardwood board
327Softwood board
328Iron Ore
329Copper Ore
330Gold Ore
331Silver Ore
332Forest Soil
333Soil
334Fertile Soil
335Meat
336Intestines
338Egg
339Milk
340Fish
341Hides
342Bones
343Claws
344Horn
345Tusk
346Feathers
347Wool pack
348Naphtha
349Big deer head
350Big moose head
351Big bear head
352Wheat
354Peas
355Cabbage
356Onion
358Carrot
359Grapes
360Mushroom
361Flax stem
362Straw
364Common ingots
365Precious ingots
366Common bars
367Precious bars
368Common lumps
369Precious lumps
373Leather
374Bone glue
375Flour
376Honey
377Flax fibers
378Silk filaments
383Beef
384Pork
385Mutton
386Game Meat
390Chicken Meat
391Salmon
392Trout
393Herring
394Codfish
399Thick hides
400Thin hides
401Steel ingot
402Iron ingot
403Copper ingot
404Vostaskus ingot
405Silver ingot
406Gold ingot
407Steel bar
408Iron bar
409Copper bar
410Vostaskus bar
411Silver bar
412Gold bar
413Lump of steel
414Lump of iron
415Lump of copper
416Lump of Vostaskus steel
417Lump of silver
418Lump of gold
424Thick leather
425Thin leather
426Bear hide
427Big hide
428Wolf hide
429Boar hide
430Fur
431Sheepskin
453Forge and anvil
454Crafting bonus buildings
455School
456Customizable adobe house
457Containers
458Backpack
459Sack
460Bag
461Pouch
462Smelting tool
463Primitive crucible and stick
464Crucible and tongs
465Fluid containers
466Primitive cup
467Jug
468Unfired jug
469Unfired brick
470Unfired clay tile
471Wild plant fiber
472Tanning Tub
473Dried hides
474Thick dried hide
475Thin dried hide
476Flux
477Flavour
478Jewelry
479Silver ring
480Gems
481Amethyst
482Garnet
483Ruby
484Emerald
485Sapphire
486Diamond
487Gold ring
488Gold and silver amulet
489Silver jeweled necklace
490Gold jeweled necklace
491Exclusive gold and silver amulet
492Silver amethyst ring
493Silver garnet ring
494Silver ruby ring
495Gold emerald ring
496Gold sapphire ring
497Gold diamond ring
498Exclusive gold and silver ring
499Gold and silver ring
501Wooden wall
502Wooden wall with stairs
503Wooden gates
504Wooden gatehouse
505Stone wall
506Stone wall with stairs
507Stone tower
508Stone angular tower
509Stone gatehouse
510Castle wall
511Castle wall with hoarding
512Castle tower
513Castle angular tower
514Castle gatehouse
515Castle barbacan
516Warehouse (wooden)
517Barn (wooden)
518Carpenter's Shop (wooden)
519Herbalist's Shop (wooden)
520School (wooden)
521Big Wooden House
522Decorated bench
523Sleeping bag
524Ancient column
525Ancient statue (unshaped)
526Ancient statue
527Jeweler's toolkit
528Mortar
529Mineral ingredients
530Aktashite
531Bixbyite
532Chrysoberyl
533Euclase
534Gahnite
535Humite
536Kutnohorite
537Meionite
538Parsonsite
539Scolecite
540Tellurite
541Urea
542equipment
543Fullplate
544Half plate
545Iron armor
546Royal fullplate
547Full Plate Helm
548Full Plate Breastplate
549Full Plate Vambraces
550Full Plate Gauntlets
551Full Plate Leggings
552Full Plate Greaves
555Practice Sword
556Nordic Sword
557Knight Sword
558Light Saber
559Scimitar
560Falchion
561Practice Bastard
562Estoc
563Bastard Sword
564Big Falchion
565Gross Messer
566Practice Axe
567War Axe
568Battle Axe
569Nordic Axe
570Morning Star
571Flanged Mace
572Cudgel
573War Pick
574Practice Longsword
575Claymore
576Zweihaender
577Flamberge
578Practice Great Axe
579Pollaxe
580Bardiche
581Broad Axe
582Sledge Hammer
583Maul
584Practice Maul
585Glaive
586Guisarme
587War Scythe
588Pitchfork
589Partisan
590Staff
591Spear
592Boar Spear
593Awl Pike
594Bec de corbin
595Short Pike
596Medium Pike
597Long Pike
598Lance
599Jousting Lance
600Simple Bow
601Short Bow
602Long Bow
603Composite Bow
604Light Crossbow
605Arbalest
606Heavy Crossbow
607Sling
608Throwing Knife
609Javelin
610Throwing Axe
611Stick
612Targe shield
613Primitive shield
614Buckler shield
615Heater shield
616Kite shield
617Tower shield
618Pavise
619Fishing pole
620Primitive fishing pole
621Fishing pole
622System movable objects
623Corpses
624Fresh corpses
625Skinned corpses
626Hardwood tree log
627Half Plate Helm
628Half Plate Breastplate
629Half Plate Vambraces
630Half Plate Gauntlets
631Half Plate Leggings
632Half Plate Greaves
633Iron Plate Helm
634Iron Plate Breastplate
635Iron Plate Vambraces
636Iron Plate Gauntlets
637Iron Plate Leggings
638Iron Plate Greaves
639Novice scale armor
640Regular scale armor
641Heavy scale armor
642Royal scale armor
643Sprouts
644Apple tree sprout
645Birch tree sprout
646Elm tree sprout
647Spruce tree sprout
648Pine tree sprout
649Maple tree sprout
650Mulberry tree sprout
651Oak tree sprout
652Willow tree sprout
653Softwood tree log
654Ammo
655Arrows
656Bodkin arrow
657Broadhead Arrow
658Fire arrow
659Dull arrow
660Arrow
661Bolts
662Bolt
663Dull bolt
664Heavy bolt
665Slate
666Alchemy herbs
667Edible taproot
668Edible berries
669Animal alchemy ingredients
670Bone meal
671Odd claw
672Piece of diseased hide
673Uncommon tendon
674Strange muscle
675Blinded eye
676Overgrown parasite
677Crystalized bile
678Purbon
679Digested feather
680Animal calculi
681Glowing urine
682Campfire
683Mortar and pestle
684Pitaku Koro
685Albus Viduae
686Aureus Magistrum
687Sapienta Mantis
688Nocte Lumen
689Chorea Iram
690Desertus Smilax
691Pungentibus Chorea
692Mons Bastardus
693Filia Prati
694Adipem Nebulo
695Rosa Kingsa
696Bacce Hamsa
697Suryodaya bhagya
698Saltare Diabolus
699Kurupa Andhere
700Topasa Maidana
701Rakta Stema
702Phlavar Pharest
703Mauna Boba
704Falcem Malleorum
705Curaila Jangha
706Aquila Peccatum
707Nequissimum Propodium
708Viridi ursae
709Muncha Vana
710Caeci Custos
711Errantia Ludaeo
712Oscularetur
713Mala Fugam
714Curva Manus
715Pecuarius Ventus
716Petra Stellam
717Acerba Moretum
718Dulcis Radix
719Kromenta Salicia
720Vertato Zonda
721Khalari Gratsi
722Remerta Poskot
723Holmatu Stazo
724Kaleda Mesgano
725Fakha Rudob
726Kacaro Vilko
727Fassari Tolge
728Sarmento Gaute
729Persetu Hara
730Hallatra Kronye
731Laster Kutta
732Utrokka Khuru
733Kyasaga Sherl
734Jukola Beshaar
735Ripyote Quamisy
736Fuskegtra Xelay
737Burmenta Wallo
738Fohatta Torn
739Dustali Krabo
740Gratias Sivara
741Memen Anik
742Gortaka Messen
743Kalya Nori
744Uliya Sundara
745Jenaro Vannakam
746Huryosa Gulla
747Ital Iranta
748Murkha Bola
750Naraen Pandanomo
751Wild animals
752Bear
753Wild Horse
754Deer
755Wolf
756Moose
757Boar
758Sow
759Mutton
760Aurochs Bull
761Aurochs Cow
762Grouse
763Hare
764Animals-NPC
765Domestic animals
766Cow
767Bull
768Sheep
769Pig
770Chicken
771Rabbit
772Horses
773Horse
774Warhorse
775Spirited Warhorse
776Hardy Warhorse
777Heavy Warhorse
778Hind
779Adrenaline Potion
780Refreshing potion
781Double Blood (Antidote) Potion
782Aquila Wings Potion
783Bull's Strength Potion
784Swift Limbs Potion
785Iron Will Potion
786Swift Mind Potion
787Toughness Potion
788Adrenaline Preparation
789Refreshing Preparation
790Double Blood (Antidote) Preparation
791Aquila Wings Preparation
792Bull's Strength Preparation
793Swift Limbs Preparation
794Iron Will Preparation
795Swift Mind Preparation
796Toughness Preparation
797Royal Full Plate Helm
798Royal Full Plate Breastplate
799Royal Full Plate Vambraces
800Royal Full Plate Gauntlets
801Royal Full Plate Leggings
802Royal Full Plate Greaves
803Light Scale Helm
804Light Scale Tunic
805Light Scale Vambraces
806Light Scale Gauntlets
807Light Scale Leggings
808Light Scale Greaves
809Regular Scale Helm
810Regular Scale Tunic
811Regular Scale Vambraces
812Regular Scale Gauntlets
813Regular Scale Leggings
814Regular Scale Greaves
815Heavy Scale Helm
816Heavy Scale Tunic
817Heavy Scale Vambraces
818Heavy Scale Gauntlets
819Heavy Scale Leggings
820Heavy Scale Greaves
821Royal Scale Helm
822Royal Scale Breastplate
823Royal Scale Vambraces
824Royal Scale Gauntlets
825Royal Scale Leggings
826Royal Scale Greaves
827Novice chainmail armor
828Regular chainmail armor
829Heavy chainmail armor
830Royal chainmail armor
831Light Chainmail Helm
832Light Chainmail Tunic
833Light Chainmail Vambraces
834Light Chainmail Leggings
835Light Chainmail Greaves
836Regular Chainmail Helm
837Regular Chainmail Breastplate
838Regular Chainmail Vambraces
839Regular Chainmail Gauntlets
840Regular Chainmail Greaves
841Heavy Chainmail Helm
842Heavy Chainmail Breastplate
843Heavy Chainmail Vambraces
844Heavy Chainmail Gauntlets
845Heavy Chainmail Leggings
846Heavy Chainmail Greaves
847Royal Chainmail Helm
848Royal Chainmail Breastplate
849Royal Chainmail Vambraces
850Royal Chainmail Gauntlets
851Royal Chainmail Leggings
852Royal Chainmail Greaves
853Novice Leather armor
854Regular Leather armor
855Heavy Leather armor
856Royal Leather armor
857Novice Leather Helm
858Novice Leather Breastplate
859Novice Leather Vambraces
860Novice Leather Gauntlets
861Novice Leather Leggings
862Novice Leather Greaves
863Regular Leather Helm
864Regular Leather Breastplate
865Regular Leather Vambraces
866Regular Leather Gauntlets
867Regular Leather Leggings
868Regular Leather Greaves
869Heavy Leather Helm
870Heavy Leather Breastplate
871Heavy Leather Vambraces
872Heavy Leather Gauntlets
873Heavy Leather Leggings
874Heavy Leather Greaves
875Royal Leather Helm
876Royal Leather Breastplate
877Royal Leather Vambraces
878Royal Leather Gauntlets
879Royal Leather Leggings
880Royal Leather Greaves
881Novice Padded armor
882Regular Padded armor
883Heavy Padded armor
884Royal Padded armor
885Novice Padded Helm
886Novice Padded Breastplate
887Novice Padded Vambraces
888Novice Padded Gauntlets
889Novice Padded Leggings
890Novice Padded Greaves
891Regular Padded Helm
892Regular Padded Breastplate
893Regular Padded Vambraces
894Regular Padded Gauntlets
895Regular Padded Leggings
896Regular Padded Greaves
897Heavy Padded Helm
898Heavy Padded Breastplate
899Heavy Padded Vambraces
900Heavy Padded Gauntlets
901Heavy Padded Leggings
902Heavy Padded Greaves
903Royal Padded Helm
904Royal Padded Breastplate
905Royal Padded Vambraces
906Royal Padded Gauntlets
907Royal Padded Leggings
908Royal Padded Greaves
909Light Chainmail Gauntlets
910Regular Chainmail Leggings
911Bear Corpse
912Wild Horse Corpse
913Deer Corpse
914Hind Corpse
915Wolf Corpse
916Moose Corpse
917Boar Corpse
918Sow Corpse
919Mutton Corpse
920Aurochs Bull Corpse
921Aurochs Cow Corpse
922Grouse Corpse
923Hare Corpse
924Bear Corpse (skinned)
925Wild Horse Corpse (skinned)
926Deer Corpse (skinned)
927Hind Corpse (skinned)
928Wolf Corpse (skinned)
929Moose Corpse (skinned)
930Boar Corpse (skinned)
931Sow Corpse (skinned)
932Mutton Corpse (skinned)
933Aurochs Bull Corpse (skinned)
934Aurochs Cow Corpse (skinned)
935Grouse Corpse (skinned)
936Hare Corpse (skinned)
937Poisonous Preparations
938Numbing Preparation
939Grave Weight Preparation
940Poisonous Preparation
941Lungs of Stone Preparation
942Eternal Sleep Preparation
943Breathtaker Preparation
944Poison Potions
945Numbing Poison
946Grave Weight Poison
947Poison
948Lungs of Stone Poison
949Eternal Sleep Poison
950Breathtaker Poison
951Beef Steak
952Fried Herring
953Fried Trout
954Stew Cabbage
955Pea Porridge
956Boiled Potatoes
957Bacon
958Cheese
959Boiled Chicken
960Fried Beast
962Wine
963Wild Meat with Peas
964Codfish with Cabbage
965Baklava
966Compote
967Berries in Honey
968Cake with Giblets
969Pasta
970Onion Soup
971Fried Eggs
972Pecene Veprevo Koleno
973Milky Salmon
974Apple Buns
975Mutton Steak
976Samsa
977Goulash
978Cheese Buns
979Milky Bread
980Rollmops
981Mulled Wine
982Eggnog
983Potato with Mushrooms
984Cookies
985Mutton with Peas
986Confiture
987Codfish with Mushrooms
988Trout in Berrie Sauce
989Fried Salmon Patties
990Normann bread
991Pea Porky Soup
992Cabbage Pies
993Julienne
994Egg Pies
995Pea Soup Puree
996Wild Soup
997Omelet
998Crispy Chicken
999Beast Steak
1000Beef Stew
1001Herring Salad
1002Lamb Stew with Cabbage
1003Pork Sausage
1004Yorkshire Pudding
1005Beef Cabbage Hash
1006King's Beef Stew
1007Apple Meat Loaf
1008Apple Castle Soup
1009Vegetable Soup
1010Fish Cakes
1011Stuffed Rabbit
1012Apple Berry Pie
1013Ravioli
1014Chicken Pie
1015Pizza
1016Greatberry Pie
1017Cod Chowder
1018Venison Stew
1019Venison Bratwurst Sausage
1020Waterzooi
1021Meat Kabobs
1022Meat Stew
1023Fish Stew
1024Cottage Pie
1025Boiled Eggs
1026Apple
1027Potato
1028Primitive cooking pot
1029Cooking pot
1030Flax seeds
1031Sickle
1032Dung
1033Domestic animals (items)
1034Horses (items)
1035Cows (items)
1036Pigs
1037Sheeps
1038Small domestic animals
1039Horse
1040Stallion
1041Warhorses (item)
1042Warhorse
1043Spirited Warhorse
1044Hardy Warhorse
1045Heavy Warhorse
1046Cow
1047Bull
1048Pig
1049Boar
1050Sheep
1051Ram
1052Chicken
1053Hare
1054Cooking buildings
1055Small Plaster House
1056Currency
1057Ingame currency
1058Metagame currency
1059Copper coins
1060Silver coins
1061Gold coins
1062God's Favor
1063Fried Salmon
1064Fried Codfish
1065Horse Armor
1066Heavy Targe Shield
1067Irregular Alloy ingot
1068Irregular Alloy
1069Lump of Irregular Alloy
1070Tombstone
1071Dropped objects
1072Palisade wall (diagonal)
1073Wooden fence (diagonal)
1074Wattle fence (diagonal)
1075Stone fence (diagonal)
1076Pier
1077Trading Post
1078Cog
1079Snare Trap (deployed)
1080Animal Trap (deployed)
1081Animal Trap
1082Snare Trap
1083Tombstone Evil
1084Plaster Tiny Shack
1085Wooden House
10863 Story Wooden House
10873 Story Plaster House
1088Big 3 Story Wooden House
1089Big 3 Story Plaster House
1090Loot
1091Positive Potions
1092Small Keep
1093Windmill (wooden)
1094Stone wall (diagonal)
1095Castle wall (diagonal)
1096Sling Ammo
1379Believer Robe (Old GM Robe)
1415Gottlung Yule Hat
1422Slavard Yule Hat
1423Khoor Yule Hat
1427Yule Boots
1434Yule Mittens
1436GM Robe
You can generate any object through the GM Console in Life is Feudal

life is feudal how to craft throwing knife

weapons can be lethal, but thrown clubs, axes and knives were used as much to . characteristics that would make throwing difficult or impractical are not discussed. relatively small, usually moving target, many times in a stressful, life-threatening Warfare was endemic in feudal Japan, particular between CE (the.

life is feudal how to craft throwing knife
Written by Zolosar
3 Comments
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