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Starbound how to craft a space helmet

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Starbound how to craft a space helmet
October 19, 2019 Family Restaurants 2 comments

According to legend, the European plate is very cattle, and the knight helmet that matches the plate is also very cattle. Here we take a look at the four most cattle knight helmet in Europe.

Top 6 Knight Helmet

It is said that the four helmets are not shot, the guns are leaking, and the knife is not cracked. But this does not mean that these knight helmet can keep their heads. If you use this hammer in China, you will finish playing immediately. With this stick, you will immediately concussion and your head will not be able to keep it.


1.Deco 79 MetallicBrass & Silver 

This kind of helmet is very different made of steel, with two horns on both sides, like a horn, and it looks like a demon king after wearing it.

This kind of helmet is very thick, the arrow can’t be shot, the gun is not leaking.

the knife can’t be cut, and under normal circumstances. the protection is still very strong.

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2.Medieval Role-Play

This helmet was built around 1460-1480.It is the head of the Nemea lion.

It weighs three or four kilograms. The copper enamel shell is very delicate and looks very scary.

This kind of helmet has full protection against the head, and an attack by the knife and gun does not cause too much damage to the head.

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3.Medieval Knight Crusader Spartan

This helmet is a typical style of medieval European.knight helmets and is used with plate armor. The entire helmet riveted from iron plates.

the entire head is covered inside, leaving only a small slit in the eye. This helmet, while fully protecting the head.

also limits the field of view and cannot see weapons from the left and right.

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4.Gmasking The DevilKnight Wearable

This helmet equip with German.heavy cavalry and use with the plate armor.

It weighs 4082 grams and equip between 1560 and 1570.

This helmet, like the Cavalier helmet, is very protective.

but it is difficult to see the weapon from the left and right.

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5.Medieval Knight Crusader

European helmet cows are cattle- but they can only prevent lightweight weapons such as arrows.

swords, guns, knives, etc. If you encounter a heavyweight combat weapon, your protective ability will lost.

For example, China’s two weapons, one can win its brain smash, one can win its concussion.

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6.Knight Crusader Spartan 

Mace. A kind of combat weapon in China-the length is about 170-190cm the short one is about 1m, the hammer head is generally between 40-60cm.

the weight is 10 to 20kg. The strength of picking up the helmet can not be 10 pounds and 20 pounds. The power can completely deform the helmet, and the impact is strong.

it immediately makes people concuss. European helmets and cattle, can not help but a slap in the face.

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Hexagonal copper hammer. A kind of combat weapon in China is a short-handled hammer. The handle is about one meter long. It make of pure copper. The single hammer weighs 4, 50 pounds, and the two weighs nearly one hundred kilograms. It use by the ancient giants. Such a heavy hammer on the European helmet is not a problem of concussion, but a problem of brain smashing. As soon as the hammer is down, the motorcycle helmets is flat, and it is finished playing immediately.

You think you can fare the sea better than me? Give me a break

Starboard Crusader publicity blurb

The Starboard Crusader is a community-createdcosmetic item for the Heavy. It is a dark colored hat with a gold band across the front of it. It also has two pins on the front, with one bearing the Team Fortress 2 logo and the other bearing the Heavy's class emblem.

This item features two styles: "Casual" and "Professional". The "Professional" style switches the golden pins with a single golden miniature anchor.

The Starboard Crusader was contributed to the Steam Workshop.

Painted variants

Main article: Paint Can

Mouseover cells to preview the images on a dark background. Click on the images to enlarge them.

Main article: Styles

Mouseover cells to preview the images on a dark background. Click on the images to enlarge them.

Styles

Main article: Styles

Casual Professional

Update history

March 28, 2018 Patch #1 (Blue Moon Pack)

  • The Starboard Crusader was added to the game.

March 28, 2018 Patch #2

  • Updated model/materials for the Starboard Crusader

March 30, 2018 Patch

  • Updated model/materials for the Starboard Crusader and added a second style

Trivia

  • The item is modeled after the iconic hat worn by Jotaro Kujo, the primary protagonist of Stardust Crusaders, the third part of the manga and anime series JoJo's Bizarre Adventure.
    • The character returns in part four of the series as a marine biologist, which the second style of the hat is based on.
  • "Starboard" is the right side of a ship; the hat also resembles a sailor's cap.
  • Right after being added to the game, the pins of the hat were removed. The hat was restored with updated, "TF2-ized" pins two days later.

Gallery

  • Steam Workshop thumbnail for the Starboard Crusader.

  • The first version of the item, featuring the original pins, which was released along with the Blue Moon Pack Update.

  • The second version of the item, which removed all the pins, which was modified right after the Blue Moon Pack Update came through.

  • Jotaro Kujo with his Stand Star Platinum from the JoJo's Bizarre Adventure anime.

  • Jotaro Kujo in part four of the JoJo's Bizarre Adventure anime, with his marine biologist's hat.

See also

[IMG] I have all the materials It says I need to craft them (I know you also need some gold bars to make the Welder's helmet, don't have them in.

Has it really been a week since my last post? I can’t remember the last time that happened. It feels wrong. I can’t even give an account of where the time is going. It’s just… holidays and goofing off, you know?

But since we didn’t do a Diecast this week, let’s talk about what I’m playing.

Remember Me

Like Dishonored last year, Remember Me is a game that looks interesting, gorgeous, and different, but ends up falling flat when you sit down to play it. It has a fresh premise. (Dystopian future where people can sell and trade memories.) New setting. (Future Paris, instead of future New York.) Solid protagonist. (A woman, instead of another glowering white dude.) Underused genre. (Cyberpunk. We just don’t get enough cyberpunk for my tastes.) It’s a cake with all the right ingredients that somehow ends up tasting like butts.

The problem here is kinaesthetics. This game just doesn’t feel good to play. It’s a beat-em-up that seems to be aspiring to a kind of Batman Arkham vibe, but it doesn’t work. The protagonist feels loose and floaty, her strikes don’t seem to carry any weight, the combos are complex without being interesting, and even the sounds are kind of flaccid. It’s like watching a movie with terrible wire fu and dodgy fight choreography. It just doesn’t feel like these characters are hitting each other.

If I gave out an award for “Game I really wished I could like”, this would be the 2013 winner.

Starbound

I think I’m over Starbound at this point. I really regret buying the game as early as I did. There’s not enough content in the game to keep me interested at this point. I feel like I would have enjoyed this more if I had waited a few months. The game is updating every few days, and it’s really shaping up to be something interesting. But it’s not there yet, and I’m not such a huge fan of 2D side-scrolling platforming that I can enjoy the game in this raw state.

Skyrim: Dawnguard

After hearing everyone talk about Skyrim: Hearthfire on the Diecast last week, I decided to give it a try. I fired up Skyrim to find that I also got Dawnguard at some point. I dunno. I don’t remember buying it, but there you go.

Dawnguard is terrible. It spawns Vampire attacks in towns. I guess this is to sell the looming threat of vamps, but it just makes the bad guys seem really stupid. Since when do vampires prey on a town via frontal assault? I understand the DLC is probably designed for high-level characters, but the vampires attack even if you’re still in Riverwood at the start of the game and ill-equipped to deal with them.

This foolishness only exacerbates every stupid problem that Skyrim has with regards to NPCs. Why are characters that matter to the player (shopkeepers and trainers) mortal while the obnoxious assholes (quest characters) invincible? Why do unarmed peasant shopkeepers charge into a fight against a VAMPIRE LORD instead of running away and leaving it to the town guards? Why does the ENTIRE TOWN try to murder you if – in the process of frantically trying to save the lives of the suicidal shopkeepers – you accidentally tag an ally with your weapon? Why does everyone feel the need to repeat their combat taunts every five seconds?

The rest of Dawnguard isn’t much to get excited about. It’s typical Bethesda fare: Paper-thin characters, nonsense plot, stale dialog, vague bullshit prophesies as a justification for everything, and a double helping of quest-breaking bugs and glitches.

I suppose the crossbow weapon in Dawnguard is fun to use, but it’s not like there’s a shortage of overpowered user-made weapon mods floating around out there. And while the crossbow is free, nobody sells ammo for it, so I hope you’ve leveled crafting enough to make your own.

EDIT: Apparently someone in Dawnguard sells crossbow bolts and I missed it.

I uninstalled it. No even the voice work of Jennifer Hale could save this mess.

Skyrim: Hearthfire

Hearthfire is much better than Dawnguard, and is good enough that it revitalized my interest in Skyrim. It lets you purchase a plot of land and build a house on it. It begins as a simple cottage which you can eventually expand into a sprawling mansion, complete with all the tools and storage you could ever want. User-made mods have been adding stuff like this for ages, so it’s nice to see Bethesda give us an official version.

The house works really well as a long-term project in the game. It also provides a much-needed money sink. I can’t remember that last time I had to worry about cash in a Bethesda game.

It’s still glitchy, and I dislike how flat the lighting is in the houses, but overall it’s a great addition to Skyrim.

Anyway

So yeah. That’s what I’m doing instead of making content. That, and eating my body weight in sugar. Because that’s always a good idea if you’re 42 years old and don’t get enough exercise.

Hope you have a wonderful holiday.

 


Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.


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Did you find this guide helpful? Recommend this FAQ above, and include feedback! - Thanks a bunch!

Like this author on Facebook at: facebook.com/redispoetic

NOTE: Will be updated as the game is updated. Keep watching this space!

Introduction

Hey, hey, hey everyone! I'm back, this time with a game for the Terraria-esque game Starbound! Although it's similar to Terraria, it's also quite different. It's driven by moving up tier and being allowed to explore new sectors as you progress by defeating bosses. You need to slowly build up your technology by mining and crafting new things. It's heavily combat and exploration based. Also, it's sci-fi! You can travel through space between worlds and the universe is basically limitless. A really cool thing about it is that you can travel to a particular coordinate to find a world there which will be in the same position no matter how many times you restart the game. It'll actually appear there for everyone, so you can share the locations of cool things with friends! This game is truly wonderful and can keep you entertained for quite a while.

This guide will be covering a number of things. Main game progression, basics covering everything, a crafting and other item section, a section for dungeons, tech and more! Basically a full guide covering everything you'll be wanting to know, so enjoy!

- RedIsPoetic

Controls

ControlFunction
AMove left
DMove right
SCrouch
SpaceJump
EInteract with flashing objects.
XToggles between using Left and Right hands or not
QThrow away current item
COpens/closes the Crafting Menu
IOpens/closes the Inventory Menu
JOpens/closes the Quest Menu
LOpens/closes the Starbound Codex
AltHighlight interactable objects

Basics

Here you'll learn all there is to know about the basics of Starbound!

Your Ship

Your ship is your hub. Going between your singleplayer game and multiplayer servers, your ship and everything in it remains the same. It's also the place where you can travel to other worlds. It's a safe zone and a great place to throw down all your crafting items and store anything of importance. At the start of the game it contains a teleporter, allowing you to beam down to the surface of the world below and back up again. It also contains a large storage container, storing up to 64 items. It contains a Tech and 3D Printer bay, although this isn't worth going into just yet. It also contains a fuel supplier, where you can add fuel to the ship. Finally it contains the deck, where you go when you wish to travel to different worlds, huzzah!

Worlds

You'll be at a world at all times, although you can travel between them. You'll start in a random world. Each world differs in size and its biome. There are a wide variety of biomes and different things can be found in different biomes. Not only that, but the likelihood of finding certain things on certain planets varies between biomes. Each planet has a surface where you'll find things like trees and plants. You can then dig down into the planet and find all sorts of caverns and ores. Monsters, which are pre-generated and more or less difficult depending on the threat level of the planet, roam the world. Some are placid and some are hostile. Their attacks are random and vary too. This creates for a very interesting and random universe.

Crafting

A massive part of the game is crafting. A number of crafting items will pop up throughout the game, allowing you to craft a massive variety of different things. The crafting mechanics are nice and simple and it's all about collecting the necessary stuff from the planet to be able to make what you need to.

[More Coming Soon!]

Walkthrough

Character Creation

When you begin a game, you must first create your character. You can currently choose between six races, or 'species'. As of yet, the six different races have no differences in terms of gameplay, the species you choose is entirely personal preference and currently just for aesthetics. You can also play as a female or male character, although with some races it's very difficult to distinguish between the two. Feel free to customise your character as you please. Each species has different things that can be customised, so play around with them until you find something you like. You can also randomise your character, although it won't randomise the race or gender. Finally, you can input your name or randomize one. Each species has a different set of random names that go along with the theme of the race, one of which will be generated each time you click on the randomise button. Once you're done, click 'Ok' complete the character. Noe click on the character you just created to enter the game!

First Quest

Depending on what race you choose, your starting quest will have different flavour text and a different title. It's all the same though. Check the corresponding one for details.

On The Run.

[If you chose Apex as your character's race]

The Miniknog has crushed the Apex rebellion. You have escaped with your life intact by hijacking a Miniknog ship. The ship has run out of fuel in orbit of an unknown planet. Before setting out in search of fuel, search your ship's storage for a Matter Manipulator. Press 'E' to interact with objects.

Rewards:

  • 10 Pixels
  • Matter Manipulator
Spread Your Wings

[If you chose Avian as your character's race]

You have narrowly escaped the wrath of the Stargazers. The ship has run out of fuel in orbit of an unknown planet. Before setting out in search of fuel, search your ship's storage for a Matter Manipulator. Press 'E' to interact with objects.

Rewards:

  • 10 Pixels
  • Matter Manipulator
Fresh Meat

[If you chose Floran as your character's race]

Tired of Floran savagery you have taken to the stars to find a new home. Your ship has run out of fuel in orbit of an unknown planet. Before setting out in search of fuel, search your ship's storage for a Matter Manipulator. Press 'E' to interact with objects.

Rewards:

  • 10 Pixels
  • Matter Manipulator
Time For An Upgrade

[If you chose Glitch as your character's race]

As one of the few Glitch to achieve self awareness you were forced to flee your home with little preparation. The ship has run out of fuel in orbit of an unknown planet. Before setting out in search of fuel, search your ship's storage for a Matter Manipulator. Press 'E' to interact with objects.

Rewards:

  • 10 Pixels
  • Matter Manipulator
There's No Place Like Home

[If you chose Human as your character's race]

Earth has been ripped apart. You have been in search of a new home for some time. Finally your ship has run out of fuel in orbit of an unknown planet. Before setting out in search of fuel, search your ship's storage for a Matter Manipulator. Press 'E' to interact with objects.

Rewards:

  • 10 Pixels
  • Matter Manipulator
Fish Out Of Water

[If you chose Hylotl as your character's race]

You have been drifting in space for some time unable to choose a planet to explore. Finally your ship has run out of fuel in orbit of an unknown planet, making your choice for you. Before setting out in search of fuel, search your ship's storage for a Matter Manipulator. Press 'E' to interact with objects.

Rewards:

  • 10 Pixels
  • Matter Manipulator

For this quest, move over to the storage compartment (the white box with a small spinning lock on one of its screens located on the back wall of the ship). Now hover your cursor over it, press 'E' and it will open. Grab whatever you want from inside, as long as you at least grab the Matter Manipulator. Hold 'Shift' and click to automatically add stuff into your inventory, instead of manually moving them over. It's recommended you take everything except for the seeds, which won't really be useful at the moment. Once you have everything you want, exit out of the shiplocker. The quest will complete.

Well done! The matter manipulator allows you to manipulate almost anything in the gameworld.

Rewards:

  • 10 Pixels
  • Matter Manipulator

Quest - Shop Class

It's time to search the planet for fuel. To survive down there you'll need tools. To produce tools you'll need to make yourself a crafting table. Use your ships teleportation platform to beam down!

Rewards:

Okay, let's head down to the planet below! To do so, you can either stand on the beam pad on the left side of the ship, hover over it with your cursor and press 'E' or simply press the 'Beam Down' button in the top right corner of the screen. The symbol for it is white with a downwards arrow. Once you've beamed down, it's time to start exploring!

Walk around until you come upon some trees. Now make sure you're holding your Matter Manipulator. To select your Matter Maniplator if you aren't already holding it, make sure it's in an item slot (located along the top of the screen) and press the number corresponding to the item slot it's in. If a hand symbol is under it, it's selected!

Once you know you're holding it, move your cursor over to the tree and click and hold on the base of the tree trunk. You must be within range of the tree to do so, if you aren't the colour around the cursor will be red. If it is within range, it'll be blue. Once you click and hold on the base of the tree, continue holding until the tree topples over. It'll take a little while, but don't worry, you can upgrade your tools later so that it's quicker!

Once it's knocked over, pick up all the wood. It's obviously better to chop down larger trees, as you'll get more wood. After cutting a tree down, you should have enough wood to make a Wooden Crafting Table. Bring up the crafting screen by pressing 'C'. Look through your schematics until you find one listed as Wood Planks (x3). Click it and craft it 12 times. You'll now be able to craft the Wooden Crafting Table. Click on its schematic and craft it! Now leave the crafting menu and the quest will be completed! As a side note, it's a good idea to throw down the Wooden Crafting Table and any other crafting items in your ship so that if you switch to multiplayer servers, or between multiplayer servers, you'll still have the crafting items there for you to continue using.

Well done! Using the crafting table will give you access to a wide range of new recipes. Collecting fuel and visiting a range of planets is the best way to find resources.

Rewards:

Quest - Food Fight

By now you're likely beginning to feel hungry. Food can be found in a variety of places but in a pinch hunting is your best option. Obtain some alien meat by killing a monster with a Bow and cook it on a Campfire to produce Cooked Alien Meat.

Rewards:

  • 10 Pixels
  • Cooked Alien Meat

Okay, first thing to do is make a Hunting Bow and a Camp Fire. For the bow you'll need one Plant Fibre and ten Unrefined Wood. You'll probably have enough leftover wood from making the Wooden Crafting Table to make the bow, so you'll probably just need need the Plant Fibre. You'll also need to make a Camp Fire which requires one Torch and five Unrefined Wood (again, you should have enough already). If you've already used all of your Torches then just make another, if not then you should be right to make it. Craft your Camp Fire, then go exploring for some Plant Fibre. You'll find it near the surface at the entrance to caves. To harvest it, click and hold using the Matter Manipulator, clicking on the part of the reed that's connecting to the ceiling. After a while, the reed will drop and you'll be able to collect it, in the form of Plant Fibres. You should have more than enough after one reed, so once you have it craft the Hunting Bow. Time to hunt!

Head around the surface. You'll probably have already bumped into some monsters, some of which you found to be aggressive and some you found to be placid. If you know a certain type of monster is easier to fight, feel free to take one of them on, otherwise just take on the first monster you come upon. Now, you use your sword to damage the monster at all, all damage must come from arrows from your Hunting Bow. Keep attacking the monster until it's killed and it'll drop Raw Alien Meat for you! Once you have it, place down your Camp Fire (a good place for it is in your ship, it doesn't ever burn out). Now move to the campfire, hover your cursor over it and press 'E'. The cooking menu will come up. Place the Raw Alien Meat in the left box, then click 'Cook'. The meat will cook and you'll be left with Cooked Alien Meat. Click on it to add it back into your inventory. Yay! Exit out of the menu and the quest will end!

Enjoy! If you're a vegetarian toss it away and start planting crops.

Rewards:

  • 10 Pixels
  • Cooked Alien Meat

Quest - Out of the frying pan...

It's time to craft a Furnace. You'll need to obtain some cobblestone, a campfire and some coal. If you'd like to know exactly how much of each you need, access a crafting table, untick materials available and mouse over the recipe to see its ingredients.

Rewards:

Now to make a Stone Furnace. For it you need to use the Wooden Crafting Table and craft it using a Camp Fire and 25 Cobblestone. Let's go! It's recommended that you actually craft a Stone Pickaxe first as it'll make the current quest and almost every quest hereafter much, much easier. So let's get to that first!

For the Stone Pickaxe you'll need ten Cobblestone and 25 Wood Planks. Chop down enough trees and craft the Unrefined Wood into Wood Planks until you have enough, then start collecting Cobblestone. This works similar to harvesting everything else. Use your Matter Manipulator and click and hold on some of the grey stone, which happens to be cobblestone. For blocks of cobblestone will crack at a time and continue doing so until they break up and you can collect them. Repeat until you have ten. Once you do, head over to your Wooden Crafting Table and make your Stone Pickaxe. Now use this for everything instead of the Matter Manipulator! Yay! Once you have it, head out and test it out. It breaks nine blocks at a time, and at a much faster rate. Awesome! Now just grab 25 Cobblestone. Once you have it, craft another Camp Fire, then craft the Stone Furnace at the crafting table, then you're done with the quest!

Awesome, it's about time we play with fire.

Rewards:

Quest - Forging Ahead

Next we need to get you some armour. Working with metal requires an Anvil but before we can craft one you'll need to melt some Iron Ore. Obtain 2x Iron Ore and smelt it in a furnace to obtain an Iron Bar.

Rewards:

Basically, you need to find Iron Ore. You only need two to complete the quest, but it's recommended you at least sixteen, so that you can smelt them down into eight Iron Bars, enough to make an Anvil. It's found in the ground and is a grey/dark grey with a few small orange specks in it. It's unfortunately not that common, so it might take a little while to find enough. You can either move around the surface and hope to find some near the surface, or head down a large cave and look for it there. Obviously you'll be needing plenty of Torches for this, so you'll need to cut down a couple of trees to get some more Unrefined Wood. Once you have that, you'll also need quite a bit of Coal. It's the black ore found under the ground. Search around for some of that. To harvest either type of ore, just break it with the Pickaxe as you would Dirt or Cobblestone. Once you have enough, make some torches and head on into a cave. Explore it until you find enough Iron Ore and grab any other ores along the way as they'll probably prove helpful.

Once you have enough Iron Ore, place down your Stone Furnace (preferably in your ship) open its menu (as always, hover your cursor over it when you're close enough and press 'E'). Once you've done that, place the Iron Ore into the box next to the 'Smelt' button, then press the button. It'll slowly smelt the ore. Once done, grab out the Iron Bars and the leftover Iron Ore if you had an odd number. Assuming you got at least two bars of iron from smelting, the quest will complete once the menu is closed.

Good Job! You'll need a whole bunch of Iron Bars to craft an Anvil.

Rewards:

Quest - First Contact

Your ships engine isn't yet strong enough to take you beyond the Alpha Sector. Craft a Distress Beacon and maybe you'll be able to make contact with a larger ship. Make sure you're ready for anything before you do though!

Rewards:

Okay, now to craft a Distress Beacon. This should be fun! You need a number of things to craft it. These are:

  • 150 Pixels
  • 2 Silver Bars
  • 10 Copper Bars
  • 10 Iron Bars
  • 100 Wood Planks

It's really just a matter of exploring caves until you have enough ores to create enough of each bar type. The Copper Ores are the orange ones and the Silver Ores are the white ones. Keep going until you have enough of each. Kill enemies for Pixels and avoid dying as you lose around 30% of your Pixels each time you do. Finally, chop down a few trees if you need a bit of extra wood to make into Wood Planks. Once you have it all, craft the Distress Beacon using the Crafting Table and you'll be sweet!

Nicely done. I suggest you gear up before placing it. Who knows who'll receive your signal.

Rewards:

Preparing For The First Boss

Okay, so to prepare for the first boss, you basically want to go mining for quite a while and stockpile your pools of Copper Ore, Iron Ore and Silver Ore. You may as well get a bunch of Gold Ore too, as it'll come in handy later. From there you basically want to craft a set of Copper Armour, consisting of Copper Greaves, a Copper Helmet and a Copper Chestplate. That can all be crafted in using the Anvil. From there you can and probably should upgrade your Copper Armour to your race-specific first tier armour using Iron Bars. The only other option is to make a Spinning Wheel using the Wooden Crafting Table and then kill monsters with your Hunting Bow until you have enough Leather to make the Snow Infantry Pants, Snow Infantry Helmet and Snow Infantry Chest, but this is more effort and not really necessary for the first boss.

You sould also upgrade your pickaxe from a Stone Pickaxe to a Copper Pickaxe to a Silver Pickaxe and finally to a Gold Pickaxe once you can. In the way of weapons, you should invest in an Iron Hunting Bow once you can afford to. You should also buy a new melee weapon, or buy two one-handed weapons if you wish to duel wield. Work out which is the best weapon to suit your needs. The weapons are different depending on race. That's basically it then and you'll be ready to take on the first boss! That said, it'll be a while before you'll have enough ore to make all of this, so it should keep you busy for a while.

A good idea while you're exploring is to carry a bed around with you, as well as some food and a camp fire. This way you can sleep (interact with the bed then don't do anything and your health will slowly replenish). You'll also be able to keep your health up. You don't want to be dying and having to head back down to the bottom of the cave each time, so it's better to avoid it. That and you don't want to be losing those Pixels! It's all a lot of fun though!

The First Boss

Once you're ready, place down the Distress Beacon and interact with it using 'E' to set it off. The first boss will appear immediately, so make sure you're fully healed and ready! Also, make sure you have a fairly large cave system to run into that is protected by blocks above, but with some gaps to shoot out of. You want directly above you to be covered, at the very least. Once you set the beacon off and the boss appears, run into cover. It's recommended that you shoot it repeatedly with your Iron Hunting Bow until it dies. Make sure you're in a position where it won't hit you and the penguins its spawns won't move over and attack you. Once you've found the position, spam it.

As you're fighting it, it'll be spawning penguins with guns. These things can do brutal damage, but you won't receive touch damage from them, so you can charge at them between their shots and melee them to death pretty quickly if needed. That said, avoid them as much as possible. As well as this, the boss will be shooting beams straight down, as long as you're under cover, you'll be fine against these.

One of the annoying things that the boss does is break a layer of blocks under it. This means it'll slowly work its way down toward you and sometimes destroy your cover, forcing you to retreat further down. It'll also sometimes allow the penguins to chase you, so be on the lookout. If things ever get to intense, drop down further into the cave system and block the path behind you with a few layers of blocks. Throw down a bed and heal, you don't want to be dying! Once you're healed up, slowly work your way out or around into a better position, clear out the penguins then spam the boss again. Just keep repeating this until its health is low.

Once the bosses health is low enough, it'll spawn some small UFOs around it. These things shoot out small blue bullets that you need to dodge. They stay near the boss, so you don't really need to worry as long as you're in a good position, but be careful even so. Other than that, the boss fight continues as before. Keep spamming the boss until it runs out of health. It'll die, along with the small UFOs hovering around it. The penguins won't die however, so you need to clear them out. Just make sure you grab the Molten Core the boss drops before you die though, it's the entire reason your fought the boss! Once the penguins are cleared out, feel free to do whatever!

As a couple additional notes, if you die when you're fighting the boss, you'll need to quickly rush back to it before it disappears. For this reason, it's good to initally spawn the boss near where you beam down to so that you can easily get back to it. Additionally, if you die before getting the Molten Core after defeating the boss, you'll need to recraft the Distress Beacon and then restart the boss fight. This is obviously costly, so you really want to be avoiding it.

Secondly, the beams the boss shoots out actually hurts its penguin minions, so you can use this to your advantage and let it kill the penguins itself. Less work for you!

Tier Two

Okay, so now go back to your ship where all your crafting items should be. Use your pickaxe to break the Anvil and collect it. It'll get added to your inventory. Now use the Wooden Crafting Table and make use of your newly obtained Molten Core to create a Metalwork Station. You need an Anvil and 300 Pixels to create it. Once you have it, place it down. It can craft everything the Anvil could and more.

Now you can make the Starmap Upgrade MK2! To do so, you'll need five Iron Bars and 450 Pixels. If you need more Pixels, go and kill a bunch of enemies and collect the Pixels they drop. Once you have enough, craft the Starmap Upgrade MK2 and use it like you would use a Cooked Alien Meat. Your Starmap will be upgraded automatically. Yayness! When you upgrade your Starmap, the following message will be displayed.

Starmap Updated. New data has been uploaded to your ships navigation systems. Select the Beta Sector from the top of the navigator when in galaxy view to advance.

After upgrading your starmap, new blueprints will become available in the Metalwork Station.These are:

Cool, let's get cracking! Basically, almost all of the new items require Steel Bars to craft them. A Steel Bar is literally just an Iron Bar and Coal crafted into one, so it's not to difficult to get your hands on. Stockpile both items until you have enough, then create a bunch of Steel Bars! You can now create Silver Armour now too! Do so, then upgrade your Silver Armour to the second tier of your class armour once you're able, as they require Steel Bars.

Basically, what we're working up to doing is creating the Inactive Robot, which will be our next boss when we turn it on. That's right, we're creating our own boss to fight, how strange! Once we've defeated it, it'll drop a Processor which we need to make the next crafting table, the Robotic Crafting Table. Cool! So let's get to it!

Once you've made a heap of Steel Bars and scored plenty of Pixels, it's time to start crafting a heap of stuff. The stuff we want to craft is listed below:

Once you have all that, beam down and use the Brain Extractor to kill monsters. Most of the time you'll receive a completely useless Inferior Brain for killing them, but occasionally you'll receive a Superior Brain. Once you have one, head back to the ship and use it to create an Artificial Brain. Feel free to throw the Inferior Brains away. As a matter of note, nothing influences the likelihood of getting a Superior Brain from a monster, not level or anything else.

Now, once you've crafted an Artificial Brain, use it to craft a Robot Head. Now finally, use that to craft an Inactive Robot. Now all you want to do is gear up and get ready for the second boss battle!

Just as a side note, you can now find Platinum Ore to make into Platinum Bars and Uranium Ore to make into Uranium Rods or use as fuel now. They're only found on Beta Sector planets, and only deep down, close to the centre of the planet. Feel free to go and grab them as they'll come in massive use later on! That and it means you can upgrade your pickaxe to a Platinum Pickaxe, which is all kinds of awesome. Get on it!

The Second Boss

So, once you're ready, place down the Inactive Robot on a flat surface. It's fairly large, so you'll obviously need a fairly large flat area to place it. Once you have and you're ready to take it on, interact with it and it'll spring to life. Once again, it's best to be near the entrance to a cave. Once it's alive, quickly run into a tunnel within the cave and block it off with blocks. Now make sure it's jumping up and down against the blocks that you just used to block it out, so that you can attack it with melee weapons. Now break a couple of blocks so you can poke your weapons through. Make sure they're above you, so that you can jump in and out of range of the boss, so that you're not constantly vulnerable to it. Now it's just a matter of slowly killing it!

The boss is all melee. It can use the following moves: Bash, Body Slam, Flame Burst and Charge once it's damaged enough. None of the moves can damage you when you've blocked it out except for Flame Burst. This move is brutal as it almost kills you initially then does a lot of burn damage too. Make sure you have at least all Silver Armour and at least one piece of second tier class armour before fighting the boss or he'll end up leaving you fried. After taking a hit from Flame Burst, make sure you get out of range and heal up. Having a huge amount of Bandages (like 30 or 40) will allow you to heal back up enough times to kill the boss before running out of them. Now simply continue the process until it's dead. Just be careful that Flame Burst doesn't kill you. It's all pretty easy otherwise!

As a quick note, if you die during the battle, the mechanics are the same as the previous boss, quickly get back to it before it disappears!

Once it's dead, it'll drop a Processor. Yes! That's why you killed it!

Tier Three

Once the boss is defeated, head back to the ship. Break your Wooden Crafting Table and add it to your inventory. Now make sure you have 20 Steel Bars and 600 Pixels, as well as that Processor you just scored and use it to craft a Robotic Crafting Table from the Metalwork Station. Throw the new Crafting Table down, make sure you have five Steel Bars and 750 Pixels and craft the Starmap Upgrade MK3 using it. Use it as you did the other one and your Starmap will be upgraded! Yay! Now you can explore the Gamma Sector! When you use it, the following message will appear:

Starmap Updated. New data has been uploaded to your ships navigation systems. Select the Gamma Sector from the top of the navigator when in galaxy view to advance.

Now check back with the Robotic Crafting Table. You'll find the following new schematics:

  • Pixel Compressor
  • Wiring Tool
  • Paint Tool

More importantly, you'll find the following new schematics when you look at the Metalwork Station:

Okay, all we need to do is craft a Decoy Princess and we'll be able to fight the third boss!

Craft that Gold Armour! By now you should have enough Gold Bars or close to enough to do so, so make sure you do it. The only other items of real note in this tier are the Pixel Compressor, Wiring Tool, Paint Tool and new weapons. Make sure to upgrade your weapon as soon as possible. The Wiring Tool and Paint Tool are more or less just for aesthetics and wiring levers to doors and the like, so thaey're really just for fun. The Pixel Compressor is wonderful though! It means you can finally store those hard-earned Pixels so that you don't lose them whenever you die. Awesome! Whether or not you get these items we'll still need a lot of Titanium Ore for the new weapon and Decoy Princess so let's get to it.

The Decoy Princess itself requires 100 Wood Planks, 2000 Pixels, 20 Fabrics and 50 Titanium Bars. Collect up the Wood Planks and grab the 60 Plant Fibres you'll need to make the 20 Fabrics now. Once you can, use the Yarn Spinner to make the Fabrics. If you don't have one yet, make one, it requires another 100 Wood Planks. Once you have all that it'll just be the Titanium Bars left really, so let's go and get them.

Guess where Titanium Ore is found? On Gamma Sector planets! Travel to one now and let's get started. It's basically found as abundantly as Iron Ore was in Alpha Sector planets, so it shouldn't be too hard to track down. Go for it! Just remember that enemies are going to be brutal and basically one shot you, so be careful!

Now, one of the first things you should do once you have enough Titanium Bars is upgrade your armour to your tier three race-specific stuff. This will make you that much more poweful and will allow you to collect the resources needed to face the third boss much more easily. Once you have it, start collecting the stuff so you can summon the third boss!

It actually shouldn't be too hard to amass the required amount of Titanium Bars. Once you have that it's just getting the Pixels. As enemies are more powerful on Gamma Sector planets though, it means that you get more Pixels for killing them, so just go about killing them and avoiding taking damage as best you can. Fairly soon you'll have enough Pixels to make the Decoy Princess. Once you can, do so! As a side note, your weapons should still be powerful enough to one-hit an enemy and enemies should almost be one-hitting you, so it's mainly just a matter of making sure you hit and don't get hit to kill enemies here.

Once you have the Decoy Princess crafted, it's recommended that you upgrade your weapons and armour any more if you need to, make plenty of Bandages and then beam down to an Alpha Sector world and find a cave system that you can run into. The reason I recommend an Alpha Sector world is so that you don't need to worry about monsters killing you, so it should make the third boss fight much easier. Anyway, let's get to it!

As another sidenote, you can now find Diamond Ores in the Gamma Sector, how cool! This is great because it means that you can finally craft the ultimate tool, the Diamond Pickaxe. They're only found right by the centre of Gamma Sector planets, so they won't be easy to find, but they'll be worth it. Try and get one if you can!

The Third Boss

So, once you're ready to face the third boss, place the Decoy Princess near a cave, interact with it and quickly hide before the boss manages to hit you. Basically, this guy has one attack and that's Dragonbreath. It shoots out fireballs that hit and damage ground and set it alight for a short period of time. If you don't get out of the way, you'll probably wind up dead. If you don't die from the hit itself, you'll probably die from the burn. Also, touching the boss is basically instadeath, so be careful. As before, you'll want to hide in a cave and be firing arrows at it, spamming it until it dies. If it breaks through some of the blocks, just go and hide deeper in the caves. Keep firing and dodging the dragonbreath until it's defeated, and you're done!

For defeating it, you'll receive a Dragon Bone. You can use this to make the next Starmap, yea yea!

Tier Four

Okay, head back to the ship. Use the Robotic Crafting Table and craft the Starmap Upgrade MK4. Besides the Dragon Bone, you'll also need 1000 Pixels and 5 Titanium Bars for it. If you need to, gather up the extra materials. Once you have them all, craft the Starmap. The following message will appear when you do:

Starmap Updated. New data has been uploaded to your ships navigation systems. Select sector Delta from the top of the navigator when in galaxy view to advance.

Now use the starmap! Yay, now we can travel to the Delta Sector! So new stuff? Here it is. At the Robotic Crafting Table:

  • Silver Drill
  • Platinum Drill
  • Grappling Hook
  • Gold Drill
  • Diamond Drill
  • Copper Drill
  • Durasteel Tech Upgrade
  • Creature Capture Station

At the Metalwork Station:

So the main material used in this tier is Durasteel Bars which is a single Titanium Bar and a Coal combined, so go hunting for plenty of both! Nothing at the Metalwork Station is really of interest. The Creature Capture Station is your main priority at the Robotic Crafting Station. For it you'll need 20 Durasteel Bars and 2500 Pixels. Once you have enough craft it. Place it somewhere in your ship and interact with it. You'll see two items you can craft from it, Capture Pods and a Peanut Butter Trap. The trap is the summoning item for the next boss. It requires 40 Durasteeel Bars but only 700 Pixels. Once you've built that you're right to take on the fourth boss! Awesomesauce!

A couple of extra notes. On Delta Sector planets you can now find Plutonium Ore. This is basically upgraded Uranium Ore and is an even better fuel for your ship. How nice.

You'll also notice that a heap of drills have been added. I'd recommend getting a Copper Drill, the starting one and upgrading from there, as they're better than pickaxes. Slowly upgrade as you can, it's not a massive priority, but you'll really want to be getting the Diamond Drill fairly soon, as it's absolutely wonderful. Getting the Grappling Hook, which requires 800 Pixels, 4 Climbing Ropes and 20 Durasteel Bars is definitely a good idea too and loads of fun at that!

Once you're all ready in terms of weapons, armour and the rest of it, you can beam down to the planet below, set up the Peanut Butter Trap near a cave, set it off and start the next boss battle!

The Fourth Boss

Once you're ready to, set the Peanut Butter Trap off and run into a nearby cave. The fourth boss, along with two minions, will appear. Now, it's just a matter of spamming arrows into the boss and its minions until they're all dead. The minions both now Body Slam, so they'll try and jump and slam onto you and can do a decent amount of damage. The boss itself knows two moves, the basic Bash move and Expend Jelly. Obviously the Bash move is easy to avoid, but the Expend Jelly can be a little harder. Expend Jelly basically means that the boss fires out blobs of jelly in all directions which stick to things. If you touch them they damage you and if you're near one when the explode, which happens after a number of seconds, you'll also be damaged.

Basically fire arrows at the boss until it's dead. If the minions are bothering you, take them out, but the boss is the only important one. Once the boss is dead it'll drop the Endomorphic Jelly needed to create the next Starmap. Sweet! Make sure you grab it without getting killed as the bosses minions hang around even once the boss is defeated. Afterwards you can defeat them if you want to and if they're not already dead. Once you're ready and have the item, beam back up to your spaceship.

What Next?

Well that's all of the current main content of the game; you're done! For now, at least. The only thing left to do is make the final map. You'll need the Endomorphic Jelly and 40 Durasteel Bars for it. Once you have them, go to the Robotic Crafting Table and craft the Durasteel Tech Upgrade to enable you to travel to Sector X, as well as open up a number of new crafting options! Use the Tech Upgrade and the following message will display:

Starmap Updated. New data has been uploaded to your ships navigation systems. Select X sector from the top of the navigator when in galaxy view to advance.

The basic gist of what follows is progressing into Sector X, finding Aegisalt Ore, manipulating it and receiving the Tech Upgrade for it. From there, new crafting will be available and you'll get to work with a new material. Use it to get the next Tech Upgrade, get new crafting stuff and you'll get to work with yet another material. This continues until you've worked with all materials. Once that's happened, you're done!

Now you get to explore on your own. Enjoy!

Item List

Basic Crafted Items

Wooden Crafting Table

Torch

Requires:

Description: This torch flickers softly.

Notes: Makes 2. Light source. Used to light up dark areas.

Climbing Rope

Requires:

  • 1 Iron Bar
  • 4 Plant Fibres

Description: One use but very useful.

Notes: Tool. Fire at ceiling or wall. Will latch onto it. You can now pull yourself up rope and jump off of it. Once jumped off of, rope is expended.

Wood Platform

Requires:

Description: A nondescript wood platform.

Notes: Platform. Can be jumped through and dropped through.

Wood Planks

Requires:

Description: I think I see alien woodworm.

Notes: Makes 3. Used as a crafting material primarily. Can also be used as a building material.

Camp Fire

Requires:

Description: Embers dance away from the camp fire, warming the air.

Notes: Interactable item. Used to cook Raw Alien Meat. Turns it into edible Cooked Alien Meat.

Hunting Bow

Level: 1

Requires:

  • 1 Plant Fibre
  • 10 Unrefined Wood

Description: A hunting bow, monsters killed with a bow drop tasty meat.

Notes: Ranged weapon. 2-Handed. If only thing to damage enemy, when killed will drop Raw Alien Meat or occasionally Leather.

Bandage

Requires:

Description: A bandage for healing minor wounds.

Notes: When used, will slowly regenerate health for a few seconds. Using one while healing is already occurring will only reset healing length, time does not stack. For this reason, wait for healing to finish before using again.

Wooden Crafting Table Crafted Items

Packed Dirt

Requires:

Description: Some packed dirt.

Notes: Makes 3. Building block. Building material.

Cobblestone Brick

Requires:

Description: Small bricks made of cobblestone.

Notes: Makes 2. Building block. Building material.

Metalwork Station

Requires:

Description: A station for producing and making use of various metals. Capable of producing steel.

Notes: Crafting item. See Metalwork Station Crafted Items for details.

Yellow Dye

Requires:

  • 1 Glass Block
  • 15 Yellow Petals

Description: A yellow dye. Can be used to dye armour.

Notes: A dye.

Yarn Spinner

Wooden Table

Requires:

Description: A basic wooden table.

Notes: Furniture.

Wooden Support

Requires:

Description: A mouldy wooden support.

Notes: Decorative.

Wooden Blinds

Requires:

Description: Old wooden blinds that don't let much light through.

Notes: Decorative block.

Wooden Window

Requires:

Description: Old wooden window frame.

Notes: Decorative block.

Wooden Gate

Requires:

Description: A crude wooden gate. Not very secure.

Notes: Door.

Wooden Door

Requires:

Description: A crude wooden door. Not very secure.

Notes: Door.

Large Wooden Crate

Requires:

Description: A mysterious wooden crate.

Notes: Storage.

Wooden Crate

Requires:

Description: A mysterious wooden crate.

Notes: Storage.

Wooden Cooking Table

Wooden Chair

Requires:

Description: An uncomfortable-looking wooden chair.

Notes: Furniture.

Wooden Bed

Requires:

Description: A comfy wooden bed.

Notes: Bed. Can be slept in to replenish health.

Stone Pickaxe

Requires:

Description: Pickaxes are so last millennium!

Notes: Tool. 2-Handed.

Stone Hoe

Requires:

Description: A stone hoe, useful for farming.

Notes: Tool. 2-Handed.

Stone Hoe

Requires:

Description: A stone furnace, useful for crafting.

Notes: Interactable. Smelts ores into bars.

Stone Axe

Requires:

Description: Stone Axe. Chop chop!

Notes: Tool. 1-Handed.

Red Dye

Requires:

  • 1 Glass Block
  • 15 Red Petals

Description: A red dye. Can be used to dye armour.

Notes: A dye.

Distress Beacon

Requires:

  • 150 Pixels
  • 2 Silver Bars
  • 10 Copper Bars
  • 10 Iron Bars
  • 100 Wood Planks

Description: A distress beacon. Who knows who might hear it?

Notes: Tool. When interacted with when placed on the surface of a world, summons The First Boss.

Iron Anvil

Requires:

Description: An anvil, used for forging armour and weapons.

Notes: Crafting item. See Iron Anvil Crafted Items for details.

Wooden Fence

Requires:

Description: A sturdy wooden fence.

Notes: Building block.

Blue Dye

Requires:

  • 1 Glass Block
  • 15 Blue Petals

Description: A blue dye. Can be used to dye armour.

Notes: A dye.

Iron Lever

Requires:

Description: A sturdy iron lever. Perfect for pulling.

Notes: Wire item (lever).

Iron Lantern

Requires:

Description: A simple iron lantern.

Notes: Light source. Used to light up dark areas.

Iron Door

Requires:

Description: A basic iron door.

Notes: Door.

Iron Chair

Requires:

Description: A simple iron chair.

Notes: Furniture.

Iron Bed

Requires:

Description: A common iron bed.

Notes: Bed. Can be slept in to replenish health.

Yarn Spinner Crafted Items

Snow Infantry Pants

Requires:

Description: Snow infantry pants. So you don't get cold feet.

Notes:

Snow Infantry Helmet

Requires:

Description: Snow infantry helmet. Helps avoid head colds.

Notes:

Snow Infantry Chest

Requires:

Description: Snow infantry chestpiece. For when a planet's giving you the cold shoulder.

Notes:

Sweat Pants

Requires:

Description: Sweat pants.. fuell of sweat.

Notes:

Sweatshirt

Requires:

Description: A sweatshirt.. it smells.

Notes:

Work Pants

Requires:

Description: They're business casual.

Notes:

Work Shirt

Requires:

Description: A classy sweater vest. It's business casual.

Notes:

Cool Pants

Requires:

Description: Made of real faux-leather. Too cool.

Notes:

Cool Jacket

Requires:

Description: A cool jacket, too cool for drycleaning.

Notes:

Casual Pants

Requires:

Description: Some casual pants

Notes:

Casual Shirt

Requires:

Description: A casual shirt.

Notes:

Fabric

Requires:

Description: A small square of fabric.

Notes:

Wooden Cooking Table Crafted Items

Sweet Corn

Requires:

Description: Sweet corn! I could eat it raw, but it's probably even better if I cook it.

Notes:

Bread

Requires:

Description: Mmm, fresh out of the oven.

Notes:

Veggie Soup

Requires:

  • 1 Tomato
  • 1 Potato
  • 1 Carrot

Description: A hearty, healthy veggie soup.

Notes:

Burger

Requires:

Description: A juice hamburger.

Notes:

Vanilla Ice Cream

Requires:

Description: I scream, you scream, we all scream for-- oh, you get the point.

Notes:

Candy Apple

Requires:

Description: All the nutritious value of an apple masked by globs of sweet, sweet sugar.

Notes:

Iron Anvil Crafted Items

Hunting Knife

Requires:

DPS: 10

Swing Speed: 1.92

Damage Per Swing: 5

Notes: 1-Handed

Basic Spear

Requires:

DPS: 9

Swing Speed: 1.25

Damage Per Swing: 7

Notes: 2-Handed

Regular Shortsword

Requires:

DPS: 7

Swing Speed: 1.67

Damage Per Swing: 4

Notes: 1-Handed

Sledgehammer

Requires:

DPS: 9

Swing Speed: 1.11

Damage Per Swing: 8

Notes: 2-Handed

Shanker

Requires:

DPS: 6

Swing Speed: 2.00

Damage Per Swing: 3

Notes: 1-Handed

Regular Broadsword

Requires:

DPS: 6

Swing Speed: 1.43

Damage Per Swing: 4

Notes: 2-Handed

Iron Axe

Requires:

DPS: 9

Swing Speed: 1.25

Damage Per Swing: 7

Notes: 2-Handed

Iron Block

Requires:

Description: A solid iron block.

Notes: Makes 3.

Silver Pickaxe

Requires:

Description: Pickaxes are so last millennium! This one is made of silver.

Notes:

Platinum Pickaxe

Requires:

Description: Pickaxes are so last millennium! This one is made of platinum.

Notes:

Lantern

Requires:

  • 250 Pixels
  • 1 Torch
  • 10 Iron Bars

Description: A flickering lantern. It lights up the area.

Notes:

Iron Hunting Bow

Requires:

Description: An iron hunting bow, monsters killed with a bow drop tasty meat.

Notes:

Gold Pickaxe

Requires:

Description: Pickaxes are so last millennium! This one is made of gold.

Notes:

Diamond Pickaxe

Requires:

Description: Pickaxes are so last millennium! This one is made of diamond.

Notes:

Copper Pickaxe

Requires:

Description: Pickaxes are so last millennium! This one is made of copper.

Notes:

Basic Shield

Requires:

Description:

Notes:

Silver Greaves

Requires:

Description: Silver greaves. For the shiny.

Notes:

Silver Helmet

Requires:

Description: Silver helmet. For the shiny.

Notes:

Silver Chestpiece

Requires:

Description: Silver chestpiece. For the shiny.

Notes:

Gold Greaves

Requires:

Description: Gold greaves. For the decadent.

Notes:

Gold Helmet

Requires:

Description: Gold helmet. For the decadent.

Notes:

Gold Chestpiece

Requires:

Description: Gold chestpiece. For the decadent.

Notes:

Copper Greaves

Requires:

Description: Copper greaves. For the practical.

Notes:

Copper Helmet

Requires:

Description: Copper helmet. For the practical.

Notes:

Copper Chestpiece

Requires:

Description: Copper chestpiece. For the practical.

Notes:

Scavenger's Greaves

Requires:

Description: A scavenger cares little for fashion.

Notes:

Scavenger's Helm

Requires:

Description: This iron armour is favoured by lone humans scratching out an existance amongst the stars.

Notes:

Scavenger's Breastplate

Requires:

Description: The scavenger's breastplate is reliable without the frills.

Notes:

Metalwork Station Crafted Items

Cattleprodder

Requires:

DPS: 209

Swing Speed: 1.25

Damage Per Swing: 167

Notes: 2-Handed

The Pitch Fork

Requires:

DPS: 167

Swing Speed: 1.67

Damage Per Swing: 100

Notes: 1-Handed

Double Hammertime

Requires:

DPS: 222

Swing Speed: 1.11

Damage Per Swing: 200

Notes: 2-Handed

Greengrip

Requires:

DPS: 142

Swing Speed: 2.00

Damage Per Swing: 71

Notes: 1-Handed

The Tuning Fork

Requires:

DPS: 143

Swing Speed: 1.43

Damage Per Swing: 100

Notes: 2-Handed

Climbing Axe

Requires:

DPS: 209

Swing Speed: 1.25

Damage Per Swing: 167

Notes: 2-Handed

Prong Tomorrow

Requires:

DPS: 66

Swing Speed: 1.25

Damage Per Swing: 53

Notes: 2-Handed

Awesome Shortsword

Requires:

DPS: 53

Swing Speed: 1.67

Damage Per Swing: 32

Notes: 1-Handed

Strengthtester

Requires:

DPS: 71

Swing Speed: 1.11

Damage Per Swing: 64

Notes: 2-Handed

Swanky Shanker

Requires:

DPS: 46

Swing Speed: 2.00

Damage Per Swing: 23

Notes: 1-Handed

Awesome Broadsword

Requires:

DPS: 46

Swing Speed: 1.43

Damage Per Swing: 32

Notes: 2-Handed

Vibro-axe

Requires:

DPS: 66

Swing Speed: 1.25

Damage Per Swing: 53

Notes: 2-Handed

Spear Today

Requires:

DPS: 25

Swing Speed: 1.25

Damage Per Swing: 20

Notes: 2-Handed

Cool Shortsword

Requires:

DPS: 20

Swing Speed: 1.67

Damage Per Swing: 12

Notes: 1-Handed

Claw Hammer

Requires:

DPS: 27

Swing Speed: 1.11

Damage Per Swing: 24

Notes: 2-Handed

Fancy Shanker

Requires:

DPS: 18

Swing Speed: 2.00

Damage Per Swing: 9

Notes: 1-Handed

WATCH THE VIDEO ON THEME: Starbound Guide Nightly - Crafting Stations , Glorious & Streamlined! - GullofDoom

A page for describing ShoutOut: Starbound. Shout Out / Starbound (and now only used for its intended function instead of a makeshift weapon) from Dead Space. The player can craft and wear the helmet worn by the hero of Doom.

Best Knight Helmet Reviews

About this mod

Fix for the handy space helmet and neat welders helmet.
The crafting recipes will now recognise your matter blocks, and you can craft them.
I'm not sure if they were disabled on purpose of not, so if they don't work after you craft them, then they don't work.

Permissions and credits

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

Fix for the handy space helmet and neat welders helmet.
The crafting recipes will now recognise your matter blocks, and you can craft them.
I'm not sure if they were disabled on purpose of not, so if they don't work after you craft them, then they don't work.

Extract the folder "SpaceHelmFix" to your mods folder in starbound.
Usually located at:

C:/Program Files(x86)/Steam/steamapps/common/Starbound/Mods (64-bit)

or

C:/Program Files/Steam/steamapps/common/Starbound/Mods (32-bit)

Requires Offended Koala update.

starbound how to craft a space helmet

Starbound - Drads Space Adventure - E3 "Name This Creature" · World of Madness .. World O' Madness Server S2E02 "I Killed A Helmet, In Soviet Russia" . DIY: Make Your Own Pop Filter With a "P" Test!.

starbound how to craft a space helmet
Written by Shaktijora
2 Comments
  • Shaktigor

    ShaktigorOctober 22, 2019 7:25 AM

    The duly answer

  • Maukinos

    MaukinosOctober 28, 2019 8:32 PM

    I am final, I am sorry, but it at all does not approach me. Who else, can help?

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